Commit Graph

282 Commits

Author SHA1 Message Date
Martin Griffin
c81a985b5b Fix USE_ITEM explicit targets 2023-04-20 21:45:16 +01:00
Martin Griffin
76f02774ea Detect memory leaks in tests
Can use KNOWN_LEAKING; to specify that a test is known to leak memory.

The location information is available in regular game builds. Thus it is
available for use in debugging leaks in-game too. In the future we
should consider replacing it with NULL if NDEBUG is defined. This is not
currently possible because the tests do not force NDEBUG to be
undefined.
2023-04-20 20:35:22 +01:00
LOuroboros
b09ab5a3ee Updated Triple Arrows' effect's code and tests yet again
Also added a function to get a move's secondaryEffectChance, meant to handle abilities, side statuses and the like that modify it.
2023-04-19 01:57:34 -03:00
Alex
76d0d8a94e
Fix battle message strings for stats (#2927)
* Fix battle message strings for stats
2023-04-18 22:02:51 +01:00
LOuroboros
787c0a159a Updated Triple Arrows' tests
Thanks to MGriffin.
2023-04-18 12:15:02 -03:00
LOuroboros
28ce87f6d3 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch2 2023-04-18 07:35:59 -03:00
LOuroboros
43a5aa09ef Corrections
-Optimized BattleScript_EffectTakeHeart
-Updated the checks for EFFECT_JUNGLE_HEALING and EFFECT_TAKE_HEART in AI_CheckBadMove
-Updated the code for MOVE_EFFECT_TRIPLE_ARROWS inside SetMoveEffect
2023-04-18 07:34:05 -03:00
AgustinGDLV
2eabcea86e
Battle Item Refactor (#2902)
* items that can be used in battle now use battlescripts
* removed ExecuteTableBasedItemEffect_
* taught AI how to use items, removed AI_itemtype/flag
* X-Items store stages raised in holdEffectParam
* USE_ITEM in tests
2023-04-14 19:25:50 +01:00
Eduardo Quezada
11beec62ee Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	src/data/pokemon/evolution.h
#	src/field_poison.c
2023-04-14 11:31:02 -04:00
AgustinGDLV
86242c1c70
MOVE_REVIVAL_BLESSING Effect (#2883)
* implemented Revival Blessing
2023-04-12 01:14:25 +01:00
Eduardo Quezada D'Ottone
5c1efe9419
RandomElement for structured RNG (#2868) 2023-04-09 21:20:04 -04:00
Eduardo Quezada D'Ottone
1094861667
Modify "FillPartnerParty" to work with "Everything Customized" (#2889) 2023-04-08 13:02:47 -04:00
Alex
bd4736cc97 initial commit
test multi battle

final

remove empty line
2023-04-06 20:56:44 +02:00
AgustinGDLV
d9ab2d1976 combined TerrainSeed and TerrainAbility loops + added terrain tests 2023-04-03 18:53:34 -07:00
LOuroboros
318b1ce4a2 Added empty line at the end of test/move_effect_triple_arrows.c
Compilers on Unix-based systems hate it when a file doesn't end with an empty line.
2023-04-02 05:31:22 -03:00
Alex
8c4396ddaf Gen9 move tests batch2 2023-03-29 13:01:20 +02:00
Martin Griffin
7b306b6147 RandomElement for structured RNG
Converts Tri Attack and Dire Claw to use structured RNG.
2023-03-27 18:50:18 +01:00
Eduardo Quezada
dc44714c69 Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange 2023-03-27 11:44:27 -03:00
Eduardo Quezada
2fba07c501 Added KNOWN_FAILING to Dire Claw and Tri Attack's force-bruted RNG failing tests 2023-03-27 11:30:38 -03:00
Eduardo Quezada
3888b10769 Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	src/data/pokemon/form_change_table_pointers.h
#	src/data/pokemon/form_change_tables.h
2023-03-27 10:55:38 -03:00
ghoulslash
6574e01e73
Gen. 9 Move Effects, 1st batch (#2534) 2023-03-26 16:20:47 -04:00
Eduardo Quezada
32b2c01619 Merge branch 'RHH/upcoming' into RHH/pr/fix/GassyTerrain
# Conflicts:
#	test/test.h
2023-03-26 16:06:04 -03:00
ghoulslash
dc9f0b5107
Implement Customizable NPC Trainer Parties (#2733) 2023-03-26 09:32:51 -04:00
ghoulslash
a0b95ae27e
Fix Intimidate targetting dead sides and false postpones (#2850) 2023-03-26 07:27:14 -04:00
sbird
aea5d79aa2 [trainer_parties] implement fully customizable npc trainer parties
fix nature related bug, fix hash generation, add tests
2023-03-25 20:00:04 +01:00
sbird
b9447f88fc fix compound eyes ohko test 2023-03-24 16:37:52 +01:00
Philipp AUER
4928911cd0
Speed up PASSES_RANDOMLY via structured RNG (#2720) 2023-03-24 15:16:29 +01:00
Eduardo Quezada
fad11981a5 Tests for form change on switch out and fainting 2023-03-24 11:03:34 -03:00
ghoulslash
dca6182ed2
remove assist array from battle struct (#2816) 2023-03-24 09:23:49 -04:00
Eduardo Quezada
498f4a2c97 Schooling and Zen Mode tests 2023-03-24 10:04:38 -03:00
Eduardo Quezada
52011804b9 Level command now also sets experience to avoid losing level upon form changes 2023-03-24 09:36:33 -03:00
Martin Griffin
efc9bad842 Fix Defog "Too many moves" 2023-03-24 10:29:46 +00:00
Martin Griffin
c08df20166 Fix "Too many different moves" detection 2023-03-24 10:29:46 +00:00
Eduardo Quezada D'Ottone
c922ff69b9 Added To-Do test results 2023-03-23 22:34:08 -03:00
Eduardo Quezada D'Ottone
1da65c4051 Fixed Grassy Terrain not healing 2023-03-23 22:33:47 -03:00
DizzyEggg
8cf357a37b tests for dire claw ceaseless edge barb barrage 2023-03-23 12:29:04 +01:00
tennis
299911139a Add test for intimidate on empty slot 2023-03-22 22:25:20 +00:00
Eduardo Quezada
168ed1cc55 Xerneas/Zacian/Zamazenta form change tests 2023-03-22 07:33:13 -03:00
Eduardo Quezada
ef914a2fac Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange 2023-03-21 16:13:27 -03:00
May8th1995
9ec31c61bf
Fixes weirdly set value for eject buttons etc (#2846)
* Fixes weirdly set value for eject buttons etc

* Remove known fialing from fixed test

---------

Co-authored-by: tennis <May8th1995@users.noreply.github.com>
2023-03-21 20:12:46 +01:00
Alex
170ff2f422
Tests for Eject Button (#2843)
* eject button tests + 1 intim test

Add KNOWN_FAILING

Eject Button Tests = 1 Intim Test

* Update test/ability_intimidate.c

* Update test/ability_intimidate.c

* Update test/hold_effect_eject_button.c

* Update test/hold_effect_eject_button.c

* Update test/hold_effect_eject_button.c

* Update test/hold_effect_eject_button.c

* Update test/hold_effect_eject_button.c

* Update test/hold_effect_eject_button.c

* Update test/ability_intimidate.c

Eject Button Tests

Eject Button Tests

* Update test/hold_effect_eject_button.c

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>

---------

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
2023-03-21 10:41:37 +01:00
Martin Griffin
89deda0416 Allow tests to override specific RNG calls 2023-03-15 13:39:17 +00:00
Martin Griffin
509ff4c7e0 Generic TEST that executes a function 2023-03-15 13:28:46 +00:00
Eduardo Quezada
0dfb60f2e4 Removed uneeded parameters 2023-03-14 11:07:26 -03:00
Eduardo Quezada
a101476d51 Hunger Switch test 2023-03-12 17:01:53 -03:00
DizzyEggg
eead8e8e61 Tests work with new pokemon disabled 2023-03-09 09:49:50 +01:00
DizzyEggg
d695c76881 test for assist and removed assist array from battle struct 2023-03-08 22:11:28 +01:00
Eduardo Quezada D'Ottone
dd686ee606
More detailed hydra test results (#2722) 2023-03-08 10:11:11 -03:00
DizzyEggg
51c8edd825 Add tests for Mega Evo, Focus Punch, Beak Blast 2023-03-08 13:22:53 +01:00
Eduardo Quezada
24d8d3fbee Updated switch format 2023-03-08 09:09:48 -03:00
Eduardo Quezada
eb49e28e6c Renamed TEST_RESULT_SKIP to TEST_RESULT_ASSUMPTION_FAIL 2023-03-08 08:26:33 -03:00
DizzyEggg
f6089a0057 Mega Evolution after switching and based on speed 2023-03-07 22:34:57 +01:00
DizzyEggg
a04046dbb6
Add tests for Defog and fix Defog battle strings (#2737)
* start working on defog tests

* defog tests + improve terrain end battlescripts

* newline
2023-03-06 20:35:08 +01:00
ghoulslash
dec1b16138
Swallow/Spit Up Gen 5 Behavior and tests for Swallow/Spit Up/Stockpile (#2790) 2023-03-05 09:50:47 -05:00
ghoulslash
4e138fa4b7
Fix wrong Contrary message when affected by Intimidate (#2723) 2023-03-02 09:38:00 -05:00
DizzyEggg
c92a65dc40 Add config for stockpile raising def stats 2023-02-27 21:09:02 +01:00
DizzyEggg
5a745020ee add tests for stockpile swallow spit up 2023-02-27 16:27:58 +01:00
Eduardo Quezada
41bf9ea63c Removed trailing whitespaces 2023-02-26 18:43:15 -03:00
Eduardo Quezada
5808e82434 Added assumption fail total, made fails into their own counter and changed "SKIP" to "ASSUMPTION_FAIIL" in log 2023-02-22 15:05:39 -03:00
DizzyEggg
83281944fa Add tests for Contrary 2023-02-22 16:24:27 +01:00
DizzyEggg
e0b76e98ff
Add MOVE_SHELL_TRAP Effect (#2716)
* implemented Shell Trap

Co-authored-by: AgustinGDLV <agustingomezdelavega@gmail.com>
2023-02-22 13:55:34 +00:00
Jaizu
403a6f4544
Merge pull request #2712 from DizzyEggg/fix_abilities_empty_field
Fix switch-in abilities activating on an empty field
2023-02-22 09:49:13 +01:00
Eduardo Quezada
54e388a375 More detailed hydra test results 2023-02-22 00:30:12 -03:00
DizzyEggg
d73ab0246f
Fix Explosion + Galvanize + Volt Absorb and Mind Blown (#2688)
* Fix Explosion and Mind Blown
* Use battler ability in jumpifabilitypresent
2023-02-21 22:50:29 +00:00
Martin Griffin
f3c6b647c0
Hydra fixes and improvements (#2718)
* Build tools for check

* Display PASSes when Hydra exits

* Print buffered output at exit

* Remove unused test summaries

* Show SKIP if ASSUMPTIONS fails
2023-02-21 16:30:42 +01:00
DizzyEggg
1e2eeb4d79 fix wrong assumption 2023-02-21 16:26:49 +01:00
DizzyEggg
61064ab07e Merge branch 'upcoming' into fix_abilities_empty_field 2023-02-21 16:22:26 +01:00
Martin Griffin
29c64c82f3 Test Red Card
Dragon Tail activates Red Card if the target does not switch.
2023-02-21 10:44:58 +00:00
Martin Griffin
afe09e9653 Test Dragon Tail
Remove the "But it failed!" message if the foe cannot be switched.
2023-02-21 10:43:57 +00:00
Martin Griffin
666e59b37f Test Roar
The original implementation of forcerandomswitch was biased towards
certain party members.
2023-02-21 10:43:57 +00:00
Martin Griffin
2eb6401d52 Test Overgrow, Swarm and Torrent 2023-02-21 10:43:57 +00:00
DizzyEggg
7d23d5433b try fix tests failing 2023-02-20 16:38:37 +01:00
DizzyEggg
a6f6c205c9 add tests for download 2023-02-20 15:41:22 +01:00
DizzyEggg
a8c0e1ebeb fix intimidate 2023-02-20 13:15:08 +01:00
DizzyEggg
03915524c5 Fix switch-in abilities activating on empty field 2023-02-20 12:42:06 +01:00
DizzyEggg
53180ebf87
Update Healing wish to gen5 / gen8 mechanics (#2708)
* Updated Healing Wish and added config
* Fixed Lunar Dance message

Co-authored-by: AgustinGDLV <agustingomezdelavega@gmail.com>
Co-authored-by: AgustinGDLV <103095241+AgustinGDLV@users.noreply.github.com>
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
2023-02-20 11:25:43 +00:00
DizzyEggg
0c523f9518
Fix Magic bounce powder moves against grass types (#2633)
* Fix Magic bounce powder moves against grass types
2023-02-17 13:55:51 +00:00
DizzyEggg
56c9564e7a
8th gen Howl's effect (#2700)
* Howl gen8 effect
2023-02-17 10:28:46 +00:00
DizzyEggg
d637ee3b13
Fix After You for gen8 (#2646)
Fix After You
2023-02-16 20:59:36 +00:00
sbird
0d78b29902 [test, output] display KNOWN_FAILING in yellow 2023-02-16 15:31:28 +01:00
sbird
dac138cef6 [test] add some ability tests 2023-02-09 23:25:25 +01:00
Martin Griffin
f1b9872bf0 Test moves, items, and abilities in battle
Thank you to SBird for providing mgba-rom-test binaries and Spikes/Toxic
Spikes tests!

Co-authored-by: sbird <sbird@no.tld>
2023-02-01 13:53:57 +00:00