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# include "global.h"
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const u32 gBattleTextboxTiles [ ] = INCBIN_U32 ( " graphics/battle_interface/textbox.4bpp.lz " ) ;
const u32 gBattleTextboxPalette [ ] = INCBIN_U32 ( " graphics/battle_interface/textbox.gbapal.lz " ) ;
const u32 gBattleTextboxTilemap [ ] = INCBIN_U32 ( " graphics/battle_interface/textbox_map.bin.lz " ) ;
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const u32 gMonStillFrontPic_CircledQuestionMark [ ] = INCBIN_U32 ( " graphics/pokemon/question_mark/circled/front.4bpp.lz " ) ;
const u32 gMonBackPic_CircledQuestionMark [ ] = INCBIN_U32 ( " graphics/pokemon/question_mark/circled/back.4bpp.lz " ) ;
const u32 gMonPalette_CircledQuestionMark [ ] = INCBIN_U32 ( " graphics/pokemon/question_mark/circled/normal.gbapal.lz " ) ;
const u32 gMonShinyPalette_CircledQuestionMark [ ] = INCBIN_U32 ( " graphics/pokemon/question_mark/circled/shiny.gbapal.lz " ) ;
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const u32 gUnusedGfx_OldCharmap [ ] = INCBIN_U32 ( " graphics/unused/old_charmap.4bpp.lz " ) ; // japanese table and bunch of stuff
const u32 gUnusedTimemap_OldCharmap [ ] = INCBIN_U32 ( " graphics/unused/old_charmap.bin.lz " ) ;
const u32 gUnusedPal_OldCharmap [ ] = INCBIN_U32 ( " graphics/unused/old_charmap.gbapal.lz " ) ;
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const u32 gSmokescreenImpactTiles [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/smokescreen_impact.4bpp.lz " ) ;
const u32 gSmokescreenImpactPalette [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/smokescreen_impact.gbapal.lz " ) ;
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# include "data/graphics/pokeballs.h"
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const u32 gBlankGfxCompressed [ ] = INCBIN_U32 ( " graphics/interface/blank.4bpp.lz " ) ;
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// Battle anims
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const u32 gBattleAnimSpriteGfx_Bubble [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bubble.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Bone [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bone.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_AirWave [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/air_wave.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Orb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/orb.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Sword [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sword.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Seed [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/seed.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_RainDrops [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/rain_drops.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Bone [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bone.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_AirWave [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/air_wave.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Orb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/orb.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Sword [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sword.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Seed [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/seed.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Needle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/needle.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Needle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/needle.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Explosion6 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion_6.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Explosion6 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion_6.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PinkOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_orb.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PinkOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_orb.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_IceCube [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ice_cube.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_IceCube [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ice_cube.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Gust [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gust.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Gust [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gust.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Spark2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spark_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Spark2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spark_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Orange [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/orange.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Orange [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/orange.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Spikes [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spikes.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Spikes [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spikes.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_YellowBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/yellow_ball.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_YellowBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/yellow_ball.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_TiedBag [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/tied_bag.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_TiedBag [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/tied_bag.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BlackSmoke [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/black_smoke.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_BlackSmoke [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/black_smoke.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BlackBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/black_ball.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_BlackBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/black_ball.bin " ) ;
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const u32 gBattleAnimSpritePal_Glass [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/glass.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Glass [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/glass.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_HornHit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/horn_hit.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_HornHit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/horn_hit.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_BlueShards [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_shards.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_BlueShards [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_shards.4bpp.lz " ) ;
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const u32 gBattleAnimUnusedPal_MusicNotes [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/music_notes.gbapal.lz " ) ;
const u32 gBattleAnimUnusedGfx_MusicNotes [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/music_notes.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_Hit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hit.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Hit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hit.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_Hit2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hit_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_WavingHand [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/waving_hand.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_WavingHand [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/waving_hand.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_ClosingEye [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/closing_eye.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_ClosingEye [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/closing_eye.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BlueStar [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_star.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_BlueStar [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_star.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_BubbleBurst [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bubble_burst.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_BubbleBurst [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bubble_burst.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_HitDuplicate [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hit_duplicate.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_HitDuplicate [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hit_duplicate.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_Leer [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/leer.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Leer [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/leer.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_BlueBurst [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_burst.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_BlueBurst [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_burst.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SmallEmber [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/small_ember.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SmallEmber [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/small_ember.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GraySmoke [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gray_smoke.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GraySmoke [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gray_smoke.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_Fire [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fire.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Fire [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fire.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SpinningFire [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spinning_fire.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_FirePlume [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fire_plume.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_Lightning2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/lightning_2.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Lightning2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/lightning_2.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Lightning [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/lightning.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SpinningBall [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/spinning_ball.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SpinningBall [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/spinning_ball.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_SpinningBall2 [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/spinning_ball_2.gbapal.lz " ) ;
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// old battle interface data, unused
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const u32 gOldBattleInterfaceGfx [ ] = INCBIN_U32 ( " graphics/unused/obi1.4bpp.lz " ) ;
const u32 gOldBattleInterfacePal_1_2_3 [ ] = INCBIN_U32 ( " graphics/unused/obi_palpak1.gbapal.lz " ) ; // palettes 1-3
const u32 gOldBattleInterfacePal4 [ ] = INCBIN_U32 ( " graphics/unused/old_pal4.gbapal.lz " ) ; // 4 is by itself
const u32 gOldBattleInterfacePal_5_6_7 [ ] = INCBIN_U32 ( " graphics/unused/obi_palpak3.gbapal.lz " ) ; // palettes 5-7
const u32 gOldBattleInterfaceGfx2 [ ] = INCBIN_U32 ( " graphics/unused/obi2.4bpp.lz " ) ;
const u32 gOldBattleInterfaceTilemap [ ] = INCBIN_U32 ( " graphics/unused/old_battle_interface_tilemap.bin.lz " ) ;
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const u32 gBattleAnimSpritePal_ClawSlash2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/claw_slash_2.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_ClawSlash [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/claw_slash.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_ClawSlash2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/claw_slash_2.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_ClawSlash [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/claw_slash.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Scratch3 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/scratch_3.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Scratch2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/scratch_2.4bpp.lz " ) ;
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const u32 gUnusedHpBar_Gfx [ ] = INCBIN_U32 ( " graphics/battle_interface/hpbar_unused.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BubbleBurst2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bubble_burst_2.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_BubbleBurst2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bubble_burst_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_IceChunk [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ice_chunk.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_IceChunk [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ice_chunk.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_Glass2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/glass_2.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Glass2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/glass_2.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_PinkHeart2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_heart_2.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_PinkHeart2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_heart_2.4bpp.lz " ) ;
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const u32 gBattleInterfaceGfx_UnusedWindow1 [ ] = INCBIN_U32 ( " graphics/battle_interface/unused_window.4bpp.lz " ) ;
const u32 gBattleInterfacePal_UnusedWindow1 [ ] = INCBIN_U32 ( " graphics/battle_interface/unused_window.gbapal.lz " ) ;
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const u32 gBattleInterfaceGfx_BattleBar [ ] = INCBIN_U32 ( " graphics/battle_interface/battle_bar.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SapDrip [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sap_drip.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SapDrip [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sap_drip.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_SapDrip2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sap_drip_2.gbapal.lz " ) ;
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const u32 gBattleInterfaceGfx_UnusedWindow2 [ ] = INCBIN_U32 ( " graphics/battle_interface/unused_window2.4bpp.lz " ) ;
const u32 gBattleInterfaceGfx_UnusedWindow2Bar [ ] = INCBIN_U32 ( " graphics/battle_interface/unused_window2bar.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Sparkle1 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sparkle_1.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Sparkle1 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sparkle_1.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_Sparkle2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sparkle_2.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_HumanoidFoot [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/humanoid_foot.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_HumanoidFoot [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/humanoid_foot.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_MonsterFoot [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/monster_foot.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_HumanoidHand [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/humanoid_hand.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_LineSketch [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/line_sketch.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_LineSketch [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/line_sketch.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_YellowUnk [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/yellow_unk.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_YellowUnk [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/yellow_unk.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SlamHit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/slam_hit.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SlamHit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/slam_hit.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RedFist [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_fist.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Ring [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ring.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Ring [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ring.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Rocks [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/rocks.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Rocks [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/rocks.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Z [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/z.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Z [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/z.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_YellowUnk2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/yellow_unk_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_YellowUnk2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/yellow_unk_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_AirSlash [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/air_slash.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_AirSlash [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/air_slash.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SpinningGreenOrbs [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spinning_green_orbs.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SpinningGreenOrbs [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spinning_green_orbs.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Leaf [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/leaf.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Leaf [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/leaf.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MetronomeSmallHand [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/metronome_hand_small.4bpp.lz " ) ; // unused, was for metronome at one point
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const u32 gBattleAnimSpritePal_Clapping [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/clapping.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PoisonPowder [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/poison_powder.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PoisonPowder [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/poison_powder.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BrownTriangle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/brown_triangle.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_BrownTriangle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/brown_triangle.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Sparkle3 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sparkle_3.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Sparkle3 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sparkle_3.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Sparkle4 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sparkle_4.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MusicNotes [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/music_notes.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MusicNotes [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/music_notes.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Duck [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/duck.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Duck [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/duck.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Alert [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/alert.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Alert [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/alert.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Shock4 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/shock_4.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Shock4 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/shock_4.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Shock [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/shock.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Bell2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bell_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Bell2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bell_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PinkGlove [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_glove.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PinkGlove [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_glove.gbapal.lz " ) ;
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const u16 gBattleAnimUnused_Unknown1 [ ] = INCBIN_U16 ( " graphics/battle_anims/unused/unknown_1.bin " ) ;
const u16 gBattleAnimUnused_Unknown2 [ ] = INCBIN_U16 ( " graphics/battle_anims/unused/unknown_2.bin " ) ;
const u16 gBattleAnimUnused_Unknown3 [ ] = INCBIN_U16 ( " graphics/battle_anims/unused/unknown_3.bin " ) ;
const u32 gBattleAnimUnusedGfx_LineSketch2 [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/line_sketch_2.8bpp.lz " ) ;
const u16 gBattleAnimUnusedPal_LineSketch2 [ ] = INCBIN_U16 ( " graphics/battle_anims/unused/line_sketch_2_pal.bin " ) ;
const u32 gBattleAnimUnusedTilemap_LineSketch2 [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/line_sketch_2.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BlueLines [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_lines.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_BlueLines [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_lines.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_Impact3 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/impact_3.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Impact2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/impact_2.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Reticle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/reticle.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Breath [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/breath.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Snowball [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/snowball.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Vine [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/vine.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Sword2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sword_2.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_RedTube [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_tube.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Amnesia [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/amnesia.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_String2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/string_2.gbapal.lz " ) ;
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const u32 gBattleAnimUnused_Unknown4 [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/unknown_4.bin.lz " ) ;
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const u32 gBattleAnimSpritePal_Pencil2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pencil_2.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Petal [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/petal.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_BentSpoon [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bent_spoon.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_Coin [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/coin.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_CrackedEgg [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/cracked_egg.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_FreshEgg [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fresh_egg.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Impact3 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/impact_3.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Impact2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/impact_2.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Reticle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/reticle.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Breath [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/breath.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Snowball [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/snowball.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Vine [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/vine.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Sword2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sword_2.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Clapping [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/clapping.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_RedTube [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_tube.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Amnesia [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/amnesia.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_String2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/string_2.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Pencil2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pencil_2.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Petal [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/petal.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_BentSpoon [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bent_spoon.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Web [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/web.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Coin [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/coin.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_CrackedEgg [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/cracked_egg.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_HatchedEgg [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hatched_egg.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_FreshEgg [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fresh_egg.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Fangs [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fangs.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Fangs [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fangs.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Explosion2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Explosion2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Explosion3 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion_3.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WaterDroplet [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/water_droplet.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_WaterDroplet [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/water_droplet.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WaterDroplet2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/water_droplet_2.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Seed2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/seed_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Seed2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/seed_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Sprout [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sprout.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RedWand [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_wand.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_RedWand [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_wand.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PurpleGreenUnk [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_green_unk.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PurpleGreenUnk [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_green_unk.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WaterColumn [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/water_column.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_WaterColumn [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/water_column.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MudUnk [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/mud_unk.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MudUnk [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/mud_unk.gbapal.lz " ) ;
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const u32 gUnusedTilemap_BlueFrame [ ] = INCBIN_U32 ( " graphics/unused/blue_frame.bin.lz " ) ; // P1, P2, P3 and P4 tilemaps?
const u32 gUnusedTilemap_RedYellowGreenFrame [ ] = INCBIN_U32 ( " graphics/unused/redyellowgreen_frame.bin.lz " ) ;
const u32 gUnusedGfx_ColorFrames [ ] = INCBIN_U32 ( " graphics/unused/color_frames.4bpp.lz " ) ;
const u32 gUnusedPal_ColorFrames [ ] = INCBIN_U32 ( " graphics/unused/color_frames.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RainDrops [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/rain_drops.4bpp.lz " ) ;
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const u32 gBattleAnimUnusedGfx_WaterSplash [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/water_splash.8bpp.lz " ) ;
const u32 gBattleAnimUnusedTilemap_WaterSplash [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/water_splash.bin.lz " ) ;
const u32 gBattleAnimUnusedPal_WaterSplash [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/water_splash.gbapal.lz " ) ;
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const u32 gUnusedGfx_BasicFrame [ ] = INCBIN_U32 ( " graphics/unused/basic_frame.4bpp.lz " ) ;
const u32 gUnusedPal_BasicFrame [ ] = INCBIN_U32 ( " graphics/unused/basic_frame.gbapal.lz " ) ;
const u32 gUnusedTilemap_BasicFrame [ ] = INCBIN_U32 ( " graphics/unused/basic_frame.bin.lz " ) ;
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// Battle Interface
const u16 gBattleInterface_BallStatusBarPal [ ] = INCBIN_U16 ( " graphics/battle_interface/ball_status_bar.gbapal " ) ;
const u16 gBattleInterface_BallDisplayPal [ ] = INCBIN_U16 ( " graphics/battle_interface/ball_display.gbapal " ) ;
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const u8 gHealthboxElementsGfxTable [ ] = INCBIN_U8 ( " graphics/battle_interface/hpbar.4bpp " ,
" graphics/battle_interface/expbar.4bpp " ,
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" graphics/battle_interface/status.4bpp " ,
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" graphics/battle_interface/misc.4bpp " ,
" graphics/battle_interface/hpbar_anim.4bpp " ,
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" graphics/battle_interface/misc_frameend.4bpp " ,
" graphics/battle_interface/ball_display.4bpp " ,
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" graphics/battle_interface/ball_caught_indicator.4bpp " ,
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" graphics/battle_interface/status2.4bpp " , // these three duplicate sets of graphics are for the opponent/partner pokemon
" graphics/battle_interface/status3.4bpp " ,
" graphics/battle_interface/status4.4bpp " ,
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" graphics/battle_interface/healthbox_doubles_frameend.4bpp " ,
" graphics/battle_interface/healthbox_doubles_frameend_bar.4bpp " ) ;
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const u32 gBattleInterfaceGfx_UnusedWindow3 [ ] = INCBIN_U32 ( " graphics/battle_interface/unused_window3.4bpp.lz " ) ;
const u32 gBattleInterfaceGfx_UnusedWindow4 [ ] = INCBIN_U32 ( " graphics/battle_interface/unused_window4.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_FurySwipes [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fury_swipes.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_FurySwipes [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fury_swipes.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Vine2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/vine_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Vine2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/vine_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Teeth [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/teeth.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Teeth [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/teeth.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Bone2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bone_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Bone2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bone_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WhiteBag [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/white_bag.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_WhiteBag [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/white_bag.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Unknown [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/unknown.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Unknown [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/unknown.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PurpleCoral [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_coral.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PurpleCoral [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_coral.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PurpleDroplet [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_droplet.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Shock2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/shock_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Shock2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/shock_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_ClosingEye2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/closing_eye_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_ClosingEye2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/closing_eye_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MetalBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/metal_ball.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MetalBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/metal_ball.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MonsterDoll [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/monster_doll.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MonsterDoll [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/monster_doll.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Whirlwind [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/whirlwind.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Whirlwind [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/whirlwind.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Whirlwind2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/whirlwind_2.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Explosion4 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion_4.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Explosion4 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion_4.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Explosion5 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion_5.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Tongue [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/tongue.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Tongue [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/tongue.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Smoke [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/smoke.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Smoke [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/smoke.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Smoke2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/smoke_2.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BlueFlames [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_flames.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_BlueFlames [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_flames.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BlueFlames2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_flames_2.4bpp.lz " ) ;
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// Contest
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const u32 gJPContestGfx1 [ ] = INCBIN_U32 ( " graphics/contest/japanese/composite_1.4bpp.lz " ) ;
const u32 gJPContestPal [ ] = INCBIN_U32 ( " graphics/contest/japanese/palette.gbapal.lz " ) ;
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const u32 gJPContestBgTilemap [ ] = INCBIN_U32 ( " graphics/contest/japanese/bg.bin.lz " ) ;
const u32 gJPContestWindowsTilemap [ ] = INCBIN_U32 ( " graphics/contest/japanese/windows.bin.lz " ) ;
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const u32 gJPContestGfx2 [ ] = INCBIN_U32 ( " graphics/contest/japanese/composite_2.4bpp.lz " ) ;
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const u32 gContestInterfaceAudiencePalette [ ] = INCBIN_U32 ( " graphics/contest/interface.gbapal.lz " ) ;
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const u32 gContestAudienceTilemap [ ] = INCBIN_U32 ( " graphics/contest/audience.bin.lz " ) ;
const u32 gContestInterfaceTilemap [ ] = INCBIN_U32 ( " graphics/contest/interface.bin.lz " ) ;
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const u32 gJPContestInterfaceTilemap [ ] = INCBIN_U32 ( " graphics/contest/japanese/interface.bin.lz " ) ;
const u32 gJPContestAudienceTilemap [ ] = INCBIN_U32 ( " graphics/contest/japanese/audience.bin.lz " ) ;
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const u32 gContestCurtainTilemap [ ] = INCBIN_U32 ( " graphics/contest/curtain.bin.lz " ) ;
const u32 gContestInterfaceGfx [ ] = INCBIN_U32 ( " graphics/contest/interface.4bpp.lz " ) ;
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const u32 gContestAudienceGfx [ ] = INCBIN_U32 ( " graphics/contest/audience.4bpp.lz " ) ;
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const u32 gContestFaces_Gfx [ ] = INCBIN_U32 ( " graphics/contest/faces.4bpp.lz " ) ;
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const u32 gContestJudgeSymbolsGfx [ ] = INCBIN_U32 ( " graphics/contest/judge_symbols.4bpp.lz " ) ;
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const u32 gContestJudgeSymbolsPal [ ] = INCBIN_U32 ( " graphics/contest/judge_symbols.gbapal.lz " ) ;
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const u8 gContestSliderHeart_Gfx [ ] = INCBIN_U8 ( " graphics/contest/slider_heart.4bpp " ) ;
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// JP equivalent of the Applause meter
const u32 gJPContestVoltageGfx [ ] = INCBIN_U32 ( " graphics/contest/japanese/voltage.4bpp.lz " ) ;
const u32 gJPContestVoltagePal [ ] = INCBIN_U32 ( " graphics/contest/japanese/voltage.gbapal.lz " ) ;
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// Contest results
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const u32 gContestResults_Gfx [ ] = INCBIN_U32 ( " graphics/contest/results_screen/tiles.4bpp.lz " ) ;
const u32 gContestResults_WinnerBanner_Tilemap [ ] = INCBIN_U32 ( " graphics/contest/results_screen/winner_banner.bin.lz " ) ;
const u32 gContestResults_Interface_Tilemap [ ] = INCBIN_U32 ( " graphics/contest/results_screen/interface.bin.lz " ) ;
const u32 gContestResults_Bg_Tilemap [ ] = INCBIN_U32 ( " graphics/contest/results_screen/bg.bin.lz " ) ;
const u32 gContestResults_Pal [ ] = INCBIN_U32 ( " graphics/contest/results_screen/tiles.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Impact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/impact.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Impact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/impact.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Particles [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/particles.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_CircleImpact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/circle_impact.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_CircleImpact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/circle_impact.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Scratch [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/scratch.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SharpTeeth [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sharp_teeth.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SharpTeeth [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sharp_teeth.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Clamp [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/clamp.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Cut [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/cut.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RainbowRings [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/rainbow_rings.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_RainbowRings [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/rainbow_rings.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_IceCrystals [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ice_crystals.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_IceCrystals [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ice_crystals.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_IceSpikes [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ice_spikes.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_OldBeatUp [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/old_beatup.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_OldBeatUp [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/old_beatup.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Orbs [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/orbs.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Orbs [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/orbs.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WaterOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/water_orb.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WaterImpact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/water_impact.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_WaterImpact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/water_impact.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_BrownOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/brown_orb.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MudSand [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/mud_sand.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MudSand [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/mud_sand.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PoisonBubble [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/poison_bubble.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PoisonBubble [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/poison_bubble.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_ToxicBubble [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/toxic_bubble.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_HornHit2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/horn_hit_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_HornHit2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/horn_hit_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_AirWave2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/air_wave_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_AirWave2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/air_wave_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SmallBubbles [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/small_bubbles.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SmallBubbles [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/small_bubbles.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RoundShadow [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/round_shadow.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_RoundShadow [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/round_shadow.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Sunlight [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sunlight.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Sunlight [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sunlight.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Spore [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spore.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_Spore [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spore.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Flower [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/flower.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Flower [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/flower.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RazorLeaf [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/razor_leaf.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_RazorLeaf [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/razor_leaf.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MistCloud [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/mist_cloud.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MistCloud [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/mist_cloud.gbapal.lz " ) ;
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const u32 gBattleAnimUnusedGfx_Lights [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/lights.4bpp.lz " ) ;
const u32 gBattleAnimUnusedPal_Lights [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/lights.gbapal.lz " ) ;
const u32 gBattleAnimUnusedTilemap_Lights [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/lights.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WhirlwindLines [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/whirlwind_lines.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_WhirlwindLines [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/whirlwind_lines.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GoldRing [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gold_ring.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GoldRing [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gold_ring.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_BlueRing2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_ring_2.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_PurpleRing [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_ring.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_BlueRing [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_ring.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GreenLightWall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/green_light_wall.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GreenLightWall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/green_light_wall.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_BlueLightWall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_light_wall.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_RedLightWall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_light_wall.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_GrayLightWall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gray_light_wall.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_OrangeLightWall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/orange_light_wall.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BlackBall2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/black_ball_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_BlackBall2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/black_ball_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_PurpleGasCloud [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_gas_cloud.gbapal.lz " ) ;
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const u32 gContestJudgeGfx [ ] = INCBIN_U32 ( " graphics/contest/judge.4bpp.lz " ) ;
const u32 gContest2Pal [ ] = INCBIN_U32 ( " graphics/contest/judge.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Spark [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spark.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Spark [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spark.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SparkH [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spark_h.4bpp.lz " ) ;
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const u32 gBattleAnimBgImage_Dark [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/dark.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Dark [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/dark.gbapal.lz " ) ;
const u32 gBattleAnimBgTilemap_Dark [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/dark.bin.lz " ) ;
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const u32 gMetalShineGfx [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/metal_shine.4bpp.lz " ) ;
const u32 gMetalShinePalette [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/metal_shine.gbapal.lz " ) ;
const u32 gMetalShineTilemap [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/metal_shine.bin.lz " ) ;
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const u32 gUnusedGfx_Goosuto [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/goosuto.4bpp.lz " ) ; // ghost
const u32 gUnusedPal_Goosuto [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/goosuto.gbapal.lz " ) ;
const u32 gUnusedTilemap_Goosuto [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/goosuto.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_YellowStar [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/yellow_star.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_YellowStar [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/yellow_star.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_LargeFreshEgg [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/large_fresh_egg.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_LargeFreshEgg [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/large_fresh_egg.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_ShadowBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/shadow_ball.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_ShadowBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/shadow_ball.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Lick [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/lick.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Lick [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/lick.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_VoidLines [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/void_lines.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_VoidLines [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/void_lines.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_String [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/string.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_String [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/string.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WebThread [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/web_thread.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_SpiderWeb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spider_web.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Lightbulb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/lightbulb.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Lightbulb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/lightbulb.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Slash [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/slash.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Slash [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/slash.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_FocusEnergy [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/focus_energy.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_FocusEnergy [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/focus_energy.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SphereToCube [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sphere_to_cube.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SphereToCube [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sphere_to_cube.gbapal.lz " ) ;
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const u32 gBattleAnimBgImage_Psychic [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/psychic.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Psychic [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/psychic.gbapal.lz " ) ;
const u32 gBattleAnimBgTilemap_Psychic [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/psychic.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Eye [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/eye.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Eye [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/eye.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Tendrils [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/tendrils.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Tendrils [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/tendrils.gbapal.lz " ) ;
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const u32 gHealthboxSinglesPlayerGfx [ ] = INCBIN_U32 ( " graphics/battle_interface/healthbox_singles_player.4bpp.lz " ) ;
const u32 gHealthboxSinglesOpponentGfx [ ] = INCBIN_U32 ( " graphics/battle_interface/healthbox_singles_opponent.4bpp.lz " ) ;
const u32 gHealthboxDoublesPlayerGfx [ ] = INCBIN_U32 ( " graphics/battle_interface/healthbox_doubles_player.4bpp.lz " ) ;
const u32 gHealthboxDoublesOpponentGfx [ ] = INCBIN_U32 ( " graphics/battle_interface/healthbox_doubles_opponent.4bpp.lz " ) ;
const u32 gHealthboxSafariGfx [ ] = INCBIN_U32 ( " graphics/battle_interface/healthbox_safari.4bpp.lz " ) ;
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const u32 gUnusedGfx_Shadow [ ] = INCBIN_U32 ( " graphics/unused/shadow.4bpp.lz " ) ;
const u32 gUnusedPal_Shadow [ ] = INCBIN_U32 ( " graphics/unused/shadow.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_LockOn [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/lock_on.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_LockOn [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/lock_on.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_OpeningEye [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/opening_eye.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_OpeningEye [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/opening_eye.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RoundWhiteHalo [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/round_white_halo.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_RoundWhiteHalo [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/round_white_halo.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_TealAlert [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/teal_alert.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_TealAlert [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/teal_alert.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_FangAttack [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fang_attack.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_FangAttack [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/fang_attack.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PurpleHandOutline [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_hand_outline.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PurpleHandOutline [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_hand_outline.gbapal.lz " ) ;
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const u32 gBattleAnimMaskImage_Curse [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/curse.4bpp.lz " ) ;
const u32 gBattleAnimMaskTilemap_Curse [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/curse.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Pencil [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pencil.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Pencil [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pencil.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Spiral [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spiral.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Spiral [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spiral.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Moon [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/moon.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Moon [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/moon.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GreenSparkle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/green_sparkle.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GreenSparkle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/green_sparkle.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SnoreZ [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/snore_z.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SnoreZ [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/snore_z.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Explosion [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Explosion [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/explosion.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Nail [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/nail.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Nail [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/nail.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GhostlySpirit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ghostly_spirit.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GhostlySpirit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/ghostly_spirit.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WarmRock [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/warm_rock.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_WarmRock [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/warm_rock.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PunchImpact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/punch_impact.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PunchImpact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/punch_impact.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BreakingEgg [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/breaking_egg.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_BreakingEgg [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/breaking_egg.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_ThinRing [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/thin_ring.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_ThinRing [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/thin_ring.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MusicNotes2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/music_notes_2.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MusicNotes2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/music_notes_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Bell [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bell.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Bell [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bell.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SpeedDust [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/speed_dust.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SpeedDust [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/speed_dust.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_TornMetal [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/torn_metal.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_ThoughtBubble [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/thought_bubble.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_ThoughtBubble [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/thought_bubble.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Finger [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/finger.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Finger [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/finger.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MagentaHeart [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/magenta_heart.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_PinkHeart [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_heart.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_MagentaHeart [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/magenta_heart.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_RedHeart [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_heart.gbapal.lz " ) ;
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const u32 gBattleAnimBgImage_Attract [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/attract.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Attract [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/attract.gbapal.lz " ) ;
const u32 gBattleAnimBgTilemap_Attract [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/attract.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RedOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_orb.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_RedOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_orb.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_CircleOfLight [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/circle_of_light.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_ElectricOrbs [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/electric_orbs.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Electricity [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/electricity.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_ElectricOrbs [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/electric_orbs.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Finger2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/finger_2.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MovementWaves [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/movement_waves.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MovementWaves [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/movement_waves.gbapal.lz " ) ;
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const u32 gBattleAnimBgPalette_ScaryFace [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/scary_face.gbapal.lz " ) ;
const u32 gBattleAnimBgImage_ScaryFace [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/scary_face.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_EyeSparkle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/eye_sparkle.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_EyeSparkle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/eye_sparkle.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Anger [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/anger.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Anger [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/anger.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Conversion [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/conversion.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Conversion [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/conversion.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_Angel [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/angel.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Angel [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/angel.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_Devil [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/devil.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Devil [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/devil.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Swipe [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/swipe.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Swipe [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/swipe.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_Roots [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/roots.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Roots [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/roots.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_ItemBag [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/item_bag.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_ItemBag [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/item_bag.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_TriAttackTriangle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/tri_attack_triangle.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_TriAttackTriangle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/tri_attack_triangle.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_LetterZ [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/letter_z.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_LetterZ [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/letter_z.4bpp.lz " ) ;
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const u32 gBattleAnimBgPalette_Impact [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/impact.gbapal.lz " ) ;
const u32 gBattleAnimBgImage_Impact [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/impact.4bpp.lz " ) ;
const u32 gBattleAnimBgTilemap_ImpactOpponent [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/impact_opponent.bin.lz " ) ;
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const u32 gBattleAnimBgTilemap_ImpactPlayer [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/impact_player.bin.lz " ) ;
const u32 gBattleAnimBgTilemap_ImpactContests [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/impact_contests.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_JaggedMusicNote [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/jagged_music_note.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_JaggedMusicNote [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/jagged_music_note.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Spotlight [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/spotlight.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Pokeball [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pokeball.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Pokeball [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pokeball.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RapidSpin [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/rapid_spin.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_RapidSpin [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/rapid_spin.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MilkBottle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/milk_bottle.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MilkBottle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/milk_bottle.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WispFire [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/wisp_fire.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_WispOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/wisp_orb.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_WispOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/wisp_orb.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GoldStars [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gold_stars.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GoldStars [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gold_stars.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_EclipsingOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/eclipsing_orb.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_EclipsingOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/eclipsing_orb.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PinkPetal [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_petal.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PinkPetal [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_petal.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GrayOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gray_orb.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GrayOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gray_orb.gbapal.lz " ) ;
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const u32 gBattleAnimSpritePal_BlueOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/blue_orb.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_RedOrb2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_orb_2.gbapal.lz " ) ;
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const u32 gBattleAnimBgImage_Drill [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/drill.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Drill [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/drill.gbapal.lz " ) ;
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const u32 gBattleAnimBgPalette_Sky [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/sky.gbapal.lz " ) ;
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const u32 gBattleAnimBgTilemap_Drill [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/drill.bin.lz " ) ;
const u32 gBattleAnimBgTilemap_DrillContests [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/drill_contests.bin.lz " ) ;
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const u32 gBattleAnimBgImage_Aurora [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/aurora.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Aurora [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/aurora.gbapal.lz " ) ;
const u32 gBattleAnimBgTilemap_Aurora [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/aurora.bin.lz " ) ;
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const u32 gBattleAnimBgTilemap_HighspeedOpponent [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/highspeed_opponent.bin.lz " ) ;
const u32 gBattleAnimBgPalette_Highspeed [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/highspeed.gbapal.lz " ) ;
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const u32 gBattleAnimBgPalette_Bug [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/bug.gbapal.lz " ) ;
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const u32 gBattleAnimBgImage_Highspeed [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/highspeed.4bpp.lz " ) ;
const u32 gBattleAnimBgTilemap_HighspeedPlayer [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/highspeed_player.bin.lz " ) ;
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const u32 gBattleAnimMaskImage_LightBeam [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/light_beam.4bpp.lz " ) ;
const u32 gBattleAnimMaskPalette_LightBeam [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/light_beam.gbapal.lz " ) ;
const u32 gBattleAnimMaskTilemap_LightBeam [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/light_beam.bin.lz " ) ;
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const u32 gBattleAnimBgTilemap_GuillotineOpponent [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/guillotine_opponent.bin.lz " ) ;
const u32 gBattleAnimBgTilemap_GuillotinePlayer [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/guillotine_player.bin.lz " ) ;
const u32 gBattleAnimBgTilemap_GuillotineContests [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/guillotine_contests.bin.lz " ) ;
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const u32 gBattleAnimBgImage_Guillotine [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/guillotine.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Guillotine [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/guillotine.gbapal.lz " ) ;
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const u32 gBattleAnimBgImage_Thunder [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/thunder.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Thunder [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/thunder.gbapal.lz " ) ;
const u32 gBattleAnimBgTilemap_Thunder [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/thunder.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PainSplit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pain_split.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PainSplit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pain_split.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_HandsAndFeet [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hands_and_feet.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_HandsAndFeet [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hands_and_feet.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Confetti [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/confetti.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Confetti [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/confetti.gbapal.lz " ) ;
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const u32 gSubstituteDollPal [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/substitute.gbapal.lz " ) ;
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const u32 gSubstituteDollFrontGfx [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/substitute.4bpp.lz " ) ;
const u32 gSubstituteDollBackGfx [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/substitute_back.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GreenStar [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/green_star.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GreenStar [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/green_star.gbapal.lz " ) ;
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const u32 gConfetti_Gfx [ ] = INCBIN_U32 ( " graphics/misc/confetti.4bpp.lz " ) ;
const u32 gConfetti_Pal [ ] = INCBIN_U32 ( " graphics/misc/confetti.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PinkCloud [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_cloud.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PinkCloud [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pink_cloud.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SweatDrop [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sweat_drop.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SweatDrop [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sweat_drop.gbapal.lz " ) ;
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const u32 gBattleStatMask_Gfx [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat.4bpp.lz " ) ;
const u32 gBattleStatMask1_Tilemap [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat_tilemap_1.bin.lz " ) ;
const u32 gBattleStatMask2_Tilemap [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat_tilemap_2.bin.lz " ) ;
const u32 gBattleStatMask1_Pal [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat1.gbapal.lz " ) ;
const u32 gBattleStatMask2_Pal [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat2.gbapal.lz " ) ;
const u32 gBattleStatMask3_Pal [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat3.gbapal.lz " ) ;
const u32 gBattleStatMask4_Pal [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat4.gbapal.lz " ) ;
const u32 gBattleStatMask5_Pal [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat5.gbapal.lz " ) ;
const u32 gBattleStatMask6_Pal [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat6.gbapal.lz " ) ;
const u32 gBattleStatMask7_Pal [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat7.gbapal.lz " ) ;
const u32 gBattleStatMask8_Pal [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/stat8.gbapal.lz " ) ;
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const u32 gCureBubblesGfx [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/cure_bubbles.4bpp.lz " ) ;
const u32 gCureBubblesPal [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/cure_bubbles.gbapal.lz " ) ;
const u32 gCureBubblesTilemap [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/cure_bubbles.bin.lz " ) ;
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const u32 gBattleAnimSpritePal_PurpleScratch [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_scratch.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_PurpleScratch [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_scratch.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PurpleSwipe [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_swipe.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GuardRing [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/guard_ring.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GuardRing [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/guard_ring.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_TagHand [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/tag_hand.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_NoiseLine [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/noise_line.4bpp.lz " ) ;
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const u32 UnusedLevelupAnimationGfx [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/unused_level_up.4bpp.lz " ) ;
const u32 UnusedLevelupAnimationTilemap [ ] = INCBIN_U32 ( " graphics/battle_anims/masks/unused_level_up.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SmallRedEye [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/small_red_eye.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SmallRedEye [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/small_red_eye.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_HollowOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hollow_orb.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_HollowOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hollow_orb.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_XSign [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/x_sign.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_BluegreenOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bluegreen_orb.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_BluegreenOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bluegreen_orb.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PawPrint [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/paw_print.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PawPrint [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/paw_print.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_PurpleFlame [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_flame.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_PurpleFlame [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/purple_flame.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RedBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_ball.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_RedBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_ball.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SmellingsaltEffect [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/smellingsalt_effect.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_SmellingsaltEffect [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/smellingsalt_effect.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MagnifyingGlass [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/magnifying_glass.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MagnifyingGlass [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/magnifying_glass.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Meteor [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/meteor.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Meteor [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/meteor.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_FlatRock [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/flat_rock.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_FlatRock [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/flat_rock.gbapal.lz " ) ;
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const u32 gBattleAnimUnusedPal_Unknown2 [ ] = INCBIN_U32 ( " graphics/battle_anims/unused/unknown_2.gbapal.lz " ) ;
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# include "data/graphics/pokemon.h"
# include "data/graphics/trainers.h"
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const u8 gMonIcon_QuestionMark [ ] = INCBIN_U8 ( " graphics/pokemon/question_mark/icon.4bpp " ) ;
const u8 gMonFootprint_QuestionMark [ ] = INCBIN_U8 ( " graphics/pokemon/question_mark/footprint.1bpp " ) ;
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const u32 gBattleVSFrame_Gfx [ ] = INCBIN_U32 ( " graphics/battle_transitions/vs_frame.4bpp.lz " ) ;
const u32 gBattleVSFrame_Tilemap [ ] = INCBIN_U32 ( " graphics/battle_transitions/vs_frame.bin.lz " ) ;
const u32 gBattleVSFrame_Pal [ ] = INCBIN_U32 ( " graphics/battle_transitions/vs_frame.gbapal.lz " ) ;
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const u32 gVsLettersGfx [ ] = INCBIN_U32 ( " graphics/battle_transitions/vs.4bpp.lz " ) ;
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# include "data/graphics/battle_terrain.h"
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// Battle Dome
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const u32 gDomeTourneyTree_Gfx [ ] = INCBIN_U32 ( " graphics/battle_frontier/tourney_tree.4bpp.lz " ) ;
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const u32 gDomeTourneyLine_Gfx [ ] = INCBIN_U32 ( " graphics/battle_frontier/tourney_line.4bpp.lz " ) ; // the red glow mask for the tourney advancement lines
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const u32 gDomeTourneyTree_Tilemap [ ] = INCBIN_U32 ( " graphics/battle_frontier/tourney_tree.bin.lz " ) ;
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const u32 gDomeTourneyLineDown_Tilemap [ ] = INCBIN_U32 ( " graphics/battle_frontier/tourney_line_down_map.bin.lz " ) ;
const u32 gDomeTourneyLineUp_Tilemap [ ] = INCBIN_U32 ( " graphics/battle_frontier/tourney_line_up_map.bin.lz " ) ;
const u32 gDomeTourneyInfoCard_Gfx [ ] = INCBIN_U32 ( " graphics/battle_frontier/tourney_info_card.4bpp.lz " ) ;
const u32 gDomeTourneyInfoCard_Tilemap [ ] = INCBIN_U32 ( " graphics/battle_frontier/tourney_info_card_tilemap.bin.lz " ) ;
const u32 gDomeTourneyInfoCardBg_Tilemap [ ] = INCBIN_U32 ( " graphics/battle_frontier/tourney_info_card_bg.bin.lz " ) ;
const u32 gDomeTourneyTreeButtons_Gfx [ ] = INCBIN_U32 ( " graphics/battle_frontier/tourney_buttons.4bpp.lz " ) ; // exit/cancel and pokeball buttons
const u32 gDomeTourneyTree_Pal [ ] = INCBIN_U32 ( " graphics/battle_frontier/tourney.gbapal.lz " ) ;
const u32 gDomeTourneyTreeButtons_Pal [ ] = INCBIN_U32 ( " graphics/battle_frontier/tourney_buttons.gbapal.lz " ) ;
const u32 gDomeTourneyMatchCardBg_Pal [ ] = INCBIN_U32 ( " graphics/battle_frontier/tourney_match_card_bg.gbapal.lz " ) ;
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const u32 gBattleArenaJudgmentSymbolsGfx [ ] = INCBIN_U32 ( " graphics/battle_frontier/arena_judgment_symbols.4bpp.lz " ) ;
const u32 gBattleArenaJudgmentSymbolsPalette [ ] = INCBIN_U32 ( " graphics/battle_frontier/arena_judgment_symbols.gbapal.lz " ) ;
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const u32 gBattleWindowTextPalette [ ] = INCBIN_U32 ( " graphics/battle_interface/text.gbapal.lz " ) ;
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const u16 gPPTextPalette [ ] = INCBIN_U16 ( " graphics/battle_interface/text_pp.gbapal " ) ;
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const u16 gTilesetAnims_BattleDomePals0_0 [ ] = INCBIN_U16 ( " graphics/battle_frontier/dome_anim1.gbapal " ) ;
const u16 gTilesetAnims_BattleDomePals0_1 [ ] = INCBIN_U16 ( " graphics/battle_frontier/dome_anim2.gbapal " ) ;
const u16 gTilesetAnims_BattleDomePals0_2 [ ] = INCBIN_U16 ( " graphics/battle_frontier/dome_anim3.gbapal " ) ;
const u16 gTilesetAnims_BattleDomePals0_3 [ ] = INCBIN_U16 ( " graphics/battle_frontier/dome_anim4.gbapal " ) ;
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static const u16 sUnused0 [ ] = { 0x13F , 0x119 , 0x113 , 0x10E } ;
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const u16 gBattlePyramidFloor_Pal [ ] = INCBIN_U16 ( " graphics/battle_frontier/pyramid_floor.gbapal " ) ;
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const u32 gMultiBattleIntroBg_Opponent_Tilemap [ ] = INCBIN_U32 ( " graphics/battle_frontier/multi_battle_intro_bg_opponent.bin.lz " ) ;
const u32 gMultiBattleIntroBg_Player_Tilemap [ ] = INCBIN_U32 ( " graphics/battle_frontier/multi_battle_intro_bg_player.bin.lz " ) ;
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# include "data/graphics/intro_scene.h"
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const u32 gBattleAnimSpriteGfx_FlyingDirt [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/flying_dirt.4bpp.lz " ) ;
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const u32 gBattleAnimBgTilemap_Sandstorm [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/sandstorm_brew.bin.lz " ) ;
const u32 gBattleAnimBgImage_Sandstorm [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/sandstorm_brew.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_FlyingDirt [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/flying_dirt.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_MetalSoundWaves [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/metal_sound_waves.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_MetalSoundWaves [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/metal_sound_waves.gbapal.lz " ) ;
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const u32 gBattleAnimBgImage_Ice [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/ice.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Ice [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/ice.gbapal.lz " ) ;
const u32 gBattleAnimBgTilemap_Ice [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/ice.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_IcicleSpear [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/icicle_spear.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_IcicleSpear [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/icicle_spear.gbapal.lz " ) ;
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const u32 gContestNextTurnGfx [ ] = INCBIN_U32 ( " graphics/contest/nextturn.4bpp.lz " ) ;
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const u8 gContestNextTurnNumbersGfx [ ] = INCBIN_U8 ( " graphics/contest/nextturn_numbers.4bpp " ) ;
const u8 gContestNextTurnRandomGfx [ ] = INCBIN_U8 ( " graphics/contest/nextturn_random.4bpp " ) ;
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const u32 gBattleAnimSpriteGfx_GlowyRedOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/glowy_red_orb.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GlowyRedOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/glowy_red_orb.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_GlowyGreenOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/glowy_green_orb.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_SleepPowder [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sleep_powder.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_StunSpore [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/stun_spore.gbapal.lz " ) ;
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const u32 gContestApplauseGfx [ ] = INCBIN_U32 ( " graphics/contest/applause.4bpp.lz " ) ;
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const u8 gContestApplauseMeterGfx [ ] = INCBIN_U8 ( " graphics/contest/applause_meter.4bpp " ) ;
const u16 gContestPal [ ] = INCBIN_U16 ( " graphics/contest/nextturn.gbapal " ) ;
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const u32 gBattleAnimSpriteGfx_Splash [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/splash.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Splash [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/splash.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_SweatBead [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sweat_bead.4bpp.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Pokeblock [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pokeblock.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Pokeblock [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/pokeblock.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Gem1 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gem_1.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Gem2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gem_2.4bpp.lz " ) ;
const u32 gBattleAnimSpriteGfx_Gem3 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gem_3.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_Gem1 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/gem_1.gbapal.lz " ) ;
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const u32 gBattleAnimBgImage_InAir [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/in_air.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_InAir [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/in_air.gbapal.lz " ) ;
const u32 gBattleAnimBgTilemap_InAir [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/in_air.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Protect [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/protect.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Protect [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/protect.gbapal.lz " ) ;
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const u32 gBattleAnimBackgroundImageMuddyWater_Pal [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/water_muddy.gbapal.lz " ) ;
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const u32 gEnemyMonShadow_Gfx [ ] = INCBIN_U32 ( " graphics/battle_interface/enemy_mon_shadow.4bpp.lz " ) ;
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const u32 gBattleInterface_BallStatusBarGfx [ ] = INCBIN_U32 ( " graphics/battle_interface/ball_status_bar.4bpp.lz " ) ;
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const u8 gMonIcon_Egg [ ] = INCBIN_U8 ( " graphics/pokemon/egg/icon.4bpp " ) ;
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const u32 gBattleAnimBgImage_Ghost [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/ghost.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Ghost [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/ghost.gbapal.lz " ) ;
const u32 gBattleAnimBgTilemap_Ghost [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/ghost.bin.lz " ) ;
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const u32 gBattleAnimSpritePal_WhipHit [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/whip_hit.gbapal.lz " ) ;
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const u32 gBattleAnimBgPalette_SolarBeam [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/solarbeam.gbapal.lz " ) ;
const u32 gBattleAnimBgTilemap_SolarBeam [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/solarbeam.bin.lz " ) ; // Unused
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const u32 gBerryBlenderCenter_Gfx [ ] = INCBIN_U32 ( " graphics/berry_blender/center.8bpp.lz " ) ;
const u32 gBerryBlenderOuter_Gfx [ ] = INCBIN_U32 ( " graphics/berry_blender/outer.4bpp.lz " ) ;
const u32 gBerryBlenderOuter_Tilemap [ ] = INCBIN_U32 ( " graphics/berry_blender/outer_map.bin.lz " ) ;
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const u32 gBattleAnimBgPalette_Cosmic [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/cosmic.gbapal.lz " ) ;
const u32 gBattleAnimBgImage_Cosmic [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/cosmic.4bpp.lz " ) ;
const u32 gBattleAnimBgTilemap_Cosmic [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/cosmic.bin.lz " ) ;
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const u32 gBattleAnimSpritePal_SlamHit2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/slam_hit_2.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_SlamHit2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/slam_hit_2.4bpp.lz " ) ;
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const u32 gBattleAnimFogTilemap [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/fog.bin.lz " ) ;
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const u32 gBattleAnimSpritePal_WeatherBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/weather_ball.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_WeatherBall [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/weather_ball.4bpp.lz " ) ;
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const u32 gBattleAnimBgTilemap_ScaryFacePlayer [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/scary_face_player.bin.lz " ) ;
const u32 gBattleAnimBgTilemap_ScaryFaceOpponent [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/scary_face_opponent.bin.lz " ) ;
const u32 gBattleAnimBgTilemap_ScaryFaceContest [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/scary_face_contest.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Hail [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hail.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Hail [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/hail.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_GreenSpike [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/green_spike.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_GreenSpike [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/green_spike.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_WhiteCircleOfLight [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/white_circle_of_light.gbapal.lz " ) ;
const u32 gBattleAnimSpritePal_GlowyBlueOrb [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/glowy_blue_orb.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Recycle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/recycle.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Recycle [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/recycle.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_RedParticles [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_particles.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_RedParticles [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/red_particles.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_DirtMound [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/dirt_mound.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_DirtMound [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/dirt_mound.gbapal.lz " ) ;
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const u32 gBattleAnimBgImage_Fissure [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/fissure.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Fissure [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/fissure.gbapal.lz " ) ;
const u32 gBattleAnimBgTilemap_Fissure [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/fissure.bin.lz " ) ;
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const u32 gBattleAnimSpriteGfx_Bird [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bird.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_Bird [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/bird.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_CrossImpact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/cross_impact.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_CrossImpact [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/cross_impact.gbapal.lz " ) ;
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const u32 gBattleAnimBgImage_Surf [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/water.4bpp.lz " ) ;
const u32 gBattleAnimBgPalette_Surf [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/water.gbapal.lz " ) ;
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const u32 gBattleAnimBgTilemap_SurfOpponent [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/water_opponent.bin.lz " ) ;
const u32 gBattleAnimBgTilemap_SurfPlayer [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/water_player.bin.lz " ) ;
const u32 gBattleAnimBgTilemap_SurfContest [ ] = INCBIN_U32 ( " graphics/battle_anims/backgrounds/water_contest.bin.lz " ) ;
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const u32 gBattleAnimSpritePal_Slash2 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/slash_2.gbapal.lz " ) ;
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const u32 gBattleAnimSpriteGfx_WhiteShadow [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/white_shadow.4bpp.lz " ) ;
const u32 gBattleAnimSpritePal_WhiteShadow [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/white_shadow.gbapal.lz " ) ;
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const u32 gPartyMenuBg_Gfx [ ] = INCBIN_U32 ( " graphics/party_menu/bg.4bpp.lz " ) ;
const u32 gPartyMenuBg_Pal [ ] = INCBIN_U32 ( " graphics/party_menu/bg.gbapal.lz " ) ;
const u32 gPartyMenuBg_Tilemap [ ] = INCBIN_U32 ( " graphics/party_menu/bg.bin.lz " ) ;
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const u32 gPartyMenuPokeball_Gfx [ ] = INCBIN_U32 ( " graphics/party_menu/pokeball.4bpp.lz " ) ;
const u32 gPartyMenuPokeballSmall_Gfx [ ] = INCBIN_U32 ( " graphics/party_menu/pokeball_small.4bpp.lz " ) ; //unused
const u32 gPartyMenuPokeball_Pal [ ] = INCBIN_U32 ( " graphics/party_menu/pokeball.gbapal.lz " ) ;
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const u32 gStatusGfx_Icons [ ] = INCBIN_U32 ( " graphics/interface/status_icons.4bpp.lz " ) ;
const u32 gStatusPal_Icons [ ] = INCBIN_U32 ( " graphics/interface/status_icons.gbapal.lz " ) ;
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const u32 gMoveTypes_Gfx [ ] = INCBIN_U32 ( " graphics/types/move_types.4bpp.lz " ) ;
const u32 gMoveTypes_Pal [ ] = INCBIN_U32 ( " graphics/types/move_types.gbapal.lz " ) ;
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const u32 gSummaryMoveSelect_Gfx [ ] = INCBIN_U32 ( " graphics/summary_screen/move_select.4bpp.lz " ) ;
const u32 gSummaryMoveSelect_Pal [ ] = INCBIN_U32 ( " graphics/summary_screen/move_select.gbapal.lz " ) ;
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const u32 gSummaryScreen_Gfx [ ] = INCBIN_U32 ( " graphics/summary_screen/tiles.4bpp.lz " ) ;
const u32 gSummaryScreen_Pal [ ] = INCBIN_U32 ( " graphics/summary_screen/tiles.gbapal.lz " ) ;
const u32 gSummaryPage_Info_Tilemap [ ] = INCBIN_U32 ( " graphics/summary_screen/page_info.bin.lz " ) ;
const u32 gSummaryPage_Skills_Tilemap [ ] = INCBIN_U32 ( " graphics/summary_screen/page_skills.bin.lz " ) ;
const u32 gSummaryPage_BattleMoves_Tilemap [ ] = INCBIN_U32 ( " graphics/summary_screen/page_battle_moves.bin.lz " ) ;
const u32 gSummaryPage_ContestMoves_Tilemap [ ] = INCBIN_U32 ( " graphics/summary_screen/page_contest_moves.bin.lz " ) ;
const u32 gSummaryPage_InfoEgg_Tilemap [ ] = INCBIN_U32 ( " graphics/summary_screen/page_info_egg.bin.lz " ) ;
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const u32 gBagMaleTiles [ ] = INCBIN_U32 ( " graphics/bag/bag_male.4bpp.lz " ) ;
const u32 gBagFemaleTiles [ ] = INCBIN_U32 ( " graphics/bag/bag_female.4bpp.lz " ) ;
const u32 gBagPalette [ ] = INCBIN_U32 ( " graphics/bag/bag.gbapal.lz " ) ;
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const u32 gBagScreenMale_Pal [ ] = INCBIN_U32 ( " graphics/bag/menu_male.gbapal.lz " ) ;
const u32 gBagScreenFemale_Pal [ ] = INCBIN_U32 ( " graphics/bag/menu_female.gbapal.lz " ) ;
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const u32 gBagScreen_Gfx [ ] = INCBIN_U32 ( " graphics/bag/menu.4bpp.lz " ) ;
const u32 gBagScreen_GfxTileMap [ ] = INCBIN_U32 ( " graphics/bag/menu.bin.lz " ) ;
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const u32 gBattlePyramidBag_Gfx [ ] = INCBIN_U32 ( " graphics/bag/bag_pyramid.4bpp.lz " ) ;
const u32 gBattlePyramidBag_Pal [ ] = INCBIN_U32 ( " graphics/bag/bag_pyramid.gbapal.lz " ) ; // female palette is first and male is second.
const u32 gBattlePyramidBagTilemap [ ] = INCBIN_U32 ( " graphics/bag/menu_pyramid.bin.lz " ) ;
const u32 gBattlePyramidBagInterface_Pal [ ] = INCBIN_U32 ( " graphics/bag/menu_pyramid.gbapal.lz " ) ;
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const u32 gSwapLineGfx [ ] = INCBIN_U32 ( " graphics/interface/swap_line.4bpp.lz " ) ;
const u32 gSwapLinePal [ ] = INCBIN_U32 ( " graphics/interface/swap_line.gbapal.lz " ) ;
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const u32 gShopMenu_Gfx [ ] = INCBIN_U32 ( " graphics/shop/menu.4bpp.lz " ) ;
const u32 gShopMenu_Pal [ ] = INCBIN_U32 ( " graphics/shop/menu.gbapal.lz " ) ;
const u32 gShopMenu_Tilemap [ ] = INCBIN_U32 ( " graphics/shop/menu.bin.lz " ) ;
const u32 gShopMenuMoney_Gfx [ ] = INCBIN_U32 ( " graphics/shop/money.4bpp.lz " ) ;
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// Pokeblock
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const u32 gMenuPokeblock_Gfx [ ] = INCBIN_U32 ( " graphics/pokeblock/menu.4bpp.lz " ) ;
const u32 gMenuPokeblock_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/menu.gbapal.lz " ) ;
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const u32 gMenuPokeblockDevice_Gfx [ ] = INCBIN_U32 ( " graphics/pokeblock/device.4bpp.lz " ) ;
const u32 gMenuPokeblockDevice_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/device.gbapal.lz " ) ;
const u32 gMenuPokeblock_Tilemap [ ] = INCBIN_U32 ( " graphics/pokeblock/menu.bin.lz " ) ;
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const u32 gPokeblock_Gfx [ ] = INCBIN_U32 ( " graphics/pokeblock/pokeblock.4bpp.lz " ) ;
const u32 gPokeblockRed_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/red.gbapal.lz " ) ;
const u32 gPokeblockBlue_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/blue.gbapal.lz " ) ;
const u32 gPokeblockPink_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/pink.gbapal.lz " ) ;
const u32 gPokeblockGreen_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/green.gbapal.lz " ) ;
const u32 gPokeblockYellow_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/yellow.gbapal.lz " ) ;
const u32 gPokeblockPurple_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/purple.gbapal.lz " ) ;
const u32 gPokeblockIndigo_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/indigo.gbapal.lz " ) ;
const u32 gPokeblockBrown_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/brown.gbapal.lz " ) ;
const u32 gPokeblockLiteBlue_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/liteblue.gbapal.lz " ) ;
const u32 gPokeblockOlive_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/olive.gbapal.lz " ) ;
const u32 gPokeblockGray_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/gray.gbapal.lz " ) ;
const u32 gPokeblockBlack_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/black.gbapal.lz " ) ;
const u32 gPokeblockWhite_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/white.gbapal.lz " ) ;
const u32 gPokeblockGold_Pal [ ] = INCBIN_U32 ( " graphics/pokeblock/gold.gbapal.lz " ) ;
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const u32 gPokeblockFeedBg_Tilemap [ ] = INCBIN_U32 ( " graphics/pokeblock/feeding_bg.bin.lz " ) ;
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# include "data/graphics/berries.h"
# include "data/graphics/rayquaza_scene.h"
# include "data/graphics/items.h"
# include "data/graphics/decorations.h"
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const u32 gBattleAnimSpritePal_Shock3 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/shock_3.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Shock3 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/shock_3.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_WhiteFeather [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/white_feather.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_WhiteFeather [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/white_feather.4bpp.lz " ) ;
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const u32 gBattleAnimSpritePal_Sparkle6 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sparkle_6.gbapal.lz " ) ;
const u32 gBattleAnimSpriteGfx_Sparkle6 [ ] = INCBIN_U32 ( " graphics/battle_anims/sprites/sparkle_6.4bpp.lz " ) ;
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const u16 gCableCarBg_Pal [ ] = INCBIN_U16 ( " graphics/cable_car/bg.gbapal " ) ;
const u16 gCableCar_Pal [ ] = INCBIN_U16 ( " graphics/cable_car/cable_car.gbapal " ) ;
const u32 gCableCarBg_Gfx [ ] = INCBIN_U32 ( " graphics/cable_car/bg.4bpp.lz " ) ;
const u32 gCableCar_Gfx [ ] = INCBIN_U32 ( " graphics/cable_car/cable_car.4bpp.lz " ) ;
const u32 gCableCarDoor_Gfx [ ] = INCBIN_U32 ( " graphics/cable_car/door.4bpp.lz " ) ;
const u32 gCableCarCable_Gfx [ ] = INCBIN_U32 ( " graphics/cable_car/cable.4bpp.lz " ) ;
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// Roulette
const u32 gRouletteMenu_Gfx [ ] = INCBIN_U32 ( " graphics/roulette/window.4bpp.lz " ) ;
const u32 gRouletteWheel_Gfx [ ] = INCBIN_U32 ( " graphics/roulette/wheel.8bpp.lz " ) ;
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const u32 gRouletteCenter_Gfx [ ] = INCBIN_U32 ( " graphics/roulette/center.4bpp.lz " ) ;
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const u32 gRouletteHeaders_Gfx [ ] = INCBIN_U32 ( " graphics/roulette/headers.4bpp.lz " ) ;
const u32 gRouletteCredit_Gfx [ ] = INCBIN_U32 ( " graphics/roulette/credit.4bpp.lz " ) ;
const u32 gRouletteNumbers_Gfx [ ] = INCBIN_U32 ( " graphics/roulette/numbers.4bpp.lz " ) ;
const u32 gRouletteMultiplier_Gfx [ ] = INCBIN_U32 ( " graphics/roulette/multiplier.4bpp.lz " ) ;
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# include "data/graphics/mail.h"
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const u16 gFrontierFactorySelectMenu_Pal [ ] = INCBIN_U16 ( " graphics/battle_frontier/factory_menu1.gbapal " ) ;
const u16 gFrontierFactorySelectMenu_Pal2 [ ] = INCBIN_U16 ( " graphics/battle_frontier/factory_menu2.gbapal " ) ;
const u8 gFrontierFactorySelectMenu_Gfx [ ] = INCBIN_U8 ( " graphics/battle_frontier/factory_menu1.4bpp " ) ;
const u8 gFrontierFactorySelectMenu_Gfx2 [ ] = INCBIN_U8 ( " graphics/battle_frontier/factory_menu2.4bpp " ) ;
const u16 gFrontierFactorySelectMenu_Tilemap [ ] = INCBIN_U16 ( " graphics/battle_frontier/factory_menu.bin " ) ;
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const u32 gFrontierPassMedals_Gfx [ ] = INCBIN_U32 ( " graphics/frontier_pass/medals.4bpp.lz " ) ;
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const u16 gFrontierPassCursor_Pal [ ] = INCBIN_U16 ( " graphics/frontier_pass/cursor.gbapal " ) ;
const u16 gFrontierPassMapCursor_Pal [ ] = INCBIN_U16 ( " graphics/frontier_pass/map_cursor.gbapal " ) ;
const u16 gFrontierPassMedalsSilver_Pal [ ] = INCBIN_U16 ( " graphics/frontier_pass/silver.gbapal " ) ;
const u16 gFrontierPassMedalsGold_Pal [ ] = INCBIN_U16 ( " graphics/frontier_pass/gold.gbapal " ) ;
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// Pokedex
const u16 gPokedexBgHoenn_Pal [ ] = INCBIN_U16 ( " graphics/pokedex/bg_hoenn.gbapal " ) ;
const u16 gPokedexCaughtScreen_Pal [ ] = INCBIN_U16 ( " graphics/pokedex/caught_screen.gbapal " ) ;
const u16 gPokedexSearchResults_Pal [ ] = INCBIN_U16 ( " graphics/pokedex/search_results_bg.gbapal " ) ;
const u16 gPokedexBgNational_Pal [ ] = INCBIN_U16 ( " graphics/pokedex/bg_national.gbapal " ) ;
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const u32 gPokedexMenu_Gfx [ ] = INCBIN_U32 ( " graphics/pokedex/menu.4bpp.lz " ) ;
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const u32 gPokedexInterface_Gfx [ ] = INCBIN_U32 ( " graphics/pokedex/interface.4bpp.lz " ) ;
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const u32 gUnused_PokedexNoBall [ ] = INCBIN_U32 ( " graphics/pokedex/noball_unused.4bpp.lz " ) ;
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const u32 gPokedexStartMenuMain_Tilemap [ ] = INCBIN_U32 ( " graphics/pokedex/start_menu_main.bin.lz " ) ;
const u32 gPokedexStartMenuSearchResults_Tilemap [ ] = INCBIN_U32 ( " graphics/pokedex/start_menu_search_results.bin.lz " ) ;
const u32 gPokedexList_Tilemap [ ] = INCBIN_U32 ( " graphics/pokedex/list.bin.lz " ) ;
const u32 gPokedexListUnderlay_Tilemap [ ] = INCBIN_U32 ( " graphics/pokedex/list_underlay.bin.lz " ) ;
const u32 gPokedexSizeScreen_Tilemap [ ] = INCBIN_U32 ( " graphics/pokedex/size_screen.bin.lz " ) ;
const u32 gPokedexScreenSelectBarMain_Tilemap [ ] = INCBIN_U32 ( " graphics/pokedex/screen_select_bar_main.bin.lz " ) ;
const u32 gPokedexScreenSelectBarSubmenu_Tilemap [ ] = INCBIN_U32 ( " graphics/pokedex/screen_select_bar_submenu.bin.lz " ) ;
const u32 gPokedexInfoScreen_Tilemap [ ] = INCBIN_U32 ( " graphics/pokedex/info_screen.bin.lz " ) ;
const u32 gPokedexCryScreen_Tilemap [ ] = INCBIN_U32 ( " graphics/pokedex/cry_screen.bin.lz " ) ;
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const u16 gPokedexSearchMenu_Pal [ ] = INCBIN_U16 ( " graphics/pokedex/search_menu.gbapal " ) ;
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const u32 gPokedexSearchMenu_Gfx [ ] = INCBIN_U32 ( " graphics/pokedex/search_menu.4bpp.lz " ) ;
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const u32 gPokedexSearchMenuNational_Tilemap [ ] = INCBIN_U32 ( " graphics/pokedex/search_menu_national.bin.lz " ) ;
const u32 gPokedexSearchMenuHoenn_Tilemap [ ] = INCBIN_U32 ( " graphics/pokedex/search_menu_hoenn.bin.lz " ) ;
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const u16 gSummaryScreen_MoveEffect_Battle_Tilemap [ ] = INCBIN_U16 ( " graphics/summary_screen/effect_battle.bin " ) ;
const u16 gSummaryScreen_MoveEffect_Contest_Tilemap [ ] = INCBIN_U16 ( " graphics/summary_screen/effect_contest.bin " ) ;
const u16 gSummaryScreen_MoveEffect_Cancel_Tilemap [ ] = INCBIN_U16 ( " graphics/summary_screen/effect_cancel.bin " ) ;
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const u16 gIntroCopyright_Pal [ ] = INCBIN_U16 ( " graphics/intro/copyright.gbapal " ) ;
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const u32 gIntroCopyright_Gfx [ ] = INCBIN_U32 ( " graphics/intro/copyright.4bpp.lz " ) ;
const u32 gIntroCopyright_Tilemap [ ] = INCBIN_U32 ( " graphics/intro/copyright.bin.lz " ) ;
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const u16 gPokedexAreaScreenAreaUnknown_Pal [ ] = INCBIN_U16 ( " graphics/pokedex/area_unknown.gbapal " ) ;
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const u32 gPokedexAreaScreenAreaUnknown_Gfx [ ] = INCBIN_U32 ( " graphics/pokedex/area_unknown.4bpp.lz " ) ;
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const u16 gMenuInfoElements1_Pal [ ] = INCBIN_U16 ( " graphics/interface/menu_info1.gbapal " ) ;
const u16 gMenuInfoElements2_Pal [ ] = INCBIN_U16 ( " graphics/interface/menu_info2.gbapal " ) ;
const u16 gMenuInfoElements3_Pal [ ] = INCBIN_U16 ( " graphics/interface/menu_info3.gbapal " ) ;
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const u8 gMenuInfoElements_Gfx [ ] = INCBIN_U8 ( " graphics/interface/menu_info.4bpp " ) ;
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const u8 gBagMenuHMIcon_Gfx [ ] = INCBIN_U8 ( " graphics/bag/hm.4bpp " ) ;
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// contest results screen
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const u16 gContestResultsTitle_Normal_Tilemap [ ] = INCBIN_U16 ( " graphics/contest/results_screen/title_normal.bin " ) ;
const u16 gContestResultsTitle_Super_Tilemap [ ] = INCBIN_U16 ( " graphics/contest/results_screen/title_super.bin " ) ;
const u16 gContestResultsTitle_Hyper_Tilemap [ ] = INCBIN_U16 ( " graphics/contest/results_screen/title_hyper.bin " ) ;
const u16 gContestResultsTitle_Master_Tilemap [ ] = INCBIN_U16 ( " graphics/contest/results_screen/title_master.bin " ) ;
const u16 gContestResultsTitle_Link_Tilemap [ ] = INCBIN_U16 ( " graphics/contest/results_screen/title_link.bin " ) ;
const u16 gContestResultsTitle_Cool_Tilemap [ ] = INCBIN_U16 ( " graphics/contest/results_screen/title_cool.bin " ) ;
const u16 gContestResultsTitle_Beauty_Tilemap [ ] = INCBIN_U16 ( " graphics/contest/results_screen/title_beauty.bin " ) ;
const u16 gContestResultsTitle_Cute_Tilemap [ ] = INCBIN_U16 ( " graphics/contest/results_screen/title_cute.bin " ) ;
const u16 gContestResultsTitle_Smart_Tilemap [ ] = INCBIN_U16 ( " graphics/contest/results_screen/title_smart.bin " ) ;
const u16 gContestResultsTitle_Tough_Tilemap [ ] = INCBIN_U16 ( " graphics/contest/results_screen/title_tough.bin " ) ;
const u16 gContestResultsTitle_Tilemap [ ] = INCBIN_U16 ( " graphics/contest/results_screen/title.bin " ) ;
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// pokenav
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const u16 gPokenavCondition_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/condition/graph.gbapal " ) ;
const u32 gPokenavCondition_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/condition/graph.4bpp.lz " ) ;
const u32 gPokenavCondition_Tilemap [ ] = INCBIN_U32 ( " graphics/pokenav/condition/graph.bin.lz " ) ;
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const u16 gPokenavOptions_Tilemap [ ] = INCBIN_U16 ( " graphics/pokenav/options/options.bin " ) ;
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const u32 gPokenavOptions_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/options/options.4bpp.lz " ) ;
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const u16 gPokenavOptions_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/options/options.gbapal " ) ;
const u16 gPokenavHeader_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/header.gbapal " ) ;
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const u32 gPokenavHeader_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/header.4bpp.lz " ) ; // TODO: use width 9 and makefile rule for cleanliness, make wasnt behaving, didnt want to apply num_tiles to this
const u32 gPokenavHeader_Tilemap [ ] = INCBIN_U32 ( " graphics/pokenav/header.bin.lz " ) ;
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const u16 gPokenavLeftHeader_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/left_headers/palette.gbapal " ) ;
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const u32 gPokenavLeftHeaderBeauty_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/beauty.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderSmart_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/smart.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderCondition_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/condition.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderCute_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/cute.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderMatchCall_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/match_call.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderMainMenu_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/main_menu.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderHoennMap_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/hoenn_map.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderRibbons_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/ribbons.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderSearch_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/search.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderTough_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/tough.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderCool_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/cool.4bpp.lz " ) ;
const u32 gPokenavLeftHeaderParty_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/left_headers/party.4bpp.lz " ) ;
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const u16 gPokenavMessageBox_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/message.gbapal " ) ;
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const u32 gPokenavMessageBox_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/message.4bpp.lz " ) ;
const u32 gPokenavMessageBox_Tilemap [ ] = INCBIN_U32 ( " graphics/pokenav/message.bin.lz " ) ;
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const u16 gRegionMapCityZoomTiles_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/region_map/zoom_tiles.gbapal " ) ;
const u32 gRegionMapCityZoomText_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/region_map/city_zoom_text.4bpp.lz " ) ;
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const u16 gPokenavConditionCancel_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/condition/cancel.gbapal " ) ;
const u8 gPokenavConditionCancel_Gfx [ ] = INCBIN_U8 ( " graphics/pokenav/condition/cancel.4bpp " ) ;
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const u16 gMonMarkingsMenu_Pal [ ] = INCBIN_U16 ( " graphics/interface/mon_markings_menu.gbapal " ) ;
const u8 gMonMarkingsMenu_Gfx [ ] = INCBIN_U8 ( " graphics/interface/mon_markings_menu.4bpp " ) ;
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const u16 gBerryBlenderMiscPalette [ ] = INCBIN_U16 ( " graphics/berry_blender/misc.gbapal " ) ;
const u16 gBerryBlenderArrowPalette [ ] = INCBIN_U16 ( " graphics/berry_blender/arrow.gbapal " ) ;
const u8 gBerryBlenderBetaArrow_Gfx [ ] = INCBIN_U8 ( " graphics/berry_blender/arrow_old.4bpp " ) ; //unused
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const u8 gBerryBlenderScoreSymbols_Gfx [ ] = INCBIN_U8 ( " graphics/berry_blender/score_symbols.4bpp " ) ;
const u8 gBerryBlenderParticles_Gfx [ ] = INCBIN_U8 ( " graphics/berry_blender/particles.4bpp " ) ;
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static const u8 sEmpty0 [ 0x120 ] = { 0 } ;
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const u8 gBerryBlenderCountdownNumbers_Gfx [ ] = INCBIN_U8 ( " graphics/berry_blender/countdown_numbers.4bpp " ) ;
const u8 gBerryBlenderStart_Gfx [ ] = INCBIN_U8 ( " graphics/berry_blender/start.4bpp " ) ;
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static const u8 sEmpty1 [ 0x200 ] = { 0 } ;
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const u8 gBerryBlenderPlayerArrow_Gfx [ ] = INCBIN_U8 ( " graphics/berry_blender/arrow.4bpp " ) ;
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static const u8 sEmpty2 [ 0x2C0 ] = { 0 } ;
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const u16 gEasyChatRectangleCursor_Pal [ ] = INCBIN_U16 ( " graphics/easy_chat/rectangle_cursor.gbapal " ) ;
const u32 gEasyChatRectangleCursor_Gfx [ ] = INCBIN_U32 ( " graphics/easy_chat/rectangle_cursor.4bpp.lz " ) ;
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const u16 gEasyChatButtonWindow_Pal [ ] = INCBIN_U16 ( " graphics/easy_chat/button_window.gbapal " ) ;
const u32 gEasyChatButtonWindow_Gfx [ ] = INCBIN_U32 ( " graphics/easy_chat/button_window.4bpp.lz " ) ;
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const u32 gEasyChatMode_Gfx [ ] = INCBIN_U32 ( " graphics/easy_chat/mode.4bpp.lz " ) ;
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const u16 gEasyChatMode_Pal [ ] = INCBIN_U16 ( " graphics/easy_chat/mode.gbapal " ) ;
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const u32 gEasyChatWindow_Gfx [ ] = INCBIN_U32 ( " graphics/easy_chat/window.4bpp.lz " ) ; // uses mode pal
const u32 gEasyChatWindow_Tilemap [ ] = INCBIN_U32 ( " graphics/easy_chat/window.bin.lz " ) ;
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const u16 gWallClockMale_Pal [ ] = INCBIN_U16 ( " graphics/wallclock/male.gbapal " ) ;
const u16 gWallClockFemale_Pal [ ] = INCBIN_U16 ( " graphics/wallclock/female.gbapal " ) ;
const u32 gWallClock_Gfx [ ] = INCBIN_U32 ( " graphics/wallclock/clock.4bpp.lz " ) ;
const u32 gWallClockStart_Tilemap [ ] = INCBIN_U32 ( " graphics/wallclock/clock_start.bin.lz " ) ;
const u32 gWallClockView_Tilemap [ ] = INCBIN_U32 ( " graphics/wallclock/clock_view.bin.lz " ) ;
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const u16 gUsePokeblockCondition_Pal [ ] = INCBIN_U16 ( " graphics/pokeblock/use_screen/condition.gbapal " ) ;
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const u32 gUsePokeblockCondition_Gfx [ ] = INCBIN_U32 ( " graphics/pokeblock/use_screen/condition.4bpp.lz " ) ;
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const u16 gUsePokeblockUpDown_Pal [ ] = INCBIN_U16 ( " graphics/pokeblock/use_screen/updown.gbapal " ) ;
const u8 gUsePokeblockUpDown_Gfx [ ] = INCBIN_U8 ( " graphics/pokeblock/use_screen/updown.4bpp " ) ;
const u16 gUsePokeblockGraph_Pal [ ] = INCBIN_U16 ( " graphics/pokeblock/use_screen/graph.gbapal " ) ;
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const u32 gUsePokeblockGraph_Gfx [ ] = INCBIN_U32 ( " graphics/pokeblock/use_screen/graph.4bpp.lz " ) ;
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const u32 gUsePokeblockGraph_Tilemap [ ] = INCBIN_U32 ( " graphics/pokeblock/use_screen/graph.bin.lz " ) ;
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const u16 gUsePokeblockNatureWin_Pal [ ] = INCBIN_U16 ( " graphics/pokeblock/use_screen/nature.gbapal " ) ;
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# include "data/graphics/slot_machine.h"
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// trainer card
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const u16 gHoennTrainerCardGreen_Pal [ ] = INCBIN_U16 ( " graphics/trainer_card/green.gbapal " ) ;
const u32 gHoennTrainerCard_Gfx [ ] = INCBIN_U32 ( " graphics/trainer_card/tiles.4bpp.lz " ) ;
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const u32 gHoennTrainerCardBg_Tilemap [ ] = INCBIN_U32 ( " graphics/trainer_card/bg.bin.lz " ) ;
const u32 gHoennTrainerCardFront_Tilemap [ ] = INCBIN_U32 ( " graphics/trainer_card/front.bin.lz " ) ;
const u32 gHoennTrainerCardBack_Tilemap [ ] = INCBIN_U32 ( " graphics/trainer_card/back.bin.lz " ) ;
const u32 gHoennTrainerCardFrontLink_Tilemap [ ] = INCBIN_U32 ( " graphics/trainer_card/front_link.bin.lz " ) ;
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const u16 gKantoTrainerCardBlue_Pal [ ] = INCBIN_U16 ( " graphics/trainer_card/frlg/blue.gbapal " ) ;
const u32 gKantoTrainerCard_Gfx [ ] = INCBIN_U32 ( " graphics/trainer_card/frlg/tiles.4bpp.lz " ) ;
const u32 gKantoTrainerCardBg_Tilemap [ ] = INCBIN_U32 ( " graphics/trainer_card/frlg/bg.bin.lz " ) ;
const u32 gKantoTrainerCardFront_Tilemap [ ] = INCBIN_U32 ( " graphics/trainer_card/frlg/front.bin.lz " ) ;
const u32 gKantoTrainerCardBack_Tilemap [ ] = INCBIN_U32 ( " graphics/trainer_card/frlg/back.bin.lz " ) ;
const u32 gKantoTrainerCardFrontLink_Tilemap [ ] = INCBIN_U32 ( " graphics/trainer_card/frlg/front_link.bin.lz " ) ;
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// pokemon storage system
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const u32 gStorageSystemMenu_Gfx [ ] = INCBIN_U32 ( " graphics/pokemon_storage/menu.4bpp.lz " ) ;
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const u16 gStorageSystemPartyMenu_Pal [ ] = INCBIN_U16 ( " graphics/pokemon_storage/party_menu.gbapal " ) ;
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const u32 gStorageSystemPartyMenu_Tilemap [ ] = INCBIN_U32 ( " graphics/pokemon_storage/party_menu.bin.lz " ) ;
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// naming screen
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const u16 gNamingScreenMenu_Pal [ 6 ] [ 16 ] =
{
INCBIN_U16 ( " graphics/naming_screen/menu.gbapal " ) ,
INCBIN_U16 ( " graphics/naming_screen/page_swap_upper.gbapal " ) ,
INCBIN_U16 ( " graphics/naming_screen/page_swap_lower.gbapal " ) ,
INCBIN_U16 ( " graphics/naming_screen/page_swap_others.gbapal " ) ,
INCBIN_U16 ( " graphics/naming_screen/buttons.gbapal " ) ,
INCBIN_U16 ( " graphics/naming_screen/cursor.gbapal " ) ,
} ;
const u32 gNamingScreenMenu_Gfx [ ] = INCBIN_U32 ( " graphics/naming_screen/menu.4bpp.lz " ) ;
const u32 gNamingScreenPageSwapFrame_Gfx [ ] = INCBIN_U32 ( " graphics/naming_screen/page_swap_frame.4bpp " ) ;
const u32 gNamingScreenBackButton_Gfx [ ] = INCBIN_U32 ( " graphics/naming_screen/back_button.4bpp " ) ;
const u32 gNamingScreenOKButton_Gfx [ ] = INCBIN_U32 ( " graphics/naming_screen/ok_button.4bpp " ) ;
const u32 gNamingScreenPageSwapUpper_Gfx [ ] = INCBIN_U32 ( " graphics/naming_screen/page_swap_upper.4bpp " ) ;
const u32 gNamingScreenPageSwapLower_Gfx [ ] = INCBIN_U32 ( " graphics/naming_screen/page_swap_lower.4bpp " ) ;
const u32 gNamingScreenPageSwapOthers_Gfx [ ] = INCBIN_U32 ( " graphics/naming_screen/page_swap_others.4bpp " ) ;
const u32 gNamingScreenCursor_Gfx [ ] = INCBIN_U32 ( " graphics/naming_screen/cursor.4bpp " ) ;
const u32 gNamingScreenCursorSquished_Gfx [ ] = INCBIN_U32 ( " graphics/naming_screen/cursor_squished.4bpp " ) ;
const u32 gNamingScreenCursorFilled_Gfx [ ] = INCBIN_U32 ( " graphics/naming_screen/cursor_filled.4bpp " ) ;
const u32 gNamingScreenPageSwapButton_Gfx [ ] = INCBIN_U32 ( " graphics/naming_screen/page_swap_button.4bpp " ) ;
const u32 gNamingScreenInputArrow_Gfx [ ] = INCBIN_U32 ( " graphics/naming_screen/input_arrow.4bpp " ) ;
const u32 gNamingScreenUnderscore_Gfx [ ] = INCBIN_U32 ( " graphics/naming_screen/underscore.4bpp " ) ;
const u32 gNamingScreenBackground_Tilemap [ ] = INCBIN_U32 ( " graphics/naming_screen/background.bin.lz " ) ;
const u32 gNamingScreenKeyboardUpper_Tilemap [ ] = INCBIN_U32 ( " graphics/naming_screen/keyboard_upper.bin.lz " ) ;
const u32 gNamingScreenKeyboardLower_Tilemap [ ] = INCBIN_U32 ( " graphics/naming_screen/keyboard_lower.bin.lz " ) ;
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const u32 gNamingScreenKeyboardSymbols_Tilemap [ ] = INCBIN_U32 ( " graphics/naming_screen/keyboard_symbols.bin.lz " ) ;
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// union room chat
const u16 gUnionRoomChat_Background_Pal [ ] = INCBIN_U16 ( " graphics/union_room_chat/background.gbapal " ) ;
const u32 gUnionRoomChat_Background_Gfx [ ] = INCBIN_U32 ( " graphics/union_room_chat/background.4bpp.lz " ) ;
const u32 gUnionRoomChat_Background_Tilemap [ ] = INCBIN_U32 ( " graphics/union_room_chat/background.bin.lz " ) ;
const u16 gUnionRoomChat_Window_Pal1 [ ] = INCBIN_U16 ( " graphics/union_room_chat/window_1.gbapal " ) ;
const u16 gUnionRoomChat_Window_Pal2 [ ] = INCBIN_U16 ( " graphics/union_room_chat/window_2.gbapal " ) ;
const u32 gUnionRoomChat_Border_Gfx [ ] = INCBIN_U32 ( " graphics/union_room_chat/border.4bpp.lz " ) ;
const u32 gUnionRoomChat_Border_Tilemap [ ] = INCBIN_U32 ( " graphics/union_room_chat/border.bin.lz " ) ;
const u32 gUnionRoomChat_RButtonLabels [ ] = INCBIN_U32 ( " graphics/union_room_chat/r_button_labels.4bpp.lz " ) ;
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const u16 gTilesetPalettes_General [ ] [ 16 ] =
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{
INCBIN_U16 ( " data/tilesets/primary/general/palettes/00.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/01.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/02.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/03.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/04.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/05.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/06.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/07.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/08.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/09.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/10.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/11.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/12.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/13.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/14.gbapal " ) ,
INCBIN_U16 ( " data/tilesets/primary/general/palettes/15.gbapal " ) ,
} ;
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const u32 gTilesetTiles_General [ ] = INCBIN_U32 ( " data/tilesets/primary/general/tiles.4bpp.lz " ) ;
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// trade/egg hatch
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const u16 gTradeGba_Pal [ ] = INCBIN_U16 ( " graphics/trade/gba.gbapal " ) ;
const u16 gTradeGba2_Pal [ ] = INCBIN_U16 ( " graphics/trade/gba_pal2.gbapal " ) ;
const u8 gTradeGba_Gfx [ ] = INCBIN_U8 ( " graphics/trade/gba.4bpp " ) ;
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static const u16 sEmptyPal [ 16 ] = { 0 } ;
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# include "data/graphics/berry_fix.h"
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// Trade
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const u16 gTradeMenu_Pal [ ] = INCBIN_U16 ( " graphics/trade/menu.gbapal " ) ;
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const u16 gTradeCursor_Pal [ ] = INCBIN_U16 ( " graphics/trade/cursor.gbapal " ) ;
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const u8 gTradeMenu_Gfx [ ] = INCBIN_U8 ( " graphics/trade/menu.4bpp " ) ;
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const u8 gTradeCursor_Gfx [ ] = INCBIN_U8 ( " graphics/trade/cursor.4bpp " ) ;
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const u16 gTradeUnused_Tilemap [ ] = INCBIN_U16 ( " graphics/trade/unused.bin " ) ;
const u16 gTradeMenu_Tilemap [ ] = INCBIN_U16 ( " graphics/trade/menu.bin " ) ;
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const u16 gTradeMenuMonBox_Tilemap [ ] = INCBIN_U16 ( " graphics/trade/menu_mon_box.bin " ) ;
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const u16 gMessageBox_Pal [ ] = INCBIN_U16 ( " graphics/text_window/message_box.gbapal " ) ;
const u8 gMessageBox_Gfx [ ] = INCBIN_U8 ( " graphics/text_window/message_box.4bpp " ) ;
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const u32 gWallpaperIcon_Cross [ ] = INCBIN_U32 ( " graphics/pokemon_storage/wallpapers/icons/cross.4bpp.lz " ) ;
const u32 gWallpaperIcon_Bolt [ ] = INCBIN_U32 ( " graphics/pokemon_storage/wallpapers/icons/bolt.4bpp.lz " ) ;
const u32 gWallpaperIcon_Plusle [ ] = INCBIN_U32 ( " graphics/pokemon_storage/wallpapers/icons/plusle.4bpp.lz " ) ;
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const u16 gWallpaperPalettes_Horizontal [ ] [ 16 ] =
{
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INCBIN_U16 ( " graphics/pokemon_storage/wallpapers/friends_frame2.gbapal " ) ,
INCBIN_U16 ( " graphics/pokemon_storage/wallpapers/horizontal/bg.gbapal " ) ,
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} ;
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const u32 gWallpaperTiles_Horizontal [ ] = INCBIN_U32 ( " graphics/pokemon_storage/wallpapers/horizontal/tiles.4bpp.lz " ) ;
const u32 gWallpaperTilemap_Horizontal [ ] = INCBIN_U32 ( " graphics/pokemon_storage/wallpapers/horizontal/tilemap.bin.lz " ) ;
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const u16 gWallpaperPalettes_Ribbon [ ] [ 16 ] =
{
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INCBIN_U16 ( " graphics/pokemon_storage/wallpapers/ribbon/frame.gbapal " ) ,
INCBIN_U16 ( " graphics/pokemon_storage/wallpapers/ribbon/bg.gbapal " ) ,
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} ;
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const u32 gWallpaperTiles_Ribbon [ ] = INCBIN_U32 ( " graphics/pokemon_storage/wallpapers/ribbon/tiles.4bpp.lz " ) ;
const u32 gWallpaperTilemap_Ribbon [ ] = INCBIN_U32 ( " graphics/pokemon_storage/wallpapers/ribbon/tilemap.bin.lz " ) ;
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const u16 gPokenavRibbonsSummaryBg_Pal [ ] = INCBIN_U16 ( " graphics/pokenav/ribbons/summary_bg.gbapal " ) ;
const u32 gPokenavRibbonsSummaryBg_Gfx [ ] = INCBIN_U32 ( " graphics/pokenav/ribbons/summary_bg.4bpp.lz " ) ;
const u32 gPokenavRibbonsSummaryBg_Tilemap [ ] = INCBIN_U32 ( " graphics/pokenav/ribbons/summary_bg.bin.lz " ) ;
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const u16 gMonIconPalettes [ ] [ 16 ] =
{
INCBIN_U16 ( " graphics/pokemon/icon_palettes/icon_palette_0.gbapal " ) ,
INCBIN_U16 ( " graphics/pokemon/icon_palettes/icon_palette_1.gbapal " ) ,
INCBIN_U16 ( " graphics/pokemon/icon_palettes/icon_palette_2.gbapal " ) ,
} ;
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const u16 gTitleScreenBgPalettes [ ] = INCBIN_U16 ( " graphics/title_screen/pokemon_logo.gbapal " ,
" graphics/title_screen/rayquaza_and_clouds.gbapal " ) ;
const u16 gTitleScreenEmeraldVersionPal [ ] = INCBIN_U16 ( " graphics/title_screen/emerald_version.gbapal " ) ;
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const u32 gTitleScreenCloudsTilemap [ ] = INCBIN_U32 ( " graphics/title_screen/clouds.bin.lz " ) ;
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const u32 gTitleScreenPokemonLogoGfx [ ] = INCBIN_U32 ( " graphics/title_screen/pokemon_logo.8bpp.lz " ) ;
const u32 gTitleScreenEmeraldVersionGfx [ ] = INCBIN_U32 ( " graphics/title_screen/emerald_version.8bpp.lz " ) ;
const u16 gTitleScreenPressStartPal [ ] = INCBIN_U16 ( " graphics/title_screen/press_start.gbapal " ) ;
const u32 gTitleScreenPressStartGfx [ ] = INCBIN_U32 ( " graphics/title_screen/press_start.4bpp.lz " ) ;
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const u32 gTitleScreenPokemonLogoTilemap [ ] = INCBIN_U32 ( " graphics/title_screen/pokemon_logo.bin.lz " ) ;
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const u16 gFrontierPassBg_Pal [ ] [ 16 ] = INCBIN_U16 ( " graphics/frontier_pass/bg.gbapal " ) ;
const u32 gFrontierPassBg_Gfx [ ] = INCBIN_U32 ( " graphics/frontier_pass/bg.4bpp.lz " ) ;
const u32 gFrontierPassMapAndCard_Gfx [ ] = INCBIN_U32 ( " graphics/frontier_pass/map_and_card.8bpp.lz " ) ;
const u32 gFrontierPassBg_Tilemap [ ] = INCBIN_U32 ( " graphics/frontier_pass/bg.bin.lz " ) ;
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const u16 gFrontierPassCancelButton_Tilemap [ ] = INCBIN_U16 ( " graphics/frontier_pass/cancel.bin " ) ;
const u16 gFrontierPassCancelButtonHighlighted_Tilemap [ ] = INCBIN_U16 ( " graphics/frontier_pass/cancel_highlighted.bin " ) ;
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// Berry Crush
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const u16 gBerryCrush_Crusher_Pal [ ] = INCBIN_U16 ( " graphics/berry_crush/crusher.gbapal " ) ;
const u32 gBerryCrush_Crusher_Gfx [ ] = INCBIN_U32 ( " graphics/berry_crush/crusher.4bpp.lz " ) ;
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const u32 gBerryCrush_TextWindows_Tilemap [ ] = INCBIN_U32 ( " graphics/berry_crush/text_windows.bin.lz " ) ;
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// random garbage at the end.
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static const u8 sEmpty3 [ 0x54BAC ] = { 0 } ;
static const u8 sUnused1 [ ] = { 0x0D , 0x00 , 0x58 , 0x02 } ;
static const u8 sEmpty4 [ 0x1145 ] = { 0 } ;
static const u8 sUnused2 [ ] = { 0x02 } ;
static const u8 sEmpty5 [ 0x3242 ] = { 0 } ;
static const u8 sUnused3 [ ] = { 0x40 } ;
static const u8 sEmpty6 [ 0x13 ] = { 0 } ;