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mirror of https://github.com/Ninjdai1/pokeemerald.git synced 2025-03-28 16:38:57 +01:00

1761 Commits

Author SHA1 Message Date
Papa Cancer
cfd50eb65a Grassy Terrain + minor fixes
Includes strings for all
Fixes:
・Psychic Terrain blocks priority if the TARGET is grounded, not the user
・Psychic Terrain no longer targets an opponent
・Terrains no longer boost (or nerf, for Misty) the power of certain moves if the affect mon is semi-invulnerable
・Small fix: Meteor Mash corrected to being a physical attack
2019-03-02 22:52:43 +00:00
DizzyEggg
df9e6a6889 Free up two status3 flags 2019-02-25 16:17:23 +01:00
DizzyEggg
da33c38183
Merge pull request #78 from thechurchofcage/beta
Gravity fix
2019-02-24 19:38:42 +01:00
Papa Cancer
d704b9cd5b Gravity fix
Brings down Pokémon in the middle of a two-turn flying move (only Bounce and Fly at the moment); says the appropriate message for all mons brought to the ground via Gravity
2019-02-24 13:28:24 +00:00
DizzyEggg
842e379a7b Merge branch 'master' into battle_engine_v2 2019-02-23 22:50:46 +01:00
Marcus Huderle
f34903bc45 Decompile more easy_chat.c 2019-02-23 13:05:34 -06:00
Marcus Huderle
d3f66a98ff Decompile more easy_chat 2019-02-22 11:46:05 -06:00
Marcus Huderle
b105d20d1e Decompile chunk of easy_chat.c 2019-02-21 17:46:14 -06:00
Marcus Huderle
1c6502338e Decompile contest_link_80F57C4.c 2019-02-20 18:11:27 -06:00
Diegoisawesome
1b0079445d
Merge pull request #559 from Phlosioneer/finish-newgame-docs
Finish and polish new_game.c
2019-02-18 13:28:50 -06:00
Diegoisawesome
924cbe9ee4
Merge pull request #560 from Phlosioneer/regi-documentation
Document the regi* code more
2019-02-18 13:23:19 -06:00
Phlosioneer
486cf449b8 Make flag names more consistent 2019-02-18 14:17:02 -05:00
Phlosioneer
fcb541189d Rename some flags, and use map ID macros 2019-02-18 02:02:20 -05:00
Phlosioneer
93e9b9fe5d Fix some names 2019-02-18 01:33:41 -05:00
Phlosioneer
be08a662a8 More data moved into C code 2019-02-17 23:14:14 -05:00
Phlosioneer
a4aaf279ac Move more data into pokenav, name some strings 2019-02-17 23:14:14 -05:00
Phlosioneer
3bb4057bad Decompiled sub_81C7764 2019-02-17 23:14:14 -05:00
DizzyEggg
a001faeced New AI command for using priority moves in death situatiions 2019-02-16 14:54:17 +01:00
DizzyEggg
c1f9032989 Defiant and Competitive 2019-02-16 12:54:11 +01:00
Phlosioneer
e90e3458cb Document the regi* code more
Fixed some confusing naming, named some unknown symbols, and fixed the
names of some flags.
2019-02-15 18:24:55 -05:00
Phlosioneer
986d3d8b2f Finish and polish new_game.c
Only one function is left undocumented. I tried to go into the assembly
to at least name it, but it clears fields in the save block that aren't
even documented yet.
2019-02-15 03:40:57 -05:00
DizzyEggg
08892d19f2 Modify the stat changer, so it supports raise/lower by 12 2019-02-14 19:48:21 +01:00
DizzyEggg
94cd547e9a Change move effect to u16 2019-02-14 13:17:27 +01:00
DizzyEggg
dc39f76a95 Spectral Thief effect 2019-02-14 12:15:53 +01:00
Diegoisawesome
047c282763
Merge pull request #548 from Phlosioneer/intro-movie-state-machine
Document the intro movie state machine
2019-02-13 21:24:20 -06:00
Diegoisawesome
aa5d5fa34a
Merge pull request #550 from Phlosioneer/name-palette-return-values
Name the possible return values of palette fading functions
2019-02-13 20:15:47 -06:00
Diegoisawesome
dfb896356c Merge branch 'master' of github.com:pret/pokeemerald 2019-02-12 00:40:42 -06:00
Diegoisawesome
449fb25f23 Clear up misnamed time-based flags and functions 2019-02-12 00:40:34 -06:00
DizzyEggg
4c535a1b03
Merge pull request #71 from thechurchofcage/partingshot
Parting Shot
2019-02-10 18:18:49 +01:00
DizzyEggg
b5d0253890 Merge with master 2019-02-10 18:17:33 +01:00
Phlosioneer
d0cc8dfc17 Change negative constant into unsigned hex constant 2019-02-09 22:02:56 -05:00
Phlosioneer
37bea25b01 Name the possible return values of palette fading functions
Also replace implicit conversion from gPalette.active into a status with
if statements, to make the return value clear.

I've also added comments when the check is redundant.
2019-02-09 21:50:12 -05:00
Phlosioneer
45297797e6 Document the intro movie state machine
Need to study the water droplet animation more closely before they can
be renamed; otherwise, this names every major symbol in this file.
2019-02-09 21:07:07 -05:00
Marcus Huderle
6f1d2b870c Give proper names to dynamic map layouts 2019-02-09 09:57:30 -06:00
DizzyEggg
3d616dfffe Add Surge Abilities 2019-02-09 14:30:16 +01:00
Marcus Huderle
40dc6833c5 Fully document tileset animations 2019-02-08 15:07:42 -06:00
Marcus Huderle
abebd2b864 Cleanup externs in overworld.c 2019-02-08 11:48:51 -06:00
Marcus Huderle
6add3e1794 Document some battle dome stuff 2019-02-08 11:08:25 -06:00
Marcus Huderle
4570e3b6a5 Document battle arena 2019-02-08 09:41:36 -06:00
Marcus Huderle
3a40f5203b Remove old rom_818CFC8.h header 2019-02-07 17:41:44 -06:00
Marcus Huderle
85040e26fd Document battle pike 2019-02-07 17:37:41 -06:00
DizzyEggg
aa33a61e58 Merge branch 'master' into battle_engine_v2 2019-02-07 21:17:30 +01:00
Marcus Huderle
4785a07acd Document battle factory functions 2019-02-07 12:58:09 -06:00
Marcus Huderle
3a88ab831d Document more battle pyramid 2019-02-07 11:51:03 -06:00
Marcus Huderle
a1ad1bad3a Document a bunch of battle pyramid 2019-02-06 21:14:28 -06:00
Marcus Huderle
1253cbf5f6 Document some battle anim things 2019-02-06 21:14:28 -06:00
Papa Cancer
62fd90caa0 Parting Shot
Effect plus animation (looks like Snarl)
2019-02-05 21:47:50 +00:00
huderlem
b0ee100975
Merge pull request #543 from pret/mapdata
Convert map data to JSON
2019-02-04 21:36:18 -06:00
Marcus Huderle
d4125fef9b Cleanup and add game version flag to mapjson tool 2019-02-04 17:28:45 -06:00
DizzyEggg
f415871369 Merge with master 2019-02-03 10:44:05 +01:00