* Slicing moves to new bitfield
* Wind moves to new bitfield
* Two-strike moves to new bitfield
* Forgot to add flagTwoStrikes to battle_moves.h
* Removed "flag" from field names
* FLAG_HIT_IN_SUBSTITUTE and FLAG_THAW_USER
* Airborne moves
* FLAG_POWDER, FLAG_TARGET_ABILITY_IGNORED and FLAG_DANCE
* FLAG_BALLISTIC and FLAG_PROTECTION_MOVE
* Fixed missing uses of MOVE_UNAVAILABLE in battle_ai_util.c
* FLAG_SOUND
* FLAG_DMG_UNDERGROUND and FLAG_DMG_UNDERWATER
* FLAG_DMG_MINIMIZE
* Cleanup
* FLAG_STAT_STAGES_IGNORED
* Updated Pollen Puff's ballistic flag
* FLAG_STRONG_JAW_BOOST and FLAG_MEGA_LAUNCHER_BOOST
* thaw
* FLAG_THREE_STRIKES
* FLAG_IRON_FIST_BOOST
* FLAG_RECKLESS_BOOST
* FLAG_HIGH_CRIT
* Removed empty flags
* Moves that fail when called by Me First + added missing Shell Trap
* Moves that fail when Gravity is active
* Better names for banned fields
* Moves that fail when called by Instruct
* Cleanup
* Contact Moves + Fixed Wandering Spirit skipping contact checks
* Inverted FLAG_PROTECT_AFFECTED so that there's a flag for moves that SKIP protect.
* Simplified B_MOVE_FLAGS configs
* FORBIDDEN_METRONOME
* Renamed hitsPastSubstitute to ignoresSubstitute
* FORBIDDEN_PARENTAL_BOND
* Struggle uncallable by Metronome
* FORBIDDEN_MIMIC
* FLAG_KINGS_ROCK_AFFECTED
* Made a single config for move flags
* Macro for checking move flags
* FLAG_MAGIC_COAT_AFFECTED
* Fixed HasMagicCoatAffectedMove
* FLAG_SNATCH_AFFECTED
* Removed unused EFFECT_FLINCH_MINIMIZE_HIT
* Fixed Stench/King's Rock interaction
* Removed sMovesNotAffectedByStench in favor of checking move effects
* Removed EFFECT_TWISTER, which was a repeat of EFFECT_FLINCH_HIT
* Changed Gen2 configs to less than Gen 3
* FORBIDDEN_SLEEP_TALK
* Cleanup
* Inverted FLAG_MIRROR_MOVE_AFFECTED
* FLAG_SHEER_FORCE_BOOST
* Ordered
* FORBIDDEN_ASSIST and FORBIDDEN_COPYCAT
* Removed TestMoveFlags and TestMoveFlagsInMoveset + flags field
* Fixed Triple Arrows test
- Fix 'mon with Flying in type3 but not type1 or type2 is set to
uninitialized roostTypes.
- Remove unread third roostTypes element.
- Option for Gen IV pure-Flying behavior.
Anger Shell:
-Made it print a string from the gStatDownStringIds table while lowering Def and Sp. Def
-Made it use the shiny new modifybattlerstatstage macro.
-Made it activate multiple times per battle, as it should.
Well-Baked Body:
-Turned it into an absorbing ability.
Wind Rider:
-Turned it into an absorbing ability.
-For its Tailwind interaction, I made it activate only when Tailwind kicks in successfully, instead of whenever it's active at the end of a turn.
Guard Dog:
-Updated its check inside BattleScript_EffectHitEscape.
-Moved it from Cmd_forcerandomswitch to BattleScript_EffectRoar.
Wind Power:
-Split off its move end effect from Electromorphosis'.
Electromorphosis:
-Split off its move end effect from Wind Power's.
Hadron Engine:
-Merged its Switch In effect with Electric Surge's.
Protosynthesis:
-Fixed its stat boost.
Quark Drive:
-Fixed its stat boost.
Cud Chew:
-Updated its ENDTURN effect's berry check.
Supreme Overlord:
-Tweaked the looping i variable's data type, the order of the variables and the checks inside ApplySupremeOverlordModifier.
Earth Eater:
-Turned it into an absorbing ability.
Misc changes:
-Added a variable to set the amount of stat stages raised inside AbilityMoveEffects' case ABILITYEFFECT_ABSORBING.
-Added a preproc config to update the text string that they print.
-Limited the scope of atkHighestStat and defHighestStat in CalcMoveBasePowerAfterModifiers to Protosynthesis's and Quark Drive's effects.