Evan
a0bde70493
z move effects
2020-11-30 10:55:46 -05:00
Evan
752aca7698
finish z move anims
2020-11-29 09:22:31 -05:00
Evan
f114534ae3
z move anim/effect, black hole eclipse anim
2020-11-28 13:09:43 -05:00
Evan
2b1dfe73cf
z move unleash anim, fix active/used flags
2020-11-27 23:38:29 -05:00
Evan
4060b09bd6
expand top left move window. add z move init anim
2020-11-27 17:06:36 -05:00
Evan
348d70b309
z move indicator and some data
2020-11-26 15:56:18 -05:00
ultima-soul
fdfe330330
Merge pull request #519 from Pyredrid/doublescriptedwilds
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Added commands for scripted double wild battles
2020-11-18 08:57:19 -08:00
Eduardo Quezada D'Ottone
4da357aef4
Fixed compatibility with Pokémon Expansion
2020-11-15 13:35:02 -03:00
ghoulslash
686ff59b11
Merge pull request #13 from AsparagusEduardo/PR-LGPE_IOA_Moves
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LGPE & Isle of Armor move data.
2020-11-15 08:29:10 -07:00
Eduardo Quezada D'Ottone
f0154028ff
Review changes 2
2020-11-14 09:01:43 -03:00
Eduardo Quezada D'Ottone
e87f0f1ddb
Review changes
2020-11-13 14:51:50 -03:00
ultima-soul
236d7145ae
Merge pull request #1220 from AsparagusEduardo/BE-SteelResistances
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Added config option for Steel type resistances.
2020-11-12 23:25:21 -08:00
ultima-soul
c3423b4212
Merge pull request #1206 from ExpoSeed/type-changing-moves
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Refactor move effects for type changing moves
2020-11-12 19:10:48 -08:00
Eduardo Quezada D'Ottone
4b9d0d8e24
Added config option for Steel type resistances.
2020-11-11 17:48:02 -03:00
ExpoSeed
0912577ea1
Merge pull request #575 from AsparagusEduardo/BE-WishMegaEvo
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Implemented Wish Mega Evolution
2020-11-11 11:05:06 -06:00
Eduardo Quezada D'Ottone
e021a4aa87
Critical Capture Config Option And Catching Charm #556 from ghoulslash
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Critical Capture Config Option And Catching Charm
2020-11-10 17:31:08 -03:00
Eduardo Quezada D'Ottone
e6f8d57f08
Merge remote-tracking branch 'RHH/battle_engine' into BE-WishMegaEvo
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# Conflicts:
# include/constants/battle_string_ids.h
2020-11-10 17:28:17 -03:00
LOuroboros
bb4f00737e
B_EXPANDED_INTIMIDATE->B_UPDATED_INTIMIDATE
2020-11-10 14:26:47 -03:00
Evan
de0518121e
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine
2020-11-10 09:00:30 -07:00
LOuroboros
a25190f357
A few things.
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-Introduced a Gen. 8 styled text string for Intimidate
-Added an ability popup to BattleScript_IntimidatePrevented
2020-11-10 10:34:51 -03:00
LOuroboros
e179b9b5fe
Updated Intimidate to Gen. 8 standard
2020-11-10 10:18:16 -03:00
Eduardo Quezada D'Ottone
33ed87e2cb
Capitalization
2020-11-09 14:52:18 -03:00
Eduardo Quezada D'Ottone
3a984136e7
Updated comment.
2020-11-09 14:50:18 -03:00
Eduardo Quezada D'Ottone
df4d927e31
Moved BATTLE_ENGINE define to global.h to fix reading from other branches
2020-11-09 12:45:31 -03:00
Eduardo Quezada D'Ottone
ddb6142709
Review changes 3.
2020-11-08 21:08:58 -03:00
Eduardo Quezada D'Ottone
35d5324324
Review changes.
2020-11-08 21:02:34 -03:00
Evan
03f480fa17
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine
2020-11-08 15:21:48 -07:00
Evan
980f208b78
use NATIONAL_DEX_COUNT for critical capture odds
2020-11-08 14:07:43 -07:00
ExpoSeed
d2566c8988
Refactor Multi-Attack, Judgment, and Techno Blast to use the same move effect
2020-11-07 23:34:04 -06:00
ultima-soul
99fdc13e61
Merge branch 'master' into battle_engine_sync
2020-11-07 15:59:20 -08:00
Eduardo Quezada D'Ottone
09a5d6c722
Implemented Wish Mega Evolution
2020-11-07 10:13:32 -03:00
MCboy
e31158d017
add spaces around - and remove comment from include in battle.h
2020-11-06 23:29:52 +03:30
MCboy
3b91735e63
use constants for ball throw count
2020-11-06 22:59:46 +03:30
Evan
b3d1e8b5b8
turn crit capture odds into a ratio
2020-11-03 08:57:11 -07:00
PikalaxALT
99dd461bef
Merge pull request #1189 from aaaaaa123456789/reverts
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Undo PokeCodec's PRs and port changes
2020-11-03 09:28:45 -05:00
Kurausukun
6545745e59
Merge branch 'reverts' of https://github.com/aaaaaa123456789/pokeemerald into reverts
2020-11-02 18:43:40 -05:00
Kurausukun
8bf401c227
address comments
2020-11-02 18:43:11 -05:00
Evan
e7372e7c5b
add B_ prefix to critical capture configs
2020-11-01 21:50:34 -07:00
Evan
59692e8e7f
styling fix
2020-11-01 21:08:58 -07:00
Evan
a6c3d950f6
critical capture config option and catching charm
2020-11-01 16:15:42 -07:00
Eduardo Quezada D'Ottone
5a201f006f
More exp options in battle_config ( #530 ) from MandL27
2020-11-01 19:41:29 -03:00
ExpoSeed
1b65e1a1f0
Merge pull request #520 from ghoulslash/battle_engine
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Add Toggle Healthbox Visibility Feature
2020-10-31 23:07:39 -05:00
GriffinR
be1685c87f
Use constants for menu info icon table
2020-10-29 16:34:33 -04:00
aaaaaa123456789
1c3d75f673
Merge branch 'master' into reverts
2020-10-26 12:16:36 -03:00
Kurausukun
fe40c0c466
re-match BattleIntroOpponent1SendsOutMonAnimation
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a lot of functions and a bit of data had to be moved from battle_main.c
to battle_util.c; I have added a note to battle_util.c stating the
reason for this
2020-10-26 05:52:00 -04:00
Kurausukun
83846b913a
port sub_806F160 fakematch fix
2020-10-26 00:01:53 -04:00
Eduardo Quezada
ae60ae8a2d
Review changes.
2020-10-24 03:07:45 -03:00
Eduardo Quezada
b5834b617d
Merge branch 'BattleEngine' into PR-LGPE_IOA_Moves
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# Conflicts:
# src/data/text/move_descriptions.h
2020-10-24 00:36:29 -03:00
Kurausukun
44c2d15ca9
re-match sub_81C79BC (from #1177 )
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also re-define RBG macros
2020-10-23 22:07:30 -04:00
Eduardo Quezada
d596fa7e12
Merge remote-tracking branch 'RHH/battle_engine' into PR-MoveSplitOption
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# Conflicts:
# include/battle_util.h
# include/constants/battle_config.h
# src/battle_util.c
2020-10-23 21:49:59 -03:00