4978 Commits

Author SHA1 Message Date
LOuroboros
7b7ba93d45 Fixed P_UPDATED_ABILITIES's comment 2022-08-24 20:35:13 -03:00
crater-git
6012731f27 Removed redundant ifdef 2022-08-24 19:31:55 -04:00
DizzyEggg
91b76e2e4f quash pr clean up 2022-08-24 23:39:34 +02:00
DizzyEggg
06b4548603 Merge branch 'SonikkuA-DatH-Quashh' of https://github.com/SonikkuA-DatH/pokeemerald-expansion into quash 2022-08-24 23:35:42 +02:00
DizzyEggg
7aa55f2753 better interface 1 player mon in double 2022-08-24 23:00:21 +02:00
crater-git
940f9f1726 Moved branch defs to config.h, now only for compat 2022-08-24 16:10:32 -04:00
DizzyEggg
e3ab439ec0 Fix multi wild battles 2022-08-24 21:56:24 +02:00
LOuroboros
b7ca63d151 Implemented Ice Face
Thanks to Benício Gonçalves#3454 who provided a base to work with.
2022-08-24 13:45:34 -03:00
Blackforest92
07a07ddc8d Update to latest master branch + allow Reveal Glass to work with Enamorus 2022-08-24 15:00:48 +07:00
Eduardo Quezada D'Ottone
21867a6061
Merge branch 'master' into AI 2022-08-24 01:07:35 -04:00
Eduardo Quezada
eea718cfc6 Placeholder moves can't be used in battle. 2022-08-24 00:30:49 -04:00
Eduardo Quezada
56a2e91518 Updated move limitations 2022-08-23 22:40:04 -04:00
Ct11217
67f473f38b Fixed recommended issues.
Added additional comments.
Reordered switching ladder in ShouldSwitch() function.
Functions that can specify a specific party mon to switch into need to come first.
2022-08-23 19:49:54 -06:00
crater-git
45511fcc44 Reworked TMHM into expandable list format 2022-08-23 21:44:42 -04:00
Eduardo Quezada
1f5adf93c7 Cleaned up use of configs be almost exclusively preproc functions 2022-08-23 21:00:08 -04:00
GriffinR
3771abbe08 Fix names and constant usage for union room classes 2022-08-23 12:44:07 -04:00
Eduardo Quezada
7c7887aa65 Moved ABILITY_NAME_LENGTH back to include/constants/global.h to keep in line with upstream pret 2022-08-23 08:25:27 -04:00
DizzyEggg
05ec8fb182 AI knows Party mons 2022-08-23 11:58:17 +02:00
Eduardo Quezada
afcc1178b2 Merge remote-tracking branch 'pret/master' into MergedBranchUltimate
# Conflicts:
#	data/battle_ai_scripts.s
#	data/battle_scripts_1.s
#	include/battle_controllers.h
#	include/battle_script_commands.h
#	include/battle_util.h
#	include/constants/battle_script_commands.h
#	include/constants/global.h
#	include/decompress.h
#	src/battle_anim_effects_1.c
#	src/battle_anim_normal.c
#	src/battle_anim_poison.c
#	src/battle_anim_water.c
#	src/battle_arena.c
#	src/battle_controller_link_opponent.c
#	src/battle_controller_link_partner.c
#	src/battle_controller_opponent.c
#	src/battle_controller_player.c
#	src/battle_controller_player_partner.c
#	src/battle_controller_recorded_opponent.c
#	src/battle_controller_recorded_player.c
#	src/battle_controller_safari.c
#	src/battle_controller_wally.c
#	src/battle_gfx_sfx_util.c
#	src/battle_interface.c
#	src/battle_main.c
#	src/battle_message.c
#	src/battle_script_commands.c
#	src/battle_util.c
#	src/berry.c
#	src/data/trainers.h
#	src/decompress.c
#	src/field_effect.c
#	src/hall_of_fame.c
#	src/overworld.c
#	src/pokeball.c
#	src/pokemon.c
#	src/pokemon_icon.c
#	src/pokemon_storage_system.c
#	src/scrcmd.c
2022-08-22 20:30:45 -04:00
DizzyEggg
327782646b Save party mons ai 2022-08-23 01:07:25 +02:00
Eduardo Quezada
75ac960365 Introduced P_NEW_POKEMON, which will disable all Gen4+ Pokémon and Forms 2022-08-22 17:27:21 -04:00
GriffinR
898ec580ae
Merge pull request #1737 from GriffinRichards/lock-unlock
Clean up lock/unlock anim movement
2022-08-22 01:30:33 -04:00
GriffinR
30906762ed
Merge pull request #1740 from AsparagusEduardo/pret_stringTabs
Fixed inconsistent use of white space for scripts, .c files and .h files.
2022-08-20 23:03:59 -04:00
GriffinR
261b0ff118 Standardize judgement vs judgment spelling 2022-08-20 22:58:46 -04:00
GriffinR
9e175a1037
Merge pull request #1735 from GriffinRichards/arena-const
Add some missing battle arena constants
2022-08-20 22:54:32 -04:00
Eduardo Quezada
76d2d92abb Merge branch 'pretmaster' into pret_clean2 2022-08-20 12:43:09 -04:00
GriffinR
1685365cd4
Merge pull request #1727 from AsparagusEduardo/pret_clean
Cleanup from https://github.com/pret/pokefirered/pull/532
2022-08-19 21:27:55 -04:00
Martin Griffin
d57442a511 Decimal paletteNums 2022-08-19 17:05:22 +01:00
GriffinR
c2d5dd2a1f Additional battle anim sync 2022-08-19 11:51:13 -04:00
Martin Griffin
5719a7f7bc Use static inline instead of extern inline for modern 2022-08-19 15:47:50 +01:00
Martin Griffin
6fed961ed6 Write palette IDs in hex 2022-08-19 15:29:35 +01:00
Blackforest92
a9d09bcd17 Merge branch 'pokemon_expansion' of https://github.com/rh-hideout/pokeemerald-expansion into Legends_Arceus_Expansion 2022-08-19 17:53:01 +07:00
Blackforest92
00a827b3fb Add PLA pokemon to Form Species Table, add Kleavor's graphics 2022-08-19 17:47:34 +07:00
Eduardo Quezada
3bc2cf921c Sync src/battle_controllers.c with pokefirered 2022-08-18 14:30:22 -04:00
Eduardo Quezada
59f89bde9e Misc cleanup 2022-08-18 14:23:45 -04:00
Ct11217
a4b53126f6 Added AI_FLAG_ACE_POKEMON
When this flag is set, the trainer will have an "Ace" pokemon that will
always be sent out last.
If this flag is set, the last Pokemon in the party will be considered the
"Ace" Pokemon.

This is similar to the gym leader functionality found in Sword & Shield.
2022-08-17 18:23:12 -06:00
Eduardo Quezada
5933c42439 Synced Route 4 and 10's MapSec labels 2022-08-16 18:23:37 -04:00
GriffinR
26734d80f3
Merge pull request #1728 from AsparagusEduardo/pret_monDataEnum
Convert MON_DATA constants into enum to ease editing and addition of fields.
2022-08-15 18:51:32 -04:00
Eduardo Quezada
0149f420f9 Corrected comment 2022-08-15 17:36:55 -04:00
Eduardo Quezada
e8a05e92e4 Corrected additional inconsistent uses of whitespace 2022-08-15 17:04:34 -04:00
tustin2121
ec73158f16 Moving documentation comments per request
from the discord chat.
2022-08-15 16:37:38 -04:00
tustin2121
1cb659df8c Renaming Script Contexts
- Determined how the various script contexts were used and renamed accordingly.
- ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts.
- ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames.
- ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
2022-08-15 15:18:12 -04:00
GriffinR
5515e328b2 Clean up lock/unlock anim movement 2022-08-12 21:18:10 -04:00
GriffinR
2df6cc1820
Merge pull request #1730 from GriffinRichards/sync-naming-screen
Clean up naming screen graphics
2022-08-12 11:05:55 -04:00
GriffinR
574cf1ddb9
Merge pull request #1725 from GriffinRichards/security-signature
Sector security -> signature
2022-08-12 10:47:10 -04:00
Ct11217
b95e450cb6 Added corner case logic for AI Switching.
1. Refactor Perish Song
2. Yawn
3. Secondary Damage (Leech Seed, Cursed etc).
4. Added Preliminary logic to help AI be smarter against semi-invulnerable

Added AI logic regarding abilities that benefit from switching
1. Natural Cure
2. Regenerator
2022-08-11 22:48:36 -06:00
GriffinR
cf4d05e9e7 Fix typo 2022-08-11 12:09:38 -04:00
GriffinR
63468f9fcb Add some missing battle arena constants 2022-08-11 12:02:56 -04:00
GriffinR
286a99eb1d
Merge pull request #1723 from GriffinRichards/fix-impassable
MapGridIsImpassableAt -> MapGridGetCollisionAt, and add fixes
2022-08-10 21:28:14 -04:00
GriffinR
bfdbbad468 Split naming screen palettes/graphics, use correct image palettes, clean up 2022-08-09 09:27:28 -04:00