DizzyEggg
11178a49db
Fix undefined behaviour in protect animation
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gPlttBufferFaded[sprite->data[2] + ++i] = gPlttBufferFaded[sprite->data[2] + i + 1]
The above does NOT make it certain that i gets incremented before reading from the right side. Changed it, so the function always increments i first, then reads from pal buffer.
2020-07-27 13:17:18 -04:00
PokeCodec
ddd012f3ed
holding back on casts
2020-07-27 12:47:08 -04:00
PokeCodec
c5aa91741b
Change signedness and add casts to avoid implicit conversion warnings
2020-07-24 22:18:57 -04:00
GriffinR
51cd0ac081
Rename battle anim type files, remove unneeded ARG_RET_IDs
2020-02-25 12:54:08 -06:00
GriffinR
68dc68907b
Label move anim data
2020-02-25 12:54:08 -06:00
GriffinR
efd53d080c
Clean up battle anim C for doc
2020-02-25 12:54:08 -06:00
GriffinR
afa1ae2209
Finish documenting move anim scripts
2020-02-25 12:54:08 -06:00
GriffinR
0d651c7c9e
Some battle anim review changes
2020-02-25 12:54:08 -06:00
GriffinR
1ba12dc050
Document move anims I-S
2020-02-25 12:54:08 -06:00
GriffinR
2756771958
More usage of ST_OAM constants and SPRITE macros
2019-12-06 19:05:44 -06:00
Sewef
e9675bdd24
battle_anims_effects_2
2019-10-20 12:29:08 -05:00
Sewef
ed1f5a7455
Conflits 3/2
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Nice one, git
2019-10-16 19:32:02 +02:00
Sewef
c280d0e00e
Another fix, Conflicts 2/2
2019-10-16 19:26:08 +02:00
Sewef
e7d36a76e1
Forgotten fix, conflits 1/2
2019-10-16 19:21:58 +02:00
Sewef
9dcfc5ba73
Fix labels
2019-10-16 19:10:39 +02:00
Sewef
8dacb53029
Update battle_anim_effects_1.c
2019-10-14 23:31:29 +02:00
Sewef
975c0ce1d0
Label battle_anim_effects_1
2019-10-14 23:27:12 +02:00
Sewef
65b82d67c9
Revert "More battle_anim_effects_1 labels"
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This reverts commit 00331a644a
.
2019-10-14 23:22:44 +02:00
Sewef
5a366e8d72
More battle_anim_effects_1 labels
2019-10-14 22:51:45 +02:00
Sewef
00331a644a
More battle_anim_effects_1 labels
2019-10-14 22:42:15 +02:00
Sewef
299166edee
Document subs & AnimTask in battle_anim_effects_1
2019-10-14 22:08:03 +02:00
Sewef
46f2cc5449
battle_anim_effects_1 main callbacks
2019-10-14 21:17:38 +02:00
Sewef
63b5be9259
Ended battle_anims_effects_1 SpriteTemplates
2019-10-14 21:05:40 +02:00
Sewef
ddd4639b82
Started labelling battle_anim_effects_1
2019-10-13 22:35:31 +02:00
PikalaxALT
306ce048ad
Move gflib srcs and headers to gflib subdir
2019-09-08 21:07:54 -04:00
GriffinR
4a0cad80b0
Use B_SIDE constants
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Also includes a CHAR_X constant use for X items
2019-09-04 17:06:59 -04:00
PikalaxALT
5b8d0f1c33
Remove MNUM from oam flip constant names
2019-08-21 17:15:23 -05:00
PikalaxALT
f7cf4fa154
Use HFLIP, VFLIP
2019-08-21 17:15:23 -05:00
DizzyEggg
7133f5db94
Clean up battle anim effects file
2019-07-30 15:08:49 +02:00
PikalaxALT
fb06e4a3c9
Modernize code
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Can compile with arm-none-eabi-gcc 8.3.0
gbafix correctly handles ELF input
2019-06-26 12:12:10 -04:00
DizzyEggg
b93581b519
Rename battle anim sprites
2019-04-06 10:14:48 -05:00
DizzyEggg
1aa95a1821
Document a bit of anims
2019-04-02 07:31:06 -05:00
Marcus Huderle
1253cbf5f6
Document some battle anim things
2019-02-06 21:14:28 -06:00
Marcus Huderle
58f130d007
Document some battle anims and helpers
2018-12-30 11:04:17 -06:00
Marcus Huderle
b7ce383a96
Document a bunch of battle anims
2018-12-19 21:19:44 -06:00
Marcus Huderle
c74468fd11
Document a bunch of battle anim stuff
2018-12-17 22:16:17 -06:00
Marcus Huderle
c04ce0ee64
Decompile battle_anim_effects_2.c
2018-12-17 22:16:17 -06:00
shinny456
60484153a5
decompile electric.s
2018-12-16 22:23:05 -05:00
Marcus Huderle
d1e6e705cc
Decompile battle_anim_effects_1.c
2018-12-16 11:39:22 -06:00