DizzyEggg
ce18df46e6
replace global usage of gActiveBattler in controller files
2023-08-07 12:51:58 +02:00
DizzyEggg
b8ba6139cb
health bar update
2023-08-07 10:29:02 +02:00
DizzyEggg
546b0c7e97
handle move anim
2023-08-07 09:26:03 +02:00
Eduardo Quezada
d74cbca0b9
LF shenanigans
2023-08-06 21:02:16 -04:00
Eduardo Quezada
34d38bdbae
Merge branch 'RHH/master' into RHH/upcoming
2023-08-06 20:31:45 -04:00
Eduardo Quezada
833f7dd9d3
LF shenanigans
2023-08-06 20:25:23 -04:00
DizzyEggg
e8d6c99e6d
more controllers work
2023-08-07 01:05:09 +02:00
DizzyEggg
ef8024d8c5
draw trainer pic
2023-08-06 21:50:59 +02:00
Eduardo Quezada
d9a17467cf
Kept previous check while using gTestRunnerEnabled
2023-08-06 14:28:02 -04:00
DizzyEggg
a9483c361b
trainer intro ball throw
2023-08-06 12:41:36 +02:00
DizzyEggg
af899c9679
stuff
2023-08-06 00:44:22 +02:00
DizzyEggg
ffb0e20049
hide show party status summary
2023-08-05 23:27:56 +02:00
DizzyEggg
18db0cb3b7
controller string
2023-08-05 22:41:13 +02:00
DizzyEggg
f9e131b6ac
fix recorded, exp update the same for player partner
2023-08-05 21:34:17 +02:00
DizzyEggg
0b4c1aa275
more work on controllers
2023-08-05 20:42:19 +02:00
DizzyEggg
1793b9e1da
more controller functions
2023-08-05 14:11:25 +02:00
DizzyEggg
a505cd7fb9
simplify the get mon set mon data functions more
2023-08-05 12:53:14 +02:00
DizzyEggg
cbebdf044a
handle se, bgm and fainting cry
2023-08-05 12:13:50 +02:00
DizzyEggg
c4bfe40da6
remove empty controller functions
2023-08-05 11:39:42 +02:00
DizzyEggg
5a8b6c18ef
ball throw and start removing empty controller functions
2023-08-05 11:05:37 +02:00
Eclipse
5226935857
Fixed Trainer class ball not assigned to second Pokémon ( #3203 )
2023-08-04 22:56:05 -04:00
GriffinR
41847cd5aa
STAT_ANIM constant usage
2023-08-04 16:27:45 -04:00
DizzyEggg
c72bb27325
faint animation
2023-08-04 22:15:39 +02:00
GriffinR
866c32a735
Add temp var aliases
2023-08-04 14:17:28 -04:00
DizzyEggg
7360a4a18a
up to return mon to ball
2023-08-04 17:29:29 +02:00
DizzyEggg
7ba8a0216f
more work on controllers
2023-08-04 13:42:40 +02:00
ghoulslash
a0dd77dd41
Improve AI switching, so it doesn't get killed on switch-in ( #3146 )
2023-08-04 07:34:58 -04:00
ghoulslash
dc1d44eefd
Updated Cmd_jumpifsideaffecting ( #3200 )
2023-08-04 07:32:54 -04:00
DizzyEggg
cc30d2fb53
start removing duplicate controller functions
2023-08-04 12:10:38 +02:00
ghoulslash
4ae6ae4de3
Reset all battler IDs at battle start ( #3111 )
...
* reset battler IDs before BattleScript_OverworldTerrain and BattleScript_OverworldWeatherStarts to prevent playanimation from executing on invalid battler ids
* replace BS_SCRIPTING with BS_BATTLER_0 in BattleScript_OverworldTerrain and BattleScript_OverworldWeatherStarts
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-08-04 08:57:06 +02:00
GriffinR
6d4dadd7b5
Add temp flag aliases
2023-08-03 15:55:06 -04:00
DizzyEggg
e7bc42fcaf
use IsValidForBattle
2023-08-03 21:17:39 +02:00
LOuroboros
0bace94dc7
Updated Cmd_jumpifsideaffecting
2023-08-03 14:46:45 -03:00
GriffinR
16c0be7ed2
Fix some frontier gfx, adjacent cleanup
2023-08-03 11:15:15 -04:00
Philipp AUER
7d8bcce9a5
Optimize sprite.c ( #3175 )
2023-08-03 15:57:04 +03:00
Martin Griffin
17555feb20
Animation script cleanup and fixes - Part 2 ( #3193 )
2023-08-02 12:28:29 +01:00
Martin Griffin
b08b6a37cb
Optimize BuildOamBuffer
2023-08-02 12:22:30 +01:00
Martin Griffin
b3295d1cfb
Reverted BattleMove power to u8 ( #3187 )
2023-08-02 12:20:11 +01:00
Martin Griffin
cd51471c96
Revamped GetTotalAccuracy ( #3182 )
2023-08-02 12:19:36 +01:00
Martin Griffin
5543c9da8b
[battle, movesets] revert bulbasaur's level up change ( #3194 )
2023-08-02 09:06:48 +01:00
sbird
1d8ad1b756
[battle, movesets] revert bulbasaur's level up change
2023-08-02 09:51:45 +02:00
Eduardo Quezada
f94efa94e1
Merge branch 'RHH/master' into RHH/upcoming
2023-08-02 01:18:07 -04:00
ghoulslash
7a814999e5
MOVE_CORROSIVE_GAS Effect ( #3152 )
...
# Conflicts:
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
2023-08-02 01:05:54 -04:00
Eduardo Quezada
87050d8c08
Fix Stamina/Wind Power/Electromorphosis/Rattled issues with targets ( #3143 )
2023-08-01 23:54:04 -04:00
Philipp AUER
44eb6260cc
[battle, anim] woodhammer animation overhaul ( #3192 )
...
* [battle, anim] woodhammer animation overhaul
* squashme: timings
---------
Co-authored-by: sbird <sbird@no.tld>
2023-08-01 19:10:18 -04:00
Eduardo Quezada
e21346dd67
Fixed Rage Powder's animation not turning the user red
2023-08-01 19:05:39 -04:00
Eduardo Quezada
d0277fc04f
Cleaned: createvisualtask AnimTask_BlendColorCycle
2023-08-01 19:05:18 -04:00
Eduardo Quezada
2cf7f54a6b
Cleaned: 3 more createvisualtask
...
- AnimTask_CanBattlerSwitch
- AnimTask_BlendMonInAndOut
- AnimTask_CentredFrozenIceCube
2023-08-01 19:05:11 -04:00
Eduardo Quezada
ac519bd5d3
Cleaned: createvisualtask AnimTask_FlailMovement & AnimTask_ElectricChargingParticles
2023-08-01 19:05:04 -04:00
Eduardo Quezada
eef07a9f9f
Cleaned: createvisualtask AnimTask_HorizontalShake
2023-08-01 19:04:56 -04:00