Eduardo Quezada D'Ottone
cf29c9eb69
Fixed enemy parties not reverting to their original form post-battle ( #3150 )
2023-07-19 08:46:57 +02:00
Eclipse
ca792d43cc
Gender differences sprites, final part ( #3122 )
...
* The last survivors
* Tweaked Numel, Milotic and Relicanth
Updated their sprites according to their current depictions.
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-07-18 21:31:22 -04:00
luckytyphlosion
8ec0bff034
Update msys2 instructions
...
Add pacman -Sy msys2-keyring
2023-07-18 19:28:41 -04:00
CyanSMP64
219ac7830c
Update female Alakazam's front sprite design ( #3149 )
2023-07-18 12:56:15 -04:00
DizzyEggg
f4dc5e931f
some more stuff
2023-07-18 12:01:25 +02:00
DizzyEggg
1bd4f9c7a8
rework incoming surviability
2023-07-18 11:36:09 +02:00
Eduardo Quezada D'Ottone
b08c8f85fc
Fixed Utility Umbrella damage calculations ( #2835 )
...
* Fixed Utility Umbrella holders not receiving regular damage when being hurt by what would've been weakened rain/sun attacks
* Fixed reading move incorrectly
* Tests: Sun, Rain, Utility Umbrella and Hydro Steam
* [STASH] Skeli changes, needs to remake tests
* Fixed tests
* Removed redundant tests
* Removed unused variable
* Removed Primal Todo tests
2023-07-18 09:22:05 +02:00
Eduardo Quezada D'Ottone
6fec0e4dd1
Ported TheXaman's latest changes to the Debug Menu ( #2815 )
...
* Added option for generating incrementing pokemon in pc boxes
# Conflicts:
# src/debug.c
* added submenu arrows, increased menu high to full screen
# Conflicts:
# src/debug.c
* combined flags and vars into one submenu
# Conflicts:
# src/debug.c
* added new window to flags/vars showing the current state and added submenu indicator
# Conflicts:
# src/debug.c
* added alligned arrows for debug submenus
# Conflicts:
# src/debug.c
* used {CLEAR_TO X} instead of manual spaces
# Conflicts:
# src/debug.c
* renamed gDebugText to proper sDebugText
# Conflicts:
# src/debug.c
* added Fill submenu, added fill function for PC items and all bag pockets @LOuroboros
# Conflicts:
# src/debug.c
* put cheat start into utility
# Conflicts:
# src/debug.c
* put fill submenu into main menu
# Conflicts:
# src/debug.c
* tiny fix
* renaming and reordering
# Conflicts:
# src/debug.c
* Added reset pokedex flags for @AsparagusEduardo
* made flag toggle list dynamic
# Conflicts:
# src/debug.c
* initial battle debug menu WIP
# Conflicts:
# src/debug.c
# src/wild_encounter.c
* fix visual bug
* added battle start
# Conflicts:
# include/debug.h
# src/battle_ai_script_commands.c
* Added faster way to add initial movesets to mon
* Added waiting music for the slow box filling
* Simplified the call to scripts
* Simplified debug scripts
* Disabled Battle Test for now
* Fixed personality on fast PC fill being always 0
* Removed BATTLE_ENGINE instances + added AI_FLAG_COUNT
* Added missing return TRUE
* Sets nickname
* Changed how GetSpeciesName to how it's used upstream
---------
Co-authored-by: TheXaman <48356183+TheXaman@users.noreply.github.com>
2023-07-18 09:17:03 +02:00
Eduardo Quezada D'Ottone
43ad1a4d3b
Unified multi-strike move flags ( #3126 )
...
* Unified twoStrikes and threeStrikes flags into strikeCount
* Decreased strikeCount max from 255 to 15.
2023-07-18 09:07:14 +02:00
Alex
38655b9d1f
Fix gem boost on multi hit moves and config for gem param ( #3144 )
2023-07-18 06:11:54 +01:00
DizzyEggg
04feba8314
test for electromorphosis, small fix for wind power
2023-07-17 16:30:59 +02:00
DizzyEggg
c0f10623d6
Merge branch 'be/staminafix' of https://github.com/ghoulslash/pokeemerald into stamina_fix
2023-07-17 15:35:40 +02:00
DizzyEggg
1b6f582600
tests for stamina/wind power
2023-07-17 15:33:44 +02:00
Alex
330e20b9e9
Fix Protosynthesis and Quark Drive boosts ( #3139 )
...
* Fix Protosynthesis and Quark Drive boosts
* Added Tests + fix newly introduced bug in the PR
Add unintentionally deletet break
new line
2023-07-17 11:10:13 +02:00
Eduardo Quezada D'Ottone
ab33b7d863
Merge master 23-07-16 ( #3140 )
2023-07-16 16:24:56 -04:00
DizzyEggg
1f1d24b3e4
Fix Primal Reversion not activating when switching in after fainting ( #3141 )
...
* Fixed Primal Reversion not activating when switching in after a fainting
* add tests for primal reversion
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2023-07-16 12:26:54 +01:00
Martin Griffin
17f8f50a59
Merge remote-tracking branch 'rhh/master' into upcoming
2023-07-16 07:46:34 +01:00
Eclipse
fb8989414f
Fixed Mega Venasaur icon ( #3137 )
2023-07-16 02:40:21 -04:00
DizzyEggg
3c5c68ac58
Fix how AI categorizes Weak moves and give priority to always hits moves when needed ( #3109 )
...
* ai weak move fix and always hits move prioritarizing
2023-07-16 07:24:59 +01:00
Martin Griffin
58ede15263
Fix Roullout Fury Cutter AI power calc ( #3110 )
2023-07-16 06:45:35 +01:00
Martin Griffin
c4057cb0e0
Fix Metronome's/Mirror Move's called move to take powder moves / multi hit moves into account ( #3135 )
2023-07-16 06:41:18 +01:00
DizzyEggg
381aa58587
Fix Bad Dreams ability pop-up + tests ( #3131 )
...
* Fix all bad dreams issues and add tests
Co-authored-by: ShaeTsuPog <shaetsu@protonmail.com>
2023-07-16 06:38:00 +01:00
Eduardo Quezada
786bf7752f
Merge branch 'RHH/master' into RHH/upcoming
2023-07-16 01:33:30 -04:00
GriffinR
d79e62690b
Merge pull request #1899 from gruxor/master
...
Remove unused macro to fix syntax highlights
2023-07-15 13:28:29 -04:00
Eduardo Quezada D'Ottone
b48175edd2
Updated branches that use CI
2023-07-15 11:25:23 -04:00
DizzyEggg
2a249654e7
fix mirror move/metronome powder/multi hit moves & tests
2023-07-15 14:00:55 +02:00
Philipp AUER
0e9b649f5a
Detect test runner crashes ( #3129 )
2023-07-15 13:09:30 +02:00
Martin Griffin
25986be089
Prevent corrupted heaps causing infinite loops
2023-07-15 11:48:53 +01:00
Martin Griffin
4637d7e7ee
Recover from test crashes
2023-07-15 11:48:52 +01:00
Martin Griffin
b31f10d124
Make Hydra respect -jN ( #3132 )
2023-07-14 19:10:42 +02:00
Martin Griffin
e9bd8979b0
More efficient Random calls in Shuffle
2023-07-14 18:57:19 +02:00
Eduardo Quezada
168b005406
Merge branch 'RHH/master' into RHH/upcoming
2023-07-14 12:40:01 -04:00
SonikkuA-DatH
6382640f8a
Castform, Cherrim Sun, Spinda, and Spheal Graphical Tweaks ( #3127 )
...
* Casrform graphics. Palette changes, edited backs, and 2 Frame anims
* Castform Graphics
* Cherrim graphics, and Castform redefinitions
* Spheal and Spinda Graphic edits. Spheal mouth adjustment, Spinda 2 frame and palette
* Revised Spinda Spot drawing function, removed tabs
* Animations for Castform forms, Spinda, Cherrim Sun, and Spheal set
* Spacing
* Forgot shiny pal. Fixed
* Delete .vs directory
* remove vs ref
2023-07-14 11:45:40 -04:00
Martin Griffin
96159d189f
Clear fixedPopup when gTestRunnerHeadless ( #3133 )
...
Previously fixedPopup = FALSE was unconditional, but it was erroneously
changed in f1b9872bf0
.
2023-07-14 11:26:19 -04:00
Eduardo Quezada
240f41fc58
Reverted BattleMove power to u8
...
Nothing was using it, despite what the comment suggested
2023-07-14 10:53:40 -04:00
Eduardo Quezada D'Ottone
d4bb1dffd7
Delete unneeded workflow
2023-07-14 07:28:41 -04:00
Eduardo Quezada D'Ottone
e1f2320f2e
Delete unneeded workflow
2023-07-14 07:27:52 -04:00
Eduardo Quezada D'Ottone
5f29ae6f99
Failed tests are now listed in the total ( #3073 )
...
* Failed tests are now listed in the total
2023-07-14 10:17:54 +01:00
Martin Griffin
d3d582dd70
[battle, fpmath] revert changes to Q_24_8 format ( #3125 )
2023-07-14 10:15:55 +01:00
DizzyEggg
0c0b841a80
Remove debug item effect override ( #3106 )
2023-07-13 18:47:01 -04:00
sbird
cb66e8b770
[battle, fpmath] revert changes to Q_24_8 format
2023-07-13 23:43:02 +02:00
Eduardo Quezada D'Ottone
0efc9a29ad
Disabled species now default their graphics to SPECIES_NONE ( #3116 )
2023-07-12 20:11:07 -04:00
gruxor
5fd881a1b6
Remove unused macro to fix syntax highlights
2023-07-12 14:44:23 -04:00
Martin Griffin
d8c8ee1183
Fixed Point Math ( #3115 )
2023-07-10 08:17:28 +01:00
GriffinR
f4111d8082
Sync castform folder organization
2023-07-09 14:57:51 -04:00
Eduardo Quezada
1562280bce
Fixed SPECIES_NONE icon
2023-07-07 14:50:01 -04:00
Eduardo Quezada
3aaa89ce71
Changed all instances of gSpeciesNames so that it uses GetSpeciesName
2023-07-07 14:37:51 -04:00
Eduardo Quezada
adfc0af372
Mon graphics are now loaded depending on their availability
...
- If it has a female sprite/palette, it's loaded.
- If it the species is enabled and it has a sprite/palette, it's loaded.
- Otherwise, load the SPECIES_NONE graphics.
2023-07-07 14:36:30 -04:00
sbird
6482279fa3
[battle, math] refactor damage calculation to use proper fp type and inlined multiplication
2023-07-07 18:51:23 +02:00
Eduardo Quezada
404b18564f
Merge branch 'RHH/master' into RHH/upcoming
2023-07-06 15:28:41 -04:00