DizzyEggg
56c9564e7a
8th gen Howl's effect ( #2700 )
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* Howl gen8 effect
2023-02-17 10:28:46 +00:00
Eduardo Quezada D'Ottone
625a7622e2
Merge pull request #2697 from AsparagusEduardo/RHH/sync/pret_20230214
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It's ya boi, pret merge! (pret merge 2023/02/16)
2023-02-16 21:57:41 -03:00
ghoulslash
6b0b427d93
Merge pull request #2680 from DizzyEggg/mirror_armor
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Fix Mirror Armor against Clear Body
2023-02-16 09:29:04 -05:00
Eduardo Quezada
b62e5aa72e
Merge remote-tracking branch 'pret/master' into RHH/sync/pret_20230214
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# Conflicts:
# src/battle_main.c
# src/field_specials.c
# src/trade.c
2023-02-15 14:11:03 -03:00
ghoulslash
908b509401
Fix Round's Base Power calc, Add Turn order effects ( #2602 )
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* fix round base power calc, add turn order change
* remove unused callnative cmd
* fix round turn order update
* fix moveTarget getting set incorrectly in HandleAction_UseMove. also redirection doesn't affect MOVE_TARGET_ALL_BATTLERS
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Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-02-14 16:49:50 +01:00
DizzyEggg
0577d8d04d
Fix Mirror Armor against Clear Body
2023-02-13 14:44:34 +01:00
GriffinR
c32fbf594a
Merge pull request #1851 from GriffinRichards/doc-fldspc
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Document remaining field_specials task data
2023-02-08 22:34:57 -05:00
DizzyEggg
ff088752e7
Insomnia ability pop-up ( #2643 )
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* Insomnia ability pop-up
* remove B_MSG_STAYED_AWAKE_USING constant
2023-02-07 18:47:23 +01:00
ghoulslash
7e9d40d401
Merge pull request #2645 from DizzyEggg/damp_aftermath
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Damp shows ability pop-up when reacting with Aftermath
2023-02-07 10:18:23 -05:00
DizzyEggg
dcb63e1518
Merge pull request #2610 from ghoulslash/be/animsilktrap
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Silk trap Animation
2023-02-07 16:13:53 +01:00
DizzyEggg
47ebf2e167
hmm
2023-02-07 13:33:43 +01:00
DizzyEggg
0dc5e1e685
aftermath damp pop-ups and string
2023-02-07 13:01:56 +01:00
GriffinR
9003966fcc
Misc field_specials cleanup
2023-02-01 11:48:55 -05:00
Jaizu
424f457ec2
Remove unused INHERITED_IV_COUNT define
2023-01-31 09:44:47 +01:00
ghoulslash
3f616215ea
add silk trap anim
2023-01-28 09:03:18 -05:00
Eduardo Quezada D'Ottone
53e41a2b3d
Merge pull request #2605 from mrgriffin/rhh-battle-tests-fixes
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Rhh battle tests fixes
2023-01-27 19:24:13 -03:00
ghoulslash
2b58593e33
Merge pull request #2595 from AsparagusEduardo/RHH/pr/data/Gen9Items
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Added some Gen9 item data and fixed Punching Glove's effect
2023-01-27 16:13:50 -05:00
Martin Griffin
a13ffdbfba
U-turn does not switch the user out if Emergency Exit activates
2023-01-27 00:57:22 +00:00
Eduardo Quezada
7774c9727d
Merge remote-tracking branch 'pret/master' into RHH/pr/sync/pret_20230125
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# Conflicts:
# tools/mapjson/mapjson.cpp
2023-01-25 20:28:55 -03:00
Eduardo Quezada
a044774896
Added Gen9 item data and fixed Punching Glove's effect
2023-01-24 16:47:54 -03:00
GriffinR
7681340966
Merge branch 'master' of https://github.com/pret/pokeemerald into sync-trade
2023-01-23 14:45:51 -05:00
Eduardo Quezada D'Ottone
1bfc922c72
Merge pull request #2471 from ghoulslash/be/gen9items
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Start Gen9 Hold Effects
2023-01-23 14:58:08 -03:00
Eduardo Quezada D'Ottone
2b22bdf1e7
Merge pull request #2579 from LOuroboros/allahu
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Fixed Explosion & Intimidate's 'interaction'
2023-01-23 11:37:06 -03:00
ghoulslash
f97ec1975a
merge w upcoming
2023-01-23 09:24:03 -05:00
GriffinR
29c1af50ca
Fix Best Streak stat name
2023-01-20 11:25:04 -05:00
Eduardo Quezada
749225ace1
Matching merge from upstream pret
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# Conflicts:
# graphics/interface/menu_info.png
# include/pokemon.h
# src/battle_ai_switch_items.c
# src/battle_anim_mons.c
# src/battle_anim_water.c
# src/battle_controller_opponent.c
# src/battle_gfx_sfx_util.c
# src/battle_main.c
# src/battle_pike.c
# src/battle_script_commands.c
# src/data/pokemon/species_info.h
# src/pokemon.c
# src/pokemon_summary_screen.c
2023-01-20 12:31:54 -03:00
GriffinR
0851e55ccb
Merge pull request #1657 from PikalaxALT/sync_battle_anim_args
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Sync battle anim args
2023-01-18 12:16:49 -05:00
GriffinR
b7d92e8537
Revert incorrect constant usage, add new correct ones
2023-01-18 12:11:09 -05:00
GriffinR
d1e4bd44ce
Correct comment in maps.h
2023-01-18 11:54:06 -05:00
GriffinR
5a906c33ac
Merge branch 'master' into sync_battle_anim_args
2023-01-18 11:47:33 -05:00
GriffinR
d68e81c2be
Clarify MB_SEMI_DEEP_WATER name
2023-01-17 21:32:55 -05:00
LOuroboros
773e7f0de2
Fixed Explosion & Intimidate's 'interaction'
2023-01-17 22:16:42 -03:00
Eduardo Quezada
70d59d6aa9
Improve Easy Chat documentation
2023-01-15 02:15:11 -03:00
GriffinR
b873d69679
Sync trade anim
2023-01-09 15:32:04 -05:00
ghoulslash
cc7c546011
Merge pull request #2473 from LOuroboros/mimicry
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Reimplemented Mimicry
2023-01-09 12:54:44 -05:00
Eduardo Quezada
911541ba4f
Merge branch 'RHH/upcoming' into RHH/pr/feature/IncenseBaby
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# Conflicts:
# include/config/pokemon.h
2023-01-08 18:48:01 -03:00
ghoulslash
da27df9f18
Merge pull request #2326 from AsparagusEduardo/RHH/pr/reworkScald
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Rolled EFFECT_SCALD into EFFECT_BURN_HIT with a config for its Gen6+ change
2023-01-08 16:25:29 -05:00
Eduardo Quezada D'Ottone
7622d84a4f
Revert "Removed Unown hack"
2023-01-07 11:39:56 -03:00
Eduardo Quezada
d72a3731d4
Merge branch 'RHH/upcoming' into RHH/pr/feature/reworkScald
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# Conflicts:
# include/constants/battle_move_effects.h
2023-01-06 15:25:49 -03:00
Eduardo Quezada
74d8c587fe
Merge branch 'RHH/upcoming' into RHH/pr/cleanup/unown
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# Conflicts:
# src/data/pokemon/species_info.h
# src/data/pokemon_graphics/front_pic_anims.h
2023-01-04 17:58:54 -03:00
GriffinR
36c89d345c
Merge branch 'master' into doc-wnews
2023-01-03 22:28:21 -05:00
Eduardo Quezada
e0802f13a2
Merge remote-tracking branch 'pret/master' into RHH/pr/sync/pretmerge_20230103
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# Conflicts:
# include/link_rfu.h
2023-01-03 15:40:33 -03:00
LOuroboros
f1ca254c28
Updated the Mimicry reimplementation
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Mimicry is now a proud member of ABILITYEFFECT_ON_TERRAIN.
Misc. changes:
-Ditched the dependency on and usage of gBattlerAttacker for the effects inside ABILITYEFFECT_ON_WEATHER and ABILITYEFFECT_ON_TERRAIN.
-Made Cmd_switchineffects activate ABILITYEFFECT_ON_TERRAIN to take into account overworld weather-induced field terrains.
-Updated the text strings printed by the battle scripts inside the aforementioned AbilityBattleEffects caseIDs.
-Removed constant label of unused VARIOUS_TRY_TO_APPLY_MIMICRY which I forgot about.
-Updated ChangeTypeBasedOnTerrain, partly as a result of the aforementioned changes but also for optimization purposes.
-There was never a reason to establish an empty scope, or to use GET_MOVE_TYPE and the variables that complemented it.
-Removed case ABILITY_QUARK_DRIVE from AbilityBattleEffects' case ABILITYEFFECT_ON_SWITCHIN.
2023-01-03 02:27:41 -03:00
LOuroboros
d0f5653f5e
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into mimicry
2023-01-02 19:00:41 -03:00
LOuroboros
13d8c0d167
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dev_gen9_abilities
2023-01-02 14:34:24 -03:00
LOuroboros
ca32d43433
Streamlined ability-on-weather changes
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Also renamed activateweatherabilities and activateterrainabilities.
2023-01-02 14:32:56 -03:00
LOuroboros
e8dfb66c30
Adding ability effect triggers for terrains and weather
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A new, probably better way to handle the announcement trigger that abilities such as Protosynthesis and Quark Drive have, when the battle weather or the field terrain change.
Misc. changes:
-EFFECT_DAMAGE_SET_TERRAIN -> EFFECT_HIT_SET_REMOVE_TERRAIN
-It's more appropriate as the effect can be used to force set a terrain or simply to remove an active terrain, after all.
-The main reason for the rename was the inconsistency with the battle script's label.
-Reverted accidentally committed change to B_DOUBLE_WILD_CHANCE, performed back in c8abf00c
.
2022-12-30 03:25:16 -03:00
Eduardo Quezada
28cffda9d4
Hatch level config
2022-12-22 10:38:54 -03:00
Eduardo Quezada
c0d4e14a61
Merge branch 'RHH/upcoming' into RHH/pr/feature/reworkScald
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# Conflicts:
# include/config/battle.h
# include/constants/battle_move_effects.h
2022-12-21 12:46:09 -03:00
LOuroboros
d943f891c5
Applied Wind Power and Wind Rider correction
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-Renamed TryActivateWindRiderLoop to BattleScript_TryTailwindAbilitiesLoop
-Modified how it handles the check for Wind Rider by using a various and incorporated Wind Power into the mix because that ability is affected by Tailwind as well.
2022-12-21 10:08:16 -03:00