BuffelSaft
e407883b58
Rethink final strike effects
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This is now checked in SetMoveEffect instead of in each move that should behave this way. Some effects will need to be redone to make them play nice with this change, but some just work as is.
2021-11-07 20:31:09 +13:00
BuffelSaft
9351df5ed8
Revert "Update move effect defines"
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This reverts commit be518608e8
.
2021-11-07 12:25:26 +13:00
BuffelSaft
be518608e8
Update move effect defines
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Removing move effects above the ones that have stat change animations causes the wrong stat change to be shown, so I've reordered the list to fix that.
2021-11-07 12:16:06 +13:00
BuffelSaft
72d12a575d
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
2021-11-07 12:13:18 +13:00
Eduardo Quezada D'Ottone
b220da1d2a
Updated NaturePowerMoves table for new terrains + added failsafe in case the terrain isn't defined in the table
2021-11-06 18:50:01 -03:00
Eduardo Quezada D'Ottone
328976bf81
Secret Power effect config
2021-11-06 17:05:13 -03:00
LOuroboros
e0b53f87fc
Primal Reversion Tweaks
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-Fixed the inconsistent Primal Reversion activation in double battles.
-Optimized the primal weather checks in attackcanceler a little.
-Fixed the issue with multi-target fire/water moves during primal rain/sun.
2021-11-04 12:04:14 -03:00
BuffelSaft
28e78cb6c4
Gen 8 moves initial commit
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Full credit to Nunuchu42 and cfmnephrite for this code.
2021-11-04 19:50:54 +13:00
BuffelSaft
74c85b5818
Implement Relic Song's form change
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Meloetta transforms into its pirouette form after using Relic Song, unless it has Sheer Force or the move has no effect. It also has a chance to put both targets to sleep.
2021-11-03 17:23:33 +13:00
BuffelSaft
fb25e1ac98
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
2021-11-01 22:37:23 +13:00
ghoulslash
2502820e83
document a couple hitmarkers. fix failing moves not updating hp from own healing effects
2021-10-29 09:03:14 -04:00
LOuroboros
a6315ffc75
Implemented Plasma Fists
2021-10-19 09:50:18 -03:00
ghoulslash
eda99fcf29
Merge pull request #1742 from AsparagusEduardo/be_gStatuses4
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Add gStatutes4
2021-10-19 08:45:47 -04:00
ghoulslash
964e7efba9
fix MOVE_TARGET_ALL_BATTLERS and other u8 vars
2021-10-16 16:23:17 -04:00
ghoulslash
5509ceea04
expand move target field
2021-10-16 16:10:45 -04:00
BuffelSaft
e59be67023
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
2021-10-15 16:25:11 +13:00
ghoulslash
06bcfea3b8
merge with be
2021-10-10 19:56:33 -04:00
Eduardo Quezada D'Ottone
cf6e3873b4
Moved Electrified to Status4.
2021-10-10 01:13:23 -03:00
GriffinR
d8e65fc4b6
More battle doc, add battle window ids
2021-10-09 03:01:10 -04:00
BuffelSaft
07bdd2ffe6
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
2021-10-09 15:18:51 +13:00
GriffinR
31b501e7eb
Start misc battle documentation
2021-10-08 16:39:46 -04:00
BuffelSaft
fbc4d7584e
Merge pull request #1610 from LOuroboros/primalAbilities
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Implement Desolate Land, Primordial Sea and Delta Stream
2021-10-08 20:01:09 +13:00
ghoulslash
4aeadd96c9
merge with be
2021-10-06 14:49:23 -04:00
LOuroboros
b85b3094c8
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into primalAbilitiesDev
2021-10-03 07:05:56 -03:00
Eduardo Quezada D'Ottone
57ea20bc6d
Implemented modern effect of struggle with config
2021-10-02 13:32:36 -03:00
Pokestia
38a4dea402
Rename Battle Weather flags
2021-09-30 12:08:20 +02:00
GriffinR
a66d7e1b43
Document some single-remaining symbols
2021-09-24 17:14:20 -04:00
BuffelSaft
530998c4b7
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
2021-09-23 16:41:35 +12:00
BuffelSaft
2f03ac31b9
Multihit refactor and Parental Bond
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Port multihit system from the CFRU, implement Parental Bond, refactor certain moves as required and implement all remaining multi hit moves except Dragon Darts.
2021-09-23 14:31:21 +12:00
ghoulslash
9d8672e3df
merge with be
2021-09-16 13:12:59 -04:00
ghoulslash
aac7ae3595
add MOVE_TARGET_ALL_BATTLERS
2021-09-16 10:45:33 -04:00
BuffelSaft
bdbb4b5f7e
Fix many Disguise bugs
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Use an unused hitmarker flag to indicate that an HP change shouldn't break Disguise.
2021-09-06 18:27:42 +12:00
LOuroboros
9e4f33d09e
Implemented Desolate Land, Primordial Sea and Delta Stream
2021-08-27 17:56:43 -03:00
ghoulslash
a37d4c3da9
merge with be, give life dew jungle healing effect
2021-07-25 08:22:05 -06:00
Xhyzi
7799e49e3a
Corrosive Gas
2021-06-15 19:45:24 +02:00
Xhyzi
62525516a4
Scale Shot
2021-06-15 16:50:19 +02:00
ghoulslash
c3e28e9b1a
merge with be
2021-05-23 12:22:52 -06:00
ghoulslash
54b03a474d
fix SIDE_STATUS_SCREEN_ANY
2021-05-23 12:22:07 -06:00
ultima-soul
14a0303e2f
Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync
2021-04-27 18:36:37 -07:00
GriffinR
9ea9ffde09
Add remaining multistring chooser constants
2021-04-03 11:49:06 -04:00
ghoulslash
a595b213b4
merge with be
2021-03-28 17:29:22 -06:00
Evan
55b8538f68
merge with be
2021-03-01 11:22:37 -07:00
Evan
f3d975e239
merge with be
2021-02-12 08:59:55 -07:00
ultima-soul
2a20d50904
Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync
2021-02-01 15:54:08 -08:00
Evan
9fcf7d2453
zero terrain timers for steel roll, remove unused move effectd
2021-01-28 13:51:39 -07:00
Evan
c009b51ae8
add grassy glide, misty explosion, steel roller, obstruct, behemoth, decorate, snipe shot
2021-01-28 13:27:00 -07:00
Evan
a37acb8345
coaching, lash out, burning jealousy
2021-01-28 12:21:11 -07:00
GriffinR
b9e1b050e1
Label remaining battle types
2021-01-13 15:20:29 -05:00
Evan
31ec3e8479
non-partner good move checks
2020-12-19 21:58:23 -07:00
Evan
67fefd0261
var terrain, surge fixes
2020-12-13 19:42:48 -07:00
Evan
ac332d5e98
check bad move
2020-12-13 15:02:21 -07:00
Evan
c026f705b3
permanent terrain move bgs
2020-11-17 19:45:27 -07:00
DizzyEggg
f70a9ce153
Merge with master
2020-08-27 12:01:28 +02:00
PokeCodec
e27975afaa
Match battle script commands by correcting a function and the pokemon struct
2020-08-18 22:05:01 -04:00
DizzyEggg
0066640a1e
Merge with master
2020-07-27 14:51:39 +02:00
GriffinR
fb402725c6
Convert more battle constants to bit shifts
2020-07-18 18:39:38 -04:00
GriffinR
aba42513d3
Clean up some battle scr cmd data
2020-07-18 18:10:15 -04:00
DizzyEggg
1a94d27fe6
Emergency Exit
2020-07-15 17:21:12 +02:00
DizzyEggg
0f628c8ff2
Fairy Lock
2020-04-20 19:41:07 +02:00
DizzyEggg
1435cd4692
Change inner structure of semi invulerable moves
2020-04-11 11:47:13 +02:00
DizzyEggg
76c5287629
Bug Bite
2019-05-23 12:32:14 +02:00
DizzyEggg
824a95fe07
Incinerate
2019-05-10 15:12:33 +02:00
Papa Cancer
c4acc3dbf8
Merge branch 'battle_engine_v2' into beta
2019-04-20 16:49:57 +01:00
Papa Cancer
e310d0f10e
Core Enforcer
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New code - uses Gastro Acid script instead through own move effect
2019-04-18 12:10:18 +01:00
Papa Cancer
e5e45bbcf5
Throat Chop
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Added strings that show when Throat Chop prevents move usage. Added extra string (not present in games) to show when it ends as there is no indication otherwise. Fixed Embargo's string as well.
2019-04-17 13:52:25 +01:00
Papa Cancer
43525d2a9c
Merge branch 'battle_engine_v2' into delta
2019-04-05 23:13:41 +01:00
Papa Cancer
4c8bc9d526
Three pointless moves
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Celebrate, Hold Hands and Happy Hour. Yay(!)
Update: turns out Pay Day works differently to how I thought, so I added a new move effect for Happy Hour doubling prize money.
Made all three effects subset of EFFECT_SPLASH, now called EFFECT_DUMB, as per Egg's instructions ( ͡° ͜ʖ ͡°)
2019-04-05 18:10:02 +01:00
Papa Cancer
ebe2dc6bbb
Mat Block
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Nothing more needs to be said
2019-03-31 17:17:13 +01:00
DizzyEggg
f9ee31903d
VCreate and fix stat stage changes functions
2019-03-07 12:20:57 +01:00
DizzyEggg
df9e6a6889
Free up two status3 flags
2019-02-25 16:17:23 +01:00
DizzyEggg
94cd547e9a
Change move effect to u16
2019-02-14 13:17:27 +01:00
DizzyEggg
dc39f76a95
Spectral Thief effect
2019-02-14 12:15:53 +01:00
DizzyEggg
a42bba755b
Add Crafty Shield effect
2019-02-01 14:34:16 +01:00
DizzyEggg
736826e863
New feature - battle 2 vs 1 opponent
2019-01-27 20:54:34 +01:00
DizzyEggg
2c3210f4d1
merge with master
2019-01-18 22:30:34 +01:00
DizzyEggg
c0bc01d301
Move some vars to C
2019-01-13 13:15:23 +01:00
DizzyEggg
f7a7ddde0c
Fix Quick Guard
2018-12-22 15:10:24 +01:00
DizzyEggg
b60915539d
Fix Phantom Force
2018-12-08 16:19:50 +01:00
DizzyEggg
b9e711bbf4
Add Powder
2018-12-03 12:50:32 +01:00
DizzyEggg
434e257943
Add Acupressure
2018-11-24 21:06:53 +01:00
DizzyEggg
194139a35b
Add Move Effect - Feint
2018-11-24 19:37:10 +01:00
DizzyEggg
d3215ff96f
Fix wild double battle issues
2018-10-16 22:19:53 +02:00
DizzyEggg
7925000a54
merge with master
2018-10-06 16:05:58 +02:00
Marcus Huderle
b9e38a569e
Merge pull request #320 from DizzyEggg/anims
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Document battle animation scripts
2018-10-06 08:20:41 -05:00
DizzyEggg
b9cf1fdcfe
Psycho Shift, Power Trick, Flame Burst
2018-09-29 18:40:14 +02:00
DizzyEggg
ada76cbe4f
Synchronoise and Smack Down
2018-09-29 15:43:56 +02:00
DizzyEggg
9474254e4d
Final Gambit, Dragon Tail
2018-09-22 16:15:00 +02:00
DizzyEggg
ca9876b0b4
Updated Wrap Mechanics, Infestation, stat changing move effects
2018-09-22 12:20:33 +02:00
DizzyEggg
f455f663f4
Shell Smash move effect
2018-09-22 11:13:17 +02:00
DizzyEggg
1284bb94f1
Last Resort, Fangs and Flare Blitz/Volt Tackle
2018-09-22 10:45:43 +02:00
DizzyEggg
23a06c0836
Close combat effect
2018-09-22 01:12:27 +02:00
DizzyEggg
a69af8f2f5
Merge with master
2018-09-22 00:22:13 +02:00
DizzyEggg
66fd9b2ddf
Label trainer hill battle type
2018-09-20 22:00:00 +02:00
DizzyEggg
e4b7ba0977
Document some not labeled battle things
2018-09-20 11:55:35 +02:00
DizzyEggg
8a81bd1bce
Sync battle anim labels with pokeruby
2018-09-12 22:58:03 +02:00
DizzyEggg
f9af3bec9b
merge with master
2018-09-02 00:07:19 +02:00
DizzyEggg
44ba432dad
Label various battle scripts
2018-09-01 20:00:13 +02:00
DizzyEggg
d628d1f5fd
Move Weather Ball, Hidden power, AI support for dynamic type moves and AI debug support
2018-07-29 11:32:40 +02:00
DizzyEggg
ec9693c797
ate abilities
2018-07-28 18:41:57 +02:00
DizzyEggg
9088c0bdb5
Introduce battle config; Snow Warning Done.
2018-07-27 23:40:10 +02:00