pokeemerald/src/battle_ai_script_commands.c

2456 lines
72 KiB
C
Raw Normal View History

2017-02-02 05:15:38 +01:00
#include "global.h"
2017-09-28 17:38:07 +02:00
#include "battle_ai_script_commands.h"
#include "pokemon.h"
#include "battle.h"
2018-02-08 00:00:25 +01:00
#include "battle_setup.h"
2018-06-17 16:48:58 +02:00
#include "recorded_battle.h"
2017-12-11 19:27:51 +01:00
#include "constants/species.h"
2017-12-05 18:55:48 +01:00
#include "constants/abilities.h"
#include "random.h"
2017-09-05 09:41:48 +02:00
#include "item.h"
2017-12-05 18:55:48 +01:00
#include "constants/battle_move_effects.h"
2017-12-11 19:27:51 +01:00
#include "constants/moves.h"
2017-10-09 13:41:07 +02:00
#include "util.h"
2018-07-15 18:07:01 +02:00
#include "malloc.h"
2017-12-30 16:04:31 +01:00
#include "constants/battle_ai.h"
2017-02-02 05:15:38 +01:00
2017-09-05 09:41:48 +02:00
#define AI_ACTION_DONE 0x0001
#define AI_ACTION_FLEE 0x0002
#define AI_ACTION_WATCH 0x0004
#define AI_ACTION_DO_NOT_ATTACK 0x0008
#define AI_ACTION_UNK5 0x0010
#define AI_ACTION_UNK6 0x0020
#define AI_ACTION_UNK7 0x0040
#define AI_ACTION_UNK8 0x0080
2017-09-05 09:41:48 +02:00
#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai))
#define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory))
// AI states
enum
{
AIState_SettingUp,
AIState_Processing,
AIState_FinishedProcessing,
AIState_DoNotProcess
};
/*
gAIScriptPtr is a pointer to the next battle AI cmd command to read.
when a command finishes processing, gAIScriptPtr is incremented by
the number of bytes that the current command had reserved for arguments
in order to read the next command correctly. refer to battle_ai_scripts.s for the
AI scripts.
*/
2018-06-17 16:48:58 +02:00
extern const u8 *const gBattleAI_ScriptsTable[];
2017-09-05 09:41:48 +02:00
extern u32 GetAiScriptsInBattleFactory();
2018-06-17 16:48:58 +02:00
static u8 ChooseMoveOrAction_Singles(void);
static u8 ChooseMoveOrAction_Doubles(void);
2017-09-05 09:41:48 +02:00
static void RecordLastUsedMoveByTarget(void);
static void BattleAI_DoAIProcessing(void);
2017-09-17 14:10:32 +02:00
static void AIStackPushVar(const u8 *);
2017-09-05 09:41:48 +02:00
static bool8 AIStackPop(void);
static void BattleAICmd_if_random_less_than(void);
static void BattleAICmd_if_random_greater_than(void);
static void BattleAICmd_if_random_equal(void);
static void BattleAICmd_if_random_not_equal(void);
static void BattleAICmd_score(void);
static void BattleAICmd_if_hp_less_than(void);
static void BattleAICmd_if_hp_more_than(void);
static void BattleAICmd_if_hp_equal(void);
static void BattleAICmd_if_hp_not_equal(void);
static void BattleAICmd_if_status(void);
static void BattleAICmd_if_not_status(void);
static void BattleAICmd_if_status2(void);
static void BattleAICmd_if_not_status2(void);
static void BattleAICmd_if_status3(void);
static void BattleAICmd_if_not_status3(void);
static void BattleAICmd_if_side_affecting(void);
static void BattleAICmd_if_not_side_affecting(void);
static void BattleAICmd_if_less_than(void);
static void BattleAICmd_if_more_than(void);
static void BattleAICmd_if_equal(void);
static void BattleAICmd_if_not_equal(void);
2017-12-30 12:19:02 +01:00
static void BattleAICmd_if_less_than_ptr(void);
static void BattleAICmd_if_more_than_ptr(void);
static void BattleAICmd_if_equal_ptr(void);
static void BattleAICmd_if_not_equal_ptr(void);
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_move(void);
static void BattleAICmd_if_not_move(void);
static void BattleAICmd_if_in_bytes(void);
static void BattleAICmd_if_not_in_bytes(void);
2017-10-09 13:41:07 +02:00
static void BattleAICmd_if_in_hwords(void);
static void BattleAICmd_if_not_in_hwords(void);
2017-12-30 12:19:02 +01:00
static void BattleAICmd_if_user_has_attacking_move(void);
static void BattleAICmd_if_user_has_no_attacking_moves(void);
2017-09-05 09:41:48 +02:00
static void BattleAICmd_get_turn_count(void);
static void BattleAICmd_get_type(void);
2017-12-30 12:19:02 +01:00
static void BattleAICmd_get_considered_move_power(void);
static void BattleAICmd_get_how_powerful_move_is(void);
2018-06-17 16:48:58 +02:00
static void BattleAICmd_get_last_used_battler_move(void);
2017-12-30 12:19:02 +01:00
static void BattleAICmd_if_equal_(void);
static void BattleAICmd_if_not_equal_(void);
static void BattleAICmd_if_user_goes(void);
static void BattleAICmd_if_user_doesnt_go(void);
2017-09-05 09:41:48 +02:00
static void BattleAICmd_nullsub_2A(void);
static void BattleAICmd_nullsub_2B(void);
2017-12-30 12:19:02 +01:00
static void BattleAICmd_count_usable_party_mons(void);
2017-09-05 09:41:48 +02:00
static void BattleAICmd_get_considered_move(void);
static void BattleAICmd_get_considered_move_effect(void);
static void BattleAICmd_get_ability(void);
static void BattleAICmd_get_highest_type_effectiveness(void);
static void BattleAICmd_if_type_effectiveness(void);
static void BattleAICmd_nullsub_32(void);
static void BattleAICmd_nullsub_33(void);
static void BattleAICmd_if_status_in_party(void);
static void BattleAICmd_if_status_not_in_party(void);
static void BattleAICmd_get_weather(void);
static void BattleAICmd_if_effect(void);
static void BattleAICmd_if_not_effect(void);
static void BattleAICmd_if_stat_level_less_than(void);
static void BattleAICmd_if_stat_level_more_than(void);
static void BattleAICmd_if_stat_level_equal(void);
static void BattleAICmd_if_stat_level_not_equal(void);
static void BattleAICmd_if_can_faint(void);
static void BattleAICmd_if_cant_faint(void);
static void BattleAICmd_if_has_move(void);
2017-12-30 12:19:02 +01:00
static void BattleAICmd_if_doesnt_have_move(void);
static void BattleAICmd_if_has_move_with_effect(void);
static void BattleAICmd_if_doesnt_have_move_with_effect(void);
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_any_move_disabled_or_encored(void);
static void BattleAICmd_if_curr_move_disabled_or_encored(void);
static void BattleAICmd_flee(void);
2017-12-30 12:19:02 +01:00
static void BattleAICmd_if_random_safari_flee(void);
2017-09-05 09:41:48 +02:00
static void BattleAICmd_watch(void);
static void BattleAICmd_get_hold_effect(void);
static void BattleAICmd_get_gender(void);
2017-12-30 12:19:02 +01:00
static void BattleAICmd_is_first_turn_for(void);
2017-09-05 09:41:48 +02:00
static void BattleAICmd_get_stockpile_count(void);
static void BattleAICmd_is_double_battle(void);
static void BattleAICmd_get_used_held_item(void);
static void BattleAICmd_get_move_type_from_result(void);
static void BattleAICmd_get_move_power_from_result(void);
static void BattleAICmd_get_move_effect_from_result(void);
static void BattleAICmd_get_protect_count(void);
2018-07-14 12:54:12 +02:00
static void BattleAICmd_if_move_flag(void);
2018-07-14 16:41:14 +02:00
static void BattleAICmd_if_field_status(void);
2018-08-11 12:16:00 +02:00
static void BattleAICmd_get_move_accuracy(void);
static void BattleAICmd_call_if_eq(void);
static void BattleAICmd_call_if_move_flag(void);
2017-09-05 09:41:48 +02:00
static void BattleAICmd_nullsub_57(void);
static void BattleAICmd_call(void);
2017-12-30 12:19:02 +01:00
static void BattleAICmd_goto(void);
2017-09-05 09:41:48 +02:00
static void BattleAICmd_end(void);
static void BattleAICmd_if_level_cond(void);
static void BattleAICmd_if_target_taunted(void);
static void BattleAICmd_if_target_not_taunted(void);
static void BattleAICmd_check_ability(void);
static void BattleAICmd_is_of_type(void);
static void BattleAICmd_if_target_is_ally(void);
static void BattleAICmd_if_flash_fired(void);
static void BattleAICmd_if_holds_item(void);
// ewram
2017-09-17 14:10:32 +02:00
EWRAM_DATA const u8 *gAIScriptPtr = NULL;
2018-02-06 23:09:39 +01:00
EWRAM_DATA static u8 sBattler_AI = 0;
2017-09-05 09:41:48 +02:00
// const rom data
2017-02-02 05:15:38 +01:00
typedef void (*BattleAICmdFunc)(void);
2017-09-05 09:41:48 +02:00
static const BattleAICmdFunc sBattleAICmdTable[] =
{
2018-06-17 16:48:58 +02:00
BattleAICmd_if_random_less_than, // 0x0
BattleAICmd_if_random_greater_than, // 0x1
BattleAICmd_if_random_equal, // 0x2
BattleAICmd_if_random_not_equal, // 0x3
BattleAICmd_score, // 0x4
BattleAICmd_if_hp_less_than, // 0x5
BattleAICmd_if_hp_more_than, // 0x6
BattleAICmd_if_hp_equal, // 0x7
BattleAICmd_if_hp_not_equal, // 0x8
BattleAICmd_if_status, // 0x9
BattleAICmd_if_not_status, // 0xA
BattleAICmd_if_status2, // 0xB
BattleAICmd_if_not_status2, // 0xC
BattleAICmd_if_status3, // 0xD
BattleAICmd_if_not_status3, // 0xE
BattleAICmd_if_side_affecting, // 0xF
BattleAICmd_if_not_side_affecting, // 0x10
BattleAICmd_if_less_than, // 0x11
BattleAICmd_if_more_than, // 0x12
BattleAICmd_if_equal, // 0x13
BattleAICmd_if_not_equal, // 0x14
BattleAICmd_if_less_than_ptr, // 0x15
BattleAICmd_if_more_than_ptr, // 0x16
BattleAICmd_if_equal_ptr, // 0x17
BattleAICmd_if_not_equal_ptr, // 0x18
BattleAICmd_if_move, // 0x19
BattleAICmd_if_not_move, // 0x1A
BattleAICmd_if_in_bytes, // 0x1B
BattleAICmd_if_not_in_bytes, // 0x1C
BattleAICmd_if_in_hwords, // 0x1D
BattleAICmd_if_not_in_hwords, // 0x1E
BattleAICmd_if_user_has_attacking_move, // 0x1F
BattleAICmd_if_user_has_no_attacking_moves, // 0x20
BattleAICmd_get_turn_count, // 0x21
BattleAICmd_get_type, // 0x22
BattleAICmd_get_considered_move_power, // 0x23
BattleAICmd_get_how_powerful_move_is, // 0x24
BattleAICmd_get_last_used_battler_move, // 0x25
BattleAICmd_if_equal_, // 0x26
BattleAICmd_if_not_equal_, // 0x27
BattleAICmd_if_user_goes, // 0x28
BattleAICmd_if_user_doesnt_go, // 0x29
BattleAICmd_nullsub_2A, // 0x2A
BattleAICmd_nullsub_2B, // 0x2B
BattleAICmd_count_usable_party_mons, // 0x2C
BattleAICmd_get_considered_move, // 0x2D
BattleAICmd_get_considered_move_effect, // 0x2E
BattleAICmd_get_ability, // 0x2F
BattleAICmd_get_highest_type_effectiveness, // 0x30
BattleAICmd_if_type_effectiveness, // 0x31
BattleAICmd_nullsub_32, // 0x32
BattleAICmd_nullsub_33, // 0x33
BattleAICmd_if_status_in_party, // 0x34
BattleAICmd_if_status_not_in_party, // 0x35
BattleAICmd_get_weather, // 0x36
BattleAICmd_if_effect, // 0x37
BattleAICmd_if_not_effect, // 0x38
BattleAICmd_if_stat_level_less_than, // 0x39
BattleAICmd_if_stat_level_more_than, // 0x3A
BattleAICmd_if_stat_level_equal, // 0x3B
BattleAICmd_if_stat_level_not_equal, // 0x3C
BattleAICmd_if_can_faint, // 0x3D
BattleAICmd_if_cant_faint, // 0x3E
BattleAICmd_if_has_move, // 0x3F
BattleAICmd_if_doesnt_have_move, // 0x40
BattleAICmd_if_has_move_with_effect, // 0x41
BattleAICmd_if_doesnt_have_move_with_effect, // 0x42
2017-09-05 09:41:48 +02:00
BattleAICmd_if_any_move_disabled_or_encored, // 0x43
BattleAICmd_if_curr_move_disabled_or_encored, // 0x44
2018-06-17 16:48:58 +02:00
BattleAICmd_flee, // 0x45
BattleAICmd_if_random_safari_flee, // 0x46
BattleAICmd_watch, // 0x47
BattleAICmd_get_hold_effect, // 0x48
BattleAICmd_get_gender, // 0x49
BattleAICmd_is_first_turn_for, // 0x4A
BattleAICmd_get_stockpile_count, // 0x4B
BattleAICmd_is_double_battle, // 0x4C
BattleAICmd_get_used_held_item, // 0x4D
BattleAICmd_get_move_type_from_result, // 0x4E
BattleAICmd_get_move_power_from_result, // 0x4F
BattleAICmd_get_move_effect_from_result, // 0x50
BattleAICmd_get_protect_count, // 0x51
2018-07-14 12:54:12 +02:00
BattleAICmd_if_move_flag, // 0x52
2018-07-14 16:41:14 +02:00
BattleAICmd_if_field_status, // 0x53
2018-08-11 12:16:00 +02:00
BattleAICmd_get_move_accuracy, // 0x54
BattleAICmd_call_if_eq, // 0x55
BattleAICmd_call_if_move_flag, // 0x56
2018-06-17 16:48:58 +02:00
BattleAICmd_nullsub_57, // 0x57
BattleAICmd_call, // 0x58
BattleAICmd_goto, // 0x59
BattleAICmd_end, // 0x5A
BattleAICmd_if_level_cond, // 0x5B
BattleAICmd_if_target_taunted, // 0x5C
BattleAICmd_if_target_not_taunted, // 0x5D
BattleAICmd_if_target_is_ally, // 0x5E
BattleAICmd_is_of_type, // 0x5F
BattleAICmd_check_ability, // 0x60
BattleAICmd_if_flash_fired, // 0x61
BattleAICmd_if_holds_item, // 0x62
2017-09-05 09:41:48 +02:00
};
2017-02-02 05:15:38 +01:00
2017-09-05 09:41:48 +02:00
static const u16 sDiscouragedPowerfulMoveEffects[] =
{
EFFECT_EXPLOSION,
EFFECT_DREAM_EATER,
EFFECT_RAZOR_WIND,
EFFECT_SKY_ATTACK,
EFFECT_RECHARGE,
EFFECT_SKULL_BASH,
EFFECT_SOLARBEAM,
EFFECT_SPIT_UP,
EFFECT_FOCUS_PUNCH,
EFFECT_SUPERPOWER,
EFFECT_ERUPTION,
EFFECT_OVERHEAT,
0xFFFF
};
2017-02-02 05:15:38 +01:00
2018-06-17 16:48:58 +02:00
// code
2017-09-05 09:41:48 +02:00
void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves)
2017-02-02 05:15:38 +01:00
{
s32 i;
2018-06-17 16:48:58 +02:00
u8 *data = (u8 *)BATTLE_HISTORY;
2017-09-04 21:43:13 +02:00
2017-09-05 09:41:48 +02:00
for (i = 0; i < sizeof(struct BattleHistory); i++)
2017-02-02 05:15:38 +01:00
data[i] = 0;
2018-06-17 16:48:58 +02:00
// Items are allowed to use in ONLY trainer battles.
if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER
| BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_SECRET_BASE | BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_x2000000)
)
)
2017-02-02 05:15:38 +01:00
{
for (i = 0; i < 4; i++)
{
2017-09-05 09:41:48 +02:00
if (gTrainers[gTrainerBattleOpponent_A].items[i] != 0)
2017-02-02 05:15:38 +01:00
{
2018-06-17 16:48:58 +02:00
BATTLE_HISTORY->trainerItems[BATTLE_HISTORY->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i];
BATTLE_HISTORY->itemsNo++;
2017-02-02 05:15:38 +01:00
}
}
}
2017-09-04 21:43:13 +02:00
2017-09-05 09:41:48 +02:00
BattleAI_SetupAIData(defaultScoreMoves);
2017-02-02 05:15:38 +01:00
}
2017-09-05 09:41:48 +02:00
void BattleAI_SetupAIData(u8 defaultScoreMoves)
2017-02-02 05:15:38 +01:00
{
s32 i;
u8 *data = (u8 *)AI_THINKING_STRUCT;
2017-09-05 09:41:48 +02:00
u8 moveLimitations;
2018-06-17 16:48:58 +02:00
// Clear AI data.
2017-09-05 09:41:48 +02:00
for (i = 0; i < sizeof(struct AI_ThinkingStruct); i++)
2017-02-02 05:15:38 +01:00
data[i] = 0;
2018-06-17 16:48:58 +02:00
// Conditional score reset, unlike Ruby.
2017-02-02 05:15:38 +01:00
for (i = 0; i < 4; i++)
{
2017-09-05 09:41:48 +02:00
if (defaultScoreMoves & 1)
AI_THINKING_STRUCT->score[i] = 100;
2017-02-02 05:15:38 +01:00
else
AI_THINKING_STRUCT->score[i] = 0;
2018-06-17 16:48:58 +02:00
2017-09-05 09:41:48 +02:00
defaultScoreMoves >>= 1;
2017-02-02 05:15:38 +01:00
}
2018-02-06 02:46:59 +01:00
moveLimitations = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
2018-06-17 16:48:58 +02:00
// Ignore moves that aren't possible to use.
2017-02-02 05:15:38 +01:00
for (i = 0; i < 4; i++)
{
2017-09-05 09:41:48 +02:00
if (gBitTable[i] & moveLimitations)
AI_THINKING_STRUCT->score[i] = 0;
2017-09-05 09:41:48 +02:00
AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16);
2017-02-02 05:15:38 +01:00
}
2018-06-17 16:48:58 +02:00
2017-09-04 21:43:13 +02:00
gBattleResources->AI_ScriptsStack->size = 0;
2018-02-06 23:09:39 +01:00
sBattler_AI = gActiveBattler;
2018-06-17 16:48:58 +02:00
// Decide a random target battlerId in doubles.
2017-09-05 09:41:48 +02:00
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
2017-02-02 05:15:38 +01:00
{
2018-02-06 23:09:39 +01:00
gBattlerTarget = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE);
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget ^= BIT_FLANK;
2017-02-02 05:15:38 +01:00
}
2018-07-16 20:47:30 +02:00
// There's only one choice in single battles.
2017-02-02 05:15:38 +01:00
else
2017-12-30 16:04:31 +01:00
{
2018-02-06 23:09:39 +01:00
gBattlerTarget = sBattler_AI ^ BIT_SIDE;
2017-12-30 16:04:31 +01:00
}
2017-09-05 09:41:48 +02:00
2018-06-17 16:48:58 +02:00
// Choose proper trainer ai scripts.
if (!gBattleStruct->notfirstTimeAIFlags || !USE_BATTLE_DEBUG)
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
AI_THINKING_STRUCT->aiFlags = GetAiScriptsInRecordedBattle();
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_SAFARI;
else if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_ROAMING;
else if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_FIRST_BATTLE;
else if (gBattleTypeFlags & BATTLE_TYPE_FACTORY)
AI_THINKING_STRUCT->aiFlags = GetAiScriptsInBattleFactory();
else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_SECRET_BASE))
AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_CHECK_VIABILITY | AI_SCRIPT_TRY_TO_FAINT;
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags;
else
AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags;
2018-06-17 16:48:58 +02:00
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
AI_THINKING_STRUCT->aiFlags |= AI_SCRIPT_DOUBLE_BATTLE; // Act smart in doubles and don't attack your partner.
gBattleStruct->debugAIFlags = AI_THINKING_STRUCT->aiFlags;
gBattleStruct->notfirstTimeAIFlags = TRUE;
}
else
{
AI_THINKING_STRUCT->aiFlags = gBattleStruct->debugAIFlags;
}
2017-02-02 05:15:38 +01:00
}
2017-09-05 09:41:48 +02:00
u8 BattleAI_ChooseMoveOrAction(void)
2017-02-02 05:15:38 +01:00
{
2017-09-05 09:41:48 +02:00
u16 savedCurrentMove = gCurrentMove;
2017-02-02 05:15:38 +01:00
u8 ret;
2017-09-04 21:43:13 +02:00
2017-09-05 09:41:48 +02:00
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
2018-06-17 16:48:58 +02:00
ret = ChooseMoveOrAction_Singles();
2017-02-02 05:15:38 +01:00
else
2018-06-17 16:48:58 +02:00
ret = ChooseMoveOrAction_Doubles();
2017-09-05 09:41:48 +02:00
gCurrentMove = savedCurrentMove;
2017-02-02 05:15:38 +01:00
return ret;
}
2018-06-17 16:48:58 +02:00
static u8 ChooseMoveOrAction_Singles(void)
2017-02-02 05:15:38 +01:00
{
u8 currentMoveArray[4];
u8 consideredMoveArray[4];
u8 numOfBestMoves;
2017-02-02 05:15:38 +01:00
s32 i;
2017-09-04 21:43:13 +02:00
2017-09-05 09:41:48 +02:00
RecordLastUsedMoveByTarget();
while (AI_THINKING_STRUCT->aiFlags != 0)
2017-02-02 05:15:38 +01:00
{
if (AI_THINKING_STRUCT->aiFlags & 1)
2017-02-02 05:15:38 +01:00
{
AI_THINKING_STRUCT->aiState = AIState_SettingUp;
2017-02-02 05:15:38 +01:00
BattleAI_DoAIProcessing();
}
AI_THINKING_STRUCT->aiFlags >>= 1;
AI_THINKING_STRUCT->aiLogicId++;
AI_THINKING_STRUCT->movesetIndex = 0;
2017-02-02 05:15:38 +01:00
}
2018-06-17 16:48:58 +02:00
// Check special AI actions.
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE)
2018-06-17 16:48:58 +02:00
return AI_CHOICE_FLEE;
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH)
2018-06-17 16:48:58 +02:00
return AI_CHOICE_WATCH;
numOfBestMoves = 1;
currentMoveArray[0] = AI_THINKING_STRUCT->score[0];
consideredMoveArray[0] = 0;
2017-02-02 05:15:38 +01:00
for (i = 1; i < 4; i++)
{
2018-06-17 16:48:58 +02:00
if (gBattleMons[sBattler_AI].moves[i] != MOVE_NONE)
2017-02-02 05:15:38 +01:00
{
2018-06-17 16:48:58 +02:00
// In ruby, the order of these if statements is reversed.
if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i])
2017-02-02 05:15:38 +01:00
{
currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i];
consideredMoveArray[numOfBestMoves++] = i;
2017-02-02 05:15:38 +01:00
}
if (currentMoveArray[0] < AI_THINKING_STRUCT->score[i])
2017-02-02 05:15:38 +01:00
{
numOfBestMoves = 1;
currentMoveArray[0] = AI_THINKING_STRUCT->score[i];
consideredMoveArray[0] = i;
2017-02-02 05:15:38 +01:00
}
}
}
return consideredMoveArray[Random() % numOfBestMoves];
2017-02-02 05:15:38 +01:00
}
2018-06-17 16:48:58 +02:00
static u8 ChooseMoveOrAction_Doubles(void)
2017-02-02 05:15:38 +01:00
{
s32 i;
s32 j;
s32 scriptsToRun;
s16 bestMovePointsForTarget[4];
s8 mostViableTargetsArray[4];
u8 actionOrMoveIndex[4];
u8 mostViableMovesScores[4];
u8 mostViableMovesIndices[4];
s32 mostViableTargetsNo;
s32 mostViableMovesNo;
2017-10-09 13:41:07 +02:00
s16 mostMovePoints;
2017-10-09 13:41:07 +02:00
for (i = 0; i < 4; i++)
2017-02-02 05:15:38 +01:00
{
2018-02-06 23:09:39 +01:00
if (i == sBattler_AI || gBattleMons[i].hp == 0)
2017-02-02 05:15:38 +01:00
{
actionOrMoveIndex[i] = -1;
bestMovePointsForTarget[i] = -1;
2017-02-02 05:15:38 +01:00
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
BattleAI_SetupAIData(gBattleStruct->field_92 >> 4);
2017-02-02 05:15:38 +01:00
else
BattleAI_SetupAIData(0xF);
2017-10-09 13:41:07 +02:00
2018-02-06 23:09:39 +01:00
gBattlerTarget = i;
2017-10-09 13:41:07 +02:00
2018-02-06 23:09:39 +01:00
if ((i & BIT_SIDE) != (sBattler_AI & BIT_SIDE))
2017-09-05 09:41:48 +02:00
RecordLastUsedMoveByTarget();
2017-10-09 13:41:07 +02:00
AI_THINKING_STRUCT->aiLogicId = 0;
AI_THINKING_STRUCT->movesetIndex = 0;
scriptsToRun = AI_THINKING_STRUCT->aiFlags;
while (scriptsToRun != 0)
2017-02-02 05:15:38 +01:00
{
if (scriptsToRun & 1)
2017-02-02 05:15:38 +01:00
{
AI_THINKING_STRUCT->aiState = AIState_SettingUp;
2017-02-02 05:15:38 +01:00
BattleAI_DoAIProcessing();
}
scriptsToRun >>= 1;
AI_THINKING_STRUCT->aiLogicId++;
AI_THINKING_STRUCT->movesetIndex = 0;
2017-02-02 05:15:38 +01:00
}
2018-06-17 16:48:58 +02:00
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE)
2018-06-17 16:48:58 +02:00
{
actionOrMoveIndex[i] = AI_CHOICE_FLEE;
}
else if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH)
2018-06-17 16:48:58 +02:00
{
actionOrMoveIndex[i] = AI_CHOICE_WATCH;
}
2017-02-02 05:15:38 +01:00
else
{
mostViableMovesScores[0] = AI_THINKING_STRUCT->score[0];
mostViableMovesIndices[0] = 0;
mostViableMovesNo = 1;
2017-02-02 05:15:38 +01:00
for (j = 1; j < 4; j++)
{
2018-02-06 23:09:39 +01:00
if (gBattleMons[sBattler_AI].moves[j] != 0)
2017-02-02 05:15:38 +01:00
{
if (mostViableMovesScores[0] == AI_THINKING_STRUCT->score[j])
2017-02-02 05:15:38 +01:00
{
mostViableMovesScores[mostViableMovesNo] = AI_THINKING_STRUCT->score[j];
mostViableMovesIndices[mostViableMovesNo] = j;
mostViableMovesNo++;
2017-02-02 05:15:38 +01:00
}
if (mostViableMovesScores[0] < AI_THINKING_STRUCT->score[j])
2017-02-02 05:15:38 +01:00
{
mostViableMovesScores[0] = AI_THINKING_STRUCT->score[j];
mostViableMovesIndices[0] = j;
mostViableMovesNo = 1;
2017-02-02 05:15:38 +01:00
}
}
}
actionOrMoveIndex[i] = mostViableMovesIndices[Random() % mostViableMovesNo];
bestMovePointsForTarget[i] = mostViableMovesScores[0];
2018-06-17 16:48:58 +02:00
// Don't use a move against ally if it has less than 100 points.
2018-02-06 23:09:39 +01:00
if (i == (sBattler_AI ^ BIT_FLANK) && bestMovePointsForTarget[i] < 100)
2017-10-09 13:41:07 +02:00
{
bestMovePointsForTarget[i] = -1;
2018-06-17 16:48:58 +02:00
mostViableMovesScores[0] = mostViableMovesScores[0]; // Needed to match.
2017-10-09 13:41:07 +02:00
}
2017-02-02 05:15:38 +01:00
}
}
}
2017-09-04 21:43:13 +02:00
mostMovePoints = bestMovePointsForTarget[0];
mostViableTargetsArray[0] = 0;
mostViableTargetsNo = 1;
2017-10-09 13:41:07 +02:00
2017-02-02 05:15:38 +01:00
for (i = 1; i < 4; i++)
{
if (mostMovePoints == bestMovePointsForTarget[i])
2017-02-02 05:15:38 +01:00
{
mostViableTargetsArray[mostViableTargetsNo] = i;
mostViableTargetsNo++;
2017-02-02 05:15:38 +01:00
}
if (mostMovePoints < bestMovePointsForTarget[i])
2017-02-02 05:15:38 +01:00
{
mostMovePoints = bestMovePointsForTarget[i];
mostViableTargetsArray[0] = i;
mostViableTargetsNo = 1;
2017-02-02 05:15:38 +01:00
}
}
2017-10-09 13:41:07 +02:00
2018-02-06 23:09:39 +01:00
gBattlerTarget = mostViableTargetsArray[Random() % mostViableTargetsNo];
return actionOrMoveIndex[gBattlerTarget];
2017-02-02 05:15:38 +01:00
}
2017-09-05 09:41:48 +02:00
static void BattleAI_DoAIProcessing(void)
2017-02-02 05:15:38 +01:00
{
while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing)
2017-02-02 05:15:38 +01:00
{
switch (AI_THINKING_STRUCT->aiState)
2017-02-02 05:15:38 +01:00
{
2017-10-09 13:41:07 +02:00
case AIState_DoNotProcess: // Needed to match.
2017-02-02 05:15:38 +01:00
break;
case AIState_SettingUp:
2017-09-05 09:41:48 +02:00
gAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set AI ptr to logic ID.
2018-02-06 23:09:39 +01:00
if (gBattleMons[sBattler_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
2017-02-02 05:15:38 +01:00
{
AI_THINKING_STRUCT->moveConsidered = 0;
2017-02-02 05:15:38 +01:00
}
else
{
2018-02-06 23:09:39 +01:00
AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBattler_AI].moves[AI_THINKING_STRUCT->movesetIndex];
2017-02-02 05:15:38 +01:00
}
AI_THINKING_STRUCT->aiState++;
2017-02-02 05:15:38 +01:00
break;
case AIState_Processing:
if (AI_THINKING_STRUCT->moveConsidered != 0)
2018-06-17 16:48:58 +02:00
{
2017-10-09 13:41:07 +02:00
sBattleAICmdTable[*gAIScriptPtr](); // Run AI command.
2018-06-17 16:48:58 +02:00
}
2017-02-02 05:15:38 +01:00
else
{
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
2017-09-05 09:41:48 +02:00
AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE;
2017-02-02 05:15:38 +01:00
}
2017-09-05 09:41:48 +02:00
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_DONE)
2017-02-02 05:15:38 +01:00
{
AI_THINKING_STRUCT->movesetIndex++;
2017-09-05 09:41:48 +02:00
if (AI_THINKING_STRUCT->movesetIndex < 4 && !(AI_THINKING_STRUCT->aiAction & AI_ACTION_DO_NOT_ATTACK))
AI_THINKING_STRUCT->aiState = AIState_SettingUp;
2017-02-02 05:15:38 +01:00
else
AI_THINKING_STRUCT->aiState++;
2017-09-05 09:41:48 +02:00
AI_THINKING_STRUCT->aiAction &= ~(AI_ACTION_DONE);
2017-02-02 05:15:38 +01:00
}
break;
}
}
}
2017-09-05 09:41:48 +02:00
static void RecordLastUsedMoveByTarget(void)
2017-02-02 05:15:38 +01:00
{
s32 i;
2017-09-04 21:43:13 +02:00
2017-02-02 05:15:38 +01:00
for (i = 0; i < 4; i++)
{
2018-06-17 16:48:58 +02:00
if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
2017-02-02 05:15:38 +01:00
break;
2018-06-17 16:48:58 +02:00
if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] != gLastMoves[gBattlerTarget] // HACK: This redundant condition is a hack to make the asm match.
&& BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == MOVE_NONE)
2017-02-02 05:15:38 +01:00
{
2018-06-17 16:48:58 +02:00
BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] = gLastMoves[gBattlerTarget];
2017-02-02 05:15:38 +01:00
break;
}
}
}
2018-07-15 18:07:01 +02:00
static bool8 IsBattlerAIControlled(u8 battlerId)
{
switch (GetBattlerPosition(battlerId))
{
case B_POSITION_PLAYER_LEFT:
default:
return FALSE;
case B_POSITION_OPPONENT_LEFT:
return TRUE;
case B_POSITION_PLAYER_RIGHT:
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
return FALSE;
else
return TRUE;
case B_POSITION_OPPONENT_RIGHT:
return TRUE;
}
}
2018-02-28 19:37:48 +01:00
void ClearBattlerMoveHistory(u8 battlerId)
2017-02-02 05:15:38 +01:00
{
s32 i;
2017-09-04 21:43:13 +02:00
2017-02-02 05:15:38 +01:00
for (i = 0; i < 4; i++)
2018-06-17 16:48:58 +02:00
BATTLE_HISTORY->usedMoves[battlerId].moves[i] = MOVE_NONE;
2017-02-02 05:15:38 +01:00
}
2018-02-28 19:37:48 +01:00
void RecordAbilityBattle(u8 battlerId, u8 abilityId)
2017-02-02 05:15:38 +01:00
{
2018-06-17 16:48:58 +02:00
BATTLE_HISTORY->abilities[battlerId] = abilityId;
2017-02-02 05:15:38 +01:00
}
2018-02-28 19:37:48 +01:00
void ClearBattlerAbilityHistory(u8 battlerId)
2017-02-02 05:15:38 +01:00
{
2018-06-17 16:48:58 +02:00
BATTLE_HISTORY->abilities[battlerId] = ABILITY_NONE;
2017-02-02 05:15:38 +01:00
}
2018-02-28 19:37:48 +01:00
void RecordItemEffectBattle(u8 battlerId, u8 itemEffect)
2017-02-02 05:15:38 +01:00
{
2018-06-17 16:48:58 +02:00
BATTLE_HISTORY->itemEffects[battlerId] = itemEffect;
2017-02-02 05:15:38 +01:00
}
2018-06-17 16:48:58 +02:00
void ClearBattlerItemEffectHistory(u8 battlerId)
2017-02-02 05:15:38 +01:00
{
2018-06-17 16:48:58 +02:00
BATTLE_HISTORY->itemEffects[battlerId] = 0;
2017-02-02 05:15:38 +01:00
}
2018-07-15 18:07:01 +02:00
static void SaveBattlerData(u8 battlerId)
{
if (!IsBattlerAIControlled(battlerId))
{
u32 i;
AI_THINKING_STRUCT->saved[battlerId].ability = gBattleMons[battlerId].ability;
AI_THINKING_STRUCT->saved[battlerId].heldItem = gBattleMons[battlerId].item;
AI_THINKING_STRUCT->saved[battlerId].species = gBattleMons[battlerId].species;
for (i = 0; i < 4; i++)
AI_THINKING_STRUCT->saved[battlerId].moves[i] = gBattleMons[battlerId].moves[i];
}
}
static void SetBattlerData(u8 battlerId)
{
if (!IsBattlerAIControlled(battlerId))
{
u32 i;
// Use the known battler's ability.
if (BATTLE_HISTORY->abilities[battlerId] != ABILITY_NONE)
gBattleMons[battlerId].ability = BATTLE_HISTORY->abilities[battlerId];
// Check if mon can only have one ability.
else if (gBaseStats[gBattleMons[battlerId].species].ability2 == ABILITY_NONE)
gBattleMons[battlerId].ability = gBaseStats[gBattleMons[battlerId].species].ability1;
else
// The ability is unknown.
gBattleMons[battlerId].ability = ABILITY_NONE;
if (BATTLE_HISTORY->itemEffects[battlerId] == 0)
gBattleMons[battlerId].item = 0;
for (i = 0; i < 4; i++)
{
if (BATTLE_HISTORY->usedMoves[battlerId].moves[i] == 0)
gBattleMons[battlerId].moves[i] = 0;
}
}
}
static void RestoreBattlerData(u8 battlerId)
{
if (!IsBattlerAIControlled(battlerId))
{
u32 i;
gBattleMons[battlerId].ability = AI_THINKING_STRUCT->saved[battlerId].ability;
gBattleMons[battlerId].item = AI_THINKING_STRUCT->saved[battlerId].heldItem;
gBattleMons[battlerId].species = AI_THINKING_STRUCT->saved[battlerId].species;
for (i = 0; i < 4; i++)
gBattleMons[battlerId].moves[i] = AI_THINKING_STRUCT->saved[battlerId].moves[i];
}
}
2018-07-23 21:36:05 +02:00
static bool32 AI_GetIfCrit(u32 move, u8 battlerAtk, u8 battlerDef)
{
bool32 isCrit;
switch (CalcCritChanceStage(battlerAtk, battlerDef, move, FALSE))
{
case -1:
case 0:
default:
isCrit = FALSE;
break;
case 1:
if (gBattleMoves[move].flags & FLAG_HIGH_CRIT && (Random() % 5 == 0))
isCrit = TRUE;
else
isCrit = FALSE;
break;
case 2:
if (gBattleMoves[move].flags & FLAG_HIGH_CRIT && (Random() % 2 == 0))
isCrit = TRUE;
else if (!(gBattleMoves[move].flags & FLAG_HIGH_CRIT) && (Random() % 4) == 0)
isCrit = TRUE;
else
isCrit = FALSE;
break;
2018-07-23 22:18:56 +02:00
case -2:
2018-07-23 21:36:05 +02:00
case 3:
case 4:
isCrit = TRUE;
break;
}
return isCrit;
}
2018-07-15 12:39:07 +02:00
s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef)
{
s32 dmg, moveType;
2018-07-15 18:07:01 +02:00
SaveBattlerData(battlerAtk);
SaveBattlerData(battlerDef);
SetBattlerData(battlerAtk);
SetBattlerData(battlerDef);
gBattleStruct->dynamicMoveType = 0;
SetTypeBeforeUsingMove(move, battlerAtk);
GET_MOVE_TYPE(move, moveType);
dmg = CalculateMoveDamage(move, battlerAtk, battlerDef, moveType, 0, AI_GetIfCrit(move, battlerAtk, battlerDef), FALSE);
2018-07-15 18:07:01 +02:00
RestoreBattlerData(battlerAtk);
RestoreBattlerData(battlerDef);
return dmg;
2018-07-15 12:39:07 +02:00
}
s32 AI_CalcPartyMonDamage(u16 move, u8 battlerAtk, u8 battlerDef, struct Pokemon *mon)
{
2018-07-15 18:07:01 +02:00
s32 dmg;
u32 i;
struct BattlePokemon *battleMons = Alloc(sizeof(struct BattlePokemon) * MAX_BATTLERS_COUNT);
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
battleMons[i] = gBattleMons[i];
PokemonToBattleMon(mon, &gBattleMons[battlerAtk]);
dmg = AI_CalcDamage(move, battlerAtk, battlerDef);
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
gBattleMons[i] = battleMons[i];
Free(battleMons);
return dmg;
2018-07-15 12:39:07 +02:00
}
u16 AI_GetTypeEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef)
{
2018-07-15 18:07:01 +02:00
u16 typeEffectiveness;
SaveBattlerData(battlerAtk);
SaveBattlerData(battlerDef);
SetBattlerData(battlerAtk);
SetBattlerData(battlerDef);
typeEffectiveness = CalcTypeEffectivenessMultiplier(move, gBattleMoves[move].type, battlerAtk, battlerDef, FALSE);
RestoreBattlerData(battlerAtk);
RestoreBattlerData(battlerDef);
return typeEffectiveness;
2018-07-15 12:39:07 +02:00
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_random_less_than(void)
2017-02-02 05:15:38 +01:00
{
u16 random = Random();
if (random % 256 < gAIScriptPtr[1])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_random_greater_than(void)
{
u16 random = Random();
if (random % 256 > gAIScriptPtr[1])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_random_equal(void)
{
u16 random = Random();
if (random % 256 == gAIScriptPtr[1])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_random_not_equal(void)
{
u16 random = Random();
if (random % 256 != gAIScriptPtr[1])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_score(void)
{
2018-06-17 16:48:58 +02:00
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // Add the result to the array of the move consider's score.
2018-06-17 16:48:58 +02:00
if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // If the score is negative, flatten it to 0.
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
gAIScriptPtr += 2; // AI return.
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_hp_less_than(void)
{
2018-02-28 19:37:48 +01:00
u16 battlerId;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-02-28 19:37:48 +01:00
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) < gAIScriptPtr[2])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_hp_more_than(void)
{
2018-02-28 19:37:48 +01:00
u16 battlerId;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-02-28 19:37:48 +01:00
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) > gAIScriptPtr[2])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_hp_equal(void)
{
2018-02-28 19:37:48 +01:00
u16 battlerId;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-02-28 19:37:48 +01:00
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) == gAIScriptPtr[2])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_hp_not_equal(void)
{
2018-02-28 19:37:48 +01:00
u16 battlerId;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-02-28 19:37:48 +01:00
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) != gAIScriptPtr[2])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_status(void)
{
2018-02-28 19:37:48 +01:00
u16 battlerId;
2017-12-24 19:08:55 +01:00
u32 status;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-03-01 00:59:52 +01:00
status = T1_READ_32(gAIScriptPtr + 2);
2018-07-16 20:47:30 +02:00
if (gBattleMons[battlerId].status1 & status)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_not_status(void)
{
2018-02-28 19:37:48 +01:00
u16 battlerId;
2017-12-24 19:08:55 +01:00
u32 status;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-03-01 00:59:52 +01:00
status = T1_READ_32(gAIScriptPtr + 2);
2018-06-17 16:48:58 +02:00
if (!(gBattleMons[battlerId].status1 & status))
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_status2(void)
{
2018-02-28 19:37:48 +01:00
u16 battlerId;
2017-12-24 19:08:55 +01:00
u32 status;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-03-01 00:59:52 +01:00
status = T1_READ_32(gAIScriptPtr + 2);
2018-06-17 16:48:58 +02:00
if ((gBattleMons[battlerId].status2 & status))
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_not_status2(void)
{
2018-02-28 19:37:48 +01:00
u16 battlerId;
2017-12-24 19:08:55 +01:00
u32 status;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-03-01 00:59:52 +01:00
status = T1_READ_32(gAIScriptPtr + 2);
2018-06-17 16:48:58 +02:00
if (!(gBattleMons[battlerId].status2 & status))
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_status3(void)
{
2018-02-28 19:37:48 +01:00
u16 battlerId;
2017-12-24 19:08:55 +01:00
u32 status;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-03-01 00:59:52 +01:00
status = T1_READ_32(gAIScriptPtr + 2);
2018-07-16 20:47:30 +02:00
if (gStatuses3[battlerId] & status)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_not_status3(void)
{
2018-02-28 19:37:48 +01:00
u16 battlerId;
2017-12-24 19:08:55 +01:00
u32 status;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-03-01 00:59:52 +01:00
status = T1_READ_32(gAIScriptPtr + 2);
2018-06-17 16:48:58 +02:00
if (!(gStatuses3[battlerId] & status))
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_side_affecting(void)
{
2018-02-28 19:37:48 +01:00
u16 battlerId;
2017-12-24 19:08:55 +01:00
u32 side, status;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-02-28 19:37:48 +01:00
side = GET_BATTLER_SIDE(battlerId);
2018-03-01 00:59:52 +01:00
status = T1_READ_32(gAIScriptPtr + 2);
2018-07-16 20:47:30 +02:00
if (gSideStatuses[side] & status)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_not_side_affecting(void)
{
2018-02-28 19:37:48 +01:00
u16 battlerId;
2017-12-24 19:08:55 +01:00
u32 side, status;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-02-28 19:37:48 +01:00
side = GET_BATTLER_SIDE(battlerId);
2018-03-01 00:59:52 +01:00
status = T1_READ_32(gAIScriptPtr + 2);
2018-06-17 16:48:58 +02:00
if (!(gSideStatuses[side] & status))
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_less_than(void)
{
if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_more_than(void)
{
if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_equal(void)
{
if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_not_equal(void)
{
if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
2017-02-02 05:15:38 +01:00
else
gAIScriptPtr += 6;
}
2017-12-30 12:19:02 +01:00
static void BattleAICmd_if_less_than_ptr(void)
{
2018-03-01 00:59:52 +01:00
const u8 *value = T1_READ_PTR(gAIScriptPtr + 1);
2017-12-30 12:19:02 +01:00
if (AI_THINKING_STRUCT->funcResult < *value)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
else
gAIScriptPtr += 9;
}
2017-12-30 12:19:02 +01:00
static void BattleAICmd_if_more_than_ptr(void)
{
2018-03-01 00:59:52 +01:00
const u8 *value = T1_READ_PTR(gAIScriptPtr + 1);
2017-12-30 12:19:02 +01:00
if (AI_THINKING_STRUCT->funcResult > *value)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
else
gAIScriptPtr += 9;
}
2017-12-30 12:19:02 +01:00
static void BattleAICmd_if_equal_ptr(void)
{
2018-03-01 00:59:52 +01:00
const u8 *value = T1_READ_PTR(gAIScriptPtr + 1);
2017-12-30 12:19:02 +01:00
if (AI_THINKING_STRUCT->funcResult == *value)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
else
gAIScriptPtr += 9;
}
2017-12-30 12:19:02 +01:00
static void BattleAICmd_if_not_equal_ptr(void)
{
2018-03-01 00:59:52 +01:00
const u8 *value = T1_READ_PTR(gAIScriptPtr + 1);
2017-12-30 12:19:02 +01:00
if (AI_THINKING_STRUCT->funcResult != *value)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
else
gAIScriptPtr += 9;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_move(void)
{
2018-03-01 00:59:52 +01:00
u16 move = T1_READ_16(gAIScriptPtr + 1);
if (AI_THINKING_STRUCT->moveConsidered == move)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_not_move(void)
{
2018-03-01 00:59:52 +01:00
u16 move = T1_READ_16(gAIScriptPtr + 1);
if (AI_THINKING_STRUCT->moveConsidered != move)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_in_bytes(void)
{
2018-03-01 00:59:52 +01:00
const u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1);
while (*ptr != 0xFF)
{
if (AI_THINKING_STRUCT->funcResult == *ptr)
{
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
return;
}
ptr++;
}
gAIScriptPtr += 9;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_not_in_bytes(void)
{
2018-03-01 00:59:52 +01:00
const u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1);
while (*ptr != 0xFF)
{
if (AI_THINKING_STRUCT->funcResult == *ptr)
{
gAIScriptPtr += 9;
return;
}
ptr++;
}
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
}
2017-10-09 13:41:07 +02:00
static void BattleAICmd_if_in_hwords(void)
{
2018-03-01 00:59:52 +01:00
const u16 *ptr = (const u16 *)T1_READ_PTR(gAIScriptPtr + 1);
while (*ptr != 0xFFFF)
{
if (AI_THINKING_STRUCT->funcResult == *ptr)
{
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
return;
}
ptr++;
}
gAIScriptPtr += 9;
}
2017-10-09 13:41:07 +02:00
static void BattleAICmd_if_not_in_hwords(void)
{
2018-06-17 16:48:58 +02:00
const u16 *ptr = (const u16 *)T1_READ_PTR(gAIScriptPtr + 1);
while (*ptr != 0xFFFF)
{
if (AI_THINKING_STRUCT->funcResult == *ptr)
{
gAIScriptPtr += 9;
return;
}
ptr++;
}
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
}
2017-12-30 12:19:02 +01:00
static void BattleAICmd_if_user_has_attacking_move(void)
{
s32 i;
for (i = 0; i < 4; i++)
{
2018-02-06 23:09:39 +01:00
if (gBattleMons[sBattler_AI].moves[i] != 0
&& gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0)
break;
}
2018-06-17 16:48:58 +02:00
if (i == 4)
gAIScriptPtr += 5;
else
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
}
2017-12-30 12:19:02 +01:00
static void BattleAICmd_if_user_has_no_attacking_moves(void)
{
s32 i;
for (i = 0; i < 4; i++)
{
2018-02-06 23:09:39 +01:00
if (gBattleMons[sBattler_AI].moves[i] != 0
&& gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0)
break;
}
2018-06-17 16:48:58 +02:00
if (i != 4)
gAIScriptPtr += 5;
else
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_get_turn_count(void)
{
2017-09-05 09:41:48 +02:00
AI_THINKING_STRUCT->funcResult = gBattleResults.battleTurnCounter;
gAIScriptPtr += 1;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_get_type(void)
{
u8 typeVar = gAIScriptPtr[1];
switch (typeVar)
{
2017-12-30 16:04:31 +01:00
case AI_TYPE1_USER: // AI user primary type
2018-02-06 23:09:39 +01:00
AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type1;
break;
2017-12-30 16:04:31 +01:00
case AI_TYPE1_TARGET: // target primary type
2018-02-06 23:09:39 +01:00
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type1;
break;
2017-12-30 16:04:31 +01:00
case AI_TYPE2_USER: // AI user secondary type
2018-02-06 23:09:39 +01:00
AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type2;
break;
2017-12-30 16:04:31 +01:00
case AI_TYPE2_TARGET: // target secondary type
2018-02-06 23:09:39 +01:00
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type2;
break;
2017-12-30 16:04:31 +01:00
case AI_TYPE_MOVE: // type of move being pointed to
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type;
break;
}
gAIScriptPtr += 2;
}
2018-06-17 16:48:58 +02:00
static u8 BattleAI_GetWantedBattler(u8 wantedBattler)
{
2018-06-17 16:48:58 +02:00
switch (wantedBattler)
{
2018-06-17 16:48:58 +02:00
case AI_USER:
return sBattler_AI;
case AI_TARGET:
default:
return gBattlerTarget;
case AI_USER_PARTNER:
return sBattler_AI ^ BIT_FLANK;
case AI_TARGET_PARTNER:
return gBattlerTarget ^ BIT_FLANK;
}
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_is_of_type(void)
{
2018-06-17 16:48:58 +02:00
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
2017-09-04 21:43:13 +02:00
2018-06-17 16:48:58 +02:00
if (IS_BATTLER_OF_TYPE(battlerId, gAIScriptPtr[2]))
2017-12-30 12:19:02 +01:00
AI_THINKING_STRUCT->funcResult = TRUE;
else
2017-12-30 12:19:02 +01:00
AI_THINKING_STRUCT->funcResult = FALSE;
gAIScriptPtr += 3;
}
2017-12-30 12:19:02 +01:00
static void BattleAICmd_get_considered_move_power(void)
{
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power;
gAIScriptPtr += 1;
}
2017-12-30 12:19:02 +01:00
static void BattleAICmd_get_how_powerful_move_is(void)
{
2017-10-09 13:41:07 +02:00
s32 i, checkedMove;
s32 moveDmgs[4];
for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
{
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == sDiscouragedPowerfulMoveEffects[i])
break;
}
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power > 1
&& sDiscouragedPowerfulMoveEffects[i] == 0xFFFF)
{
*(&gBattleStruct->dynamicMoveType) = 0;
2018-01-16 22:12:38 +01:00
gMoveResultFlags = 0;
2017-10-09 13:41:07 +02:00
for (checkedMove = 0; checkedMove < 4; checkedMove++)
{
for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
{
2018-02-06 23:09:39 +01:00
if (gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i])
2017-10-09 13:41:07 +02:00
break;
}
2018-02-06 23:09:39 +01:00
if (gBattleMons[sBattler_AI].moves[checkedMove] != MOVE_NONE
2017-10-09 13:41:07 +02:00
&& sDiscouragedPowerfulMoveEffects[i] == 0xFFFF
2018-02-06 23:09:39 +01:00
&& gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].power > 1)
2017-10-09 13:41:07 +02:00
{
2018-02-06 23:09:39 +01:00
gCurrentMove = gBattleMons[sBattler_AI].moves[checkedMove];
2018-07-15 12:39:07 +02:00
moveDmgs[checkedMove] = AI_CalcDamage(gCurrentMove, sBattler_AI, gBattlerTarget);
moveDmgs[checkedMove] = moveDmgs[checkedMove] * AI_THINKING_STRUCT->simulatedRNG[checkedMove] / 100;
2017-10-09 13:41:07 +02:00
if (moveDmgs[checkedMove] == 0)
moveDmgs[checkedMove] = 1;
}
else
{
moveDmgs[checkedMove] = 0;
}
}
for (checkedMove = 0; checkedMove < 4; checkedMove++)
{
if (moveDmgs[checkedMove] > moveDmgs[AI_THINKING_STRUCT->movesetIndex])
break;
}
if (checkedMove == 4)
2018-06-17 16:48:58 +02:00
AI_THINKING_STRUCT->funcResult = MOVE_MOST_POWERFUL; // Is the most powerful.
2017-10-09 13:41:07 +02:00
else
2018-06-17 16:48:58 +02:00
AI_THINKING_STRUCT->funcResult = MOVE_NOT_MOST_POWERFUL; // Not the most powerful.
2017-10-09 13:41:07 +02:00
}
else
{
2018-06-17 16:48:58 +02:00
AI_THINKING_STRUCT->funcResult = MOVE_POWER_DISCOURAGED; // Highly discouraged in terms of power.
2017-10-09 13:41:07 +02:00
}
gAIScriptPtr++;
}
2018-06-17 16:48:58 +02:00
static void BattleAICmd_get_last_used_battler_move(void)
{
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-06 23:09:39 +01:00
AI_THINKING_STRUCT->funcResult = gLastMoves[sBattler_AI];
else
2018-02-06 23:09:39 +01:00
AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerTarget];
gAIScriptPtr += 2;
}
2018-06-17 16:48:58 +02:00
static void BattleAICmd_if_equal_(void) // Same as if_equal.
{
if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
2018-06-17 16:48:58 +02:00
static void BattleAICmd_if_not_equal_(void) // Same as if_not_equal.
{
if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
2017-12-30 12:19:02 +01:00
static void BattleAICmd_if_user_goes(void)
{
2018-02-06 23:09:39 +01:00
if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) == gAIScriptPtr[1])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
2017-12-30 12:19:02 +01:00
static void BattleAICmd_if_user_doesnt_go(void)
{
2018-02-06 23:09:39 +01:00
if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) != gAIScriptPtr[1])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_nullsub_2A(void)
{
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_nullsub_2B(void)
{
}
2017-12-30 12:19:02 +01:00
static void BattleAICmd_count_usable_party_mons(void)
{
2018-02-28 19:37:48 +01:00
u8 battlerId;
2018-06-17 16:48:58 +02:00
u8 battlerOnField1, battlerOnField2;
struct Pokemon *party;
2018-06-17 16:48:58 +02:00
s32 i;
AI_THINKING_STRUCT->funcResult = 0;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-02-28 19:37:48 +01:00
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
2018-01-16 23:42:31 +01:00
u32 position;
2018-06-17 16:48:58 +02:00
battlerOnField1 = gBattlerPartyIndexes[battlerId];
2018-02-28 19:37:48 +01:00
position = GetBattlerPosition(battlerId) ^ BIT_FLANK;
2018-06-17 16:48:58 +02:00
battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)];
}
2018-06-17 16:48:58 +02:00
else // In singles there's only one battlerId by side.
{
2018-06-17 16:48:58 +02:00
battlerOnField1 = gBattlerPartyIndexes[battlerId];
battlerOnField2 = gBattlerPartyIndexes[battlerId];
}
2017-12-30 12:19:02 +01:00
for (i = 0; i < PARTY_SIZE; i++)
{
2018-06-17 16:48:58 +02:00
if (i != battlerOnField1 && i != battlerOnField2
&& GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
{
AI_THINKING_STRUCT->funcResult++;
}
}
gAIScriptPtr += 2;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_get_considered_move(void)
{
AI_THINKING_STRUCT->funcResult = AI_THINKING_STRUCT->moveConsidered;
gAIScriptPtr += 1;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_get_considered_move_effect(void)
{
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect;
gAIScriptPtr += 1;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_get_ability(void)
{
2018-02-28 19:37:48 +01:00
u8 battlerId;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-02-28 19:37:48 +01:00
if (gActiveBattler != battlerId)
{
2018-02-28 19:37:48 +01:00
if (BATTLE_HISTORY->abilities[battlerId] != 0)
{
2018-02-28 19:37:48 +01:00
AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[battlerId];
gAIScriptPtr += 2;
return;
}
2017-09-04 21:43:13 +02:00
// abilities that prevent fleeing.
2018-02-28 19:37:48 +01:00
if (gBattleMons[battlerId].ability == ABILITY_SHADOW_TAG
|| gBattleMons[battlerId].ability == ABILITY_MAGNET_PULL
|| gBattleMons[battlerId].ability == ABILITY_ARENA_TRAP)
{
2018-02-28 19:37:48 +01:00
AI_THINKING_STRUCT->funcResult = gBattleMons[battlerId].ability;
gAIScriptPtr += 2;
return;
}
2018-02-28 19:37:48 +01:00
if (gBaseStats[gBattleMons[battlerId].species].ability1 != ABILITY_NONE)
{
2018-02-28 19:37:48 +01:00
if (gBaseStats[gBattleMons[battlerId].species].ability2 != ABILITY_NONE)
{
// AI has no knowledge of opponent, so it guesses which ability.
2017-09-05 09:41:48 +02:00
if (Random() & 1)
2018-02-28 19:37:48 +01:00
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1;
else
2018-02-28 19:37:48 +01:00
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2;
2017-09-04 21:43:13 +02:00
}
else
{
2018-06-17 16:48:58 +02:00
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1; // It's definitely ability 1.
}
}
else
{
2018-06-17 16:48:58 +02:00
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2; // AI can't actually reach this part since no pokemon has ability 2 and no ability 1.
}
}
else
{
// The AI knows its own ability.
2018-02-28 19:37:48 +01:00
AI_THINKING_STRUCT->funcResult = gBattleMons[battlerId].ability;
}
2018-06-17 16:48:58 +02:00
gAIScriptPtr += 2;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_check_ability(void)
{
2018-06-17 16:48:58 +02:00
u32 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
2017-10-09 13:41:07 +02:00
u32 ability = gAIScriptPtr[2];
2017-09-04 21:43:13 +02:00
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_TARGET || gAIScriptPtr[1] == AI_TARGET_PARTNER)
{
2018-06-17 16:48:58 +02:00
if (BATTLE_HISTORY->abilities[battlerId] != ABILITY_NONE)
{
2018-02-28 19:37:48 +01:00
ability = BATTLE_HISTORY->abilities[battlerId];
2017-09-05 09:41:48 +02:00
AI_THINKING_STRUCT->funcResult = ability;
}
2018-06-17 16:48:58 +02:00
// Abilities that prevent fleeing.
2018-02-28 19:37:48 +01:00
else if (gBattleMons[battlerId].ability == ABILITY_SHADOW_TAG
|| gBattleMons[battlerId].ability == ABILITY_MAGNET_PULL
|| gBattleMons[battlerId].ability == ABILITY_ARENA_TRAP)
{
2018-02-28 19:37:48 +01:00
ability = gBattleMons[battlerId].ability;
2017-09-05 09:41:48 +02:00
}
2018-02-28 19:37:48 +01:00
else if (gBaseStats[gBattleMons[battlerId].species].ability1 != ABILITY_NONE)
2017-09-05 09:41:48 +02:00
{
2018-02-28 19:37:48 +01:00
if (gBaseStats[gBattleMons[battlerId].species].ability2 != ABILITY_NONE)
{
2018-06-17 16:48:58 +02:00
u8 abilityDummyVariable = ability; // Needed to match.
2018-02-28 19:37:48 +01:00
if (gBaseStats[gBattleMons[battlerId].species].ability1 != abilityDummyVariable
&& gBaseStats[gBattleMons[battlerId].species].ability2 != abilityDummyVariable)
{
2018-02-28 19:37:48 +01:00
ability = gBaseStats[gBattleMons[battlerId].species].ability1;
}
else
2018-06-17 16:48:58 +02:00
{
ability = ABILITY_NONE;
}
2017-09-05 09:41:48 +02:00
}
else
{
2018-02-28 19:37:48 +01:00
ability = gBaseStats[gBattleMons[battlerId].species].ability1;
}
}
2017-09-05 09:41:48 +02:00
else
{
2018-06-17 16:48:58 +02:00
ability = gBaseStats[gBattleMons[battlerId].species].ability2; // AI can't actually reach this part since no pokemon has ability 2 and no ability 1.
2017-09-05 09:41:48 +02:00
}
}
else
{
2017-09-05 09:41:48 +02:00
// The AI knows its own or partner's ability.
2018-02-28 19:37:48 +01:00
ability = gBattleMons[battlerId].ability;
}
2018-06-17 16:48:58 +02:00
2017-09-05 09:41:48 +02:00
if (ability == 0)
2018-06-17 16:48:58 +02:00
AI_THINKING_STRUCT->funcResult = 2; // Unable to answer.
2017-09-05 09:41:48 +02:00
else if (ability == gAIScriptPtr[2])
2018-06-17 16:48:58 +02:00
AI_THINKING_STRUCT->funcResult = 1; // Pokemon has the ability we wanted to check.
else
2018-06-17 16:48:58 +02:00
AI_THINKING_STRUCT->funcResult = 0; // Pokemon doesn't have the ability we wanted to check.
gAIScriptPtr += 3;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_get_highest_type_effectiveness(void)
{
s32 i;
2018-06-17 16:48:58 +02:00
u8 *dynamicMoveType;
2018-07-15 12:39:07 +02:00
gBattleStruct->dynamicMoveType = 0;
2018-01-16 22:12:38 +01:00
gMoveResultFlags = 0;
AI_THINKING_STRUCT->funcResult = 0;
for (i = 0; i < 4; i++)
{
2018-02-06 23:09:39 +01:00
gCurrentMove = gBattleMons[sBattler_AI].moves[i];
2018-06-17 16:48:58 +02:00
if (gCurrentMove != MOVE_NONE)
{
2018-07-15 12:39:07 +02:00
u32 effectivenessMultiplier = AI_GetTypeEffectiveness(gCurrentMove, sBattler_AI, gBattlerTarget);
2018-07-15 12:39:07 +02:00
switch (effectivenessMultiplier)
{
case UQ_4_12(0.0):
default:
gBattleMoveDamage = AI_EFFECTIVENESS_x0;
break;
case UQ_4_12(0.25):
gBattleMoveDamage = AI_EFFECTIVENESS_x0_25;
break;
case UQ_4_12(0.5):
gBattleMoveDamage = AI_EFFECTIVENESS_x0_5;
break;
case UQ_4_12(1.0):
gBattleMoveDamage = AI_EFFECTIVENESS_x1;
break;
case UQ_4_12(2.0):
2017-12-30 16:04:31 +01:00
gBattleMoveDamage = AI_EFFECTIVENESS_x2;
2018-07-15 12:39:07 +02:00
break;
case UQ_4_12(4.0):
2017-12-30 16:04:31 +01:00
gBattleMoveDamage = AI_EFFECTIVENESS_x4;
2018-07-15 12:39:07 +02:00
break;
}
if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage)
AI_THINKING_STRUCT->funcResult = gBattleMoveDamage;
}
}
2018-06-17 16:48:58 +02:00
gAIScriptPtr += 1;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_type_effectiveness(void)
{
u8 damageVar;
2018-07-15 12:39:07 +02:00
u32 effectivenessMultiplier;
2017-09-05 09:41:48 +02:00
gBattleStruct->dynamicMoveType = 0;
2018-01-16 22:12:38 +01:00
gMoveResultFlags = 0;
2017-08-31 16:48:24 +02:00
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
2018-07-15 12:39:07 +02:00
effectivenessMultiplier = AI_GetTypeEffectiveness(gCurrentMove, sBattler_AI, gBattlerTarget);
switch (effectivenessMultiplier)
{
case UQ_4_12(0.0):
default:
damageVar = AI_EFFECTIVENESS_x0;
break;
case UQ_4_12(0.25):
damageVar = AI_EFFECTIVENESS_x0_25;
break;
case UQ_4_12(0.5):
damageVar = AI_EFFECTIVENESS_x0_5;
break;
case UQ_4_12(1.0):
damageVar = AI_EFFECTIVENESS_x1;
break;
case UQ_4_12(2.0):
damageVar = AI_EFFECTIVENESS_x2;
break;
case UQ_4_12(4.0):
damageVar = AI_EFFECTIVENESS_x4;
break;
}
if (damageVar == gAIScriptPtr[1])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_nullsub_32(void)
{
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_nullsub_33(void)
{
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_status_in_party(void)
{
struct Pokemon *party;
2018-06-17 16:48:58 +02:00
s32 i;
u32 statusToCompareTo;
2018-02-28 19:37:48 +01:00
u8 battlerId;
2018-06-17 16:48:58 +02:00
switch (gAIScriptPtr[1])
{
2018-06-17 16:48:58 +02:00
case AI_USER:
battlerId = sBattler_AI;
break;
default:
battlerId = gBattlerTarget;
break;
}
2018-02-28 19:37:48 +01:00
party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
2018-03-01 00:59:52 +01:00
statusToCompareTo = T1_READ_32(gAIScriptPtr + 2);
2017-12-30 12:19:02 +01:00
for (i = 0; i < PARTY_SIZE; i++)
{
u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
u16 hp = GetMonData(&party[i], MON_DATA_HP);
u32 status = GetMonData(&party[i], MON_DATA_STATUS);
if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
{
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
return;
}
}
gAIScriptPtr += 10;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_status_not_in_party(void)
{
struct Pokemon *party;
2018-06-17 16:48:58 +02:00
s32 i;
u32 statusToCompareTo;
2018-02-28 19:37:48 +01:00
u8 battlerId;
2018-07-15 12:39:07 +02:00
switch (gAIScriptPtr[1])
{
2018-06-17 16:48:58 +02:00
case 1:
battlerId = sBattler_AI;
break;
default:
battlerId = gBattlerTarget;
break;
}
2018-02-28 19:37:48 +01:00
party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
2018-03-01 00:59:52 +01:00
statusToCompareTo = T1_READ_32(gAIScriptPtr + 2);
2017-12-30 12:19:02 +01:00
for (i = 0; i < PARTY_SIZE; i++)
{
u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
u16 hp = GetMonData(&party[i], MON_DATA_HP);
u32 status = GetMonData(&party[i], MON_DATA_STATUS);
if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
{
2018-07-15 12:39:07 +02:00
gAIScriptPtr += 10;
return;
}
}
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_get_weather(void)
{
2017-09-05 09:41:48 +02:00
if (gBattleWeather & WEATHER_RAIN_ANY)
2017-12-30 16:04:31 +01:00
AI_THINKING_STRUCT->funcResult = AI_WEATHER_RAIN;
2017-09-05 09:41:48 +02:00
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
2017-12-30 16:04:31 +01:00
AI_THINKING_STRUCT->funcResult = AI_WEATHER_SANDSTORM;
2017-09-05 09:41:48 +02:00
if (gBattleWeather & WEATHER_SUN_ANY)
2017-12-30 16:04:31 +01:00
AI_THINKING_STRUCT->funcResult = AI_WEATHER_SUN;
2017-09-05 09:41:48 +02:00
if (gBattleWeather & WEATHER_HAIL_ANY)
2017-12-30 16:04:31 +01:00
AI_THINKING_STRUCT->funcResult = AI_WEATHER_HAIL;
gAIScriptPtr += 1;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_effect(void)
{
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == gAIScriptPtr[1])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_not_effect(void)
{
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != gAIScriptPtr[1])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_stat_level_less_than(void)
{
2018-02-28 19:37:48 +01:00
u32 battlerId;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-02-28 19:37:48 +01:00
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_stat_level_more_than(void)
{
2018-02-28 19:37:48 +01:00
u32 battlerId;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-02-28 19:37:48 +01:00
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_stat_level_equal(void)
{
2018-02-28 19:37:48 +01:00
u32 battlerId;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-02-28 19:37:48 +01:00
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_stat_level_not_equal(void)
{
2018-02-28 19:37:48 +01:00
u32 battlerId;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-02-28 19:37:48 +01:00
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_can_faint(void)
{
2018-07-15 12:39:07 +02:00
s32 dmg;
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
{
gAIScriptPtr += 5;
return;
}
2017-09-05 09:41:48 +02:00
gBattleStruct->dynamicMoveType = 0;
2018-01-16 22:12:38 +01:00
gMoveResultFlags = 0;
2018-07-15 12:39:07 +02:00
dmg = AI_CalcDamage(AI_THINKING_STRUCT->moveConsidered, sBattler_AI, gBattlerTarget);
dmg = dmg * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
2018-06-17 16:48:58 +02:00
// Moves always do at least 1 damage.
2018-07-15 12:39:07 +02:00
if (dmg == 0)
dmg = 1;
2018-07-15 12:39:07 +02:00
if (gBattleMons[gBattlerTarget].hp <= dmg)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_cant_faint(void)
{
2018-07-15 12:39:07 +02:00
s32 dmg;
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
{
gAIScriptPtr += 5;
return;
}
2017-09-05 09:41:48 +02:00
gBattleStruct->dynamicMoveType = 0;
2018-01-16 22:12:38 +01:00
gMoveResultFlags = 0;
2018-07-15 12:39:07 +02:00
dmg = AI_CalcDamage(AI_THINKING_STRUCT->moveConsidered, sBattler_AI, gBattlerTarget);
dmg = dmg * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
2018-07-15 12:39:07 +02:00
// Moves always do at least 1 damage.
if (dmg == 0)
dmg = 1;
2018-07-15 12:39:07 +02:00
if (gBattleMons[gBattlerTarget].hp > dmg)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_has_move(void)
{
2018-06-17 16:48:58 +02:00
s32 i;
2017-12-30 12:19:02 +01:00
const u16 *movePtr = (u16 *)(gAIScriptPtr + 2);
2017-09-04 21:43:13 +02:00
2017-12-30 12:19:02 +01:00
switch (gAIScriptPtr[1])
{
2018-06-17 16:48:58 +02:00
case AI_USER:
for (i = 0; i < 4; i++)
{
if (gBattleMons[sBattler_AI].moves[i] == *movePtr)
break;
}
if (i == 4)
gAIScriptPtr += 8;
else
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
break;
case AI_USER_PARTNER:
if (gBattleMons[sBattler_AI ^ BIT_FLANK].hp == 0)
{
gAIScriptPtr += 8;
break;
}
else
{
for (i = 0; i < 4; i++)
{
2018-06-17 16:48:58 +02:00
if (gBattleMons[sBattler_AI ^ BIT_FLANK].moves[i] == *movePtr)
break;
}
2018-06-17 16:48:58 +02:00
}
if (i == 4)
gAIScriptPtr += 8;
else
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
break;
case AI_TARGET:
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
{
if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr)
break;
}
if (i == 4)
gAIScriptPtr += 8;
else
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
break;
}
}
2017-12-30 12:19:02 +01:00
static void BattleAICmd_if_doesnt_have_move(void)
{
2018-06-17 16:48:58 +02:00
s32 i;
2017-12-30 12:19:02 +01:00
const u16 *movePtr = (u16 *)(gAIScriptPtr + 2);
2017-09-04 21:43:13 +02:00
switch(gAIScriptPtr[1])
{
2018-06-17 16:48:58 +02:00
case AI_USER:
case AI_USER_PARTNER: // UB: no separate check for user partner.
for (i = 0; i < 4; i++)
{
if (gBattleMons[sBattler_AI].moves[i] == *movePtr)
break;
}
if (i != 4)
gAIScriptPtr += 8;
else
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
break;
case AI_TARGET:
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
{
if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr)
break;
}
if (i != 4)
gAIScriptPtr += 8;
else
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
break;
}
}
2017-12-30 12:19:02 +01:00
static void BattleAICmd_if_has_move_with_effect(void)
{
2018-06-17 16:48:58 +02:00
s32 i;
switch (gAIScriptPtr[1])
{
2017-09-05 13:01:24 +02:00
case AI_USER:
case AI_USER_PARTNER:
2017-09-05 09:41:48 +02:00
for (i = 0; i < 4; i++)
{
2018-02-06 23:09:39 +01:00
if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i == 4)
gAIScriptPtr += 7;
else
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
break;
2017-09-05 13:01:24 +02:00
case AI_TARGET:
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
{
2018-06-17 16:48:58 +02:00
// UB: checks sBattler_AI instead of gBattlerTarget.
2018-02-06 23:09:39 +01:00
if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i == 4)
gAIScriptPtr += 7;
else
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
break;
}
}
2017-12-30 12:19:02 +01:00
static void BattleAICmd_if_doesnt_have_move_with_effect(void)
{
2018-06-17 16:48:58 +02:00
s32 i;
switch (gAIScriptPtr[1])
{
2017-09-05 13:01:24 +02:00
case AI_USER:
case AI_USER_PARTNER:
2017-09-05 09:41:48 +02:00
for (i = 0; i < 4; i++)
{
2018-02-06 23:09:39 +01:00
if(gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i != 4)
gAIScriptPtr += 7;
else
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
break;
2017-09-05 13:01:24 +02:00
case AI_TARGET:
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
{
2018-02-06 23:09:39 +01:00
if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i != 4)
gAIScriptPtr += 7;
else
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
break;
}
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_any_move_disabled_or_encored(void)
{
2018-02-28 19:37:48 +01:00
u8 battlerId;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
if (gAIScriptPtr[2] == 0)
{
2018-06-17 16:48:58 +02:00
if (gDisableStructs[battlerId].disabledMove == MOVE_NONE)
gAIScriptPtr += 7;
2018-06-17 16:48:58 +02:00
else
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
}
2018-06-17 16:48:58 +02:00
else if (gAIScriptPtr[2] != 1)
{
gAIScriptPtr += 7;
}
2018-06-17 16:48:58 +02:00
else
{
2018-06-17 16:48:58 +02:00
if (gDisableStructs[battlerId].encoredMove != MOVE_NONE)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_curr_move_disabled_or_encored(void)
{
switch (gAIScriptPtr[1])
{
2017-09-05 09:41:48 +02:00
case 0:
2018-02-06 02:46:59 +01:00
if (gDisableStructs[gActiveBattler].disabledMove == AI_THINKING_STRUCT->moveConsidered)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
2018-06-17 16:48:58 +02:00
else
gAIScriptPtr += 6;
2018-07-16 20:47:30 +02:00
break;
2017-09-05 09:41:48 +02:00
case 1:
2018-02-06 02:46:59 +01:00
if (gDisableStructs[gActiveBattler].encoredMove == AI_THINKING_STRUCT->moveConsidered)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
2018-06-17 16:48:58 +02:00
else
gAIScriptPtr += 6;
break;
default:
gAIScriptPtr += 6;
2018-06-17 16:48:58 +02:00
break;
}
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_flee(void)
{
2017-10-09 13:41:07 +02:00
AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK);
}
2017-12-30 12:19:02 +01:00
static void BattleAICmd_if_random_safari_flee(void)
{
2018-07-01 11:15:42 +02:00
u8 safariFleeRate = gBattleStruct->safariEscapeFactor * 5; // Safari flee rate, from 0-20.
if ((u8)(Random() % 100) < safariFleeRate)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_watch(void)
{
2017-10-09 13:41:07 +02:00
AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK);
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_get_hold_effect(void)
{
2018-02-28 19:37:48 +01:00
u8 battlerId;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-02-28 19:37:48 +01:00
if (gActiveBattler != battlerId)
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[battlerId]);
else
2018-02-28 19:37:48 +01:00
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[battlerId].item);
gAIScriptPtr += 2;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_holds_item(void)
{
2018-06-17 16:48:58 +02:00
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
u16 item;
u8 var1, var2;
2017-09-04 21:43:13 +02:00
2018-02-28 19:37:48 +01:00
if ((battlerId & BIT_SIDE) == (sBattler_AI & BIT_SIDE))
item = gBattleMons[battlerId].item;
else
2018-02-28 19:37:48 +01:00
item = BATTLE_HISTORY->itemEffects[battlerId];
2017-09-05 09:41:48 +02:00
// UB: doesn't properly read an unaligned u16
var2 = gAIScriptPtr[2];
var1 = gAIScriptPtr[3];
2017-09-04 21:43:13 +02:00
2017-09-05 09:41:48 +02:00
if ((var1 | var2) == item)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_get_gender(void)
{
2018-02-28 19:37:48 +01:00
u8 battlerId;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-02-28 19:37:48 +01:00
AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerId].species, gBattleMons[battlerId].personality);
gAIScriptPtr += 2;
}
2017-12-30 12:19:02 +01:00
static void BattleAICmd_is_first_turn_for(void)
{
2018-02-28 19:37:48 +01:00
u8 battlerId;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-02-28 19:37:48 +01:00
AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].isFirstTurn;
gAIScriptPtr += 2;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_get_stockpile_count(void)
{
2018-02-28 19:37:48 +01:00
u8 battlerId;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-02-28 19:37:48 +01:00
AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].stockpileCounter;
gAIScriptPtr += 2;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_is_double_battle(void)
{
AI_THINKING_STRUCT->funcResult = gBattleTypeFlags & BATTLE_TYPE_DOUBLE;
gAIScriptPtr += 1;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_get_used_held_item(void)
{
2018-02-28 19:37:48 +01:00
u8 battlerId;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-08-11 12:16:00 +02:00
AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[battlerId];
gAIScriptPtr += 2;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_get_move_type_from_result(void)
{
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].type;
gAIScriptPtr += 1;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_get_move_power_from_result(void)
{
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].power;
gAIScriptPtr += 1;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_get_move_effect_from_result(void)
{
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].effect;
gAIScriptPtr += 1;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_get_protect_count(void)
{
2018-02-28 19:37:48 +01:00
u8 battlerId;
2017-09-05 13:01:24 +02:00
if (gAIScriptPtr[1] == AI_USER)
2018-02-28 19:37:48 +01:00
battlerId = sBattler_AI;
else
2018-02-28 19:37:48 +01:00
battlerId = gBattlerTarget;
2018-02-28 19:37:48 +01:00
AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].protectUses;
gAIScriptPtr += 2;
}
2018-07-14 12:54:12 +02:00
static void BattleAICmd_if_move_flag(void)
{
2018-07-14 12:54:12 +02:00
u16 flag = T1_READ_16(gAIScriptPtr + 1);
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].flags & flag)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
}
2018-07-14 16:41:14 +02:00
static void BattleAICmd_if_field_status(void)
{
2018-07-14 16:41:14 +02:00
u32 fieldFlags = T1_READ_32(gAIScriptPtr + 1);
if (gFieldStatuses & fieldFlags)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
else
gAIScriptPtr += 9;
}
2018-08-11 12:16:00 +02:00
static void BattleAICmd_get_move_accuracy(void)
{
2018-08-11 12:16:00 +02:00
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].accuracy;
gAIScriptPtr++;
}
2018-08-11 12:16:00 +02:00
static void BattleAICmd_call_if_eq(void)
{
2018-08-11 12:16:00 +02:00
if (AI_THINKING_STRUCT->funcResult == T1_READ_16(gAIScriptPtr + 1))
{
AIStackPushVar(gAIScriptPtr + 7);
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
}
else
{
gAIScriptPtr += 7;
}
}
2018-08-11 12:16:00 +02:00
static void BattleAICmd_call_if_move_flag(void)
{
2018-08-11 12:16:00 +02:00
u16 flag = T1_READ_16(gAIScriptPtr + 1);
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].flags & flag)
{
AIStackPushVar(gAIScriptPtr + 7);
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
}
else
{
gAIScriptPtr += 7;
}
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_nullsub_57(void)
{
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_call(void)
{
2017-09-05 09:41:48 +02:00
AIStackPushVar(gAIScriptPtr + 5);
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
}
2017-12-30 12:19:02 +01:00
static void BattleAICmd_goto(void)
{
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_end(void)
{
2017-09-05 09:41:48 +02:00
if (AIStackPop() == 0)
AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_level_cond(void)
{
switch (gAIScriptPtr[1])
{
case 0: // greater than
2018-02-06 23:09:39 +01:00
if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
2018-06-17 16:48:58 +02:00
else
gAIScriptPtr += 6;
break;
case 1: // less than
2018-02-06 23:09:39 +01:00
if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
2018-06-17 16:48:58 +02:00
else
gAIScriptPtr += 6;
break;
case 2: // equal
2018-02-06 23:09:39 +01:00
if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
2018-06-17 16:48:58 +02:00
else
gAIScriptPtr += 6;
break;
}
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_target_taunted(void)
{
2018-02-06 23:09:39 +01:00
if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_target_not_taunted(void)
{
2018-02-06 23:09:39 +01:00
if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_target_is_ally(void)
{
2018-02-06 23:09:39 +01:00
if ((sBattler_AI & BIT_SIDE) == (gBattlerTarget & BIT_SIDE))
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
}
2017-09-05 09:41:48 +02:00
static void BattleAICmd_if_flash_fired(void)
{
2018-06-17 16:48:58 +02:00
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
2017-09-04 21:43:13 +02:00
2018-07-19 21:18:20 +02:00
if (gBattleResources->flags->flags[battlerId] & RESOURCE_FLAG_FLASH_FIRE)
2018-03-01 00:59:52 +01:00
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
}
2017-09-17 14:10:32 +02:00
static void AIStackPushVar(const u8 *var)
{
2017-09-04 21:43:13 +02:00
gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = var;
}
2017-09-05 09:41:48 +02:00
static void AIStackPushVar_cursor(void)
{
2017-09-04 21:43:13 +02:00
gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = gAIScriptPtr;
}
2017-09-05 09:41:48 +02:00
static bool8 AIStackPop(void)
{
2017-09-04 21:43:13 +02:00
if (gBattleResources->AI_ScriptsStack->size != 0)
{
2017-09-04 21:43:13 +02:00
--gBattleResources->AI_ScriptsStack->size;
gAIScriptPtr = gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size];
return TRUE;
}
else
2018-06-17 16:48:58 +02:00
{
return FALSE;
2018-06-17 16:48:58 +02:00
}
}