Commit Graph

74 Commits

Author SHA1 Message Date
ultima-soul
5bab9474dc Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync 2021-03-22 23:08:19 -07:00
Marcus Huderle
a85fada314 Document more battle anim effects 2021-02-28 09:54:55 -06:00
GriffinR
3fd5e143a9 Misc battle anim documentation 2021-01-23 00:40:46 -05:00
Evan
99d9a36860 add totem boosts 2020-11-19 10:35:37 -07:00
ultima-soul
99fdc13e61 Merge branch 'master' into battle_engine_sync 2020-11-07 15:59:20 -08:00
aaaaaa123456789
7dc95a0103 Undo PokeCodec's PRs
This commit undoes most of PokeCodec's PRs after the debate in chat. Some
harmless or completely superseded PRs have been left alone, as there is not
much benefit in attempting to undo them.

Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136,
#1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179,
#1180, #1181, #1182 and #1183.
2020-09-13 06:30:55 -03:00
DizzyEggg
97d0643110 Merge with master 2020-09-08 12:48:28 +02:00
DizzyEggg
f70a9ce153 Merge with master 2020-08-27 12:01:28 +02:00
GriffinR
3014241179 Give songs meaningful english names 2020-08-20 19:06:14 -04:00
DizzyEggg
11178a49db Fix undefined behaviour in protect animation
gPlttBufferFaded[sprite->data[2] + ++i] = gPlttBufferFaded[sprite->data[2] + i + 1]

The above does NOT make it certain that i gets incremented before reading from the right side. Changed it, so the function always increments i first, then reads from pal buffer.
2020-07-27 13:17:18 -04:00
PokeCodec
ddd012f3ed holding back on casts 2020-07-27 12:47:08 -04:00
DizzyEggg
0066640a1e Merge with master 2020-07-27 14:51:39 +02:00
DizzyEggg
f007165c53
Fix undefined behaviour in protect animation
gPlttBufferFaded[sprite->data[2] + ++i] = gPlttBufferFaded[sprite->data[2] + i + 1] 

The above does NOT make it certain that i gets incremented before reading from the right side. Changed it, so the function always increments i first, then reads from pal buffer.
2020-07-27 12:27:35 +02:00
PokeCodec
c5aa91741b Change signedness and add casts to avoid implicit conversion warnings 2020-07-24 22:18:57 -04:00
Evan
fdc6e80e1e fix anim defines 2020-05-28 12:19:07 -06:00
Evan
6c20a49dc6 animations for all moves 2020-05-25 00:37:32 -06:00
Philipp AUER
f1f4000914
anim: add some animation moves (#383)
- fell stinger
 - draining kiss
 - kings shield (==protect)
 - scald
 - fire pledge
 - water pledge
 - grass pledge

Co-authored-by: SBird <sbird@no.tld>
2020-05-24 18:14:59 +02:00
ghoulslash
13cf2cb217
Animation Particles, BGs, and gen 4 anims (#384)
* undo some revert(?)

* cfru particles and bgs

* remove commented out particles
2020-05-24 18:13:40 +02:00
DizzyEggg
6968124529 Merge battle anim documentation 2020-02-29 13:59:41 +01:00
GriffinR
51cd0ac081 Rename battle anim type files, remove unneeded ARG_RET_IDs 2020-02-25 12:54:08 -06:00
GriffinR
68dc68907b Label move anim data 2020-02-25 12:54:08 -06:00
GriffinR
efd53d080c Clean up battle anim C for doc 2020-02-25 12:54:08 -06:00
GriffinR
afa1ae2209 Finish documenting move anim scripts 2020-02-25 12:54:08 -06:00
GriffinR
0d651c7c9e Some battle anim review changes 2020-02-25 12:54:08 -06:00
GriffinR
1ba12dc050 Document move anims I-S 2020-02-25 12:54:08 -06:00
DizzyEggg
ac499bc896 Merge with master 2019-12-09 08:16:18 +01:00
GriffinR
2756771958 More usage of ST_OAM constants and SPRITE macros 2019-12-06 19:05:44 -06:00
DizzyEggg
1d8cc9b741 Fix merge conflicts 2019-11-03 19:55:19 +01:00
Sewef
e9675bdd24 battle_anims_effects_2 2019-10-20 12:29:08 -05:00
DizzyEggg
e736c369d6 Merge with master 2019-10-19 17:47:55 +02:00
Sewef
ed1f5a7455 Conflits 3/2
Nice one, git
2019-10-16 19:32:02 +02:00
Sewef
c280d0e00e Another fix, Conflicts 2/2 2019-10-16 19:26:08 +02:00
Sewef
e7d36a76e1 Forgotten fix, conflits 1/2 2019-10-16 19:21:58 +02:00
Sewef
9dcfc5ba73 Fix labels 2019-10-16 19:10:39 +02:00
Sewef
8dacb53029 Update battle_anim_effects_1.c 2019-10-14 23:31:29 +02:00
Sewef
975c0ce1d0 Label battle_anim_effects_1 2019-10-14 23:27:12 +02:00
Sewef
65b82d67c9 Revert "More battle_anim_effects_1 labels"
This reverts commit 00331a644a.
2019-10-14 23:22:44 +02:00
Sewef
5a366e8d72 More battle_anim_effects_1 labels 2019-10-14 22:51:45 +02:00
Sewef
00331a644a More battle_anim_effects_1 labels 2019-10-14 22:42:15 +02:00
Sewef
299166edee Document subs & AnimTask in battle_anim_effects_1 2019-10-14 22:08:03 +02:00
Sewef
46f2cc5449 battle_anim_effects_1 main callbacks 2019-10-14 21:17:38 +02:00
Sewef
63b5be9259 Ended battle_anims_effects_1 SpriteTemplates 2019-10-14 21:05:40 +02:00
Sewef
ddd4639b82
Started labelling battle_anim_effects_1 2019-10-13 22:35:31 +02:00
DizzyEggg
bae5d2038f Update with master 2019-10-10 16:18:48 +02:00
PikalaxALT
306ce048ad Move gflib srcs and headers to gflib subdir 2019-09-08 21:07:54 -04:00
GriffinR
4a0cad80b0
Use B_SIDE constants
Also includes a CHAR_X constant use for X items
2019-09-04 17:06:59 -04:00
DizzyEggg
e96e98a8de Merge branch 'master' of https://github.com/DizzyEggg/pokeemerald into battle_engine_v2 2019-08-25 13:10:32 +02:00
PikalaxALT
5b8d0f1c33 Remove MNUM from oam flip constant names 2019-08-21 17:15:23 -05:00
PikalaxALT
f7cf4fa154 Use HFLIP, VFLIP 2019-08-21 17:15:23 -05:00
DizzyEggg
c219776034 Merge with master 2019-08-04 23:09:28 +02:00