Evan
4611c71bd1
merge with be
2021-01-21 08:55:14 -07:00
Evan
8ec12c665c
merge with be
2021-01-20 17:36:13 -07:00
Evan
0dabbc2d31
fix misty terrain check
2021-01-16 12:39:44 -07:00
Evan
c2dfc571b2
misty terrain blocks confusion
2021-01-16 12:21:04 -07:00
Evan
10b1d33d13
handle battler being affected by terrain
2021-01-16 12:05:51 -07:00
Evan
9e29d303ec
electric and misty terrain preventions
2021-01-16 11:40:02 -07:00
LOuroboros
c21c0f8c37
Fixed incorrect preprocessor directive in ASM file
2021-01-13 22:42:56 -03:00
Evan
d26605c9fe
fix bad bg fade if no permanent terrain
2021-01-13 16:01:47 -07:00
Evan
9902f6e603
merge with be
2021-01-13 14:32:14 -07:00
GriffinR
b9e1b050e1
Label remaining battle types
2021-01-13 15:20:29 -05:00
opakedragon
3ce4e6b24b
rename string id to reflect usage
2021-01-11 08:47:11 -05:00
Evan
1e22ae4cf2
merge with be
2021-01-10 09:08:25 -07:00
Evan
d4e4405cf5
merge with be
2021-01-10 09:04:21 -07:00
LOuroboros
8511ed57e4
Tweaked Steam Engine's battle string
2021-01-07 18:13:16 -03:00
LOuroboros
339aa95c1d
Review corrections
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-Intrepid Sword and Dauntless Shield are now properly affecting the user
-Slightly tweaked Ball Fetch's effect, since an operation involving gBattleResults.catchAttempts was being done twice unnecessarily.
2021-01-07 04:31:26 -03:00
Evan
c3615485f3
merge in berry branch
2021-01-06 12:54:02 -07:00
Evan
7646855e79
jaboca, rowap berry effects
2021-01-06 11:15:56 -07:00
Evan
efa4fe89ad
micle berry
2021-01-06 10:47:07 -07:00
Evan
f2e486eb0d
custap berry effect, custap/quick claw activation message
2021-01-06 09:37:31 -07:00
Evan
b3a6df8d57
stat raising berries
2021-01-05 22:13:32 -07:00
Evan
f046a25ce0
ripen & hp restoring berries
2021-01-05 21:15:21 -07:00
Evan
0a3908ee92
add neigh and as one abilities
2021-01-05 19:37:23 -07:00
LOuroboros
517c8ffdd0
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen8_abilities_BE
2021-01-03 22:05:14 -03:00
BuffelSaft
10cf5b3673
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into Batte_Engine_Only
2021-01-04 10:55:30 +13:00
Evan
f172245ad6
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into totem
2021-01-01 08:49:43 -07:00
LOuroboros
3918542b3e
Corrections to Final Gambit's effect's battle script
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-Restored the call to resultmessage
-Corrected its behavior against Endured, Focus Banded/Sashed and Sturdy foes
2020-12-20 21:31:36 -03:00
LOuroboros
9f2dc914ba
Tweaked Final Gambit's effect
...
-Made the user faint before the foe like in the official games
-Removed calls to resultmessage and critmessage as those were never needed by this move's effect
2020-12-19 22:12:17 -03:00
Evan
67fefd0261
var terrain, surge fixes
2020-12-13 19:42:48 -07:00
LOuroboros
dc34ad7e83
Tweaked abilitypopup usage on Cotton Down's BattleScript
2020-12-12 21:24:39 -03:00
LOuroboros
2b0702ec04
Implemented Perish Body
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Inspired by Raguzero's implementation.
2020-12-11 19:44:32 -03:00
LOuroboros
7d8b8083e8
Implemented Sand Spit
2020-12-11 16:47:23 -03:00
LOuroboros
322918e280
Implemented Steam Engine
...
And I also made the BattleScript created for Anger Point a bit more neutral friendly so it can be reused on situations like this.
2020-12-10 18:27:35 -03:00
LOuroboros
c9824a8dd9
Fixed Cotton Down
...
It was tough, but the nightmare is finally over.
Ghoulslash, Blurose, Cancer Fairy, thanks to all of you guys!
2020-12-07 20:08:36 -03:00
BuffelSaft
72b769ec75
Add config options for Jump Kick
...
Added options for:
- Gen 4 style recoil when target is immune (user takes 50% of target's max HP)
- Gen 3 style recoil when target is immune (i.e no recoil)
- Gen 5+ recoil was already implemented but was bugged
2020-12-07 19:30:31 +13:00
Evan
21cab1b7a7
better negative totem boost system, totems occur before switch in abilities
2020-12-05 21:00:51 -07:00
BuffelSaft
ef41a4c14d
Fix Jump Kick
...
* Now inflicts recoil damage on the user if the target was immune to the attack
* Gen V+ recoil damage is now half of the user's HP instead of half of the target's HP.
2020-12-06 16:14:02 +13:00
LOuroboros
6a0fee9c56
Fixed Intrepid Sword and Dauntless Shield
...
And also introduced a new BattleString for BattleScript_BattlerAbilityStatRaiseOnSwitchIn
2020-12-05 14:03:13 -03:00
LOuroboros
002973d373
Renamed BattleScript_TargetAbilityStatRaiseOnSwitchIn
...
This battlescript is meant to be called within the case ABILITYEFFECT_ON_SWITCHIN of AbilityBattleEffects, which refers to the currently selected battler as Battler instead of Attacker or Target.
2020-12-05 13:50:47 -03:00
LOuroboros
6bbd88049a
Ball Fetch tweaks
2020-12-05 03:03:55 -03:00
LOuroboros
e2f4ca27b0
BattleScript_TargetAbilityStatRaiseOnSwitchin -> BattleScript_TargetAbilityStatRaiseOnSwitchIn
2020-12-05 02:43:29 -03:00
LOuroboros
9e1d7cc827
Implemented Ball Fetch
2020-12-02 23:09:35 -03:00
LOuroboros
0c4c6fc778
Implemented Cotton Down
2020-12-02 22:53:00 -03:00
LOuroboros
e11fa09632
Implemented Intrepid Sword and Dauntless Shield and...
...
-Renamed BattleScript_TargetAbilityStatRaise to BattleScript_TargetAbilityStatRaiseOnMoveEnd
-Added a copy, BattleScript_TargetAbilityStatRaiseOnSwitchin
Their labels reflect the instances of a battle in which they can be called.
2020-12-02 19:07:08 -03:00
Evan
4ad5e368a9
fix merge conflicts
2020-12-01 17:57:57 -05:00
Evan
5478179464
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_anims
2020-12-01 17:46:26 -05:00
ExpoSeed
aa7facf57b
Merge pull request #1243 from ghoulslash/abilities
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Finish Switch In Ability Activation Messages
2020-11-28 20:27:32 -06:00
ExpoSeed
914c830616
Remove Techno Blast and Judgment from battle scripts
2020-11-19 21:21:34 -06:00
Evan
07a4400d50
finish switch in ability messages
2020-11-19 11:42:00 -07:00
Evan
99d9a36860
add totem boosts
2020-11-19 10:35:37 -07:00
Evan
c026f705b3
permanent terrain move bgs
2020-11-17 19:45:27 -07:00
ExpoSeed
0912577ea1
Merge pull request #575 from AsparagusEduardo/BE-WishMegaEvo
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Implemented Wish Mega Evolution
2020-11-11 11:05:06 -06:00
Eduardo Quezada D'Ottone
98d3427e62
Prevent Ability Popup overwrites #1218 from ghoulslash
2020-11-10 17:34:33 -03:00
Eduardo Quezada D'Ottone
e6f8d57f08
Merge remote-tracking branch 'RHH/battle_engine' into BE-WishMegaEvo
...
# Conflicts:
# include/constants/battle_string_ids.h
2020-11-10 17:28:17 -03:00
LOuroboros
bb4f00737e
B_EXPANDED_INTIMIDATE->B_UPDATED_INTIMIDATE
2020-11-10 14:26:47 -03:00
Evan
0683dc9c3f
longer ability popup delay to prevent overwriting
2020-11-10 10:05:11 -07:00
LOuroboros
a25190f357
A few things.
...
-Introduced a Gen. 8 styled text string for Intimidate
-Added an ability popup to BattleScript_IntimidatePrevented
2020-11-10 10:34:51 -03:00
LOuroboros
e179b9b5fe
Updated Intimidate to Gen. 8 standard
2020-11-10 10:18:16 -03:00
Eduardo Quezada D'Ottone
09a5d6c722
Implemented Wish Mega Evolution
2020-11-07 10:13:32 -03:00
Eduardo Alvaro Quezada D'Ottone
1df696c1fb
Merge pull request #17 from LOuroboros/move_updates
...
Updated many moves' data to Gen. 8 standards
2020-10-15 20:56:58 -03:00
LOuroboros
fcc3c6c6ba
Added a way to quickly switch Rapid Spin's move effect from Gen. 3 to 8
2020-10-15 04:21:40 -03:00
DizzyEggg
97d0643110
Merge with master
2020-09-08 12:48:28 +02:00
DizzyEggg
f70a9ce153
Merge with master
2020-08-27 12:01:28 +02:00
GriffinR
3014241179
Give songs meaningful english names
2020-08-20 19:06:14 -04:00
LOuroboros
1b9aa1f023
Updated many moves' data to Gen. 8 standards
2020-08-20 15:44:58 -03:00
GriffinR
5e8ffff62f
Add stat stage constants
2020-08-04 20:38:57 -04:00
DizzyEggg
0066640a1e
Merge with master
2020-07-27 14:51:39 +02:00
GriffinR
a4e47f1201
Clean some battle_message.c data
2020-07-23 05:01:42 -04:00
GriffinR
aba42513d3
Clean up some battle scr cmd data
2020-07-18 18:10:15 -04:00
DizzyEggg
759bde46bb
Cheek Pouch
2020-07-16 15:20:03 +02:00
DizzyEggg
1a94d27fe6
Emergency Exit
2020-07-15 17:21:12 +02:00
DizzyEggg
c93ab64e46
UTurn Battle Arena no switchin
2020-07-08 17:38:28 +02:00
DizzyEggg
5a2d9fe9fe
Fix Grassy Terrain bad loop
2020-06-29 18:26:53 +02:00
DizzyEggg
5ddb4634f5
berries work like in gen4
2020-06-29 18:04:13 +02:00
DizzyEggg
3bdf675221
Hopefully illusion works as intended now
2020-06-28 19:45:48 +02:00
Eduardo Alvaro Quezada D'Ottone
9fb073ca23
Some cleanup ( #454 )
...
* Toxic Thread doesn't have power.
* Added missing commas.
* Autotomize typo.
It wasn't until today that I learned that autotomize was a word.
2020-06-27 11:21:13 +02:00
DizzyEggg
04833ef6cf
Purify works on steel types
2020-06-26 21:58:37 +02:00
DizzyEggg
5698af3742
Magic Guard leech seed and slight ai tweaks
2020-06-26 15:14:15 +02:00
DizzyEggg
548a43f8d9
Rocky Helmet before Knock Off
2020-06-25 16:15:11 +02:00
DizzyEggg
d5ffdbf896
Focus Sash removed on use
2020-06-22 10:50:50 +02:00
DizzyEggg
8998e54ce7
Fix Heal Block Leech Seed
2020-06-22 10:40:08 +02:00
DizzyEggg
f2d2c1b76f
Merge pull request #438 from LOuroboros/effect_sleep_hit
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Implemented Relic Song's effect
2020-06-22 10:10:15 +02:00
LOuroboros
33a45ba181
Implemented Relic Song's effect
2020-06-16 07:06:38 -03:00
LOuroboros
5f763a8380
Fixed Freeze Shock's 1st turn battle string
2020-06-16 04:11:37 -03:00
Eduardo Alvaro Quezada D'Ottone
8d848997c9
Battle Configs: The Revenge ( #363 )
...
* Turns for Uproar
* Chances for the amount of hits with multi-hit moves.
* Electric type mon's immunity to paralysis
* (Hi) Jump Kick to always do 1/2 of maxHP when crashing
* Turns for Disable.
* Minimized mons can always be hit by moves like Stomp
* Grass types immune to powder and spore moves.
* Psywave's damage formula
* Fixed random usage.
2020-05-28 10:38:27 +02:00
DizzyEggg
ee68f0f826
Fix switch-in abilities when shift style switch
2020-04-25 11:17:59 +02:00
DizzyEggg
738d92e39d
Infiltrator affects mist safeguard
2020-04-23 11:29:19 +02:00
DizzyEggg
40ce053ce1
Adrenaline Orb
2020-04-22 15:12:25 +02:00
DizzyEggg
d56aaf7c0b
Destiny Knot
2020-04-22 14:40:44 +02:00
DizzyEggg
c8ba013539
Power Herb
2020-04-22 10:44:19 +02:00
Eduardo Alvaro Quezada D'Ottone
c5a6acc7db
Corrosion ( #306 )
...
* Status move poisoning for Steel and Poison types.
* Can poison itself with Toxic Orb.
* Secondary effect poisoning now working.
* Created a function that checks if abilities can bypass type immunities.
* Created macro to handle typeimmunity
* Applied review changes.
* Applied review requests.
* Left more readable version of HOLD_EFFECT_TOXIC_ORB.
2020-04-21 15:59:19 +02:00
DizzyEggg
328e951afa
Ally Switch, tbd
2020-04-20 20:05:04 +02:00
DizzyEggg
0f628c8ff2
Fairy Lock
2020-04-20 19:41:07 +02:00
DizzyEggg
2daf1fbbf8
Geomancy
2020-04-20 19:02:03 +02:00
DizzyEggg
d38e0d8ae5
AI dont rely on power if bad effects
2020-04-20 11:27:09 +02:00
DizzyEggg
dd17360ab0
Zen Mode and Shields Down
2020-04-19 21:18:39 +02:00
DizzyEggg
ad481c8688
Moody
2020-04-19 15:44:44 +02:00
DizzyEggg
6a3944d27c
Frisk, would be easier if it didnt scan 2 opponents
2020-04-19 13:37:56 +02:00
DizzyEggg
e62f1475d4
Beast Boost and Receiver
2020-04-19 12:07:56 +02:00
DizzyEggg
e42ead10c9
Soul Heart
2020-04-18 19:59:09 +02:00
DizzyEggg
cbc0d8a57d
Healer
2020-04-18 19:09:17 +02:00