pokeemerald/include/pokemon.h

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#ifndef GUARD_POKEMON_H
#define GUARD_POKEMON_H
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#include "sprite.h"
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#include "constants/items.h"
#include "constants/region_map_sections.h"
#include "constants/map_groups.h"
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#define GET_BASE_SPECIES_ID(speciesId) (GetFormSpeciesId(speciesId, 0))
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#define FORM_SPECIES_END (0xffff)
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// Property labels for Get(Box)MonData / Set(Box)MonData
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enum {
MON_DATA_PERSONALITY,
MON_DATA_OT_ID,
MON_DATA_NICKNAME,
MON_DATA_LANGUAGE,
MON_DATA_SANITY_IS_BAD_EGG,
MON_DATA_SANITY_HAS_SPECIES,
MON_DATA_SANITY_IS_EGG,
MON_DATA_OT_NAME,
MON_DATA_MARKINGS,
MON_DATA_CHECKSUM,
MON_DATA_ENCRYPT_SEPARATOR,
MON_DATA_SPECIES,
MON_DATA_HELD_ITEM,
MON_DATA_MOVE1,
MON_DATA_MOVE2,
MON_DATA_MOVE3,
MON_DATA_MOVE4,
MON_DATA_PP1,
MON_DATA_PP2,
MON_DATA_PP3,
MON_DATA_PP4,
MON_DATA_PP_BONUSES,
MON_DATA_COOL,
MON_DATA_BEAUTY,
MON_DATA_CUTE,
MON_DATA_EXP,
MON_DATA_HP_EV,
MON_DATA_ATK_EV,
MON_DATA_DEF_EV,
MON_DATA_SPEED_EV,
MON_DATA_SPATK_EV,
MON_DATA_SPDEF_EV,
MON_DATA_FRIENDSHIP,
MON_DATA_SMART,
MON_DATA_POKERUS,
MON_DATA_MET_LOCATION,
MON_DATA_MET_LEVEL,
MON_DATA_MET_GAME,
MON_DATA_POKEBALL,
MON_DATA_HP_IV,
MON_DATA_ATK_IV,
MON_DATA_DEF_IV,
MON_DATA_SPEED_IV,
MON_DATA_SPATK_IV,
MON_DATA_SPDEF_IV,
MON_DATA_IS_EGG,
MON_DATA_ABILITY_NUM,
MON_DATA_TOUGH,
MON_DATA_SHEEN,
MON_DATA_OT_GENDER,
MON_DATA_COOL_RIBBON,
MON_DATA_BEAUTY_RIBBON,
MON_DATA_CUTE_RIBBON,
MON_DATA_SMART_RIBBON,
MON_DATA_TOUGH_RIBBON,
MON_DATA_STATUS,
MON_DATA_LEVEL,
MON_DATA_HP,
MON_DATA_MAX_HP,
MON_DATA_ATK,
MON_DATA_DEF,
MON_DATA_SPEED,
MON_DATA_SPATK,
MON_DATA_SPDEF,
MON_DATA_MAIL,
MON_DATA_SPECIES_OR_EGG,
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MON_DATA_IVS,
MON_DATA_CHAMPION_RIBBON,
MON_DATA_WINNING_RIBBON,
MON_DATA_VICTORY_RIBBON,
MON_DATA_ARTIST_RIBBON,
MON_DATA_EFFORT_RIBBON,
MON_DATA_MARINE_RIBBON,
MON_DATA_LAND_RIBBON,
MON_DATA_SKY_RIBBON,
MON_DATA_COUNTRY_RIBBON,
MON_DATA_NATIONAL_RIBBON,
MON_DATA_EARTH_RIBBON,
MON_DATA_WORLD_RIBBON,
MON_DATA_UNUSED_RIBBONS,
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MON_DATA_MODERN_FATEFUL_ENCOUNTER,
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MON_DATA_KNOWN_MOVES,
MON_DATA_RIBBON_COUNT,
MON_DATA_RIBBONS,
MON_DATA_ATK2,
MON_DATA_DEF2,
MON_DATA_SPEED2,
MON_DATA_SPATK2,
MON_DATA_SPDEF2,
};
struct PokemonSubstruct0
{
/*0x00*/ u16 species;
/*0x02*/ u16 heldItem;
/*0x04*/ u32 experience;
/*0x08*/ u8 ppBonuses;
/*0x09*/ u8 friendship;
/*0x0A*/ u16 pokeball:5; //31 balls
u16 filler:11;
}; /* size = 12 */
struct PokemonSubstruct1
{
/*0x00*/ u16 moves[MAX_MON_MOVES];
/*0x08*/ u8 pp[MAX_MON_MOVES];
}; /* size = 12 */
struct PokemonSubstruct2
{
/*0x00*/ u8 hpEV;
/*0x01*/ u8 attackEV;
/*0x02*/ u8 defenseEV;
/*0x03*/ u8 speedEV;
/*0x04*/ u8 spAttackEV;
/*0x05*/ u8 spDefenseEV;
/*0x06*/ u8 cool;
/*0x07*/ u8 beauty;
/*0x08*/ u8 cute;
/*0x09*/ u8 smart;
/*0x0A*/ u8 tough;
/*0x0B*/ u8 sheen;
}; /* size = 12 */
struct PokemonSubstruct3
{
/* 0x00 */ u8 pokerus;
/* 0x01 */ u8 metLocation;
/* 0x02 */ u16 metLevel:7;
/* 0x02 */ u16 metGame:4;
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/* 0x03 */ u16 unused1:4;
/* 0x03 */ u16 otGender:1;
/* 0x04 */ u32 hpIV:5;
/* 0x04 */ u32 attackIV:5;
/* 0x05 */ u32 defenseIV:5;
/* 0x05 */ u32 speedIV:5;
/* 0x05 */ u32 spAttackIV:5;
/* 0x06 */ u32 spDefenseIV:5;
/* 0x07 */ u32 isEgg:1;
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/* 0x07 */ u32 unused2:1;
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/* 0x08 */ u32 coolRibbon:3; // Stores the highest contest rank achieved in the Cool category.
/* 0x08 */ u32 beautyRibbon:3; // Stores the highest contest rank achieved in the Beauty category.
/* 0x08 */ u32 cuteRibbon:3; // Stores the highest contest rank achieved in the Cute category.
/* 0x09 */ u32 smartRibbon:3; // Stores the highest contest rank achieved in the Smart category.
/* 0x09 */ u32 toughRibbon:3; // Stores the highest contest rank achieved in the Tough category.
/* 0x09 */ u32 championRibbon:1; // Given when defeating the Champion. Because both RSE and FRLG use it, later generations don't specify from which region it comes from.
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/* 0x0A */ u32 winningRibbon:1; // Given at the Battle Tower's Level 50 challenge by winning a set of seven battles that extends the current streak to 56 or more.
/* 0x0A */ u32 victoryRibbon:1; // Given at the Battle Tower's Level 100 challenge by winning a set of seven battles that extends the current streak to 56 or more.
/* 0x0A */ u32 artistRibbon:1; // Given at the Contest Hall by winning a Master Rank contest with at least 800 points, and agreeing to have the Pokémon's portrait placed in the museum after being offered.
/* 0x0A */ u32 effortRibbon:1; // Given at Slateport's market to Pokémon with maximum EVs.
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/* 0x0A */ u32 marineRibbon:1; // Never distributed.
/* 0x0A */ u32 landRibbon:1; // Never distributed.
/* 0x0A */ u32 skyRibbon:1; // Never distributed.
/* 0x0A */ u32 countryRibbon:1; // Distributed during Pokémon Festa '04 and '05 to tournament winners.
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/* 0x0B */ u32 nationalRibbon:1; // Given to purified Shadow Pokémon in Colosseum/XD.
/* 0x0B */ u32 earthRibbon:1; // Given to teams that have beaten Mt. Battle's 100-battle challenge in Colosseum/XD.
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/* 0x0B */ u32 worldRibbon:1; // Distributed during Pokémon Festa '04 and '05 to tournament winners.
/* 0x0B */ u32 unusedRibbons:2; // Discarded in Gen 4.
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/* 0x0B */ u32 abilityNum:2;
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// The functionality of this bit changed in FRLG:
// In RS, this bit does nothing, is never set, & is accidentally unset when hatching Eggs.
// In FRLG & Emerald, this controls Mew & Deoxys obedience and whether they can be traded.
// If set, a Pokémon is a fateful encounter in FRLG's summary screen if hatched & for all Pokémon in Gen 4+ summary screens.
// Set for in-game event island legendaries, events distributed after a certain date, & Pokémon from XD: Gale of Darkness.
// Not to be confused with METLOC_FATEFUL_ENCOUNTER.
/* 0x0B */ u32 modernFatefulEncounter:1;
};
// Number of bytes in the largest Pokémon substruct.
// They are assumed to be the same size, and will be padded to
// the largest size by the union.
// By default they are all 12 bytes.
#define NUM_SUBSTRUCT_BYTES (max(sizeof(struct PokemonSubstruct0), \
max(sizeof(struct PokemonSubstruct1), \
max(sizeof(struct PokemonSubstruct2), \
sizeof(struct PokemonSubstruct3)))))
union PokemonSubstruct
{
struct PokemonSubstruct0 type0;
struct PokemonSubstruct1 type1;
struct PokemonSubstruct2 type2;
struct PokemonSubstruct3 type3;
u16 raw[NUM_SUBSTRUCT_BYTES / 2]; // /2 because it's u16, not u8
};
struct BoxPokemon
{
u32 personality;
u32 otId;
u8 nickname[POKEMON_NAME_LENGTH];
u8 language;
u8 isBadEgg:1;
u8 hasSpecies:1;
u8 isEgg:1;
u8 blockBoxRS:1; // Unused, but Pokémon Box Ruby & Sapphire will refuse to deposit a Pokémon with this flag set
u8 unused:4;
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u8 otName[PLAYER_NAME_LENGTH];
u8 markings;
u16 checksum;
u16 unknown;
union
{
u32 raw[(NUM_SUBSTRUCT_BYTES * 4) / 4]; // *4 because there are 4 substructs, /4 because it's u32, not u8
union PokemonSubstruct substructs[4];
} secure;
};
struct Pokemon
{
struct BoxPokemon box;
u32 status;
u8 level;
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u8 mail;
u16 hp;
u16 maxHP;
u16 attack;
u16 defense;
u16 speed;
u16 spAttack;
u16 spDefense;
};
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struct MonSpritesGfxManager
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{
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u32 numSprites:4;
u32 numSprites2:4; // Never read
u32 numFrames:8;
u32 active:8;
u32 dataSize:4;
u32 mode:4; // MON_SPR_GFX_MODE_*
void *spriteBuffer;
u8 **spritePointers;
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struct SpriteTemplate *templates;
struct SpriteFrameImage *frameImages;
};
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enum {
MON_SPR_GFX_MODE_NORMAL,
MON_SPR_GFX_MODE_BATTLE,
MON_SPR_GFX_MODE_FULL_PARTY,
};
enum {
MON_SPR_GFX_MANAGER_A,
MON_SPR_GFX_MANAGER_B, // Nothing ever sets up this manager.
MON_SPR_GFX_MANAGERS_COUNT
};
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struct BattlePokemon
{
/*0x00*/ u16 species;
/*0x02*/ u16 attack;
/*0x04*/ u16 defense;
/*0x06*/ u16 speed;
/*0x08*/ u16 spAttack;
/*0x0A*/ u16 spDefense;
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/*0x0C*/ u16 moves[MAX_MON_MOVES];
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/*0x14*/ u32 hpIV:5;
/*0x14*/ u32 attackIV:5;
/*0x15*/ u32 defenseIV:5;
/*0x15*/ u32 speedIV:5;
/*0x16*/ u32 spAttackIV:5;
/*0x17*/ u32 spDefenseIV:5;
/*0x17*/ u32 abilityNum:2;
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/*0x18*/ s8 statStages[NUM_BATTLE_STATS];
/*0x20*/ u16 ability;
/*0x22*/ u8 type1;
/*0x23*/ u8 type2;
/*0x24*/ u8 type3;
/*0x25*/ u8 pp[MAX_MON_MOVES];
/*0x29*/ u16 hp;
/*0x2B*/ u8 level;
/*0x2C*/ u8 friendship;
/*0x2D*/ u16 maxHP;
/*0x2F*/ u16 item;
/*0x31*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
/*0x3C*/ u8 ppBonuses;
/*0x3D*/ u8 otName[PLAYER_NAME_LENGTH + 1];
/*0x45*/ u32 experience;
/*0x49*/ u32 personality;
/*0x4D*/ u32 status1;
/*0x51*/ u32 status2;
/*0x55*/ u32 otId;
/*0x59*/ u8 metLevel;
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};
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struct SpeciesInfo /*0x24*/
{
/* 0x00 */ u8 baseHP;
/* 0x01 */ u8 baseAttack;
/* 0x02 */ u8 baseDefense;
/* 0x03 */ u8 baseSpeed;
/* 0x04 */ u8 baseSpAttack;
/* 0x05 */ u8 baseSpDefense;
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/* 0x06 */ u8 types[2];
/* 0x08 */ u8 catchRate;
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/* 0x09 padding */
/* 0x0A */ u16 expYield; // expYield was changed from u8 to u16 for the new Exp System.
/* 0x0C */ u16 evYield_HP:2;
u16 evYield_Attack:2;
u16 evYield_Defense:2;
u16 evYield_Speed:2;
/* 0x0D */ u16 evYield_SpAttack:2;
u16 evYield_SpDefense:2;
/* 0x0E */ u16 itemCommon;
/* 0x10 */ u16 itemRare;
/* 0x12 */ u8 genderRatio;
/* 0x13 */ u8 eggCycles;
/* 0x14 */ u8 friendship;
/* 0x15 */ u8 growthRate;
/* 0x16 */ u8 eggGroups[2];
/* 0x18 */ u16 abilities[NUM_ABILITY_SLOTS]; // 3 abilities, no longer u8 because we have over 255 abilities now.
/* 0x1E */ u8 safariZoneFleeRate;
/* 0x1F */ u8 bodyColor : 7;
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u8 noFlip : 1;
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/* 0x20 */ u16 flags;
};
struct BattleMove
{
u16 effect;
u8 power;
u8 type;
u8 accuracy;
u8 pp;
u8 secondaryEffectChance;
u16 target;
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s8 priority;
u8 split;
u16 argument;
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u8 zMoveEffect;
Convert move flags and bans into GCC bitfields (#2952) * Slicing moves to new bitfield * Wind moves to new bitfield * Two-strike moves to new bitfield * Forgot to add flagTwoStrikes to battle_moves.h * Removed "flag" from field names * FLAG_HIT_IN_SUBSTITUTE and FLAG_THAW_USER * Airborne moves * FLAG_POWDER, FLAG_TARGET_ABILITY_IGNORED and FLAG_DANCE * FLAG_BALLISTIC and FLAG_PROTECTION_MOVE * Fixed missing uses of MOVE_UNAVAILABLE in battle_ai_util.c * FLAG_SOUND * FLAG_DMG_UNDERGROUND and FLAG_DMG_UNDERWATER * FLAG_DMG_MINIMIZE * Cleanup * FLAG_STAT_STAGES_IGNORED * Updated Pollen Puff's ballistic flag * FLAG_STRONG_JAW_BOOST and FLAG_MEGA_LAUNCHER_BOOST * thaw * FLAG_THREE_STRIKES * FLAG_IRON_FIST_BOOST * FLAG_RECKLESS_BOOST * FLAG_HIGH_CRIT * Removed empty flags * Moves that fail when called by Me First + added missing Shell Trap * Moves that fail when Gravity is active * Better names for banned fields * Moves that fail when called by Instruct * Cleanup * Contact Moves + Fixed Wandering Spirit skipping contact checks * Inverted FLAG_PROTECT_AFFECTED so that there's a flag for moves that SKIP protect. * Simplified B_MOVE_FLAGS configs * FORBIDDEN_METRONOME * Renamed hitsPastSubstitute to ignoresSubstitute * FORBIDDEN_PARENTAL_BOND * Struggle uncallable by Metronome * FORBIDDEN_MIMIC * FLAG_KINGS_ROCK_AFFECTED * Made a single config for move flags * Macro for checking move flags * FLAG_MAGIC_COAT_AFFECTED * Fixed HasMagicCoatAffectedMove * FLAG_SNATCH_AFFECTED * Removed unused EFFECT_FLINCH_MINIMIZE_HIT * Fixed Stench/King's Rock interaction * Removed sMovesNotAffectedByStench in favor of checking move effects * Removed EFFECT_TWISTER, which was a repeat of EFFECT_FLINCH_HIT * Changed Gen2 configs to less than Gen 3 * FORBIDDEN_SLEEP_TALK * Cleanup * Inverted FLAG_MIRROR_MOVE_AFFECTED * FLAG_SHEER_FORCE_BOOST * Ordered * FORBIDDEN_ASSIST and FORBIDDEN_COPYCAT * Removed TestMoveFlags and TestMoveFlagsInMoveset + flags field * Fixed Triple Arrows test
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// Flags
u32 makesContact:1;
u32 ignoresProtect:1;
u32 magicCoatAffected:1;
u32 snatchAffected:1;
u32 mirrorMoveBanned:1;
u32 ignoresKingsRock:1;
u32 highCritRatio:1;
u32 punchingMove:1;
u32 sheerForceBoost:1;
u32 bitingMove:1;
u32 pulseMove:1;
u32 soundMove:1;
u32 ballisticMove:1;
u32 protectionMove:1;
u32 powderMove:1;
u32 danceMove:1;
u32 windMove:1;
u32 slicingMove:1;
u32 minimizeDoubleDamage:1;
u32 ignoresTargetAbility:1;
u32 ignoresTargetDefenseEvasionStages:1;
u32 damagesUnderground:1;
u32 damagesUnderwater:1;
u32 damagesAirborne:1;
u32 damagesAirborneDoubleDamage:1;
u32 ignoreTypeIfFlyingAndUngrounded:1;
u32 thawsUser:1;
u32 ignoresSubstitute:1;
u32 strikeCount:4; // Max 15 hits. Defaults to 1 if not set. May apply its effect on each hit.
Convert move flags and bans into GCC bitfields (#2952) * Slicing moves to new bitfield * Wind moves to new bitfield * Two-strike moves to new bitfield * Forgot to add flagTwoStrikes to battle_moves.h * Removed "flag" from field names * FLAG_HIT_IN_SUBSTITUTE and FLAG_THAW_USER * Airborne moves * FLAG_POWDER, FLAG_TARGET_ABILITY_IGNORED and FLAG_DANCE * FLAG_BALLISTIC and FLAG_PROTECTION_MOVE * Fixed missing uses of MOVE_UNAVAILABLE in battle_ai_util.c * FLAG_SOUND * FLAG_DMG_UNDERGROUND and FLAG_DMG_UNDERWATER * FLAG_DMG_MINIMIZE * Cleanup * FLAG_STAT_STAGES_IGNORED * Updated Pollen Puff's ballistic flag * FLAG_STRONG_JAW_BOOST and FLAG_MEGA_LAUNCHER_BOOST * thaw * FLAG_THREE_STRIKES * FLAG_IRON_FIST_BOOST * FLAG_RECKLESS_BOOST * FLAG_HIGH_CRIT * Removed empty flags * Moves that fail when called by Me First + added missing Shell Trap * Moves that fail when Gravity is active * Better names for banned fields * Moves that fail when called by Instruct * Cleanup * Contact Moves + Fixed Wandering Spirit skipping contact checks * Inverted FLAG_PROTECT_AFFECTED so that there's a flag for moves that SKIP protect. * Simplified B_MOVE_FLAGS configs * FORBIDDEN_METRONOME * Renamed hitsPastSubstitute to ignoresSubstitute * FORBIDDEN_PARENTAL_BOND * Struggle uncallable by Metronome * FORBIDDEN_MIMIC * FLAG_KINGS_ROCK_AFFECTED * Made a single config for move flags * Macro for checking move flags * FLAG_MAGIC_COAT_AFFECTED * Fixed HasMagicCoatAffectedMove * FLAG_SNATCH_AFFECTED * Removed unused EFFECT_FLINCH_MINIMIZE_HIT * Fixed Stench/King's Rock interaction * Removed sMovesNotAffectedByStench in favor of checking move effects * Removed EFFECT_TWISTER, which was a repeat of EFFECT_FLINCH_HIT * Changed Gen2 configs to less than Gen 3 * FORBIDDEN_SLEEP_TALK * Cleanup * Inverted FLAG_MIRROR_MOVE_AFFECTED * FLAG_SHEER_FORCE_BOOST * Ordered * FORBIDDEN_ASSIST and FORBIDDEN_COPYCAT * Removed TestMoveFlags and TestMoveFlagsInMoveset + flags field * Fixed Triple Arrows test
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u32 meFirstBanned:1;
u32 gravityBanned:1;
u32 mimicBanned:1;
u32 metronomeBanned:1;
u32 copycatBanned:1;
u32 sleepTalkBanned:1;
u32 instructBanned:1;
};
#define SPINDA_SPOT_WIDTH 16
#define SPINDA_SPOT_HEIGHT 16
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struct SpindaSpot
{
u8 x, y;
u16 image[SPINDA_SPOT_HEIGHT];
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};
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struct LevelUpMove
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{
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u16 move;
u16 level;
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};
struct Evolution
{
u16 method;
u16 param;
u16 targetSpecies;
};
struct FormChange
{
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u16 method;
u16 targetSpecies;
u16 param1;
u16 param2;
u16 param3;
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};
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#define NUM_UNOWN_FORMS 28
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#define GET_UNOWN_LETTER(personality) (( \
(((personality) & 0x03000000) >> 18) \
| (((personality) & 0x00030000) >> 12) \
| (((personality) & 0x00000300) >> 6) \
| (((personality) & 0x00000003) >> 0) \
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) % NUM_UNOWN_FORMS)
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#define GET_SHINY_VALUE(otId, personality) (HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality))
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extern u8 gPlayerPartyCount;
extern struct Pokemon gPlayerParty[PARTY_SIZE];
extern u8 gEnemyPartyCount;
extern struct Pokemon gEnemyParty[PARTY_SIZE];
extern struct SpriteTemplate gMultiuseSpriteTemplate;
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extern const struct BattleMove gBattleMoves[];
extern const u8 gFacilityClassToPicIndex[];
extern const u8 gFacilityClassToTrainerClass[];
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extern const struct SpeciesInfo gSpeciesInfo[];
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extern const u8 *const gItemEffectTable[ITEMS_COUNT];
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extern const u32 gExperienceTables[][MAX_LEVEL + 1];
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extern const struct LevelUpMove *const gLevelUpLearnsets[];
extern const u16 *const gTeachableLearnsets[];
extern const u8 gPPUpGetMask[];
extern const u8 gPPUpClearMask[];
extern const u8 gPPUpAddValues[];
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extern const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2];
extern const u16 gUnionRoomFacilityClasses[];
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extern const struct SpriteTemplate gBattlerSpriteTemplates[];
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extern const s8 gNatureStatTable[][5];
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extern const u16 *const gFormSpeciesIdTables[NUM_SPECIES];
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extern const struct FormChange *const gFormChangeTablePointers[NUM_SPECIES];
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extern const u32 sExpCandyExperienceTable[];
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void ZeroBoxMonData(struct BoxPokemon *boxMon);
void ZeroMonData(struct Pokemon *mon);
void ZeroPlayerPartyMons(void);
void ZeroEnemyPartyMons(void);
void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature);
void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter);
void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level);
void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality);
void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId);
void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread);
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void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src);
void CreateBattleTowerMon_HandleLevel(struct Pokemon *mon, struct BattleTowerPokemon *src, bool8 lvl50);
void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 monId);
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void CreateMonWithEVSpreadNatureOTID(struct Pokemon *mon, u16 species, u8 level, u8 nature, u8 fixedIV, u8 evSpread, u32 otId);
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void ConvertPokemonToBattleTowerPokemon(struct Pokemon *mon, struct BattleTowerPokemon *dest);
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bool8 ShouldIgnoreDeoxysForm(u8 caseId, u8 battlerId);
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u16 GetUnionRoomTrainerPic(void);
u16 GetUnionRoomTrainerClass(void);
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void CreateEnemyEventMon(void);
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void CalculateMonStats(struct Pokemon *mon);
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void BoxMonToMon(const struct BoxPokemon *src, struct Pokemon *dest);
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u8 GetLevelFromMonExp(struct Pokemon *mon);
u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon);
u16 GiveMoveToMon(struct Pokemon *mon, u16 move);
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u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
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u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move);
void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot);
void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot);
void GiveMonInitialMoveset(struct Pokemon *mon);
void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon);
Ported TheXaman's latest changes to the Debug Menu (#2815) * Added option for generating incrementing pokemon in pc boxes # Conflicts: # src/debug.c * added submenu arrows, increased menu high to full screen # Conflicts: # src/debug.c * combined flags and vars into one submenu # Conflicts: # src/debug.c * added new window to flags/vars showing the current state and added submenu indicator # Conflicts: # src/debug.c * added alligned arrows for debug submenus # Conflicts: # src/debug.c * used {CLEAR_TO X} instead of manual spaces # Conflicts: # src/debug.c * renamed gDebugText to proper sDebugText # Conflicts: # src/debug.c * added Fill submenu, added fill function for PC items and all bag pockets @LOuroboros # Conflicts: # src/debug.c * put cheat start into utility # Conflicts: # src/debug.c * put fill submenu into main menu # Conflicts: # src/debug.c * tiny fix * renaming and reordering # Conflicts: # src/debug.c * Added reset pokedex flags for @AsparagusEduardo * made flag toggle list dynamic # Conflicts: # src/debug.c * initial battle debug menu WIP # Conflicts: # src/debug.c # src/wild_encounter.c * fix visual bug * added battle start # Conflicts: # include/debug.h # src/battle_ai_script_commands.c * Added faster way to add initial movesets to mon * Added waiting music for the slow box filling * Simplified the call to scripts * Simplified debug scripts * Disabled Battle Test for now * Fixed personality on fast PC fill being always 0 * Removed BATTLE_ENGINE instances + added AI_FLAG_COUNT * Added missing return TRUE * Sets nickname * Changed how GetSpeciesName to how it's used upstream --------- Co-authored-by: TheXaman <48356183+TheXaman@users.noreply.github.com>
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void GiveMonInitialMoveset_Fast(struct Pokemon *mon);
void GiveBoxMonInitialMoveset_Fast(struct BoxPokemon *boxMon);
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u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 firstMove);
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void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move);
void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
u8 CountAliveMonsInBattle(u8 caseId, u32 battler);
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u8 GetDefaultMoveTarget(u8 battlerId);
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u8 GetMonGender(struct Pokemon *mon);
u8 GetBoxMonGender(struct BoxPokemon *boxMon);
u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
bool32 IsPersonalityFemale(u16 species, u32 personality);
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u32 GetUnownSpeciesId(u32 personality);
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void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition);
void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition);
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void SetMultiuseSpriteTemplateToTrainerFront(u16 trainerPicId, u8 battlerPosition);
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/* GameFreak called Get(Box)MonData with either 2 or 3 arguments, for
* type safety we have a Get(Box)MonData macro which dispatches to
* either Get(Box)MonData2 or Get(Box)MonData3 based on the number of
* arguments. The two functions are aliases of each other, but they
* differ for matching purposes in the caller's codegen. */
#define GetMonData(...) CAT(GetMonData, NARG_8(__VA_ARGS__))(__VA_ARGS__)
#define GetBoxMonData(...) CAT(GetBoxMonData, NARG_8(__VA_ARGS__))(__VA_ARGS__)
u32 GetMonData3(struct Pokemon *mon, s32 field, u8 *data);
u32 GetMonData2(struct Pokemon *mon, s32 field);
u32 GetBoxMonData3(struct BoxPokemon *boxMon, s32 field, u8 *data);
u32 GetBoxMonData2(struct BoxPokemon *boxMon, s32 field);
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void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg);
void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg);
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void CopyMon(void *dest, void *src, size_t size);
u8 GiveMonToPlayer(struct Pokemon *mon);
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u8 SendMonToPC(struct Pokemon* mon);
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u8 CalculatePlayerPartyCount(void);
u8 CalculateEnemyPartyCount(void);
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u8 GetMonsStateToDoubles(void);
u8 GetMonsStateToDoubles_2(void);
u16 GetAbilityBySpecies(u16 species, u8 abilityNum);
u16 GetMonAbility(struct Pokemon *mon);
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void CreateSecretBaseEnemyParty(struct SecretBase *secretBaseRecord);
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u8 GetSecretBaseTrainerPicIndex(void);
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u8 GetSecretBaseTrainerClass(void);
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bool8 IsPlayerPartyAndPokemonStorageFull(void);
bool8 IsPokemonStorageFull(void);
const u8 *GetSpeciesName(u16 species);
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u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex);
void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex);
void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex);
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void PokemonToBattleMon(struct Pokemon *src, struct BattlePokemon *dst);
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void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex);
bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex);
bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e);
bool8 HealStatusConditions(struct Pokemon *mon, u32 battlePartyId, u32 healMask, u8 battlerId);
u8 GetItemEffectParamOffset(u32 battler, u16 itemId, u8 effectByte, u8 effectBit);
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u8 *UseStatIncreaseItem(u16 itemId);
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u8 GetNature(struct Pokemon *mon);
u8 GetNatureFromPersonality(u32 personality);
u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem, struct Pokemon *tradePartner);
bool8 IsMonPastEvolutionLevel(struct Pokemon *mon);
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u16 HoennPokedexNumToSpecies(u16 hoennNum);
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u16 NationalPokedexNumToSpecies(u16 nationalNum);
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u16 NationalToHoennOrder(u16 nationalNum);
u16 SpeciesToNationalPokedexNum(u16 species);
u16 SpeciesToHoennPokedexNum(u16 species);
u16 HoennToNationalOrder(u16 hoennNum);
void DrawSpindaSpots(u32 personality, u8 *dest, bool32 isSecondFrame);
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void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
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u8 GetPlayerFlankId(void);
u16 GetLinkTrainerFlankId(u8 id);
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s32 GetBattlerMultiplayerId(u16 id);
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u8 GetTrainerEncounterMusicId(u16 trainerOpponentId);
u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex);
void AdjustFriendship(struct Pokemon *mon, u8 event);
void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies);
u16 GetMonEVCount(struct Pokemon *mon);
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void RandomlyGivePartyPokerus(struct Pokemon *party);
u8 CheckPartyPokerus(struct Pokemon *party, u8 selection);
u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection);
void UpdatePartyPokerusTime(u16 days);
void PartySpreadPokerus(struct Pokemon *party);
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bool8 TryIncrementMonLevel(struct Pokemon *mon);
u8 CanLearnTeachableMove(u16 species, u16 move);
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u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves);
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u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves);
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u8 GetNumberOfRelearnableMoves(struct Pokemon *mon);
u16 SpeciesToPokedexNum(u16 species);
bool32 IsSpeciesInHoennDex(u16 species);
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u16 GetBattleBGM(void);
void PlayBattleBGM(void);
void PlayMapChosenOrBattleBGM(u16 songId);
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void CreateTask_PlayMapChosenOrBattleBGM(u16 songId);
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const u32 *GetMonFrontSpritePal(struct Pokemon *mon);
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const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality);
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const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon);
const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality);
bool8 IsMoveHM(u16 move);
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bool8 IsMonSpriteNotFlipped(u16 species);
s8 GetMonFlavorRelation(struct Pokemon *mon, u8 flavor);
s8 GetFlavorRelationByPersonality(u32 personality, u8 flavor);
bool8 IsTradedMon(struct Pokemon *mon);
bool8 IsOtherTrainer(u32 otId, u8 *otName);
void MonRestorePP(struct Pokemon *mon);
void BoxMonRestorePP(struct BoxPokemon *boxMon);
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void SetMonPreventsSwitchingString(void);
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void SetWildMonHeldItem(void);
bool8 IsMonShiny(struct Pokemon *mon);
bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
const u8 *GetTrainerPartnerName(void);
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void BattleAnimateFrontSprite(struct Sprite *sprite, u16 species, bool8 noCry, u8 panMode);
void DoMonFrontSpriteAnimation(struct Sprite *sprite, u16 species, bool8 noCry, u8 panModeAnimFlag);
void PokemonSummaryDoMonAnimation(struct Sprite *sprite, u16 species, bool8 oneFrame);
void StopPokemonAnimationDelayTask(void);
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void BattleAnimateBackSprite(struct Sprite *sprite, u16 species);
u8 GetOpposingLinkMultiBattlerId(bool8 rightSide, u8 multiplayerId);
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u16 FacilityClassToPicIndex(u16 facilityClass);
u16 PlayerGenderToFrontTrainerPicId(u8 playerGender);
void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
const u8 *GetTrainerClassNameFromId(u16 trainerId);
const u8 *GetTrainerNameFromId(u16 trainerId);
bool8 HasTwoFramesAnimation(u16 species);
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struct MonSpritesGfxManager *CreateMonSpritesGfxManager(u8 managerId, u8 mode);
void DestroyMonSpritesGfxManager(u8 managerId);
u8 *MonSpritesGfxManager_GetSpritePtr(u8 managerId, u8 spriteNum);
u16 GetFormSpeciesId(u16 speciesId, u8 formId);
u8 GetFormIdFromFormSpeciesId(u16 formSpeciesId);
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u16 GetFormChangeTargetSpecies(struct Pokemon *mon, u16 method, u32 arg);
u16 GetFormChangeTargetSpeciesBoxMon(struct BoxPokemon *boxMon, u16 method, u32 arg);
bool32 DoesSpeciesHaveFormChangeMethod(u16 species, u16 method);
u16 MonTryLearningNewMoveEvolution(struct Pokemon *mon, bool8 firstMove);
bool32 SpeciesHasGenderDifferences(u16 species);
bool32 TryFormChange(u32 monId, u32 side, u16 method);
void TryToSetBattleFormChangeMoves(struct Pokemon *mon, u16 method);
u32 GetMonFriendshipScore(struct Pokemon *pokemon);
void UpdateMonPersonality(struct BoxPokemon *boxMon, u32 personality);
u8 CalculatePartyCount(struct Pokemon *party);
u16 SanitizeSpeciesId(u16 species);
bool32 IsSpeciesEnabled(u16 species);
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#endif // GUARD_POKEMON_H