Eduardo Quezada D'Ottone
81e59ace25
Cleaned up remaining Castform hack stuff ( #3063 )
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* Removed gCastformFrontSpriteCoords
* Removed sCastformElevations and IsCastformForm
* Removed sCastformBackSpriteYCoords and castformPalette in BattleStruct
* Scrubbed unused BS commands
* Removed B_ANIM_CASTFORM_CHANGE and BattleForm constants
* Removed redundant function in Pokémon Debug menu
* Removed handling in animation scripts
* Removed gBattleMonForms
* Reduced MAX_MON_PIC_FRAMES to 2
* Removed Castform/Cherrim makefile stuff
* Fixed weather form change tests not checking species.
* Fixed Castform palettes after Lunos' PR
2023-06-30 09:58:07 +02:00
Alex
ea7e6265dd
Small Grassy Glide anim bug ( #3092 )
2023-06-29 14:07:46 -04:00
Eduardo Quezada D'Ottone
4c4365b0c1
Config for LGPE friendship stat boost ( #2257 )
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* Config for LGPE friendship stat boost
* Separated Exp and Stat settings
2023-06-28 18:44:53 +02:00
Eduardo Quezada D'Ottone
67b196cd86
Try fixing Clear Amulet palette issue ( #3086 )
2023-06-27 22:14:56 -04:00
Eclipse
fc52414383
Added many more gender differences sprites ( #3082 )
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Added sprites for the remaining Gen1 mons and a couple of evolutions.
2023-06-27 21:11:01 -04:00
Eclipse
a44af6f06f
Gender differences sprites, part 1 ( #3070 )
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* Added some gender difference sprites
Added sprites for:
- Pikachu/Raichu
- Doduo/Dodrio
- Goldeen/Seaking
- Xatu
- Politoed
- Meditite/Medicham
- Gible/Gabite/Garchomp
NOTE: I had to tweak Doduo's palette file because it wasn't matching the normal one and a result Doduo's beak looked weird.
* Swapped Pikachu sprites
Replaced them with the ones provided by CyanSixFour because they looked better than the ones that I had.
* Added Gloom and Vileplume
* Fixed Pikachu forms
Edited the macros so that only base Pikachu would show different forms based on gender. Big thanks to AsparagusEduardo for helping with this.
* Swapped a few more sprites
Replaced Goldeen (female back), Politoad (female back), Medicham (female all) sprites with those provided by CyanSixFour because they looked better. Also tweaked my male Meditite back
2023-06-26 19:04:19 -04:00
PacFire
4b3b9b5e0a
Added icon for Clear Amulet ( #3078 )
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* Update graphics.h
* Update item_icon_table.h
* Update items.h
* Add files via upload
added icon for clear amulet, shards still missing.
* Add files via upload
added clear amulet's palette
* Update graphics.h
2023-06-26 18:19:33 -04:00
Eduardo Quezada
f9bf91a2f0
Merge branch 'RHH/master' into RHH/upcoming
2023-06-26 18:09:53 -04:00
Eduardo Quezada D'Ottone
f3be4e1ac5
Fixed 2 test runner issues ( #3076 )
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* Fixed 2 test runner issues
Thanks to MGriffin for the help
- Fixed non-battle tests omitting errors when failing.
- Fixed non-battle tests showing false positive memory leak errors due to the test failing for a different cause.
* Update test/test_runner.c
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
2023-06-26 19:26:42 +01:00
hetoord
4a6f791482
Tests for Air Balloon ( #3071 )
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* Add tests for HOLD_EFFECT_AIR_BALLOON
* Apply suggestions from code review
---------
Co-authored-by: Bart <bart@DESKTOP-IKF42MG.localdomain>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-06-26 08:37:48 -04:00
ghoulslash
c7e8edf19b
Easy Chat always shows words in uppercase ( #3050 )
2023-06-24 13:28:13 -04:00
ghoulslash
5de84d9a2f
Killed the bKGD invalid index warnings and fixed the bit depth of the species sprites ( #3051 )
2023-06-24 13:27:40 -04:00
ghoulslash
5f147925a6
Fixed AI_WhoStrikesFirst considering status priority moves when it shouldn't ( #3064 )
2023-06-24 13:26:59 -04:00
Eduardo Quezada D'Ottone
f5aabcad70
Minor test changes ( #3072 )
2023-06-23 10:18:57 -04:00
Martin Griffin
8995296db4
Use ; instead of {} for empty PLAYER/OPPONENT
2023-06-23 15:09:41 +01:00
Martin Griffin
1987bda497
Regularize whitespace in tests
2023-06-23 15:09:41 +01:00
Martin Griffin
b90ff23b80
I_HEALTH_RECOVERY in item_effect_restore_hp.c
2023-06-23 15:09:41 +01:00
Martin Griffin
0d930946a7
Parametrize item_effect_restore_hp.c
2023-06-23 15:09:41 +01:00
Martin Griffin
b357d5b1b8
Inline uses of macros in tests
2023-06-23 15:09:41 +01:00
Martin Griffin
0b43f5ab0e
Use 3-arg PASSES_RANDOMLY in Snow+Blizzard
2023-06-22 17:20:39 +01:00
Martin Griffin
72bb8b71b6
More conservative unlink error in Hydra
2023-06-22 17:17:43 +01:00
Martin Griffin
e8b2eea89d
Sensible names for temporary ROMs in Hydra
2023-06-22 17:17:41 +01:00
Martin Griffin
20aea1f32f
Print runner number in Hydra
2023-06-22 17:17:41 +01:00
Martin Griffin
c9a2c86d78
Simplify TO_DO_BATTLE_TEST
2023-06-22 15:19:35 +01:00
Martin Griffin
3e6f499517
TearDownBattle function
2023-06-22 15:08:15 +01:00
Eduardo Quezada
ca1d9f5393
Merge branch 'RHH/master' into RHH/upcoming
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# Conflicts:
# include/battle_util.h
2023-06-21 15:01:14 -04:00
ghoulslash
7371a9e401
Add many gen 8 move animations ( #2861 )
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* port many gen8 and 9 move anims from cfru
* fix thunder cage, shell smash, shelter anims. update anim credits
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Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-06-21 13:19:54 -04:00
voloved
c911d4bf57
Made window's starting location track with ball; made window show if it's showing on startup ( #3042 )
2023-06-21 13:19:08 -04:00
Pawkkie
62ae3b1df1
Fix bug due to variable overflow when AI chooses new Pokemon to send out ( #3068 )
2023-06-21 12:59:30 -04:00
Alex
43821d606f
Fix Baton Pass for when Ace mon is the last alive ( #3067 )
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* Updated preproc config for Diamond Storm
* Fix baton pass bug with IsAceMon
remove not needed check
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Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
2023-06-21 11:11:06 -04:00
Eduardo Quezada
6342da3b58
Merge remote-tracking branch 'RHH_origin/master' into RHH/upcoming
2023-06-20 15:41:30 -04:00
Martin Griffin
97bc8e4689
At most one PASSES_RANDOMLY ( #3065 )
2023-06-20 14:46:02 -04:00
Eduardo Quezada D'Ottone
186d8763ea
Fixed selling TMs set as reusable ( #3049 )
2023-06-19 16:19:29 -04:00
Eduardo Quezada D'Ottone
b01f7927cf
Fixed Sylveon's evolution method ( #3048 )
2023-06-19 16:17:51 -04:00
Eduardo Quezada D'Ottone
5128520291
Fixes Hisuian mon not evolving + Fixed regional mon not breeding correctly ( #3047 )
2023-06-19 16:16:55 -04:00
Eduardo Quezada D'Ottone
0d86ab0945
Gen. 9 Move Effects, 2nd batch ( #2870 )
2023-06-19 14:00:03 -04:00
Joggel19
7be7ecfa51
fixed AI considering status priority moves for AI_WhoStrikesFirst
2023-06-19 18:07:54 +02:00
LOuroboros
2bf88502a7
More corrections
2023-06-19 04:18:53 -03:00
LOuroboros
48c04f936a
Split Refresh's and Take Heart's effects in AI_CheckViability
2023-06-19 00:08:59 -03:00
Eduardo Quezada
1c829c0dcd
Merge branch 'RHH/master' into RHH/upcoming
2023-06-17 17:49:15 -04:00
Eduardo Quezada D'Ottone
7505b323ab
Test Runner support for illegal abilities ( #3045 )
2023-06-17 17:23:32 -04:00
LOuroboros
9984a9e096
Update src/data/battle_moves.h
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Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-06-15 09:59:25 -03:00
LOuroboros
9896f20eb8
Applied fixes and corrections (Jun 2023)
2023-06-15 09:22:26 -03:00
LOuroboros
81bb299e7f
Updated Axe Kick's battle script
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I have no idea why is this working now when I'm pretty sure it didn't work before, but I consider this a win all the same.
2023-06-13 06:50:48 -03:00
LOuroboros
3a23207ef4
Applied Alex's corrections to Triple Arrows' tests
2023-06-13 06:29:39 -03:00
LOuroboros
eb26039f33
Adjusted Triple Arrows' checks
2023-06-13 06:03:37 -03:00
LOuroboros
5fbfc119da
'Triple Arrows [the move] makeS the foe'... etc
2023-06-13 05:51:32 -03:00
LOuroboros
313f522622
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch2
2023-06-13 05:44:37 -03:00
LOuroboros
8efbe825db
Updated preproc config for Diamond Storm
2023-06-09 14:32:10 -07:00
LOuroboros
d385ae3d5e
Killed the bKGD invalid index warning
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Special thanks to:
-Blackforest for the tips on how to go about fixing the sprites with GIMP.
-Dat.S.H for a tip on how to make the conversion process easier to perform.
-Psf for actually going and doing it.
2023-06-07 23:13:07 -03:00