Evan
fdc6e80e1e
fix anim defines
2020-05-28 12:19:07 -06:00
Evan
638d585fc0
update apple sprites
2020-05-26 10:16:24 -06:00
Evan
ed4035caf1
fix anim particle config options
2020-05-26 08:54:02 -06:00
Evan
6c20a49dc6
animations for all moves
2020-05-25 00:37:32 -06:00
Evan
ffdff9c606
Merge branch 'battle_engine_v2' of https://github.com/dizzyeggg/pokeemerald into battle_engine
2020-05-24 13:04:56 -06:00
Philipp AUER
f1f4000914
anim: add some animation moves ( #383 )
...
- fell stinger
- draining kiss
- kings shield (==protect)
- scald
- fire pledge
- water pledge
- grass pledge
Co-authored-by: SBird <sbird@no.tld>
2020-05-24 18:14:59 +02:00
ghoulslash
13cf2cb217
Animation Particles, BGs, and gen 4 anims ( #384 )
...
* undo some revert(?)
* cfru particles and bgs
* remove commented out particles
2020-05-24 18:13:40 +02:00
Evan
c30c394082
remove commented out particles
2020-05-24 08:40:37 -06:00
DizzyEggg
f5b55ddff2
Vacuum wave
2020-05-24 11:04:29 +02:00
DizzyEggg
fcc5ec1dd0
Fix Teleport wild double battle
2020-05-24 10:58:33 +02:00
DizzyEggg
cfc1ea7db2
Storm Drain Ai fix
2020-05-24 10:40:14 +02:00
DizzyEggg
675ed1c610
Fix rooms ai
2020-05-24 10:38:22 +02:00
LOuroboros
fa1e5d1a37
Fix Brine ( #388 )
...
Addresses #387
2020-05-24 10:05:26 +02:00
Philipp AUER
de6811b85e
battle-engine: fix acupressure crash ( #381 )
...
- fixes #380
Co-authored-by: SBird <sbird@no.tld>
2020-05-24 10:03:52 +02:00
AJ Fontaine
12b08670f1
Fix confusion not working at all ( #385 )
2020-05-24 10:02:58 +02:00
Evan
181bfbf5fd
cfru particles and bgs
2020-05-22 10:10:10 -06:00
Evan
5c25c97baa
Merge branch 'battle_engine_v2' of https://github.com/dizzyeggg/pokeemerald into battle_engine
2020-05-22 08:40:19 -06:00
Eduardo Alvaro Quezada D'Ottone
4c5de0998a
Fixed chances of confusion self-damage. ( #371 )
2020-05-18 14:51:30 +02:00
Evan
c18b5966bf
undo some revert(?)
2020-05-03 22:09:03 -06:00
Eduardo Alvaro Quezada D'Ottone
f82bd2f9c4
Fix sleeping turns ( #370 )
...
* Fix sleeping turns
* Readjusted numbers. Thanks Doesnt
2020-05-02 10:35:50 +02:00
DizzyEggg
a848c96798
Fix Tailwind string
2020-04-29 11:58:57 +02:00
DizzyEggg
f71f1c9d62
Possibly fix gem issue
2020-04-29 11:53:03 +02:00
DizzyEggg
4fc88d18aa
Merge branch 'master' of https://github.com/DizzyEggg/pokeemerald into battle_engine_v2
2020-04-29 09:17:25 +02:00
Eduardo Alvaro Quezada D'Ottone
deae125412
Updated moves affected by other moves ( #361 )
...
* Updated moves affected by Snatch
* Updated moves that bypass protect
* Updated moves affected by Magic Coat
2020-04-29 09:17:50 +02:00
GriffinR
cb5b8da77b
More trainer type usage
2020-04-28 19:59:08 -05:00
GriffinR
8d9e39e6d1
Sync map types with pokefirered
2020-04-28 19:59:08 -05:00
GriffinR
e5757a3def
Use trainer type constants
2020-04-28 19:59:08 -05:00
GriffinR
09b39527ff
Generalize oamtable names
2020-04-28 19:59:08 -05:00
GriffinR
ecd4824f67
Index heal location data, use better names
2020-04-28 19:59:08 -05:00
GriffinR
b1d26e10a8
Sync map header property names with pokefirered
2020-04-28 19:59:08 -05:00
DizzyEggg
98b2e88e56
Forewarn
2020-04-28 15:36:13 +02:00
DizzyEggg
36b52eb063
Shed Shell
2020-04-28 11:14:20 +02:00
Eduardo Alvaro Quezada D'Ottone
7b4ccbc6bc
Counter affected by Protect, not by Mirror Move ( #359 )
2020-04-28 10:59:50 +02:00
Eduardo Alvaro Quezada D'Ottone
40a23ad799
String Shot lowers speed twice, ( #360 )
2020-04-28 10:59:28 +02:00
PikalaxALT
724ffe14ee
Merge pull request #1028 from jiangzhengwenjz/misc
...
sync with pokefirered
2020-04-27 19:38:38 -04:00
jiangzhengwenjz
bc0d0caec3
CopyTileMapEntry
2020-04-28 07:29:15 +08:00
jiangzhengwenjz
c7d8d5dae2
fix remainSize type
2020-04-28 07:28:27 +08:00
jiangzhengwenjz
2010ed0f12
librfu issues
2020-04-28 07:25:55 +08:00
DizzyEggg
432ae46570
Fix Acrobatics gem boost
2020-04-27 10:58:35 +02:00
Eduardo Alvaro Quezada D'Ottone
a2cc51ac93
In Gen2 and Gen4 onwards, Razor Wind has a higher Critical Hit chance. ( #355 )
2020-04-26 20:59:53 +02:00
Evan
4c231a5d47
Merge branch 'battle_engine_v2' of https://github.com/dizzyeggg/pokeemerald into battle_engine
2020-04-25 15:38:13 -06:00
MandL27
073218d544
Mind Blown has contest data ( #332 )
...
* uncomment mind blown
* more contest moves
2020-04-25 11:22:12 +02:00
DizzyEggg
ee68f0f826
Fix switch-in abilities when shift style switch
2020-04-25 11:17:59 +02:00
DizzyEggg
738d92e39d
Infiltrator affects mist safeguard
2020-04-23 11:29:19 +02:00
Eduardo Alvaro Quezada D'Ottone
d529ac3b60
More Battle config ( #352 )
...
* Binding move turns.
* Binding damage.
* Incineratable Gems.
* Flash Fire while frozen.
* Sleep turns.
* Synchronized natures %
* Confusion self damage chance.
* Fixed confused self-damage check
2020-04-23 09:01:28 +02:00
Sierra A
dc126e3016
Merge pull request #1026 from Sierraffinity/master
...
gbagfx: Check for nullptr for new output path
2020-04-22 17:23:36 -07:00
Sierraffinity
b2d8c6793d
gbagfx: Check for nullptr for new output path
2020-04-22 16:53:11 -07:00
Sierra A
dbe48cfb08
Merge pull request #1025 from Sierraffinity/master
...
gbagfx: Various fixes and improvements
2020-04-22 14:58:03 -07:00
Sierraffinity
21e9ed6615
gbagfx: Various fixes and improvements
...
Fix num_colors exceeding amount of colors in palette leading to use of uninitialized colors
Handle png -> pal conversion (aka extracting JASC palettes from png
Allow using only file extension as output to reuse entire path from input before extension
2020-04-22 14:39:20 -07:00
Evan
76c1e9a8d4
Merge branch 'battle_engine_v2' of https://github.com/dizzyeggg/pokeemerald into battle_engine
2020-04-22 12:51:53 -06:00