BuffelSaft
04867ac0d3
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
2021-11-13 17:33:25 +13:00
BuffelSaft
02b3a1da86
Fix infinite Bide loop
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Bide no longer gets stuck in a loop, but also doesn't strike twice.
2021-11-13 17:13:03 +13:00
BuffelSaft
55b279ba0a
Fix several move effects
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Dragon Tail, Natural Gift, Spit Up all hit twice now. Could maybe use isparentalbondlaststrike instead of some of the other checks too.
2021-11-13 16:29:12 +13:00
BuffelSaft
2bf72fc51e
Double Struggle damage for PB
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Not sure if this should hit twice. If not, this works.
2021-11-13 15:29:24 +13:00
BuffelSaft
d0336a9edf
Fix Payday
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Only scatters coins on the first hit of Parental Bond.
2021-11-13 14:01:36 +13:00
BuffelSaft
6232b046b1
Fix Burn Up
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Now works properly with and without Parental Bond. It wasn't broken before, but its interaction with Parental Bond was.
2021-11-13 12:40:45 +13:00
Eduardo Quezada D'Ottone
45fcb50e09
Merge pull request #1889 from ghoulslash/be/brickbreak
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Update Brick Break with config
2021-11-12 19:03:43 -03:00
ghoulslash
96fd8e696b
brick break gen 4 and 5 config. clears aurora veil
2021-11-12 15:00:21 -05:00
ultima-soul
294fecd57c
Merge pull request #1888 from ghoulslash/be/contrary
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Fix Contrary Animation
2021-11-12 10:19:37 -08:00
ghoulslash
cdb20e89fc
Update src/battle_script_commands.c
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Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>
2021-11-12 13:12:05 -05:00
ghoulslash
876813a418
revert old attempts
2021-11-12 13:08:23 -05:00
ghoulslash
0634d3e541
Update src/battle_script_commands.c
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Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
2021-11-12 13:07:53 -05:00
ghoulslash
d5db329318
Update src/battle_script_commands.c
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Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>
2021-11-12 13:07:41 -05:00
ghoulslash
395cffa702
remove ReverseStatAnimId
2021-11-12 13:04:33 -05:00
ghoulslash
2ff9c2f834
remove test code
2021-11-12 13:00:28 -05:00
ultima-soul
cab8a676a2
Merge pull request #1883 from ghoulslash/be/kingsrock
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add kings rock serene grace boost config
2021-11-12 09:44:57 -08:00
ghoulslash
a26da51e9d
fix contrary animations for MOVE_EFFECT_statchange
2021-11-12 12:44:45 -05:00
ultima-soul
c5dabf34b8
Improve Serene Grace boost config comment.
2021-11-12 09:39:18 -08:00
ghoulslash
6214d8b625
rename config
2021-11-12 07:47:24 -05:00
ghoulslash
adc1413d98
add kings rock serene grace boost config
2021-11-11 17:48:15 -05:00
ghoulslash
e2e43444ad
Merge pull request #1882 from kleeenexfeu/battle_engine
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Serene Grace affects King's rock
2021-11-11 16:43:08 -05:00
ghoulslash
3336ba811f
Merge pull request #1878 from BuffelSaft/big-pecks
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Fix Big Pecks
2021-11-11 16:36:28 -05:00
Eduardo Quezada D'Ottone
1311ee9d60
Merge pull request #1731 from ultima-soul/ball_effects
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Ported New Ball Catch Rate Modifier Effects from Item Expansion
2021-11-11 06:23:36 -03:00
ultima-soul
fd4d0db912
Merge branch 'battle_engine' of github.com:rh-hideout/pokeemerald-expansion into ball_effects
2021-11-10 18:02:00 -08:00
ghoulslash
d9aa0e67a2
Merge pull request #1859 from BuffelSaft/gen_8_moves_batch1
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Gen 8 moves batch 1
2021-11-10 20:45:35 -05:00
BuffelSaft
e606e54f9d
Fix Big Pecks/Octolock animation
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Also removed MOVE_EFFECT_AFFECTS_USER because that shouldn't be part of playstatchangeanimation. The stat drops still bypass Mirror Armor without this.
2021-11-11 14:32:38 +13:00
kleeenexfeu
59abb0ff4e
Serene Grace affects King's rock
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according to https://bulbapedia.bulbagarden.net/wiki/King%27s_Rock
2021-11-10 20:45:39 +01:00
BuffelSaft
e47317aa73
Fix Big Pecks
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ChangeStatBuffs was missing a check for Big Pecks.
2021-11-10 21:24:48 +13:00
BuffelSaft
e637714e1b
Requested changes
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Various bug fixes, syntax corrections etc.
2021-11-10 21:11:15 +13:00
BuffelSaft
e2599c2469
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch1
2021-11-10 14:31:32 +13:00
BuffelSaft
e886076998
Merge pull request #1877 from kleeenexfeu/patch-1
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Fix heat crash/heavy slam calculation
2021-11-10 14:18:57 +13:00
kleeenexfeu
d3abd20dfb
Fix heat crash/heavy slam calculation
2021-11-09 18:12:40 +01:00
ghoulslash
4f56d0a2b5
Merge pull request #1875 from BuffelSaft/fix_ai_status_logic2
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Fix AI status logic and CanAttackerFaintTarget
2021-11-08 10:34:10 -05:00
BuffelSaft
03cab2058a
Fix goof, make AI check PP in move limitations
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Was skipping valid moves instead of invalid ones in CanAIFaintTarget. Also, remove all instances of ~MOVE_LIMITATION_PP from the AI as it seemed detrimental.
2021-11-08 23:57:16 +13:00
BuffelSaft
d3a845d511
Fix CanAIFaintTarget
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Rename CanAIFaintTarget to CanIndexMoveFaintTarget and create a new function, CanAIFaintTarget, that checks if any known move can KO the target.
2021-11-08 20:37:28 +13:00
BuffelSaft
3a113e33b2
Uncomment AI Full Metal Body checks
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This ability is Clear Body with a different name, so it should be working and doesn't need to be commented out.
2021-11-08 19:28:09 +13:00
BuffelSaft
5ac465bc2f
Merge pull request #1862 from ghoulslash/be/speeduphit
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Dont have XX_UP_HIT effects trigger at end of battle
2021-11-08 19:16:54 +13:00
ghoulslash
a90cf4a501
Merge pull request #1724 from AsparagusEduardo/BE_TerrainMoves
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Moves affected by Terrain: Camouflage, Secret Power & Terrain Pulse
2021-11-07 17:39:03 -05:00
Eduardo Quezada D'Ottone
fd46beb3dd
Merge pull request #1869 from LOuroboros/patch-2
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Fixed the offensive boost (Gen. 3-6 specifically) of the Soul Dew
2021-11-07 15:42:24 -03:00
LOuroboros
b358f774dd
Fixed the offensive boost of the Soul Dew
2021-11-07 14:40:18 -03:00
Eduardo Quezada D'Ottone
c2a17510a9
Terrain Pulse animations
2021-11-07 11:25:08 -03:00
BuffelSaft
e407883b58
Rethink final strike effects
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This is now checked in SetMoveEffect instead of in each move that should behave this way. Some effects will need to be redone to make them play nice with this change, but some just work as is.
2021-11-07 20:31:09 +13:00
BuffelSaft
d30f2b5712
Fix move effects list
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Fixed it properly this time!
2021-11-07 15:22:33 +13:00
BuffelSaft
9351df5ed8
Revert "Update move effect defines"
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This reverts commit be518608e8
.
2021-11-07 12:25:26 +13:00
BuffelSaft
c69e7666e7
Update battle_move_effects.h
2021-11-07 12:22:55 +13:00
BuffelSaft
be518608e8
Update move effect defines
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Removing move effects above the ones that have stat change animations causes the wrong stat change to be shown, so I've reordered the list to fix that.
2021-11-07 12:16:06 +13:00
BuffelSaft
72d12a575d
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
2021-11-07 12:13:18 +13:00
Eduardo Quezada D'Ottone
4e6a459b14
Optimized terrain timers
2021-11-06 19:46:52 -03:00
Eduardo Quezada D'Ottone
8773e552ac
Organized config and added failsafe to AnimTask_SetCamouflageBlend
2021-11-06 19:24:06 -03:00
Eduardo Quezada D'Ottone
1c4a0c205a
Camouflage types config + extra terrains
2021-11-06 19:09:35 -03:00