Ct11217
a4b53126f6
Added AI_FLAG_ACE_POKEMON
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When this flag is set, the trainer will have an "Ace" pokemon that will
always be sent out last.
If this flag is set, the last Pokemon in the party will be considered the
"Ace" Pokemon.
This is similar to the gym leader functionality found in Sword & Shield.
2022-08-17 18:23:12 -06:00
GriffinR
936ebbd973
Fix phaseShit typo
2022-08-17 11:47:00 -04:00
Eduardo Quezada
5933c42439
Synced Route 4 and 10's MapSec labels
2022-08-16 18:23:37 -04:00
GriffinR
2ec8f27811
Add missing usage of SOUND_PAN_*
2022-08-16 13:04:00 -04:00
Eduardo Quezada
7b0c8ec972
Revert style changes
2022-08-15 20:41:12 -04:00
Eduardo Quezada
44b26cc8aa
From pokefirered
2022-08-15 18:27:37 -04:00
Eduardo Quezada
e8a05e92e4
Corrected additional inconsistent uses of whitespace
2022-08-15 17:04:34 -04:00
tustin2121
ec73158f16
Moving documentation comments per request
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from the discord chat.
2022-08-15 16:37:38 -04:00
tustin2121
1cb659df8c
Renaming Script Contexts
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- Determined how the various script contexts were used and renamed accordingly.
- ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts.
- ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames.
- ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
2022-08-15 15:18:12 -04:00
Ct11217
bb978764f3
Fixed recommended changes
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Added additional double battle logic for yawn
2022-08-13 00:39:44 -06:00
GriffinR
5515e328b2
Clean up lock/unlock anim movement
2022-08-12 21:18:10 -04:00
Ct11217
7378d1099b
Removed AI_GetAbility
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Misc cleanup
2022-08-12 15:21:25 -06:00
AgustinGDLV
a5e742afcd
implemented review changes
2022-08-12 12:00:05 -07:00
GriffinR
2df6cc1820
Merge pull request #1730 from GriffinRichards/sync-naming-screen
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Clean up naming screen graphics
2022-08-12 11:05:55 -04:00
GriffinR
574cf1ddb9
Merge pull request #1725 from GriffinRichards/security-signature
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Sector security -> signature
2022-08-12 10:47:10 -04:00
Ct11217
b95e450cb6
Added corner case logic for AI Switching.
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1. Refactor Perish Song
2. Yawn
3. Secondary Damage (Leech Seed, Cursed etc).
4. Added Preliminary logic to help AI be smarter against semi-invulnerable
Added AI logic regarding abilities that benefit from switching
1. Natural Cure
2. Regenerator
2022-08-11 22:48:36 -06:00
GriffinR
cf4d05e9e7
Fix typo
2022-08-11 12:09:38 -04:00
GriffinR
63468f9fcb
Add some missing battle arena constants
2022-08-11 12:02:56 -04:00
Eduardo Quezada D'Ottone
3d94ada041
Merge pull request #2166 from Sneed69/fix_tm_compat
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Fix tm/hm compatibility
2022-08-11 10:07:03 -04:00
GriffinR
286a99eb1d
Merge pull request #1723 from GriffinRichards/fix-impassable
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MapGridIsImpassableAt -> MapGridGetCollisionAt, and add fixes
2022-08-10 21:28:14 -04:00
WhenGryphonsFly
475658116e
Fix BUGFIX return statement in battle_dome.c
2022-08-10 20:00:16 -05:00
WhenGryphonsFly
86881b12ef
Use PARTY_SIZE for Pokerus Nurse Conversation
2022-08-10 19:09:59 -05:00
GriffinR
e06ba39751
Use button constants in Task_HandleChooseMonInput
2022-08-10 15:14:35 -04:00
GriffinR
f534e8e44a
Move party menu data constants
2022-08-10 14:30:01 -04:00
GriffinR
bfdbbad468
Split naming screen palettes/graphics, use correct image palettes, clean up
2022-08-09 09:27:28 -04:00
ghoulslash
eb0cc91dce
Merge pull request #2224 from AsparagusEduardo/BE_cosntantsZmove
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B_WIN constants in battle_z_move.c
2022-08-08 21:13:23 -04:00
Eduardo Quezada
4b08a511c3
Cleanup from https://github.com/pret/pokefirered/pull/532
2022-08-07 22:40:15 -04:00
LOuroboros
80057fc990
Update battle_z_move.c
2022-08-07 10:19:03 -03:00
GriffinR
079b1762ac
Update special save sector size checks
2022-08-05 12:11:33 -04:00
GriffinR
2487ddb128
Sector security -> signature
2022-08-05 10:42:31 -04:00
Eduardo Quezada D'Ottone
08f08ece98
B_WIN constants in battle_z_move.c
2022-08-04 15:35:08 -04:00
DizzyEggg
c991131b75
Change language stuff based on the french decomp
2022-08-04 11:53:16 +02:00
GriffinR
e5c36cd745
MapGridIsImpassableAt -> MapGridGetCollisionAt, and add fixes
2022-08-03 14:21:13 -04:00
GriffinR
79384ec9f3
Merge pull request #1702 from GriffinRichards/clean-psn
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Clean up field_poison.c
2022-08-02 13:20:49 -04:00
GriffinR
99a37b5aa5
Merge pull request #1717 from mrgriffin/trainer-party-macro
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Macros for keeping .partyFlags, .partySize, and .party in sync
2022-08-02 13:11:43 -04:00
ExpoSeed
49da2ee53f
Remove all the ifdefs for BATTLE_ENGINE, ITEM_EXPANSION, and POKEMON_EXPANSION
2022-08-02 00:15:55 -05:00
Ariel A
9a0a759b3f
Fixed multihit odds.
2022-08-01 20:23:25 -04:00
Eduardo Quezada
b49f8c10ad
Review changes from https://github.com/pret/pokefirered/pull/525
2022-08-01 15:37:05 -04:00
Eduardo Quezada
cc288e3786
Review changes
2022-08-01 15:14:21 -04:00
Eduardo Quezada
7ea49adf3c
CpuCopy16 in UnkUtil_CpuRun
2022-08-01 08:04:48 -04:00
Eduardo Quezada
c6cdb2a281
Merge remote-tracking branch 'RHH/battle_engine' into RHH_masterMerge
2022-07-31 22:57:46 -04:00
benicioneto
3d8aeeac77
Fix the AI
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The AI was using only the first move, and soft locking when the first move's PP ends
2022-07-30 17:33:48 -03:00
Eduardo Quezada
a72d4c4168
Cleanup from syncing pss and mon markings
2022-07-30 12:43:14 -04:00
Eduardo Quezada D'Ottone
22ab78e2f8
Fixed Steam Eruption's long name
2022-07-30 00:10:20 -04:00
Eduardo Quezada
897b3d07f6
Sync src/pokeball.c with pokefirered
2022-07-29 21:29:12 -04:00
Eduardo Quezada
2e1bf0d965
OamData mosaic FALSE
2022-07-29 21:27:39 -04:00
Eduardo Quezada
2214b01954
Forgot to include this fix
2022-07-29 17:07:56 -04:00
Eduardo Quezada
5d4b76c0ba
Review changes from pokefirered #524
2022-07-29 17:00:07 -04:00
Eduardo Quezada
9dc64b67cd
Review changes
2022-07-29 15:38:23 -04:00
Eduardo Quezada
01558ff8f3
Struct pointers star standarizing
2022-07-29 11:15:33 -04:00