2017-02-02 05:15:38 +01:00
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#include "global.h"
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2019-10-10 16:18:48 +02:00
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#include "malloc.h"
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2017-02-04 03:34:56 +01:00
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#include "battle.h"
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2019-03-31 19:15:39 +02:00
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#include "battle_anim.h"
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2020-12-11 06:10:21 +01:00
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#include "battle_ai_util.h"
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2018-11-14 01:01:50 +01:00
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#include "battle_ai_script_commands.h"
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#include "battle_factory.h"
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2018-02-08 00:00:25 +01:00
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#include "battle_setup.h"
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2019-04-04 23:53:06 +02:00
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#include "data.h"
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2017-09-05 09:41:48 +02:00
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#include "item.h"
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2018-11-14 01:01:50 +01:00
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#include "pokemon.h"
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#include "random.h"
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#include "recorded_battle.h"
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2018-11-11 16:44:27 +01:00
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#include "util.h"
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#include "constants/abilities.h"
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2018-11-14 01:01:50 +01:00
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#include "constants/battle_ai.h"
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2017-12-05 18:55:48 +01:00
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#include "constants/battle_move_effects.h"
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2019-08-27 18:29:34 +02:00
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#include "constants/hold_effects.h"
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2017-12-11 19:27:51 +01:00
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#include "constants/moves.h"
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2017-02-02 05:15:38 +01:00
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2017-09-05 09:41:48 +02:00
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#define AI_ACTION_DONE 0x0001
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#define AI_ACTION_FLEE 0x0002
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#define AI_ACTION_WATCH 0x0004
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#define AI_ACTION_DO_NOT_ATTACK 0x0008
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2017-02-04 03:34:56 +01:00
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#define AI_ACTION_UNK5 0x0010
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#define AI_ACTION_UNK6 0x0020
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#define AI_ACTION_UNK7 0x0040
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#define AI_ACTION_UNK8 0x0080
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2020-12-13 23:02:21 +01:00
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#define RETURN_SCORE_MINUS(a) \
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{ \
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score -= a; \
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return score; \
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}
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#define RETURN_SCORE_PLUS(a) \
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{ \
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score += a; \
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return score; \
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}
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2017-02-04 03:34:56 +01:00
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// AI states
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enum
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{
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AIState_SettingUp,
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AIState_Processing,
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AIState_FinishedProcessing,
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AIState_DoNotProcess
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};
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/*
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gAIScriptPtr is a pointer to the next battle AI cmd command to read.
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when a command finishes processing, gAIScriptPtr is incremented by
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the number of bytes that the current command had reserved for arguments
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in order to read the next command correctly. refer to battle_ai_scripts.s for the
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AI scripts.
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*/
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2018-06-17 16:48:58 +02:00
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extern const u8 *const gBattleAI_ScriptsTable[];
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2017-09-05 09:41:48 +02:00
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2018-06-17 16:48:58 +02:00
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static u8 ChooseMoveOrAction_Singles(void);
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static u8 ChooseMoveOrAction_Doubles(void);
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2017-09-05 09:41:48 +02:00
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static void BattleAI_DoAIProcessing(void);
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2017-09-17 14:10:32 +02:00
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static void AIStackPushVar(const u8 *);
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2017-09-05 09:41:48 +02:00
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static bool8 AIStackPop(void);
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2019-08-23 14:10:37 +02:00
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static void Cmd_if_random_less_than(void);
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static void Cmd_if_random_greater_than(void);
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static void Cmd_if_random_equal(void);
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static void Cmd_if_random_not_equal(void);
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static void Cmd_score(void);
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static void Cmd_if_hp_less_than(void);
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static void Cmd_if_hp_more_than(void);
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static void Cmd_if_hp_equal(void);
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static void Cmd_if_hp_not_equal(void);
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static void Cmd_if_status(void);
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static void Cmd_if_not_status(void);
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static void Cmd_if_status2(void);
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static void Cmd_if_not_status2(void);
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static void Cmd_if_status3(void);
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static void Cmd_if_not_status3(void);
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static void Cmd_if_side_affecting(void);
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static void Cmd_if_not_side_affecting(void);
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static void Cmd_if_less_than(void);
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static void Cmd_if_more_than(void);
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static void Cmd_if_equal(void);
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static void Cmd_if_not_equal(void);
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static void Cmd_if_less_than_ptr(void);
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static void Cmd_if_more_than_ptr(void);
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static void Cmd_if_equal_ptr(void);
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static void Cmd_if_not_equal_ptr(void);
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static void Cmd_if_move(void);
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static void Cmd_if_not_move(void);
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static void Cmd_if_in_bytes(void);
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static void Cmd_if_not_in_bytes(void);
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static void Cmd_if_in_hwords(void);
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static void Cmd_if_not_in_hwords(void);
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static void Cmd_if_user_has_attacking_move(void);
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static void Cmd_if_user_has_no_attacking_moves(void);
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static void Cmd_get_turn_count(void);
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static void Cmd_get_type(void);
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static void Cmd_get_considered_move_power(void);
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static void Cmd_get_how_powerful_move_is(void);
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static void Cmd_get_last_used_battler_move(void);
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2019-11-10 12:09:14 +01:00
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static void Cmd_if_equal_u32(void);
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static void Cmd_if_not_equal_u32(void);
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2019-08-23 14:10:37 +02:00
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static void Cmd_if_user_goes(void);
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2019-11-10 12:09:14 +01:00
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static void Cmd_if_cant_use_belch(void);
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2019-08-23 14:10:37 +02:00
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static void Cmd_nullsub_2A(void);
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static void Cmd_nullsub_2B(void);
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static void Cmd_count_usable_party_mons(void);
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static void Cmd_get_considered_move(void);
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static void Cmd_get_considered_move_effect(void);
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static void Cmd_get_ability(void);
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static void Cmd_get_highest_type_effectiveness(void);
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static void Cmd_if_type_effectiveness(void);
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static void Cmd_nullsub_32(void);
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static void Cmd_nullsub_33(void);
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static void Cmd_if_status_in_party(void);
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static void Cmd_if_status_not_in_party(void);
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static void Cmd_get_weather(void);
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static void Cmd_if_effect(void);
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static void Cmd_if_not_effect(void);
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static void Cmd_if_stat_level_less_than(void);
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static void Cmd_if_stat_level_more_than(void);
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static void Cmd_if_stat_level_equal(void);
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static void Cmd_if_stat_level_not_equal(void);
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static void Cmd_if_can_faint(void);
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static void Cmd_if_cant_faint(void);
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static void Cmd_if_has_move(void);
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static void Cmd_if_doesnt_have_move(void);
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static void Cmd_if_has_move_with_effect(void);
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static void Cmd_if_doesnt_have_move_with_effect(void);
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static void Cmd_if_any_move_disabled_or_encored(void);
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static void Cmd_if_curr_move_disabled_or_encored(void);
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static void Cmd_flee(void);
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static void Cmd_if_random_safari_flee(void);
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static void Cmd_watch(void);
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static void Cmd_get_hold_effect(void);
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static void Cmd_get_gender(void);
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static void Cmd_is_first_turn_for(void);
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static void Cmd_get_stockpile_count(void);
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static void Cmd_is_double_battle(void);
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static void Cmd_get_used_held_item(void);
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static void Cmd_get_move_type_from_result(void);
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static void Cmd_get_move_power_from_result(void);
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static void Cmd_get_move_effect_from_result(void);
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static void Cmd_get_protect_count(void);
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2019-11-10 12:09:14 +01:00
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static void Cmd_if_move_flag(void);
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static void Cmd_if_field_status(void);
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static void Cmd_get_move_accuracy(void);
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static void Cmd_call_if_eq(void);
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static void Cmd_call_if_move_flag(void);
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2019-08-23 14:10:37 +02:00
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static void Cmd_nullsub_57(void);
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static void Cmd_call(void);
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static void Cmd_goto(void);
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static void Cmd_end(void);
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static void Cmd_if_level_cond(void);
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static void Cmd_if_target_taunted(void);
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static void Cmd_if_target_not_taunted(void);
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static void Cmd_check_ability(void);
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static void Cmd_is_of_type(void);
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static void Cmd_if_target_is_ally(void);
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static void Cmd_if_flash_fired(void);
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static void Cmd_if_holds_item(void);
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2019-11-10 12:09:14 +01:00
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static void Cmd_get_ally_chosen_move(void);
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static void Cmd_if_has_no_attacking_moves(void);
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static void Cmd_get_hazards_count(void);
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static void Cmd_if_doesnt_hold_berry(void);
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static void Cmd_if_share_type(void);
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static void Cmd_if_cant_use_last_resort(void);
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static void Cmd_if_has_move_with_split(void);
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static void Cmd_if_has_no_move_with_split(void);
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static void Cmd_if_physical_moves_unusable(void);
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static void Cmd_if_ai_can_go_down(void);
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static void Cmd_if_has_move_with_type(void);
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static void Cmd_if_no_move_used(void);
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static void Cmd_if_has_move_with_flag(void);
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static void Cmd_if_battler_absent(void);
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static void Cmd_is_grounded(void);
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static void Cmd_get_best_dmg_hp_percent(void);
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static void Cmd_get_curr_dmg_hp_percent(void);
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static void Cmd_get_move_split_from_result(void);
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2020-04-20 14:47:00 +02:00
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static void Cmd_get_considered_move_split(void);
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2020-07-15 17:21:12 +02:00
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static void Cmd_get_considered_move_target(void);
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static void Cmd_compare_speeds(void);
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2020-07-15 21:30:24 +02:00
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static void Cmd_is_wakeup_turn(void);
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2020-07-26 13:48:25 +02:00
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static void Cmd_if_has_move_with_accuracy_lt(void);
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2017-09-05 09:41:48 +02:00
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// ewram
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2017-09-17 14:10:32 +02:00
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EWRAM_DATA const u8 *gAIScriptPtr = NULL;
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2020-12-11 16:05:00 +01:00
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EWRAM_DATA u8 sBattler_AI = 0;
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2017-09-05 09:41:48 +02:00
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// const rom data
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2017-02-02 05:15:38 +01:00
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typedef void (*BattleAICmdFunc)(void);
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2020-12-11 06:10:21 +01:00
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static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore);
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static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore);
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static u8 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore);
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static u8 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore);
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static u8 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore);
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static u8 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore);
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static u8 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore);
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static u8 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore);
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static u8 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore);
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static u8 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore);
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static u8 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore);
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static u8 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore);
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2020-12-11 05:37:37 +01:00
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static u8 (*const sBattleAiFuncTable[])(u8, u8, u16, u8) =
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{
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2020-12-13 23:02:21 +01:00
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[0] = AI_CheckBadMove, // AI_FLAG_CHECK_BAD_MOVE
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[1] = AI_TryToFaint, // AI_FLAG_TRY_TO_FAINT
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[2] = AI_CheckViability, // AI_FLAG_CHECK_VIABILITY
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[3] = AI_SetupFirstTurn, // AI_FLAG_SETUP_FIRST_TURN
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[4] = AI_Risky, // AI_FLAG_RISKY
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[5] = AI_PreferStrongestMove, // AI_FLAG_PREFER_STRONGEST_MOVE
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[6] = AI_PreferBatonPass, // AI_FLAG_PREFER_BATON_PASS
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[7] = AI_DoubleBattle, // AI_FLAG_DOUBLE_BATTLE
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[8] = AI_HPAware, // AI_FLAG_HP_AWARE
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[9] = NULL, // Unused
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2020-12-11 05:37:37 +01:00
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[10] = NULL, // Unused
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[11] = NULL, // Unused
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[12] = NULL, // Unused
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[13] = NULL, // Unused
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[14] = NULL, // Unused
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[15] = NULL, // Unused
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[16] = NULL, // Unused
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[17] = NULL, // Unused
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[18] = NULL, // Unused
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[19] = NULL, // Unused
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[20] = NULL, // Unused
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[21] = NULL, // Unused
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[22] = NULL, // Unused
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[23] = NULL, // Unused
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[24] = NULL, // Unused
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[25] = NULL, // Unused
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[26] = NULL, // Unused
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[27] = NULL, // Unused
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[28] = NULL, // Unused
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2020-12-13 23:02:21 +01:00
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[29] = AI_Roaming, // AI_FLAG_ROAMING
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[30] = AI_Safari, // AI_FLAG_SAFARI
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[31] = AI_FirstBattle, // AI_FLAG_FIRST_BATTLE
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2020-12-11 05:37:37 +01:00
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};
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2017-09-05 09:41:48 +02:00
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static const BattleAICmdFunc sBattleAICmdTable[] =
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{
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2019-08-23 14:10:37 +02:00
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Cmd_if_random_less_than, // 0x0
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Cmd_if_random_greater_than, // 0x1
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Cmd_if_random_equal, // 0x2
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Cmd_if_random_not_equal, // 0x3
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Cmd_score, // 0x4
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Cmd_if_hp_less_than, // 0x5
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Cmd_if_hp_more_than, // 0x6
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Cmd_if_hp_equal, // 0x7
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Cmd_if_hp_not_equal, // 0x8
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Cmd_if_status, // 0x9
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Cmd_if_not_status, // 0xA
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Cmd_if_status2, // 0xB
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Cmd_if_not_status2, // 0xC
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Cmd_if_status3, // 0xD
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Cmd_if_not_status3, // 0xE
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Cmd_if_side_affecting, // 0xF
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Cmd_if_not_side_affecting, // 0x10
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Cmd_if_less_than, // 0x11
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Cmd_if_more_than, // 0x12
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Cmd_if_equal, // 0x13
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Cmd_if_not_equal, // 0x14
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Cmd_if_less_than_ptr, // 0x15
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Cmd_if_more_than_ptr, // 0x16
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Cmd_if_equal_ptr, // 0x17
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Cmd_if_not_equal_ptr, // 0x18
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Cmd_if_move, // 0x19
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Cmd_if_not_move, // 0x1A
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Cmd_if_in_bytes, // 0x1B
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|
Cmd_if_not_in_bytes, // 0x1C
|
|
|
|
Cmd_if_in_hwords, // 0x1D
|
|
|
|
Cmd_if_not_in_hwords, // 0x1E
|
|
|
|
Cmd_if_user_has_attacking_move, // 0x1F
|
|
|
|
Cmd_if_user_has_no_attacking_moves, // 0x20
|
|
|
|
Cmd_get_turn_count, // 0x21
|
|
|
|
Cmd_get_type, // 0x22
|
|
|
|
Cmd_get_considered_move_power, // 0x23
|
|
|
|
Cmd_get_how_powerful_move_is, // 0x24
|
|
|
|
Cmd_get_last_used_battler_move, // 0x25
|
2019-11-10 12:09:14 +01:00
|
|
|
Cmd_if_equal_u32, // 0x26
|
|
|
|
Cmd_if_not_equal_u32, // 0x27
|
2019-08-23 14:10:37 +02:00
|
|
|
Cmd_if_user_goes, // 0x28
|
2019-11-10 12:09:14 +01:00
|
|
|
Cmd_if_cant_use_belch, // 0x29
|
2019-08-23 14:10:37 +02:00
|
|
|
Cmd_nullsub_2A, // 0x2A
|
|
|
|
Cmd_nullsub_2B, // 0x2B
|
|
|
|
Cmd_count_usable_party_mons, // 0x2C
|
|
|
|
Cmd_get_considered_move, // 0x2D
|
|
|
|
Cmd_get_considered_move_effect, // 0x2E
|
|
|
|
Cmd_get_ability, // 0x2F
|
|
|
|
Cmd_get_highest_type_effectiveness, // 0x30
|
|
|
|
Cmd_if_type_effectiveness, // 0x31
|
|
|
|
Cmd_nullsub_32, // 0x32
|
|
|
|
Cmd_nullsub_33, // 0x33
|
|
|
|
Cmd_if_status_in_party, // 0x34
|
|
|
|
Cmd_if_status_not_in_party, // 0x35
|
|
|
|
Cmd_get_weather, // 0x36
|
|
|
|
Cmd_if_effect, // 0x37
|
|
|
|
Cmd_if_not_effect, // 0x38
|
|
|
|
Cmd_if_stat_level_less_than, // 0x39
|
|
|
|
Cmd_if_stat_level_more_than, // 0x3A
|
|
|
|
Cmd_if_stat_level_equal, // 0x3B
|
|
|
|
Cmd_if_stat_level_not_equal, // 0x3C
|
|
|
|
Cmd_if_can_faint, // 0x3D
|
|
|
|
Cmd_if_cant_faint, // 0x3E
|
|
|
|
Cmd_if_has_move, // 0x3F
|
|
|
|
Cmd_if_doesnt_have_move, // 0x40
|
|
|
|
Cmd_if_has_move_with_effect, // 0x41
|
|
|
|
Cmd_if_doesnt_have_move_with_effect, // 0x42
|
|
|
|
Cmd_if_any_move_disabled_or_encored, // 0x43
|
|
|
|
Cmd_if_curr_move_disabled_or_encored, // 0x44
|
|
|
|
Cmd_flee, // 0x45
|
|
|
|
Cmd_if_random_safari_flee, // 0x46
|
|
|
|
Cmd_watch, // 0x47
|
|
|
|
Cmd_get_hold_effect, // 0x48
|
|
|
|
Cmd_get_gender, // 0x49
|
|
|
|
Cmd_is_first_turn_for, // 0x4A
|
|
|
|
Cmd_get_stockpile_count, // 0x4B
|
|
|
|
Cmd_is_double_battle, // 0x4C
|
|
|
|
Cmd_get_used_held_item, // 0x4D
|
|
|
|
Cmd_get_move_type_from_result, // 0x4E
|
|
|
|
Cmd_get_move_power_from_result, // 0x4F
|
|
|
|
Cmd_get_move_effect_from_result, // 0x50
|
|
|
|
Cmd_get_protect_count, // 0x51
|
2019-11-10 12:09:14 +01:00
|
|
|
Cmd_if_move_flag, // 0x52
|
|
|
|
Cmd_if_field_status, // 0x53
|
|
|
|
Cmd_get_move_accuracy, // 0x54
|
|
|
|
Cmd_call_if_eq, // 0x55
|
|
|
|
Cmd_call_if_move_flag, // 0x56
|
2019-08-23 14:10:37 +02:00
|
|
|
Cmd_nullsub_57, // 0x57
|
|
|
|
Cmd_call, // 0x58
|
|
|
|
Cmd_goto, // 0x59
|
|
|
|
Cmd_end, // 0x5A
|
|
|
|
Cmd_if_level_cond, // 0x5B
|
|
|
|
Cmd_if_target_taunted, // 0x5C
|
|
|
|
Cmd_if_target_not_taunted, // 0x5D
|
|
|
|
Cmd_if_target_is_ally, // 0x5E
|
|
|
|
Cmd_is_of_type, // 0x5F
|
|
|
|
Cmd_check_ability, // 0x60
|
|
|
|
Cmd_if_flash_fired, // 0x61
|
|
|
|
Cmd_if_holds_item, // 0x62
|
2019-11-10 12:09:14 +01:00
|
|
|
Cmd_get_ally_chosen_move, // 0x63
|
|
|
|
Cmd_if_has_no_attacking_moves, // 0x64
|
|
|
|
Cmd_get_hazards_count, // 0x65
|
|
|
|
Cmd_if_doesnt_hold_berry, // 0x66
|
|
|
|
Cmd_if_share_type, // 0x67
|
|
|
|
Cmd_if_cant_use_last_resort, // 0x68
|
|
|
|
Cmd_if_has_move_with_split, // 0x69
|
|
|
|
Cmd_if_has_no_move_with_split, // 0x6A
|
|
|
|
Cmd_if_physical_moves_unusable, // 0x6B
|
|
|
|
Cmd_if_ai_can_go_down, // 0x6C
|
|
|
|
Cmd_if_has_move_with_type, // 0x6D
|
|
|
|
Cmd_if_no_move_used, // 0x6E
|
|
|
|
Cmd_if_has_move_with_flag, // 0x6F
|
|
|
|
Cmd_if_battler_absent, // 0x70
|
|
|
|
Cmd_is_grounded, // 0x71
|
|
|
|
Cmd_get_best_dmg_hp_percent, // 0x72
|
|
|
|
Cmd_get_curr_dmg_hp_percent, // 0x73
|
|
|
|
Cmd_get_move_split_from_result, // 0x74
|
2020-04-20 14:47:00 +02:00
|
|
|
Cmd_get_considered_move_split, // 0x75
|
2020-07-15 17:21:12 +02:00
|
|
|
Cmd_get_considered_move_target, // 0x76
|
|
|
|
Cmd_compare_speeds, // 0x77
|
2020-07-15 21:30:24 +02:00
|
|
|
Cmd_is_wakeup_turn, // 0x78
|
2020-07-26 13:48:25 +02:00
|
|
|
Cmd_if_has_move_with_accuracy_lt, // 0x79
|
2017-09-05 09:41:48 +02:00
|
|
|
};
|
2017-02-02 05:15:38 +01:00
|
|
|
|
2018-06-17 16:48:58 +02:00
|
|
|
// code
|
2018-12-22 20:57:12 +01:00
|
|
|
void BattleAI_SetupItems(void)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
|
|
|
s32 i;
|
2018-06-17 16:48:58 +02:00
|
|
|
u8 *data = (u8 *)BATTLE_HISTORY;
|
2017-09-04 21:43:13 +02:00
|
|
|
|
2017-09-05 09:41:48 +02:00
|
|
|
for (i = 0; i < sizeof(struct BattleHistory); i++)
|
2017-02-02 05:15:38 +01:00
|
|
|
data[i] = 0;
|
2018-06-17 16:48:58 +02:00
|
|
|
|
|
|
|
// Items are allowed to use in ONLY trainer battles.
|
|
|
|
if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
|
|
|
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER
|
|
|
|
| BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_SECRET_BASE | BATTLE_TYPE_FRONTIER
|
|
|
|
| BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_x2000000)
|
|
|
|
)
|
|
|
|
)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2019-09-08 18:21:24 +02:00
|
|
|
for (i = 0; i < MAX_TRAINER_ITEMS; i++)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2017-09-05 09:41:48 +02:00
|
|
|
if (gTrainers[gTrainerBattleOpponent_A].items[i] != 0)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2018-06-17 16:48:58 +02:00
|
|
|
BATTLE_HISTORY->trainerItems[BATTLE_HISTORY->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i];
|
|
|
|
BATTLE_HISTORY->itemsNo++;
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2018-12-22 20:57:12 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void BattleAI_SetupFlags(void)
|
|
|
|
{
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
|
|
|
|
AI_THINKING_STRUCT->aiFlags = GetAiScriptsInRecordedBattle();
|
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
2020-12-13 23:02:21 +01:00
|
|
|
AI_THINKING_STRUCT->aiFlags = AI_FLAG_SAFARI;
|
2018-12-22 20:57:12 +01:00
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
|
2020-12-13 23:02:21 +01:00
|
|
|
AI_THINKING_STRUCT->aiFlags = AI_FLAG_ROAMING;
|
2018-12-22 20:57:12 +01:00
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
2020-12-13 23:02:21 +01:00
|
|
|
AI_THINKING_STRUCT->aiFlags = AI_FLAG_FIRST_BATTLE;
|
2018-12-22 20:57:12 +01:00
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_FACTORY)
|
|
|
|
AI_THINKING_STRUCT->aiFlags = GetAiScriptsInBattleFactory();
|
|
|
|
else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_SECRET_BASE))
|
2020-12-13 23:02:21 +01:00
|
|
|
AI_THINKING_STRUCT->aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT;
|
2018-12-22 20:57:12 +01:00
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
|
|
AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags;
|
|
|
|
else
|
|
|
|
AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags;
|
2017-09-04 21:43:13 +02:00
|
|
|
|
2018-12-22 21:43:21 +01:00
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS) || gTrainers[gTrainerBattleOpponent_A].doubleBattle)
|
2020-12-13 23:02:21 +01:00
|
|
|
AI_THINKING_STRUCT->aiFlags |= AI_FLAG_DOUBLE_BATTLE; // Act smart in doubles and don't attack your partner.
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
|
|
|
|
2017-09-05 09:41:48 +02:00
|
|
|
void BattleAI_SetupAIData(u8 defaultScoreMoves)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2019-08-27 18:29:34 +02:00
|
|
|
s32 i, move, dmg;
|
2017-09-05 09:41:48 +02:00
|
|
|
u8 moveLimitations;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-12-22 20:57:12 +01:00
|
|
|
// Clear AI data but preserve the flags.
|
|
|
|
u32 flags = AI_THINKING_STRUCT->aiFlags;
|
|
|
|
memset(AI_THINKING_STRUCT, 0, sizeof(struct AI_ThinkingStruct));
|
|
|
|
AI_THINKING_STRUCT->aiFlags = flags;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-06-17 16:48:58 +02:00
|
|
|
// Conditional score reset, unlike Ruby.
|
2018-12-25 18:50:15 +01:00
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2017-09-05 09:41:48 +02:00
|
|
|
if (defaultScoreMoves & 1)
|
2017-02-04 03:34:56 +01:00
|
|
|
AI_THINKING_STRUCT->score[i] = 100;
|
2017-02-02 05:15:38 +01:00
|
|
|
else
|
2017-02-04 03:34:56 +01:00
|
|
|
AI_THINKING_STRUCT->score[i] = 0;
|
2018-06-17 16:48:58 +02:00
|
|
|
|
2017-09-05 09:41:48 +02:00
|
|
|
defaultScoreMoves >>= 1;
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-02-06 02:46:59 +01:00
|
|
|
moveLimitations = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-06-17 16:48:58 +02:00
|
|
|
// Ignore moves that aren't possible to use.
|
2018-12-25 18:50:15 +01:00
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2017-09-05 09:41:48 +02:00
|
|
|
if (gBitTable[i] & moveLimitations)
|
2017-02-04 03:34:56 +01:00
|
|
|
AI_THINKING_STRUCT->score[i] = 0;
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
2018-06-17 16:48:58 +02:00
|
|
|
|
2017-09-04 21:43:13 +02:00
|
|
|
gBattleResources->AI_ScriptsStack->size = 0;
|
2018-02-06 23:09:39 +01:00
|
|
|
sBattler_AI = gActiveBattler;
|
2018-06-17 16:48:58 +02:00
|
|
|
|
2019-08-27 18:29:34 +02:00
|
|
|
// Simulate dmg for all AI moves against all opposing targets
|
|
|
|
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
|
2017-12-30 16:04:31 +01:00
|
|
|
{
|
2019-08-27 18:29:34 +02:00
|
|
|
if (GET_BATTLER_SIDE2(sBattler_AI) == GET_BATTLER_SIDE2(gBattlerTarget))
|
|
|
|
continue;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
|
|
{
|
|
|
|
dmg = 0;
|
|
|
|
move = gBattleMons[sBattler_AI].moves[i];
|
|
|
|
if (gBattleMoves[move].power != 0 && !(moveLimitations & gBitTable[i]))
|
|
|
|
{
|
2019-08-30 17:57:19 +02:00
|
|
|
dmg = AI_CalcDamage(move, sBattler_AI, gBattlerTarget) * (100 - (Random() % 10)) / 100;
|
2019-08-27 18:29:34 +02:00
|
|
|
if (dmg == 0)
|
|
|
|
dmg = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
AI_THINKING_STRUCT->simulatedDmg[sBattler_AI][gBattlerTarget][i] = dmg;
|
|
|
|
}
|
2017-12-30 16:04:31 +01:00
|
|
|
}
|
2019-08-27 18:29:34 +02:00
|
|
|
|
|
|
|
gBattlerTarget = SetRandomTarget(sBattler_AI);
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
|
|
|
|
2017-09-05 09:41:48 +02:00
|
|
|
u8 BattleAI_ChooseMoveOrAction(void)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2020-04-14 13:40:27 +02:00
|
|
|
u32 savedCurrentMove = gCurrentMove;
|
2017-02-02 05:15:38 +01:00
|
|
|
u8 ret;
|
2017-09-04 21:43:13 +02:00
|
|
|
|
2017-09-05 09:41:48 +02:00
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
2018-06-17 16:48:58 +02:00
|
|
|
ret = ChooseMoveOrAction_Singles();
|
2017-02-02 05:15:38 +01:00
|
|
|
else
|
2018-06-17 16:48:58 +02:00
|
|
|
ret = ChooseMoveOrAction_Doubles();
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2017-09-05 09:41:48 +02:00
|
|
|
gCurrentMove = savedCurrentMove;
|
2017-02-02 05:15:38 +01:00
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
2019-06-28 09:30:35 +02:00
|
|
|
static u32 GetTotalBaseStat(u32 species)
|
|
|
|
{
|
|
|
|
return gBaseStats[species].baseHP
|
|
|
|
+ gBaseStats[species].baseAttack
|
|
|
|
+ gBaseStats[species].baseDefense
|
|
|
|
+ gBaseStats[species].baseSpeed
|
|
|
|
+ gBaseStats[species].baseSpAttack
|
|
|
|
+ gBaseStats[species].baseSpDefense;
|
|
|
|
}
|
|
|
|
|
2019-09-01 14:23:11 +02:00
|
|
|
bool32 IsTruantMonVulnerable(u32 battlerAI, u32 opposingBattler)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
|
|
{
|
2020-07-15 21:30:24 +02:00
|
|
|
u32 move = gBattleResources->battleHistory->usedMoves[opposingBattler][i];
|
2019-09-01 14:23:11 +02:00
|
|
|
if (gBattleMoves[move].effect == EFFECT_PROTECT && move != MOVE_ENDURE)
|
|
|
|
return TRUE;
|
|
|
|
if (gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE && GetWhoStrikesFirst(battlerAI, opposingBattler, TRUE) == 1)
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2018-06-17 16:48:58 +02:00
|
|
|
static u8 ChooseMoveOrAction_Singles(void)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2019-09-08 17:53:48 +02:00
|
|
|
u8 currentMoveArray[MAX_MON_MOVES];
|
|
|
|
u8 consideredMoveArray[MAX_MON_MOVES];
|
2020-04-14 13:40:27 +02:00
|
|
|
u32 numOfBestMoves;
|
2019-09-01 14:23:11 +02:00
|
|
|
s32 i, id;
|
2018-12-22 20:57:12 +01:00
|
|
|
u32 flags = AI_THINKING_STRUCT->aiFlags;
|
2017-09-04 21:43:13 +02:00
|
|
|
|
2017-09-05 09:41:48 +02:00
|
|
|
RecordLastUsedMoveByTarget();
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-12-22 20:57:12 +01:00
|
|
|
while (flags != 0)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2018-12-22 20:57:12 +01:00
|
|
|
if (flags & 1)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2017-02-04 03:34:56 +01:00
|
|
|
AI_THINKING_STRUCT->aiState = AIState_SettingUp;
|
2017-02-02 05:15:38 +01:00
|
|
|
BattleAI_DoAIProcessing();
|
|
|
|
}
|
2018-12-22 20:57:12 +01:00
|
|
|
flags >>= 1;
|
2017-02-04 03:34:56 +01:00
|
|
|
AI_THINKING_STRUCT->aiLogicId++;
|
|
|
|
AI_THINKING_STRUCT->movesetIndex = 0;
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2020-04-14 13:40:27 +02:00
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
|
|
gBattleStruct->aiFinalScore[sBattler_AI][gBattlerTarget][i] = AI_THINKING_STRUCT->score[i];
|
|
|
|
|
2018-06-17 16:48:58 +02:00
|
|
|
// Check special AI actions.
|
2017-09-08 18:19:20 +02:00
|
|
|
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE)
|
2018-06-17 16:48:58 +02:00
|
|
|
return AI_CHOICE_FLEE;
|
2017-09-08 18:19:20 +02:00
|
|
|
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH)
|
2018-06-17 16:48:58 +02:00
|
|
|
return AI_CHOICE_WATCH;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2019-09-01 14:23:11 +02:00
|
|
|
gActiveBattler = sBattler_AI;
|
2020-02-08 14:20:02 +01:00
|
|
|
// If can switch.
|
|
|
|
if (CountUsablePartyMons(sBattler_AI) >= 1
|
|
|
|
&& !IsAbilityPreventingEscape(sBattler_AI)
|
|
|
|
&& !(gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
|
|
|
|
&& !(gStatuses3[gActiveBattler] & STATUS3_ROOTED)
|
|
|
|
&& !(gBattleTypeFlags & (BATTLE_TYPE_ARENA | BATTLE_TYPE_PALACE))
|
2020-12-13 23:02:21 +01:00
|
|
|
&& AI_THINKING_STRUCT->aiFlags & (AI_FLAG_CHECK_VIABILITY | AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_PREFER_BATON_PASS))
|
2019-06-11 10:45:12 +02:00
|
|
|
{
|
2020-02-08 14:20:02 +01:00
|
|
|
// Consider switching if all moves are worthless to use.
|
|
|
|
if (GetTotalBaseStat(gBattleMons[sBattler_AI].species) >= 310 // Mon is not weak.
|
|
|
|
&& gBattleMons[sBattler_AI].hp >= gBattleMons[sBattler_AI].maxHP / 2)
|
2019-06-11 10:45:12 +02:00
|
|
|
{
|
2020-12-13 23:02:21 +01:00
|
|
|
s32 cap = AI_THINKING_STRUCT->aiFlags & (AI_FLAG_CHECK_VIABILITY) ? 95 : 93;
|
2020-02-08 14:20:02 +01:00
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
|
|
{
|
|
|
|
if (AI_THINKING_STRUCT->score[i] > cap)
|
|
|
|
break;
|
|
|
|
}
|
2019-06-11 10:45:12 +02:00
|
|
|
|
2020-02-08 14:20:02 +01:00
|
|
|
if (i == MAX_MON_MOVES && GetMostSuitableMonToSwitchInto() != PARTY_SIZE)
|
|
|
|
{
|
|
|
|
AI_THINKING_STRUCT->switchMon = TRUE;
|
|
|
|
return AI_CHOICE_SWITCH;
|
|
|
|
}
|
2019-06-11 10:45:12 +02:00
|
|
|
}
|
|
|
|
|
2020-02-08 14:20:02 +01:00
|
|
|
// Consider switching if your mon with truant is bodied by Protect spam.
|
|
|
|
// Or is using a double turn semi invulnerable move(such as Fly) and is faster.
|
|
|
|
if (GetBattlerAbility(sBattler_AI) == ABILITY_TRUANT
|
|
|
|
&& IsTruantMonVulnerable(sBattler_AI, gBattlerTarget)
|
|
|
|
&& gDisableStructs[sBattler_AI].truantCounter
|
|
|
|
&& gBattleMons[sBattler_AI].hp >= gBattleMons[sBattler_AI].maxHP / 2)
|
2019-09-01 14:23:11 +02:00
|
|
|
{
|
2020-02-08 14:20:02 +01:00
|
|
|
if (GetMostSuitableMonToSwitchInto() != PARTY_SIZE)
|
|
|
|
{
|
|
|
|
AI_THINKING_STRUCT->switchMon = TRUE;
|
|
|
|
return AI_CHOICE_SWITCH;
|
|
|
|
}
|
2019-09-01 14:23:11 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-02-04 03:34:56 +01:00
|
|
|
numOfBestMoves = 1;
|
|
|
|
currentMoveArray[0] = AI_THINKING_STRUCT->score[0];
|
|
|
|
consideredMoveArray[0] = 0;
|
|
|
|
|
2018-12-25 18:50:15 +01:00
|
|
|
for (i = 1; i < MAX_MON_MOVES; i++)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2018-06-17 16:48:58 +02:00
|
|
|
if (gBattleMons[sBattler_AI].moves[i] != MOVE_NONE)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2018-06-17 16:48:58 +02:00
|
|
|
// In ruby, the order of these if statements is reversed.
|
2017-02-04 03:34:56 +01:00
|
|
|
if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i])
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2017-02-04 03:34:56 +01:00
|
|
|
currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i];
|
|
|
|
consideredMoveArray[numOfBestMoves++] = i;
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
2017-02-04 03:34:56 +01:00
|
|
|
if (currentMoveArray[0] < AI_THINKING_STRUCT->score[i])
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2017-02-04 03:34:56 +01:00
|
|
|
numOfBestMoves = 1;
|
|
|
|
currentMoveArray[0] = AI_THINKING_STRUCT->score[i];
|
|
|
|
consideredMoveArray[0] = i;
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2017-02-04 03:34:56 +01:00
|
|
|
return consideredMoveArray[Random() % numOfBestMoves];
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
|
|
|
|
2018-06-17 16:48:58 +02:00
|
|
|
static u8 ChooseMoveOrAction_Doubles(void)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2019-10-10 16:18:48 +02:00
|
|
|
s32 i, j;
|
2018-12-22 20:57:12 +01:00
|
|
|
u32 flags;
|
2019-09-08 17:53:48 +02:00
|
|
|
s16 bestMovePointsForTarget[MAX_BATTLERS_COUNT];
|
|
|
|
s8 mostViableTargetsArray[MAX_BATTLERS_COUNT];
|
|
|
|
u8 actionOrMoveIndex[MAX_BATTLERS_COUNT];
|
|
|
|
u8 mostViableMovesScores[MAX_MON_MOVES];
|
|
|
|
u8 mostViableMovesIndices[MAX_MON_MOVES];
|
2017-09-08 18:19:20 +02:00
|
|
|
s32 mostViableTargetsNo;
|
|
|
|
s32 mostViableMovesNo;
|
2017-10-09 13:41:07 +02:00
|
|
|
s16 mostMovePoints;
|
2017-09-08 18:19:20 +02:00
|
|
|
|
2018-12-25 18:50:15 +01:00
|
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2018-02-06 23:09:39 +01:00
|
|
|
if (i == sBattler_AI || gBattleMons[i].hp == 0)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2018-12-05 15:31:01 +01:00
|
|
|
actionOrMoveIndex[i] = 0xFF;
|
2017-09-08 18:19:20 +02:00
|
|
|
bestMovePointsForTarget[i] = -1;
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2017-09-08 18:19:20 +02:00
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
2020-07-17 02:12:12 +02:00
|
|
|
BattleAI_SetupAIData(gBattleStruct->palaceFlags >> 4);
|
2017-02-02 05:15:38 +01:00
|
|
|
else
|
2020-07-17 02:12:12 +02:00
|
|
|
BattleAI_SetupAIData((1 << MAX_MON_MOVES) - 1);
|
2017-10-09 13:41:07 +02:00
|
|
|
|
2018-02-06 23:09:39 +01:00
|
|
|
gBattlerTarget = i;
|
2017-10-09 13:41:07 +02:00
|
|
|
|
2018-02-06 23:09:39 +01:00
|
|
|
if ((i & BIT_SIDE) != (sBattler_AI & BIT_SIDE))
|
2017-09-05 09:41:48 +02:00
|
|
|
RecordLastUsedMoveByTarget();
|
2017-10-09 13:41:07 +02:00
|
|
|
|
2017-09-08 18:19:20 +02:00
|
|
|
AI_THINKING_STRUCT->aiLogicId = 0;
|
|
|
|
AI_THINKING_STRUCT->movesetIndex = 0;
|
2018-12-22 20:57:12 +01:00
|
|
|
flags = AI_THINKING_STRUCT->aiFlags;
|
|
|
|
while (flags != 0)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2018-12-22 20:57:12 +01:00
|
|
|
if (flags & 1)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2017-02-04 03:34:56 +01:00
|
|
|
AI_THINKING_STRUCT->aiState = AIState_SettingUp;
|
2017-02-02 05:15:38 +01:00
|
|
|
BattleAI_DoAIProcessing();
|
|
|
|
}
|
2018-12-22 20:57:12 +01:00
|
|
|
flags >>= 1;
|
2017-09-08 18:19:20 +02:00
|
|
|
AI_THINKING_STRUCT->aiLogicId++;
|
|
|
|
AI_THINKING_STRUCT->movesetIndex = 0;
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
2018-06-17 16:48:58 +02:00
|
|
|
|
2017-09-08 18:19:20 +02:00
|
|
|
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE)
|
2018-06-17 16:48:58 +02:00
|
|
|
{
|
|
|
|
actionOrMoveIndex[i] = AI_CHOICE_FLEE;
|
|
|
|
}
|
2017-09-08 18:19:20 +02:00
|
|
|
else if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH)
|
2018-06-17 16:48:58 +02:00
|
|
|
{
|
|
|
|
actionOrMoveIndex[i] = AI_CHOICE_WATCH;
|
|
|
|
}
|
2017-02-02 05:15:38 +01:00
|
|
|
else
|
|
|
|
{
|
2017-09-08 18:19:20 +02:00
|
|
|
mostViableMovesScores[0] = AI_THINKING_STRUCT->score[0];
|
|
|
|
mostViableMovesIndices[0] = 0;
|
|
|
|
mostViableMovesNo = 1;
|
2018-12-25 18:50:15 +01:00
|
|
|
for (j = 1; j < MAX_MON_MOVES; j++)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2018-02-06 23:09:39 +01:00
|
|
|
if (gBattleMons[sBattler_AI].moves[j] != 0)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2017-09-08 18:19:20 +02:00
|
|
|
if (mostViableMovesScores[0] == AI_THINKING_STRUCT->score[j])
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2017-09-08 18:19:20 +02:00
|
|
|
mostViableMovesScores[mostViableMovesNo] = AI_THINKING_STRUCT->score[j];
|
|
|
|
mostViableMovesIndices[mostViableMovesNo] = j;
|
|
|
|
mostViableMovesNo++;
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
2017-09-08 18:19:20 +02:00
|
|
|
if (mostViableMovesScores[0] < AI_THINKING_STRUCT->score[j])
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2017-09-08 18:19:20 +02:00
|
|
|
mostViableMovesScores[0] = AI_THINKING_STRUCT->score[j];
|
|
|
|
mostViableMovesIndices[0] = j;
|
|
|
|
mostViableMovesNo = 1;
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2017-09-08 18:19:20 +02:00
|
|
|
actionOrMoveIndex[i] = mostViableMovesIndices[Random() % mostViableMovesNo];
|
|
|
|
bestMovePointsForTarget[i] = mostViableMovesScores[0];
|
|
|
|
|
2018-06-17 16:48:58 +02:00
|
|
|
// Don't use a move against ally if it has less than 100 points.
|
2018-02-06 23:09:39 +01:00
|
|
|
if (i == (sBattler_AI ^ BIT_FLANK) && bestMovePointsForTarget[i] < 100)
|
2017-10-09 13:41:07 +02:00
|
|
|
{
|
2017-09-08 18:19:20 +02:00
|
|
|
bestMovePointsForTarget[i] = -1;
|
2018-06-17 16:48:58 +02:00
|
|
|
mostViableMovesScores[0] = mostViableMovesScores[0]; // Needed to match.
|
2017-10-09 13:41:07 +02:00
|
|
|
}
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
2020-04-14 13:40:27 +02:00
|
|
|
|
|
|
|
for (j = 0; j < MAX_MON_MOVES; j++)
|
|
|
|
gBattleStruct->aiFinalScore[sBattler_AI][gBattlerTarget][j] = AI_THINKING_STRUCT->score[j];
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
|
|
|
}
|
2017-09-04 21:43:13 +02:00
|
|
|
|
2017-09-08 18:19:20 +02:00
|
|
|
mostMovePoints = bestMovePointsForTarget[0];
|
|
|
|
mostViableTargetsArray[0] = 0;
|
|
|
|
mostViableTargetsNo = 1;
|
2017-10-09 13:41:07 +02:00
|
|
|
|
2019-09-08 17:53:48 +02:00
|
|
|
for (i = 1; i < MAX_BATTLERS_COUNT; i++)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2017-09-08 18:19:20 +02:00
|
|
|
if (mostMovePoints == bestMovePointsForTarget[i])
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2017-09-08 18:19:20 +02:00
|
|
|
mostViableTargetsArray[mostViableTargetsNo] = i;
|
|
|
|
mostViableTargetsNo++;
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
2017-09-08 18:19:20 +02:00
|
|
|
if (mostMovePoints < bestMovePointsForTarget[i])
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2017-09-08 18:19:20 +02:00
|
|
|
mostMovePoints = bestMovePointsForTarget[i];
|
|
|
|
mostViableTargetsArray[0] = i;
|
|
|
|
mostViableTargetsNo = 1;
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
|
|
|
}
|
2017-10-09 13:41:07 +02:00
|
|
|
|
2018-02-06 23:09:39 +01:00
|
|
|
gBattlerTarget = mostViableTargetsArray[Random() % mostViableTargetsNo];
|
|
|
|
return actionOrMoveIndex[gBattlerTarget];
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
|
|
|
|
2017-09-05 09:41:48 +02:00
|
|
|
static void BattleAI_DoAIProcessing(void)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2017-02-04 03:34:56 +01:00
|
|
|
while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2017-02-04 03:34:56 +01:00
|
|
|
switch (AI_THINKING_STRUCT->aiState)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2017-10-09 13:41:07 +02:00
|
|
|
case AIState_DoNotProcess: // Needed to match.
|
2017-02-02 05:15:38 +01:00
|
|
|
break;
|
2017-02-04 03:34:56 +01:00
|
|
|
case AIState_SettingUp:
|
2017-09-05 09:41:48 +02:00
|
|
|
gAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set AI ptr to logic ID.
|
2018-02-06 23:09:39 +01:00
|
|
|
if (gBattleMons[sBattler_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2017-02-04 03:34:56 +01:00
|
|
|
AI_THINKING_STRUCT->moveConsidered = 0;
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2018-02-06 23:09:39 +01:00
|
|
|
AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBattler_AI].moves[AI_THINKING_STRUCT->movesetIndex];
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
2017-02-04 03:34:56 +01:00
|
|
|
AI_THINKING_STRUCT->aiState++;
|
2017-02-02 05:15:38 +01:00
|
|
|
break;
|
2017-02-04 03:34:56 +01:00
|
|
|
case AIState_Processing:
|
2020-12-11 05:37:37 +01:00
|
|
|
if (AI_THINKING_STRUCT->moveConsidered != MOVE_NONE
|
|
|
|
&& AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] > 0)
|
|
|
|
{
|
|
|
|
if (AI_THINKING_STRUCT->aiLogicId < ARRAY_COUNT(sBattleAiFuncTable)
|
|
|
|
&& sBattleAiFuncTable[AI_THINKING_STRUCT->aiLogicId] != NULL)
|
|
|
|
{
|
|
|
|
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = sBattleAiFuncTable[AI_THINKING_STRUCT->aiLogicId](gBattlerAttacker,
|
|
|
|
gBattlerTarget,
|
|
|
|
AI_THINKING_STRUCT->moveConsidered,
|
|
|
|
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex]); //Run AI script
|
|
|
|
}
|
2018-06-17 16:48:58 +02:00
|
|
|
}
|
2017-02-02 05:15:38 +01:00
|
|
|
else
|
|
|
|
{
|
2017-02-04 03:34:56 +01:00
|
|
|
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
|
2017-09-05 09:41:48 +02:00
|
|
|
AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE;
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
2017-09-05 09:41:48 +02:00
|
|
|
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_DONE)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
2017-02-04 03:34:56 +01:00
|
|
|
AI_THINKING_STRUCT->movesetIndex++;
|
|
|
|
|
2018-12-25 18:50:15 +01:00
|
|
|
if (AI_THINKING_STRUCT->movesetIndex < MAX_MON_MOVES && !(AI_THINKING_STRUCT->aiAction & AI_ACTION_DO_NOT_ATTACK))
|
2017-02-04 03:34:56 +01:00
|
|
|
AI_THINKING_STRUCT->aiState = AIState_SettingUp;
|
2017-02-02 05:15:38 +01:00
|
|
|
else
|
2017-02-04 03:34:56 +01:00
|
|
|
AI_THINKING_STRUCT->aiState++;
|
|
|
|
|
2017-09-05 09:41:48 +02:00
|
|
|
AI_THINKING_STRUCT->aiAction &= ~(AI_ACTION_DONE);
|
2017-02-02 05:15:38 +01:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-07-23 21:36:05 +02:00
|
|
|
static bool32 AI_GetIfCrit(u32 move, u8 battlerAtk, u8 battlerDef)
|
|
|
|
{
|
|
|
|
bool32 isCrit;
|
|
|
|
|
|
|
|
switch (CalcCritChanceStage(battlerAtk, battlerDef, move, FALSE))
|
|
|
|
{
|
|
|
|
case -1:
|
|
|
|
case 0:
|
|
|
|
default:
|
|
|
|
isCrit = FALSE;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (gBattleMoves[move].flags & FLAG_HIGH_CRIT && (Random() % 5 == 0))
|
|
|
|
isCrit = TRUE;
|
|
|
|
else
|
|
|
|
isCrit = FALSE;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
if (gBattleMoves[move].flags & FLAG_HIGH_CRIT && (Random() % 2 == 0))
|
|
|
|
isCrit = TRUE;
|
|
|
|
else if (!(gBattleMoves[move].flags & FLAG_HIGH_CRIT) && (Random() % 4) == 0)
|
|
|
|
isCrit = TRUE;
|
|
|
|
else
|
|
|
|
isCrit = FALSE;
|
|
|
|
break;
|
2018-07-23 22:18:56 +02:00
|
|
|
case -2:
|
2018-07-23 21:36:05 +02:00
|
|
|
case 3:
|
|
|
|
case 4:
|
|
|
|
isCrit = TRUE;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return isCrit;
|
|
|
|
}
|
|
|
|
|
2018-07-15 12:39:07 +02:00
|
|
|
s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef)
|
|
|
|
{
|
2018-07-29 11:32:40 +02:00
|
|
|
s32 dmg, moveType;
|
2018-07-15 18:07:01 +02:00
|
|
|
|
|
|
|
SaveBattlerData(battlerAtk);
|
|
|
|
SaveBattlerData(battlerDef);
|
|
|
|
|
|
|
|
SetBattlerData(battlerAtk);
|
|
|
|
SetBattlerData(battlerDef);
|
|
|
|
|
2018-07-29 11:32:40 +02:00
|
|
|
gBattleStruct->dynamicMoveType = 0;
|
|
|
|
SetTypeBeforeUsingMove(move, battlerAtk);
|
|
|
|
GET_MOVE_TYPE(move, moveType);
|
2019-04-02 00:14:01 +02:00
|
|
|
dmg = CalculateMoveDamage(move, battlerAtk, battlerDef, moveType, 0, AI_GetIfCrit(move, battlerAtk, battlerDef), FALSE, FALSE);
|
2018-07-15 18:07:01 +02:00
|
|
|
|
|
|
|
RestoreBattlerData(battlerAtk);
|
|
|
|
RestoreBattlerData(battlerDef);
|
|
|
|
|
|
|
|
return dmg;
|
2018-07-15 12:39:07 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
s32 AI_CalcPartyMonDamage(u16 move, u8 battlerAtk, u8 battlerDef, struct Pokemon *mon)
|
|
|
|
{
|
2018-07-15 18:07:01 +02:00
|
|
|
s32 dmg;
|
|
|
|
u32 i;
|
|
|
|
struct BattlePokemon *battleMons = Alloc(sizeof(struct BattlePokemon) * MAX_BATTLERS_COUNT);
|
|
|
|
|
|
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
|
|
battleMons[i] = gBattleMons[i];
|
|
|
|
|
|
|
|
PokemonToBattleMon(mon, &gBattleMons[battlerAtk]);
|
|
|
|
dmg = AI_CalcDamage(move, battlerAtk, battlerDef);
|
|
|
|
|
|
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
|
|
gBattleMons[i] = battleMons[i];
|
|
|
|
|
|
|
|
Free(battleMons);
|
|
|
|
|
|
|
|
return dmg;
|
2018-07-15 12:39:07 +02:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_random_less_than(void)
|
2017-02-02 05:15:38 +01:00
|
|
|
{
|
|
|
|
u16 random = Random();
|
2017-02-04 03:34:56 +01:00
|
|
|
|
|
|
|
if (random % 256 < gAIScriptPtr[1])
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_random_greater_than(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
u16 random = Random();
|
|
|
|
|
|
|
|
if (random % 256 > gAIScriptPtr[1])
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_random_equal(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
u16 random = Random();
|
|
|
|
|
|
|
|
if (random % 256 == gAIScriptPtr[1])
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_random_not_equal(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
u16 random = Random();
|
|
|
|
|
|
|
|
if (random % 256 != gAIScriptPtr[1])
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_score(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-06-17 16:48:58 +02:00
|
|
|
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // Add the result to the array of the move consider's score.
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-06-17 16:48:58 +02:00
|
|
|
if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // If the score is negative, flatten it to 0.
|
2017-02-04 03:34:56 +01:00
|
|
|
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
|
|
|
|
|
|
|
|
gAIScriptPtr += 2; // AI return.
|
|
|
|
}
|
|
|
|
|
2019-05-23 11:41:35 +02:00
|
|
|
static u8 BattleAI_GetWantedBattler(u8 wantedBattler)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2019-05-23 11:41:35 +02:00
|
|
|
switch (wantedBattler)
|
|
|
|
{
|
|
|
|
case AI_USER:
|
|
|
|
return sBattler_AI;
|
|
|
|
case AI_TARGET:
|
|
|
|
default:
|
|
|
|
return gBattlerTarget;
|
|
|
|
case AI_USER_PARTNER:
|
|
|
|
return sBattler_AI ^ BIT_FLANK;
|
|
|
|
case AI_TARGET_PARTNER:
|
|
|
|
return gBattlerTarget ^ BIT_FLANK;
|
|
|
|
}
|
|
|
|
}
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_if_hp_less_than(void)
|
2019-05-23 11:41:35 +02:00
|
|
|
{
|
|
|
|
u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-02-28 19:37:48 +01:00
|
|
|
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) < gAIScriptPtr[2])
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 7;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_hp_more_than(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2019-05-23 11:41:35 +02:00
|
|
|
u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-02-28 19:37:48 +01:00
|
|
|
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) > gAIScriptPtr[2])
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 7;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_hp_equal(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2019-05-23 11:41:35 +02:00
|
|
|
u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-02-28 19:37:48 +01:00
|
|
|
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) == gAIScriptPtr[2])
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 7;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_hp_not_equal(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2019-05-23 11:41:35 +02:00
|
|
|
u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-02-28 19:37:48 +01:00
|
|
|
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) != gAIScriptPtr[2])
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 7;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_status(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2019-05-23 11:41:35 +02:00
|
|
|
u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
u32 status = T1_READ_32(gAIScriptPtr + 2);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-07-16 20:47:30 +02:00
|
|
|
if (gBattleMons[battlerId].status1 & status)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 10;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_not_status(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2019-05-23 11:41:35 +02:00
|
|
|
u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
u32 status = T1_READ_32(gAIScriptPtr + 2);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-06-17 16:48:58 +02:00
|
|
|
if (!(gBattleMons[battlerId].status1 & status))
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 10;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_status2(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2019-05-23 11:41:35 +02:00
|
|
|
u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
u32 status = T1_READ_32(gAIScriptPtr + 2);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-06-17 16:48:58 +02:00
|
|
|
if ((gBattleMons[battlerId].status2 & status))
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 10;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_not_status2(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2019-05-23 11:41:35 +02:00
|
|
|
u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
u32 status = T1_READ_32(gAIScriptPtr + 2);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-06-17 16:48:58 +02:00
|
|
|
if (!(gBattleMons[battlerId].status2 & status))
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 10;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_status3(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2019-05-23 11:41:35 +02:00
|
|
|
u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
u32 status = T1_READ_32(gAIScriptPtr + 2);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-07-16 20:47:30 +02:00
|
|
|
if (gStatuses3[battlerId] & status)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 10;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_not_status3(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2019-05-23 11:41:35 +02:00
|
|
|
u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
u32 status = T1_READ_32(gAIScriptPtr + 2);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-06-17 16:48:58 +02:00
|
|
|
if (!(gStatuses3[battlerId] & status))
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 10;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_side_affecting(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2019-05-23 11:41:35 +02:00
|
|
|
u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
u32 status = T1_READ_32(gAIScriptPtr + 2);
|
|
|
|
u32 side = GET_BATTLER_SIDE(battlerId);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-07-16 20:47:30 +02:00
|
|
|
if (gSideStatuses[side] & status)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 10;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_not_side_affecting(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2019-05-23 11:41:35 +02:00
|
|
|
u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
u32 status = T1_READ_32(gAIScriptPtr + 2);
|
|
|
|
u32 side = GET_BATTLER_SIDE(battlerId);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-06-17 16:48:58 +02:00
|
|
|
if (!(gSideStatuses[side] & status))
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 10;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_less_than(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1])
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_more_than(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1])
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_equal(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1])
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_not_equal(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1])
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
2017-02-02 05:15:38 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
}
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_less_than_ptr(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-03-01 00:59:52 +01:00
|
|
|
const u8 *value = T1_READ_PTR(gAIScriptPtr + 1);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2017-12-30 12:19:02 +01:00
|
|
|
if (AI_THINKING_STRUCT->funcResult < *value)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 9;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_more_than_ptr(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-03-01 00:59:52 +01:00
|
|
|
const u8 *value = T1_READ_PTR(gAIScriptPtr + 1);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2017-12-30 12:19:02 +01:00
|
|
|
if (AI_THINKING_STRUCT->funcResult > *value)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 9;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_equal_ptr(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-03-01 00:59:52 +01:00
|
|
|
const u8 *value = T1_READ_PTR(gAIScriptPtr + 1);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2017-12-30 12:19:02 +01:00
|
|
|
if (AI_THINKING_STRUCT->funcResult == *value)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 9;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_not_equal_ptr(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-03-01 00:59:52 +01:00
|
|
|
const u8 *value = T1_READ_PTR(gAIScriptPtr + 1);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2017-12-30 12:19:02 +01:00
|
|
|
if (AI_THINKING_STRUCT->funcResult != *value)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 9;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_move(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-03-01 00:59:52 +01:00
|
|
|
u16 move = T1_READ_16(gAIScriptPtr + 1);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
|
|
|
if (AI_THINKING_STRUCT->moveConsidered == move)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 7;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_not_move(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-03-01 00:59:52 +01:00
|
|
|
u16 move = T1_READ_16(gAIScriptPtr + 1);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
|
|
|
if (AI_THINKING_STRUCT->moveConsidered != move)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 7;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_in_bytes(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-03-01 00:59:52 +01:00
|
|
|
const u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
|
|
|
while (*ptr != 0xFF)
|
|
|
|
{
|
|
|
|
if (AI_THINKING_STRUCT->funcResult == *ptr)
|
|
|
|
{
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
2017-02-04 03:34:56 +01:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
ptr++;
|
|
|
|
}
|
|
|
|
gAIScriptPtr += 9;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_not_in_bytes(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-03-01 00:59:52 +01:00
|
|
|
const u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
|
|
|
while (*ptr != 0xFF)
|
|
|
|
{
|
|
|
|
if (AI_THINKING_STRUCT->funcResult == *ptr)
|
|
|
|
{
|
|
|
|
gAIScriptPtr += 9;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
ptr++;
|
|
|
|
}
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_in_hwords(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-03-01 00:59:52 +01:00
|
|
|
const u16 *ptr = (const u16 *)T1_READ_PTR(gAIScriptPtr + 1);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
|
|
|
while (*ptr != 0xFFFF)
|
|
|
|
{
|
|
|
|
if (AI_THINKING_STRUCT->funcResult == *ptr)
|
|
|
|
{
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
2017-02-04 03:34:56 +01:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
ptr++;
|
|
|
|
}
|
|
|
|
gAIScriptPtr += 9;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_not_in_hwords(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-06-17 16:48:58 +02:00
|
|
|
const u16 *ptr = (const u16 *)T1_READ_PTR(gAIScriptPtr + 1);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
|
|
|
while (*ptr != 0xFFFF)
|
|
|
|
{
|
|
|
|
if (AI_THINKING_STRUCT->funcResult == *ptr)
|
|
|
|
{
|
|
|
|
gAIScriptPtr += 9;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
ptr++;
|
|
|
|
}
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_user_has_attacking_move(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
|
2018-12-25 18:50:15 +01:00
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-02-06 23:09:39 +01:00
|
|
|
if (gBattleMons[sBattler_AI].moves[i] != 0
|
|
|
|
&& gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0)
|
2017-02-04 03:34:56 +01:00
|
|
|
break;
|
|
|
|
}
|
2018-06-17 16:48:58 +02:00
|
|
|
|
2018-12-25 18:50:15 +01:00
|
|
|
if (i == MAX_MON_MOVES)
|
2017-02-04 03:34:56 +01:00
|
|
|
gAIScriptPtr += 5;
|
|
|
|
else
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_user_has_no_attacking_moves(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2020-12-13 23:02:21 +01:00
|
|
|
//BattlerHasDamagingMove
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_get_turn_count(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2017-09-05 09:41:48 +02:00
|
|
|
AI_THINKING_STRUCT->funcResult = gBattleResults.battleTurnCounter;
|
2017-02-04 03:34:56 +01:00
|
|
|
gAIScriptPtr += 1;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_get_type(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
u8 typeVar = gAIScriptPtr[1];
|
|
|
|
|
|
|
|
switch (typeVar)
|
|
|
|
{
|
2017-12-30 16:04:31 +01:00
|
|
|
case AI_TYPE1_USER: // AI user primary type
|
2018-02-06 23:09:39 +01:00
|
|
|
AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type1;
|
2017-02-04 03:34:56 +01:00
|
|
|
break;
|
2017-12-30 16:04:31 +01:00
|
|
|
case AI_TYPE1_TARGET: // target primary type
|
2018-02-06 23:09:39 +01:00
|
|
|
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type1;
|
2017-02-04 03:34:56 +01:00
|
|
|
break;
|
2017-12-30 16:04:31 +01:00
|
|
|
case AI_TYPE2_USER: // AI user secondary type
|
2018-02-06 23:09:39 +01:00
|
|
|
AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type2;
|
2017-02-04 03:34:56 +01:00
|
|
|
break;
|
2017-12-30 16:04:31 +01:00
|
|
|
case AI_TYPE2_TARGET: // target secondary type
|
2018-02-06 23:09:39 +01:00
|
|
|
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type2;
|
2017-02-04 03:34:56 +01:00
|
|
|
break;
|
2017-12-30 16:04:31 +01:00
|
|
|
case AI_TYPE_MOVE: // type of move being pointed to
|
2017-02-04 03:34:56 +01:00
|
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
gAIScriptPtr += 2;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_is_of_type(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-06-17 16:48:58 +02:00
|
|
|
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
2017-09-04 21:43:13 +02:00
|
|
|
|
2018-06-17 16:48:58 +02:00
|
|
|
if (IS_BATTLER_OF_TYPE(battlerId, gAIScriptPtr[2]))
|
2017-12-30 12:19:02 +01:00
|
|
|
AI_THINKING_STRUCT->funcResult = TRUE;
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
2017-12-30 12:19:02 +01:00
|
|
|
AI_THINKING_STRUCT->funcResult = FALSE;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
|
|
|
gAIScriptPtr += 3;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_get_considered_move_power(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power;
|
|
|
|
gAIScriptPtr += 1;
|
|
|
|
}
|
|
|
|
|
2019-08-27 18:29:34 +02:00
|
|
|
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_get_how_powerful_move_is(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2020-12-11 16:05:00 +01:00
|
|
|
// GetMovePowerResult
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_get_last_used_battler_move(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2020-04-20 14:47:00 +02:00
|
|
|
AI_THINKING_STRUCT->funcResult = gLastMoves[BattleAI_GetWantedBattler(gAIScriptPtr[1])];
|
2017-02-04 03:34:56 +01:00
|
|
|
gAIScriptPtr += 2;
|
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_if_equal_u32(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2019-05-20 10:10:00 +02:00
|
|
|
if (T1_READ_32(&gAIScriptPtr[1]) == AI_THINKING_STRUCT->funcResult)
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
2019-05-20 10:10:00 +02:00
|
|
|
gAIScriptPtr += 9;
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_if_not_equal_u32(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2019-05-20 10:10:00 +02:00
|
|
|
if (T1_READ_32(&gAIScriptPtr[1]) != AI_THINKING_STRUCT->funcResult)
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
2019-05-20 10:10:00 +02:00
|
|
|
gAIScriptPtr += 9;
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_user_goes(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2020-12-11 16:05:00 +01:00
|
|
|
// IsBattlerFaster
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_nullsub_2A(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_nullsub_2B(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_count_usable_party_mons(void)
|
2019-06-11 10:45:12 +02:00
|
|
|
{
|
|
|
|
AI_THINKING_STRUCT->funcResult = CountUsablePartyMons(BattleAI_GetWantedBattler(gAIScriptPtr[1]));
|
2017-02-04 03:34:56 +01:00
|
|
|
gAIScriptPtr += 2;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_get_considered_move(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
AI_THINKING_STRUCT->funcResult = AI_THINKING_STRUCT->moveConsidered;
|
|
|
|
gAIScriptPtr += 1;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_get_considered_move_effect(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect;
|
|
|
|
gAIScriptPtr += 1;
|
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_get_ability(void)
|
2019-08-27 18:29:34 +02:00
|
|
|
{
|
2020-12-13 23:02:21 +01:00
|
|
|
//AI_THINKING_STRUCT->funcResult = AI_GetAbility(BattleAI_GetWantedBattler(gAIScriptPtr[1]), TRUE);
|
2017-02-04 03:34:56 +01:00
|
|
|
gAIScriptPtr += 2;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_check_ability(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2020-12-13 23:02:21 +01:00
|
|
|
/*u32 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
2019-08-27 18:29:34 +02:00
|
|
|
u32 ability = AI_GetAbility(battlerId, FALSE);
|
2018-06-17 16:48:58 +02:00
|
|
|
|
2019-08-27 18:29:34 +02:00
|
|
|
if (ability == -1)
|
2018-06-17 16:48:58 +02:00
|
|
|
AI_THINKING_STRUCT->funcResult = 2; // Unable to answer.
|
2017-09-05 09:41:48 +02:00
|
|
|
else if (ability == gAIScriptPtr[2])
|
2018-06-17 16:48:58 +02:00
|
|
|
AI_THINKING_STRUCT->funcResult = 1; // Pokemon has the ability we wanted to check.
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
2018-06-17 16:48:58 +02:00
|
|
|
AI_THINKING_STRUCT->funcResult = 0; // Pokemon doesn't have the ability we wanted to check.
|
|
|
|
|
2020-12-13 23:02:21 +01:00
|
|
|
gAIScriptPtr += 3;*/
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_get_highest_type_effectiveness(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
|
2018-01-16 22:12:38 +01:00
|
|
|
gMoveResultFlags = 0;
|
2017-02-04 03:34:56 +01:00
|
|
|
AI_THINKING_STRUCT->funcResult = 0;
|
2018-12-25 18:50:15 +01:00
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-02-06 23:09:39 +01:00
|
|
|
gCurrentMove = gBattleMons[sBattler_AI].moves[i];
|
2018-06-17 16:48:58 +02:00
|
|
|
if (gCurrentMove != MOVE_NONE)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-07-15 12:39:07 +02:00
|
|
|
u32 effectivenessMultiplier = AI_GetTypeEffectiveness(gCurrentMove, sBattler_AI, gBattlerTarget);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-07-15 12:39:07 +02:00
|
|
|
switch (effectivenessMultiplier)
|
|
|
|
{
|
|
|
|
case UQ_4_12(0.0):
|
|
|
|
default:
|
|
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x0;
|
|
|
|
break;
|
|
|
|
case UQ_4_12(0.25):
|
|
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x0_25;
|
|
|
|
break;
|
|
|
|
case UQ_4_12(0.5):
|
|
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x0_5;
|
|
|
|
break;
|
|
|
|
case UQ_4_12(1.0):
|
|
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x1;
|
|
|
|
break;
|
|
|
|
case UQ_4_12(2.0):
|
2017-12-30 16:04:31 +01:00
|
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x2;
|
2018-07-15 12:39:07 +02:00
|
|
|
break;
|
|
|
|
case UQ_4_12(4.0):
|
2017-12-30 16:04:31 +01:00
|
|
|
gBattleMoveDamage = AI_EFFECTIVENESS_x4;
|
2018-07-15 12:39:07 +02:00
|
|
|
break;
|
|
|
|
}
|
2017-02-04 03:34:56 +01:00
|
|
|
|
|
|
|
if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage)
|
|
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoveDamage;
|
|
|
|
}
|
|
|
|
}
|
2018-06-17 16:48:58 +02:00
|
|
|
|
2017-02-04 03:34:56 +01:00
|
|
|
gAIScriptPtr += 1;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_type_effectiveness(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2020-12-13 23:02:21 +01:00
|
|
|
// AI_GetMoveEffectiveness
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_nullsub_32(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_nullsub_33(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_status_in_party(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
struct Pokemon *party;
|
2018-06-17 16:48:58 +02:00
|
|
|
s32 i;
|
2017-02-04 03:34:56 +01:00
|
|
|
u32 statusToCompareTo;
|
2019-05-23 11:41:35 +02:00
|
|
|
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-02-28 19:37:48 +01:00
|
|
|
party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-03-01 00:59:52 +01:00
|
|
|
statusToCompareTo = T1_READ_32(gAIScriptPtr + 2);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2017-12-30 12:19:02 +01:00
|
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
|
|
|
|
u16 hp = GetMonData(&party[i], MON_DATA_HP);
|
|
|
|
u32 status = GetMonData(&party[i], MON_DATA_STATUS);
|
|
|
|
|
|
|
|
if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
|
|
|
|
{
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
2017-02-04 03:34:56 +01:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
gAIScriptPtr += 10;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_status_not_in_party(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
struct Pokemon *party;
|
2018-06-17 16:48:58 +02:00
|
|
|
s32 i;
|
2017-02-04 03:34:56 +01:00
|
|
|
u32 statusToCompareTo;
|
2019-05-23 11:41:35 +02:00
|
|
|
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-02-28 19:37:48 +01:00
|
|
|
party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-03-01 00:59:52 +01:00
|
|
|
statusToCompareTo = T1_READ_32(gAIScriptPtr + 2);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2017-12-30 12:19:02 +01:00
|
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
|
|
|
|
u16 hp = GetMonData(&party[i], MON_DATA_HP);
|
|
|
|
u32 status = GetMonData(&party[i], MON_DATA_STATUS);
|
|
|
|
|
|
|
|
if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
|
|
|
|
{
|
2018-07-15 12:39:07 +02:00
|
|
|
gAIScriptPtr += 10;
|
|
|
|
return;
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_get_weather(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2017-09-05 09:41:48 +02:00
|
|
|
if (gBattleWeather & WEATHER_RAIN_ANY)
|
2017-12-30 16:04:31 +01:00
|
|
|
AI_THINKING_STRUCT->funcResult = AI_WEATHER_RAIN;
|
2019-05-20 12:03:00 +02:00
|
|
|
else if (gBattleWeather & WEATHER_SANDSTORM_ANY)
|
2017-12-30 16:04:31 +01:00
|
|
|
AI_THINKING_STRUCT->funcResult = AI_WEATHER_SANDSTORM;
|
2019-05-20 12:03:00 +02:00
|
|
|
else if (gBattleWeather & WEATHER_SUN_ANY)
|
2017-12-30 16:04:31 +01:00
|
|
|
AI_THINKING_STRUCT->funcResult = AI_WEATHER_SUN;
|
2019-05-20 12:03:00 +02:00
|
|
|
else if (gBattleWeather & WEATHER_HAIL_ANY)
|
2017-12-30 16:04:31 +01:00
|
|
|
AI_THINKING_STRUCT->funcResult = AI_WEATHER_HAIL;
|
2019-05-20 12:03:00 +02:00
|
|
|
else
|
|
|
|
AI_THINKING_STRUCT->funcResult = AI_WEATHER_NONE;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
|
|
|
gAIScriptPtr += 1;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_effect(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-09-02 15:50:18 +02:00
|
|
|
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == T1_READ_16(gAIScriptPtr + 1))
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
2018-09-02 15:50:18 +02:00
|
|
|
gAIScriptPtr += 7;
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_not_effect(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-09-02 15:50:18 +02:00
|
|
|
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != T1_READ_16(gAIScriptPtr + 1))
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
2018-09-02 15:50:18 +02:00
|
|
|
gAIScriptPtr += 7;
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_stat_level_less_than(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-02-28 19:37:48 +01:00
|
|
|
u32 battlerId;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2017-09-05 13:01:24 +02:00
|
|
|
if (gAIScriptPtr[1] == AI_USER)
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = sBattler_AI;
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = gBattlerTarget;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-02-28 19:37:48 +01:00
|
|
|
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 8;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_stat_level_more_than(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-02-28 19:37:48 +01:00
|
|
|
u32 battlerId;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2017-09-05 13:01:24 +02:00
|
|
|
if (gAIScriptPtr[1] == AI_USER)
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = sBattler_AI;
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = gBattlerTarget;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-02-28 19:37:48 +01:00
|
|
|
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 8;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_stat_level_equal(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-02-28 19:37:48 +01:00
|
|
|
u32 battlerId;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2017-09-05 13:01:24 +02:00
|
|
|
if (gAIScriptPtr[1] == AI_USER)
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = sBattler_AI;
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = gBattlerTarget;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-02-28 19:37:48 +01:00
|
|
|
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 8;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_stat_level_not_equal(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-02-28 19:37:48 +01:00
|
|
|
u32 battlerId;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2017-09-05 13:01:24 +02:00
|
|
|
if (gAIScriptPtr[1] == AI_USER)
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = sBattler_AI;
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = gBattlerTarget;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-02-28 19:37:48 +01:00
|
|
|
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 8;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_can_faint(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-07-15 12:39:07 +02:00
|
|
|
s32 dmg;
|
|
|
|
|
2019-05-23 11:41:35 +02:00
|
|
|
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power == 0)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
gAIScriptPtr += 5;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2019-08-27 18:29:34 +02:00
|
|
|
dmg = AI_THINKING_STRUCT->simulatedDmg[sBattler_AI][gBattlerTarget][AI_THINKING_STRUCT->movesetIndex];
|
2018-07-15 12:39:07 +02:00
|
|
|
if (gBattleMons[gBattlerTarget].hp <= dmg)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 5;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_cant_faint(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-07-15 12:39:07 +02:00
|
|
|
s32 dmg;
|
|
|
|
|
2017-02-04 03:34:56 +01:00
|
|
|
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
|
|
|
|
{
|
|
|
|
gAIScriptPtr += 5;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2019-08-27 18:29:34 +02:00
|
|
|
dmg = AI_THINKING_STRUCT->simulatedDmg[sBattler_AI][gBattlerTarget][AI_THINKING_STRUCT->movesetIndex];
|
2018-07-15 12:39:07 +02:00
|
|
|
if (gBattleMons[gBattlerTarget].hp > dmg)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 5;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_has_move(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-06-17 16:48:58 +02:00
|
|
|
s32 i;
|
2017-12-30 12:19:02 +01:00
|
|
|
const u16 *movePtr = (u16 *)(gAIScriptPtr + 2);
|
2017-09-04 21:43:13 +02:00
|
|
|
|
2017-12-30 12:19:02 +01:00
|
|
|
switch (gAIScriptPtr[1])
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-06-17 16:48:58 +02:00
|
|
|
case AI_USER:
|
2018-12-25 18:50:15 +01:00
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
2018-06-17 16:48:58 +02:00
|
|
|
{
|
|
|
|
if (gBattleMons[sBattler_AI].moves[i] == *movePtr)
|
|
|
|
break;
|
|
|
|
}
|
2018-12-25 18:50:15 +01:00
|
|
|
if (i == MAX_MON_MOVES)
|
2018-06-17 16:48:58 +02:00
|
|
|
gAIScriptPtr += 8;
|
|
|
|
else
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
|
|
|
|
break;
|
|
|
|
case AI_USER_PARTNER:
|
|
|
|
if (gBattleMons[sBattler_AI ^ BIT_FLANK].hp == 0)
|
|
|
|
{
|
|
|
|
gAIScriptPtr += 8;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2018-12-25 18:50:15 +01:00
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-06-17 16:48:58 +02:00
|
|
|
if (gBattleMons[sBattler_AI ^ BIT_FLANK].moves[i] == *movePtr)
|
2017-02-04 03:34:56 +01:00
|
|
|
break;
|
|
|
|
}
|
2018-06-17 16:48:58 +02:00
|
|
|
}
|
2018-12-25 18:50:15 +01:00
|
|
|
if (i == MAX_MON_MOVES)
|
2018-06-17 16:48:58 +02:00
|
|
|
gAIScriptPtr += 8;
|
|
|
|
else
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
|
|
|
|
break;
|
|
|
|
case AI_TARGET:
|
|
|
|
case AI_TARGET_PARTNER:
|
2018-12-25 18:50:15 +01:00
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
2018-06-17 16:48:58 +02:00
|
|
|
{
|
2020-07-15 21:30:24 +02:00
|
|
|
if (BATTLE_HISTORY->usedMoves[gBattlerTarget][i] == *movePtr)
|
2018-06-17 16:48:58 +02:00
|
|
|
break;
|
|
|
|
}
|
2018-12-25 18:50:15 +01:00
|
|
|
if (i == MAX_MON_MOVES)
|
2018-06-17 16:48:58 +02:00
|
|
|
gAIScriptPtr += 8;
|
|
|
|
else
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
|
|
|
|
break;
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_doesnt_have_move(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-06-17 16:48:58 +02:00
|
|
|
s32 i;
|
2017-12-30 12:19:02 +01:00
|
|
|
const u16 *movePtr = (u16 *)(gAIScriptPtr + 2);
|
2017-09-04 21:43:13 +02:00
|
|
|
|
2017-02-04 03:34:56 +01:00
|
|
|
switch(gAIScriptPtr[1])
|
|
|
|
{
|
2018-06-17 16:48:58 +02:00
|
|
|
case AI_USER:
|
|
|
|
case AI_USER_PARTNER: // UB: no separate check for user partner.
|
2018-12-25 18:50:15 +01:00
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
2018-06-17 16:48:58 +02:00
|
|
|
{
|
|
|
|
if (gBattleMons[sBattler_AI].moves[i] == *movePtr)
|
|
|
|
break;
|
|
|
|
}
|
2018-12-25 18:50:15 +01:00
|
|
|
if (i != MAX_MON_MOVES)
|
2018-06-17 16:48:58 +02:00
|
|
|
gAIScriptPtr += 8;
|
|
|
|
else
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
|
|
|
|
break;
|
|
|
|
case AI_TARGET:
|
|
|
|
case AI_TARGET_PARTNER:
|
2018-12-25 18:50:15 +01:00
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
2018-06-17 16:48:58 +02:00
|
|
|
{
|
2020-07-15 21:30:24 +02:00
|
|
|
if (BATTLE_HISTORY->usedMoves[gBattlerTarget][i] == *movePtr)
|
2018-06-17 16:48:58 +02:00
|
|
|
break;
|
|
|
|
}
|
2018-12-25 18:50:15 +01:00
|
|
|
if (i != MAX_MON_MOVES)
|
2018-06-17 16:48:58 +02:00
|
|
|
gAIScriptPtr += 8;
|
|
|
|
else
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
|
|
|
|
break;
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_has_move_with_effect(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-06-17 16:48:58 +02:00
|
|
|
s32 i;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
|
|
|
switch (gAIScriptPtr[1])
|
|
|
|
{
|
2017-09-05 13:01:24 +02:00
|
|
|
case AI_USER:
|
|
|
|
case AI_USER_PARTNER:
|
2018-12-25 18:50:15 +01:00
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-02-06 23:09:39 +01:00
|
|
|
if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2])
|
2017-02-04 03:34:56 +01:00
|
|
|
break;
|
|
|
|
}
|
2018-12-25 18:50:15 +01:00
|
|
|
if (i == MAX_MON_MOVES)
|
2017-02-04 03:34:56 +01:00
|
|
|
gAIScriptPtr += 7;
|
|
|
|
else
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
2017-02-04 03:34:56 +01:00
|
|
|
break;
|
2017-09-05 13:01:24 +02:00
|
|
|
case AI_TARGET:
|
|
|
|
case AI_TARGET_PARTNER:
|
2018-12-25 18:50:15 +01:00
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2020-07-15 21:30:24 +02:00
|
|
|
if (gBattleMons[gBattlerTarget].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget][i]].effect == gAIScriptPtr[2])
|
2017-02-04 03:34:56 +01:00
|
|
|
break;
|
|
|
|
}
|
2018-12-25 18:50:15 +01:00
|
|
|
if (i == MAX_MON_MOVES)
|
2017-02-04 03:34:56 +01:00
|
|
|
gAIScriptPtr += 7;
|
|
|
|
else
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
2017-02-04 03:34:56 +01:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_doesnt_have_move_with_effect(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-06-17 16:48:58 +02:00
|
|
|
s32 i;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
|
|
|
switch (gAIScriptPtr[1])
|
|
|
|
{
|
2017-09-05 13:01:24 +02:00
|
|
|
case AI_USER:
|
|
|
|
case AI_USER_PARTNER:
|
2018-12-25 18:50:15 +01:00
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-02-06 23:09:39 +01:00
|
|
|
if(gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2])
|
2017-02-04 03:34:56 +01:00
|
|
|
break;
|
|
|
|
}
|
2018-12-25 18:50:15 +01:00
|
|
|
if (i != MAX_MON_MOVES)
|
2017-02-04 03:34:56 +01:00
|
|
|
gAIScriptPtr += 7;
|
|
|
|
else
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
2017-02-04 03:34:56 +01:00
|
|
|
break;
|
2017-09-05 13:01:24 +02:00
|
|
|
case AI_TARGET:
|
|
|
|
case AI_TARGET_PARTNER:
|
2018-12-25 18:50:15 +01:00
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2020-07-15 21:30:24 +02:00
|
|
|
if (BATTLE_HISTORY->usedMoves[gBattlerTarget][i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget][i]].effect == gAIScriptPtr[2])
|
2017-02-04 03:34:56 +01:00
|
|
|
break;
|
|
|
|
}
|
2018-12-25 18:50:15 +01:00
|
|
|
if (i != MAX_MON_MOVES)
|
2017-02-04 03:34:56 +01:00
|
|
|
gAIScriptPtr += 7;
|
|
|
|
else
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
2017-02-04 03:34:56 +01:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_any_move_disabled_or_encored(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-02-28 19:37:48 +01:00
|
|
|
u8 battlerId;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2017-09-05 13:01:24 +02:00
|
|
|
if (gAIScriptPtr[1] == AI_USER)
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = sBattler_AI;
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = gBattlerTarget;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
|
|
|
if (gAIScriptPtr[2] == 0)
|
|
|
|
{
|
2018-06-17 16:48:58 +02:00
|
|
|
if (gDisableStructs[battlerId].disabledMove == MOVE_NONE)
|
2017-02-04 03:34:56 +01:00
|
|
|
gAIScriptPtr += 7;
|
2018-06-17 16:48:58 +02:00
|
|
|
else
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
2018-06-17 16:48:58 +02:00
|
|
|
else if (gAIScriptPtr[2] != 1)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
gAIScriptPtr += 7;
|
|
|
|
}
|
2018-06-17 16:48:58 +02:00
|
|
|
else
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-06-17 16:48:58 +02:00
|
|
|
if (gDisableStructs[battlerId].encoredMove != MOVE_NONE)
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
|
|
|
else
|
|
|
|
gAIScriptPtr += 7;
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_curr_move_disabled_or_encored(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
switch (gAIScriptPtr[1])
|
|
|
|
{
|
2017-09-05 09:41:48 +02:00
|
|
|
case 0:
|
2018-02-06 02:46:59 +01:00
|
|
|
if (gDisableStructs[gActiveBattler].disabledMove == AI_THINKING_STRUCT->moveConsidered)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
2018-06-17 16:48:58 +02:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 6;
|
2018-07-16 20:47:30 +02:00
|
|
|
break;
|
2017-09-05 09:41:48 +02:00
|
|
|
case 1:
|
2018-02-06 02:46:59 +01:00
|
|
|
if (gDisableStructs[gActiveBattler].encoredMove == AI_THINKING_STRUCT->moveConsidered)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
2018-06-17 16:48:58 +02:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
break;
|
2017-02-04 03:34:56 +01:00
|
|
|
default:
|
|
|
|
gAIScriptPtr += 6;
|
2018-06-17 16:48:58 +02:00
|
|
|
break;
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_flee(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2017-10-09 13:41:07 +02:00
|
|
|
AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK);
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_random_safari_flee(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-07-01 11:15:42 +02:00
|
|
|
u8 safariFleeRate = gBattleStruct->safariEscapeFactor * 5; // Safari flee rate, from 0-20.
|
2017-02-04 03:34:56 +01:00
|
|
|
|
|
|
|
if ((u8)(Random() % 100) < safariFleeRate)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 5;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_watch(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2017-10-09 13:41:07 +02:00
|
|
|
AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK);
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_get_hold_effect(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2020-12-13 23:02:21 +01:00
|
|
|
// AI_GetHoldEffect
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_holds_item(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-06-17 16:48:58 +02:00
|
|
|
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
2017-02-04 03:34:56 +01:00
|
|
|
u16 item;
|
2017-09-04 21:43:13 +02:00
|
|
|
|
2018-02-28 19:37:48 +01:00
|
|
|
if ((battlerId & BIT_SIDE) == (sBattler_AI & BIT_SIDE))
|
|
|
|
item = gBattleMons[battlerId].item;
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
2018-02-28 19:37:48 +01:00
|
|
|
item = BATTLE_HISTORY->itemEffects[battlerId];
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-09-02 15:50:18 +02:00
|
|
|
if (T1_READ_16(gAIScriptPtr + 2) == item)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 8;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_get_gender(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-02-28 19:37:48 +01:00
|
|
|
u8 battlerId;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2017-09-05 13:01:24 +02:00
|
|
|
if (gAIScriptPtr[1] == AI_USER)
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = sBattler_AI;
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = gBattlerTarget;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-02-28 19:37:48 +01:00
|
|
|
AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerId].species, gBattleMons[battlerId].personality);
|
2017-02-04 03:34:56 +01:00
|
|
|
|
|
|
|
gAIScriptPtr += 2;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_is_first_turn_for(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-02-28 19:37:48 +01:00
|
|
|
u8 battlerId;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2017-09-05 13:01:24 +02:00
|
|
|
if (gAIScriptPtr[1] == AI_USER)
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = sBattler_AI;
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = gBattlerTarget;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-02-28 19:37:48 +01:00
|
|
|
AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].isFirstTurn;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
|
|
|
gAIScriptPtr += 2;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_get_stockpile_count(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-02-28 19:37:48 +01:00
|
|
|
u8 battlerId;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2017-09-05 13:01:24 +02:00
|
|
|
if (gAIScriptPtr[1] == AI_USER)
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = sBattler_AI;
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = gBattlerTarget;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-02-28 19:37:48 +01:00
|
|
|
AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].stockpileCounter;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
|
|
|
gAIScriptPtr += 2;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_is_double_battle(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
AI_THINKING_STRUCT->funcResult = gBattleTypeFlags & BATTLE_TYPE_DOUBLE;
|
|
|
|
|
|
|
|
gAIScriptPtr += 1;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_get_used_held_item(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-02-28 19:37:48 +01:00
|
|
|
u8 battlerId;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2017-09-05 13:01:24 +02:00
|
|
|
if (gAIScriptPtr[1] == AI_USER)
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = sBattler_AI;
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = gBattlerTarget;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-08-11 12:16:00 +02:00
|
|
|
AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[battlerId];
|
2017-02-04 03:34:56 +01:00
|
|
|
|
|
|
|
gAIScriptPtr += 2;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_get_move_type_from_result(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].type;
|
|
|
|
|
|
|
|
gAIScriptPtr += 1;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_get_move_power_from_result(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].power;
|
|
|
|
|
|
|
|
gAIScriptPtr += 1;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_get_move_effect_from_result(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].effect;
|
|
|
|
|
|
|
|
gAIScriptPtr += 1;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_get_protect_count(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-02-28 19:37:48 +01:00
|
|
|
u8 battlerId;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2017-09-05 13:01:24 +02:00
|
|
|
if (gAIScriptPtr[1] == AI_USER)
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = sBattler_AI;
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
2018-02-28 19:37:48 +01:00
|
|
|
battlerId = gBattlerTarget;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
2018-02-28 19:37:48 +01:00
|
|
|
AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].protectUses;
|
2017-02-04 03:34:56 +01:00
|
|
|
|
|
|
|
gAIScriptPtr += 2;
|
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_if_move_flag(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-09-02 15:50:18 +02:00
|
|
|
u32 flag = T1_READ_32(gAIScriptPtr + 1);
|
2018-07-14 12:54:12 +02:00
|
|
|
|
|
|
|
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].flags & flag)
|
2018-09-02 15:50:18 +02:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
2018-07-14 12:54:12 +02:00
|
|
|
else
|
2018-09-02 15:50:18 +02:00
|
|
|
gAIScriptPtr += 9;
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_if_field_status(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-07-14 16:41:14 +02:00
|
|
|
u32 fieldFlags = T1_READ_32(gAIScriptPtr + 1);
|
|
|
|
|
|
|
|
if (gFieldStatuses & fieldFlags)
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
|
|
|
else
|
|
|
|
gAIScriptPtr += 9;
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_get_move_accuracy(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-08-11 12:16:00 +02:00
|
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].accuracy;
|
|
|
|
|
|
|
|
gAIScriptPtr++;
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_call_if_eq(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-08-11 12:16:00 +02:00
|
|
|
if (AI_THINKING_STRUCT->funcResult == T1_READ_16(gAIScriptPtr + 1))
|
|
|
|
{
|
|
|
|
AIStackPushVar(gAIScriptPtr + 7);
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gAIScriptPtr += 7;
|
|
|
|
}
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_call_if_move_flag(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-09-02 15:50:18 +02:00
|
|
|
u32 flag = T1_READ_32(gAIScriptPtr + 1);
|
2018-08-11 12:16:00 +02:00
|
|
|
|
|
|
|
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].flags & flag)
|
|
|
|
{
|
2018-09-02 15:50:18 +02:00
|
|
|
AIStackPushVar(gAIScriptPtr + 9);
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
|
2018-08-11 12:16:00 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2018-09-02 15:50:18 +02:00
|
|
|
gAIScriptPtr += 9;
|
2018-08-11 12:16:00 +02:00
|
|
|
}
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_nullsub_57(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_call(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2017-09-05 09:41:48 +02:00
|
|
|
AIStackPushVar(gAIScriptPtr + 5);
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_goto(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_end(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2017-09-05 09:41:48 +02:00
|
|
|
if (AIStackPop() == 0)
|
|
|
|
AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE;
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_level_cond(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
|
|
|
switch (gAIScriptPtr[1])
|
|
|
|
{
|
|
|
|
case 0: // greater than
|
2018-02-06 23:09:39 +01:00
|
|
|
if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
2018-06-17 16:48:58 +02:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
break;
|
2017-02-04 03:34:56 +01:00
|
|
|
case 1: // less than
|
2018-02-06 23:09:39 +01:00
|
|
|
if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
2018-06-17 16:48:58 +02:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
break;
|
2017-02-04 03:34:56 +01:00
|
|
|
case 2: // equal
|
2018-02-06 23:09:39 +01:00
|
|
|
if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
2018-06-17 16:48:58 +02:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
break;
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_target_taunted(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-10-14 18:10:54 +02:00
|
|
|
if (gDisableStructs[gBattlerTarget].tauntTimer != 0)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 5;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_target_not_taunted(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-10-14 18:10:54 +02:00
|
|
|
if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 5;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_target_is_ally(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-02-06 23:09:39 +01:00
|
|
|
if ((sBattler_AI & BIT_SIDE) == (gBattlerTarget & BIT_SIDE))
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 5;
|
|
|
|
}
|
|
|
|
|
2019-08-23 14:10:37 +02:00
|
|
|
static void Cmd_if_flash_fired(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2018-06-17 16:48:58 +02:00
|
|
|
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
2017-09-04 21:43:13 +02:00
|
|
|
|
2018-07-19 21:18:20 +02:00
|
|
|
if (gBattleResources->flags->flags[battlerId] & RESOURCE_FLAG_FLASH_FIRE)
|
2018-03-01 00:59:52 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
2017-02-04 03:34:56 +01:00
|
|
|
else
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
}
|
|
|
|
|
2017-09-17 14:10:32 +02:00
|
|
|
static void AIStackPushVar(const u8 *var)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2017-09-04 21:43:13 +02:00
|
|
|
gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = var;
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2017-09-05 09:41:48 +02:00
|
|
|
static void AIStackPushVar_cursor(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2017-09-04 21:43:13 +02:00
|
|
|
gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = gAIScriptPtr;
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
|
|
|
|
2017-09-05 09:41:48 +02:00
|
|
|
static bool8 AIStackPop(void)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2017-09-04 21:43:13 +02:00
|
|
|
if (gBattleResources->AI_ScriptsStack->size != 0)
|
2017-02-04 03:34:56 +01:00
|
|
|
{
|
2017-09-04 21:43:13 +02:00
|
|
|
--gBattleResources->AI_ScriptsStack->size;
|
|
|
|
gAIScriptPtr = gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size];
|
2017-02-04 03:34:56 +01:00
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
else
|
2018-06-17 16:48:58 +02:00
|
|
|
{
|
2017-02-04 03:34:56 +01:00
|
|
|
return FALSE;
|
2018-06-17 16:48:58 +02:00
|
|
|
}
|
2017-02-04 03:34:56 +01:00
|
|
|
}
|
2018-09-01 17:36:09 +02:00
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_get_ally_chosen_move(void)
|
2018-09-01 17:36:09 +02:00
|
|
|
{
|
2020-12-13 23:02:21 +01:00
|
|
|
// GetAllyChosenMove
|
2018-09-01 17:36:09 +02:00
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_if_has_no_attacking_moves(void)
|
2018-09-01 17:36:09 +02:00
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
if (IsBattlerAIControlled(battlerId))
|
|
|
|
{
|
|
|
|
for (i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
if (gBattleMons[battlerId].moves[i] != 0 && gBattleMoves[gBattleMons[battlerId].moves[i]].power != 0)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (i = 0; i < 4; i++)
|
|
|
|
{
|
2020-07-15 21:30:24 +02:00
|
|
|
if (BATTLE_HISTORY->usedMoves[battlerId][i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[battlerId][i]].power != 0)
|
2018-09-01 17:36:09 +02:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (i == 4)
|
2018-09-02 15:50:18 +02:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
2018-09-01 17:36:09 +02:00
|
|
|
else
|
2018-09-02 15:50:18 +02:00
|
|
|
gAIScriptPtr += 6;
|
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_get_hazards_count(void)
|
2018-09-02 15:50:18 +02:00
|
|
|
{
|
|
|
|
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
u8 side = GetBattlerSide(battlerId);
|
|
|
|
|
|
|
|
switch (T1_READ_16(gAIScriptPtr + 2))
|
|
|
|
{
|
|
|
|
case EFFECT_SPIKES:
|
|
|
|
AI_THINKING_STRUCT->funcResult = gSideTimers[side].spikesAmount;
|
|
|
|
break;
|
|
|
|
case EFFECT_TOXIC_SPIKES:
|
|
|
|
AI_THINKING_STRUCT->funcResult = gSideTimers[side].toxicSpikesAmount;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
gAIScriptPtr += 4;
|
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_if_doesnt_hold_berry(void)
|
2018-09-02 15:50:18 +02:00
|
|
|
{
|
|
|
|
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
u16 item;
|
|
|
|
|
|
|
|
if (IsBattlerAIControlled(battlerId))
|
|
|
|
item = gBattleMons[battlerId].item;
|
|
|
|
else
|
|
|
|
item = BATTLE_HISTORY->itemEffects[battlerId];
|
|
|
|
|
|
|
|
if (ItemId_GetPocket(item) == POCKET_BERRIES)
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
else
|
2018-11-24 13:29:10 +01:00
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
2018-09-01 17:36:09 +02:00
|
|
|
}
|
2018-12-02 23:50:51 +01:00
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_if_share_type(void)
|
2018-12-02 23:50:51 +01:00
|
|
|
{
|
|
|
|
u8 battler1 = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
u8 battler2 = BattleAI_GetWantedBattler(gAIScriptPtr[2]);
|
|
|
|
|
|
|
|
if (DoBattlersShareType(battler1, battler2))
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
|
|
|
else
|
|
|
|
gAIScriptPtr += 7;
|
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_if_cant_use_last_resort(void)
|
2018-12-02 23:50:51 +01:00
|
|
|
{
|
|
|
|
u8 battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
|
|
|
|
if (CanUseLastResort(battler))
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
else
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
|
|
}
|
2019-02-09 13:21:32 +01:00
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_if_has_move_with_split(void)
|
2019-02-09 13:21:32 +01:00
|
|
|
{
|
|
|
|
if (HasMoveWithSplit(BattleAI_GetWantedBattler(gAIScriptPtr[1]), gAIScriptPtr[2]))
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
|
|
|
else
|
|
|
|
gAIScriptPtr += 7;
|
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_if_has_no_move_with_split(void)
|
2019-02-09 13:21:32 +01:00
|
|
|
{
|
|
|
|
if (!HasMoveWithSplit(BattleAI_GetWantedBattler(gAIScriptPtr[1]), gAIScriptPtr[2]))
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
|
|
|
else
|
|
|
|
gAIScriptPtr += 7;
|
|
|
|
}
|
2019-02-09 16:45:02 +01:00
|
|
|
|
|
|
|
// This function checks if all physical/special moves are either unusable or unreasonable to use.
|
|
|
|
// Consider a pokemon boosting their attack against a ghost pokemon having only normal-type physical attacks.
|
|
|
|
static bool32 MovesWithSplitUnusable(u32 attacker, u32 target, u32 split)
|
|
|
|
{
|
|
|
|
s32 i, moveType;
|
|
|
|
u32 usable = 0;
|
|
|
|
u32 unusable = CheckMoveLimitations(attacker, 0, 0xFF);
|
2020-07-26 13:48:25 +02:00
|
|
|
u16 *moves = GetMovesArray(attacker);
|
2019-02-09 16:45:02 +01:00
|
|
|
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
|
|
{
|
|
|
|
if (moves[i] != MOVE_NONE
|
|
|
|
&& moves[i] != 0xFFFF
|
2020-10-15 05:16:50 +02:00
|
|
|
&& GetBattleMoveSplit(moves[i]) == split
|
2019-02-09 16:45:02 +01:00
|
|
|
&& !(unusable & gBitTable[i]))
|
|
|
|
{
|
|
|
|
SetTypeBeforeUsingMove(moves[i], attacker);
|
|
|
|
GET_MOVE_TYPE(moves[i], moveType);
|
|
|
|
if (CalcTypeEffectivenessMultiplier(moves[i], moveType, attacker, target, FALSE) != 0)
|
|
|
|
usable |= gBitTable[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return (usable == 0);
|
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_if_physical_moves_unusable(void)
|
2019-02-09 16:45:02 +01:00
|
|
|
{
|
|
|
|
if (MovesWithSplitUnusable(BattleAI_GetWantedBattler(gAIScriptPtr[1]), BattleAI_GetWantedBattler(gAIScriptPtr[2]), SPLIT_PHYSICAL))
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
|
|
|
else
|
|
|
|
gAIScriptPtr += 7;
|
|
|
|
}
|
2019-02-16 14:54:17 +01:00
|
|
|
|
|
|
|
// Check if target has means to faint ai mon.
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_if_ai_can_go_down(void)
|
2019-02-16 14:54:17 +01:00
|
|
|
{
|
2020-12-11 16:05:00 +01:00
|
|
|
// CanTargetFaintAi
|
2019-02-16 14:54:17 +01:00
|
|
|
}
|
2019-02-16 18:23:56 +01:00
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_if_cant_use_belch(void)
|
2019-02-16 18:23:56 +01:00
|
|
|
{
|
|
|
|
u32 battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
|
|
|
|
if (gBattleStruct->ateBerry[battler & BIT_SIDE] & gBitTable[gBattlerPartyIndexes[battler]])
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
else
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
|
|
}
|
2019-05-20 10:10:00 +02:00
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_if_has_move_with_type(void)
|
2019-05-20 10:10:00 +02:00
|
|
|
{
|
|
|
|
u32 i, moveType, battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
2020-07-26 13:48:25 +02:00
|
|
|
u16 *moves = GetMovesArray(battler);
|
2019-05-20 10:10:00 +02:00
|
|
|
|
|
|
|
for (i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
if (moves[i] == MOVE_NONE)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
SetTypeBeforeUsingMove(moves[i], battler);
|
|
|
|
GET_MOVE_TYPE(moves[i], moveType);
|
|
|
|
if (moveType == gAIScriptPtr[2])
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (i == 4)
|
|
|
|
gAIScriptPtr += 7;
|
|
|
|
else
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
|
|
|
}
|
2019-05-20 12:03:00 +02:00
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_if_has_move_with_flag(void)
|
2019-05-23 11:41:35 +02:00
|
|
|
{
|
|
|
|
u32 i, flag, battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
2020-07-26 13:48:25 +02:00
|
|
|
u16 *moves = GetMovesArray(battler);
|
2019-05-23 11:41:35 +02:00
|
|
|
|
|
|
|
flag = T1_READ_32(gAIScriptPtr + 2);
|
|
|
|
for (i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
if (moves[i] != MOVE_NONE && gBattleMoves[moves[i]].flags & flag)
|
|
|
|
{
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
gAIScriptPtr += 10;
|
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_if_no_move_used(void)
|
2019-05-20 12:03:00 +02:00
|
|
|
{
|
|
|
|
u32 i, battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
|
|
|
|
if (!IsBattlerAIControlled(battler))
|
|
|
|
{
|
|
|
|
for (i = 0; i < 4; i++)
|
|
|
|
{
|
2020-07-15 21:30:24 +02:00
|
|
|
if (BATTLE_HISTORY->usedMoves[battler][i] != 0 && BATTLE_HISTORY->usedMoves[battler][i] != 0xFFFF)
|
2019-05-20 12:03:00 +02:00
|
|
|
{
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
}
|
|
|
|
}
|
2019-08-30 17:57:19 +02:00
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_if_battler_absent(void)
|
2019-08-30 17:57:19 +02:00
|
|
|
{
|
|
|
|
u32 battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
|
|
|
|
if (!IsBattlerAlive(battler))
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
|
|
else
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_is_grounded(void)
|
2019-08-30 17:57:19 +02:00
|
|
|
{
|
|
|
|
u32 battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
|
|
|
|
if (IsBattlerGrounded(battler))
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
|
|
|
|
else
|
|
|
|
gAIScriptPtr += 6;
|
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_get_best_dmg_hp_percent(void)
|
2019-08-30 17:57:19 +02:00
|
|
|
{
|
|
|
|
int i, bestDmg;
|
|
|
|
|
|
|
|
bestDmg = 0;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
|
|
{
|
|
|
|
if (gBattleResources->ai->simulatedDmg[sBattler_AI][gBattlerTarget][i] > bestDmg)
|
|
|
|
bestDmg = gBattleResources->ai->simulatedDmg[sBattler_AI][gBattlerTarget][i];
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleResources->ai->funcResult = (bestDmg * 100) / gBattleMons[gBattlerTarget].maxHP;
|
|
|
|
gAIScriptPtr++;
|
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_get_curr_dmg_hp_percent(void)
|
2019-08-30 17:57:19 +02:00
|
|
|
{
|
|
|
|
int bestDmg = gBattleResources->ai->simulatedDmg[sBattler_AI][gBattlerTarget][AI_THINKING_STRUCT->movesetIndex];
|
|
|
|
|
|
|
|
gBattleResources->ai->funcResult = (bestDmg * 100) / gBattleMons[gBattlerTarget].maxHP;
|
|
|
|
gAIScriptPtr++;
|
|
|
|
}
|
|
|
|
|
2019-11-10 12:09:14 +01:00
|
|
|
static void Cmd_get_move_split_from_result(void)
|
2019-08-30 17:57:19 +02:00
|
|
|
{
|
2020-10-15 05:16:50 +02:00
|
|
|
AI_THINKING_STRUCT->funcResult = GetBattleMoveSplit(AI_THINKING_STRUCT->funcResult);
|
2020-04-20 14:47:00 +02:00
|
|
|
gAIScriptPtr += 1;
|
|
|
|
}
|
2019-08-30 17:57:19 +02:00
|
|
|
|
2020-04-20 14:47:00 +02:00
|
|
|
static void Cmd_get_considered_move_split(void)
|
|
|
|
{
|
2020-10-15 05:16:50 +02:00
|
|
|
AI_THINKING_STRUCT->funcResult = GetBattleMoveSplit(AI_THINKING_STRUCT->moveConsidered);
|
2019-08-30 17:57:19 +02:00
|
|
|
gAIScriptPtr += 1;
|
|
|
|
}
|
2020-07-15 17:21:12 +02:00
|
|
|
|
|
|
|
static void Cmd_get_considered_move_target(void)
|
|
|
|
{
|
2020-10-24 02:50:25 +02:00
|
|
|
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].target;
|
2019-08-30 17:57:19 +02:00
|
|
|
gAIScriptPtr += 1;
|
|
|
|
}
|
2020-07-15 17:21:12 +02:00
|
|
|
|
|
|
|
static void Cmd_compare_speeds(void)
|
|
|
|
{
|
|
|
|
u8 battler1 = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
u8 battler2 = BattleAI_GetWantedBattler(gAIScriptPtr[2]);
|
|
|
|
AI_THINKING_STRUCT->funcResult = GetWhoStrikesFirst(battler1, battler2, TRUE);
|
|
|
|
gAIScriptPtr += 3;
|
|
|
|
}
|
2020-07-15 21:30:24 +02:00
|
|
|
|
|
|
|
static u32 FindMoveUsedXTurnsAgo(u32 battlerId, u32 x)
|
|
|
|
{
|
|
|
|
s32 i, index = BATTLE_HISTORY->moveHistoryIndex[battlerId];
|
|
|
|
for (i = 0; i < x; i++)
|
|
|
|
{
|
|
|
|
if (--index < 0)
|
|
|
|
index = AI_MOVE_HISTORY_COUNT - 1;
|
|
|
|
}
|
|
|
|
return BATTLE_HISTORY->moveHistory[battlerId][index];
|
|
|
|
}
|
|
|
|
|
|
|
|
static void Cmd_is_wakeup_turn(void)
|
|
|
|
{
|
|
|
|
u32 battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
// Check if rest was used 2 turns ago
|
|
|
|
if ((gBattleMons[battler].status1 & STATUS1_SLEEP) == 1 && FindMoveUsedXTurnsAgo(battler, 2) == MOVE_REST)
|
|
|
|
AI_THINKING_STRUCT->funcResult = TRUE;
|
|
|
|
else
|
|
|
|
AI_THINKING_STRUCT->funcResult = FALSE;
|
|
|
|
|
|
|
|
gAIScriptPtr += 2;
|
|
|
|
}
|
2020-07-26 13:48:25 +02:00
|
|
|
|
|
|
|
static void Cmd_if_has_move_with_accuracy_lt(void)
|
|
|
|
{
|
|
|
|
u32 i;
|
|
|
|
u32 battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
|
|
|
|
u32 toCmp = gAIScriptPtr[2];
|
|
|
|
u16 *moves = GetMovesArray(battler);
|
|
|
|
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
|
|
{
|
|
|
|
if (moves[i] != MOVE_NONE
|
|
|
|
&& gBattleMoves[moves[i]].effect != EFFECT_OHKO
|
|
|
|
&& gBattleMoves[moves[i]].accuracy > 1
|
|
|
|
&& gBattleMoves[moves[i]].accuracy < toCmp)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (i == MAX_MON_MOVES)
|
|
|
|
gAIScriptPtr += 7;
|
|
|
|
else
|
|
|
|
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
|
|
|
|
}
|
2020-12-11 05:37:37 +01:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// AI Functions
|
2020-12-11 06:10:21 +01:00
|
|
|
static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore)
|
2020-12-13 23:02:21 +01:00
|
|
|
{
|
|
|
|
// attacker data
|
|
|
|
u16 atkAbility = AI_GetAbility(battlerAtk);
|
|
|
|
u8 atkHoldEffect = AI_GetHoldEffect(battlerAtk);
|
|
|
|
u8 atkParam = GetBattlerHoldEffectParam(battlerAtk);
|
|
|
|
u8 atkPriority = GetMovePriority(battlerAtk, move);
|
|
|
|
// target data
|
|
|
|
u16 defAbility = AI_GetAbility(battlerDef);
|
|
|
|
u8 defHoldEffect = AI_GetHoldEffect(battlerDef);
|
|
|
|
u8 defParam = GetBattlerHoldEffectParam(battlerDef);
|
|
|
|
// attacker partner data
|
|
|
|
u8 battlerAtkPartner = BATTLE_PARTNER(battlerAtk);
|
|
|
|
u16 partnerMove = GetAllyChosenMove();
|
|
|
|
u16 atkPartnerAbility = AI_GetAbility(battlerAtkPartner);
|
|
|
|
bool32 targetSameSide = IsTargetingPartner(battlerAtk, battlerDef);
|
|
|
|
// target partner data
|
|
|
|
u8 battlerDefPartner = BATTLE_PARTNER(battlerDef);
|
|
|
|
u16 defPartnerAbility = AI_GetAbility(battlerDefPartner);
|
|
|
|
// move data
|
|
|
|
s16 score = originalScore;
|
|
|
|
u16 moveEffect = gBattleMoves[move].effect;
|
|
|
|
u8 moveType = gBattleMoves[move].type;
|
|
|
|
u8 moveTarget = gBattleMoves[move].target;
|
|
|
|
u16 accuracy = AI_GetMoveAccuracy(battlerAtk, battlerDef, atkAbility, defAbility, atkHoldEffect, defHoldEffect, move);
|
|
|
|
u8 effectiveness = AI_GetMoveEffectiveness(move);
|
2020-12-11 16:05:00 +01:00
|
|
|
|
2020-12-13 23:02:21 +01:00
|
|
|
if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_HELP_PARTNER) && targetSameSide)
|
|
|
|
return originalScore; // don't consider ally presence
|
2020-12-11 16:05:00 +01:00
|
|
|
|
2020-12-13 23:02:21 +01:00
|
|
|
if (!(gBattleMoves[move].target & MOVE_TARGET_USER))
|
2020-12-11 16:05:00 +01:00
|
|
|
{
|
2020-12-13 23:02:21 +01:00
|
|
|
// handle negative checks on non-user target
|
|
|
|
// check powder moves
|
|
|
|
if (TestMoveFlags(move, FLAG_POWDER))
|
|
|
|
{
|
|
|
|
if ((B_POWDER_GRASS >= GEN_6 && IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS))
|
|
|
|
|| defAbility == ABILITY_OVERCOAT
|
|
|
|
|| GetBattlerHoldEffect(gBattlerTarget, TRUE) == HOLD_EFFECT_SAFETY_GOOGLES)
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
}
|
2020-12-11 16:05:00 +01:00
|
|
|
|
2020-12-13 23:02:21 +01:00
|
|
|
// check ground immunities
|
|
|
|
if (moveType == TYPE_GROUND
|
|
|
|
&& !IsBattlerGrounded(battlerDef)
|
|
|
|
&& ((defAbility == ABILITY_LEVITATE
|
|
|
|
&& DoesBattlerIgnoreAbilityChecks(atkAbility, move))
|
|
|
|
|| defHoldEffect == HOLD_EFFECT_AIR_BALLOON
|
|
|
|
|| (gStatuses3[battlerDef] & (STATUS3_MAGNET_RISE | STATUS3_TELEKINESIS)))
|
|
|
|
&& move != MOVE_THOUSAND_ARROWS)
|
2020-12-11 16:05:00 +01:00
|
|
|
{
|
2020-12-13 23:02:21 +01:00
|
|
|
RETURN_SCORE_MINUS(10);
|
2020-12-11 16:05:00 +01:00
|
|
|
}
|
2020-12-13 23:02:21 +01:00
|
|
|
|
|
|
|
// check if negates type
|
|
|
|
if (effectiveness == AI_EFFECTIVENESS_x0)
|
|
|
|
RETURN_SCORE_MINUS(20);
|
|
|
|
|
|
|
|
// target ability checks
|
|
|
|
if (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move))
|
|
|
|
{
|
|
|
|
switch (defAbility)
|
|
|
|
{
|
|
|
|
case ABILITY_VOLT_ABSORB:
|
|
|
|
case ABILITY_MOTOR_DRIVE:
|
|
|
|
case ABILITY_LIGHTNING_ROD:
|
|
|
|
if (moveType == TYPE_ELECTRIC && !IsTargetingPartner(battlerAtk, battlerDef))
|
|
|
|
RETURN_SCORE_MINUS(20);
|
|
|
|
break;
|
|
|
|
case ABILITY_WATER_ABSORB:
|
|
|
|
case ABILITY_DRY_SKIN:
|
|
|
|
case ABILITY_STORM_DRAIN:
|
|
|
|
if (moveType == TYPE_WATER && !IsTargetingPartner(battlerAtk, battlerDef))
|
|
|
|
RETURN_SCORE_MINUS(20);
|
|
|
|
break;
|
|
|
|
case ABILITY_FLASH_FIRE:
|
|
|
|
if (moveType == TYPE_FIRE && !IsTargetingPartner(battlerAtk, battlerDef))
|
|
|
|
RETURN_SCORE_MINUS(20);
|
|
|
|
break;
|
|
|
|
case ABILITY_WONDER_GUARD:
|
|
|
|
if (effectiveness != AI_EFFECTIVENESS_x2 && effectiveness != AI_EFFECTIVENESS_x4)
|
|
|
|
return 0;
|
|
|
|
break;
|
|
|
|
case ABILITY_SAP_SIPPER:
|
|
|
|
if (moveType == TYPE_GRASS && !IsTargetingPartner(battlerAtk, battlerDef))
|
|
|
|
RETURN_SCORE_MINUS(20);
|
|
|
|
break;
|
|
|
|
case ABILITY_JUSTIFIED:
|
|
|
|
if (moveType == TYPE_DARK && !IS_MOVE_STATUS(move) && !IsTargetingPartner(battlerAtk, battlerDef))
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
break;
|
|
|
|
case ABILITY_RATTLED:
|
|
|
|
if (!IS_MOVE_STATUS(move)
|
|
|
|
&& (moveType == TYPE_DARK || moveType == TYPE_GHOST || moveType == TYPE_BUG)
|
|
|
|
&& !IsTargetingPartner(battlerAtk, battlerDef))
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
break;
|
|
|
|
case ABILITY_SOUNDPROOF:
|
|
|
|
if (TestMoveFlags(move, FLAG_SOUND))
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
break;
|
|
|
|
case ABILITY_BULLETPROOF:
|
|
|
|
if (TestMoveFlags(move, FLAG_BALLISTIC))
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
break;
|
|
|
|
case ABILITY_DAZZLING:
|
|
|
|
case ABILITY_QUEENLY_MAJESTY:
|
|
|
|
if (atkPriority > 0)
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
break;
|
|
|
|
case ABILITY_AROMA_VEIL:
|
|
|
|
if (IsAromaVeilProtectedMove(move))
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
break;
|
|
|
|
case ABILITY_SWEET_VEIL:
|
|
|
|
if (moveEffect == EFFECT_SLEEP || moveEffect == EFFECT_YAWN)
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
break;
|
|
|
|
case ABILITY_FLOWER_VEIL:
|
|
|
|
if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GRASS) && (IsNonVolatileStatusMoveEffect(moveEffect) || IsStatLoweringMoveEffect(moveEffect)))
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
break;
|
|
|
|
case ABILITY_MAGIC_BOUNCE:
|
|
|
|
if (TestMoveFlags(move, FLAG_MAGICCOAT_AFFECTED))
|
|
|
|
RETURN_SCORE_MINUS(20);
|
|
|
|
break;
|
|
|
|
case ABILITY_CONTRARY:
|
|
|
|
if (IsStatLoweringMoveEffect(moveEffect) && !IsTargetingPartner(battlerAtk, battlerDef))
|
|
|
|
RETURN_SCORE_MINUS(20);
|
|
|
|
break;
|
|
|
|
case ABILITY_CLEAR_BODY:
|
|
|
|
//case ABILITY_FULL_METAL_BODY: // maybe?
|
|
|
|
case ABILITY_WHITE_SMOKE:
|
|
|
|
if (IsStatLoweringMoveEffect(moveEffect))
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
break;
|
|
|
|
case ABILITY_HYPER_CUTTER:
|
|
|
|
if ((moveEffect == EFFECT_ATTACK_DOWN || moveEffect == EFFECT_ATTACK_DOWN_2)
|
|
|
|
&& move != MOVE_PLAY_NICE && move != MOVE_NOBLE_ROAR && move != MOVE_TEARFUL_LOOK && move != MOVE_VENOM_DRENCH)
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
break;
|
|
|
|
case ABILITY_KEEN_EYE:
|
|
|
|
if (moveEffect == EFFECT_ACCURACY_DOWN || moveEffect == EFFECT_ACCURACY_DOWN_2)
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
break;
|
|
|
|
case ABILITY_BIG_PECKS:
|
|
|
|
if (moveEffect == EFFECT_DEFENSE_DOWN || moveEffect == EFFECT_DEFENSE_DOWN_2)
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
break;
|
|
|
|
case ABILITY_DEFIANT:
|
|
|
|
case ABILITY_COMPETITIVE:
|
|
|
|
if (IsStatLoweringMoveEffect(moveEffect) && !IsTargetingPartner(battlerAtk, battlerDef))
|
|
|
|
RETURN_SCORE_MINUS(8);
|
|
|
|
break;
|
|
|
|
case ABILITY_COMATOSE:
|
|
|
|
if (IsNonVolatileStatusMoveEffect(moveEffect))
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
break;
|
|
|
|
case ABILITY_SHIELDS_DOWN:
|
|
|
|
if (IsShieldsDownProtected(battlerAtk) && IsNonVolatileStatusMoveEffect(moveEffect))
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
break;
|
|
|
|
case ABILITY_WONDER_SKIN:
|
|
|
|
if (IS_MOVE_STATUS(move))
|
|
|
|
accuracy = 50;
|
|
|
|
break;
|
|
|
|
case ABILITY_LEAF_GUARD:
|
|
|
|
if (AI_WeatherHasEffect() && (gBattleWeather & WEATHER_SUN_ANY)
|
|
|
|
&& defHoldEffect != HOLD_EFFECT_UTILITY_UMBRELLA
|
|
|
|
&& IsNonVolatileStatusMoveEffect(moveEffect))
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
break;
|
|
|
|
} // def ability checks
|
|
|
|
|
|
|
|
// target partner ability checks
|
|
|
|
if (IsValidDoubleBattle(battlerAtk) && !IsTargetingPartner(battlerAtk, battlerDef))
|
|
|
|
{
|
|
|
|
switch (defPartnerAbility)
|
|
|
|
{
|
|
|
|
case ABILITY_LIGHTNING_ROD:
|
|
|
|
if (moveType == TYPE_ELECTRIC && !IsMoveRedirectionPrevented(move, atkAbility))
|
|
|
|
RETURN_SCORE_MINUS(20);
|
|
|
|
break;
|
|
|
|
case ABILITY_STORM_DRAIN:
|
|
|
|
if (moveType == TYPE_WATER && !IsMoveRedirectionPrevented(move, atkAbility))
|
|
|
|
RETURN_SCORE_MINUS(20);
|
|
|
|
break;
|
|
|
|
case ABILITY_MAGIC_BOUNCE:
|
|
|
|
if (TestMoveFlags(move, FLAG_MAGICCOAT_AFFECTED) && moveTarget & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD))
|
|
|
|
RETURN_SCORE_MINUS(20);
|
|
|
|
break;
|
|
|
|
case ABILITY_SWEET_VEIL:
|
|
|
|
if (moveEffect == EFFECT_SLEEP || moveEffect == EFFECT_YAWN)
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
break;
|
|
|
|
case ABILITY_FLOWER_VEIL:
|
|
|
|
if ((IS_BATTLER_OF_TYPE(battlerDef, TYPE_GRASS)) && (IsNonVolatileStatusMoveEffect(moveEffect) || IsStatLoweringMoveEffect(moveEffect)))
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
break;
|
|
|
|
case ABILITY_AROMA_VEIL:
|
|
|
|
if (IsAromaVeilProtectedMove(move))
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
break;
|
|
|
|
case ABILITY_DAZZLING:
|
|
|
|
case ABILITY_QUEENLY_MAJESTY:
|
|
|
|
if (atkPriority > 0)
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} // def partner ability checks
|
|
|
|
} // ignore def ability check
|
2020-12-11 16:05:00 +01:00
|
|
|
|
2020-12-13 23:02:21 +01:00
|
|
|
#if B_PRANKSTER < GEN_7
|
|
|
|
if (atkAbility == ABILITY_PRANKSTER && IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK) && IS_MOVE_STATUS(move)
|
|
|
|
&& !(moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_USER)))
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// terrain effect checks
|
|
|
|
if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)
|
|
|
|
{
|
|
|
|
if (moveEffect == EFFECT_SLEEP || moveEffect == EFFECT_YAWN)
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
}
|
|
|
|
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN)
|
|
|
|
{
|
|
|
|
if (IsNonVolatileStatusMoveEffect(moveEffect) || IsConfusionMoveEffect(moveEffect))
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
}
|
|
|
|
if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN)
|
|
|
|
{
|
|
|
|
if (atkPriority > 0)
|
|
|
|
RETURN_SCORE_MINUS(10);
|
|
|
|
}
|
|
|
|
} // end check MOVE_TARGET_USER
|
|
|
|
// the following checks apply to any target (including user)
|
2020-12-11 16:05:00 +01:00
|
|
|
|
2020-12-13 23:02:21 +01:00
|
|
|
// throat chop check
|
|
|
|
if (gDisableStructs[battlerAtk].throatChopTimer && TestMoveFlags(move, FLAG_SOUND))
|
|
|
|
return 0; // Can't even select move at all
|
|
|
|
// heal block check
|
|
|
|
if (gStatuses3[battlerAtk] & STATUS3_HEAL_BLOCK && IsHealBlockPreventingMove(battlerAtk, move))
|
|
|
|
return 0; // Can't even select heal blocked move
|
|
|
|
// primal weather check
|
|
|
|
//TODO
|
2020-12-11 05:37:37 +01:00
|
|
|
|
2020-12-13 23:02:21 +01:00
|
|
|
// check move effects
|
|
|
|
switch (moveEffect)
|
|
|
|
{
|
|
|
|
case EFFECT_HIT:
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
case EFFECT_SLEEP:
|
|
|
|
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
|
|
score -= 10;
|
|
|
|
else if (!AI_ShouldPutToSleep(battlerAtk, battlerDef, defAbility, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_ABSORB:
|
|
|
|
if (defAbility == ABILITY_LIQUID_OOZE)
|
|
|
|
score -= 6;
|
|
|
|
break;
|
|
|
|
case EFFECT_STRENGTH_SAP:
|
|
|
|
if (defAbility == ABILITY_CONTRARY)
|
|
|
|
score -= 10;
|
|
|
|
else if (!BattlerStatCanFall(battlerDef, defAbility, STAT_ATK))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_EXPLOSION:
|
|
|
|
if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_WILL_SUICIDE)
|
|
|
|
{
|
|
|
|
if (IsAbilityOnField(ABILITY_DAMP) && !DoesBattlerIgnoreAbilityChecks(atkAbility, move))
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else if (CountUsablePartyMons(battlerDef) == 1 && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex))
|
|
|
|
{
|
|
|
|
; // target has 1 pkmn left but you can faint it -> good to use
|
|
|
|
}
|
|
|
|
else if (IsValidDoubleBattle(battlerAtk))
|
|
|
|
{
|
|
|
|
if (CountUsablePartyMons(battlerDef) == 2
|
|
|
|
&& CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex)
|
|
|
|
&& CanAttackerFaintTarget(battlerAtkPartner, BATTLE_PARTNER(battlerDef), *(gBattleStruct->chosenMovePositions + battlerAtkPartner)))
|
|
|
|
{
|
|
|
|
; // good
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
score -= 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex))
|
|
|
|
{
|
|
|
|
if (CountUsablePartyMons(battlerDef) == 1)
|
|
|
|
{
|
|
|
|
; //Good to use move
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
score -= 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
score -= 4;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_DREAM_EATER:
|
|
|
|
if (defAbility != ABILITY_COMATOSE && !(gBattleMons[battlerDef].status1 & STATUS1_SLEEP))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_COPYCAT:
|
|
|
|
//TODO - predict def move
|
|
|
|
break;
|
|
|
|
case EFFECT_MIRROR_MOVE:
|
|
|
|
//TODO - predict def move
|
|
|
|
break;
|
|
|
|
case EFFECT_TELEPORT:
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
|
|
|
{
|
|
|
|
if (CountUsablePartyMons(battlerAtk) == 1)
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else if (GetBattlerSide(battlerAtk) == B_SIDE_OPPONENT)
|
|
|
|
{
|
|
|
|
if (IsValidDoubleBattle(battlerAtk) || IsBattlerTrapped(battlerAtk, FALSE))
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_ATTACK_UP:
|
|
|
|
case EFFECT_ATTACK_UP_2:
|
|
|
|
if (atkAbility != ABILITY_CONTRARY)
|
|
|
|
{
|
|
|
|
if (gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL))
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_ATTACK_ACCURACY_UP: //hone claws
|
|
|
|
if (atkAbility != ABILITY_CONTRARY)
|
|
|
|
{
|
|
|
|
if (gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE
|
|
|
|
&& (gBattleMons[battlerAtk].statStages[STAT_ACC] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_DEFENSE_UP:
|
|
|
|
case EFFECT_DEFENSE_UP_2:
|
|
|
|
case EFFECT_DEFENSE_CURL:
|
|
|
|
if (move == MOVE_STUFF_CHEEKS)
|
|
|
|
{
|
|
|
|
if (ItemId_GetPocket(gBattleMons[battlerAtk].item) != POCKET_BERRIES) // AI knows its own item
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_DEF))
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_FLOWER_SHIELD:
|
|
|
|
if (!IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GRASS)
|
|
|
|
&& !(IsValidDoubleBattle(battlerAtk) && IS_BATTLER_OF_TYPE(battlerAtkPartner, TYPE_GRASS)))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_MAGNETIC_FLUX:
|
|
|
|
if (atkAbility == ABILITY_PLUS || atkAbility == ABILITY_MINUS)
|
|
|
|
{
|
|
|
|
if (gBattleMons[battlerAtk].statStages[STAT_DEF] >= MAX_STAT_STAGE
|
|
|
|
&& gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE)
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else if (!IsValidDoubleBattle(battlerAtk))
|
|
|
|
{
|
|
|
|
score -= 10; // our stats wont rise from this move
|
|
|
|
}
|
2020-12-11 06:10:21 +01:00
|
|
|
|
2020-12-13 23:02:21 +01:00
|
|
|
if (IsValidDoubleBattle(battlerAtk))
|
|
|
|
{
|
|
|
|
if (atkPartnerAbility == ABILITY_PLUS || atkPartnerAbility == ABILITY_MINUS)
|
|
|
|
{
|
|
|
|
if ((gBattleMons[battlerAtkPartner].statStages[STAT_DEF] >= MAX_STAT_STAGE)
|
|
|
|
&& (gBattleMons[battlerAtkPartner].statStages[STAT_SPDEF] >= MAX_STAT_STAGE))
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else if (atkAbility != ABILITY_PLUS && atkAbility != ABILITY_MINUS)
|
|
|
|
{
|
|
|
|
score -= 10; // nor our or our partner's ability is plus/minus
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_AROMATIC_MIST:
|
|
|
|
if (!IsValidDoubleBattle(battlerAtk) || gBattleMons[battlerAtkPartner].hp == 0 || !BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPDEF))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_SPEED_UP:
|
|
|
|
case EFFECT_SPEED_UP_2:
|
|
|
|
if (atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_SPEED))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_SPECIAL_ATTACK_UP:
|
|
|
|
case EFFECT_SPECIAL_ATTACK_UP_2:
|
|
|
|
if (atkAbility == ABILITY_CONTRARY
|
|
|
|
|| !BattlerStatCanRise(battlerAtk, atkAbility, STAT_SPATK)
|
|
|
|
|| !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_GROWTH:
|
|
|
|
case EFFECT_ATTACK_SPATK_UP: // work up
|
|
|
|
if (!BattlerShouldRaiseAttacks(battlerAtk, atkAbility))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_ROTOTILLER:
|
|
|
|
if (IsValidDoubleBattle(battlerAtk))
|
|
|
|
{
|
|
|
|
if (!(IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GRASS)
|
|
|
|
&& AI_IsBattlerGrounded(battlerAtk)
|
|
|
|
&& atkAbility != ABILITY_CONTRARY
|
|
|
|
&& (BattlerStatCanRise(battlerAtk, atkAbility, STAT_ATK) || BattlerStatCanRise(battlerAtk, atkAbility, STAT_SPATK)))
|
|
|
|
&& !(IS_BATTLER_OF_TYPE(battlerAtkPartner, TYPE_GRASS)
|
|
|
|
&& AI_IsBattlerGrounded(battlerAtkPartner)
|
|
|
|
&& atkPartnerAbility != ABILITY_CONTRARY
|
|
|
|
&& (BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK)
|
|
|
|
|| BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPATK))))
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (!(IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GRASS)
|
|
|
|
&& AI_IsBattlerGrounded(battlerAtk)
|
|
|
|
&& atkAbility != ABILITY_CONTRARY
|
|
|
|
&& (BattlerStatCanRise(battlerAtk, atkAbility, STAT_ATK) || BattlerStatCanRise(battlerAtk, atkAbility, STAT_SPATK))))
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_GEAR_UP:
|
|
|
|
if (atkAbility == ABILITY_PLUS || atkAbility == ABILITY_MINUS)
|
|
|
|
{
|
|
|
|
if (!BattlerShouldRaiseAttacks(battlerAtk, atkAbility))
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else if (!IsValidDoubleBattle(battlerAtk))
|
|
|
|
{
|
|
|
|
score -= 10; // no partner and our stats wont rise, so don't use
|
|
|
|
}
|
|
|
|
|
|
|
|
if (IsValidDoubleBattle(battlerAtk))
|
|
|
|
{
|
|
|
|
if (atkPartnerAbility == ABILITY_PLUS || atkPartnerAbility == ABILITY_MINUS)
|
|
|
|
{
|
|
|
|
if ((!BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK) || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL))
|
|
|
|
&& (!BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPATK) || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)))
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else if (atkAbility != ABILITY_PLUS && atkAbility != ABILITY_MINUS)
|
|
|
|
{
|
|
|
|
score -= 10; // nor our or our partner's ability is plus/minus
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_SPECIAL_DEFENSE_UP:
|
|
|
|
case EFFECT_SPECIAL_DEFENSE_UP_2:
|
|
|
|
if (atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_SPDEF))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_ACCURACY_UP:
|
|
|
|
case EFFECT_ACCURACY_UP_2:
|
|
|
|
if (atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_ACC))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_EVASION_UP:
|
|
|
|
case EFFECT_EVASION_UP_2:
|
|
|
|
case EFFECT_MINIMIZE:
|
|
|
|
if (atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_EVASION))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_ACUPRESSURE:
|
|
|
|
if (DoesSubstituteBlockMove(battlerAtk, battlerDef, move)
|
|
|
|
|| AreBattlersStatsMaxed(battlerDef) || ((defAbility == ABILITY_CONTRARY) && !targetSameSide))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_ATTACK_DOWN:
|
|
|
|
case EFFECT_ATTACK_DOWN_2:
|
|
|
|
if (gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE
|
|
|
|
|| !HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL)
|
|
|
|
|| ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_VENOM_DRENCH:
|
|
|
|
if (targetSameSide)
|
|
|
|
score -= 10;
|
|
|
|
|
|
|
|
if (!(gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY))
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else if (gBattleMons[battlerDef].statStages[STAT_SPEED] == MIN_STAT_STAGE
|
|
|
|
&& (gBattleMons[battlerDef].statStages[STAT_SPATK] == MIN_STAT_STAGE || !HasMoveWithSplit(battlerDef, SPLIT_SPECIAL))
|
|
|
|
&& (gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE || !HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL)))
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_NOBLE_ROAR:
|
|
|
|
if (((gBattleMons[battlerDef].statStages[STAT_SPATK] == MIN_STAT_STAGE || !HasMoveWithSplit(battlerDef, SPLIT_SPECIAL))
|
|
|
|
&& (gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE || !HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL)))
|
|
|
|
|| ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_DEFENSE_DOWN:
|
|
|
|
case EFFECT_DEFENSE_DOWN_2:
|
|
|
|
if (gBattleMons[battlerDef].statStages[STAT_DEF] == MIN_STAT_STAGE
|
|
|
|
|| ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_SPEED_DOWN:
|
|
|
|
case EFFECT_SPEED_DOWN_2:
|
|
|
|
if (gBattleMons[battlerDef].statStages[STAT_SPEED] == MIN_STAT_STAGE
|
|
|
|
|| ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_SPECIAL_ATTACK_DOWN:
|
|
|
|
case EFFECT_SPECIAL_ATTACK_DOWN_2:
|
|
|
|
if (gBattleMons[battlerDef].statStages[STAT_SPATK] == MIN_STAT_STAGE
|
|
|
|
|| ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_CAPTIVATE:
|
|
|
|
{
|
|
|
|
u8 atkGender = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerAtk].species, gBattleMons[battlerAtk].personality);
|
|
|
|
u8 defGender = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerDef].species, gBattleMons[battlerDef].personality);
|
|
|
|
if (atkGender == MON_GENDERLESS || defGender == MON_GENDERLESS || atkGender == defGender)
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_SPECIAL_DEFENSE_DOWN:
|
|
|
|
case EFFECT_SPECIAL_DEFENSE_DOWN_2:
|
|
|
|
if (gBattleMons[battlerDef].statStages[STAT_SPDEF] == MIN_STAT_STAGE
|
|
|
|
|| ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_ACCURACY_DOWN:
|
|
|
|
case EFFECT_ACCURACY_DOWN_2:
|
|
|
|
if (gBattleMons[battlerDef].statStages[STAT_ACC] == MIN_STAT_STAGE
|
|
|
|
|| ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_EVASION_DOWN:
|
|
|
|
case EFFECT_EVASION_DOWN_2:
|
|
|
|
if (gBattleMons[battlerDef].statStages[STAT_EVASION] == MIN_STAT_STAGE
|
|
|
|
|| ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_HAZE:
|
|
|
|
if (PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove))
|
|
|
|
{
|
|
|
|
score -= 10; // partner already using haze
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
u32 i;
|
|
|
|
for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++)
|
|
|
|
{
|
|
|
|
if (gBattleMons[battlerAtk].statStages[i] > DEFAULT_STAT_STAGE || gBattleMons[battlerAtkPartner].statStages[i] > DEFAULT_STAT_STAGE)
|
|
|
|
RETURN_SCORE_MINUS(10); // Don't want to reset our boosted stats
|
|
|
|
}
|
|
|
|
for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++)
|
|
|
|
{
|
|
|
|
if (gBattleMons[battlerDef].statStages[i] < DEFAULT_STAT_STAGE || gBattleMons[battlerDefPartner].statStages[i] < DEFAULT_STAT_STAGE)
|
|
|
|
RETURN_SCORE_MINUS(10); //Don't want to reset enemy lowered stats
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_BIDE:
|
|
|
|
if (!BattlerHasDamagingMove(battlerDef)
|
|
|
|
|| GetHealthPercentage(battlerAtk) < 30 //Close to death
|
|
|
|
|| gBattleMons[battlerDef].status1 & (STATUS1_SLEEP | STATUS1_FREEZE)) //No point in biding if can't take damage
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_ROAR:
|
|
|
|
if (DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
RETURN_SCORE_MINUS(10); // don't scare away pokemon twice
|
|
|
|
|
|
|
|
//Don't blow out a Pokemon that'll faint soon or is taking a a lot of secondary damage
|
|
|
|
if (GetHealthPercentage(battlerDef) < 10 && BattlerHasSecondaryDamage(battlerDef))
|
|
|
|
score -= 10;
|
|
|
|
else if (gStatuses3[battlerDef] & STATUS3_PERISH_SONG)
|
|
|
|
score -= 10;
|
|
|
|
|
|
|
|
if (CountUsablePartyMons(battlerDef) == 1
|
|
|
|
|| defAbility == ABILITY_SUCTION_CUPS
|
|
|
|
|| gStatuses3[battlerDef] & STATUS3_ROOTED)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_HIT_SWITCH_TARGET:
|
|
|
|
if (DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10; // don't scare away pokemon twice
|
|
|
|
else if (GetHealthPercentage(battlerDef) < 10 && BattlerHasSecondaryDamage(battlerDef))
|
|
|
|
score -= 10; // don't blow away mon that will faint soon
|
|
|
|
else if (gStatuses3[battlerDef] & STATUS3_PERISH_SONG)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_CONVERSION:
|
|
|
|
//Check first move type
|
|
|
|
if (IS_BATTLER_OF_TYPE(battlerAtk, gBattleMoves[gBattleMons[battlerAtk].moves[0]].type))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_RESTORE_HP:
|
|
|
|
case EFFECT_REST:
|
|
|
|
case EFFECT_MORNING_SUN:
|
|
|
|
if (GetHealthPercentage(battlerAtk) == 100)
|
|
|
|
score -= 10;
|
|
|
|
else if (GetHealthPercentage(battlerAtk) >= 90)
|
|
|
|
score -= 9; //No point in healing, but should at least do it if nothing better
|
|
|
|
break;
|
|
|
|
case EFFECT_PURIFY:
|
|
|
|
if (!(gBattleMons[battlerDef].status1 & STATUS1_ANY))
|
|
|
|
score -= 10;
|
|
|
|
else if (battlerDef == battlerAtkPartner)
|
|
|
|
break; //Always heal your ally
|
|
|
|
else if (GetHealthPercentage(battlerAtk) == 100)
|
|
|
|
score -= 10;
|
|
|
|
else if (GetHealthPercentage(battlerAtk) >= 90)
|
|
|
|
score -= 8; //No point in healing, but should at least do it if nothing better
|
|
|
|
break;
|
|
|
|
case EFFECT_TOXIC_THREAD:
|
|
|
|
if (gBattleMons[battlerDef].statStages[STAT_SPEED] > MIN_STAT_STAGE && defAbility != ABILITY_CONTRARY)
|
|
|
|
score -= 10;
|
|
|
|
//fallthrough
|
|
|
|
case EFFECT_POISON:
|
|
|
|
case EFFECT_TOXIC:
|
|
|
|
if (!AI_ShouldPoison(battlerAtk, battlerDef, defAbility, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
else if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_LIGHT_SCREEN:
|
|
|
|
if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_LIGHTSCREEN
|
|
|
|
|| PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
else if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_AURORA_VEIL)
|
|
|
|
score--; //can use move, but it doesn't stack with light screen
|
|
|
|
break;
|
|
|
|
case EFFECT_REFLECT:
|
|
|
|
if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_REFLECT
|
|
|
|
|| PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
else if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_AURORA_VEIL)
|
|
|
|
score--; // can use, but doesn't stack with reflect
|
|
|
|
break;
|
|
|
|
case EFFECT_AURORA_VEIL:
|
|
|
|
if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_AURORA_VEIL
|
|
|
|
|| PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)
|
|
|
|
|| !(gBattleWeather & WEATHER_HAIL_ANY))
|
|
|
|
score -= 10;
|
|
|
|
else if (gSideStatuses[GetBattlerSide(battlerAtk)] & (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN))
|
|
|
|
score--; // can use, but won't stack
|
|
|
|
break;
|
|
|
|
case EFFECT_OHKO:
|
|
|
|
if (gMoveResultFlags & (MOVE_RESULT_NO_EFFECT | MOVE_RESULT_MISSED))
|
|
|
|
score -= 10;
|
|
|
|
if (!ShouldTryOHKO(battlerAtk, battlerDef, atkAbility, defAbility, accuracy, move))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_RECOIL_IF_MISS:
|
|
|
|
if (atkAbility != ABILITY_MAGIC_GUARD && accuracy < 75)
|
|
|
|
score -= 6;
|
|
|
|
break;
|
|
|
|
case EFFECT_MIST:
|
|
|
|
if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_MIST
|
|
|
|
|| PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_FOCUS_ENERGY:
|
|
|
|
if (gBattleMons[battlerAtk].status2 & STATUS2_FOCUS_ENERGY)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_RECOIL_25:
|
|
|
|
if (atkAbility != ABILITY_MAGIC_GUARD && atkAbility != ABILITY_ROCK_HEAD)
|
|
|
|
{
|
|
|
|
u32 recoilDmg = max(1, AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex] / 4);
|
|
|
|
if (!ShouldUseRecoilMove(battlerAtk, battlerDef, recoilDmg, AI_THINKING_STRUCT->movesetIndex))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_RECOIL_33:
|
|
|
|
case EFFECT_RECOIL_33_STATUS:
|
|
|
|
if (atkAbility != ABILITY_MAGIC_GUARD && atkAbility != ABILITY_ROCK_HEAD)
|
|
|
|
{
|
|
|
|
u32 recoilDmg = max(1, AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex] / 3);
|
|
|
|
if (!ShouldUseRecoilMove(battlerAtk, battlerDef, recoilDmg, AI_THINKING_STRUCT->movesetIndex))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_RECOIL_50:
|
|
|
|
if (atkAbility != ABILITY_MAGIC_GUARD && atkAbility != ABILITY_ROCK_HEAD)
|
|
|
|
{
|
|
|
|
u32 recoilDmg = max(1, AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex] / 2);
|
|
|
|
if (!ShouldUseRecoilMove(battlerAtk, battlerDef, recoilDmg, AI_THINKING_STRUCT->movesetIndex))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_CONFUSE:
|
|
|
|
if (!AI_CanConfuse(battlerAtk, battlerDef, defAbility, battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_TEETER_DANCE:
|
|
|
|
if (((gBattleMons[battlerDef].status2 & STATUS2_CONFUSION)
|
|
|
|
|| (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move) && defAbility == ABILITY_OWN_TEMPO)
|
|
|
|
|| (IsBattlerGrounded(battlerDef) && (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN))
|
|
|
|
|| (DoesSubstituteBlockMove(battlerAtk, battlerDef, move)))
|
|
|
|
&& ((gBattleMons[battlerDefPartner].status2 & STATUS2_CONFUSION)
|
|
|
|
|| (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move) && defPartnerAbility == ABILITY_OWN_TEMPO)
|
|
|
|
|| (IsBattlerGrounded(battlerDefPartner) && (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN))
|
|
|
|
|| (DoesSubstituteBlockMove(battlerAtk, battlerDefPartner, move))))
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_TRANSFORM:
|
|
|
|
if (gBattleMons[battlerAtk].status2 & STATUS2_TRANSFORMED
|
|
|
|
|| (gBattleMons[battlerDef].status2 & (STATUS2_TRANSFORMED | STATUS2_SUBSTITUTE))) //Leave out Illusion b/c AI is supposed to be fooled
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_PARALYZE:
|
|
|
|
if (move != MOVE_GLARE && gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
|
|
score -= 10;
|
|
|
|
else if (AI_CanParalyze(battlerAtk, battlerDef, defAbility, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_TWO_TURNS_ATTACK:
|
|
|
|
if (atkHoldEffect != HOLD_EFFECT_POWER_HERB && CanTargetFaintAi(battlerDef, battlerAtk))
|
|
|
|
score -= 6;
|
|
|
|
break;
|
|
|
|
case EFFECT_SUBSTITUTE:
|
|
|
|
if (gBattleMons[battlerAtk].status2 & STATUS2_SUBSTITUTE
|
|
|
|
|| GetHealthPercentage(battlerAtk) <= 25
|
|
|
|
|| defAbility == ABILITY_INFILTRATOR)
|
|
|
|
score -= 10;
|
|
|
|
else if (B_SOUND_SUBSTITUTE >= GEN_6 && TestMoveFlagsInMoveset(battlerDef, FLAG_SOUND))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_RECHARGE:
|
|
|
|
if (atkAbility != ABILITY_TRUANT
|
|
|
|
&& !CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex))
|
|
|
|
score -= 2;
|
|
|
|
break;
|
|
|
|
case EFFECT_SPITE:
|
|
|
|
case EFFECT_MIMIC:
|
|
|
|
if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // attacker should go first
|
|
|
|
{
|
|
|
|
if (gLastMoves[battlerDef] == MOVE_NONE
|
|
|
|
|| gLastMoves[battlerDef] == 0xFFFF)
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
// TODO - if no predicted move, decrease viability
|
|
|
|
break;
|
|
|
|
case EFFECT_METRONOME:
|
|
|
|
break;
|
|
|
|
case EFFECT_LEECH_SEED:
|
|
|
|
if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GRASS)
|
|
|
|
|| gStatuses3[battlerDef] & STATUS3_LEECHSEED
|
|
|
|
|| defAbility == ABILITY_LIQUID_OOZE
|
|
|
|
|| DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_DISABLE:
|
|
|
|
if (gDisableStructs[battlerDef].disableTimer == 0
|
|
|
|
&& (B_MENTAL_HERB >= GEN_5 && defHoldEffect != HOLD_EFFECT_CURE_ATTRACT)
|
|
|
|
&& !PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove))
|
|
|
|
{
|
|
|
|
if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // attacker should go first
|
|
|
|
{
|
|
|
|
if (gLastMoves[battlerDef] == MOVE_NONE || gLastMoves[battlerDef] == 0xFFFF)
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
//TODO - if predictive move = MOVE_NONE, score -= 10
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_COUNTER:
|
|
|
|
case EFFECT_MIRROR_COAT:
|
|
|
|
//TODO - predicted move
|
|
|
|
/*if (GetBattleMoveSplit(predictedMove) == SPLIT_STATUS
|
|
|
|
|| predictedMove == MOVE_NONE
|
|
|
|
|| DoesSubstituteBlockMove(battlerAtk, battlerDefPartner, predictedMove)
|
|
|
|
score -= 10;*/
|
|
|
|
break;
|
|
|
|
case EFFECT_ENCORE:
|
|
|
|
if (gDisableStructs[battlerDef].encoreTimer == 0
|
|
|
|
&& (B_MENTAL_HERB >= GEN_5 && defHoldEffect != HOLD_EFFECT_CURE_ATTRACT)
|
|
|
|
&& !DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
{
|
|
|
|
if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // attacker should go first
|
|
|
|
{
|
|
|
|
if (gLastMoves[battlerDef] == MOVE_NONE
|
|
|
|
|| gLastMoves[battlerDef] == 0xFFFF)
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
//TODO predicted moves
|
|
|
|
//else if (predictedMove == MOVE_NONE)
|
|
|
|
//score -= 10;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_ENDEAVOR:
|
|
|
|
case EFFECT_PAIN_SPLIT:
|
|
|
|
if (gBattleMons[battlerAtk].hp > (gBattleMons[battlerAtk].hp + gBattleMons[battlerDef].hp) / 2)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_SNORE:
|
|
|
|
case EFFECT_SLEEP_TALK:
|
|
|
|
// AI shouldn't really know if its about to wake up since its random
|
|
|
|
/*if (((gBattleMons[battlerAtk].status1 & STATUS1_SLEEP) == 1 || !(gBattleMons[battlerAtk].status1 & STATUS1_SLEEP))
|
|
|
|
&& atkAbility != ABILITY_COMATOSE)
|
|
|
|
score -= 10;*/
|
|
|
|
if (!(gBattleMons[battlerAtk].status1 & STATUS1_SLEEP) && atkAbility != ABILITY_COMATOSE)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_CONVERSION_2:
|
|
|
|
//TODO
|
|
|
|
break;
|
|
|
|
case EFFECT_LOCK_ON:
|
|
|
|
if (gStatuses3[battlerDef] & STATUS3_ALWAYS_HITS
|
|
|
|
|| atkAbility == ABILITY_NO_GUARD
|
|
|
|
|| defAbility == ABILITY_NO_GUARD
|
|
|
|
|| DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_LASER_FOCUS:
|
|
|
|
if (gStatuses3[battlerAtk] & STATUS3_LASER_FOCUS)
|
|
|
|
score -= 10;
|
|
|
|
else if (defAbility == ABILITY_SHELL_ARMOR || defAbility == ABILITY_BATTLE_ARMOR)
|
|
|
|
score -= 8;
|
|
|
|
break;
|
|
|
|
case EFFECT_SKETCH:
|
|
|
|
if (gLastMoves[battlerDef] == MOVE_NONE)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_DESTINY_BOND:
|
|
|
|
if (gBattleMons[battlerDef].status2 & STATUS2_DESTINY_BOND)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_FALSE_SWIPE:
|
|
|
|
// TODO
|
|
|
|
break;
|
|
|
|
case EFFECT_HEAL_BELL:
|
|
|
|
if (!AnyPartyMemberStatused(battlerAtk, TestMoveFlags(move, FLAG_SOUND)) || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_MEAN_LOOK:
|
|
|
|
if (IsBattlerTrapped(battlerDef, TRUE)
|
|
|
|
|| DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_HIT_PREVENT_ESCAPE:
|
|
|
|
break;
|
|
|
|
case EFFECT_NIGHTMARE:
|
|
|
|
if (gBattleMons[battlerDef].status2 & STATUS2_NIGHTMARE
|
|
|
|
|| !(gBattleMons[battlerDef].status1 & STATUS1_SLEEP || defAbility == ABILITY_COMATOSE)
|
|
|
|
|| DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_CURSE:
|
|
|
|
if (IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GHOST))
|
|
|
|
{
|
|
|
|
if (gBattleMons[battlerDef].status2 & STATUS2_CURSED
|
|
|
|
|| DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
else if (GetHealthPercentage(battlerAtk) <= 50)
|
|
|
|
score -= 6;
|
|
|
|
}
|
|
|
|
else //Regular Curse
|
|
|
|
{
|
|
|
|
if (!BattlerStatCanRise(battlerAtk, atkAbility, STAT_ATK)
|
|
|
|
&& !BattlerStatCanRise(battlerAtk, atkAbility, STAT_DEF)
|
|
|
|
&& !BattlerStatCanFall(battlerAtk, atkAbility, STAT_SPEED))
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_ENDURE:
|
|
|
|
if (gBattleMons[battlerAtk].hp == 1 || BattlerHasSecondaryDamage(battlerAtk)) //Don't use Endure if you'll die after using it
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_PROTECT:
|
|
|
|
{
|
|
|
|
bool32 decreased = FALSE;
|
|
|
|
switch (move)
|
|
|
|
{
|
|
|
|
case MOVE_QUICK_GUARD:
|
|
|
|
case MOVE_WIDE_GUARD:
|
|
|
|
case MOVE_CRAFTY_SHIELD:
|
|
|
|
if (!IsValidDoubleBattle(battlerAtk))
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
decreased = TRUE;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case MOVE_MAT_BLOCK:
|
|
|
|
if (!gDisableStructs[battlerAtk].isFirstTurn)
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
decreased = TRUE;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
} // move check
|
|
|
|
|
|
|
|
if (decreased)
|
|
|
|
break;
|
|
|
|
if (gBattleMons[battlerDef].status2 & STATUS2_RECHARGE)
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gBattleMoves[gLastResultingMoves[battlerAtk]].effect == EFFECT_PROTECT
|
|
|
|
&& move != MOVE_QUICK_GUARD
|
|
|
|
&& move != MOVE_WIDE_GUARD
|
|
|
|
&& move != MOVE_CRAFTY_SHIELD) //These moves have infinite usage
|
|
|
|
{
|
|
|
|
if (BattlerHasSecondaryDamage(battlerAtk)
|
|
|
|
&& defAbility != ABILITY_MOXIE
|
|
|
|
&& defAbility != ABILITY_BEAST_BOOST)
|
|
|
|
{
|
|
|
|
score -= 10; //Don't protect if you're going to faint after protecting
|
|
|
|
}
|
|
|
|
else if (gDisableStructs[battlerAtk].protectUses == 1 && Random() % 100 < 50)
|
|
|
|
{
|
|
|
|
if (!IsValidDoubleBattle(battlerAtk))
|
|
|
|
score -= 6;
|
|
|
|
else
|
|
|
|
score -= 10; //Don't try double protecting in doubles
|
|
|
|
}
|
|
|
|
else if (gDisableStructs[battlerAtk].protectUses >= 2)
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*if (AI_THINKING_STRUCT->aiFlags == AI_SCRIPT_CHECK_BAD_MOVE //Only basic AI
|
|
|
|
&& IS_DOUBLE_BATTLE) //Make the regular AI know how to use Protect minimally in Doubles
|
|
|
|
{
|
|
|
|
u8 shouldProtect = ShouldProtect(battlerAtk, battlerDef, move);
|
|
|
|
if (shouldProtect == USE_PROTECT || shouldProtect == PROTECT_FROM_FOES)
|
|
|
|
IncreaseFoeProtectionViability(&viability, 0xFF, battlerAtk, battlerDef);
|
|
|
|
else if (shouldProtect == PROTECT_FROM_ALLIES)
|
|
|
|
IncreaseAllyProtectionViability(&viability, 0xFF);
|
|
|
|
}*/
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_SPIKES:
|
|
|
|
if (gSideTimers[GetBattlerSide(battlerDef)].spikesAmount >= 3)
|
|
|
|
score -= 10;
|
|
|
|
else if (PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove)
|
|
|
|
&& gSideTimers[GetBattlerSide(battlerDef)].spikesAmount == 2)
|
|
|
|
score -= 10; //Only one mon needs to set up the last layer of Spikes
|
|
|
|
break;
|
|
|
|
case EFFECT_STEALTH_ROCK:
|
|
|
|
if (gSideTimers[GetBattlerSide(battlerDef)].stealthRockAmount > 0
|
|
|
|
|| PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove)) //Only one mon needs to set up Stealth Rocks
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_TOXIC_SPIKES:
|
|
|
|
if (gSideTimers[GetBattlerSide(battlerDef)].toxicSpikesAmount >= 2)
|
|
|
|
score -= 10;
|
|
|
|
else if (PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove) && gSideTimers[GetBattlerSide(battlerDef)].toxicSpikesAmount == 1)
|
|
|
|
score -= 10; //Only one mon needs to set up the last layer of Toxic Spikes
|
|
|
|
break;
|
|
|
|
case EFFECT_STICKY_WEB:
|
|
|
|
if (gSideTimers[GetBattlerSide(battlerDef)].stickyWebAmount)
|
|
|
|
score -= 10;
|
|
|
|
else if (PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove) && gSideTimers[GetBattlerSide(battlerDef)].stickyWebAmount)
|
|
|
|
score -= 10; //Only one mon needs to set up Sticky Web
|
|
|
|
break;
|
|
|
|
case EFFECT_FORESIGHT:
|
|
|
|
if (gBattleMons[battlerDef].status2 & STATUS2_FORESIGHT)
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else if (gBattleMons[battlerDef].statStages[STAT_EVASION] <= 4
|
|
|
|
|| !(IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST))
|
|
|
|
|| DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
{
|
|
|
|
score -= 9;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_MIRACLE_EYE:
|
|
|
|
if (gStatuses3[battlerDef] & STATUS3_MIRACLE_EYED)
|
|
|
|
score -= 10;
|
|
|
|
|
|
|
|
if (gBattleMons[battlerDef].statStages[STAT_EVASION] <= 4
|
|
|
|
|| !(IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK))
|
|
|
|
|| DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 9;
|
|
|
|
break;
|
|
|
|
case EFFECT_PERISH_SONG:
|
|
|
|
if (IsValidDoubleBattle(battlerAtk))
|
|
|
|
{
|
|
|
|
if (CountUsablePartyMons(battlerAtk) <= 2
|
|
|
|
&& atkAbility != ABILITY_SOUNDPROOF
|
|
|
|
&& atkPartnerAbility != ABILITY_SOUNDPROOF
|
|
|
|
&& CountUsablePartyMons(FOE(battlerAtk)) >= 3)
|
|
|
|
{
|
|
|
|
score -= 10; //Don't wipe your team if you're going to lose
|
|
|
|
}
|
|
|
|
else if ((!IsBattlerAlive(FOE(battlerAtk)) || AI_GetAbility(FOE(battlerAtk)) == ABILITY_SOUNDPROOF
|
|
|
|
|| gStatuses3[FOE(battlerAtk)] & STATUS3_PERISH_SONG)
|
|
|
|
&& (!IsBattlerAlive(BATTLE_PARTNER(FOE(battlerAtk))) || AI_GetAbility(BATTLE_PARTNER(FOE(battlerAtk))) == ABILITY_SOUNDPROOF
|
|
|
|
|| gStatuses3[BATTLE_PARTNER(FOE(battlerAtk))] & STATUS3_PERISH_SONG))
|
|
|
|
{
|
|
|
|
score -= 10; //Both enemies are perish songed
|
|
|
|
}
|
|
|
|
else if (DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (CountUsablePartyMons(battlerAtk) == 1 && atkAbility != ABILITY_SOUNDPROOF
|
|
|
|
&& CountUsablePartyMons(battlerDef) >= 2)
|
|
|
|
score -= 10;
|
|
|
|
|
|
|
|
if (gStatuses3[FOE(battlerAtk)] & STATUS3_PERISH_SONG || AI_GetAbility(FOE(battlerAtk)) == ABILITY_SOUNDPROOF)
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_SANDSTORM:
|
|
|
|
if (gBattleWeather & WEATHER_SANDSTORM_ANY //TODO | WEATHER_PRIMAL_ANY)
|
|
|
|
|| PartnerMoveEffectIsWeather(battlerAtkPartner, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_SUNNY_DAY:
|
|
|
|
if (gBattleWeather & WEATHER_SUN_ANY //TODO | WEATHER_PRIMAL_ANY)
|
|
|
|
|| PartnerMoveEffectIsWeather(battlerAtkPartner, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_RAIN_DANCE:
|
|
|
|
if (gBattleWeather & WEATHER_RAIN_ANY //TODO | WEATHER_PRIMAL_ANY)
|
|
|
|
|| PartnerMoveEffectIsWeather(battlerAtkPartner, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_HAIL:
|
|
|
|
if (gBattleWeather & WEATHER_HAIL_ANY //TODO | WEATHER_PRIMAL_ANY | WEATHER_CIRCUS)
|
|
|
|
|| PartnerMoveEffectIsWeather(battlerAtkPartner, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_SWAGGER:
|
|
|
|
if (targetSameSide && defAbility == ABILITY_CONTRARY)
|
|
|
|
score -= 10;
|
|
|
|
else if (!AI_CanConfuse(battlerAtk, battlerDef, defAbility, battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_ATTRACT:
|
|
|
|
{
|
|
|
|
u8 atkGender = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerAtk].species, gBattleMons[battlerAtk].personality);
|
|
|
|
u8 defGender = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerDef].species, gBattleMons[battlerDef].personality);
|
|
|
|
if (!AI_CanBeInfatuated(battlerAtk, battlerDef, defAbility, atkGender, defGender)
|
|
|
|
|| DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_SAFEGUARD:
|
|
|
|
if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_SAFEGUARD
|
|
|
|
|| PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_BURN_UP:
|
|
|
|
if (!IS_BATTLER_OF_TYPE(battlerAtk, TYPE_FIRE))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_PARTING_SHOT:
|
|
|
|
if (CountUsablePartyMons(battlerAtk) == 1)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_BATON_PASS:
|
|
|
|
if (gBattleMons[battlerAtk].status2 & STATUS2_SUBSTITUTE
|
|
|
|
|| (gStatuses3[battlerAtk] & (STATUS3_ROOTED | STATUS3_AQUA_RING | STATUS3_MAGNET_RISE | STATUS3_POWER_TRICK))
|
|
|
|
|| AnyStatIsRaised(battlerAtk))
|
|
|
|
break;
|
|
|
|
|
|
|
|
score -= 6;
|
|
|
|
break;
|
|
|
|
case EFFECT_HIT_ESCAPE:
|
|
|
|
break;
|
|
|
|
case EFFECT_RAPID_SPIN:
|
|
|
|
if ((gBattleMons[battlerAtk].status2 & STATUS2_WRAPPED) || (gStatuses3[battlerAtk] & STATUS3_LEECHSEED))
|
|
|
|
break; // check damage/accuracy
|
|
|
|
|
|
|
|
//Spin checks
|
|
|
|
if (!(gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_HAZARDS_ANY))
|
|
|
|
score -= 6;
|
|
|
|
break;
|
|
|
|
case EFFECT_DEFOG:
|
|
|
|
if (gSideStatuses[GetBattlerSide(battlerDef)]
|
|
|
|
& (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL | SIDE_STATUS_SAFEGUARD | SIDE_STATUS_MIST)
|
|
|
|
|| gSideTimers[GetBattlerSide(battlerDef)].auroraVeilTimer != 0
|
|
|
|
|| gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_HAZARDS_ANY)
|
|
|
|
{
|
|
|
|
if (PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove))
|
|
|
|
{
|
|
|
|
score -= 10; //Only need one hazards removal
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_HAZARDS_ANY)
|
|
|
|
{
|
|
|
|
score -= 10; //Don't blow away opposing hazards
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (IsValidDoubleBattle(battlerAtk))
|
|
|
|
{
|
|
|
|
if (IsHazardMoveEffect(gBattleMoves[partnerMove].effect) // partner is going to set up hazards
|
|
|
|
&& GetWhoStrikesFirst(battlerAtkPartner, battlerAtk, FALSE)) // partner is going to set up before the potential Defog
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
break; // Don't use Defog if partner is going to set up hazards
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// evasion check
|
|
|
|
if (gBattleMons[battlerDef].statStages[STAT_EVASION] == MIN_STAT_STAGE
|
|
|
|
|| ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_BELLY_DRUM:
|
|
|
|
if (atkAbility == ABILITY_CONTRARY)
|
|
|
|
score -= 10;
|
|
|
|
else if (GetHealthPercentage(battlerAtk) <= 60)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_PSYCH_UP: // haze stats check
|
|
|
|
{
|
|
|
|
u32 i;
|
|
|
|
for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++)
|
|
|
|
{
|
|
|
|
if (gBattleMons[battlerAtk].statStages[i] > DEFAULT_STAT_STAGE || gBattleMons[battlerAtkPartner].statStages[i] > DEFAULT_STAT_STAGE)
|
|
|
|
RETURN_SCORE_MINUS(10); // Don't want to reset our boosted stats
|
|
|
|
}
|
|
|
|
for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++)
|
|
|
|
{
|
|
|
|
if (gBattleMons[battlerDef].statStages[i] < DEFAULT_STAT_STAGE || gBattleMons[battlerDefPartner].statStages[i] < DEFAULT_STAT_STAGE)
|
|
|
|
RETURN_SCORE_MINUS(10); //Don't want to copy enemy lowered stats
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_SPECTRAL_THIEF:
|
|
|
|
break;
|
|
|
|
case EFFECT_FUTURE_SIGHT:
|
|
|
|
if (gWishFutureKnock.futureSightCounter[battlerDef] != 0)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_SOLARBEAM:
|
|
|
|
if (atkHoldEffect == HOLD_EFFECT_POWER_HERB
|
|
|
|
|| (AI_WeatherHasEffect() && gBattleWeather & WEATHER_SUN_ANY && atkHoldEffect != HOLD_EFFECT_UTILITY_UMBRELLA))
|
|
|
|
break;
|
|
|
|
if (CanTargetFaintAi(battlerDef, battlerAtk)) //Attacker can be knocked out
|
|
|
|
score -= 4;
|
|
|
|
break;
|
|
|
|
case EFFECT_SEMI_INVULNERABLE:
|
|
|
|
//TODO - predicted moves
|
|
|
|
/*if (predictedMove != MOVE_NONE
|
|
|
|
&& MoveWouldHitFirst(move, battlerAtk, battlerDef)
|
|
|
|
&& gBattleMoves[predictedMove].effect == EFFECT_SEMI_INVULNERABLE)
|
|
|
|
score -= 10;*/ // Don't Fly if opponent is going to fly after you
|
|
|
|
|
|
|
|
if (BattlerWillFaintFromWeather(battlerAtk, atkAbility)
|
|
|
|
&& (move == MOVE_FLY || move == MOVE_BOUNCE))
|
|
|
|
score -= 10; // Attacker will faint while in the air
|
|
|
|
break;
|
|
|
|
case EFFECT_FAKE_OUT:
|
|
|
|
// first impression check
|
|
|
|
if (!gDisableStructs[battlerAtk].isFirstTurn)
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else if (move == MOVE_FAKE_OUT)
|
|
|
|
{
|
|
|
|
if ((atkHoldEffect == HOLD_EFFECT_CHOICE_BAND || atkAbility == ABILITY_GORILLA_TACTICS)
|
|
|
|
&& (CountUsablePartyMons(battlerDef) >= 2 || !CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex)))
|
|
|
|
{
|
|
|
|
if (CountUsablePartyMons(battlerAtk) == 1)
|
|
|
|
score -= 10; // Don't lock the attacker into Fake Out if they can't switch out afterwards.
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break; //damage checks
|
|
|
|
case EFFECT_STOCKPILE:
|
|
|
|
if (gDisableStructs[battlerAtk].stockpileCounter >= 3)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_SPIT_UP:
|
|
|
|
if (gDisableStructs[battlerAtk].stockpileCounter == 1)
|
|
|
|
score -= 10;
|
|
|
|
else if (gDisableStructs[battlerAtk].stockpileCounter <= 1)
|
|
|
|
score -= 2;
|
|
|
|
break;
|
|
|
|
case EFFECT_SWALLOW:
|
|
|
|
if (gDisableStructs[battlerAtk].stockpileCounter == 0)
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (GetHealthPercentage(battlerAtk) == 100)
|
|
|
|
score -= 10;
|
|
|
|
else if (GetHealthPercentage(battlerAtk) >= 80)
|
|
|
|
score -= 5; // do it if nothing better
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_TORMENT:
|
|
|
|
if (gBattleMons[battlerDef].status2 & STATUS2_TORMENT
|
|
|
|
|| DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (B_MENTAL_HERB >= GEN_5 && defHoldEffect == HOLD_EFFECT_CURE_ATTRACT)
|
|
|
|
score -= 6;
|
|
|
|
break;
|
|
|
|
case EFFECT_FLATTER:
|
|
|
|
if (targetSameSide && defAbility == ABILITY_CONTRARY)
|
|
|
|
score -= 10;
|
|
|
|
else if (!AI_CanConfuse(battlerAtk, battlerDef, defAbility, battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_WILL_O_WISP:
|
|
|
|
if (!AI_CanBurn(battlerAtk, battlerDef, defAbility, battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_MEMENTO:
|
|
|
|
if (CountUsablePartyMons(battlerAtk) == 1 || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
else if (gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE && gBattleMons[battlerDef].statStages[STAT_SPATK] == MIN_STAT_STAGE)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_HEALING_WISH: //healing wish, lunar dance
|
|
|
|
if (CountUsablePartyMons(battlerAtk) == 1 || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
else if (IsPartyFullyHealedExceptBattler(battlerAtk))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_FINAL_GAMBIT:
|
|
|
|
if (CountUsablePartyMons(battlerAtk) == 1 || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_FOCUS_PUNCH:
|
|
|
|
//TODO predicted moves
|
|
|
|
/*if (predictedMove != MOVE_NONE
|
|
|
|
&& !DoesSubstituteBlockMove(battlerAtk, battlerDef, predictedMove)
|
|
|
|
&& SPLIT(predictedMove) != SPLIT_STATUS
|
|
|
|
&& gBattleMoves[predictedMove].power != 0)
|
|
|
|
score -= 10;*/ //Probably better not to use it
|
|
|
|
break;
|
|
|
|
//TODO
|
|
|
|
// case EFFECT_SHELL_TRAP:
|
|
|
|
// case EFFECT_BEAK_BLAST:
|
|
|
|
case EFFECT_NATURE_POWER:
|
|
|
|
return AI_CheckBadMove(battlerAtk, battlerDef, GetNaturePowerMove(), originalScore);
|
|
|
|
case EFFECT_CHARGE:
|
|
|
|
if (gStatuses3[battlerAtk] & STATUS3_CHARGED_UP)
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
else if (!HasMoveWithType(battlerAtk, TYPE_ELECTRIC))
|
|
|
|
{
|
|
|
|
if (atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_SPDEF))
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_TAUNT:
|
|
|
|
if (gDisableStructs[battlerDef].tauntTimer > 0
|
|
|
|
|| DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score--;
|
|
|
|
break;
|
|
|
|
case EFFECT_FOLLOW_ME:
|
|
|
|
case EFFECT_HELPING_HAND:
|
|
|
|
if (!IsValidDoubleBattle(battlerAtk)
|
|
|
|
|| !IsBattlerAlive(battlerAtkPartner)
|
|
|
|
|| PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)
|
|
|
|
|| (partnerMove != MOVE_NONE && IS_MOVE_STATUS(partnerMove))
|
|
|
|
|| *(gBattleStruct->monToSwitchIntoId + battlerAtkPartner) != PARTY_SIZE) //Partner is switching out.
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_TRICK:
|
|
|
|
if ((atkHoldEffect == HOLD_EFFECT_NONE && defHoldEffect == HOLD_EFFECT_NONE)
|
|
|
|
|| defAbility == ABILITY_STICKY_HOLD
|
|
|
|
|| !CanBattlerGetOrLoseItem(battlerAtk, gBattleMons[battlerAtk].item)
|
|
|
|
|| !CanBattlerGetOrLoseItem(battlerAtk, gBattleMons[battlerDef].item)
|
|
|
|
|| !CanBattlerGetOrLoseItem(battlerDef, gBattleMons[battlerAtk].item)
|
|
|
|
|| !CanBattlerGetOrLoseItem(battlerDef, gBattleMons[battlerDef].item))
|
|
|
|
score -= 10; // kinda cheating with battlerDef item check, but only item effects recorded
|
|
|
|
break;
|
|
|
|
case EFFECT_BESTOW:
|
|
|
|
if (atkHoldEffect == HOLD_EFFECT_NONE
|
|
|
|
|| !CanBattlerGetOrLoseItem(battlerAtk, gBattleMons[battlerAtk].item)) // AI knows its own item
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_ROLE_PLAY:
|
|
|
|
if (atkAbility == defAbility
|
|
|
|
|| defAbility == ABILITY_NONE
|
|
|
|
|| IsRolePlayBannedAbilityAtk(atkAbility)
|
|
|
|
|| IsRolePlayBannedAbility(defAbility))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_WISH:
|
|
|
|
if (gWishFutureKnock.wishCounter[battlerAtk] != 0)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_ASSIST:
|
|
|
|
if (CountUsablePartyMons(battlerAtk) == 1)
|
|
|
|
score -= 10; // no teammates to assist from
|
|
|
|
break;
|
|
|
|
case EFFECT_INGRAIN:
|
|
|
|
if (gStatuses3[battlerAtk] & STATUS3_ROOTED)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_AQUA_RING:
|
|
|
|
if (gStatuses3[battlerAtk] & STATUS3_AQUA_RING)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_SUPERPOWER:
|
|
|
|
#ifdef POKEMON_EXPANSION
|
|
|
|
if (move == MOVE_HYPERSPACE_FURY && gBattleMons[battlerAtk].species != SPECIES_HOOPA_UNBOUND)
|
|
|
|
score -= 10;
|
|
|
|
#endif
|
|
|
|
break;
|
|
|
|
case EFFECT_MAGIC_COAT:
|
|
|
|
if (!TestMoveFlagsInMoveset(battlerDef, FLAG_MAGICCOAT_AFFECTED))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_RECYCLE:
|
|
|
|
if (gBattleStruct->usedHeldItems[battlerAtk] == 0 || gBattleMons[battlerAtk].item != 0)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_BELCH:
|
|
|
|
if (ItemId_GetPocket(gBattleStruct->usedHeldItems[battlerAtk]) != POCKET_BERRIES)
|
|
|
|
score -= 10; // attacker has not consumed a berry
|
|
|
|
break;
|
|
|
|
case EFFECT_YAWN:
|
|
|
|
if (gStatuses3[battlerDef] & STATUS3_YAWN)
|
|
|
|
score -= 10;
|
|
|
|
else if (!AI_ShouldPutToSleep(battlerAtk, battlerDef, defAbility, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_KNOCK_OFF:
|
|
|
|
/*if (defHoldEffect == HOLD_EFFECT_ASSAULT_VEST
|
|
|
|
|| (defHoldEffect == HOLD_EFFECT_CHOICE_BAND && atkAbility != ABILITY_GORILLA_TACTICS && gBattleStruct->choicedMove[battlerDef]))
|
|
|
|
{
|
|
|
|
if (GetStrongestMove(battlerDef, battlerAtk) == MOVE_NONE
|
|
|
|
|| AI_SpecialTypeCalc(GetStrongestMove(battlerDef, battlerAtk), battlerDef, battlerAtk) & (MOVE_RESULT_NO_EFFECT | MOVE_RESULT_MISSED))
|
|
|
|
DECREASE_VIABILITY(9); //Don't use Knock Off is the enemy's only moves don't affect the AI
|
|
|
|
}*/
|
|
|
|
if (defHoldEffect == HOLD_EFFECT_NONE)
|
|
|
|
score -= 4;
|
|
|
|
break;
|
|
|
|
case EFFECT_SKILL_SWAP:
|
|
|
|
if (atkAbility == ABILITY_NONE || defAbility == ABILITY_NONE
|
|
|
|
|| IsSkillSwapBannedAbility(atkAbility) || IsSkillSwapBannedAbility(defAbility))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_WORRY_SEED:
|
|
|
|
if (defAbility == ABILITY_INSOMNIA
|
|
|
|
|| IsWorrySeedBannedAbility(defAbility))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_GASTRO_ACID:
|
|
|
|
if (gStatuses3[battlerDef] & STATUS3_GASTRO_ACID
|
|
|
|
|| IsGastroAcidBannedAbility(defAbility))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_ENTRAINMENT:
|
|
|
|
if (atkAbility == ABILITY_NONE
|
|
|
|
|| IsEntrainmentBannedAbilityAttacker(atkAbility)
|
|
|
|
|| IsEntrainmentTargetOrSimpleBeamBannedAbility(defAbility))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_CORE_ENFORCER:
|
|
|
|
break;
|
|
|
|
case EFFECT_SIMPLE_BEAM:
|
|
|
|
if (defAbility == ABILITY_SIMPLE
|
|
|
|
|| IsEntrainmentTargetOrSimpleBeamBannedAbility(defAbility))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_IMPRISON:
|
|
|
|
if (gStatuses3[battlerAtk] & STATUS3_IMPRISONED_OTHERS)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_REFRESH:
|
|
|
|
if (!(gBattleMons[battlerDef].status1 & (STATUS1_PSN_ANY | STATUS1_BURN | STATUS1_PARALYSIS)))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_PSYCHO_SHIFT:
|
|
|
|
if (gBattleMons[battlerAtk].status1 & STATUS1_PSN_ANY && !AI_ShouldPoison(battlerAtk, battlerDef, defAbility, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
else if (gBattleMons[battlerAtk].status1 & STATUS1_BURN && !AI_CanBurn(battlerAtk, battlerDef, defAbility, battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
else if (gBattleMons[battlerAtk].status1 & STATUS1_PARALYSIS && !AI_CanParalyze(battlerAtk, battlerDef, defAbility, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
else if (gBattleMons[battlerAtk].status1 & STATUS1_SLEEP && !AI_ShouldPutToSleep(battlerAtk, battlerDef, defAbility, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
else
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_SNATCH:
|
|
|
|
if (!TestMoveFlagsInMoveset(battlerDef, FLAG_SNATCH_AFFECTED)
|
|
|
|
|| PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_MUD_SPORT:
|
|
|
|
if (gFieldStatuses & STATUS_FIELD_MUDSPORT
|
|
|
|
|| PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_WATER_SPORT:
|
|
|
|
if (gFieldStatuses & STATUS_FIELD_WATERSPORT
|
|
|
|
|| PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_TICKLE:
|
|
|
|
if ((defAbility == ABILITY_CONTRARY) && !targetSameSide)
|
|
|
|
score -= 10;
|
|
|
|
else if ((gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE || !HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL))
|
|
|
|
&& gBattleMons[battlerDef].statStages[STAT_DEF] == MIN_STAT_STAGE)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_COSMIC_POWER:
|
|
|
|
if (atkAbility == ABILITY_CONTRARY)
|
|
|
|
score -= 10;
|
|
|
|
else if (gBattleMons[battlerAtk].statStages[STAT_DEF] >= MAX_STAT_STAGE
|
|
|
|
&& gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
// TODO
|
|
|
|
/*case EFFECT_NO_RETREAT:
|
|
|
|
if (TrappedByNoRetreat(battlerAtk))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_EXTREME_EVOBOOST:
|
|
|
|
if (MainStatsMaxed(battlerAtk))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_CLANGOROUS_SOUL:
|
|
|
|
if (gBattleMons[battlerAtk].hp <= gBattleMons[battlerAtk].maxHP / 3)
|
|
|
|
score -= 10;
|
|
|
|
break;*/
|
|
|
|
case EFFECT_BULK_UP:
|
|
|
|
if (atkAbility == ABILITY_CONTRARY)
|
|
|
|
score -= 10;
|
|
|
|
else if ((gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE && !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL))
|
|
|
|
&& gBattleMons[battlerAtk].statStages[STAT_DEF] >= MAX_STAT_STAGE)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_COIL:
|
|
|
|
if (atkAbility == ABILITY_CONTRARY)
|
|
|
|
score -= 10;
|
|
|
|
else if (gBattleMons[battlerAtk].statStages[STAT_ACC] >= MAX_STAT_STAGE
|
|
|
|
&& (gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE && !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL))
|
|
|
|
&& gBattleMons[battlerAtk].statStages[STAT_DEF] >= MAX_STAT_STAGE)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_CALM_MIND:
|
|
|
|
if (atkAbility == ABILITY_CONTRARY)
|
|
|
|
score -= 10;
|
|
|
|
else if ((gBattleMons[battlerAtk].statStages[STAT_SPATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL))
|
|
|
|
&& gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_QUIVER_DANCE:
|
|
|
|
case EFFECT_GEOMANCY:
|
|
|
|
if (atkAbility == ABILITY_CONTRARY)
|
|
|
|
score -= 10;
|
|
|
|
else if (gBattleMons[battlerAtk].statStages[STAT_SPEED] >= MAX_STAT_STAGE
|
|
|
|
&& (gBattleMons[battlerAtk].statStages[STAT_SPATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL))
|
|
|
|
&& gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_DRAGON_DANCE:
|
|
|
|
case EFFECT_SHIFT_GEAR:
|
|
|
|
if (atkAbility == ABILITY_CONTRARY)
|
|
|
|
score -= 10;
|
|
|
|
else if ((gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL))
|
|
|
|
&& (gBattleMons[battlerAtk].statStages[STAT_SPEED] >= MAX_STAT_STAGE))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_SHELL_SMASH:
|
|
|
|
if (atkAbility == ABILITY_CONTRARY)
|
|
|
|
{
|
|
|
|
if (gBattleMons[battlerAtk].statStages[STAT_DEF] >= MAX_STAT_STAGE
|
|
|
|
&& gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE)
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if ((gBattleMons[battlerAtk].statStages[STAT_SPATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL))
|
|
|
|
&& (gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL))
|
|
|
|
&& (gBattleMons[battlerAtk].statStages[STAT_SPEED] >= MAX_STAT_STAGE))
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case EFFECT_POWER_TRICK:
|
|
|
|
if (targetSameSide)
|
|
|
|
score -= 10;
|
|
|
|
else if (gBattleMons[battlerAtk].defense >= gBattleMons[battlerAtk].attack && !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_POWER_SWAP: // Don't use if attacker's stat stages are higher than opponents
|
|
|
|
if (targetSameSide)
|
|
|
|
score -= 10;
|
|
|
|
else if (gBattleMons[battlerAtk].statStages[STAT_ATK] >= gBattleMons[battlerDef].statStages[STAT_ATK]
|
|
|
|
&& gBattleMons[battlerAtk].statStages[STAT_SPATK] >= gBattleMons[battlerDef].statStages[STAT_SPATK])
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_GUARD_SWAP: // Don't use if attacker's stat stages are higher than opponents
|
|
|
|
if (targetSameSide)
|
|
|
|
score -= 10;
|
|
|
|
else if (gBattleMons[battlerAtk].statStages[STAT_DEF] >= gBattleMons[battlerDef].statStages[STAT_DEF]
|
|
|
|
&& gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= gBattleMons[battlerDef].statStages[STAT_SPDEF])
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_SPEED_SWAP:
|
|
|
|
if (targetSameSide)
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (gFieldStatuses & STATUS_FIELD_TRICK_ROOM && (gBattleMons[battlerAtk].speed <= gBattleMons[battlerDef].speed))
|
|
|
|
score -= 10;
|
|
|
|
else if (gBattleMons[battlerAtk].speed >= gBattleMons[battlerDef].speed)
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_HEART_SWAP:
|
|
|
|
if (targetSameSide)
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
u32 atkPositiveStages = CountPositiveStatStages(battlerAtk);
|
|
|
|
u32 atkNegativeStages = CountNegativeStatStages(battlerAtk);
|
|
|
|
u32 defPositiveStages = CountPositiveStatStages(battlerDef);
|
|
|
|
u32 defNegativeStages = CountNegativeStatStages(battlerDef);
|
|
|
|
|
|
|
|
if (atkPositiveStages >= defPositiveStages && atkNegativeStages <= defNegativeStages)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_POWER_SPLIT:
|
|
|
|
if (targetSameSide)
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
u8 atkAttack = gBattleMons[battlerAtk].attack;
|
|
|
|
u8 defAttack = gBattleMons[battlerDef].attack;
|
|
|
|
u8 atkSpAttack = gBattleMons[battlerAtk].spAttack;
|
|
|
|
u8 defSpAttack = gBattleMons[battlerDef].spAttack;
|
|
|
|
|
|
|
|
if (atkAttack + atkSpAttack >= defAttack + defSpAttack) // Combined attacker stats are > than combined target stats
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_GUARD_SPLIT:
|
|
|
|
if (targetSameSide)
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
u8 atkDefense = gBattleMons[battlerAtk].defense;
|
|
|
|
u8 defDefense = gBattleMons[battlerDef].defense;
|
|
|
|
u8 atkSpDefense = gBattleMons[battlerAtk].spDefense;
|
|
|
|
u8 defSpDefense = gBattleMons[battlerDef].spDefense;
|
|
|
|
|
|
|
|
if (atkDefense + atkSpDefense >= defDefense + defSpDefense) //Combined attacker stats are > than combined target stats
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_ME_FIRST:
|
|
|
|
//TODO - predicted move
|
|
|
|
/*if (predictedMove != MOVE_NONE)
|
|
|
|
{
|
|
|
|
if (!MoveWouldHitFirst(move, battlerAtk, battlerDef))
|
|
|
|
score -= 10;
|
|
|
|
else
|
|
|
|
return AIScript_Negatives(battlerAtk, battlerDef, predictedMove, originalViability, data);
|
|
|
|
}
|
|
|
|
else //Target is predicted to switch most likely
|
|
|
|
score -= 10;*/
|
|
|
|
break;
|
|
|
|
case EFFECT_NATURAL_GIFT:
|
|
|
|
if (atkAbility == ABILITY_KLUTZ
|
|
|
|
|| gFieldStatuses & STATUS_FIELD_MAGIC_ROOM
|
|
|
|
|| GetPocketByItemId(gBattleMons[battlerAtk].item) != POCKET_BERRIES)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_GRASSY_TERRAIN:
|
|
|
|
if (PartnerMoveEffectIsTerrain(battlerAtkPartner, partnerMove) || gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_ELECTRIC_TERRAIN:
|
|
|
|
if (PartnerMoveEffectIsTerrain(battlerAtkPartner, partnerMove) || gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_PSYCHIC_TERRAIN:
|
|
|
|
if (PartnerMoveEffectIsTerrain(battlerAtkPartner, partnerMove) || gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_MISTY_TERRAIN:
|
|
|
|
if (PartnerMoveEffectIsTerrain(battlerAtkPartner, partnerMove) || gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_PLEDGE:
|
|
|
|
if (IsValidDoubleBattle(battlerAtk) && gBattleMons[battlerAtkPartner].hp > 0)
|
|
|
|
{
|
|
|
|
if (partnerMove != MOVE_NONE
|
|
|
|
&& gBattleMoves[partnerMove].effect == EFFECT_PLEDGE
|
|
|
|
&& move != partnerMove) // Different pledge moves
|
|
|
|
{
|
|
|
|
if (gBattleMons[battlerAtkPartner].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
|
|
|
|
// && gBattleMons[battlerAtkPartner].status1 != 1) // Will wake up this turn - how would AI know
|
|
|
|
score -= 10; // Don't use combo move if your partner will cause failure
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_TRICK_ROOM:
|
|
|
|
if (PartnerMoveIs(battlerAtkPartner, partnerMove, MOVE_TRICK_ROOM))
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else if (gFieldStatuses & STATUS_FIELD_TRICK_ROOM) // Trick Room Up
|
|
|
|
{
|
|
|
|
if (GetBattlerSideSpeedAverage(battlerAtk) < GetBattlerSideSpeedAverage(battlerDef)) // Attacker side slower than target side
|
|
|
|
score -= 10; // Keep the Trick Room up
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (GetBattlerSideSpeedAverage(battlerAtk) > GetBattlerSideSpeedAverage(battlerDef)) // Attacker side faster than target side
|
|
|
|
score -= 10; // Keep the Trick Room down
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_MAGIC_ROOM:
|
|
|
|
if (gFieldStatuses & STATUS_FIELD_MAGIC_ROOM || PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_WONDER_ROOM:
|
|
|
|
if (gFieldStatuses & STATUS_FIELD_WONDER_ROOM || PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_GRAVITY:
|
|
|
|
if ((gFieldStatuses & STATUS_FIELD_GRAVITY
|
|
|
|
&& !IS_BATTLER_OF_TYPE(battlerAtk, TYPE_FLYING)
|
|
|
|
&& atkHoldEffect != HOLD_EFFECT_AIR_BALLOON) // Should revert Gravity in this case
|
|
|
|
|| PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_ION_DELUGE:
|
|
|
|
if (gFieldStatuses & STATUS_FIELD_ION_DELUGE
|
|
|
|
|| PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
//TODO
|
|
|
|
//case EFFECT_PLASMA_FISTS:
|
|
|
|
//break;
|
|
|
|
case EFFECT_FLING:
|
|
|
|
if (!CanFling(battlerAtk))
|
|
|
|
score -= 10;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/* TODO
|
|
|
|
u8 effect = gFlingTable[gBattleMons[battlerAtk].item].effect;
|
|
|
|
switch (effect)
|
|
|
|
{
|
|
|
|
case MOVE_EFFECT_BURN:
|
|
|
|
if (!AI_CanBurn(battlerAtk, battlerDef, battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case MOVE_EFFECT_PARALYSIS:
|
|
|
|
if (!AI_CanParalyze(battlerAtk, battlerDef, defAbility, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case MOVE_EFFECT_POISON:
|
|
|
|
if (!AI_ShouldPoison(battlerAtk, battlerDef, defAbility, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case MOVE_EFFECT_TOXIC:
|
|
|
|
if (!AI_ShouldPoison(battlerAtk, battlerDef, defAbility, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case MOVE_EFFECT_FREEZE:
|
|
|
|
if (!CanBeFrozen(battlerDef, TRUE)
|
|
|
|
|| MoveBlockedBySubstitute(move, battlerAtk, battlerDef))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
}*/
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_EMBARGO:
|
|
|
|
if (defAbility == ABILITY_KLUTZ
|
|
|
|
|| gFieldStatuses & STATUS_FIELD_MAGIC_ROOM
|
|
|
|
|| gDisableStructs[battlerDef].embargoTimer != 0
|
|
|
|
|| PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_POWDER:
|
|
|
|
if (!HasMoveWithType(battlerDef, TYPE_FIRE)
|
|
|
|
|| PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_TELEKINESIS:
|
|
|
|
if (gStatuses3[battlerDef] & (STATUS3_TELEKINESIS | STATUS3_ROOTED | STATUS3_SMACKED_DOWN)
|
|
|
|
|| gFieldStatuses & STATUS_FIELD_GRAVITY
|
|
|
|
|| defHoldEffect == HOLD_EFFECT_IRON_BALL
|
|
|
|
|| IsTelekinesisBannedSpecies(gBattleMons[battlerDef].species)
|
|
|
|
|| PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_THROAT_CHOP:
|
|
|
|
break;
|
|
|
|
case EFFECT_HEAL_BLOCK:
|
|
|
|
if (gDisableStructs[battlerDef].healBlockTimer != 0
|
|
|
|
|| PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_SOAK:
|
|
|
|
if (PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)
|
|
|
|
|| (gBattleMons[battlerDef].type1 == TYPE_WATER
|
|
|
|
&& gBattleMons[battlerDef].type2 == TYPE_WATER
|
|
|
|
&& gBattleMons[battlerDef].type3 == TYPE_MYSTERY))
|
|
|
|
score -= 10; // target is already water-only
|
|
|
|
break;
|
|
|
|
case EFFECT_THIRD_TYPE:
|
|
|
|
switch (move)
|
|
|
|
{
|
|
|
|
case MOVE_TRICK_OR_TREAT:
|
|
|
|
if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST) || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case MOVE_FORESTS_CURSE:
|
|
|
|
if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GRASS) || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_HIT_ENEMY_HEAL_ALLY: // pollen puff
|
|
|
|
if (targetSameSide)
|
|
|
|
{
|
|
|
|
if (GetHealthPercentage(battlerDef) == 100)
|
|
|
|
score -= 10;
|
|
|
|
else if (gBattleMons[battlerDef].hp > gBattleMons[battlerDef].maxHP / 2)
|
|
|
|
score -= 5;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
// fallthrough
|
|
|
|
case EFFECT_HEAL_PULSE: // and floral healing
|
|
|
|
if (!targetSameSide) // Don't heal enemies
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (GetHealthPercentage(battlerDef) == 100)
|
|
|
|
score -= 10;
|
|
|
|
else if (gBattleMons[battlerDef].hp > gBattleMons[battlerDef].maxHP / 2)
|
|
|
|
score -= 5;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_ELECTRIFY:
|
|
|
|
if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0
|
|
|
|
//|| GetMoveTypeSpecial(battlerDef, predictedMove) == TYPE_ELECTRIC // Move will already be electric type
|
|
|
|
|| PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_TOPSY_TURVY:
|
|
|
|
if (!targetSameSide)
|
|
|
|
{
|
|
|
|
u8 targetPositiveStages = CountPositiveStatStages(battlerDef);
|
|
|
|
u8 targetNegativeStages = CountNegativeStatStages(battlerDef);
|
|
|
|
|
|
|
|
if (targetPositiveStages == 0 //No good stat changes to make bad
|
|
|
|
|| PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
|
|
|
|
else if (targetNegativeStages < targetPositiveStages)
|
|
|
|
score -= 5; //More stages would be made positive than negative
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_FAIRY_LOCK:
|
|
|
|
if ((gFieldStatuses & STATUS_FIELD_FAIRY_LOCK) || PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_DO_NOTHING:
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_INSTRUCT:
|
|
|
|
{
|
|
|
|
u16 instructedMove;
|
|
|
|
if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1)
|
|
|
|
instructedMove = MOVE_NONE; //TODO instructedMove = predictedMove;
|
|
|
|
else
|
|
|
|
instructedMove = gLastMoves[battlerDef];
|
|
|
|
|
|
|
|
if (instructedMove == MOVE_NONE
|
|
|
|
|| IsInstructBannedMove(instructedMove)
|
|
|
|
|| MoveRequiresRecharging(instructedMove)
|
|
|
|
|| MoveCallsOtherMove(instructedMove)
|
|
|
|
#ifdef ITEM_Z_RING
|
|
|
|
|| (IsZMove(instructedMove))
|
|
|
|
#endif
|
|
|
|
|| (gLockedMoves[battlerDef] != 0 && gLockedMoves[battlerDef] != 0xFFFF)
|
|
|
|
|| gBattleMons[battlerDef].status2 & STATUS2_MULTIPLETURNS
|
|
|
|
|| PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else if (IsValidDoubleBattle(battlerAtk))
|
|
|
|
{
|
|
|
|
if (!targetSameSide)
|
|
|
|
score -= 10;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (gBattleMoves[instructedMove].target & (MOVE_TARGET_SELECTED
|
|
|
|
| MOVE_TARGET_DEPENDS
|
|
|
|
| MOVE_TARGET_RANDOM
|
|
|
|
| MOVE_TARGET_BOTH
|
|
|
|
| MOVE_TARGET_FOES_AND_ALLY
|
|
|
|
| MOVE_TARGET_OPPONENTS_FIELD)
|
|
|
|
&& instructedMove != MOVE_MIND_BLOWN && instructedMove != MOVE_STEEL_BEAM)
|
|
|
|
score -= 10; //Don't force the enemy to attack you again unless it can kill itself with Mind Blown
|
|
|
|
else if (instructedMove != MOVE_MIND_BLOWN)
|
|
|
|
score -= 5; //Do something better
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EFFECT_QUASH:
|
|
|
|
if (!IsValidDoubleBattle(battlerAtk)
|
|
|
|
|| GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1
|
|
|
|
|| PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_AFTER_YOU:
|
|
|
|
if (!targetSameSide
|
|
|
|
|| !IsValidDoubleBattle(battlerAtk)
|
|
|
|
|| GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1
|
|
|
|
|| PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_SUCKER_PUNCH:
|
|
|
|
/*TODO predicted move
|
|
|
|
if (predictedMove != MOVE_NONE)
|
|
|
|
{
|
|
|
|
if (IS_MOVE_STATUS(predictedMove)
|
|
|
|
|| GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1
|
|
|
|
{
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}*/
|
|
|
|
break;
|
|
|
|
case EFFECT_TAILWIND:
|
|
|
|
if (gSideTimers[GetBattlerSide(battlerAtk)].tailwindTimer != 0
|
|
|
|
|| PartnerMoveIs(battlerAtkPartner, partnerMove, MOVE_TAILWIND)
|
|
|
|
|| (gFieldStatuses & STATUS_FIELD_TRICK_ROOM && gFieldTimers.trickRoomTimer > 1)) // Trick Room active and not ending this turn
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_LUCKY_CHANT:
|
|
|
|
if (gSideTimers[GET_BATTLER_SIDE(battlerAtk)].luckyChantTimer != 0
|
|
|
|
|| PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_MAGNET_RISE:
|
|
|
|
if (gFieldStatuses & STATUS_FIELD_GRAVITY
|
|
|
|
|| gDisableStructs[battlerAtk].magnetRiseTimer != 0
|
|
|
|
|| atkHoldEffect == HOLD_EFFECT_IRON_BALL
|
|
|
|
|| gStatuses3[battlerAtk] & (STATUS3_ROOTED | STATUS3_MAGNET_RISE | STATUS3_SMACKED_DOWN)
|
|
|
|
|| !IsBattlerGrounded(battlerAtk))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_CAMOUFLAGE:
|
|
|
|
if (!CanCamouflage(battlerAtk))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
case EFFECT_LAST_RESORT:
|
|
|
|
if (!CanUseLastResort(battlerAtk))
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
//TODO
|
|
|
|
/*case EFFECT_SKY_DROP:
|
|
|
|
if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_FLYING))
|
|
|
|
score -= 10;
|
|
|
|
if (WillFaintFromWeather(battlerAtk)
|
|
|
|
|| MoveBlockedBySubstitute(move, battlerAtk, battlerDef)
|
|
|
|
|| GetSpeciesWeight(gBattleMons[battlerDef].species, defAbility, defHoldEffect, battlerDef, TRUE) >= 2000) //200.0 kg
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
*/
|
|
|
|
case EFFECT_SYNCHRONOISE:
|
|
|
|
//Check holding ring target or is of same type
|
|
|
|
if (defHoldEffect == HOLD_EFFECT_RING_TARGET
|
|
|
|
|| IS_BATTLER_OF_TYPE(battlerDef, gBattleMons[battlerAtk].type1)
|
|
|
|
|| IS_BATTLER_OF_TYPE(battlerDef, gBattleMons[battlerAtk].type2)
|
|
|
|
|| IS_BATTLER_OF_TYPE(battlerDef, gBattleMons[battlerAtk].type3))
|
|
|
|
break;
|
|
|
|
else
|
|
|
|
score -= 10;
|
|
|
|
break;
|
|
|
|
|
|
|
|
} // move effect checks
|
|
|
|
|
|
|
|
// substitute check
|
|
|
|
if (IS_MOVE_STATUS(move) && DoesSubstituteBlockMove(battlerAtk, battlerDef, move))
|
|
|
|
score -= 10;
|
|
|
|
|
|
|
|
// damage check
|
|
|
|
if (!IS_MOVE_STATUS(move))
|
|
|
|
{
|
|
|
|
if (gMoveResultFlags & (MOVE_RESULT_NO_EFFECT | MOVE_RESULT_MISSED))
|
|
|
|
score -= 15;
|
|
|
|
|
|
|
|
if (effectiveness < AI_EFFECTIVENESS_x1)
|
|
|
|
score -= 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
// helping hand check
|
|
|
|
if (IsValidDoubleBattle(battlerAtk) && partnerMove != MOVE_NONE
|
|
|
|
&& gBattleMoves[partnerMove].effect == EFFECT_HELPING_HAND
|
|
|
|
&& IS_MOVE_STATUS(move))
|
|
|
|
score -= 10; //Don't use a status move if partner wants to help
|
|
|
|
|
|
|
|
if (score < 0)
|
|
|
|
return 0; //essentially 'dont use this move'
|
|
|
|
|
|
|
|
return score;
|
|
|
|
}
|
|
|
|
|
|
|
|
static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore)
|
|
|
|
{
|
|
|
|
s32 dmg;
|
|
|
|
u8 result;
|
|
|
|
s16 score = originalScore;
|
|
|
|
|
|
|
|
if (IsTargetingPartner(battlerAtk, battlerDef))
|
|
|
|
return originalScore; // don't try to faint your ally ever
|
|
|
|
|
|
|
|
if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power == 0)
|
|
|
|
return originalScore; // can't make anything faint with no power
|
|
|
|
|
|
|
|
if (CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex) && gBattleMoves[move].effect != EFFECT_EXPLOSION)
|
|
|
|
{
|
|
|
|
// AI_TryToFaint_Can
|
|
|
|
if (IsBattlerFaster(AI_CHECK_FASTER) || TestMoveFlags(move, FLAG_HIGH_CRIT))
|
|
|
|
score += 4;
|
|
|
|
else
|
|
|
|
score += 2;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (GetMovePowerResult(move) == MOVE_POWER_DISCOURAGED)
|
|
|
|
return (score - 1);
|
|
|
|
|
|
|
|
if (AI_GetMoveEffectiveness(move) == AI_EFFECTIVENESS_x4)
|
|
|
|
{
|
|
|
|
// AI_TryToFaint_DoubleSuperEffective
|
|
|
|
if ((Random() % 256) >= 80)
|
|
|
|
score += 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//AI_TryToFaint_CheckIfDanger
|
|
|
|
if (!IsBattlerFaster(AI_CHECK_FASTER) && CanTargetFaintAi(battlerDef, battlerAtk))
|
|
|
|
{ // AI_TryToFaint_Danger
|
|
|
|
if (GetMovePowerResult(move) != MOVE_POWER_BEST)
|
|
|
|
score--;
|
|
|
|
else
|
|
|
|
score++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return score;
|
|
|
|
}
|
|
|
|
|
|
|
|
static u8 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static u8 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
static u8 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
static u8 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
static u8 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
static u8 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
static u8 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
static void AI_Flee(void)
|
|
|
|
{
|
|
|
|
AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void AI_Watch(void)
|
|
|
|
{
|
|
|
|
AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK);
|
|
|
|
}
|
|
|
|
|
|
|
|
static u8 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore)
|
|
|
|
{
|
|
|
|
if (IsBattlerTrapped(battlerAtk, FALSE))
|
|
|
|
return originalScore;
|
|
|
|
|
|
|
|
AI_Flee();
|
|
|
|
return originalScore;
|
|
|
|
}
|
|
|
|
|
|
|
|
static u8 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore)
|
|
|
|
{
|
|
|
|
u8 safariFleeRate = gBattleStruct->safariEscapeFactor * 5; // Safari flee rate, from 0-20.
|
|
|
|
|
|
|
|
if ((Random() % 100) < safariFleeRate)
|
|
|
|
AI_Flee();
|
|
|
|
else
|
|
|
|
AI_Watch();
|
|
|
|
|
|
|
|
return originalScore;
|
|
|
|
}
|
|
|
|
|
|
|
|
static u8 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore)
|
2020-12-11 06:10:21 +01:00
|
|
|
{
|
|
|
|
if (GetHealthPercentage(battlerDef) <= 20)
|
2020-12-13 23:02:21 +01:00
|
|
|
AI_Flee();
|
2020-12-11 06:10:21 +01:00
|
|
|
|
2020-12-13 23:02:21 +01:00
|
|
|
return originalScore;
|
2020-12-11 05:37:37 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|