LOuroboros
7b7ba93d45
Fixed P_UPDATED_ABILITIES's comment
2022-08-24 20:35:13 -03:00
crater-git
6012731f27
Removed redundant ifdef
2022-08-24 19:31:55 -04:00
DizzyEggg
91b76e2e4f
quash pr clean up
2022-08-24 23:39:34 +02:00
DizzyEggg
06b4548603
Merge branch 'SonikkuA-DatH-Quashh' of https://github.com/SonikkuA-DatH/pokeemerald-expansion into quash
2022-08-24 23:35:42 +02:00
DizzyEggg
7aa55f2753
better interface 1 player mon in double
2022-08-24 23:00:21 +02:00
crater-git
940f9f1726
Moved branch defs to config.h, now only for compat
2022-08-24 16:10:32 -04:00
DizzyEggg
e3ab439ec0
Fix multi wild battles
2022-08-24 21:56:24 +02:00
LOuroboros
b7ca63d151
Implemented Ice Face
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Thanks to Benício Gonçalves#3454 who provided a base to work with.
2022-08-24 13:45:34 -03:00
Blackforest92
07a07ddc8d
Update to latest master branch + allow Reveal Glass to work with Enamorus
2022-08-24 15:00:48 +07:00
Eduardo Quezada D'Ottone
21867a6061
Merge branch 'master' into AI
2022-08-24 01:07:35 -04:00
Eduardo Quezada
eea718cfc6
Placeholder moves can't be used in battle.
2022-08-24 00:30:49 -04:00
Eduardo Quezada
56a2e91518
Updated move limitations
2022-08-23 22:40:04 -04:00
Ct11217
67f473f38b
Fixed recommended issues.
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Added additional comments.
Reordered switching ladder in ShouldSwitch() function.
Functions that can specify a specific party mon to switch into need to come first.
2022-08-23 19:49:54 -06:00
crater-git
45511fcc44
Reworked TMHM into expandable list format
2022-08-23 21:44:42 -04:00
Eduardo Quezada
1f5adf93c7
Cleaned up use of configs be almost exclusively preproc functions
2022-08-23 21:00:08 -04:00
GriffinR
3771abbe08
Fix names and constant usage for union room classes
2022-08-23 12:44:07 -04:00
Eduardo Quezada
7c7887aa65
Moved ABILITY_NAME_LENGTH back to include/constants/global.h to keep in line with upstream pret
2022-08-23 08:25:27 -04:00
DizzyEggg
05ec8fb182
AI knows Party mons
2022-08-23 11:58:17 +02:00
Eduardo Quezada
afcc1178b2
Merge remote-tracking branch 'pret/master' into MergedBranchUltimate
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# Conflicts:
# data/battle_ai_scripts.s
# data/battle_scripts_1.s
# include/battle_controllers.h
# include/battle_script_commands.h
# include/battle_util.h
# include/constants/battle_script_commands.h
# include/constants/global.h
# include/decompress.h
# src/battle_anim_effects_1.c
# src/battle_anim_normal.c
# src/battle_anim_poison.c
# src/battle_anim_water.c
# src/battle_arena.c
# src/battle_controller_link_opponent.c
# src/battle_controller_link_partner.c
# src/battle_controller_opponent.c
# src/battle_controller_player.c
# src/battle_controller_player_partner.c
# src/battle_controller_recorded_opponent.c
# src/battle_controller_recorded_player.c
# src/battle_controller_safari.c
# src/battle_controller_wally.c
# src/battle_gfx_sfx_util.c
# src/battle_interface.c
# src/battle_main.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
# src/berry.c
# src/data/trainers.h
# src/decompress.c
# src/field_effect.c
# src/hall_of_fame.c
# src/overworld.c
# src/pokeball.c
# src/pokemon.c
# src/pokemon_icon.c
# src/pokemon_storage_system.c
# src/scrcmd.c
2022-08-22 20:30:45 -04:00
DizzyEggg
327782646b
Save party mons ai
2022-08-23 01:07:25 +02:00
Eduardo Quezada
75ac960365
Introduced P_NEW_POKEMON, which will disable all Gen4+ Pokémon and Forms
2022-08-22 17:27:21 -04:00
GriffinR
898ec580ae
Merge pull request #1737 from GriffinRichards/lock-unlock
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Clean up lock/unlock anim movement
2022-08-22 01:30:33 -04:00
GriffinR
30906762ed
Merge pull request #1740 from AsparagusEduardo/pret_stringTabs
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Fixed inconsistent use of white space for scripts, .c files and .h files.
2022-08-20 23:03:59 -04:00
GriffinR
261b0ff118
Standardize judgement vs judgment spelling
2022-08-20 22:58:46 -04:00
GriffinR
9e175a1037
Merge pull request #1735 from GriffinRichards/arena-const
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Add some missing battle arena constants
2022-08-20 22:54:32 -04:00
Eduardo Quezada
76d2d92abb
Merge branch 'pretmaster' into pret_clean2
2022-08-20 12:43:09 -04:00
GriffinR
1685365cd4
Merge pull request #1727 from AsparagusEduardo/pret_clean
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Cleanup from https://github.com/pret/pokefirered/pull/532
2022-08-19 21:27:55 -04:00
Martin Griffin
d57442a511
Decimal paletteNums
2022-08-19 17:05:22 +01:00
GriffinR
c2d5dd2a1f
Additional battle anim sync
2022-08-19 11:51:13 -04:00
Martin Griffin
5719a7f7bc
Use static inline instead of extern inline for modern
2022-08-19 15:47:50 +01:00
Martin Griffin
6fed961ed6
Write palette IDs in hex
2022-08-19 15:29:35 +01:00
Blackforest92
a9d09bcd17
Merge branch 'pokemon_expansion' of https://github.com/rh-hideout/pokeemerald-expansion into Legends_Arceus_Expansion
2022-08-19 17:53:01 +07:00
Blackforest92
00a827b3fb
Add PLA pokemon to Form Species Table, add Kleavor's graphics
2022-08-19 17:47:34 +07:00
Eduardo Quezada
3bc2cf921c
Sync src/battle_controllers.c with pokefirered
2022-08-18 14:30:22 -04:00
Eduardo Quezada
59f89bde9e
Misc cleanup
2022-08-18 14:23:45 -04:00
Ct11217
a4b53126f6
Added AI_FLAG_ACE_POKEMON
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When this flag is set, the trainer will have an "Ace" pokemon that will
always be sent out last.
If this flag is set, the last Pokemon in the party will be considered the
"Ace" Pokemon.
This is similar to the gym leader functionality found in Sword & Shield.
2022-08-17 18:23:12 -06:00
Eduardo Quezada
5933c42439
Synced Route 4 and 10's MapSec labels
2022-08-16 18:23:37 -04:00
GriffinR
26734d80f3
Merge pull request #1728 from AsparagusEduardo/pret_monDataEnum
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Convert MON_DATA constants into enum to ease editing and addition of fields.
2022-08-15 18:51:32 -04:00
Eduardo Quezada
0149f420f9
Corrected comment
2022-08-15 17:36:55 -04:00
Eduardo Quezada
e8a05e92e4
Corrected additional inconsistent uses of whitespace
2022-08-15 17:04:34 -04:00
tustin2121
ec73158f16
Moving documentation comments per request
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from the discord chat.
2022-08-15 16:37:38 -04:00
tustin2121
1cb659df8c
Renaming Script Contexts
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- Determined how the various script contexts were used and renamed accordingly.
- ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts.
- ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames.
- ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
2022-08-15 15:18:12 -04:00
GriffinR
5515e328b2
Clean up lock/unlock anim movement
2022-08-12 21:18:10 -04:00
GriffinR
2df6cc1820
Merge pull request #1730 from GriffinRichards/sync-naming-screen
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Clean up naming screen graphics
2022-08-12 11:05:55 -04:00
GriffinR
574cf1ddb9
Merge pull request #1725 from GriffinRichards/security-signature
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Sector security -> signature
2022-08-12 10:47:10 -04:00
Ct11217
b95e450cb6
Added corner case logic for AI Switching.
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1. Refactor Perish Song
2. Yawn
3. Secondary Damage (Leech Seed, Cursed etc).
4. Added Preliminary logic to help AI be smarter against semi-invulnerable
Added AI logic regarding abilities that benefit from switching
1. Natural Cure
2. Regenerator
2022-08-11 22:48:36 -06:00
GriffinR
cf4d05e9e7
Fix typo
2022-08-11 12:09:38 -04:00
GriffinR
63468f9fcb
Add some missing battle arena constants
2022-08-11 12:02:56 -04:00
GriffinR
286a99eb1d
Merge pull request #1723 from GriffinRichards/fix-impassable
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MapGridIsImpassableAt -> MapGridGetCollisionAt, and add fixes
2022-08-10 21:28:14 -04:00
GriffinR
bfdbbad468
Split naming screen palettes/graphics, use correct image palettes, clean up
2022-08-09 09:27:28 -04:00