DizzyEggg
7eb1b12224
Fix Knock Off healing berries ( #3509 )
2023-11-01 14:47:31 +01:00
Eduardo Quezada
566ec93492
Merge branch 'RHH/master' into RHH/upcoming
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# Conflicts:
# asm/macros/battle_script.inc
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
# include/constants/battle_script_commands.h
# include/constants/battle_string_ids.h
# src/battle_script_commands.c
# src/data/battle_moves.h
2023-09-24 20:32:45 -03:00
LOuroboros
35e76e9868
Fixed Ice Spinner, refactored battle terrain text string tables and ditched EFFECT_REMOVE_TERRAIN ( #3247 )
...
Co-authored-by: Alex <alexthenotes@gmail.com>
2023-09-24 00:01:18 -03:00
Eduardo Quezada
3333395ff7
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/variousGone1
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# Conflicts:
# include/constants/battle_script_commands.h
# src/battle_script_commands.c
2023-09-07 15:54:55 -03:00
Eduardo Quezada
820113d883
Merge branch 'RHH/master' into RHH/upcoming
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# Conflicts:
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/battle_scripts.h
# include/battle_util.h
# src/battle_script_commands.c
# src/battle_util.c
2023-09-07 15:13:06 -03:00
DizzyEggg
cfd802423b
Fling fixes and tests ( #3191 )
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* begin fling tests
* fling fixes and tests
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* scripts names change
* fix fling's test file
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-09-05 06:56:36 -03:00
Eduardo Quezada
66710ac22a
Updated various defines
2023-08-31 23:54:11 -04:00
Eduardo Quezada
c4553c71aa
5 more callnatives
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- jumpifshelltrap
- jumpifemergencyexited
- jumpifrodaffected
- jumpifabsorbaffected
- jumpifmotoraffected
2023-08-31 23:43:48 -04:00
Eduardo Quezada
4ac61ad15f
handleultraburst, handleprimalreversion, handlemegaevo
2023-08-31 22:34:57 -04:00
kittenchilly
c3e31af5f3
Ultra burst trigger
2023-08-09 22:12:26 -05:00
ghoulslash
60710f823e
merge w upcoming
2023-05-15 13:13:28 -04:00
Bassoonian
c279830892
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into formbattlechangecontribution
2023-04-27 10:50:32 +02:00
Eduardo Quezada D'Ottone
408aa30aa7
Merge pull request #17 from AgustinGDLV/pr/castform_fix
2023-04-26 14:25:36 -04:00
LOuroboros
a128192bfe
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into trainerSlideMsgUpdate
2023-04-24 09:36:09 -03:00
AgustinGDLV
86242c1c70
MOVE_REVIVAL_BLESSING Effect ( #2883 )
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* implemented Revival Blessing
2023-04-12 01:14:25 +01:00
AgustinGDLV
2017bee3f8
fixed Castform + Cherrim
2023-03-27 11:35:23 -07:00
LOuroboros
fe09f3e0d3
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into trainerSlideMsgUpdate
2023-02-26 23:42:01 -03:00
DizzyEggg
e0b76e98ff
Add MOVE_SHELL_TRAP Effect ( #2716 )
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* implemented Shell Trap
Co-authored-by: AgustinGDLV <agustingomezdelavega@gmail.com>
2023-02-22 13:55:34 +00:00
DizzyEggg
31138455de
remove unneeded VARIOUS_JUMP_IF_NO_VALID_TARGETS
2023-02-22 09:28:12 +01:00
Martin Griffin
29c64c82f3
Test Red Card
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Dragon Tail activates Red Card if the target does not switch.
2023-02-21 10:44:58 +00:00
LOuroboros
24581426a1
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into trainerSlideMsgUpdate
2023-02-21 04:46:28 -03:00
LOuroboros
3a91a5c930
Added new trainer slide-in msg conditions
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Now they can say something:
-When their last Pokémon's HP is between 25% and 50%.
-When a critical hit is dealt to their first Pokémon for the first time.
-When a super effective hit is dealt to their first Pokémon for the first time.
-When a STAB move is used against (but doesn't faint) the opponent's Pokémon.
-When the Player's Pokémon's move doesn't affect the opponent's Pokémon.
-When they're about to trigger a Mega Evolution.
-When they're about to trigger a Z-Move.
Misc. changes:
-Split GetEnemyMonCount for readability's sake.
-Optimized the size allocated to trainerSlideLowHpMsgDone.
2023-02-21 04:40:02 -03:00
DizzyEggg
53180ebf87
Update Healing wish to gen5 / gen8 mechanics ( #2708 )
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* Updated Healing Wish and added config
* Fixed Lunar Dance message
Co-authored-by: AgustinGDLV <agustingomezdelavega@gmail.com>
Co-authored-by: AgustinGDLV <103095241+AgustinGDLV@users.noreply.github.com>
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
2023-02-20 11:25:43 +00:00
DizzyEggg
56c9564e7a
8th gen Howl's effect ( #2700 )
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* Howl gen8 effect
2023-02-17 10:28:46 +00:00
DizzyEggg
0577d8d04d
Fix Mirror Armor against Clear Body
2023-02-13 14:44:34 +01:00
Martin Griffin
a13ffdbfba
U-turn does not switch the user out if Emergency Exit activates
2023-01-27 00:57:22 +00:00
LOuroboros
773e7f0de2
Fixed Explosion & Intimidate's 'interaction'
2023-01-17 22:16:42 -03:00
LOuroboros
f1ca254c28
Updated the Mimicry reimplementation
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Mimicry is now a proud member of ABILITYEFFECT_ON_TERRAIN.
Misc. changes:
-Ditched the dependency on and usage of gBattlerAttacker for the effects inside ABILITYEFFECT_ON_WEATHER and ABILITYEFFECT_ON_TERRAIN.
-Made Cmd_switchineffects activate ABILITYEFFECT_ON_TERRAIN to take into account overworld weather-induced field terrains.
-Updated the text strings printed by the battle scripts inside the aforementioned AbilityBattleEffects caseIDs.
-Removed constant label of unused VARIOUS_TRY_TO_APPLY_MIMICRY which I forgot about.
-Updated ChangeTypeBasedOnTerrain, partly as a result of the aforementioned changes but also for optimization purposes.
-There was never a reason to establish an empty scope, or to use GET_MOVE_TYPE and the variables that complemented it.
-Removed case ABILITY_QUARK_DRIVE from AbilityBattleEffects' case ABILITYEFFECT_ON_SWITCHIN.
2023-01-03 02:27:41 -03:00
LOuroboros
d0f5653f5e
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into mimicry
2023-01-02 19:00:41 -03:00
LOuroboros
13d8c0d167
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dev_gen9_abilities
2023-01-02 14:34:24 -03:00
LOuroboros
ca32d43433
Streamlined ability-on-weather changes
...
Also renamed activateweatherabilities and activateterrainabilities.
2023-01-02 14:32:56 -03:00
LOuroboros
e8dfb66c30
Adding ability effect triggers for terrains and weather
...
A new, probably better way to handle the announcement trigger that abilities such as Protosynthesis and Quark Drive have, when the battle weather or the field terrain change.
Misc. changes:
-EFFECT_DAMAGE_SET_TERRAIN -> EFFECT_HIT_SET_REMOVE_TERRAIN
-It's more appropriate as the effect can be used to force set a terrain or simply to remove an active terrain, after all.
-The main reason for the rename was the inconsistency with the battle script's label.
-Reverted accidentally committed change to B_DOUBLE_WILD_CHANCE, performed back in c8abf00c
.
2022-12-30 03:25:16 -03:00
LOuroboros
d943f891c5
Applied Wind Power and Wind Rider correction
...
-Renamed TryActivateWindRiderLoop to BattleScript_TryTailwindAbilitiesLoop
-Modified how it handles the check for Wind Rider by using a various and incorporated Wind Power into the mix because that ability is affected by Tailwind as well.
2022-12-21 10:08:16 -03:00
SonikkuA-DatH
2c28076696
Update include/constants/battle_script_commands.h
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2022-12-20 18:08:38 -08:00
SonikkuA-DatH
f6fab92ac8
Merge branch 'upcoming' into SonikkuA-DatH-Teatime2
2022-12-19 15:52:20 -08:00
SonikkuA-DatH
ffda816507
Update battle_script_commands.h
...
Whoops, forgot the to copy paste various
2022-12-18 22:41:15 -08:00
SonikkuA-DatH
f0aee1f8d3
Merge branch 'upcoming' into SonikkuA-DatH-Teatime2
2022-12-18 17:50:39 -08:00
LOuroboros
4c9446ed0a
Fixed Speed Swap's effect
2022-12-14 12:00:45 -03:00
LOuroboros
0d1f9d9613
Reimplemented Mimicry
2022-12-09 20:46:18 -03:00
ghoulslash
34ba9b4e0d
convert a few various to callnatives
2022-11-28 14:36:19 -05:00
LOuroboros
31a602f3b6
Optimized Intimidate's code
2022-11-12 18:03:46 -03:00
BuffelSaft
3775c5d00c
Fix move effects
...
Restore unintentionally removed MOVEEND_DEFROST, fix move effect definitions.
2022-10-22 18:54:25 +13:00
BuffelSaft
6035c5a280
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald into multistrike
2022-10-22 14:31:13 +13:00
Eduardo Quezada D'Ottone
17c8842ad4
Merge branch 'dev' into teleport
2022-09-24 14:39:21 -03:00
Eduardo Quezada D'Ottone
a483899043
Merge branch 'dev' into symbiosis
2022-09-24 11:58:35 -03:00
Eduardo Quezada D'Ottone
47a50b3dac
Merge branch 'master' into weather_forms_fixes
2022-09-07 23:07:25 -04:00
LOuroboros
8705d1656b
Merge branch 'master' of https://github.com/rh-hideout/pokeemerald-expansion into teleport
2022-09-06 20:38:28 -03:00
Eduardo Quezada
afcc1178b2
Merge remote-tracking branch 'pret/master' into MergedBranchUltimate
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# Conflicts:
# data/battle_ai_scripts.s
# data/battle_scripts_1.s
# include/battle_controllers.h
# include/battle_script_commands.h
# include/battle_util.h
# include/constants/battle_script_commands.h
# include/constants/global.h
# include/decompress.h
# src/battle_anim_effects_1.c
# src/battle_anim_normal.c
# src/battle_anim_poison.c
# src/battle_anim_water.c
# src/battle_arena.c
# src/battle_controller_link_opponent.c
# src/battle_controller_link_partner.c
# src/battle_controller_opponent.c
# src/battle_controller_player.c
# src/battle_controller_player_partner.c
# src/battle_controller_recorded_opponent.c
# src/battle_controller_recorded_player.c
# src/battle_controller_safari.c
# src/battle_controller_wally.c
# src/battle_gfx_sfx_util.c
# src/battle_interface.c
# src/battle_main.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
# src/berry.c
# src/data/trainers.h
# src/decompress.c
# src/field_effect.c
# src/hall_of_fame.c
# src/overworld.c
# src/pokeball.c
# src/pokemon.c
# src/pokemon_icon.c
# src/pokemon_storage_system.c
# src/scrcmd.c
2022-08-22 20:30:45 -04:00
Eduardo Quezada
9caca17064
Cleanup by syncing src/battle_script_commands.c with pokefirered
2022-07-29 09:43:16 -04:00
Eduardo Quezada
09af7422d5
Further cleaning after comparing with pokefirered
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STAT_BUFF changed to STAT_CHANGE, as it also uses debuffs
2022-07-28 01:27:05 -04:00