Phlosioneer
486cf449b8
Make flag names more consistent
2019-02-18 14:17:02 -05:00
Phlosioneer
fcb541189d
Rename some flags, and use map ID macros
2019-02-18 02:02:20 -05:00
Phlosioneer
93e9b9fe5d
Fix some names
2019-02-18 01:33:41 -05:00
Phlosioneer
5695617d64
Merge branch 'master' into multiplayer-stuff
2019-02-18 01:12:47 -05:00
Phlosioneer
08579edbcd
Clean up mistakes and bad formatting
2019-02-18 01:03:44 -05:00
Phlosioneer
be08a662a8
More data moved into C code
2019-02-17 23:14:14 -05:00
Phlosioneer
a4aaf279ac
Move more data into pokenav, name some strings
2019-02-17 23:14:14 -05:00
Phlosioneer
3bb4057bad
Decompiled sub_81C7764
2019-02-17 23:14:14 -05:00
DizzyEggg
a001faeced
New AI command for using priority moves in death situatiions
2019-02-16 14:54:17 +01:00
DizzyEggg
c1f9032989
Defiant and Competitive
2019-02-16 12:54:11 +01:00
Phlosioneer
e90e3458cb
Document the regi* code more
...
Fixed some confusing naming, named some unknown symbols, and fixed the
names of some flags.
2019-02-15 18:24:55 -05:00
Phlosioneer
986d3d8b2f
Finish and polish new_game.c
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Only one function is left undocumented. I tried to go into the assembly
to at least name it, but it clears fields in the save block that aren't
even documented yet.
2019-02-15 03:40:57 -05:00
DizzyEggg
08892d19f2
Modify the stat changer, so it supports raise/lower by 12
2019-02-14 19:48:21 +01:00
DizzyEggg
94cd547e9a
Change move effect to u16
2019-02-14 13:17:27 +01:00
DizzyEggg
dc39f76a95
Spectral Thief effect
2019-02-14 12:15:53 +01:00
Phlosioneer
9e8a841bfa
Merge branch 'master' of github.com:pret/pokeemerald into main-menu-state-machine
2019-02-13 23:04:56 -05:00
Diegoisawesome
047c282763
Merge pull request #548 from Phlosioneer/intro-movie-state-machine
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Document the intro movie state machine
2019-02-13 21:24:20 -06:00
Diegoisawesome
aa5d5fa34a
Merge pull request #550 from Phlosioneer/name-palette-return-values
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Name the possible return values of palette fading functions
2019-02-13 20:15:47 -06:00
Diegoisawesome
dfb896356c
Merge branch 'master' of github.com:pret/pokeemerald
2019-02-12 00:40:42 -06:00
Diegoisawesome
449fb25f23
Clear up misnamed time-based flags and functions
2019-02-12 00:40:34 -06:00
Phlosioneer
d979ac3bf3
Document main_menu state machine, name window constants
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The new names for the constants (and newly named functions) give a much
better understanding of what the window system is trying to do.
2019-02-11 00:34:50 -05:00
Phlosioneer
e75f45dbcf
Reverse engineered many of the multiplayer events
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Some corrections to the way events are handled and identified.
2019-02-10 20:42:50 -05:00
DizzyEggg
4c535a1b03
Merge pull request #71 from thechurchofcage/partingshot
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Parting Shot
2019-02-10 18:18:49 +01:00
DizzyEggg
b5d0253890
Merge with master
2019-02-10 18:17:33 +01:00
Phlosioneer
f2f1b1978b
Done documenting link code in overworld.c
2019-02-10 03:54:50 -05:00
Phlosioneer
3fd878483f
Start renaming symbols
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I finally figured out what the code is trying to do. I have a foothold;
the rest should follow.
2019-02-10 00:50:46 -05:00
Phlosioneer
d0cc8dfc17
Change negative constant into unsigned hex constant
2019-02-09 22:02:56 -05:00
Phlosioneer
37bea25b01
Name the possible return values of palette fading functions
...
Also replace implicit conversion from gPalette.active into a status with
if statements, to make the return value clear.
I've also added comments when the check is redundant.
2019-02-09 21:50:12 -05:00
Phlosioneer
45297797e6
Document the intro movie state machine
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Need to study the water droplet animation more closely before they can
be renamed; otherwise, this names every major symbol in this file.
2019-02-09 21:07:07 -05:00
Marcus Huderle
6f1d2b870c
Give proper names to dynamic map layouts
2019-02-09 09:57:30 -06:00
DizzyEggg
3d616dfffe
Add Surge Abilities
2019-02-09 14:30:16 +01:00
Marcus Huderle
40dc6833c5
Fully document tileset animations
2019-02-08 15:07:42 -06:00
Marcus Huderle
abebd2b864
Cleanup externs in overworld.c
2019-02-08 11:48:51 -06:00
Marcus Huderle
6add3e1794
Document some battle dome stuff
2019-02-08 11:08:25 -06:00
Marcus Huderle
4570e3b6a5
Document battle arena
2019-02-08 09:41:36 -06:00
Marcus Huderle
3a40f5203b
Remove old rom_818CFC8.h header
2019-02-07 17:41:44 -06:00
Marcus Huderle
85040e26fd
Document battle pike
2019-02-07 17:37:41 -06:00
DizzyEggg
aa33a61e58
Merge branch 'master' into battle_engine_v2
2019-02-07 21:17:30 +01:00
Marcus Huderle
4785a07acd
Document battle factory functions
2019-02-07 12:58:09 -06:00
Marcus Huderle
3a88ab831d
Document more battle pyramid
2019-02-07 11:51:03 -06:00
Marcus Huderle
a1ad1bad3a
Document a bunch of battle pyramid
2019-02-06 21:14:28 -06:00
Marcus Huderle
1253cbf5f6
Document some battle anim things
2019-02-06 21:14:28 -06:00
Papa Cancer
62fd90caa0
Parting Shot
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Effect plus animation (looks like Snarl)
2019-02-05 21:47:50 +00:00
huderlem
b0ee100975
Merge pull request #543 from pret/mapdata
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Convert map data to JSON
2019-02-04 21:36:18 -06:00
Marcus Huderle
d4125fef9b
Cleanup and add game version flag to mapjson tool
2019-02-04 17:28:45 -06:00
DizzyEggg
f415871369
Merge with master
2019-02-03 10:44:05 +01:00
Diegoisawesome
59807c0f2c
Merge pull request #536 from DizzyEggg/menu
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Use Menu and List Menu input defines
2019-02-02 12:45:35 -06:00
Diegoisawesome
e8952c2374
Merge pull request #539 from DizzyEggg/ram_vars
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Move ram vars in sym files to C
2019-02-02 11:17:50 -06:00
Diegoisawesome
47c105bef6
Merge pull request #538 from DizzyEggg/data
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Dump last battle anim file
2019-02-02 11:12:29 -06:00
DizzyEggg
363fa9bed2
Clean up ram vars
2019-02-02 12:44:00 +01:00