DizzyEggg
e64b810463
Fix Dragon Pulse and Shadow Force animations
2020-02-17 10:55:55 +01:00
DizzyEggg
017f65de59
Add easy to use macros for custom multi battles
2020-02-16 15:45:54 +01:00
DizzyEggg
edb581af1f
Mega evo elevation shadow
2020-02-16 13:46:35 +01:00
DizzyEggg
7c81accf7b
Switch-in abilities for megas
2020-02-16 13:34:25 +01:00
DizzyEggg
5054727167
Allow second mon to throw a ball if first dead
2020-02-16 13:24:50 +01:00
LOuroboros
a1c425fffb
Fixed Bad Dreams' in battle text. ( #272 )
2020-02-16 13:17:00 +01:00
LOuroboros
0bccf91f1a
Cleaned up the transition of many battlescripts in battle_scripts_1.s ( #273 )
2020-02-16 13:14:18 +01:00
DizzyEggg
360665fac8
Fix ability preventing escape string
2020-02-09 11:02:22 +01:00
Eduardo Alvaro Quezada D'Ottone
33e8e20118
Disguise ability ( #258 )
...
* Protection from attacks.
* Changes form when Busting Disguise.
* Ability changing moves set to fail.
- Simple Beam and Worry Seed now fail if the target has Disguise.
- Role Play and Skill Swap now fail if either the attacker or the target have Disguise.
* Disguise no longer triggers when transformed.
* Mimikyu reverts to Disguised
* No longer blocks from entry hazards and weather.
* Applied review changes
* Oops, new line
* yeah
2020-02-08 19:29:51 +01:00
DizzyEggg
14bc2f65f3
Fix AI trying to switch when it can't, also ghosts can escape
2020-02-08 14:20:02 +01:00
DizzyEggg
97eaf8b559
Fix Shadow Claw anim
2020-02-08 12:22:10 +01:00
DizzyEggg
c9774f6e25
Transformed Aegi cannot change forms
2020-02-08 12:09:38 +01:00
DizzyEggg
e7d5ebb3b6
Make Charge raise sp.def
2020-02-08 11:55:16 +01:00
LOuroboros
6d39eb8826
Fixed Charge Beam's animation. ( #252 )
2020-02-08 11:41:44 +01:00
DizzyEggg
afe96552af
Fix Unnerve string
2020-02-08 11:01:39 +01:00
DizzyEggg
41f0c0acb5
Sort out ohko moves
2020-02-08 10:39:22 +01:00
Eduardo Alvaro Quezada D'Ottone
90442ffbc2
Battle config options ( #243 )
...
* Option to use pre-GenVI critical hit multiplier.
* Clarified the option that multiplies EXP by 1.5 for trainer battles.
* Fixed code style.
* Option to change Burn damage.
* Option to change to Gen 7 paralysis drop.
* Ordered settings.
* Implemented review suggestions.
2020-02-08 09:51:55 +01:00
Eduardo Alvaro Quezada D'Ottone
bd8d304c01
Spark is now Physical ( #261 )
2020-02-08 09:40:51 +01:00
DizzyEggg
834b7b52d3
Merge with master
2020-02-08 09:38:29 +01:00
GriffinR
27c4329e45
Use friendship event constants
2020-02-04 12:16:15 -06:00
GriffinR
c859fe3606
Fix typo
2020-02-04 08:02:28 -06:00
GriffinR
8a96aa9e97
Name pokenav files
2020-02-04 08:02:28 -06:00
GriffinR
be5d417236
Document some pokenav menu handlers
2020-02-04 08:02:28 -06:00
Sebastian Gabl
0cf84d13ef
Use correct prefix
2020-02-04 07:42:04 -06:00
Sebastian Gabl
0bd9639478
Name Wally struct and use bag macros
2020-02-04 07:42:04 -06:00
PikalaxALT
39d70e364a
Merge pull request #964 from PikalaxALT/combined_moves
...
sCombinedMoves
2020-02-01 13:10:03 -05:00
PikalaxALT
462acaa7dc
sCombinedMoves
2020-02-01 12:07:40 -05:00
DizzyEggg
8889039a57
Merge with master
2020-01-31 21:15:08 +01:00
GriffinR
9a6c2c25d0
Add some capacity constants
2020-01-26 09:42:55 -06:00
GriffinR
7232bfecc2
Name null palettes
2020-01-26 09:40:35 -06:00
GriffinR
a152900211
Combine animated door frames
2020-01-26 09:40:35 -06:00
GriffinR
25d7577d9d
Label animated doors
2020-01-26 09:40:35 -06:00
Diegoisawesome
53eb1ecf2b
Merge pull request #962 from GriffinRichards/bug-aiweather
...
Note AI weather bug
2020-01-22 20:42:18 -08:00
GriffinR
6f392632c2
Note AI weather bug
2020-01-22 18:05:42 -05:00
Sahith Nallapareddy
25df146054
using item constant
2020-01-20 07:51:18 -06:00
DizzyEggg
4a5a84e5c7
Facade AI fix; AI uses fake out more often
2020-01-19 11:07:09 +01:00
DizzyEggg
a6bf183653
Fix Aegi ability pop up sliding
2020-01-18 20:33:46 +01:00
DizzyEggg
1d13004a0b
Fix Power Gem anim
2020-01-18 20:28:36 +01:00
DizzyEggg
5c486c15dd
Fix Moxie battler
2020-01-18 19:40:49 +01:00
DizzyEggg
06a9165f75
Fix Ice Body not working
2020-01-18 19:18:57 +01:00
DizzyEggg
bcf6b02a55
Fix Last Resort
2020-01-18 18:57:23 +01:00
Eduardo Alvaro Quezada D'Ottone
b87dac459b
Implemented missing Neuroforce. ( #242 )
...
* Added ID, name and description.
* Added damage multiplier.
2020-01-18 18:34:04 +01:00
Eduardo Alvaro Quezada D'Ottone
000a709363
Gen7 trainer exp multiplier. ( #200 )
...
* Gen7 trainer exp multiplier.
* Changed check for TRAINER_BATTLE_MULTIPLIER from "before Gen 7" to "not Gen 7" as requested.
.
2020-01-18 18:29:56 +01:00
DizzyEggg
d8aab3d112
Merge with master
2020-01-18 18:17:25 +01:00
GriffinR
a40f054900
Move/rename gfx start/end vars
2020-01-18 08:49:34 -06:00
jiangzhengwenjz
aa631825fc
resolve data sections
2020-01-16 08:14:27 -06:00
jiangzhengwenjz
46b00b11d4
match all the functions
2020-01-16 08:14:27 -06:00
jiangzhengwenjz
c2be2e8c69
sync documentation from firered
2020-01-16 08:14:27 -06:00
jiangzhengwenjz
8a5f292618
document symbols
2020-01-16 08:14:27 -06:00
Sebastian Gabl
5fff2f2234
Use SHINY_ODDS macro where intended
...
The 3 locations where SHINY_ODDS was added generate mon sprites for
display in the dex, at game start and on starter choice.
The arguments are intended for otId but in this case they are set to the
same value as SHINY_ODDS to prevent the pictures created from using the
shiny palette.
2020-01-15 08:10:20 -06:00