pokeemerald/include/battle_anim.h

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#ifndef GUARD_BATTLE_ANIM_H
#define GUARD_BATTLE_ANIM_H
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#include "battle.h"
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#include "constants/battle_anim.h"
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#include "task.h"
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enum
{
BG_ANIM_SCREEN_SIZE,
BG_ANIM_AREA_OVERFLOW_MODE,
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BG_ANIM_MOSAIC,
BG_ANIM_CHAR_BASE_BLOCK,
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BG_ANIM_PRIORITY,
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BG_ANIM_PALETTES_MODE,
BG_ANIM_SCREEN_BASE_BLOCK,
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};
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struct BattleAnimBgData
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{
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u8 *bgTiles;
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u16 *bgTilemap;
u8 paletteId;
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u8 bgId;
u16 tilesOffset;
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u16 unused;
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};
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struct BattleAnimBackground
{
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const u32 *image;
const u32 *palette;
const u32 *tilemap;
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};
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#define ANIM_ARGS_COUNT 8
extern void (*gAnimScriptCallback)(void);
extern bool8 gAnimScriptActive;
extern u8 gAnimVisualTaskCount;
extern u8 gAnimSoundTaskCount;
extern struct DisableStruct *gAnimDisableStructPtr;
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extern s32 gAnimMoveDmg;
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extern u16 gAnimMovePower;
extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
extern u8 gAnimMoveTurn;
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extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
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extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT];
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extern u8 gAnimCustomPanning;
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void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
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void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
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void DestroyAnimSprite(struct Sprite *sprite);
void DestroyAnimVisualTask(u8 taskId);
void DestroyAnimSoundTask(u8 taskId);
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bool8 IsBattlerSpriteVisible(u8 battlerId);
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void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible);
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bool8 IsContest(void);
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s8 BattleAnimAdjustPanning(s8 pan);
s8 BattleAnimAdjustPanning2(s8 pan);
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s16 KeepPanInRange(s16 a, int oldPan);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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void RelocateBattleBgPal(u16 paletteNum, u16 *dest, u32 offset, bool8 largeScreen);
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void ResetBattleAnimBg(bool8);
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// battle_intro.c
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset);
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void HandleIntroSlide(u8 terrainId);
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int GetAnimBgAttribute(u8 bgId, u8 attributeId);
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// battle_anim_mons.c
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void TranslateSpriteInEllipse(struct Sprite *sprite);
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void AnimTranslateLinearAndFlicker(struct Sprite *sprite);
void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite);
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void AnimWeatherBallUp(struct Sprite *sprite);
void AnimWeatherBallDown(struct Sprite *sprite);
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void AnimSpinningSparkle(struct Sprite *sprite);
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void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
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void DestroySpriteAndMatrix(struct Sprite *sprite);
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void TranslateSpriteLinearFixedPoint(struct Sprite *sprite);
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void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets);
void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets);
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void StartAnimLinearTranslation(struct Sprite *sprite);
void InitAnimArcTranslation(struct Sprite *sprite);
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bool8 AnimTranslateLinear(struct Sprite *sprite);
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void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
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u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
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void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite);
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u16 ArcTan2Neg(s16 a, s16 b);
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void TrySetSpriteRotScale(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
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void TranslateSpriteLinearAndFlicker(struct Sprite *sprite);
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void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
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void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2);
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s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 a2);
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u8 GetBattlerYCoordWithElevation(u8 battlerId);
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void WaitAnimForDuration(struct Sprite *sprite);
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void AnimTravelDiagonally(struct Sprite *sprite);
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void InitAnimLinearTranslation(struct Sprite *sprite);
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void AnimTranslateLinear_WithFollowup(struct Sprite *sprite);
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u8 GetBattlerSpriteBGPriority(u8 battlerId);
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void *LoadPointerFromVars(s16 bottom, s16 top);
void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
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void InitPrioritiesForVisibleBattlers(void);
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void GetBattleAnimBg1Data(struct BattleAnimBgData*);
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void GetBattleAnimBgData(struct BattleAnimBgData*, u32 bgId);
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u8 GetBattlerSpriteSubpriority(u8 battlerId);
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bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
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void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite);
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void ResetSpriteRotScale(u8 spriteId);
void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
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void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
u32 GetBattlePalettesMask(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 anim1, bool8 anim2);
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u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight);
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u8 AnimDummyReturnArg(u8 battler);
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s16 CloneBattlerSpriteWithBlend(u8);
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void DestroySpriteWithActiveSheet(struct Sprite*);
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u8 CreateInvisibleSpriteCopy(int, u8, int);
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void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, bool32);
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void AnimLoadCompressedBgGfx(u32, const u32*, u32);
void UpdateAnimBg3ScreenSize(bool8);
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void TranslateSpriteInGrowingCircle(struct Sprite *);
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void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
void PrepareEruptAnimTaskData(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
u8 UpdateEruptAnimTask(struct Task *task);
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void DestroyAnimSpriteAndDisableBlend(struct Sprite *);
void AnimLoadCompressedBgTilemap(u32 bgId, const void *src);
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void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
bool8 AnimFastTranslateLinear(struct Sprite *sprite);
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
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void TranslateSpriteLinearById(struct Sprite *sprite);
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void TranslateSpriteLinear(struct Sprite *sprite);
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void AnimSpriteOnMonPos(struct Sprite *sprite);
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void InitAnimLinearTranslationWithSpeedAndPos(struct Sprite *sprite);
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void TranslateSpriteInCircle(struct Sprite *sprite);
void SetGrayscaleOrOriginalPalette(u16 palNum, bool8 restoreOriginal);
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void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
bool8 RunAffineAnimFromTaskData(struct Task *task);
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void AnimThrowProjectile(struct Sprite *sprite);
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void GetBgDataForTransform(struct BattleAnimBgData *dest, u8 battlerId);
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u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm);
void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite);
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void TradeMenuBouncePartySprites(struct Sprite *sprite);
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void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
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void DestroySpriteAndFreeResources_(struct Sprite *sprite);
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void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
u8 GetBattlerSide(u8 battler);
u8 GetBattlerPosition(u8 battler);
u8 GetBattlerAtPosition(u8 position);
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void ConvertPosDataToTranslateLinearData(struct Sprite *sprite);
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void InitAnimFastLinearTranslationWithSpeedAndPos(struct Sprite *sprite);
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enum
{
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BATTLER_COORD_X,
BATTLER_COORD_Y,
BATTLER_COORD_X_2,
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BATTLER_COORD_Y_PIC_OFFSET,
BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
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};
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enum
{
BATTLER_COORD_ATTR_HEIGHT,
BATTLER_COORD_ATTR_WIDTH,
BATTLER_COORD_ATTR_TOP,
BATTLER_COORD_ATTR_BOTTOM,
BATTLER_COORD_ATTR_LEFT,
BATTLER_COORD_ATTR_RIGHT,
BATTLER_COORD_ATTR_RAW_BOTTOM,
};
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
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bool8 IsBattlerSpritePresent(u8 battlerId);
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void ClearBattleAnimBg(u32 bgId);
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u8 GetAnimBattlerSpriteId(u8 wantedBattler);
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bool8 IsDoubleBattle(void);
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u8 GetBattleBgPaletteNum(void);
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u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
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void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
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u8 GetBattlerSpriteDefault_Y(u8 battlerId);
u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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// battle_anim_status_effects.c
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#define STAT_ANIM_PLUS1 15
#define STAT_ANIM_PLUS2 39
#define STAT_ANIM_MINUS1 22
#define STAT_ANIM_MINUS2 46
#define STAT_ANIM_MULTIPLE_PLUS1 55
#define STAT_ANIM_MULTIPLE_PLUS2 56
#define STAT_ANIM_MULTIPLE_MINUS1 57
#define STAT_ANIM_MULTIPLE_MINUS2 58
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void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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// battle_anim_ground.c
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void AnimTask_HorizontalShake(u8 taskId);
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// battle_anim_throw.c
void TryShinyAnimation(u8 battler, struct Pokemon *mon);
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u8 ItemIdToBallId(u16 itemId);
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u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId);
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// battle_anim_utility_funcs.c
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void InitStatsChangeAnimation(u8);
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void StartMonScrollingBgMask(u8 taskId, int unused, u16 scrollSpeed, u8 battler, bool8 includePartner, u8 numFadeSteps, u8 fadeStepDelay, u8 duration, const u32 *gfx, const u32 *tilemap, const u32 *palette);
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// battle_anim_effects_1.c
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void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
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void AnimMoveTwisterParticle(struct Sprite* sprite);
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void AnimParticleBurst(struct Sprite *);
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// battle_anim_water.c
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void AnimWaterPulseRing(struct Sprite *sprite);
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// battle_anim_flying.c
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void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
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// battle_anim_smokescreen.c
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u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
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u32 UnpackSelectedBattlePalettes(s16);
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u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
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extern const struct OamData gOamData_AffineOff_ObjNormal_8x16;
extern const struct OamData gOamData_AffineNormal_ObjBlend_16x16;
extern const struct OamData gOamData_AffineOff_ObjNormal_8x8;
extern const struct OamData gOamData_AffineDouble_ObjNormal_8x8;
extern const struct OamData gOamData_AffineOff_ObjNormal_16x16;
extern const struct OamData gOamData_AffineOff_ObjNormal_32x16;
extern const struct OamData gOamData_AffineNormal_ObjNormal_32x32;
extern const struct OamData gOamData_AffineNormal_ObjNormal_64x32;
extern const struct OamData gOamData_AffineDouble_ObjNormal_16x16;
extern const struct OamData gOamData_AffineOff_ObjNormal_32x32;
extern const struct OamData gOamData_AffineNormal_ObjNormal_16x16;
extern const struct OamData gOamData_AffineOff_ObjBlend_32x32;
extern const struct OamData gOamData_AffineOff_ObjBlend_64x64;
extern const struct OamData gOamData_AffineNormal_ObjBlend_32x32;
extern const struct OamData gOamData_AffineOff_ObjNormal_16x32;
extern const struct OamData gOamData_AffineDouble_ObjBlend_8x8;
extern const struct OamData gOamData_AffineDouble_ObjNormal_32x32;
extern const struct OamData gOamData_AffineNormal_ObjBlend_64x64;
extern const struct OamData gOamData_AffineNormal_ObjBlend_32x64;
extern const struct OamData gOamData_AffineDouble_ObjBlend_32x16;
extern const struct OamData gOamData_AffineOff_ObjBlend_32x16;
extern const struct OamData gOamData_AffineDouble_ObjNormal_16x32;
extern const struct OamData gOamData_AffineDouble_ObjNormal_32x64;
extern const struct OamData gOamData_AffineNormal_ObjNormal_32x64;
extern const struct OamData gOamData_AffineDouble_ObjBlend_32x32;
extern const struct OamData gOamData_AffineDouble_ObjNormal_64x64;
extern const struct OamData gOamData_AffineDouble_ObjBlend_64x64;
extern const struct OamData gOamData_AffineDouble_ObjBlend_64x32;
extern const struct OamData gOamData_AffineDouble_ObjNormal_8x16;
extern const struct OamData gOamData_AffineOff_ObjBlend_16x16;
extern const struct OamData gOamData_AffineDouble_ObjBlend_16x16;
extern const struct OamData gOamData_AffineNormal_ObjNormal_8x8;
extern const struct OamData gOamData_AffineDouble_ObjBlend_8x16;
extern const struct OamData gOamData_AffineOff_ObjBlend_8x8;
extern const struct OamData gOamData_AffineNormal_ObjBlend_8x16;
extern const struct OamData gOamData_AffineNormal_ObjBlend_8x8;
extern const struct OamData gOamData_AffineOff_ObjBlend_8x16;
extern const struct OamData gOamData_AffineOff_ObjNormal_64x64;
extern const struct OamData gOamData_AffineOff_ObjNormal_32x64;
extern const struct OamData gOamData_AffineNormal_ObjNormal_64x64;
extern const struct OamData gOamData_AffineDouble_ObjNormal_32x16;
extern const struct OamData gOamData_AffineOff_ObjNormal_64x32;
extern const struct OamData gOamData_AffineOff_ObjBlend_64x32;
extern const struct OamData gOamData_AffineOff_ObjBlend_16x32;
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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extern const struct SpriteTemplate gWaterHitSplatSpriteTemplate;
extern const union AnimCmd *const gAnims_WaterMudOrb[];
extern const union AnimCmd *const gAnims_BasicFire[];
extern const union AffineAnimCmd *const gGrowingRingAffineAnimTable[];
extern const union AffineAnimCmd *const gAffineAnims_Droplet[];
extern const union AnimCmd *const gAnims_SmallBubblePair[];
extern const union AnimCmd *const gAnims_WaterBubble[];
extern const union AffineAnimCmd *const gAffineAnims_Bite[];
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#endif // GUARD_BATTLE_ANIM_H