Kurausukun
6faa63347a
document reuse of variables in link mode
2020-12-14 21:41:30 -05:00
GriffinR
c611421882
Merge pull request #1267 from ipatix/m4a_names
...
refactor m4a.c/m4a_1.s constant/variable/type naming
2020-12-14 20:03:53 -05:00
GriffinR
18a5feb413
Merge pull request #1269 from GriffinRichards/bugfix
...
Use BUGFIX for some inline fixes
2020-12-14 20:00:59 -05:00
Evan
259e59bae0
fix early mummy activation on two-turn moves
2020-12-14 12:27:48 -07:00
Evan
09496abef0
reset VAR_TERRAIN on whiteout
2020-12-14 08:59:57 -07:00
Evan
b85dacce9d
fix conflicts
2020-12-14 08:50:41 -07:00
Evan
9c64635ebe
remove redundant permanent terrain check
2020-12-13 19:50:02 -07:00
Evan
67fefd0261
var terrain, surge fixes
2020-12-13 19:42:48 -07:00
Evan
97172fc5b5
merge with be
2020-12-13 17:21:22 -07:00
Evan
ead8637e4f
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into infestation
2020-12-13 17:09:04 -07:00
Evan
ac332d5e98
check bad move
2020-12-13 15:02:21 -07:00
Sierraffinity
1aca378634
Fix name of SetDexNumberColor
2020-12-12 21:08:15 -08:00
GriffinR
b1197ac2da
UBFIX for if_status_not_in_party
2020-12-12 23:57:25 -05:00
GriffinR
81d95b9325
Use BUGFIX for some inline fixes
2020-12-12 23:30:51 -05:00
Sierraffinity
abef3065d0
Fix affine anim bug with Pokémon going in and out of balls without an intermediate screen transition
2020-12-12 20:29:20 -08:00
Eduardo Quezada D'Ottone
47d96aed3c
Merge pull request #1285 from LOuroboros/spite
...
Updated Spite
2020-12-12 22:27:26 -03:00
Eduardo Quezada D'Ottone
ea1dca3024
Merge pull request #1270 from LOuroboros/drives_and_types
...
Made Techno Blast's animation change depending on the Drive held
2020-12-12 21:43:45 -03:00
LOuroboros
1f10b94a11
Implemented Power Spot
2020-12-12 21:22:42 -03:00
Eduardo Quezada D'Ottone
db9933ce67
Merge pull request #1244 from ghoulslash/popup
...
toggleable manual ability popup destruction
2020-12-12 20:36:55 -03:00
LOuroboros
305bea32df
Added missing check to Flower Gift (offensive)
2020-12-12 20:32:52 -03:00
LOuroboros
8e187d1d5b
Implemented Ice Scales
2020-12-12 19:39:35 -03:00
LOuroboros
55bc2b4bb9
Corrected small inconsistency in move flag names
2020-12-12 12:18:56 -03:00
LOuroboros
e9c6c96b9d
Corrected Final Gambit's move data
...
It didn't have its own working effect assigned, and it wasn't being affected by King's Rock even though it should.
2020-12-12 11:57:49 -03:00
Michael Panzlaff
eaff64e223
remove trailing spaces
2020-12-12 13:19:08 +01:00
LOuroboros
c5e04cf243
Removed the unnecessary Dragon Energy effect
...
The move is an Eruption clone, whose effect was already done. Thanks to BuffelSaft for the heads up.
I took the chance and fixed its target too.
2020-12-12 01:35:54 -03:00
LOuroboros
9ec2e44f4c
Updated Spite
2020-12-11 21:36:59 -03:00
LOuroboros
0ac026e6ca
Added the data of SwSh's Crown Tundra's moves
...
And Dragon Energy's effect. Eerie Spell's is the only one missing out of this bunch.
2020-12-11 20:49:23 -03:00
LOuroboros
c930a63c84
Implemented Punk Rock
2020-12-11 19:46:33 -03:00
LOuroboros
2b0702ec04
Implemented Perish Body
...
Inspired by Raguzero's implementation.
2020-12-11 19:44:32 -03:00
LOuroboros
7d8b8083e8
Implemented Sand Spit
2020-12-11 16:47:23 -03:00
Michael Panzlaff
f177c736fc
more CgbSound decipher work
2020-12-11 16:33:58 +01:00
Michael Panzlaff
15ff55eee5
use better m4a variable/constant names
2020-12-11 16:33:55 +01:00
Evan
28698a982d
try to faint script -> c
2020-12-11 08:05:00 -07:00
NamNguyenUTSA
ee59fab143
Allow player partner NPC's to mega evolve
...
(i.e., Steven at Mossdeep)
2020-12-11 08:31:00 -06:00
Evan
aad3a800c3
c functions for ai roamers/safari/first battle
2020-12-10 22:10:21 -07:00
Evan
eac8135687
set up ai c function table
2020-12-10 21:37:37 -07:00
Kurausukun
58976ebaa8
Merge remote-tracking branch 'upstream/master' into berry_crush
2020-12-10 23:30:52 -05:00
LOuroboros
322918e280
Implemented Steam Engine
...
And I also made the BattleScript created for Anger Point a bit more neutral friendly so it can be reused on situations like this.
2020-12-10 18:27:35 -03:00
ExpoSeed
76e40fe2dd
Fix incorrect bug description
2020-12-09 16:45:27 -06:00
Evan
34dd11448b
sticky barb transfer + pickpocket combo, fix CanBattlerGetOrLoseItem
2020-12-09 10:28:18 -07:00
Evan
a93a8b2194
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine
2020-12-08 20:50:43 -07:00
LOuroboros
791d561f14
Reworked the effects of the X Items
...
Thanks to Karathan's indications.
2020-12-08 18:24:42 -03:00
Evan
964ec53a65
port cfru shadow sneak anim
2020-12-08 11:36:19 -07:00
LOuroboros
c9824a8dd9
Fixed Cotton Down
...
It was tough, but the nightmare is finally over.
Ghoulslash, Blurose, Cancer Fairy, thanks to all of you guys!
2020-12-07 20:08:36 -03:00
BuffelSaft
a3b891bd65
Cap recoil for Gen 4 Jump Kick
...
Jump Kick's recoil in Gen 4 cannot exceed half of the target's maximum HP.
2020-12-07 19:41:49 +13:00
BuffelSaft
72b769ec75
Add config options for Jump Kick
...
Added options for:
- Gen 4 style recoil when target is immune (user takes 50% of target's max HP)
- Gen 3 style recoil when target is immune (i.e no recoil)
- Gen 5+ recoil was already implemented but was bugged
2020-12-07 19:30:31 +13:00
Evan
d5ad14c349
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into popup
2020-12-05 21:03:20 -07:00
Evan
21cab1b7a7
better negative totem boost system, totems occur before switch in abilities
2020-12-05 21:00:51 -07:00
Evan
37aeeae277
fix terrain bg on subsequent battle start
2020-12-05 20:25:03 -07:00
BuffelSaft
ef41a4c14d
Fix Jump Kick
...
* Now inflicts recoil damage on the user if the target was immune to the attack
* Gen V+ recoil damage is now half of the user's HP instead of half of the target's HP.
2020-12-06 16:14:02 +13:00