LOuroboros
002973d373
Renamed BattleScript_TargetAbilityStatRaiseOnSwitchIn
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This battlescript is meant to be called within the case ABILITYEFFECT_ON_SWITCHIN of AbilityBattleEffects, which refers to the currently selected battler as Battler instead of Attacker or Target.
2020-12-05 13:50:47 -03:00
LOuroboros
6bbd88049a
Ball Fetch tweaks
2020-12-05 03:03:55 -03:00
LOuroboros
e2f4ca27b0
BattleScript_TargetAbilityStatRaiseOnSwitchin -> BattleScript_TargetAbilityStatRaiseOnSwitchIn
2020-12-05 02:43:29 -03:00
LOuroboros
9e1d7cc827
Implemented Ball Fetch
2020-12-02 23:09:35 -03:00
LOuroboros
0c4c6fc778
Implemented Cotton Down
2020-12-02 22:53:00 -03:00
LOuroboros
e11fa09632
Implemented Intrepid Sword and Dauntless Shield and...
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-Renamed BattleScript_TargetAbilityStatRaise to BattleScript_TargetAbilityStatRaiseOnMoveEnd
-Added a copy, BattleScript_TargetAbilityStatRaiseOnSwitchin
Their labels reflect the instances of a battle in which they can be called.
2020-12-02 19:07:08 -03:00
Evan
4ad5e368a9
fix merge conflicts
2020-12-01 17:57:57 -05:00
Evan
5478179464
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_anims
2020-12-01 17:46:26 -05:00
Evan
2bfc7ea9b1
merge upstream
2020-12-01 15:42:04 -05:00
Evan
f54cd0b25d
fix z effect scripts
2020-12-01 15:35:39 -05:00
Evan
a0bde70493
z move effects
2020-11-30 10:55:46 -05:00
ExpoSeed
aa7facf57b
Merge pull request #1243 from ghoulslash/abilities
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Finish Switch In Ability Activation Messages
2020-11-28 20:27:32 -06:00
Evan
f114534ae3
z move anim/effect, black hole eclipse anim
2020-11-28 13:09:43 -05:00
Evan
4060b09bd6
expand top left move window. add z move init anim
2020-11-27 17:06:36 -05:00
ExpoSeed
914c830616
Remove Techno Blast and Judgment from battle scripts
2020-11-19 21:21:34 -06:00
Evan
07a4400d50
finish switch in ability messages
2020-11-19 11:42:00 -07:00
Evan
99d9a36860
add totem boosts
2020-11-19 10:35:37 -07:00
Evan
c026f705b3
permanent terrain move bgs
2020-11-17 19:45:27 -07:00
ExpoSeed
0912577ea1
Merge pull request #575 from AsparagusEduardo/BE-WishMegaEvo
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Implemented Wish Mega Evolution
2020-11-11 11:05:06 -06:00
Eduardo Quezada D'Ottone
98d3427e62
Prevent Ability Popup overwrites #1218 from ghoulslash
2020-11-10 17:34:33 -03:00
Eduardo Quezada D'Ottone
e6f8d57f08
Merge remote-tracking branch 'RHH/battle_engine' into BE-WishMegaEvo
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# Conflicts:
# include/constants/battle_string_ids.h
2020-11-10 17:28:17 -03:00
LOuroboros
bb4f00737e
B_EXPANDED_INTIMIDATE->B_UPDATED_INTIMIDATE
2020-11-10 14:26:47 -03:00
Evan
0683dc9c3f
longer ability popup delay to prevent overwriting
2020-11-10 10:05:11 -07:00
LOuroboros
a25190f357
A few things.
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-Introduced a Gen. 8 styled text string for Intimidate
-Added an ability popup to BattleScript_IntimidatePrevented
2020-11-10 10:34:51 -03:00
LOuroboros
e179b9b5fe
Updated Intimidate to Gen. 8 standard
2020-11-10 10:18:16 -03:00
Eduardo Quezada D'Ottone
09a5d6c722
Implemented Wish Mega Evolution
2020-11-07 10:13:32 -03:00
Eduardo Alvaro Quezada D'Ottone
1df696c1fb
Merge pull request #17 from LOuroboros/move_updates
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Updated many moves' data to Gen. 8 standards
2020-10-15 20:56:58 -03:00
LOuroboros
fcc3c6c6ba
Added a way to quickly switch Rapid Spin's move effect from Gen. 3 to 8
2020-10-15 04:21:40 -03:00
DizzyEggg
97d0643110
Merge with master
2020-09-08 12:48:28 +02:00
DizzyEggg
f70a9ce153
Merge with master
2020-08-27 12:01:28 +02:00
GriffinR
3014241179
Give songs meaningful english names
2020-08-20 19:06:14 -04:00
LOuroboros
1b9aa1f023
Updated many moves' data to Gen. 8 standards
2020-08-20 15:44:58 -03:00
GriffinR
5e8ffff62f
Add stat stage constants
2020-08-04 20:38:57 -04:00
DizzyEggg
0066640a1e
Merge with master
2020-07-27 14:51:39 +02:00
GriffinR
a4e47f1201
Clean some battle_message.c data
2020-07-23 05:01:42 -04:00
GriffinR
aba42513d3
Clean up some battle scr cmd data
2020-07-18 18:10:15 -04:00
DizzyEggg
759bde46bb
Cheek Pouch
2020-07-16 15:20:03 +02:00
DizzyEggg
1a94d27fe6
Emergency Exit
2020-07-15 17:21:12 +02:00
DizzyEggg
c93ab64e46
UTurn Battle Arena no switchin
2020-07-08 17:38:28 +02:00
DizzyEggg
5a2d9fe9fe
Fix Grassy Terrain bad loop
2020-06-29 18:26:53 +02:00
DizzyEggg
5ddb4634f5
berries work like in gen4
2020-06-29 18:04:13 +02:00
DizzyEggg
3bdf675221
Hopefully illusion works as intended now
2020-06-28 19:45:48 +02:00
Eduardo Alvaro Quezada D'Ottone
9fb073ca23
Some cleanup ( #454 )
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* Toxic Thread doesn't have power.
* Added missing commas.
* Autotomize typo.
It wasn't until today that I learned that autotomize was a word.
2020-06-27 11:21:13 +02:00
DizzyEggg
04833ef6cf
Purify works on steel types
2020-06-26 21:58:37 +02:00
DizzyEggg
5698af3742
Magic Guard leech seed and slight ai tweaks
2020-06-26 15:14:15 +02:00
DizzyEggg
548a43f8d9
Rocky Helmet before Knock Off
2020-06-25 16:15:11 +02:00
DizzyEggg
d5ffdbf896
Focus Sash removed on use
2020-06-22 10:50:50 +02:00
DizzyEggg
8998e54ce7
Fix Heal Block Leech Seed
2020-06-22 10:40:08 +02:00
DizzyEggg
f2d2c1b76f
Merge pull request #438 from LOuroboros/effect_sleep_hit
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Implemented Relic Song's effect
2020-06-22 10:10:15 +02:00
LOuroboros
33a45ba181
Implemented Relic Song's effect
2020-06-16 07:06:38 -03:00
LOuroboros
5f763a8380
Fixed Freeze Shock's 1st turn battle string
2020-06-16 04:11:37 -03:00
Eduardo Alvaro Quezada D'Ottone
8d848997c9
Battle Configs: The Revenge ( #363 )
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* Turns for Uproar
* Chances for the amount of hits with multi-hit moves.
* Electric type mon's immunity to paralysis
* (Hi) Jump Kick to always do 1/2 of maxHP when crashing
* Turns for Disable.
* Minimized mons can always be hit by moves like Stomp
* Grass types immune to powder and spore moves.
* Psywave's damage formula
* Fixed random usage.
2020-05-28 10:38:27 +02:00
DizzyEggg
ee68f0f826
Fix switch-in abilities when shift style switch
2020-04-25 11:17:59 +02:00
DizzyEggg
738d92e39d
Infiltrator affects mist safeguard
2020-04-23 11:29:19 +02:00
DizzyEggg
40ce053ce1
Adrenaline Orb
2020-04-22 15:12:25 +02:00
DizzyEggg
d56aaf7c0b
Destiny Knot
2020-04-22 14:40:44 +02:00
DizzyEggg
c8ba013539
Power Herb
2020-04-22 10:44:19 +02:00
Eduardo Alvaro Quezada D'Ottone
c5a6acc7db
Corrosion ( #306 )
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* Status move poisoning for Steel and Poison types.
* Can poison itself with Toxic Orb.
* Secondary effect poisoning now working.
* Created a function that checks if abilities can bypass type immunities.
* Created macro to handle typeimmunity
* Applied review changes.
* Applied review requests.
* Left more readable version of HOLD_EFFECT_TOXIC_ORB.
2020-04-21 15:59:19 +02:00
DizzyEggg
328e951afa
Ally Switch, tbd
2020-04-20 20:05:04 +02:00
DizzyEggg
0f628c8ff2
Fairy Lock
2020-04-20 19:41:07 +02:00
DizzyEggg
2daf1fbbf8
Geomancy
2020-04-20 19:02:03 +02:00
DizzyEggg
d38e0d8ae5
AI dont rely on power if bad effects
2020-04-20 11:27:09 +02:00
DizzyEggg
dd17360ab0
Zen Mode and Shields Down
2020-04-19 21:18:39 +02:00
DizzyEggg
ad481c8688
Moody
2020-04-19 15:44:44 +02:00
DizzyEggg
6a3944d27c
Frisk, would be easier if it didnt scan 2 opponents
2020-04-19 13:37:56 +02:00
DizzyEggg
e62f1475d4
Beast Boost and Receiver
2020-04-19 12:07:56 +02:00
DizzyEggg
e42ead10c9
Soul Heart
2020-04-18 19:59:09 +02:00
DizzyEggg
cbc0d8a57d
Healer
2020-04-18 19:09:17 +02:00
DizzyEggg
7178ea6b46
Shore Up
2020-04-18 18:34:18 +02:00
DizzyEggg
1395a7d382
Loafing Around bug fix
2020-04-18 13:04:28 +02:00
DizzyEggg
a2813e63de
Slow Start
2020-04-18 12:52:15 +02:00
DizzyEggg
34f5d9e2ae
Burn Up And Purify
2020-04-17 21:14:26 +02:00
DizzyEggg
01b6b63e99
Some more move animations. Thanks Doesnt
2020-04-17 17:44:28 +02:00
Eduardo Alvaro Quezada D'Ottone
2b9eb00486
Mind blown ( #302 )
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* Mind Blown Part 1 (Definition and self-damage)
* Mind Blown Part 2 (Damp interaction)
2020-04-14 09:27:29 +02:00
DizzyEggg
51e1639513
Magic Guard protects from stuff
2020-04-13 15:49:40 +02:00
DizzyEggg
cb5b673f8a
Big Root and STRENGTH Sap
2020-04-13 15:00:17 +02:00
Eduardo Alvaro Quezada D'Ottone
6078cd3e15
Anticipation ability ( #282 )
2020-04-11 12:24:25 +02:00
DizzyEggg
6daab7a5c9
Fix Damp loop
2020-04-11 12:02:51 +02:00
DizzyEggg
1435cd4692
Change inner structure of semi invulerable moves
2020-04-11 11:47:13 +02:00
DizzyEggg
efe17d995c
Fix Healing Wish
2020-03-14 12:31:42 +01:00
DizzyEggg
6968124529
Merge battle anim documentation
2020-02-29 13:59:41 +01:00
Eduardo Alvaro Quezada D'Ottone
147f954ab5
Fixed Damp ability popup ( #295 )
2020-02-29 09:45:37 +01:00
GriffinR
e633b57593
Document remaining status/general/special anims
2020-02-25 12:54:08 -06:00
DizzyEggg
da965700ff
Draining abilities have the pop-up appear now
2020-02-22 19:25:35 +01:00
DizzyEggg
7c81accf7b
Switch-in abilities for megas
2020-02-16 13:34:25 +01:00
LOuroboros
0bccf91f1a
Cleaned up the transition of many battlescripts in battle_scripts_1.s ( #273 )
2020-02-16 13:14:18 +01:00
Eduardo Alvaro Quezada D'Ottone
33e8e20118
Disguise ability ( #258 )
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* Protection from attacks.
* Changes form when Busting Disguise.
* Ability changing moves set to fail.
- Simple Beam and Worry Seed now fail if the target has Disguise.
- Role Play and Skill Swap now fail if either the attacker or the target have Disguise.
* Disguise no longer triggers when transformed.
* Mimikyu reverts to Disguised
* No longer blocks from entry hazards and weather.
* Applied review changes
* Oops, new line
* yeah
2020-02-08 19:29:51 +01:00
DizzyEggg
e7d5ebb3b6
Make Charge raise sp.def
2020-02-08 11:55:16 +01:00
DizzyEggg
a6bf183653
Fix Aegi ability pop up sliding
2020-01-18 20:33:46 +01:00
DizzyEggg
5c486c15dd
Fix Moxie battler
2020-01-18 19:40:49 +01:00
DizzyEggg
06a9165f75
Fix Ice Body not working
2020-01-18 19:18:57 +01:00
DizzyEggg
952bdbd9f5
Steadfast string fix
2020-01-04 18:41:59 +01:00
DizzyEggg
39e3b0b740
Form changes layout and Stance Change Aegi
2019-12-31 19:11:53 +01:00
DizzyEggg
b15f0b3bb3
Comatose
2019-12-31 16:36:53 +01:00
DizzyEggg
eb029d557b
Merge pull request #215 from LOuroboros/aftermath
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Implemented Aftermath's effect
2019-12-25 12:04:09 +01:00
LOuroboros
3367bdaf51
Made Aftermath trigger the Ability Pop Up sign
2019-12-23 14:17:54 -03:00
LOuroboros
c690d577a5
Implemented Aftermath's effect
2019-12-21 05:01:42 -03:00
ultima-soul
df95c4801a
Spaces to tabs
2019-12-18 13:03:01 -08:00
ultima-soul
029ab67ff4
Implement Leaf Guard.
2019-12-16 00:29:20 -08:00
Nephrite
0343f63eda
Dancer
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Implemented Dancer and all relevant code for interacting with abilities, certain moves, etc
2019-12-07 10:19:01 +00:00