pokeemerald/src/battle_anim.c

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#include "global.h"
#include "battle.h"
#include "battle_anim.h"
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#include "constants/battle_anim.h"
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#include "sprite.h"
#include "contest.h"
#include "m4a.h"
#include "pokemon.h"
#include "battle_interface.h"
#include "task.h"
#include "decompress.h"
#include "sound.h"
#include "dma3.h"
#include "bg.h"
#include "gpu_regs.h"
#include "palette.h"
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#include "main.h"
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#define ANIM_SPRITE_INDEX_COUNT 8
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
extern u16 gBattle_WIN1H;
extern u16 gBattle_WIN1V;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern const u16 gMovesWithQuietBGM[];
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extern const u8 *const gBattleAnims_Moves[];
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
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// this file's functions
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static void ScriptCmd_loadspritegfx(void);
static void ScriptCmd_unloadspritegfx(void);
static void ScriptCmd_createsprite(void);
static void ScriptCmd_createvisualtask(void);
static void ScriptCmd_delay(void);
static void ScriptCmd_waitforvisualfinish(void);
static void ScriptCmd_hang1(void);
static void ScriptCmd_hang2(void);
static void ScriptCmd_end(void);
static void ScriptCmd_playse(void);
static void ScriptCmd_monbg(void);
static void ScriptCmd_clearmonbg(void);
static void ScriptCmd_setalpha(void);
static void ScriptCmd_blendoff(void);
static void ScriptCmd_call(void);
static void ScriptCmd_return(void);
static void ScriptCmd_setarg(void);
static void ScriptCmd_choosetwoturnanim(void);
static void ScriptCmd_jumpifmoveturn(void);
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static void ScriptCmd_goto(void);
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static void ScriptCmd_fadetobg(void);
static void ScriptCmd_restorebg(void);
static void ScriptCmd_waitbgfadeout(void);
static void ScriptCmd_waitbgfadein(void);
static void ScriptCmd_changebg(void);
static void ScriptCmd_playsewithpan(void);
static void ScriptCmd_setpan(void);
static void ScriptCmd_panse_1B(void);
static void ScriptCmd_loopsewithpan(void);
static void ScriptCmd_waitplaysewithpan(void);
static void ScriptCmd_setbldcnt(void);
static void ScriptCmd_createsoundtask(void);
static void ScriptCmd_waitsound(void);
static void ScriptCmd_jumpargeq(void);
static void ScriptCmd_monbg_22(void);
static void ScriptCmd_clearmonbg_23(void);
static void ScriptCmd_jumpifcontest(void);
static void ScriptCmd_fadetobgfromset(void);
static void ScriptCmd_panse_26(void);
static void ScriptCmd_panse_27(void);
static void ScriptCmd_monbgprio_28(void);
static void ScriptCmd_monbgprio_29(void);
static void ScriptCmd_monbgprio_2A(void);
static void ScriptCmd_invisible(void);
static void ScriptCmd_visible(void);
static void ScriptCmd_doublebattle_2D(void);
static void ScriptCmd_doublebattle_2E(void);
static void ScriptCmd_stopsound(void);
static void RunAnimScriptCommand(void);
static void task_pA_ma0A_obj_to_bg_pal(u8 taskId);
static void sub_80A46A0(void);
static void sub_80A4980(u8 taskId);
static void sub_80A4BB0(u8 taskId);
static void Task_FadeToBg(u8 taskId);
static void Task_PanFromInitialToTarget(u8 taskId);
static void Task_LoopAndPlaySE(u8 taskId);
static void Task_WaitAndPlaySE(u8 taskId);
static void LoadDefaultBg(void);
static void LoadMoveBg(u16 bgId);
// ewram
EWRAM_DATA static const u8 *sBattleAnimScriptPtr = NULL;
EWRAM_DATA static const u8 *sBattleAnimScriptRetAddr = NULL;
EWRAM_DATA void (*gAnimScriptCallback)(void) = NULL;
EWRAM_DATA static s8 gAnimFramesToWait = 0;
EWRAM_DATA bool8 gAnimScriptActive = FALSE;
EWRAM_DATA u8 gAnimVisualTaskCount = 0;
EWRAM_DATA u8 gAnimSoundTaskCount = 0;
EWRAM_DATA struct DisableStruct *gAnimDisableStructPtr = NULL;
EWRAM_DATA u32 gAnimMoveDmg = 0;
EWRAM_DATA u16 gAnimMovePower = 0;
EWRAM_DATA static u16 sAnimSpriteIndexArray[ANIM_SPRITE_INDEX_COUNT] = {0};
EWRAM_DATA u8 gAnimFriendship = 0;
EWRAM_DATA u16 gWeatherMoveAnim = 0;
EWRAM_DATA s16 gBattleAnimArgs[ANIM_ARGS_COUNT] = {0};
EWRAM_DATA static u16 sSoundAnimFramesToWait = 0;
EWRAM_DATA static u8 sMonAnimTaskIdArray[2] = {0};
EWRAM_DATA u8 gAnimMoveTurn = 0;
EWRAM_DATA static u8 sAnimBackgroundFadeState = 0;
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EWRAM_DATA static u16 sAnimMoveIndex = 0; // Set but unused.
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EWRAM_DATA u8 gBattleAnimAttacker = 0;
EWRAM_DATA u8 gBattleAnimTarget = 0;
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EWRAM_DATA u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gUnknown_02038440 = 0;
// const rom data
static void (* const sScriptCmdTable[])(void) =
{
ScriptCmd_loadspritegfx,
ScriptCmd_unloadspritegfx,
ScriptCmd_createsprite,
ScriptCmd_createvisualtask,
ScriptCmd_delay,
ScriptCmd_waitforvisualfinish,
ScriptCmd_hang1,
ScriptCmd_hang2,
ScriptCmd_end,
ScriptCmd_playse,
ScriptCmd_monbg,
ScriptCmd_clearmonbg,
ScriptCmd_setalpha,
ScriptCmd_blendoff,
ScriptCmd_call,
ScriptCmd_return,
ScriptCmd_setarg,
ScriptCmd_choosetwoturnanim,
ScriptCmd_jumpifmoveturn,
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ScriptCmd_goto,
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ScriptCmd_fadetobg,
ScriptCmd_restorebg,
ScriptCmd_waitbgfadeout,
ScriptCmd_waitbgfadein,
ScriptCmd_changebg,
ScriptCmd_playsewithpan,
ScriptCmd_setpan,
ScriptCmd_panse_1B,
ScriptCmd_loopsewithpan,
ScriptCmd_waitplaysewithpan,
ScriptCmd_setbldcnt,
ScriptCmd_createsoundtask,
ScriptCmd_waitsound,
ScriptCmd_jumpargeq,
ScriptCmd_monbg_22,
ScriptCmd_clearmonbg_23,
ScriptCmd_jumpifcontest,
ScriptCmd_fadetobgfromset,
ScriptCmd_panse_26,
ScriptCmd_panse_27,
ScriptCmd_monbgprio_28,
ScriptCmd_monbgprio_29,
ScriptCmd_monbgprio_2A,
ScriptCmd_invisible,
ScriptCmd_visible,
ScriptCmd_doublebattle_2D,
ScriptCmd_doublebattle_2E,
ScriptCmd_stopsound
};
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// code
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void ClearBattleAnimationVars(void)
{
s32 i;
gAnimFramesToWait = 0;
gAnimScriptActive = FALSE;
gAnimVisualTaskCount = 0;
gAnimSoundTaskCount = 0;
gAnimDisableStructPtr = NULL;
gAnimMoveDmg = 0;
gAnimMovePower = 0;
gAnimFriendship = 0;
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// Clear index array.
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for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
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sAnimSpriteIndexArray[i] |= 0xFFFF;
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// Clear anim args.
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for (i = 0; i < ANIM_ARGS_COUNT; i++)
gBattleAnimArgs[i] = 0;
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sMonAnimTaskIdArray[0] = 0xFF;
sMonAnimTaskIdArray[1] = 0xFF;
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gAnimMoveTurn = 0;
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sAnimBackgroundFadeState = 0;
sAnimMoveIndex = 0;
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gBattleAnimAttacker = 0;
gBattleAnimTarget = 0;
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gUnknown_02038440 = 0;
}
void DoMoveAnim(u16 move)
{
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gBattleAnimAttacker = gBattlerAttacker;
gBattleAnimTarget = gBattlerTarget;
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LaunchBattleAnimation(gBattleAnims_Moves, move, TRUE);
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}
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void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim)
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{
s32 i;
if (!IsContest())
{
sub_80A8278();
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UpdateOamPriorityInAllHealthboxes(0);
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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if (GetBattlerSide(i) != 0)
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gAnimBattlerSpecies[i] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
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else
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gAnimBattlerSpecies[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
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}
}
else
{
for (i = 0; i < 4; i++)
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gAnimBattlerSpecies[i] = gContestResources->field_18->unk0;
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}
if (!isMoveAnim)
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sAnimMoveIndex = 0;
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else
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sAnimMoveIndex = tableId;
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for (i = 0; i < ANIM_ARGS_COUNT; i++)
gBattleAnimArgs[i] = 0;
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sMonAnimTaskIdArray[0] = 0xFF;
sMonAnimTaskIdArray[1] = 0xFF;
sBattleAnimScriptPtr = animsTable[tableId];
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gAnimScriptActive = TRUE;
gAnimFramesToWait = 0;
gAnimScriptCallback = RunAnimScriptCommand;
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
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sAnimSpriteIndexArray[i] |= 0xFFFF;
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if (isMoveAnim)
{
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for (i = 0; gMovesWithQuietBGM[i] != 0xFFFF; i++)
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{
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if (tableId == gMovesWithQuietBGM[i])
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{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
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break;
}
}
}
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
gBattle_WIN1H = 0;
gBattle_WIN1V = 0;
}
void DestroyAnimSprite(struct Sprite *sprite)
{
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
gAnimVisualTaskCount--;
}
void DestroyAnimVisualTask(u8 taskId)
{
DestroyTask(taskId);
gAnimVisualTaskCount--;
}
void DestroyAnimSoundTask(u8 taskId)
{
DestroyTask(taskId);
gAnimSoundTaskCount--;
}
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static void AddSpriteIndex(u16 index)
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{
s32 i;
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
{
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if (sAnimSpriteIndexArray[i] == 0xFFFF)
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{
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sAnimSpriteIndexArray[i] = index;
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return;
}
}
}
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static void ClearSpriteIndex(u16 index)
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{
s32 i;
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
{
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if (sAnimSpriteIndexArray[i] == index)
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{
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sAnimSpriteIndexArray[i] |= 0xFFFF;
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return;
}
}
}
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static void WaitAnimFrameCount(void)
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{
if (gAnimFramesToWait <= 0)
{
gAnimScriptCallback = RunAnimScriptCommand;
gAnimFramesToWait = 0;
}
else
{
gAnimFramesToWait--;
}
}
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static void RunAnimScriptCommand(void)
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{
do
{
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sScriptCmdTable[sBattleAnimScriptPtr[0]]();
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} while (gAnimFramesToWait == 0 && gAnimScriptActive);
}
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static void ScriptCmd_loadspritegfx(void)
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{
u16 index;
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sBattleAnimScriptPtr++;
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index = T1_READ_16(sBattleAnimScriptPtr);
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LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)]);
LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(index)]);
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sBattleAnimScriptPtr += 2;
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AddSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
gAnimFramesToWait = 1;
gAnimScriptCallback = WaitAnimFrameCount;
}
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static void ScriptCmd_unloadspritegfx(void)
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{
u16 index;
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sBattleAnimScriptPtr++;
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index = T1_READ_16(sBattleAnimScriptPtr);
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FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
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sBattleAnimScriptPtr += 2;
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ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
}
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static void ScriptCmd_createsprite(void)
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{
s32 i;
const struct SpriteTemplate *template;
u8 argVar;
u8 argsCount;
s16 subpriority;
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sBattleAnimScriptPtr++;
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template = (const struct SpriteTemplate *)(T2_READ_32(sBattleAnimScriptPtr));
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sBattleAnimScriptPtr += 4;
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argVar = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
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argsCount = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
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for (i = 0; i < argsCount; i++)
{
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gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr);
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sBattleAnimScriptPtr += 2;
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}
if (argVar & 0x80)
{
argVar ^= 0x80;
if (argVar >= 0x40)
argVar -= 0x40;
else
argVar *= -1;
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subpriority = sub_80A82E4(gBattleAnimTarget) + (s8)(argVar);
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}
else
{
if (argVar >= 0x40)
argVar -= 0x40;
else
argVar *= -1;
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subpriority = sub_80A82E4(gBattleAnimAttacker) + (s8)(argVar);
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}
if (subpriority < 3)
subpriority = 3;
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CreateSpriteAndAnimate(template, GetBattlerSpriteCoord(gBattleAnimTarget, 2), GetBattlerSpriteCoord(gBattleAnimTarget, 3), subpriority);
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gAnimVisualTaskCount++;
}
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static void ScriptCmd_createvisualtask(void)
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{
TaskFunc taskFunc;
u8 taskPriority;
u8 taskId;
u8 numArgs;
s32 i;
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sBattleAnimScriptPtr++;
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taskFunc = (TaskFunc)T2_READ_32(sBattleAnimScriptPtr);
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sBattleAnimScriptPtr += 4;
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taskPriority = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
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numArgs = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
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for (i = 0; i < numArgs; i++)
{
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gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr);
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sBattleAnimScriptPtr += 2;
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}
taskId = CreateTask(taskFunc, taskPriority);
taskFunc(taskId);
gAnimVisualTaskCount++;
}
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static void ScriptCmd_delay(void)
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{
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sBattleAnimScriptPtr++;
gAnimFramesToWait = sBattleAnimScriptPtr[0];
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if (gAnimFramesToWait == 0)
gAnimFramesToWait = -1;
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sBattleAnimScriptPtr++;
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gAnimScriptCallback = WaitAnimFrameCount;
}
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// Wait for visual tasks to finish.
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static void ScriptCmd_waitforvisualfinish(void)
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{
if (gAnimVisualTaskCount == 0)
{
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sBattleAnimScriptPtr++;
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gAnimFramesToWait = 0;
}
else
{
gAnimFramesToWait = 1;
}
}
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static void ScriptCmd_hang1(void)
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{
}
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static void ScriptCmd_hang2(void)
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{
}
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static void ScriptCmd_end(void)
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{
s32 i;
bool32 continuousAnim = FALSE;
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// Keep waiting as long as there are animations to be done.
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if (gAnimVisualTaskCount != 0 || gAnimSoundTaskCount != 0
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|| sMonAnimTaskIdArray[0] != 0xFF || sMonAnimTaskIdArray[1] != 0xFF)
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{
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sSoundAnimFramesToWait = 0;
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gAnimFramesToWait = 1;
return;
}
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// Finish the sound effects.
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if (IsSEPlaying())
{
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if (++sSoundAnimFramesToWait <= 90) // Wait 90 frames, then halt the sound effect.
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{
gAnimFramesToWait = 1;
return;
}
else
{
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
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}
}
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// The SE has halted, so set the SE Frame Counter to 0 and continue.
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sSoundAnimFramesToWait = 0;
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for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
{
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if (sAnimSpriteIndexArray[i] != 0xFFFF)
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{
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FreeSpriteTilesByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag);
FreeSpritePaletteByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag);
sAnimSpriteIndexArray[i] |= 0xFFFF; // set terminator.
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}
}
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if (!continuousAnim) // May have been used for debug?
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{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
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if (!IsContest())
{
sub_80A8278();
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UpdateOamPriorityInAllHealthboxes(1);
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}
gAnimScriptActive = FALSE;
}
}
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static void ScriptCmd_playse(void)
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{
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sBattleAnimScriptPtr++;
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PlaySE(T1_READ_16(sBattleAnimScriptPtr));
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sBattleAnimScriptPtr += 2;
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}
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#define t1_MONBG_BATTLER 0
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#define t1_MON_IN_BG2 1
#define t1_CREATE_ANOTHER_TASK 2
#define t1_IS_SECONDMON_BG 3
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#define t2_BATTLER_SPRITE_ID 0
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#define t2_MON_IN_BG2 5
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#define t2_MONBG_BATTLER 6
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static void sub_80A40F4(u8 taskId)
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{
u8 newTaskId;
s16 *selfData = gTasks[taskId].data;
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u8 battlerSpriteId = gBattlerSpriteIds[selfData[t1_MONBG_BATTLER]];
gSprites[battlerSpriteId].invisible = TRUE;
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if (!selfData[t1_CREATE_ANOTHER_TASK])
{
DestroyAnimVisualTask(taskId);
return;
}
newTaskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
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gTasks[newTaskId].data[t2_BATTLER_SPRITE_ID] = battlerSpriteId;
gTasks[newTaskId].data[1] = gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x;
gTasks[newTaskId].data[2] = gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y;
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if (!selfData[t1_MON_IN_BG2])
{
gTasks[newTaskId].data[3] = gBattle_BG1_X;
gTasks[newTaskId].data[4] = gBattle_BG1_Y;
}
else
{
gTasks[newTaskId].data[3] = gBattle_BG2_X;
gTasks[newTaskId].data[4] = gBattle_BG2_Y;
}
gTasks[newTaskId].data[t2_MON_IN_BG2] = selfData[t1_MON_IN_BG2];
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gTasks[newTaskId].data[t2_MONBG_BATTLER] = selfData[t1_MONBG_BATTLER];
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sMonAnimTaskIdArray[selfData[t1_IS_SECONDMON_BG]] = newTaskId;
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DestroyAnimVisualTask(taskId);
}
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static void ScriptCmd_monbg(void)
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{
bool8 toBG_2;
u8 taskId;
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u8 battlerId;
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u8 animBattler;
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sBattleAnimScriptPtr++;
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animBattler = sBattleAnimScriptPtr[0];
if (animBattler & ANIM_TARGET)
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battlerId = gBattleAnimTarget;
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else
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battlerId = gBattleAnimAttacker;
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if (IsBattlerSpriteVisible(battlerId))
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{
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u8 position = GetBattlerPosition(battlerId);
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if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
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toBG_2 = FALSE;
else
toBG_2 = TRUE;
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sub_80A438C(battlerId, toBG_2, FALSE);
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taskId = CreateTask(sub_80A40F4, 10);
gAnimVisualTaskCount++;
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gTasks[taskId].data[t1_MONBG_BATTLER] = battlerId;
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gTasks[taskId].data[t1_MON_IN_BG2] = toBG_2;
gTasks[taskId].data[t1_CREATE_ANOTHER_TASK] = TRUE;
gTasks[taskId].data[t1_IS_SECONDMON_BG] = 0;
}
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battlerId ^= BIT_FLANK;
if (IsBattlerSpriteVisible(battlerId))
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{
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u8 position = GetBattlerPosition(battlerId);
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if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
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toBG_2 = FALSE;
else
toBG_2 = TRUE;
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sub_80A438C(battlerId, toBG_2, FALSE);
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taskId = CreateTask(sub_80A40F4, 10);
gAnimVisualTaskCount++;
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gTasks[taskId].data[0] = battlerId;
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gTasks[taskId].data[1] = toBG_2;
gTasks[taskId].data[t1_CREATE_ANOTHER_TASK] = TRUE;
gTasks[taskId].data[t1_IS_SECONDMON_BG] = 1;
}
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sBattleAnimScriptPtr++;
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gAnimFramesToWait = 1;
gAnimScriptCallback = WaitAnimFrameCount;
}
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bool8 IsBattlerSpriteVisible(u8 battlerId)
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{
if (IsContest())
{
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if (battlerId == gBattleAnimAttacker)
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return TRUE;
else
return FALSE;
}
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if (!IsBattlerSpritePresent(battlerId))
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return FALSE;
if (IsContest())
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return TRUE; // This line won't ever be reached.
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if (!gBattleSpritesDataPtr->battlerData[battlerId].invisible || !gSprites[gBattlerSpriteIds[battlerId]].invisible)
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return TRUE;
return FALSE;
}
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void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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{
struct UnknownAnimStruct2 unknownStruct;
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u8 battlerSpriteId;
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if (!toBG_2)
{
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u8 battlerPosition;
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if (IsContest() == TRUE)
{
RequestDma3Fill(0, (void*)(VRAM + 0x8000), 0x2000, 1);
RequestDma3Fill(0xFF, (void*)(VRAM + 0xF000), 0x1000, 0);
}
else
{
RequestDma3Fill(0, (void*)(VRAM + 0x4000), 0x2000, 1);
RequestDma3Fill(0xFF, (void*)(VRAM + 0xe000), 0x1000, 0);
}
sub_80A6B30(&unknownStruct);
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CpuFill16(0, unknownStruct.bgTiles, 0x1000);
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CpuFill16(0xFF, unknownStruct.unk4, 0x800);
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 2);
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
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battlerSpriteId = gBattlerSpriteIds[battlerId];
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gBattle_BG1_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20;
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if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->unk0))
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gBattle_BG1_X--;
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gBattle_BG1_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20;
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if (setSpriteInvisible)
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
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SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
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LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], unknownStruct.unk8 * 16, 0x20);
CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + unknownStruct.unk8 * 32), 0x20);
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if (IsContest())
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battlerPosition = 0;
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else
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battlerPosition = GetBattlerPosition(battlerId);
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sub_8118FBC(1, 0, 0, battlerPosition, unknownStruct.unk8, unknownStruct.bgTiles, unknownStruct.unk4, unknownStruct.tilesOffset);
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if (IsContest())
sub_80A46A0();
}
else
{
RequestDma3Fill(0, (void*)(VRAM + 0x6000), 0x2000, 1);
RequestDma3Fill(0, (void*)(VRAM + 0xF000), 0x1000, 1);
sub_80A6B90(&unknownStruct, 2);
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CpuFill16(0, unknownStruct.bgTiles + 0x1000, 0x1000);
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CpuFill16(0, unknownStruct.unk4 + 0x400, 0x800);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1);
SetAnimBgAttribute(2, BG_ANIM_AREA_OVERFLOW_MODE, 0);
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battlerSpriteId = gBattlerSpriteIds[battlerId];
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gBattle_BG2_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20;
gBattle_BG2_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20;
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if (setSpriteInvisible)
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
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SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
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LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], 0x90, 0x20);
CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + 0x120), 0x20);
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sub_8118FBC(2, 0, 0, GetBattlerPosition(battlerId), unknownStruct.unk8, unknownStruct.bgTiles + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.tilesOffset);
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}
}
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static void sub_80A46A0(void)
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{
s32 i, j;
struct UnknownAnimStruct2 unknownStruct;
u16 *ptr;
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if (IsSpeciesNotUnown(gContestResources->field_18->unk0))
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{
sub_80A6B30(&unknownStruct);
ptr = unknownStruct.unk4;
for (i = 0; i < 8; i++)
{
for (j = 0; j < 4; j++)
{
u16 temp = ptr[j + i * 32];
ptr[j + i * 32] = ptr[7 - j + i * 32];
ptr[7 - j + i * 32] = temp;
}
}
for (i = 0; i < 8; i++)
{
for (j = 0; j < 8; j++)
ptr[j + i * 32] ^= 0x400;
}
}
}
void sub_80A4720(u16 a, u16 *b, u32 c, u8 d)
{
s32 i, j;
s32 var;
if (d == 0)
var = 32;
else
var = 64;
a <<= 12;
for (i = 0; i < var; i++)
{
for (j = 0; j < 32; j++)
b[j + i * 32] = ((b[j + i * 32] & 0xFFF) | a) + c;
}
}
void sub_80A477C(bool8 to_BG2)
{
struct UnknownAnimStruct2 unknownStruct;
sub_80A6B30(&unknownStruct);
if (!to_BG2 || IsContest())
{
sub_80A6C68(1);
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
}
else
{
sub_80A6C68(2);
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
}
}
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static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
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{
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u8 spriteId, palIndex;
s16 x, y;
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struct UnknownAnimStruct2 unknownStruct;
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spriteId = gTasks[taskId].data[0];
palIndex = gTasks[taskId].data[6];
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sub_80A6B30(&unknownStruct);
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x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x);
y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y);
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if (gTasks[taskId].data[5] == 0)
{
u16 *src;
u16 *dst;
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gBattle_BG1_X = x + gTasks[taskId].data[3];
gBattle_BG1_Y = y + gTasks[taskId].data[4];
src = gPlttBufferFaded + 0x100 + palIndex * 16;
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dst = gPlttBufferFaded + 0x100 + unknownStruct.unk8 * 16 - 256;
CpuCopy32(src, dst, 0x20);
}
else
{
u16 *src;
u16 *dst;
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gBattle_BG2_X = x + gTasks[taskId].data[3];
gBattle_BG2_Y = y + gTasks[taskId].data[4];
src = gPlttBufferFaded + 0x100 + palIndex * 16;
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dst = gPlttBufferFaded + 0x100 - 112;
CpuCopy32(src, dst, 0x20);
}
}
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static void ScriptCmd_clearmonbg(void)
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{
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u8 animBattlerId;
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u8 battlerId;
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u8 taskId;
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sBattleAnimScriptPtr++;
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animBattlerId = sBattleAnimScriptPtr[0];
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if (animBattlerId == ANIM_ATTACKER)
animBattlerId = ANIM_ATK_PARTNER;
else if (animBattlerId == ANIM_TARGET)
animBattlerId = ANIM_DEF_PARTNER;
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if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
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battlerId = gBattleAnimAttacker;
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else
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battlerId = gBattleAnimTarget;
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if (sMonAnimTaskIdArray[0] != 0xFF)
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
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if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE;
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else
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animBattlerId = 0;
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taskId = CreateTask(sub_80A4980, 5);
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gTasks[taskId].data[0] = animBattlerId;
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gTasks[taskId].data[2] = battlerId;
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sBattleAnimScriptPtr++;
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}
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static void sub_80A4980(u8 taskId)
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{
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] != 1)
{
u8 to_BG2;
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u8 position = GetBattlerPosition(gTasks[taskId].data[2]);
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if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
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to_BG2 = FALSE;
else
to_BG2 = TRUE;
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if (sMonAnimTaskIdArray[0] != 0xFF)
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{
sub_80A477C(to_BG2);
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DestroyTask(sMonAnimTaskIdArray[0]);
sMonAnimTaskIdArray[0] = 0xFF;
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}
if (gTasks[taskId].data[0] > 1)
{
sub_80A477C(to_BG2 ^ 1);
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DestroyTask(sMonAnimTaskIdArray[1]);
sMonAnimTaskIdArray[1] = 0xFF;
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}
DestroyTask(taskId);
}
}
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static void ScriptCmd_monbg_22(void)
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{
bool8 toBG_2;
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u8 battlerId;
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u8 animBattlerId;
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sBattleAnimScriptPtr++;
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animBattlerId = sBattleAnimScriptPtr[0];
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if (animBattlerId == ANIM_ATTACKER)
animBattlerId = ANIM_ATK_PARTNER;
else if (animBattlerId == ANIM_TARGET)
animBattlerId = ANIM_DEF_PARTNER;
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if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
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battlerId = gBattleAnimAttacker;
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else
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battlerId = gBattleAnimTarget;
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if (IsBattlerSpriteVisible(battlerId))
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{
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u8 position = GetBattlerPosition(battlerId);
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if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
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toBG_2 = FALSE;
else
toBG_2 = TRUE;
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sub_80A438C(battlerId, toBG_2, FALSE);
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}
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battlerId ^= BIT_FLANK;
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if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId))
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{
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u8 position = GetBattlerPosition(battlerId);
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if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
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toBG_2 = FALSE;
else
toBG_2 = TRUE;
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sub_80A438C(battlerId, toBG_2, FALSE);
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}
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sBattleAnimScriptPtr++;
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}
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static void ScriptCmd_clearmonbg_23(void)
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{
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u8 animBattlerId;
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u8 battlerId;
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u8 taskId;
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sBattleAnimScriptPtr++;
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animBattlerId = sBattleAnimScriptPtr[0];
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if (animBattlerId == ANIM_ATTACKER)
animBattlerId = ANIM_ATK_PARTNER;
else if (animBattlerId == ANIM_TARGET)
animBattlerId = ANIM_DEF_PARTNER;
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if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
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battlerId = gBattleAnimAttacker;
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else
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battlerId = gBattleAnimTarget;
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if (IsBattlerSpriteVisible(battlerId))
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
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if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE;
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else
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animBattlerId = 0;
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taskId = CreateTask(sub_80A4BB0, 5);
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gTasks[taskId].data[0] = animBattlerId;
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gTasks[taskId].data[2] = battlerId;
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sBattleAnimScriptPtr++;
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}
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static void sub_80A4BB0(u8 taskId)
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{
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] != 1)
{
bool8 toBG_2;
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u8 battlerId = gTasks[taskId].data[2];
u8 position = GetBattlerPosition(battlerId);
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if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
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toBG_2 = FALSE;
else
toBG_2 = TRUE;
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if (IsBattlerSpriteVisible(battlerId))
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sub_80A477C(toBG_2);
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if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
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sub_80A477C(toBG_2 ^ 1);
DestroyTask(taskId);
}
}
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#undef t1_MONBG_BATTLER
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#undef t1_MON_IN_BG2
#undef t1_CREATE_ANOTHER_TASK
#undef t1_IS_SECONDMON_BG
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#undef t2_BATTLER_SPRITE_ID
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#undef t2_MON_IN_BG2
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#undef t2_MONBG_BATTLER
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static void ScriptCmd_setalpha(void)
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{
u16 half1, half2;
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sBattleAnimScriptPtr++;
half1 = *(sBattleAnimScriptPtr++);
half2 = *(sBattleAnimScriptPtr++) << 8;
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SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40);
SetGpuReg(REG_OFFSET_BLDALPHA, half1 | half2);
}
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static void ScriptCmd_setbldcnt(void)
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{
u16 half1, half2;
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sBattleAnimScriptPtr++;
half1 = *(sBattleAnimScriptPtr++);
half2 = *(sBattleAnimScriptPtr++) << 8;
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SetGpuReg(REG_OFFSET_BLDCNT, half1 | half2);
}
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static void ScriptCmd_blendoff(void)
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{
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sBattleAnimScriptPtr++;
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
}
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static void ScriptCmd_call(void)
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{
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sBattleAnimScriptPtr++;
sBattleAnimScriptRetAddr = sBattleAnimScriptPtr + 4;
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sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
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}
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static void ScriptCmd_return(void)
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{
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sBattleAnimScriptPtr = sBattleAnimScriptRetAddr;
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}
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static void ScriptCmd_setarg(void)
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{
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const u8 *addr = sBattleAnimScriptPtr;
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u16 value;
u8 argId;
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sBattleAnimScriptPtr++;
argId = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
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value = T1_READ_16(sBattleAnimScriptPtr);
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sBattleAnimScriptPtr = addr + 4;
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gBattleAnimArgs[argId] = value;
}
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static void ScriptCmd_choosetwoturnanim(void)
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{
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sBattleAnimScriptPtr++;
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if (gAnimMoveTurn & 1)
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sBattleAnimScriptPtr += 4;
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sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
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}
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static void ScriptCmd_jumpifmoveturn(void)
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{
u8 toCheck;
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sBattleAnimScriptPtr++;
toCheck = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
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if (toCheck == gAnimMoveTurn)
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sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
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else
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sBattleAnimScriptPtr += 4;
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}
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static void ScriptCmd_goto(void)
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{
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sBattleAnimScriptPtr++;
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sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
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}
// Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior. As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior.
bool8 IsContest(void)
{
if (!gMain.inBattle)
return TRUE;
else
return FALSE;
}
#define tBackgroundId data[0]
#define tState data[10]
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static void ScriptCmd_fadetobg(void)
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{
u8 backgroundId;
u8 taskId;
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sBattleAnimScriptPtr++;
backgroundId = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
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taskId = CreateTask(Task_FadeToBg, 5);
gTasks[taskId].tBackgroundId = backgroundId;
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sAnimBackgroundFadeState = 1;
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}
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static void ScriptCmd_fadetobgfromset(void)
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{
u8 bg1, bg2, bg3;
u8 taskId;
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sBattleAnimScriptPtr++;
bg1 = sBattleAnimScriptPtr[0];
bg2 = sBattleAnimScriptPtr[1];
bg3 = sBattleAnimScriptPtr[2];
sBattleAnimScriptPtr += 3;
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taskId = CreateTask(Task_FadeToBg, 5);
if (IsContest())
gTasks[taskId].tBackgroundId = bg3;
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else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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gTasks[taskId].tBackgroundId = bg2;
else
gTasks[taskId].tBackgroundId = bg1;
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sAnimBackgroundFadeState = 1;
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}
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static void Task_FadeToBg(u8 taskId)
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{
if (gTasks[taskId].tState == 0)
{
BeginHardwarePaletteFade(0xE8, 0, 0, 16, 0);
gTasks[taskId].tState++;
return;
}
if (gPaletteFade.active)
return;
if (gTasks[taskId].tState == 1)
{
gTasks[taskId].tState++;
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sAnimBackgroundFadeState = 2;
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}
else if (gTasks[taskId].tState == 2)
{
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s16 bgId = gTasks[taskId].tBackgroundId;
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if (bgId == -1)
LoadDefaultBg();
else
LoadMoveBg(bgId);
BeginHardwarePaletteFade(0xE8, 0, 16, 0, 1);
gTasks[taskId].tState++;
return;
}
if (gPaletteFade.active)
return;
if (gTasks[taskId].tState == 3)
{
DestroyTask(taskId);
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sAnimBackgroundFadeState = 0;
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}
}
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static void LoadMoveBg(u16 bgId)
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{
if (IsContest())
{
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const void *tilemap = gBattleAnimBackgroundTable[bgId].tilemap;
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void *dmaSrc;
void *dmaDest;
LZDecompressWram(tilemap, gDecompressionBuffer);
sub_80A4720(sub_80A6D94(), (void*)(gDecompressionBuffer), 0x100, 0);
dmaSrc = gDecompressionBuffer;
dmaDest = (void *)(VRAM + 0xD000);
DmaCopy32(3, dmaSrc, dmaDest, 0x800);
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x2000));
LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, sub_80A6D94() * 16, 32);
}
else
{
LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(VRAM + 0xD000));
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x8000));
LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, 32, 32);
}
}
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static void LoadDefaultBg(void)
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{
if (IsContest())
LoadContestBgAfterMoveAnim();
else
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DrawMainBattleBackground();
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}
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static void ScriptCmd_restorebg(void)
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{
u8 taskId;
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sBattleAnimScriptPtr++;
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taskId = CreateTask(Task_FadeToBg, 5);
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gTasks[taskId].tBackgroundId = -1;
sAnimBackgroundFadeState = 1;
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}
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#undef tBackgroundId
#undef tState
static void ScriptCmd_waitbgfadeout(void)
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{
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if (sAnimBackgroundFadeState == 2)
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{
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sBattleAnimScriptPtr++;
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gAnimFramesToWait = 0;
}
else
{
gAnimFramesToWait = 1;
}
}
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static void ScriptCmd_waitbgfadein(void)
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{
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if (sAnimBackgroundFadeState == 0)
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{
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sBattleAnimScriptPtr++;
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gAnimFramesToWait = 0;
}
else
{
gAnimFramesToWait = 1;
}
}
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static void ScriptCmd_changebg(void)
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{
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sBattleAnimScriptPtr++;
LoadMoveBg(sBattleAnimScriptPtr[0]);
sBattleAnimScriptPtr++;
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}
s8 BattleAnimAdjustPanning(s8 pan)
{
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if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
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{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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pan = PAN_SIDE_OPPONENT;
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else
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pan = PAN_SIDE_PLAYER;
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}
else if (IsContest())
{
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if (gBattleAnimAttacker != gBattleAnimTarget || gBattleAnimAttacker != 2 || pan != PAN_SIDE_OPPONENT)
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pan *= -1;
}
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else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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{
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if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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{
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if (pan == PAN_SIDE_OPPONENT)
pan = PAN_SIDE_PLAYER;
else if (pan != PAN_SIDE_PLAYER)
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pan *= -1;
}
}
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else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
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{
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if (pan == PAN_SIDE_PLAYER)
pan = PAN_SIDE_OPPONENT;
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}
else
{
pan *= -1;
}
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if (pan > PAN_SIDE_OPPONENT)
pan = PAN_SIDE_OPPONENT;
else if (pan < PAN_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
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return pan;
}
s8 BattleAnimAdjustPanning2(s8 pan)
{
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if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
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{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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pan = PAN_SIDE_OPPONENT;
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else
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pan = PAN_SIDE_PLAYER;
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}
else
{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER || IsContest())
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pan = -pan;
}
return pan;
}
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s16 KeepPanInRange(s16 panArg)
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{
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s16 pan = panArg;
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2018-04-18 16:03:15 +02:00
if (pan > PAN_SIDE_OPPONENT)
pan = PAN_SIDE_OPPONENT;
else if (pan < PAN_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
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return pan;
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}
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan)
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{
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s16 ret;
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if (sourcePan < targetPan)
ret = ((incrementPan < 0) ? -incrementPan : incrementPan);
else if (sourcePan > targetPan)
ret = -((incrementPan < 0) ? -incrementPan : incrementPan);
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else
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ret = 0;
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return ret;
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}
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static void ScriptCmd_playsewithpan(void)
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{
u16 songId;
s8 pan;
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sBattleAnimScriptPtr++;
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songId = T1_READ_16(sBattleAnimScriptPtr);
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pan = sBattleAnimScriptPtr[2];
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PlaySE12WithPanning(songId, BattleAnimAdjustPanning(pan));
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sBattleAnimScriptPtr += 3;
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}
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static void ScriptCmd_setpan(void)
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{
s8 pan;
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sBattleAnimScriptPtr++;
pan = sBattleAnimScriptPtr[0];
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SE12PanpotControl(BattleAnimAdjustPanning(pan));
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sBattleAnimScriptPtr++;
}
#define tInitialPan data[0]
#define tTargetPan data[1]
#define tIncrementPan data[2]
#define tFramesToWait data[3]
#define tCurrentPan data[4]
#define tFrameCounter data[8]
static void ScriptCmd_panse_1B(void)
{
u16 songNum;
s8 currentPanArg, incrementPan, incrementPanArg, currentPan, targetPan;
u8 framesToWait;
u8 taskId;
sBattleAnimScriptPtr++;
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songNum = T1_READ_16(sBattleAnimScriptPtr);
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currentPanArg = sBattleAnimScriptPtr[2];
incrementPan = sBattleAnimScriptPtr[3];
incrementPanArg = sBattleAnimScriptPtr[4];
framesToWait = sBattleAnimScriptPtr[5];
currentPan = BattleAnimAdjustPanning(currentPanArg);
targetPan = BattleAnimAdjustPanning(incrementPan);
incrementPan = CalculatePanIncrement(currentPan, targetPan, incrementPanArg);
taskId = CreateTask(Task_PanFromInitialToTarget, 1);
gTasks[taskId].tInitialPan = currentPan;
gTasks[taskId].tTargetPan = targetPan;
gTasks[taskId].tIncrementPan = incrementPan;
gTasks[taskId].tFramesToWait = framesToWait;
gTasks[taskId].tCurrentPan = currentPan;
PlaySE12WithPanning(songNum, currentPan);
gAnimSoundTaskCount++;
sBattleAnimScriptPtr += 6;
}
void Task_PanFromInitialToTarget(u8 taskId)
{
bool32 destroyTask = FALSE;
if (gTasks[taskId].tFrameCounter++ >= gTasks[taskId].tFramesToWait)
{
s16 pan;
s16 initialPanning, targetPanning, currentPan, incrementPan;
gTasks[taskId].tFrameCounter = 0;
initialPanning = gTasks[taskId].tInitialPan;
targetPanning = gTasks[taskId].tTargetPan;
currentPan = gTasks[taskId].tCurrentPan;
incrementPan = gTasks[taskId].tIncrementPan;
pan = currentPan + incrementPan;
gTasks[taskId].tCurrentPan = pan;
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if (incrementPan == 0) // If we're not incrementing, just cancel the task immediately.
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{
destroyTask = TRUE;
}
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else if (initialPanning < targetPanning) // Panning increasing.
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{
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if (pan >= targetPanning) // Target reached.
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destroyTask = TRUE;
}
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else // Panning decreasing.
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{
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if (pan <= targetPanning) // Target reached.
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destroyTask = TRUE;
}
if (destroyTask)
{
pan = targetPanning;
DestroyTask(taskId);
gAnimSoundTaskCount--;
}
SE12PanpotControl(pan);
}
}
static void ScriptCmd_panse_26(void)
{
u16 songId;
s8 currentPan, targetPan, incrementPan;
u8 framesToWait;
u8 taskId;
sBattleAnimScriptPtr++;
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songId = T1_READ_16(sBattleAnimScriptPtr);
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currentPan = sBattleAnimScriptPtr[2];
targetPan = sBattleAnimScriptPtr[3];
incrementPan = sBattleAnimScriptPtr[4];
framesToWait = sBattleAnimScriptPtr[5];
taskId = CreateTask(Task_PanFromInitialToTarget, 1);
gTasks[taskId].tInitialPan = currentPan;
gTasks[taskId].tTargetPan = targetPan;
gTasks[taskId].tIncrementPan = incrementPan;
gTasks[taskId].tFramesToWait = framesToWait;
gTasks[taskId].tCurrentPan = currentPan;
PlaySE12WithPanning(songId, currentPan);
gAnimSoundTaskCount++;
sBattleAnimScriptPtr += 6;
}
static void ScriptCmd_panse_27(void)
{
u16 songId;
s8 targetPanArg, incrementPanArg, currentPanArg, currentPan, targetPan, incrementPan;
u8 framesToWait;
u8 taskId;
sBattleAnimScriptPtr++;
2018-03-01 00:59:52 +01:00
songId = T1_READ_16(sBattleAnimScriptPtr);
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currentPanArg = sBattleAnimScriptPtr[2];
targetPanArg = sBattleAnimScriptPtr[3];
incrementPanArg = sBattleAnimScriptPtr[4];
framesToWait = sBattleAnimScriptPtr[5];
currentPan = BattleAnimAdjustPanning2(currentPanArg);
targetPan = BattleAnimAdjustPanning2(targetPanArg);
incrementPan = BattleAnimAdjustPanning2(incrementPanArg);
taskId = CreateTask(Task_PanFromInitialToTarget, 1);
gTasks[taskId].tInitialPan = currentPan;
gTasks[taskId].tTargetPan = targetPan;
gTasks[taskId].tIncrementPan = incrementPan;
gTasks[taskId].tFramesToWait = framesToWait;
gTasks[taskId].tCurrentPan = currentPan;
PlaySE12WithPanning(songId, currentPan);
gAnimSoundTaskCount++;
sBattleAnimScriptPtr += 6;
}
#undef tInitialPan
#undef tTargetPan
#undef tIncrementPan
#undef tFramesToWait
#undef tCurrentPan
#undef tFrameCounter
#define tSongId data[0]
#define tPanning data[1]
#define tFramesToWait data[2]
#define tNumberOfPlays data[3]
#define tFrameCounter data[8]
static void ScriptCmd_loopsewithpan(void)
{
u16 songId;
s8 panningArg, panning;
u8 framesToWait, numberOfPlays;
u8 taskId;
sBattleAnimScriptPtr++;
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songId = T1_READ_16(sBattleAnimScriptPtr);
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panningArg = sBattleAnimScriptPtr[2];
framesToWait = sBattleAnimScriptPtr[3];
numberOfPlays = sBattleAnimScriptPtr[4];
panning = BattleAnimAdjustPanning(panningArg);
taskId = CreateTask(Task_LoopAndPlaySE, 1);
gTasks[taskId].tSongId = songId;
gTasks[taskId].tPanning = panning;
gTasks[taskId].tFramesToWait = framesToWait;
gTasks[taskId].tNumberOfPlays = numberOfPlays;
gTasks[taskId].tFrameCounter = framesToWait;
gTasks[taskId].func(taskId);
gAnimSoundTaskCount++;
sBattleAnimScriptPtr += 5;
}
static void Task_LoopAndPlaySE(u8 taskId)
{
if (gTasks[taskId].tFrameCounter++ >= gTasks[taskId].tFramesToWait)
{
u16 songId;
s8 panning;
u8 numberOfPlays;
gTasks[taskId].tFrameCounter = 0;
songId = gTasks[taskId].tSongId;
panning = gTasks[taskId].tPanning;
numberOfPlays = --gTasks[taskId].tNumberOfPlays;
PlaySE12WithPanning(songId, panning);
if (numberOfPlays == 0)
{
DestroyTask(taskId);
gAnimSoundTaskCount--;
}
}
}
#undef tSongId
#undef tPanning
#undef tFramesToWait
#undef tNumberOfPlays
#undef tFrameCounter
#define tSongId data[0]
#define tPanning data[1]
#define tFramesToWait data[2]
static void ScriptCmd_waitplaysewithpan(void)
{
u16 songId;
s8 panningArg, panning;
u8 framesToWait;
u8 taskId;
sBattleAnimScriptPtr++;
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songId = T1_READ_16(sBattleAnimScriptPtr);
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panningArg = sBattleAnimScriptPtr[2];
framesToWait = sBattleAnimScriptPtr[3];
panning = BattleAnimAdjustPanning(panningArg);
taskId = CreateTask(Task_WaitAndPlaySE, 1);
gTasks[taskId].tSongId = songId;
gTasks[taskId].tPanning = panning;
gTasks[taskId].tFramesToWait = framesToWait;
gAnimSoundTaskCount++;
sBattleAnimScriptPtr += 4;
}
static void Task_WaitAndPlaySE(u8 taskId)
{
if (gTasks[taskId].tFramesToWait-- <= 0)
{
PlaySE12WithPanning(gTasks[taskId].tSongId, gTasks[taskId].tPanning);
DestroyTask(taskId);
gAnimSoundTaskCount--;
}
}
#undef tSongId
#undef tPanning
#undef tFramesToWait
static void ScriptCmd_createsoundtask(void)
{
TaskFunc func;
u8 numArgs, taskId;
s32 i;
sBattleAnimScriptPtr++;
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func = (TaskFunc)T2_READ_32(sBattleAnimScriptPtr);
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sBattleAnimScriptPtr += 4;
numArgs = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
for (i = 0; i < numArgs; i++)
{
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gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr);
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sBattleAnimScriptPtr += 2;
}
taskId = CreateTask(func, 1);
func(taskId);
gAnimSoundTaskCount++;
}
static void ScriptCmd_waitsound(void)
{
if (gAnimSoundTaskCount != 0)
{
sSoundAnimFramesToWait = 0;
gAnimFramesToWait = 1;
}
else if (IsSEPlaying())
{
if (++sSoundAnimFramesToWait > 90)
{
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
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sSoundAnimFramesToWait = 0;
}
else
{
gAnimFramesToWait = 1;
}
}
else
{
sSoundAnimFramesToWait = 0;
sBattleAnimScriptPtr++;
gAnimFramesToWait = 0;
}
}
static void ScriptCmd_jumpargeq(void)
{
u8 argId;
s16 valueToCheck;
sBattleAnimScriptPtr++;
argId = sBattleAnimScriptPtr[0];
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valueToCheck = T1_READ_16(sBattleAnimScriptPtr + 1);
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if (valueToCheck == gBattleAnimArgs[argId])
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sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr + 3);
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else
sBattleAnimScriptPtr += 7;
}
static void ScriptCmd_jumpifcontest(void)
{
sBattleAnimScriptPtr++;
if (IsContest())
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sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
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else
sBattleAnimScriptPtr += 4;
}
static void ScriptCmd_monbgprio_28(void)
{
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u8 wantedBattler;
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u8 battlerId;
u8 battlerPosition;
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wantedBattler = sBattleAnimScriptPtr[1];
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sBattleAnimScriptPtr += 2;
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if (wantedBattler != ANIM_ATTACKER)
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battlerId = gBattleAnimTarget;
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else
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battlerId = gBattleAnimAttacker;
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battlerPosition = GetBattlerPosition(battlerId);
if (!IsContest() && (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_OPPONENT_RIGHT))
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{
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
}
}
static void ScriptCmd_monbgprio_29(void)
{
sBattleAnimScriptPtr++;
if (!IsContest())
{
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
}
}
static void ScriptCmd_monbgprio_2A(void)
{
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u8 wantedBattler;
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u8 battlerPosition;
u8 battlerId;
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wantedBattler = sBattleAnimScriptPtr[1];
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sBattleAnimScriptPtr += 2;
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if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget))
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{
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if (wantedBattler != ANIM_ATTACKER)
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battlerId = gBattleAnimTarget;
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else
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battlerId = gBattleAnimAttacker;
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battlerPosition = GetBattlerPosition(battlerId);
if (!IsContest() && (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_OPPONENT_RIGHT))
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{
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
}
}
}
static void ScriptCmd_invisible(void)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
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if (spriteId != 0xFF)
gSprites[spriteId].invisible = TRUE;
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sBattleAnimScriptPtr += 2;
}
static void ScriptCmd_visible(void)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
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if (spriteId != 0xFF)
gSprites[spriteId].invisible = FALSE;
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sBattleAnimScriptPtr += 2;
}
static void ScriptCmd_doublebattle_2D(void)
{
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u8 wantedBattler;
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u8 r4;
u8 spriteId;
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wantedBattler = sBattleAnimScriptPtr[1];
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sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
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&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
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{
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if (wantedBattler == ANIM_ATTACKER)
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{
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r4 = sub_80A8364(gBattleAnimAttacker);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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}
else
{
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r4 = sub_80A8364(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
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}
if (spriteId != 0xFF)
{
gSprites[spriteId].invisible = FALSE;
if (r4 == 2)
gSprites[spriteId].oam.priority = 3;
if (r4 == 1)
sub_80A477C(FALSE);
else
sub_80A477C(TRUE);
}
}
}
static void ScriptCmd_doublebattle_2E(void)
{
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u8 wantedBattler;
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u8 r4;
u8 spriteId;
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wantedBattler = sBattleAnimScriptPtr[1];
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sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
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&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
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{
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if (wantedBattler == ANIM_ATTACKER)
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{
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r4 = sub_80A8364(gBattleAnimAttacker);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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}
else
{
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r4 = sub_80A8364(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
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}
if (spriteId != 0xFF && r4 == 2)
gSprites[spriteId].oam.priority = 2;
}
}
static void ScriptCmd_stopsound(void)
{
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
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sBattleAnimScriptPtr++;
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}