ghoulslash
1ec8b84492
Merge pull request #1727 from rh-hideout/simple_beam
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Fix Simple Beam
2021-10-06 09:00:19 -04:00
ghoulslash
5bf236fc0d
Merge pull request #1712 from AsparagusEduardo/fix_stickyHold
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Fix instances where Gastro Acid is not affecting the ability
2021-10-06 08:55:46 -04:00
LOuroboros
2b32581c14
Fixed infinite loop
2021-10-06 09:27:33 -03:00
LOuroboros
b520fe5d89
Tweaked Strong Winds' animation
2021-10-06 08:38:19 -03:00
LOuroboros
fe5a0a7f04
Oopsie
2021-10-06 08:29:53 -03:00
LOuroboros
a646c3311b
Another set of fixes
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The ability pop up is supposed to show as weather changing abilities try but fail to activate.
2021-10-06 08:20:50 -03:00
LOuroboros
0f2cc99f45
WEATHER_STRONG_WINDS modifier fix
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MulByTypeEffectiveness was the right answer all along.
I also added a short pause to BattleScript_AttackWeakenedByStrongWinds before STRINGID_ATTACKWEAKENEDBSTRONGWINDS is printed.
2021-10-06 07:33:54 -03:00
LOuroboros
b93c746a49
Reverted comment after the previous commit
2021-10-06 06:04:56 -03:00
LOuroboros
dc451167d1
More fixes
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-Removed ability popup when Strong Winds weakens a SE Flying-type move
-Went back to the way I handled the dmg calculation for that originally
-Made sure to try to clear the primal weathers in a couple of other battle scripts
-Allowed Drought, Drizzle, Sand Stream and Snow Warning to activate but fail if WEATHER_STRONG_WINDS is in effect.
2021-10-06 05:54:28 -03:00
BuffelSaft
38b816ccdd
AI handles dynamic move types
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This will make the AI account for the type of moves like Weather Ball, Hidden Power and Revelation Dance when considering abilities that make the useless. E.g. Water-type Hidden Power vs. Storm Drain.
2021-10-06 21:53:30 +13:00
BuffelSaft
a48dec2e31
Merge pull request #1721 from AsparagusEduardo/fix_TrumpCard
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Fixed Trump Card's damage check
2021-10-06 15:55:21 +13:00
BuffelSaft
1b663feafb
Merge pull request #1722 from AsparagusEduardo/fix_HeatCrash
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Fixed Heat Crash's power table name
2021-10-06 15:39:09 +13:00
BuffelSaft
a6198e5d46
Fix Simple Beam
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- No longer freezes the game
- Now fails if the target already has simple
- Explicitly checks and changes the target's ability instead of gActiveBattler's ability
2021-10-06 15:30:52 +13:00
BuffelSaft
2119c33989
Merge pull request #1723 from AsparagusEduardo/fix_PsychicFangs
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Fixed Psychic Fangs power
2021-10-06 14:36:53 +13:00
Eduardo Quezada D'Ottone
92f0f6f820
Fixed Psychic Fangs power
2021-10-04 20:20:00 -03:00
Eduardo Quezada D'Ottone
4ab8c95207
Fixed Heat Crash's power table name
2021-10-04 20:17:43 -03:00
Eduardo Quezada D'Ottone
b3167b7d53
Fixed Trump Card's damage check
2021-10-04 19:40:36 -03:00
LOuroboros
dcefb523f8
Tweaks and fixes
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-Fixed the Flying-type checks of WEATHER_STRONG_WINDS.
-Fixed the order of actions involving the printing of STRINGID_ATTACKWEAKENEDBSTRONGWINDS.
2021-10-04 08:12:41 -03:00
BuffelSaft
142a83ca96
Merge pull request #1708 from AsparagusEduardo/fix_SleepTalk
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Fixed Sleep talk being canceled by the user being asleep..
2021-10-04 00:35:00 +13:00
LOuroboros
64a45d8f48
Tweaked trytoclearprimalweather
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Made it so it won't actually try to clear a primal weather if a Pokémon with Desolate Land, Primordial Sea or Delta Stream is present on the field.
2021-10-03 08:24:54 -03:00
LOuroboros
b85b3094c8
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into primalAbilitiesDev
2021-10-03 07:05:56 -03:00
Eduardo Quezada D'Ottone
1e0ae9a154
Tabs to spaces.
2021-10-02 20:54:04 -03:00
Eduardo Quezada D'Ottone
b5e0a07932
Merge pull request #1704 from LOuroboros/battle_bond
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Implemented Battle Bond
2021-10-02 20:07:35 -03:00
Eduardo Quezada D'Ottone
76bdbf164e
Updated sound flags for Howl and Heal Bell
2021-10-02 20:00:00 -03:00
Eduardo Quezada D'Ottone
978f73475b
Config for Shadow Tag vs Shadow Tag
2021-10-02 19:01:11 -03:00
Eduardo Quezada D'Ottone
2d5da7852c
Fixed Yawn + Vital Spirit + Gastro Acid
2021-10-02 18:44:04 -03:00
Eduardo Quezada D'Ottone
9d64a26625
Fix preasure + Gastro Acid
2021-10-02 18:31:09 -03:00
Eduardo Quezada D'Ottone
a22a456268
Fixed heal bell + soundproof + gastro acid
2021-10-02 18:21:02 -03:00
Eduardo Quezada D'Ottone
b29f5c801f
Fixed Gastro Acid's effect on Early Bird
2021-10-02 18:16:14 -03:00
Eduardo Quezada D'Ottone
ebe5e03998
Added Gen 8 abilities affected by Mold Breaker
2021-10-02 17:07:29 -03:00
Eduardo Quezada D'Ottone
8d54e5666d
Fixed waking up from uproar
2021-10-02 17:05:23 -03:00
Eduardo Quezada D'Ottone
5abb0c0dfe
Fixed perish song + soundproof + gastro acid
2021-10-02 16:48:45 -03:00
Eduardo Quezada D'Ottone
6208995606
Fixed Run Away.
2021-10-02 15:52:55 -03:00
Eduardo Quezada D'Ottone
9aee8cbea5
Fixed Sticky Hold not being negated by Gastro Acid when stealing and switching items
2021-10-02 14:47:38 -03:00
Eduardo Quezada D'Ottone
57ea20bc6d
Implemented modern effect of struggle with config
2021-10-02 13:32:36 -03:00
LOuroboros
a18b9c5b32
Quick tweaks
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-Use the species name for sText_AttackerBecameAshSpecies
-Make Battle Bond not activate if the opposing party doesn't have 2 members or more.
2021-10-02 11:21:11 -03:00
Eduardo Quezada D'Ottone
63c6e73eb8
Fixed Sleep talk being canceled by the user being asleep..
2021-10-02 09:38:43 -03:00
Eduardo Quezada D'Ottone
16d032e99d
Fix Unnerve not canceling out type resist berries.
2021-10-02 02:01:34 -03:00
Eduardo Quezada D'Ottone
b322a42fea
Merge pull request #1587 from BuffelSaft/shields-down
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Fix Shields Down
2021-10-02 00:12:29 -03:00
BuffelSaft
57d2e21117
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into shields-down
2021-10-02 15:51:48 +13:00
BuffelSaft
611da31ae3
Fix form ID check
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The six here should be a seven, and replacing it with this function call is better than hard-coding it.
2021-10-02 15:51:16 +13:00
LOuroboros
c464b1b5dd
STRINGID_ATTACKERBECAMEASHGRENINJA -> STRINGID_ATTACKERBECAMEASHSPECIES
2021-10-01 23:12:59 -03:00
LOuroboros
f3ded43a88
Implemented Battle Bond
2021-10-01 22:49:17 -03:00
Eduardo Quezada D'Ottone
7287560521
Fixed confuse berries affecting the wrong battler.
2021-10-01 18:28:51 -03:00
Eduardo Quezada D'Ottone
f616760fc9
Merge pull request #1349 from LOuroboros/gulp_missile
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Implemented Gulp Missile
2021-10-01 16:53:51 -03:00
Eduardo Quezada D'Ottone
9980108f40
Merge pull request #1701 from LOuroboros/safariZone
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Fixed Safari Zone
2021-10-01 09:07:16 -03:00
LOuroboros
f691769647
Fixed Def stat reduction
2021-10-01 06:29:21 -03:00
LOuroboros
43e73ac576
Fixed Safari Zone
2021-10-01 05:25:25 -03:00
LOuroboros
a506bf03c6
Corrected Flower Veil check
2021-10-01 02:14:46 -03:00
LOuroboros
d7e651696b
Even more fixes
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-Changed the way in which Gulp Missile checks for a fainted opponent, just in case the reason why the attacker's defense wasn't being lowered is that the script was falling into BattleScript_GulpMissileNoSecondEffectGulping
-Took into account max Defense stat stage, because I forgot to do that too.
-Slightly changed the Defense reduction code, just in case.
-Fixed the text string that was printed. Gulp Missile doesn't raise a stat, after all.
-Fixed the script that was being called if the attacker has Clear Body, and also added jumps for Full Metal Body, White Smoke and Flower Veil.
2021-09-30 10:37:49 -03:00