Commit Graph

5679 Commits

Author SHA1 Message Date
DizzyEggg
e64b810463 Fix Dragon Pulse and Shadow Force animations 2020-02-17 10:55:55 +01:00
DizzyEggg
017f65de59 Add easy to use macros for custom multi battles 2020-02-16 15:45:54 +01:00
DizzyEggg
edb581af1f Mega evo elevation shadow 2020-02-16 13:46:35 +01:00
DizzyEggg
7c81accf7b Switch-in abilities for megas 2020-02-16 13:34:25 +01:00
DizzyEggg
5054727167 Allow second mon to throw a ball if first dead 2020-02-16 13:24:50 +01:00
LOuroboros
a1c425fffb
Fixed Bad Dreams' in battle text. (#272) 2020-02-16 13:17:00 +01:00
LOuroboros
0bccf91f1a
Cleaned up the transition of many battlescripts in battle_scripts_1.s (#273) 2020-02-16 13:14:18 +01:00
DizzyEggg
360665fac8 Fix ability preventing escape string 2020-02-09 11:02:22 +01:00
Eduardo Alvaro Quezada D'Ottone
33e8e20118
Disguise ability (#258)
* Protection from attacks.

* Changes form when Busting Disguise.

* Ability changing moves set to fail.

- Simple Beam and Worry Seed now fail if the target has Disguise.
- Role Play and Skill Swap now fail if either the attacker or the target have Disguise.

* Disguise no longer triggers when transformed.

* Mimikyu reverts to Disguised

* No longer blocks from entry hazards and weather.

* Applied review changes

* Oops, new line

* yeah
2020-02-08 19:29:51 +01:00
DizzyEggg
14bc2f65f3 Fix AI trying to switch when it can't, also ghosts can escape 2020-02-08 14:20:02 +01:00
DizzyEggg
97eaf8b559 Fix Shadow Claw anim 2020-02-08 12:22:10 +01:00
DizzyEggg
c9774f6e25 Transformed Aegi cannot change forms 2020-02-08 12:09:38 +01:00
DizzyEggg
e7d5ebb3b6 Make Charge raise sp.def 2020-02-08 11:55:16 +01:00
LOuroboros
6d39eb8826
Fixed Charge Beam's animation. (#252) 2020-02-08 11:41:44 +01:00
DizzyEggg
afe96552af Fix Unnerve string 2020-02-08 11:01:39 +01:00
DizzyEggg
41f0c0acb5 Sort out ohko moves 2020-02-08 10:39:22 +01:00
Eduardo Alvaro Quezada D'Ottone
90442ffbc2
Battle config options (#243)
* Option to use pre-GenVI critical hit multiplier.

* Clarified the option that multiplies EXP by 1.5 for trainer battles.

* Fixed code style.

* Option to change Burn damage.

* Option to change to Gen 7 paralysis drop.

* Ordered settings.

* Implemented review suggestions.
2020-02-08 09:51:55 +01:00
Eduardo Alvaro Quezada D'Ottone
bd8d304c01
Spark is now Physical (#261) 2020-02-08 09:40:51 +01:00
DizzyEggg
834b7b52d3 Merge with master 2020-02-08 09:38:29 +01:00
GriffinR
27c4329e45 Use friendship event constants 2020-02-04 12:16:15 -06:00
GriffinR
c859fe3606 Fix typo 2020-02-04 08:02:28 -06:00
GriffinR
8a96aa9e97 Name pokenav files 2020-02-04 08:02:28 -06:00
GriffinR
be5d417236 Document some pokenav menu handlers 2020-02-04 08:02:28 -06:00
Sebastian Gabl
0cf84d13ef Use correct prefix 2020-02-04 07:42:04 -06:00
Sebastian Gabl
0bd9639478 Name Wally struct and use bag macros 2020-02-04 07:42:04 -06:00
PikalaxALT
39d70e364a
Merge pull request #964 from PikalaxALT/combined_moves
sCombinedMoves
2020-02-01 13:10:03 -05:00
PikalaxALT
462acaa7dc sCombinedMoves 2020-02-01 12:07:40 -05:00
DizzyEggg
8889039a57 Merge with master 2020-01-31 21:15:08 +01:00
GriffinR
9a6c2c25d0 Add some capacity constants 2020-01-26 09:42:55 -06:00
GriffinR
7232bfecc2 Name null palettes 2020-01-26 09:40:35 -06:00
GriffinR
a152900211 Combine animated door frames 2020-01-26 09:40:35 -06:00
GriffinR
25d7577d9d Label animated doors 2020-01-26 09:40:35 -06:00
Diegoisawesome
53eb1ecf2b
Merge pull request #962 from GriffinRichards/bug-aiweather
Note AI weather bug
2020-01-22 20:42:18 -08:00
GriffinR
6f392632c2 Note AI weather bug 2020-01-22 18:05:42 -05:00
Sahith Nallapareddy
25df146054 using item constant 2020-01-20 07:51:18 -06:00
DizzyEggg
4a5a84e5c7 Facade AI fix; AI uses fake out more often 2020-01-19 11:07:09 +01:00
DizzyEggg
a6bf183653 Fix Aegi ability pop up sliding 2020-01-18 20:33:46 +01:00
DizzyEggg
1d13004a0b Fix Power Gem anim 2020-01-18 20:28:36 +01:00
DizzyEggg
5c486c15dd Fix Moxie battler 2020-01-18 19:40:49 +01:00
DizzyEggg
06a9165f75 Fix Ice Body not working 2020-01-18 19:18:57 +01:00
DizzyEggg
bcf6b02a55 Fix Last Resort 2020-01-18 18:57:23 +01:00
Eduardo Alvaro Quezada D'Ottone
b87dac459b Implemented missing Neuroforce. (#242)
* Added ID, name and description.

* Added damage multiplier.
2020-01-18 18:34:04 +01:00
Eduardo Alvaro Quezada D'Ottone
000a709363 Gen7 trainer exp multiplier. (#200)
* Gen7 trainer exp multiplier.

* Changed check for TRAINER_BATTLE_MULTIPLIER from "before Gen 7" to "not Gen 7" as requested.
.
2020-01-18 18:29:56 +01:00
DizzyEggg
d8aab3d112 Merge with master 2020-01-18 18:17:25 +01:00
GriffinR
a40f054900 Move/rename gfx start/end vars 2020-01-18 08:49:34 -06:00
jiangzhengwenjz
aa631825fc resolve data sections 2020-01-16 08:14:27 -06:00
jiangzhengwenjz
46b00b11d4 match all the functions 2020-01-16 08:14:27 -06:00
jiangzhengwenjz
c2be2e8c69 sync documentation from firered 2020-01-16 08:14:27 -06:00
jiangzhengwenjz
8a5f292618 document symbols 2020-01-16 08:14:27 -06:00
Sebastian Gabl
5fff2f2234 Use SHINY_ODDS macro where intended
The 3 locations where SHINY_ODDS was added generate mon sprites for
display in the dex, at game start and on starter choice.
The arguments are intended for otId but in this case they are set to the
same value as SHINY_ODDS to prevent the pictures created from using the
shiny palette.
2020-01-15 08:10:20 -06:00