Commit Graph

13180 Commits

Author SHA1 Message Date
Eduardo Quezada D'Ottone
76075ffe57
Revert unneeded sprite changes from 3051 (#3205) 2023-08-25 16:33:15 -04:00
Eduardo Quezada
1f72e6ac07 Merge branch 'RHH/master' into RHH/upcoming 2023-08-24 21:31:58 -04:00
Eduardo Quezada
d360deb3b6 1.5.3 in templates 2023-08-24 20:44:50 -04:00
voloved
2a2cd77cf4
Allow Cycling Through Balls in the Last Ball Used Menu (#3039) 2023-08-24 19:23:26 -04:00
Eduardo Quezada D'Ottone
9c937a945c
Pokemon sprite review pt.1 (#3235) 2023-08-23 22:43:42 -04:00
CyanSMP64
ef69021f0f some more tweaks by mrds 2023-08-24 13:00:31 +12:00
Philipp AUER
905fc6fd4d
Fixed Metronome Item damage multiplier (#3246)
Co-authored-by: sbird <sbird@no.tld>
2023-08-23 19:23:00 -04:00
CyanSMP64
fd37946c1d resize golduck 2023-08-22 20:31:13 +12:00
LOuroboros
9d6953cc63
Removed the sTMHMMoves array and made TMs/HMs read moves from their secondaryId item field (#3243)
* Deleted sTMHMMoves array, TMs/HMs read moves from their secondaryId item field now
The unused "registrability" variable has been removed in order to preserve the size of the gItems array after turning the secondaryId variable into a u16.
* Made ItemIdToBattleMoveId return ITEM_NONE if an item that is not a TM/HM is passed through it
* Renamed IsMoveHm to IsMoveHM
2023-08-21 12:49:17 +01:00
CyanSMP64
4e5809a0d0 tweak graveler, pikachu 2023-08-20 22:08:54 +12:00
Bassoonian
f2391cd823
Add female Basculegion to cry table (#3242) 2023-08-19 11:20:40 -04:00
CyanSMP64
60a2878f8f tweak growlithe, slowbro, poliwag 2023-08-19 16:15:20 +12:00
CyanSMP64
c33660e00f fix arcanine and zard 2023-08-19 15:37:41 +12:00
CyanSMP64
ec24754489 fix arcanine, change bg colour of green pokemon 2023-08-18 17:24:30 +12:00
Eduardo Quezada D'Ottone
5b885a4ddb
Convert vanilla trainer data to only use the full custom trainer mon struct (#3114) 2023-08-17 18:19:38 -04:00
Eduardo Quezada
d3333812dd Merge branch 'RHH/upcoming' into RHH/pr/upcoming/cleanup/customTrainer 2023-08-17 17:52:28 -04:00
Eduardo Quezada
a6dbb68bac Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	data/battle_scripts_1.s
#	src/battle_util.c
#	src/battle_z_move.c
2023-08-17 13:42:09 -04:00
Philipp AUER
cd90fdec5d
[Critical] fix memory corruption when handling trigger sprites (#3238)
Co-authored-by: sbird <sbird@no.tld>
2023-08-16 20:21:16 -04:00
CyanSMP64
74de0ef3ca set background colour 2023-08-16 13:58:31 +12:00
CyanSMP64
0c27db10d6 Review mon sprites 0001-0080 2023-08-15 20:24:07 +12:00
kittenchilly
dba28cf93f
Allow Z-Moves to be selected after Mega Evolution (#3233)
* Allow Z-Moves to be selected after Mega Evolution

* You cannot do Wish Mega Evolution at all if you hold a z crystal

* Rebase to master
2023-08-14 19:10:15 -04:00
LOuroboros
2d45b9b8fe
Corrected conditionals used for B_SPEED_BUFFING_RAPID_SPIN and I_GEM_BOOST_POWER (#3232) 2023-08-14 16:14:12 -04:00
LOuroboros
c414a0103c
Made Cmd_jumpifnopursuitswitchdmg and Cmd_pursuitdoubles use Pursuit's effect ID instead of its move ID (#3231)
* Made jumpifnopursuitswitchdmg use Pursuit's effect ID instead of its move ID

* Made Cmd_pursuitdoubles use Pursuit's effect ID too, even though it's unused
2023-08-14 08:45:37 -04:00
Eduardo Quezada
32c3c33376 Missing master merge organization
My bad ^^;
2023-08-13 19:01:03 -04:00
PCG
b8a22eb119
Remove soundMove from Steam Eruption and replace it with sheerForceBoost (#3229)
Co-authored-by: PCG06 <prajithgomes06@gmail.com>
2023-08-13 00:53:22 -04:00
gruxor
f493ae8c69
Fixed item sprites with palette errors (#3222) 2023-08-12 18:13:33 -04:00
Eduardo Quezada
09fc48461f Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	test/battle/move_flags/three_strikes.c
#	test/move_flag_strike_count.c
#	test/move_flag_three_strikes.c
#	test/powder_moves.c
#	test/status1.c
2023-08-12 16:31:44 -04:00
Eduardo Quezada D'Ottone
d62c0d6d51
Organized tests into subfolders (#2822) 2023-08-12 20:00:15 +01:00
Eduardo Quezada
952bacd858 Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	.github/ISSUE_TEMPLATE/01_battle_engine_bugs.yaml
#	.github/ISSUE_TEMPLATE/02_battle_ai_issues.yaml
#	.github/ISSUE_TEMPLATE/04_other_errors.yaml
2023-08-11 17:50:28 -04:00
Eduardo Quezada D'Ottone
ada29313de
Fix for wild double battles with an in-game partner (#3210)
Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
2023-08-11 17:29:10 -04:00
Eduardo Quezada D'Ottone
1ba70a46f2
Fixed Jump Kick's recoil not happening after Spiky Shield's damage (#3208)
Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
2023-08-11 17:26:43 -04:00
Philipp AUER
59da940283
Refactor damage formula to match Gen5+ (#3196)
* [battle, damage] refactor damage formula to match gen5+

* [test] use exact values for dry skin, swarm tests

* fixup: assume stats for dry-skin, swarm tests

---------

Co-authored-by: sbird <sbird@no.tld>
2023-08-11 16:28:38 -04:00
Eduardo Quezada D'Ottone
bd7960ef21
Updated versions for issue templates (#3220) 2023-08-11 12:04:03 -04:00
Eduardo Quezada
f026b51b48 Merge branch 'RHH/upcoming' into RHH/pr/upcoming/cleanup/customTrainer
# Conflicts:
#	src/battle_main.c
#	src/battle_tower.c
#	src/match_call.c
2023-08-11 11:41:44 -04:00
Martin Griffin
f6e6a1f383
Initialize save to empty in test runner (#3215) 2023-08-09 10:06:03 -04:00
Alex
42992ca5ce
Fix Teleport ending trainer battles (#3166) 2023-08-07 11:23:12 -04:00
DizzyEggg
1fb42e4497
Sticky web / Court Change / Mirror Armor tests + small fixes (#3160)
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
Co-authored-by: Martin Griffin <martin.griffin@algosport.co.uk>
2023-08-07 10:27:57 -04:00
Eduardo Quezada D'Ottone
fc66a8c476
Adds Mortal Spin and Population Bomb (#3178) 2023-08-07 08:54:18 -04:00
Alex
8ee3a3c5bb solve conflics 2023-08-07 14:25:30 +02:00
Eduardo Quezada
d74cbca0b9 LF shenanigans 2023-08-06 21:02:16 -04:00
Eduardo Quezada
34d38bdbae Merge branch 'RHH/master' into RHH/upcoming 2023-08-06 20:31:45 -04:00
Eduardo Quezada
833f7dd9d3 LF shenanigans 2023-08-06 20:25:23 -04:00
Eclipse
5226935857
Fixed Trainer class ball not assigned to second Pokémon (#3203) 2023-08-04 22:56:05 -04:00
ghoulslash
a0dd77dd41
Improve AI switching, so it doesn't get killed on switch-in (#3146) 2023-08-04 07:34:58 -04:00
ghoulslash
dc1d44eefd
Updated Cmd_jumpifsideaffecting (#3200) 2023-08-04 07:32:54 -04:00
ghoulslash
4ae6ae4de3
Reset all battler IDs at battle start (#3111)
* reset battler IDs before BattleScript_OverworldTerrain and BattleScript_OverworldWeatherStarts to prevent playanimation from executing on invalid battler ids

* replace BS_SCRIPTING with BS_BATTLER_0 in BattleScript_OverworldTerrain and BattleScript_OverworldWeatherStarts

---------

Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-08-04 08:57:06 +02:00
DizzyEggg
e7bc42fcaf use IsValidForBattle 2023-08-03 21:17:39 +02:00
LOuroboros
0bace94dc7
Updated Cmd_jumpifsideaffecting 2023-08-03 14:46:45 -03:00
Philipp AUER
7d8bcce9a5
Optimize sprite.c (#3175) 2023-08-03 15:57:04 +03:00
Martin Griffin
17555feb20
Animation script cleanup and fixes - Part 2 (#3193) 2023-08-02 12:28:29 +01:00