Commit Graph

7735 Commits

Author SHA1 Message Date
LOuroboros
8e187d1d5b Implemented Ice Scales 2020-12-12 19:39:35 -03:00
Eduardo Quezada D'Ottone
2d742dc879
Merge pull request #1286 from LOuroboros/B_STANCE_CHANGE_FAIL
Improved the comment of B_STANCE_CHANGE_FAIL
2020-12-12 16:56:24 -03:00
GriffinR
ba3021db64
Merge pull request #1268 from LOuroboros/move_flags
Corrected small inconsistency in move flag names
2020-12-12 11:14:48 -05:00
LOuroboros
55bc2b4bb9 Corrected small inconsistency in move flag names 2020-12-12 12:18:56 -03:00
LOuroboros
e9c6c96b9d Corrected Final Gambit's move data
It didn't have its own working effect assigned, and it wasn't being affected by King's Rock even though it should.
2020-12-12 11:57:49 -03:00
LOuroboros
31d483ef44 Some more battle_config.h tweaks 2020-12-12 11:35:05 -03:00
Michael Panzlaff
eaff64e223 remove trailing spaces 2020-12-12 13:19:08 +01:00
Michael Panzlaff
91ccf9e343 fix typo 2020-12-12 13:07:56 +01:00
LOuroboros
c5e04cf243 Removed the unnecessary Dragon Energy effect
The move is an Eruption clone, whose effect was already done. Thanks to BuffelSaft for the heads up.
I took the chance and fixed its target too.
2020-12-12 01:35:54 -03:00
GriffinR
52b7576a5e
Merge pull request #1266 from Kurausukun/asmdiff
improve asmdiff.sh
2020-12-11 21:33:29 -05:00
GriffinR
25282fbaa8
Merge pull request #1264 from ExpoSeed/patch-2
Fix incorrect bug description
2020-12-11 21:23:48 -05:00
LOuroboros
33d7f22494 Improved the comment of B_STANCE_CHANGE_FAIL 2020-12-11 21:54:17 -03:00
LOuroboros
17a9555715 Oopsie. 2020-12-11 21:43:18 -03:00
LOuroboros
9ec2e44f4c Updated Spite 2020-12-11 21:36:59 -03:00
LOuroboros
0ac026e6ca Added the data of SwSh's Crown Tundra's moves
And Dragon Energy's effect. Eerie Spell's is the only one missing out of this bunch.
2020-12-11 20:49:23 -03:00
LOuroboros
c930a63c84 Implemented Punk Rock 2020-12-11 19:46:33 -03:00
LOuroboros
2b0702ec04 Implemented Perish Body
Inspired by Raguzero's implementation.
2020-12-11 19:44:32 -03:00
LOuroboros
7d8b8083e8 Implemented Sand Spit 2020-12-11 16:47:23 -03:00
Michael Panzlaff
f177c736fc more CgbSound decipher work 2020-12-11 16:33:58 +01:00
Michael Panzlaff
15ff55eee5 use better m4a variable/constant names 2020-12-11 16:33:55 +01:00
Evan
28698a982d try to faint script -> c 2020-12-11 08:05:00 -07:00
NamNguyenUTSA
ee59fab143
Allow player partner NPC's to mega evolve
(i.e., Steven at Mossdeep)
2020-12-11 08:31:00 -06:00
Kurausukun
54acea6083 improve asmdiff.sh 2020-12-11 00:32:12 -05:00
Evan
aad3a800c3 c functions for ai roamers/safari/first battle 2020-12-10 22:10:21 -07:00
Evan
eac8135687 set up ai c function table 2020-12-10 21:37:37 -07:00
Kurausukun
58976ebaa8 Merge remote-tracking branch 'upstream/master' into berry_crush 2020-12-10 23:30:52 -05:00
LOuroboros
322918e280 Implemented Steam Engine
And I also made the BattleScript created for Anger Point a bit more neutral friendly so it can be reused on situations like this.
2020-12-10 18:27:35 -03:00
ExpoSeed
76e40fe2dd
Fix incorrect bug description 2020-12-09 16:45:27 -06:00
LOuroboros
791d561f14 Reworked the effects of the X Items
Thanks to Karathan's indications.
2020-12-08 18:24:42 -03:00
Evan
964ec53a65 port cfru shadow sneak anim 2020-12-08 11:36:19 -07:00
ghoulslash
38b61ac5a0
Merge pull request #1273 from ghoulslash/battle_anims
Fix Terrain BG on new battles
2020-12-08 11:28:26 -07:00
GriffinR
628ade247b
Merge pull request #1263 from GriffinRichards/unown-constants
Define terminal species IDs relatively
2020-12-08 01:47:00 -05:00
GriffinR
f95192ed87 Define terminal species IDs relatively 2020-12-08 00:45:05 -05:00
LOuroboros
c9824a8dd9 Fixed Cotton Down
It was tough, but the nightmare is finally over.
Ghoulslash, Blurose, Cancer Fairy, thanks to all of you guys!
2020-12-07 20:08:36 -03:00
BuffelSaft
a3b891bd65 Cap recoil for Gen 4 Jump Kick
Jump Kick's recoil in Gen 4 cannot exceed half of the target's maximum HP.
2020-12-07 19:41:49 +13:00
BuffelSaft
72b769ec75 Add config options for Jump Kick
Added options for:
- Gen 4 style recoil when target is immune (user takes 50% of target's max HP)
- Gen 3 style recoil when target is immune (i.e no recoil)
- Gen 5+ recoil was already implemented but was bugged
2020-12-07 19:30:31 +13:00
Evan
426ea191ad style fix 2020-12-05 21:04:12 -07:00
Evan
d5ad14c349 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into popup 2020-12-05 21:03:20 -07:00
Evan
21cab1b7a7 better negative totem boost system, totems occur before switch in abilities 2020-12-05 21:00:51 -07:00
Evan
37aeeae277 fix terrain bg on subsequent battle start 2020-12-05 20:25:03 -07:00
BuffelSaft
ef41a4c14d Fix Jump Kick
* Now inflicts recoil damage on the user if the target was immune to the attack
* Gen V+ recoil damage is now half of the user's HP instead of half of the target's HP.
2020-12-06 16:14:02 +13:00
LOuroboros
42a06c6003 Fixed softlock caused by the majority of Techno Blast's animations
And made the checks that sets its animation use the Type constants instead of their internal IDs.
2020-12-05 21:23:59 -03:00
LOuroboros
b6d0681779 Included hold_effects.h in battle_anim_new.c
Otherwise the file won't recognize HOLD_EFFECT_PLATE and will refuse to build a ROM.
2020-12-05 20:50:33 -03:00
LOuroboros
49ca76f880 Made Techno Blast's animation change depending on the Drive held 2020-12-05 20:39:05 -03:00
LOuroboros
c83c67ff8e Implemented Stalwart 2020-12-05 14:19:25 -03:00
LOuroboros
6a0fee9c56 Fixed Intrepid Sword and Dauntless Shield
And also introduced a new BattleString for BattleScript_BattlerAbilityStatRaiseOnSwitchIn
2020-12-05 14:03:13 -03:00
LOuroboros
002973d373 Renamed BattleScript_TargetAbilityStatRaiseOnSwitchIn
This battlescript is meant to be called within the case ABILITYEFFECT_ON_SWITCHIN of AbilityBattleEffects, which refers to the currently selected battler as Battler instead of Attacker or Target.
2020-12-05 13:50:47 -03:00
LOuroboros
6bbd88049a Ball Fetch tweaks 2020-12-05 03:03:55 -03:00
LOuroboros
e2f4ca27b0 BattleScript_TargetAbilityStatRaiseOnSwitchin -> BattleScript_TargetAbilityStatRaiseOnSwitchIn 2020-12-05 02:43:29 -03:00
ultima-soul
e05b5fc8a3
Merge pull request #1260 from ghoulslash/BE_test
Fix Babydoll eyes animation
2020-12-04 15:46:17 -08:00