Commit Graph

8482 Commits

Author SHA1 Message Date
BuffelSaft
a6198e5d46 Fix Simple Beam
- No longer freezes the game
- Now fails if the target already has simple
- Explicitly checks and changes the target's ability instead of gActiveBattler's ability
2021-10-06 15:30:52 +13:00
BuffelSaft
2119c33989
Merge pull request #1723 from AsparagusEduardo/fix_PsychicFangs
Fixed Psychic Fangs power
2021-10-06 14:36:53 +13:00
Eduardo Quezada D'Ottone
92f0f6f820 Fixed Psychic Fangs power 2021-10-04 20:20:00 -03:00
Eduardo Quezada D'Ottone
4ab8c95207 Fixed Heat Crash's power table name 2021-10-04 20:17:43 -03:00
Eduardo Quezada D'Ottone
b3167b7d53 Fixed Trump Card's damage check 2021-10-04 19:40:36 -03:00
LOuroboros
dcefb523f8 Tweaks and fixes
-Fixed the Flying-type checks of WEATHER_STRONG_WINDS.
-Fixed the order of actions involving the printing of STRINGID_ATTACKWEAKENEDBSTRONGWINDS.
2021-10-04 08:12:41 -03:00
BuffelSaft
142a83ca96
Merge pull request #1708 from AsparagusEduardo/fix_SleepTalk
Fixed Sleep talk being canceled by the user being asleep..
2021-10-04 00:35:00 +13:00
LOuroboros
64a45d8f48 Tweaked trytoclearprimalweather
Made it so it won't actually try to clear a primal weather if a Pokémon with Desolate Land, Primordial Sea or Delta Stream is present on the field.
2021-10-03 08:24:54 -03:00
LOuroboros
b85b3094c8 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into primalAbilitiesDev 2021-10-03 07:05:56 -03:00
Eduardo Quezada D'Ottone
1e0ae9a154 Tabs to spaces. 2021-10-02 20:54:04 -03:00
Eduardo Quezada D'Ottone
b5e0a07932
Merge pull request #1704 from LOuroboros/battle_bond
Implemented Battle Bond
2021-10-02 20:07:35 -03:00
Eduardo Quezada D'Ottone
76bdbf164e Updated sound flags for Howl and Heal Bell 2021-10-02 20:00:00 -03:00
Eduardo Quezada D'Ottone
978f73475b Config for Shadow Tag vs Shadow Tag 2021-10-02 19:01:11 -03:00
Eduardo Quezada D'Ottone
2d5da7852c Fixed Yawn + Vital Spirit + Gastro Acid 2021-10-02 18:44:04 -03:00
Eduardo Quezada D'Ottone
9d64a26625 Fix preasure + Gastro Acid 2021-10-02 18:31:09 -03:00
Eduardo Quezada D'Ottone
a22a456268 Fixed heal bell + soundproof + gastro acid 2021-10-02 18:21:02 -03:00
Eduardo Quezada D'Ottone
b29f5c801f Fixed Gastro Acid's effect on Early Bird 2021-10-02 18:16:14 -03:00
Eduardo Quezada D'Ottone
ebe5e03998 Added Gen 8 abilities affected by Mold Breaker 2021-10-02 17:07:29 -03:00
Eduardo Quezada D'Ottone
8d54e5666d Fixed waking up from uproar 2021-10-02 17:05:23 -03:00
Eduardo Quezada D'Ottone
5abb0c0dfe Fixed perish song + soundproof + gastro acid 2021-10-02 16:48:45 -03:00
Eduardo Quezada D'Ottone
6208995606 Fixed Run Away. 2021-10-02 15:52:55 -03:00
Eduardo Quezada D'Ottone
9aee8cbea5 Fixed Sticky Hold not being negated by Gastro Acid when stealing and switching items 2021-10-02 14:47:38 -03:00
Eduardo Quezada D'Ottone
57ea20bc6d Implemented modern effect of struggle with config 2021-10-02 13:32:36 -03:00
LOuroboros
a18b9c5b32 Quick tweaks
-Use the species name for sText_AttackerBecameAshSpecies
-Make Battle Bond not activate if the opposing party doesn't have 2 members or more.
2021-10-02 11:21:11 -03:00
Eduardo Quezada D'Ottone
63c6e73eb8 Fixed Sleep talk being canceled by the user being asleep.. 2021-10-02 09:38:43 -03:00
Eduardo Quezada D'Ottone
16d032e99d Fix Unnerve not canceling out type resist berries. 2021-10-02 02:01:34 -03:00
Eduardo Quezada D'Ottone
b322a42fea
Merge pull request #1587 from BuffelSaft/shields-down
Fix Shields Down
2021-10-02 00:12:29 -03:00
BuffelSaft
57d2e21117 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into shields-down 2021-10-02 15:51:48 +13:00
BuffelSaft
611da31ae3 Fix form ID check
The six here should be a seven, and replacing it with this function call is better than hard-coding it.
2021-10-02 15:51:16 +13:00
LOuroboros
c464b1b5dd STRINGID_ATTACKERBECAMEASHGRENINJA -> STRINGID_ATTACKERBECAMEASHSPECIES 2021-10-01 23:12:59 -03:00
LOuroboros
f3ded43a88 Implemented Battle Bond 2021-10-01 22:49:17 -03:00
Eduardo Quezada D'Ottone
7287560521 Fixed confuse berries affecting the wrong battler. 2021-10-01 18:28:51 -03:00
Eduardo Quezada D'Ottone
f616760fc9
Merge pull request #1349 from LOuroboros/gulp_missile
Implemented Gulp Missile
2021-10-01 16:53:51 -03:00
Eduardo Quezada D'Ottone
9980108f40
Merge pull request #1701 from LOuroboros/safariZone
Fixed Safari Zone
2021-10-01 09:07:16 -03:00
LOuroboros
f691769647 Fixed Def stat reduction 2021-10-01 06:29:21 -03:00
LOuroboros
43e73ac576 Fixed Safari Zone 2021-10-01 05:25:25 -03:00
LOuroboros
a506bf03c6 Corrected Flower Veil check 2021-10-01 02:14:46 -03:00
LOuroboros
d7e651696b Even more fixes
-Changed the way in which Gulp Missile checks for a fainted opponent, just in case the reason why the attacker's defense wasn't being lowered is that the script was falling into BattleScript_GulpMissileNoSecondEffectGulping
-Took into account max Defense stat stage, because I forgot to do that too.
-Slightly changed the Defense reduction code, just in case.
-Fixed the text string that was printed. Gulp Missile doesn't raise a stat, after all.
-Fixed the script that was being called if the attacker has Clear Body, and also added jumps for Full Metal Body, White Smoke and Flower Veil.
2021-09-30 10:37:49 -03:00
LOuroboros
0389dbf9f2 More fixes
-Removed IsBattlerAlive check for case ABILITY_GULP_MISSILE in ABILITYEFFECT_MOVE_END_ATTACKER. Turns out Cramorant can change form even on single wild battles.
-Added a check for IsBattlerAlive in the case ABILITY_GULP_MISSILE of ABILITYEFFECT_MOVE_END, because otherwise, for whatever reason, the user was trying to trigger the Gulping effect even in its base form.
-Set the stat to change for the Gulping effect from within the battle script. The rest of the effect is handled there, so may as well.
-Fixed the check for case ABILITY_GULP_MISSILE in ABILITYEFFECT_MOVE_END_ATTACKER. Apparently, a silent species change was happening because of the order of the checks. Thanks to AsparagusEduardo for pointing this one out.
-Fixed the secondary effect of a target's Gulp Missile affecting an attacker that has fainted.
-Fixed the Defense reduction of the Gulping effect bypassing Clear Body.
2021-09-29 23:18:22 -03:00
LOuroboros
e783cde387 Another small condition fix and small optimization
-Checking for IsBattlerAlive is incorrect because Gulp Missile's counterattack should happen even if Cramorant faints.
-Made the code a bit more readable.
2021-09-27 21:33:19 -03:00
LOuroboros
ceffaa4e76 Another condition fix
I accidentally broke Gulp Missile's interaction with the user's Dive, lol.
2021-09-27 20:12:32 -03:00
LOuroboros
a49ea33dd0 A lot of fixes
-Fixed Gulp Missile's activation. Its effects were happening even if the conditions weren't actually met in battle.
-Fixed Gulp Missile activating if the only/last target has already fainted.
-Fixed Gulp Missile's Gorging animation, though it still uses Tackle's.
-Fixed Gulp Missile's Gorging attack affecting an opponent with Magic Guard.
-Fixed Gulp Missile changing Cramorant's form if Surf failed.
2021-09-27 08:57:09 -03:00
ghoulslash
761006a164 merge with be 2021-09-26 19:19:32 -04:00
Eduardo Quezada D'Ottone
b4e456aeca
Merge pull request #1607 from BuffelSaft/mega-icon
Move mega indicator for lv 100 mons
2021-09-26 17:40:36 -03:00
LOuroboros
872d2a7008 Made this build again 2021-09-25 22:33:07 -03:00
LOuroboros
1b039062da Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gulp_missile 2021-09-25 22:20:34 -03:00
Eduardo Quezada D'Ottone
6f9d862fd1
Merge pull request #1682 from Syreldar/fix-retaliate-naming
Fixed Retaliate's naming.
2021-09-25 11:53:04 -03:00
Syreldar
4c05520bf3 Fixed Retaliate's naming. 2021-09-24 16:02:26 +02:00
ghoulslash
1125459259
Merge pull request #1680 from LOuroboros/blackSludge
Completed Black Sludge's effect
2021-09-24 06:48:40 -06:00
LOuroboros
8a2921ef71 Completed Black Sludge's effect 2021-09-24 07:01:48 -03:00