Eduardo Quezada
566ec93492
Merge branch 'RHH/master' into RHH/upcoming
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# Conflicts:
# asm/macros/battle_script.inc
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
# include/constants/battle_script_commands.h
# include/constants/battle_string_ids.h
# src/battle_script_commands.c
# src/data/battle_moves.h
2023-09-24 20:32:45 -03:00
LOuroboros
35e76e9868
Fixed Ice Spinner, refactored battle terrain text string tables and ditched EFFECT_REMOVE_TERRAIN ( #3247 )
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Co-authored-by: Alex <alexthenotes@gmail.com>
2023-09-24 00:01:18 -03:00
Alex
a073e7bd59
Adds Gigaton Hammer and Salt Cure ( #3297 )
2023-09-15 11:18:47 -03:00
psf
75d06bb599
Generation 6 Experience Share ( #3276 )
2023-09-07 23:18:18 -03:00
kittenchilly
c3e31af5f3
Ultra burst trigger
2023-08-09 22:12:26 -05:00
Eduardo Quezada
f94efa94e1
Merge branch 'RHH/master' into RHH/upcoming
2023-08-02 01:18:07 -04:00
ghoulslash
7a814999e5
MOVE_CORROSIVE_GAS Effect ( #3152 )
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# Conflicts:
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
2023-08-02 01:05:54 -04:00
DizzyEggg
5eec3b2fc3
fix various issues with primal weather blocking water/fire type moves ( #3138 )
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* fix various issues with primal weather blocking water/fire type moves
* forgot to change return to effect=1
* fix bugs
2023-07-30 10:50:51 -04:00
Salem
fe5e59c910
Merge branch 'upcoming' into RHH/content/gen9SnowWeather
2023-05-07 17:27:58 +02:00
CallmeEchoo
eb5b81684c
refactored snow into damaging weather
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this is necessary for ice body to properly work.
doesnt actually do any damage
2023-05-05 01:38:12 +02:00
CallmeEchoo
76721b16f8
add snow weather
2023-05-02 16:25:26 +02:00
ghoulslash
445e9c4b8b
merge w upcoming
2023-05-01 12:05:07 -04:00
Bassoonian
b1f75569a1
Merge branch 'upcoming' into rhhupcomingdev
2023-04-25 19:50:26 +02:00
ghoulslash
868838a87d
Add thunder cage case to trap anim IDs ( #2941 )
2023-04-24 14:35:42 -04:00
Bassoonian
f13c39d784
Thawing out for frostbite
2023-04-23 21:20:23 +02:00
Bassoonian
13f6acf9a1
General mechanics
2023-04-23 19:20:48 +02:00
Bassoonian
a561c6da6a
Add config to Frostbite & allow it to be inflicted
2023-04-22 23:14:49 +02:00
Bassoonian
f50bfb3770
Frostbite hurts at the end of the turn and halves SpA
2023-04-22 18:47:36 +02:00
AgustinGDLV
2eabcea86e
Battle Item Refactor ( #2902 )
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* items that can be used in battle now use battlescripts
* removed ExecuteTableBasedItemEffect_
* taught AI how to use items, removed AI_itemtype/flag
* X-Items store stages raised in holdEffectParam
* USE_ITEM in tests
2023-04-14 19:25:50 +01:00
AgustinGDLV
86242c1c70
MOVE_REVIVAL_BLESSING Effect ( #2883 )
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* implemented Revival Blessing
2023-04-12 01:14:25 +01:00
ghoulslash
afc4b4cdee
add mirror herb
2023-03-28 15:07:37 -04:00
LOuroboros
7ce5c5fc66
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch1
2023-03-23 06:27:09 -03:00
Eduardo Quezada
51b716c9d9
Merge remote-tracking branch 'pret/master' into RHH/pr/sync/pret_20230319
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# Conflicts:
# data/battle_scripts_2.s
# include/constants/battle_string_ids.h
# include/constants/songs.h
# src/battle_message.c
# src/data/pokemon/species_info.h
2023-03-19 20:28:56 -03:00
DizzyEggg
a04046dbb6
Add tests for Defog and fix Defog battle strings ( #2737 )
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* start working on defog tests
* defog tests + improve terrain end battlescripts
* newline
2023-03-06 20:35:08 +01:00
LOuroboros
fe735f9700
Applied review suggestions
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-Merged EFFECT_CEASELESS_EDGE and EFFECT_STONE_AXE into EFFECT_HIT_SET_ENTRY_HAZARD
-Updated gDmgHazardsStringIds and relevant battle scripts. Can't say that I like it at all. String tables are stupid imo.
-Coupled Barb Barrage's effect in CalcMoveBasePower with Venoshock's
2023-03-02 01:39:44 -03:00
DizzyEggg
3338a6b786
add messages for stockpile effects wear off
2023-02-27 12:31:29 +01:00
AgustinGDLV
e537be76ea
Z-moves bypass protection ( #2730 )
2023-02-27 09:17:07 +01:00
Eduardo Quezada
f5aa3b8272
Document the 2 different sText_GotchaPkmnCaught
2023-02-23 11:43:40 -03:00
DizzyEggg
e0b76e98ff
Add MOVE_SHELL_TRAP Effect ( #2716 )
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* implemented Shell Trap
Co-authored-by: AgustinGDLV <agustingomezdelavega@gmail.com>
2023-02-22 13:55:34 +00:00
DizzyEggg
ff088752e7
Insomnia ability pop-up ( #2643 )
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* Insomnia ability pop-up
* remove B_MSG_STAYED_AWAKE_USING constant
2023-02-07 18:47:23 +01:00
DizzyEggg
47ebf2e167
hmm
2023-02-07 13:33:43 +01:00
DizzyEggg
0dc5e1e685
aftermath damp pop-ups and string
2023-02-07 13:01:56 +01:00
LOuroboros
6153b8e904
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dev_gen9_abilities
2022-12-20 07:11:36 -03:00
LOuroboros
4c9446ed0a
Fixed Speed Swap's effect
2022-12-14 12:00:45 -03:00
LOuroboros
a56cfd1aa7
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dev_gen9_abilities
2022-12-12 19:55:48 -03:00
LOuroboros
7a52404fd3
Implemented Supreme Overlord's effect
2022-12-06 05:23:30 -03:00
LOuroboros
24465858a7
Implemented the 4 Ruin Abilities
2022-12-06 05:23:29 -03:00
LOuroboros
e25f843db3
Implemented Quark Drive's effect
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Also tweaked STRINGID_SUNLIGHTACTIVATEDABILITY and STRINGID_STATWASHEIGHTENED.
2022-12-06 05:23:29 -03:00
LOuroboros
a328088122
Implemented Protosynthesis' effect
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Also turned GetHighestStatId into a global function since Protosynthesis' effect uses it.
2022-12-06 05:23:29 -03:00
LOuroboros
88cae380d0
Implemented Wind Power's effect
2022-12-06 05:23:29 -03:00
Bassoonian
9512b3a57a
Implement Double Shock functionality with temporary string
2022-11-18 22:12:26 +01:00
Eduardo Quezada
de32940fdf
Further removed trailing whitespaces
2022-09-13 16:26:36 -03:00
LOuroboros
032b7b2ab9
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into yourAffection
2022-07-25 10:24:19 -03:00
Eduardo Quezada D'Ottone
fe63dafcc1
Merge branch 'battle_engine' into BE_pretmerge
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# Conflicts:
# src/battle_anim_fire.c
# src/battle_controller_player.c
2022-07-20 08:50:30 -04:00
ghoulslash
6b84a9f0b3
merge w be
2022-07-17 12:40:43 -04:00
Eduardo Quezada D'Ottone
e791cf90ad
Merge tag 'pretmaster' into BE_pretmerge2
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# Conflicts:
# data/battle_anim_scripts.s
# include/battle_anim.h
# include/battle_controllers.h
# include/battle_interface.h
# include/battle_main.h
# include/battle_setup.h
# include/constants/battle_anim.h
# include/constants/battle_string_ids.h
# src/battle_ai_switch_items.c
# src/battle_anim_fire.c
# src/battle_anim_normal.c
# src/battle_controllers.c
# src/battle_dome.c
# src/battle_gfx_sfx_util.c
# src/battle_interface.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
# src/pokemon.c
2022-07-15 12:58:46 -04:00
ghoulslash
02a62e245b
Merge pull request #1992 from AsparagusEduardo/BE_WhiteOutMoney
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Config for lost money after losing a battle
2022-07-01 11:58:36 -04:00
sneed
c1af418340
define B_MSG_WRAPPED_ constants
2022-07-01 17:52:46 +03:00
LOuroboros
aa5c6a3f01
Implemented affection-now-friendship mechanics
2022-06-22 00:18:01 -03:00
GriffinR
34438e6bc4
Continue documenting generic arguments
2022-06-03 15:38:03 -04:00