Papa Cancer
cfd50eb65a
Grassy Terrain + minor fixes
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Includes strings for all
Fixes:
・Psychic Terrain blocks priority if the TARGET is grounded, not the user
・Psychic Terrain no longer targets an opponent
・Terrains no longer boost (or nerf, for Misty) the power of certain moves if the affect mon is semi-invulnerable
・Small fix: Meteor Mash corrected to being a physical attack
2019-03-02 22:52:43 +00:00
DizzyEggg
df9e6a6889
Free up two status3 flags
2019-02-25 16:17:23 +01:00
DizzyEggg
da33c38183
Merge pull request #78 from thechurchofcage/beta
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Gravity fix
2019-02-24 19:38:42 +01:00
Papa Cancer
d704b9cd5b
Gravity fix
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Brings down Pokémon in the middle of a two-turn flying move (only Bounce and Fly at the moment); says the appropriate message for all mons brought to the ground via Gravity
2019-02-24 13:28:24 +00:00
DizzyEggg
842e379a7b
Merge branch 'master' into battle_engine_v2
2019-02-23 22:50:46 +01:00
Marcus Huderle
f34903bc45
Decompile more easy_chat.c
2019-02-23 13:05:34 -06:00
Marcus Huderle
d3f66a98ff
Decompile more easy_chat
2019-02-22 11:46:05 -06:00
Marcus Huderle
b105d20d1e
Decompile chunk of easy_chat.c
2019-02-21 17:46:14 -06:00
Marcus Huderle
1c6502338e
Decompile contest_link_80F57C4.c
2019-02-20 18:11:27 -06:00
Diegoisawesome
1b0079445d
Merge pull request #559 from Phlosioneer/finish-newgame-docs
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Finish and polish new_game.c
2019-02-18 13:28:50 -06:00
Diegoisawesome
924cbe9ee4
Merge pull request #560 from Phlosioneer/regi-documentation
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Document the regi* code more
2019-02-18 13:23:19 -06:00
Phlosioneer
486cf449b8
Make flag names more consistent
2019-02-18 14:17:02 -05:00
Phlosioneer
fcb541189d
Rename some flags, and use map ID macros
2019-02-18 02:02:20 -05:00
Phlosioneer
93e9b9fe5d
Fix some names
2019-02-18 01:33:41 -05:00
Phlosioneer
be08a662a8
More data moved into C code
2019-02-17 23:14:14 -05:00
Phlosioneer
a4aaf279ac
Move more data into pokenav, name some strings
2019-02-17 23:14:14 -05:00
Phlosioneer
3bb4057bad
Decompiled sub_81C7764
2019-02-17 23:14:14 -05:00
DizzyEggg
a001faeced
New AI command for using priority moves in death situatiions
2019-02-16 14:54:17 +01:00
DizzyEggg
c1f9032989
Defiant and Competitive
2019-02-16 12:54:11 +01:00
Phlosioneer
e90e3458cb
Document the regi* code more
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Fixed some confusing naming, named some unknown symbols, and fixed the
names of some flags.
2019-02-15 18:24:55 -05:00
Phlosioneer
986d3d8b2f
Finish and polish new_game.c
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Only one function is left undocumented. I tried to go into the assembly
to at least name it, but it clears fields in the save block that aren't
even documented yet.
2019-02-15 03:40:57 -05:00
DizzyEggg
08892d19f2
Modify the stat changer, so it supports raise/lower by 12
2019-02-14 19:48:21 +01:00
DizzyEggg
94cd547e9a
Change move effect to u16
2019-02-14 13:17:27 +01:00
DizzyEggg
dc39f76a95
Spectral Thief effect
2019-02-14 12:15:53 +01:00
Diegoisawesome
047c282763
Merge pull request #548 from Phlosioneer/intro-movie-state-machine
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Document the intro movie state machine
2019-02-13 21:24:20 -06:00
Diegoisawesome
aa5d5fa34a
Merge pull request #550 from Phlosioneer/name-palette-return-values
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Name the possible return values of palette fading functions
2019-02-13 20:15:47 -06:00
Diegoisawesome
dfb896356c
Merge branch 'master' of github.com:pret/pokeemerald
2019-02-12 00:40:42 -06:00
Diegoisawesome
449fb25f23
Clear up misnamed time-based flags and functions
2019-02-12 00:40:34 -06:00
DizzyEggg
4c535a1b03
Merge pull request #71 from thechurchofcage/partingshot
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Parting Shot
2019-02-10 18:18:49 +01:00
DizzyEggg
b5d0253890
Merge with master
2019-02-10 18:17:33 +01:00
Phlosioneer
d0cc8dfc17
Change negative constant into unsigned hex constant
2019-02-09 22:02:56 -05:00
Phlosioneer
37bea25b01
Name the possible return values of palette fading functions
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Also replace implicit conversion from gPalette.active into a status with
if statements, to make the return value clear.
I've also added comments when the check is redundant.
2019-02-09 21:50:12 -05:00
Phlosioneer
45297797e6
Document the intro movie state machine
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Need to study the water droplet animation more closely before they can
be renamed; otherwise, this names every major symbol in this file.
2019-02-09 21:07:07 -05:00
Marcus Huderle
6f1d2b870c
Give proper names to dynamic map layouts
2019-02-09 09:57:30 -06:00
DizzyEggg
3d616dfffe
Add Surge Abilities
2019-02-09 14:30:16 +01:00
Marcus Huderle
40dc6833c5
Fully document tileset animations
2019-02-08 15:07:42 -06:00
Marcus Huderle
abebd2b864
Cleanup externs in overworld.c
2019-02-08 11:48:51 -06:00
Marcus Huderle
6add3e1794
Document some battle dome stuff
2019-02-08 11:08:25 -06:00
Marcus Huderle
4570e3b6a5
Document battle arena
2019-02-08 09:41:36 -06:00
Marcus Huderle
3a40f5203b
Remove old rom_818CFC8.h header
2019-02-07 17:41:44 -06:00
Marcus Huderle
85040e26fd
Document battle pike
2019-02-07 17:37:41 -06:00
DizzyEggg
aa33a61e58
Merge branch 'master' into battle_engine_v2
2019-02-07 21:17:30 +01:00
Marcus Huderle
4785a07acd
Document battle factory functions
2019-02-07 12:58:09 -06:00
Marcus Huderle
3a88ab831d
Document more battle pyramid
2019-02-07 11:51:03 -06:00
Marcus Huderle
a1ad1bad3a
Document a bunch of battle pyramid
2019-02-06 21:14:28 -06:00
Marcus Huderle
1253cbf5f6
Document some battle anim things
2019-02-06 21:14:28 -06:00
Papa Cancer
62fd90caa0
Parting Shot
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Effect plus animation (looks like Snarl)
2019-02-05 21:47:50 +00:00
huderlem
b0ee100975
Merge pull request #543 from pret/mapdata
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Convert map data to JSON
2019-02-04 21:36:18 -06:00
Marcus Huderle
d4125fef9b
Cleanup and add game version flag to mapjson tool
2019-02-04 17:28:45 -06:00
DizzyEggg
f415871369
Merge with master
2019-02-03 10:44:05 +01:00