ghoulslash
cdb20e89fc
Update src/battle_script_commands.c
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Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>
2021-11-12 13:12:05 -05:00
ghoulslash
876813a418
revert old attempts
2021-11-12 13:08:23 -05:00
ghoulslash
0634d3e541
Update src/battle_script_commands.c
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Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
2021-11-12 13:07:53 -05:00
ghoulslash
d5db329318
Update src/battle_script_commands.c
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Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>
2021-11-12 13:07:41 -05:00
ghoulslash
395cffa702
remove ReverseStatAnimId
2021-11-12 13:04:33 -05:00
ghoulslash
2ff9c2f834
remove test code
2021-11-12 13:00:28 -05:00
ghoulslash
a26da51e9d
fix contrary animations for MOVE_EFFECT_statchange
2021-11-12 12:44:45 -05:00
ghoulslash
3336ba811f
Merge pull request #1878 from BuffelSaft/big-pecks
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Fix Big Pecks
2021-11-11 16:36:28 -05:00
ultima-soul
fd4d0db912
Merge branch 'battle_engine' of github.com:rh-hideout/pokeemerald-expansion into ball_effects
2021-11-10 18:02:00 -08:00
BuffelSaft
e47317aa73
Fix Big Pecks
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ChangeStatBuffs was missing a check for Big Pecks.
2021-11-10 21:24:48 +13:00
BuffelSaft
e637714e1b
Requested changes
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Various bug fixes, syntax corrections etc.
2021-11-10 21:11:15 +13:00
BuffelSaft
e2599c2469
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch1
2021-11-10 14:31:32 +13:00
BuffelSaft
5ac465bc2f
Merge pull request #1862 from ghoulslash/be/speeduphit
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Dont have XX_UP_HIT effects trigger at end of battle
2021-11-08 19:16:54 +13:00
Eduardo Quezada D'Ottone
4e6a459b14
Optimized terrain timers
2021-11-06 19:46:52 -03:00
Eduardo Quezada D'Ottone
1c4a0c205a
Camouflage types config + extra terrains
2021-11-06 19:09:35 -03:00
Eduardo Quezada D'Ottone
b220da1d2a
Updated NaturePowerMoves table for new terrains + added failsafe in case the terrain isn't defined in the table
2021-11-06 18:50:01 -03:00
Eduardo Quezada D'Ottone
328976bf81
Secret Power effect config
2021-11-06 17:05:13 -03:00
Eduardo Quezada D'Ottone
ae8de0f07a
Merge branch 'BattleEngine' into BE_TerrainMoves
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# Conflicts:
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
# src/battle_util.c
2021-11-06 10:44:05 -03:00
ghoulslash
01d9d4c7d7
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into be/speeduphit
2021-11-06 08:53:09 -04:00
ghoulslash
03f290d937
add check for plus_2 effects
2021-11-06 08:53:00 -04:00
BuffelSaft
5acebe32aa
Merge pull request #1817 from LOuroboros/photonGeyser
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Implemented Photon Geyser and Shell Side Arm
2021-11-06 16:04:53 +13:00
LOuroboros
c2e8c1058f
Force set gSwapDamageCategory's initial value in Photon Geyser's and Shell Side Arm's calculations
2021-11-05 23:07:26 -03:00
LOuroboros
4bdbef9a9d
Use the right defensive target stats during Shell Side Arm calculation
2021-11-05 22:21:50 -03:00
BuffelSaft
4007a8d1f8
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into relic_song
2021-11-06 11:52:51 +13:00
LOuroboros
b23d5db598
Oops
2021-11-05 13:02:16 -03:00
LOuroboros
5f458c9cd3
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into photonGeyser
2021-11-05 10:58:53 -03:00
LOuroboros
13029cd3b3
Tweaked VARIOUS_PHOTON_GEYSER_CHECK and VARIOUS_SHELL_SIDE_ARM_CHECK
2021-11-05 10:55:57 -03:00
BuffelSaft
ee83d1142c
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch1
2021-11-05 21:40:05 +13:00
BuffelSaft
3f1ce399e6
Account for terminator in sTrappingMoves
2021-11-05 18:37:45 +13:00
BuffelSaft
bf786c6c9a
Fix Magma Storm
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Fix the strings and animation displayed when Magma Storm. Also move gTrappingMoves to battle_script_message.c as it's only sued in this file, and this allows ARRAY_COUNT(sTrappingMoves) to replace the constant in SetMoveEffect.
2021-11-05 18:22:52 +13:00
ghoulslash
24cb5f6654
dont trigger x_up_hit effect if battle is over
2021-11-04 15:45:03 -04:00
ghoulslash
a30573f317
Merge pull request #1858 from Jaizu/patch-20
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Fix comment typo
2021-11-04 15:08:54 -04:00
LOuroboros
22f7e81bef
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into mimicry
2021-11-04 12:25:26 -03:00
LOuroboros
b64d506809
Made a function to lift Mimicry's effect
2021-11-04 12:20:31 -03:00
LOuroboros
4f251e6ec2
Moved VARIOUS_TRY_TO_REVERT_MIMICRY to VARIOUS_REMOVE_TERRAIN
2021-11-04 12:13:55 -03:00
Jaizu
2728f13eed
Fix comment typo
2021-11-04 09:58:55 +01:00
BuffelSaft
c9ae140bd1
Fix Clangourous Soul
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I broke this while trying to tidy up the code, it worked perfectly before. Also, make sure the "recoil' doesn't break Disguise.
2021-11-04 21:50:42 +13:00
BuffelSaft
cecd341011
Fix Tar Shot
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If Tar Shot can't do anything to the target it should fail. Checking this is clunky, but it works.
2021-11-04 20:47:45 +13:00
BuffelSaft
28e78cb6c4
Gen 8 moves initial commit
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Full credit to Nunuchu42 and cfmnephrite for this code.
2021-11-04 19:50:54 +13:00
LOuroboros
b931e34172
Handled Mimicry's interaction with Steel Roller's effect
2021-11-03 23:23:28 -03:00
BuffelSaft
eeb40daede
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into pastel_veil2
2021-11-04 13:52:58 +13:00
Eduardo Quezada D'Ottone
6ee2a3aba1
Merge branch 'BattleEngine' into booleanStandard
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# Conflicts:
# src/battle_main.c
2021-11-03 20:44:25 -03:00
LOuroboros
f6628e301f
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into mimicry
2021-11-03 20:43:33 -03:00
ghoulslash
48c29a9cd8
proper mirror armor sticky web targeting
2021-11-03 15:05:52 -04:00
ghoulslash
7e6e23005b
fix clear body
2021-11-03 13:59:26 -04:00
LOuroboros
af6e72ecfe
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into photonGeyser
2021-11-03 08:56:01 -03:00
BuffelSaft
18b87416d5
Fixes
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- Fix Sheer Force interaction (needed after adding | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN)
- Fix "X Transformed!" target
- Allow switching between both forms
- Allow form change if target is KO'ed
2021-11-03 17:56:16 +13:00
BuffelSaft
74c85b5818
Implement Relic Song's form change
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Meloetta transforms into its pirouette form after using Relic Song, unless it has Sheer Force or the move has no effect. It also has a chance to put both targets to sleep.
2021-11-03 17:23:33 +13:00
BuffelSaft
f323e2c047
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into pastel_veil
2021-11-03 14:18:28 +13:00
LOuroboros
69b42de0d9
Implemented Mimicry
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Thanks to AsparagusEduardo for helping me optimize RestoreBattlerOriginalTypes.
2021-11-02 14:44:55 -03:00