Commit Graph

104 Commits

Author SHA1 Message Date
LOuroboros
1ab8c84f41 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into hyperspaceFury 2021-10-26 21:23:21 -03:00
LOuroboros
a6315ffc75 Implemented Plasma Fists 2021-10-19 09:50:18 -03:00
Eduardo Quezada D'Ottone
ead5c92469
Merge branch 'battle_engine' into PLG 2021-10-17 17:38:54 -03:00
LOuroboros
59cfbe55c1 Gave Grav Apple a move effect of its own 2021-10-17 09:27:35 -03:00
ghoulslash
391cfabcac merge with be 2021-10-06 14:31:21 -04:00
Eduardo Quezada D'Ottone
57ea20bc6d Implemented modern effect of struggle with config 2021-10-02 13:32:36 -03:00
ghoulslash
761006a164 merge with be 2021-09-26 19:19:32 -04:00
Syreldar
4c05520bf3 Fixed Retaliate's naming. 2021-09-24 16:02:26 +02:00
ghoulslash
c2e0990aab fix some merge conflicts 2021-09-16 13:29:36 -04:00
ghoulslash
9d8672e3df merge with be 2021-09-16 13:12:59 -04:00
ultima-soul
02c9e040df Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync 2021-08-11 16:33:10 -07:00
ghoulslash
ab529b4e89 add stuff cheeks 2021-07-27 10:31:48 -06:00
ghoulslash
c914ed8572 fix sucker punch, surging strikes, obstruct, and snipe shot 2021-07-25 09:38:54 -06:00
ghoulslash
a37d4c3da9 merge with be, give life dew jungle healing effect 2021-07-25 08:22:05 -06:00
BuffelSaft
4c18cb7fe7 Remove EFFECT_THAW_HIT 2021-06-19 11:49:00 +12:00
MissingNoL
721dbe9178 Implemented all PLG effects 2021-06-12 18:01:35 -07:00
MissingNoL
610b18bfdb Implemented Double Iron Bash's effect 2021-06-12 14:27:50 -07:00
MissingNoL
beb126b534 Implemented Zippy Zap's effect 2021-06-12 13:58:54 -07:00
MissingNoL
bfc66a21cc gBattlescriptCurrInstr[3] is not reading species parameter 2021-06-06 19:14:11 -07:00
LOuroboros
b215b44951 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into clanging_scales 2021-06-03 05:09:14 -03:00
LOuroboros
95d41524a2 Implemented Clanging Scales' effect 2021-05-09 18:20:03 -03:00
BuffelSaft
7d237d8ff6 Implement Body Press' effect
Body Press calculates damage using the user's defense stat instead of its attack. Also adds a special variant of the effect that uses the special defense stat.
2021-03-16 22:56:44 +13:00
ultima-soul
2a20d50904 Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync 2021-02-01 15:54:08 -08:00
Evan
c009b51ae8 add grassy glide, misty explosion, steel roller, obstruct, behemoth, decorate, snipe shot 2021-01-28 13:27:00 -07:00
Evan
a37acb8345 coaching, lash out, burning jealousy 2021-01-28 12:21:11 -07:00
Evan
dd51edd881 add eerie spell, surging strikes, jungle healing 2021-01-28 10:51:00 -07:00
GriffinR
564278fd49 Document battle tv data 2021-01-14 06:29:59 -05:00
ExpoSeed
d2566c8988 Refactor Multi-Attack, Judgment, and Techno Blast to use the same move effect 2020-11-07 23:34:04 -06:00
Eduardo Alvaro Quezada D'Ottone
9fb073ca23
Some cleanup (#454)
* Toxic Thread doesn't have power.

* Added missing commas.

* Autotomize typo.

It wasn't until today that I learned that autotomize was a word.
2020-06-27 11:21:13 +02:00
LOuroboros
33a45ba181 Implemented Relic Song's effect 2020-06-16 07:06:38 -03:00
DizzyEggg
328e951afa Ally Switch, tbd 2020-04-20 20:05:04 +02:00
DizzyEggg
0f628c8ff2 Fairy Lock 2020-04-20 19:41:07 +02:00
DizzyEggg
2daf1fbbf8 Geomancy 2020-04-20 19:02:03 +02:00
DizzyEggg
d38e0d8ae5 AI dont rely on power if bad effects 2020-04-20 11:27:09 +02:00
DizzyEggg
7178ea6b46 Shore Up 2020-04-18 18:34:18 +02:00
DizzyEggg
34f5d9e2ae Burn Up And Purify 2020-04-17 21:14:26 +02:00
Eduardo Alvaro Quezada D'Ottone
2b9eb00486
Mind blown (#302)
* Mind Blown Part 1 (Definition and self-damage)

* Mind Blown Part 2 (Damp interaction)
2020-04-14 09:27:29 +02:00
DizzyEggg
cb5b673f8a Big Root and STRENGTH Sap 2020-04-13 15:00:17 +02:00
DizzyEggg
76c5287629 Bug Bite 2019-05-23 12:32:14 +02:00
DizzyEggg
824a95fe07 Incinerate 2019-05-10 15:12:33 +02:00
Papa Cancer
3cde800bd0 Magnetic Flux + Gear Up
Both have the same effect so they're in one commit. Uses custom script to check both user and partner for stats and abilities.
Magnetic Flux uses Charge animation.
2019-04-20 20:17:56 +01:00
Papa Cancer
b50007e861 Instruct
Re-PR'd due to excess "merges"
2019-04-20 20:11:49 +01:00
Papa Cancer
7e99272482 Laser Focus
Re-PR'd due to excess "merges"
2019-04-20 20:02:52 +01:00
Papa Cancer
c4acc3dbf8
Merge branch 'battle_engine_v2' into beta 2019-04-20 16:49:57 +01:00
Papa Cancer
e310d0f10e Core Enforcer
New code - uses Gastro Acid script instead through own move effect
2019-04-18 12:10:18 +01:00
Papa Cancer
e5e45bbcf5 Throat Chop
Added strings that show when Throat Chop prevents move usage. Added extra string (not present in games) to show when it ends as there is no indication otherwise. Fixed Embargo's string as well.
2019-04-17 13:52:25 +01:00
Papa Cancer
33d484a7ed
Merge branch 'battle_engine_v2' into beta 2019-04-06 00:38:56 +01:00
Papa Cancer
43525d2a9c
Merge branch 'battle_engine_v2' into delta 2019-04-05 23:13:41 +01:00
Papa Cancer
4c8bc9d526 Three pointless moves
Celebrate, Hold Hands and Happy Hour. Yay(!)
Update: turns out Pay Day works differently to how I thought, so I added a new move effect for Happy Hour doubling prize money.
Made all three effects subset of EFFECT_SPLASH, now called EFFECT_DUMB, as per Egg's instructions ( ͡° ͜ʖ ͡°)
2019-04-05 18:10:02 +01:00
Papa Cancer
c9ad96d228 Stomping Tantrum
Uses timer in gBattleStruct to count time since last failed move. This is augmented by a MOVE_FAILED result in atk_49 and decreased with an ENDTURN case. EFFECT_STOMPING_TANTRUM doubles  base power if the timer is set.
2019-04-01 20:06:45 +01:00