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# include "global.h"
# include "battle.h"
# include "battle_anim.h"
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# include "battle_controllers.h"
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# include "battle_interface.h"
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# include "bg.h"
# include "contest.h"
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# include "decompress.h"
# include "dma3.h"
# include "gpu_regs.h"
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# include "graphics.h"
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# include "main.h"
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# include "m4a.h"
# include "palette.h"
# include "pokemon.h"
# include "sound.h"
# include "sprite.h"
# include "task.h"
# include "constants/battle_anim.h"
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# define ANIM_SPRITE_INDEX_COUNT 8
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extern struct MusicPlayerInfo gMPlayInfo_BGM ;
extern struct MusicPlayerInfo gMPlayInfo_SE1 ;
extern struct MusicPlayerInfo gMPlayInfo_SE2 ;
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extern const u16 gMovesWithQuietBGM [ ] ;
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extern const u8 * const gBattleAnims_Moves [ ] ;
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extern const struct CompressedSpriteSheet gBattleAnimPicTable [ ] ;
extern const struct CompressedSpritePalette gBattleAnimPaletteTable [ ] ;
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extern const struct BattleAnimBackground gBattleAnimBackgroundTable [ ] ;
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// this file's functions
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static void ScriptCmd_loadspritegfx ( void ) ;
static void ScriptCmd_unloadspritegfx ( void ) ;
static void ScriptCmd_createsprite ( void ) ;
static void ScriptCmd_createvisualtask ( void ) ;
static void ScriptCmd_delay ( void ) ;
static void ScriptCmd_waitforvisualfinish ( void ) ;
static void ScriptCmd_hang1 ( void ) ;
static void ScriptCmd_hang2 ( void ) ;
static void ScriptCmd_end ( void ) ;
static void ScriptCmd_playse ( void ) ;
static void ScriptCmd_monbg ( void ) ;
static void ScriptCmd_clearmonbg ( void ) ;
static void ScriptCmd_setalpha ( void ) ;
static void ScriptCmd_blendoff ( void ) ;
static void ScriptCmd_call ( void ) ;
static void ScriptCmd_return ( void ) ;
static void ScriptCmd_setarg ( void ) ;
static void ScriptCmd_choosetwoturnanim ( void ) ;
static void ScriptCmd_jumpifmoveturn ( void ) ;
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static void ScriptCmd_goto ( void ) ;
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static void ScriptCmd_fadetobg ( void ) ;
static void ScriptCmd_restorebg ( void ) ;
static void ScriptCmd_waitbgfadeout ( void ) ;
static void ScriptCmd_waitbgfadein ( void ) ;
static void ScriptCmd_changebg ( void ) ;
static void ScriptCmd_playsewithpan ( void ) ;
static void ScriptCmd_setpan ( void ) ;
static void ScriptCmd_panse_1B ( void ) ;
static void ScriptCmd_loopsewithpan ( void ) ;
static void ScriptCmd_waitplaysewithpan ( void ) ;
static void ScriptCmd_setbldcnt ( void ) ;
static void ScriptCmd_createsoundtask ( void ) ;
static void ScriptCmd_waitsound ( void ) ;
static void ScriptCmd_jumpargeq ( void ) ;
static void ScriptCmd_monbg_22 ( void ) ;
static void ScriptCmd_clearmonbg_23 ( void ) ;
static void ScriptCmd_jumpifcontest ( void ) ;
static void ScriptCmd_fadetobgfromset ( void ) ;
static void ScriptCmd_panse_26 ( void ) ;
static void ScriptCmd_panse_27 ( void ) ;
static void ScriptCmd_monbgprio_28 ( void ) ;
static void ScriptCmd_monbgprio_29 ( void ) ;
static void ScriptCmd_monbgprio_2A ( void ) ;
static void ScriptCmd_invisible ( void ) ;
static void ScriptCmd_visible ( void ) ;
static void ScriptCmd_doublebattle_2D ( void ) ;
static void ScriptCmd_doublebattle_2E ( void ) ;
static void ScriptCmd_stopsound ( void ) ;
static void RunAnimScriptCommand ( void ) ;
static void task_pA_ma0A_obj_to_bg_pal ( u8 taskId ) ;
static void sub_80A46A0 ( void ) ;
static void sub_80A4980 ( u8 taskId ) ;
static void sub_80A4BB0 ( u8 taskId ) ;
static void Task_FadeToBg ( u8 taskId ) ;
static void Task_PanFromInitialToTarget ( u8 taskId ) ;
static void Task_LoopAndPlaySE ( u8 taskId ) ;
static void Task_WaitAndPlaySE ( u8 taskId ) ;
static void LoadDefaultBg ( void ) ;
static void LoadMoveBg ( u16 bgId ) ;
// ewram
EWRAM_DATA static const u8 * sBattleAnimScriptPtr = NULL ;
EWRAM_DATA static const u8 * sBattleAnimScriptRetAddr = NULL ;
EWRAM_DATA void ( * gAnimScriptCallback ) ( void ) = NULL ;
EWRAM_DATA static s8 gAnimFramesToWait = 0 ;
EWRAM_DATA bool8 gAnimScriptActive = FALSE ;
EWRAM_DATA u8 gAnimVisualTaskCount = 0 ;
EWRAM_DATA u8 gAnimSoundTaskCount = 0 ;
EWRAM_DATA struct DisableStruct * gAnimDisableStructPtr = NULL ;
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EWRAM_DATA s32 gAnimMoveDmg = 0 ;
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EWRAM_DATA u16 gAnimMovePower = 0 ;
EWRAM_DATA static u16 sAnimSpriteIndexArray [ ANIM_SPRITE_INDEX_COUNT ] = { 0 } ;
EWRAM_DATA u8 gAnimFriendship = 0 ;
EWRAM_DATA u16 gWeatherMoveAnim = 0 ;
EWRAM_DATA s16 gBattleAnimArgs [ ANIM_ARGS_COUNT ] = { 0 } ;
EWRAM_DATA static u16 sSoundAnimFramesToWait = 0 ;
EWRAM_DATA static u8 sMonAnimTaskIdArray [ 2 ] = { 0 } ;
EWRAM_DATA u8 gAnimMoveTurn = 0 ;
EWRAM_DATA static u8 sAnimBackgroundFadeState = 0 ;
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EWRAM_DATA static u16 sAnimMoveIndex = 0 ; // Set but unused.
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EWRAM_DATA u8 gBattleAnimAttacker = 0 ;
EWRAM_DATA u8 gBattleAnimTarget = 0 ;
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EWRAM_DATA u16 gAnimBattlerSpecies [ MAX_BATTLERS_COUNT ] = { 0 } ;
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EWRAM_DATA u8 gUnknown_02038440 = 0 ;
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const struct OamData gUnknown_08524904 =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_SQUARE ,
. size = 0 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_0852490C =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_SQUARE ,
. size = 1 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524914 =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_SQUARE ,
. size = 2 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_0852491C =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_SQUARE ,
. size = 3 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524924 =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 0 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_0852492C =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 1 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524934 =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 2 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_0852493C =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 3 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524944 =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 0 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_0852494C =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 1 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524954 =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 2 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_0852495C =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 3 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524964 =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_SQUARE ,
. size = 0 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_0852496C =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_SQUARE ,
. size = 1 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524974 =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_SQUARE ,
. size = 2 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_0852497C =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_SQUARE ,
. size = 3 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524984 =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 0 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_0852498C =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 1 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524994 =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 2 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_0852499C =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 3 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_085249A4 =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 0 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_085249AC =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 1 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_085249B4 =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 2 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_085249BC =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 3 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_085249C4 =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_SQUARE ,
. size = 0 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_085249CC =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_SQUARE ,
. size = 1 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_085249D4 =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_SQUARE ,
. size = 2 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_085249DC =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_SQUARE ,
. size = 3 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_085249E4 =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 0 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_085249EC =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 1 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_085249F4 =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 2 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_085249FC =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 3 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A04 =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 0 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A0C =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 1 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A14 =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 2 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A1C =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_NORMAL ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 3 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A24 =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_SQUARE ,
. size = 0 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A2C =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_SQUARE ,
. size = 1 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A34 =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_SQUARE ,
. size = 2 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A3C =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_SQUARE ,
. size = 3 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A44 =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 0 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A4C =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 1 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A54 =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 2 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A5C =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 3 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A64 =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 0 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A6C =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 1 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A74 =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 2 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A7C =
{
. affineMode = ST_OAM_AFFINE_OFF ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 3 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A84 =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_SQUARE ,
. size = 0 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A8C =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_SQUARE ,
. size = 1 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A94 =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_SQUARE ,
. size = 2 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524A9C =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_SQUARE ,
. size = 3 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524AA4 =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 0 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524AAC =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 1 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524AB4 =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 2 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524ABC =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 3 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524AC4 =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 0 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524ACC =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 1 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524AD4 =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 2 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524ADC =
{
. affineMode = ST_OAM_AFFINE_NORMAL ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 3 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524AE4 =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_SQUARE ,
. size = 0 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524AEC =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_SQUARE ,
. size = 1 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524AF4 =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_SQUARE ,
. size = 2 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524AFC =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_SQUARE ,
. size = 3 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524B04 =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 0 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524B0C =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 1 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524B14 =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 2 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524B1C =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_H_RECTANGLE ,
. size = 3 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524B24 =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 0 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524B2C =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 1 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524B34 =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 2 ,
. priority = 2 ,
} ;
const struct OamData gUnknown_08524B3C =
{
. affineMode = ST_OAM_AFFINE_DOUBLE ,
. objMode = ST_OAM_OBJ_BLEND ,
. shape = ST_OAM_V_RECTANGLE ,
. size = 3 ,
. priority = 2 ,
} ;
const struct CompressedSpriteSheet gBattleAnimPicTable [ ] =
{
2018-10-22 16:36:43 +02:00
{ gBattleAnimSpriteSheet_000 , 0x0200 , ANIM_TAG_BONE } ,
{ gBattleAnimSpriteSheet_001 , 0x0300 , ANIM_TAG_SPARK } ,
{ gBattleAnimSpriteSheet_002 , 0x0200 , ANIM_TAG_PENCIL } ,
{ gBattleAnimSpriteSheet_003 , 0x0100 , ANIM_TAG_AIR_WAVE } ,
{ gBattleAnimSpriteSheet_004 , 0x0200 , ANIM_TAG_UNUSED_ORB } ,
{ gBattleAnimSpriteSheet_005 , 0x0400 , ANIM_TAG_SWORD } ,
{ gBattleAnimSpriteSheet_006 , 0x0180 , ANIM_TAG_SEED } ,
{ gBattleAnimSpriteSheet_007 , 0x0800 , ANIM_TAG_UNUSED_EXPLOSION } ,
{ gBattleAnimSpriteSheet_008 , 0x0020 , ANIM_TAG_UNUSED_PINK_ORB } ,
{ gBattleAnimSpriteSheet_009 , 0x0400 , ANIM_TAG_GUST } ,
{ gBattleAnimSpriteSheet_010 , 0x1200 , ANIM_TAG_ICE_CUBE } ,
{ gBattleAnimSpriteSheet_011 , 0x0180 , ANIM_TAG_SPARK_2 } ,
{ gBattleAnimSpriteSheet_012 , 0x0080 , ANIM_TAG_UNUSED_ORANGE } ,
{ gBattleAnimSpriteSheet_013 , 0x0080 , ANIM_TAG_YELLOW_BALL } ,
{ gBattleAnimSpriteSheet_014 , 0x0280 , ANIM_TAG_LOCK_ON } ,
{ gBattleAnimSpriteSheet_015 , 0x0080 , ANIM_TAG_TIED_BAG } ,
{ gBattleAnimSpriteSheet_016 , 0x0100 , ANIM_TAG_BLACK_SMOKE } ,
{ gBattleAnimSpriteSheet_017 , 0x0020 , ANIM_TAG_BLACK_BALL } ,
{ gBattleAnimSpriteSheet_018 , 0x0080 , ANIM_TAG_CONVERSION } ,
{ gBattleAnimSpriteSheet_019 , 0x0400 , ANIM_TAG_UNUSED_GLASS } ,
{ gBattleAnimSpriteSheet_020 , 0x0200 , ANIM_TAG_HORN_HIT } ,
{ gBattleAnimSpriteSheet_021 , 0x0A00 , ANIM_TAG_UNUSED_HIT } ,
{ gBattleAnimSpriteSheet_021 , 0x0A00 , ANIM_TAG_UNUSED_HIT_2 } ,
{ gBattleAnimSpriteSheet_023 , 0x0380 , ANIM_TAG_UNUSED_BLUE_SHARDS } ,
{ gBattleAnimSpriteSheet_024 , 0x0300 , ANIM_TAG_UNUSED_CLOSING_EYE } ,
{ gBattleAnimSpriteSheet_025 , 0x0A00 , ANIM_TAG_UNUSED_WAVING_HAND } ,
{ gBattleAnimSpriteSheet_026 , 0x0A00 , ANIM_TAG_UNUSED_HIT_DUPLICATE } ,
{ gBattleAnimSpriteSheet_027 , 0x0A00 , ANIM_TAG_LEER } ,
{ gBattleAnimSpriteSheet_028 , 0x0A00 , ANIM_TAG_UNUSED_BLUE_BURST } ,
{ gBattleAnimSpriteSheet_029 , 0x0A00 , ANIM_TAG_SMALL_EMBER } ,
{ gBattleAnimSpriteSheet_030 , 0x0A00 , ANIM_TAG_GRAY_SMOKE } ,
{ gBattleAnimSpriteSheet_031 , 0x0E00 , ANIM_TAG_BLUE_STAR } ,
{ gBattleAnimSpriteSheet_032 , 0x0380 , ANIM_TAG_UNUSED_BUBBLE_BURST } ,
{ gBattleAnimSpriteSheet_033 , 0x1000 , ANIM_TAG_FIRE } ,
{ gBattleAnimSpriteSheet_034 , 0x0800 , ANIM_TAG_UNUSED_SPINNING_FIRE } ,
{ gBattleAnimSpriteSheet_035 , 0x0A00 , ANIM_TAG_FIRE_PLUME } ,
{ gBattleAnimSpriteSheet_036 , 0x0800 , ANIM_TAG_UNUSED_LIGHTNING } ,
{ gBattleAnimSpriteSheet_037 , 0x0A00 , ANIM_TAG_LIGHTNING } ,
{ gBattleAnimSpriteSheet_038 , 0x0A00 , ANIM_TAG_UNUSED_CLAW_SLASH } ,
{ gBattleAnimSpriteSheet_039 , 0x0A00 , ANIM_TAG_CLAW_SLASH } ,
{ gBattleAnimSpriteSheet_040 , 0x0A00 , ANIM_TAG_UNUSED_SCRATCH } ,
{ gBattleAnimSpriteSheet_041 , 0x0A00 , ANIM_TAG_UNUSED_SCRATCH_2 } ,
{ gBattleAnimSpriteSheet_042 , 0x0A00 , ANIM_TAG_UNUSED_BUBBLE_BURST_2 } ,
{ gBattleAnimSpriteSheet_043 , 0x0A00 , ANIM_TAG_ICE_CHUNK } ,
{ gBattleAnimSpriteSheet_044 , 0x0A00 , ANIM_TAG_UNUSED_GLASS_2 } ,
{ gBattleAnimSpriteSheet_045 , 0x0A00 , ANIM_TAG_UNUSED_PINK_HEART } ,
{ gBattleAnimSpriteSheet_046 , 0x1000 , ANIM_TAG_UNUSED_SAP_DRIP } ,
{ gBattleAnimSpriteSheet_046 , 0x1000 , ANIM_TAG_UNUSED_SAP_DRIP_2 } ,
{ gBattleAnimSpriteSheet_048 , 0x1000 , ANIM_TAG_SPARKLE_1 } ,
{ gBattleAnimSpriteSheet_048 , 0x1000 , ANIM_TAG_SPARKLE_2 } ,
{ gBattleAnimSpriteSheet_050 , 0x0200 , ANIM_TAG_HUMANOID_FOOT } ,
{ gBattleAnimSpriteSheet_051 , 0x0200 , ANIM_TAG_UNUSED_MONSTER_FOOT } ,
{ gBattleAnimSpriteSheet_052 , 0x0200 , ANIM_TAG_UNUSED_HUMANOID_HAND } ,
{ gBattleAnimSpriteSheet_053 , 0x0800 , ANIM_TAG_NOISE_LINE } ,
{ gBattleAnimSpriteSheet_054 , 0x0080 , ANIM_TAG_UNUSED_YELLOW_UNK } ,
{ gBattleAnimSpriteSheet_055 , 0x0200 , ANIM_TAG_UNUSED_RED_FIST } ,
{ gBattleAnimSpriteSheet_056 , 0x1000 , ANIM_TAG_SLAM_HIT } ,
{ gBattleAnimSpriteSheet_057 , 0x0180 , ANIM_TAG_UNUSED_RING } ,
{ gBattleAnimSpriteSheet_058 , 0x0C00 , ANIM_TAG_ROCKS } ,
{ gBattleAnimSpriteSheet_059 , 0x0100 , ANIM_TAG_UNUSED_Z } ,
{ gBattleAnimSpriteSheet_060 , 0x0040 , ANIM_TAG_UNUSED_YELLOW_UNK_2 } ,
{ gBattleAnimSpriteSheet_061 , 0x0180 , ANIM_TAG_UNUSED_AIR_SLASH } ,
{ gBattleAnimSpriteSheet_062 , 0x0800 , ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS } ,
{ gBattleAnimSpriteSheet_063 , 0x0480 , ANIM_TAG_LEAF } ,
{ gBattleAnimSpriteSheet_064 , 0x0200 , ANIM_TAG_FINGER } ,
{ gBattleAnimSpriteSheet_065 , 0x0200 , ANIM_TAG_POISON_POWDER } ,
{ gBattleAnimSpriteSheet_066 , 0x0100 , ANIM_TAG_UNUSED_BROWN_TRIANGLE } ,
{ gBattleAnimSpriteSheet_065 , 0x0200 , ANIM_TAG_SLEEP_POWDER } ,
{ gBattleAnimSpriteSheet_065 , 0x0200 , ANIM_TAG_STUN_SPORE } ,
{ gBattleAnimSpriteSheet_065 , 0x0200 , ANIM_TAG_UNUSED_POWDER } ,
{ gBattleAnimSpriteSheet_070 , 0x0200 , ANIM_TAG_SPARKLE_3 } ,
{ gBattleAnimSpriteSheet_071 , 0x0A00 , ANIM_TAG_SPARKLE_4 } ,
{ gBattleAnimSpriteSheet_072 , 0x0300 , ANIM_TAG_MUSIC_NOTES } ,
{ gBattleAnimSpriteSheet_073 , 0x0180 , ANIM_TAG_DUCK } ,
{ gBattleAnimSpriteSheet_074 , 0x00A0 , ANIM_TAG_MUD_SAND } ,
{ gBattleAnimSpriteSheet_075 , 0x0700 , ANIM_TAG_ALERT } ,
{ gBattleAnimSpriteSheet_076 , 0x0400 , ANIM_TAG_UNUSED_BLUE_FLAMES } ,
{ gBattleAnimSpriteSheet_077 , 0x0200 , ANIM_TAG_UNUSED_BLUE_FLAMES_2 } ,
{ gBattleAnimSpriteSheet_078 , 0x0300 , ANIM_TAG_UNUSED_SHOCK } ,
{ gBattleAnimSpriteSheet_079 , 0x0C00 , ANIM_TAG_SHOCK } ,
{ gBattleAnimSpriteSheet_080 , 0x0A00 , ANIM_TAG_UNUSED_BELL } ,
{ gBattleAnimSpriteSheet_081 , 0x0080 , ANIM_TAG_UNUSED_PINK_GLOVE } ,
{ gBattleAnimSpriteSheet_082 , 0x0040 , ANIM_TAG_UNUSED_BLUE_LINES } ,
{ gBattleAnimSpriteSheet_083 , 0x0E00 , ANIM_TAG_UNUSED_IMPACT } ,
{ gBattleAnimSpriteSheet_084 , 0x0E00 , ANIM_TAG_UNUSED_IMPACT_2 } ,
{ gBattleAnimSpriteSheet_085 , 0x0280 , ANIM_TAG_UNUSED_RETICLE } ,
{ gBattleAnimSpriteSheet_086 , 0x0200 , ANIM_TAG_BREATH } ,
{ gBattleAnimSpriteSheet_087 , 0x0080 , ANIM_TAG_ANGER } ,
{ gBattleAnimSpriteSheet_088 , 0x00C0 , ANIM_TAG_UNUSED_SNOWBALL } ,
{ gBattleAnimSpriteSheet_089 , 0x0A00 , ANIM_TAG_UNUSED_VINE } ,
{ gBattleAnimSpriteSheet_090 , 0x0200 , ANIM_TAG_UNUSED_SWORD } ,
{ gBattleAnimSpriteSheet_091 , 0x0180 , ANIM_TAG_UNUSED_CLAPPING } ,
{ gBattleAnimSpriteSheet_092 , 0x0080 , ANIM_TAG_UNUSED_RED_TUBE } ,
{ gBattleAnimSpriteSheet_093 , 0x1000 , ANIM_TAG_AMNESIA } ,
{ gBattleAnimSpriteSheet_094 , 0x0A00 , ANIM_TAG_UNUSED_STRING } ,
{ gBattleAnimSpriteSheet_095 , 0x0180 , ANIM_TAG_UNUSED_PENCIL } ,
{ gBattleAnimSpriteSheet_096 , 0x0380 , ANIM_TAG_UNUSED_PETAL } ,
{ gBattleAnimSpriteSheet_097 , 0x0C00 , ANIM_TAG_BENT_SPOON } ,
{ gBattleAnimSpriteSheet_098 , 0x0200 , ANIM_TAG_UNUSED_WEB } ,
{ gBattleAnimSpriteSheet_099 , 0x0200 , ANIM_TAG_MILK_BOTTLE } ,
{ gBattleAnimSpriteSheet_100 , 0x0200 , ANIM_TAG_COIN } ,
{ gBattleAnimSpriteSheet_101 , 0x0200 , ANIM_TAG_UNUSED_CRACKED_EGG } ,
{ gBattleAnimSpriteSheet_102 , 0x0400 , ANIM_TAG_UNUSED_HATCHED_EGG } ,
{ gBattleAnimSpriteSheet_103 , 0x0080 , ANIM_TAG_UNUSED_FRESH_EGG } ,
{ gBattleAnimSpriteSheet_104 , 0x0400 , ANIM_TAG_UNUSED_FANGS } ,
{ gBattleAnimSpriteSheet_105 , 0x0c00 , ANIM_TAG_UNUSED_EXPLOSION_2 } ,
{ gBattleAnimSpriteSheet_106 , 0x0200 , ANIM_TAG_UNUSED_EXPLOSION_3 } ,
{ gBattleAnimSpriteSheet_107 , 0x1000 , ANIM_TAG_UNUSED_WATER_DROPLET } ,
{ gBattleAnimSpriteSheet_108 , 0x0a00 , ANIM_TAG_UNUSED_WATER_DROPLET_2 } ,
{ gBattleAnimSpriteSheet_109 , 0x0020 , ANIM_TAG_UNUSED_SEED } ,
{ gBattleAnimSpriteSheet_110 , 0x0e00 , ANIM_TAG_UNUSED_SPROUT } ,
{ gBattleAnimSpriteSheet_111 , 0x0080 , ANIM_TAG_UNUSED_RED_WAND } ,
{ gBattleAnimSpriteSheet_112 , 0x0a00 , ANIM_TAG_UNUSED_PURPLE_GREEN_UNK } ,
{ gBattleAnimSpriteSheet_113 , 0x0400 , ANIM_TAG_UNUSED_WATER_COLUMN } ,
{ gBattleAnimSpriteSheet_114 , 0x0200 , ANIM_TAG_UNUSED_MUD_UNK } ,
{ gBattleAnimSpriteSheet_115 , 0x0700 , ANIM_TAG_RAIN_DROPS } ,
{ gBattleAnimSpriteSheet_116 , 0x0800 , ANIM_TAG_UNUSED_FURY_SWIPES } ,
{ gBattleAnimSpriteSheet_117 , 0x0a00 , ANIM_TAG_UNUSED_VINE_2 } ,
{ gBattleAnimSpriteSheet_118 , 0x0600 , ANIM_TAG_UNUSED_TEETH } ,
{ gBattleAnimSpriteSheet_119 , 0x0800 , ANIM_TAG_UNUSED_BONE } ,
{ gBattleAnimSpriteSheet_120 , 0x0200 , ANIM_TAG_UNUSED_WHITE_BAG } ,
{ gBattleAnimSpriteSheet_121 , 0x0040 , ANIM_TAG_UNUSED_UNKNOWN } ,
{ gBattleAnimSpriteSheet_122 , 0x0180 , ANIM_TAG_UNUSED_PURPLE_CORAL } ,
{ gBattleAnimSpriteSheet_123 , 0x0600 , ANIM_TAG_UNUSED_PURPLE_DROPLET } ,
{ gBattleAnimSpriteSheet_124 , 0x0600 , ANIM_TAG_UNUSED_SHOCK_2 } ,
{ gBattleAnimSpriteSheet_125 , 0x0200 , ANIM_TAG_UNUSED_CLOSING_EYE_2 } ,
{ gBattleAnimSpriteSheet_126 , 0x0080 , ANIM_TAG_UNUSED_METAL_BALL } ,
{ gBattleAnimSpriteSheet_127 , 0x0200 , ANIM_TAG_UNUSED_MONSTER_DOLL } ,
{ gBattleAnimSpriteSheet_128 , 0x0800 , ANIM_TAG_UNUSED_WHIRLWIND } ,
{ gBattleAnimSpriteSheet_129 , 0x0080 , ANIM_TAG_UNUSED_WHIRLWIND_2 } ,
{ gBattleAnimSpriteSheet_130 , 0x0a00 , ANIM_TAG_UNUSED_EXPLOSION_4 } ,
{ gBattleAnimSpriteSheet_131 , 0x0280 , ANIM_TAG_UNUSED_EXPLOSION_5 } ,
{ gBattleAnimSpriteSheet_132 , 0x0280 , ANIM_TAG_UNUSED_TONGUE } ,
{ gBattleAnimSpriteSheet_133 , 0x0100 , ANIM_TAG_UNUSED_SMOKE } ,
{ gBattleAnimSpriteSheet_134 , 0x0200 , ANIM_TAG_UNUSED_SMOKE_2 } ,
{ gBattleAnimSpriteSheet_135 , 0x0200 , ANIM_TAG_IMPACT } ,
{ gBattleAnimSpriteSheet_136 , 0x0020 , ANIM_TAG_CIRCLE_IMPACT } ,
{ gBattleAnimSpriteSheet_137 , 0x0a00 , ANIM_TAG_SCRATCH } ,
{ gBattleAnimSpriteSheet_138 , 0x0800 , ANIM_TAG_CUT } ,
{ gBattleAnimSpriteSheet_139 , 0x0800 , ANIM_TAG_SHARP_TEETH } ,
{ gBattleAnimSpriteSheet_140 , 0x00c0 , ANIM_TAG_RAINBOW_RINGS } ,
{ gBattleAnimSpriteSheet_141 , 0x01c0 , ANIM_TAG_ICE_CRYSTALS } ,
{ gBattleAnimSpriteSheet_142 , 0x0100 , ANIM_TAG_ICE_SPIKES } ,
{ gBattleAnimSpriteSheet_143 , 0x0800 , ANIM_TAG_HANDS_AND_FEET } ,
{ gBattleAnimSpriteSheet_144 , 0x0200 , ANIM_TAG_MIST_CLOUD } ,
{ gBattleAnimSpriteSheet_145 , 0x0800 , ANIM_TAG_CLAMP } ,
{ gBattleAnimSpriteSheet_146 , 0x0180 , ANIM_TAG_BUBBLE } ,
{ gBattleAnimSpriteSheet_147 , 0x0180 , ANIM_TAG_ORBS } ,
{ gBattleAnimSpriteSheet_148 , 0x0200 , ANIM_TAG_WATER_IMPACT } ,
{ gBattleAnimSpriteSheet_149 , 0x0200 , ANIM_TAG_WATER_ORB } ,
{ gBattleAnimSpriteSheet_150 , 0x0180 , ANIM_TAG_POISON_BUBBLE } ,
{ gBattleAnimSpriteSheet_151 , 0x0400 , ANIM_TAG_TOXIC_BUBBLE } ,
{ gBattleAnimSpriteSheet_152 , 0x0080 , ANIM_TAG_SPIKES } ,
{ gBattleAnimSpriteSheet_153 , 0x0100 , ANIM_TAG_HORN_HIT_2 } ,
{ gBattleAnimSpriteSheet_154 , 0x0100 , ANIM_TAG_AIR_WAVE_2 } ,
{ gBattleAnimSpriteSheet_155 , 0x0140 , ANIM_TAG_SMALL_BUBBLES } ,
{ gBattleAnimSpriteSheet_156 , 0x0800 , ANIM_TAG_ROUND_SHADOW } ,
{ gBattleAnimSpriteSheet_157 , 0x0200 , ANIM_TAG_SUNLIGHT } ,
{ gBattleAnimSpriteSheet_158 , 0x0100 , ANIM_TAG_SPORE } ,
{ gBattleAnimSpriteSheet_159 , 0x00a0 , ANIM_TAG_FLOWER } ,
{ gBattleAnimSpriteSheet_160 , 0x0100 , ANIM_TAG_RAZOR_LEAF } ,
{ gBattleAnimSpriteSheet_161 , 0x0080 , ANIM_TAG_NEEDLE } ,
{ gBattleAnimSpriteSheet_162 , 0x0300 , ANIM_TAG_WHIRLWIND_LINES } ,
{ gBattleAnimSpriteSheet_163 , 0x0100 , ANIM_TAG_GOLD_RING } ,
{ gBattleAnimSpriteSheet_163 , 0x0100 , ANIM_TAG_PURPLE_RING } ,
{ gBattleAnimSpriteSheet_163 , 0x0100 , ANIM_TAG_BLUE_RING } ,
{ gBattleAnimSpriteSheet_166 , 0x0800 , ANIM_TAG_GREEN_LIGHT_WALL } ,
{ gBattleAnimSpriteSheet_166 , 0x0800 , ANIM_TAG_BLUE_LIGHT_WALL } ,
{ gBattleAnimSpriteSheet_166 , 0x0800 , ANIM_TAG_RED_LIGHT_WALL } ,
{ gBattleAnimSpriteSheet_166 , 0x0800 , ANIM_TAG_GRAY_LIGHT_WALL } ,
{ gBattleAnimSpriteSheet_166 , 0x0800 , ANIM_TAG_ORANGE_LIGHT_WALL } ,
{ gBattleAnimSpriteSheet_171 , 0x0080 , ANIM_TAG_BLACK_BALL_2 } ,
{ gBattleAnimSpriteSheet_144 , 0x0200 , ANIM_TAG_PURPLE_GAS_CLOUD } ,
{ gBattleAnimSpriteSheet_173 , 0x0200 , ANIM_TAG_SPARK_H } ,
{ gBattleAnimSpriteSheet_174 , 0x0200 , ANIM_TAG_YELLOW_STAR } ,
{ gBattleAnimSpriteSheet_175 , 0x0080 , ANIM_TAG_LARGE_FRESH_EGG } ,
{ gBattleAnimSpriteSheet_176 , 0x0200 , ANIM_TAG_SHADOW_BALL } ,
{ gBattleAnimSpriteSheet_177 , 0x0500 , ANIM_TAG_LICK } ,
{ gBattleAnimSpriteSheet_178 , 0x0800 , ANIM_TAG_UNUSED_VOID_LINES } ,
{ gBattleAnimSpriteSheet_179 , 0x0400 , ANIM_TAG_STRING } ,
{ gBattleAnimSpriteSheet_180 , 0x0020 , ANIM_TAG_WEB_THREAD } ,
{ gBattleAnimSpriteSheet_181 , 0x0800 , ANIM_TAG_SPIDER_WEB } ,
{ gBattleAnimSpriteSheet_182 , 0x0100 , ANIM_TAG_UNUSED_LIGHTBULB } ,
{ gBattleAnimSpriteSheet_183 , 0x0800 , ANIM_TAG_SLASH } ,
{ gBattleAnimSpriteSheet_184 , 0x0400 , ANIM_TAG_FOCUS_ENERGY } ,
{ gBattleAnimSpriteSheet_185 , 0x0a00 , ANIM_TAG_SPHERE_TO_CUBE } ,
{ gBattleAnimSpriteSheet_186 , 0x1000 , ANIM_TAG_TENDRILS } ,
{ gBattleAnimSpriteSheet_187 , 0x0800 , ANIM_TAG_EYE } ,
{ gBattleAnimSpriteSheet_188 , 0x0400 , ANIM_TAG_WHITE_SHADOW } ,
{ gBattleAnimSpriteSheet_189 , 0x0200 , ANIM_TAG_TEAL_ALERT } ,
{ gBattleAnimSpriteSheet_190 , 0x0800 , ANIM_TAG_OPENING_EYE } ,
{ gBattleAnimSpriteSheet_191 , 0x0800 , ANIM_TAG_ROUND_WHITE_HALO } ,
{ gBattleAnimSpriteSheet_192 , 0x0800 , ANIM_TAG_FANG_ATTACK } ,
{ gBattleAnimSpriteSheet_193 , 0x0200 , ANIM_TAG_PURPLE_HAND_OUTLINE } ,
{ gBattleAnimSpriteSheet_194 , 0x0800 , ANIM_TAG_MOON } ,
{ gBattleAnimSpriteSheet_195 , 0x0200 , ANIM_TAG_GREEN_SPARKLE } ,
{ gBattleAnimSpriteSheet_196 , 0x0800 , ANIM_TAG_SPIRAL } ,
{ gBattleAnimSpriteSheet_197 , 0x0200 , ANIM_TAG_SNORE_Z } ,
{ gBattleAnimSpriteSheet_198 , 0x0800 , ANIM_TAG_EXPLOSION } ,
{ gBattleAnimSpriteSheet_199 , 0x0400 , ANIM_TAG_NAIL } ,
{ gBattleAnimSpriteSheet_200 , 0x0200 , ANIM_TAG_GHOSTLY_SPIRIT } ,
{ gBattleAnimSpriteSheet_201 , 0x0a80 , ANIM_TAG_WARM_ROCK } ,
{ gBattleAnimSpriteSheet_202 , 0x0600 , ANIM_TAG_BREAKING_EGG } ,
{ gBattleAnimSpriteSheet_203 , 0x0800 , ANIM_TAG_THIN_RING } ,
{ gBattleAnimSpriteSheet_204 , 0x0200 , ANIM_TAG_UNUSED_PUNCH_IMPACT } ,
{ gBattleAnimSpriteSheet_205 , 0x0600 , ANIM_TAG_BELL } ,
{ gBattleAnimSpriteSheet_206 , 0x0800 , ANIM_TAG_MUSIC_NOTES_2 } ,
{ gBattleAnimSpriteSheet_207 , 0x0180 , ANIM_TAG_SPEED_DUST } ,
{ gBattleAnimSpriteSheet_208 , 0x0800 , ANIM_TAG_TORN_METAL } ,
{ gBattleAnimSpriteSheet_209 , 0x0800 , ANIM_TAG_THOUGHT_BUBBLE } ,
{ gBattleAnimSpriteSheet_210 , 0x0080 , ANIM_TAG_MAGENTA_HEART } ,
{ gBattleAnimSpriteSheet_211 , 0x0080 , ANIM_TAG_ELECTRIC_ORBS } ,
{ gBattleAnimSpriteSheet_212 , 0x0800 , ANIM_TAG_CIRCLE_OF_LIGHT } ,
{ gBattleAnimSpriteSheet_213 , 0x0800 , ANIM_TAG_ELECTRICITY } ,
{ gBattleAnimSpriteSheet_214 , 0x0600 , ANIM_TAG_FINGER_2 } ,
{ gBattleAnimSpriteSheet_215 , 0x0600 , ANIM_TAG_MOVEMENT_WAVES } ,
{ gBattleAnimSpriteSheet_210 , 0x0080 , ANIM_TAG_RED_HEART } ,
{ gBattleAnimSpriteSheet_217 , 0x0080 , ANIM_TAG_RED_ORB } ,
{ gBattleAnimSpriteSheet_218 , 0x0180 , ANIM_TAG_EYE_SPARKLE } ,
{ gBattleAnimSpriteSheet_210 , 0x0080 , ANIM_TAG_PINK_HEART } ,
{ gBattleAnimSpriteSheet_220 , 0x0200 , ANIM_TAG_ANGEL } ,
{ gBattleAnimSpriteSheet_221 , 0x0400 , ANIM_TAG_DEVIL } ,
{ gBattleAnimSpriteSheet_222 , 0x0a00 , ANIM_TAG_SWIPE } ,
{ gBattleAnimSpriteSheet_223 , 0x0800 , ANIM_TAG_ROOTS } ,
{ gBattleAnimSpriteSheet_224 , 0x0200 , ANIM_TAG_ITEM_BAG } ,
{ gBattleAnimSpriteSheet_225 , 0x0400 , ANIM_TAG_JAGGED_MUSIC_NOTE } ,
{ gBattleAnimSpriteSheet_226 , 0x0080 , ANIM_TAG_POKEBALL } ,
{ gBattleAnimSpriteSheet_227 , 0x0800 , ANIM_TAG_SPOTLIGHT } ,
{ gBattleAnimSpriteSheet_228 , 0x0200 , ANIM_TAG_LETTER_Z } ,
{ gBattleAnimSpriteSheet_229 , 0x0300 , ANIM_TAG_RAPID_SPIN } ,
{ gBattleAnimSpriteSheet_230 , 0x0800 , ANIM_TAG_TRI_FORCE_TRIANGLE } ,
{ gBattleAnimSpriteSheet_231 , 0x0380 , ANIM_TAG_WISP_ORB } ,
{ gBattleAnimSpriteSheet_232 , 0x0800 , ANIM_TAG_WISP_FIRE } ,
{ gBattleAnimSpriteSheet_233 , 0x00c0 , ANIM_TAG_GOLD_STARS } ,
{ gBattleAnimSpriteSheet_234 , 0x0800 , ANIM_TAG_ECLIPSING_ORB } ,
{ gBattleAnimSpriteSheet_235 , 0x0060 , ANIM_TAG_GRAY_ORB } ,
{ gBattleAnimSpriteSheet_235 , 0x0060 , ANIM_TAG_BLUE_ORB } ,
{ gBattleAnimSpriteSheet_235 , 0x0060 , ANIM_TAG_RED_ORB_2 } ,
{ gBattleAnimSpriteSheet_238 , 0x0080 , ANIM_TAG_PINK_PETAL } ,
{ gBattleAnimSpriteSheet_239 , 0x0180 , ANIM_TAG_PAIN_SPLIT } ,
{ gBattleAnimSpriteSheet_240 , 0x0180 , ANIM_TAG_CONFETTI } ,
{ gBattleAnimSpriteSheet_241 , 0x0200 , ANIM_TAG_GREEN_STAR } ,
{ gBattleAnimSpriteSheet_242 , 0x0200 , ANIM_TAG_PINK_CLOUD } ,
{ gBattleAnimSpriteSheet_243 , 0x0020 , ANIM_TAG_SWEAT_DROP } ,
{ gBattleAnimSpriteSheet_244 , 0x0400 , ANIM_TAG_GUARD_RING } ,
{ gBattleAnimSpriteSheet_245 , 0x0600 , ANIM_TAG_PURPLE_SCRATCH } ,
{ gBattleAnimSpriteSheet_246 , 0x1000 , ANIM_TAG_PURPLE_SWIPE } ,
{ gBattleAnimSpriteSheet_247 , 0x0400 , ANIM_TAG_TAG_HAND } ,
{ gBattleAnimSpriteSheet_248 , 0x0020 , ANIM_TAG_SMALL_RED_EYE } ,
{ gBattleAnimSpriteSheet_249 , 0x0080 , ANIM_TAG_HOLLOW_ORB } ,
{ gBattleAnimSpriteSheet_250 , 0x0800 , ANIM_TAG_X_SIGN } ,
{ gBattleAnimSpriteSheet_251 , 0x0080 , ANIM_TAG_BLUEGREEN_ORB } ,
{ gBattleAnimSpriteSheet_252 , 0x0200 , ANIM_TAG_PAW_PRINT } ,
{ gBattleAnimSpriteSheet_253 , 0x0400 , ANIM_TAG_PURPLE_FLAME } ,
{ gBattleAnimSpriteSheet_254 , 0x0200 , ANIM_TAG_RED_BALL } ,
{ gBattleAnimSpriteSheet_255 , 0x0200 , ANIM_TAG_SMELLINGSALT_EFFECT } ,
{ gBattleAnimSpriteSheet_256 , 0x0800 , ANIM_TAG_METEOR } ,
{ gBattleAnimSpriteSheet_257 , 0x0280 , ANIM_TAG_FLAT_ROCK } ,
{ gBattleAnimSpriteSheet_258 , 0x0200 , ANIM_TAG_MAGNIFYING_GLASS } ,
{ gBattleAnimSpriteSheet_149 , 0x0200 , ANIM_TAG_BROWN_ORB } ,
{ gBattleAnimSpriteSheet_260 , 0x0400 , ANIM_TAG_METAL_SOUND_WAVES } ,
{ gBattleAnimSpriteSheet_261 , 0x0200 , ANIM_TAG_FLYING_DIRT } ,
{ gBattleAnimSpriteSheet_262 , 0x0200 , ANIM_TAG_ICICLE_SPEAR } ,
{ gBattleAnimSpriteSheet_263 , 0x0080 , ANIM_TAG_HAIL } ,
{ gBattleAnimSpriteSheet_264 , 0x0020 , ANIM_TAG_GLOWY_RED_ORB } ,
{ gBattleAnimSpriteSheet_264 , 0x0020 , ANIM_TAG_GLOWY_GREEN_ORB } ,
{ gBattleAnimSpriteSheet_266 , 0x0080 , ANIM_TAG_GREEN_SPIKE } ,
{ gBattleAnimSpriteSheet_212 , 0x0800 , ANIM_TAG_WHITE_CIRCLE_OF_LIGHT } ,
{ gBattleAnimSpriteSheet_264 , 0x0020 , ANIM_TAG_GLOWY_BLUE_ORB } ,
{ gBattleAnimSpriteSheet_269 , 0x0080 , ANIM_TAG_UNUSED_RED_BRICK } ,
{ gBattleAnimSpriteSheet_270 , 0x0400 , ANIM_TAG_WHITE_FEATHER } ,
{ gBattleAnimSpriteSheet_271 , 0x0080 , ANIM_TAG_SPARKLE_6 } ,
{ gBattleAnimSpriteSheet_272 , 0x0800 , ANIM_TAG_SPLASH } ,
{ gBattleAnimSpriteSheet_273 , 0x0020 , ANIM_TAG_SWEAT_BEAD } ,
{ gBattleAnimSpriteSheet_274 , 0x0800 , ANIM_TAG_UNUSED_GEM_1 } ,
{ gBattleAnimSpriteSheet_275 , 0x0800 , ANIM_TAG_UNUSED_GEM_2 } ,
{ gBattleAnimSpriteSheet_276 , 0x0800 , ANIM_TAG_UNUSED_GEM_3 } ,
{ gBattleAnimSpriteSheet_277 , 0x1000 , ANIM_TAG_SLAM_HIT_2 } ,
{ gBattleAnimSpriteSheet_278 , 0x0800 , ANIM_TAG_RECYCLE } ,
{ gBattleAnimSpriteSheet_279 , 0x00a0 , ANIM_TAG_UNUSED_RED_PARTICLES } ,
{ gBattleAnimSpriteSheet_280 , 0x0800 , ANIM_TAG_PROTECT } ,
{ gBattleAnimSpriteSheet_281 , 0x0200 , ANIM_TAG_DIRT_MOUND } ,
{ gBattleAnimSpriteSheet_282 , 0x0600 , ANIM_TAG_SHOCK_3 } ,
{ gBattleAnimSpriteSheet_283 , 0x0200 , ANIM_TAG_WEATHER_BALL } ,
{ gBattleAnimSpriteSheet_284 , 0x0800 , ANIM_TAG_BIRD } ,
{ gBattleAnimSpriteSheet_285 , 0x0200 , ANIM_TAG_CROSS_IMPACT } ,
{ gBattleAnimSpriteSheet_183 , 0x0800 , ANIM_TAG_SLASH_2 } ,
{ gBattleAnimSpriteSheet_056 , 0x1000 , ANIM_TAG_WHIP_HIT } ,
{ gBattleAnimSpriteSheet_163 , 0x0100 , ANIM_TAG_BLUE_RING_2 } ,
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} ;
const struct CompressedSpritePalette gBattleAnimPaletteTable [ ] =
{
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{ gBattleAnimSpritePalette_000 , ANIM_TAG_BONE } ,
{ gBattleAnimSpritePalette_001 , ANIM_TAG_SPARK } ,
{ gBattleAnimSpritePalette_002 , ANIM_TAG_PENCIL } ,
{ gBattleAnimSpritePalette_003 , ANIM_TAG_AIR_WAVE } ,
{ gBattleAnimSpritePalette_004 , ANIM_TAG_UNUSED_ORB } ,
{ gBattleAnimSpritePalette_005 , ANIM_TAG_SWORD } ,
{ gBattleAnimSpritePalette_006 , ANIM_TAG_SEED } ,
{ gBattleAnimSpritePalette_007 , ANIM_TAG_UNUSED_EXPLOSION } ,
{ gBattleAnimSpritePalette_008 , ANIM_TAG_UNUSED_PINK_ORB } ,
{ gBattleAnimSpritePalette_009 , ANIM_TAG_GUST } ,
{ gBattleAnimSpritePalette_010 , ANIM_TAG_ICE_CUBE } ,
{ gBattleAnimSpritePalette_011 , ANIM_TAG_SPARK_2 } ,
{ gBattleAnimSpritePalette_012 , ANIM_TAG_UNUSED_ORANGE } ,
{ gBattleAnimSpritePalette_013 , ANIM_TAG_YELLOW_BALL } ,
{ gBattleAnimSpritePalette_014 , ANIM_TAG_LOCK_ON } ,
{ gBattleAnimSpritePalette_015 , ANIM_TAG_TIED_BAG } ,
{ gBattleAnimSpritePalette_016 , ANIM_TAG_BLACK_SMOKE } ,
{ gBattleAnimSpritePalette_016 , ANIM_TAG_BLACK_BALL } ,
{ gBattleAnimSpritePalette_018 , ANIM_TAG_CONVERSION } ,
{ gBattleAnimSpritePalette_019 , ANIM_TAG_UNUSED_GLASS } ,
{ gBattleAnimSpritePalette_020 , ANIM_TAG_HORN_HIT } ,
{ gBattleAnimSpritePalette_021 , ANIM_TAG_UNUSED_HIT } ,
{ gBattleAnimSpritePalette_022 , ANIM_TAG_UNUSED_HIT_2 } ,
{ gBattleAnimSpritePalette_023 , ANIM_TAG_UNUSED_BLUE_SHARDS } ,
{ gBattleAnimSpritePalette_024 , ANIM_TAG_UNUSED_CLOSING_EYE } ,
{ gBattleAnimSpritePalette_025 , ANIM_TAG_UNUSED_WAVING_HAND } ,
{ gBattleAnimSpritePalette_026 , ANIM_TAG_UNUSED_HIT_DUPLICATE } ,
{ gBattleAnimSpritePalette_027 , ANIM_TAG_LEER } ,
{ gBattleAnimSpritePalette_028 , ANIM_TAG_UNUSED_BLUE_BURST } ,
{ gBattleAnimSpritePalette_029 , ANIM_TAG_SMALL_EMBER } ,
{ gBattleAnimSpritePalette_030 , ANIM_TAG_GRAY_SMOKE } ,
{ gBattleAnimSpritePalette_031 , ANIM_TAG_BLUE_STAR } ,
{ gBattleAnimSpritePalette_032 , ANIM_TAG_UNUSED_BUBBLE_BURST } ,
{ gBattleAnimSpritePalette_033 , ANIM_TAG_FIRE } ,
{ gBattleAnimSpritePalette_033 , ANIM_TAG_UNUSED_SPINNING_FIRE } ,
{ gBattleAnimSpritePalette_033 , ANIM_TAG_FIRE_PLUME } ,
{ gBattleAnimSpritePalette_036 , ANIM_TAG_UNUSED_LIGHTNING } ,
{ gBattleAnimSpritePalette_036 , ANIM_TAG_LIGHTNING } ,
{ gBattleAnimSpritePalette_038 , ANIM_TAG_UNUSED_CLAW_SLASH } ,
{ gBattleAnimSpritePalette_039 , ANIM_TAG_CLAW_SLASH } ,
{ gBattleAnimSpritePalette_038 , ANIM_TAG_UNUSED_SCRATCH } ,
{ gBattleAnimSpritePalette_038 , ANIM_TAG_UNUSED_SCRATCH_2 } ,
{ gBattleAnimSpritePalette_042 , ANIM_TAG_UNUSED_BUBBLE_BURST_2 } ,
{ gBattleAnimSpritePalette_043 , ANIM_TAG_ICE_CHUNK } ,
{ gBattleAnimSpritePalette_044 , ANIM_TAG_UNUSED_GLASS_2 } ,
{ gBattleAnimSpritePalette_045 , ANIM_TAG_UNUSED_PINK_HEART } ,
{ gBattleAnimSpritePalette_046 , ANIM_TAG_UNUSED_SAP_DRIP } ,
{ gBattleAnimSpritePalette_047 , ANIM_TAG_UNUSED_SAP_DRIP } ,
{ gBattleAnimSpritePalette_048 , ANIM_TAG_SPARKLE_1 } ,
{ gBattleAnimSpritePalette_049 , ANIM_TAG_SPARKLE_2 } ,
{ gBattleAnimSpritePalette_050 , ANIM_TAG_HUMANOID_FOOT } ,
{ gBattleAnimSpritePalette_050 , ANIM_TAG_UNUSED_MONSTER_FOOT } ,
{ gBattleAnimSpritePalette_050 , ANIM_TAG_UNUSED_HUMANOID_HAND } ,
{ gBattleAnimSpritePalette_026 , ANIM_TAG_NOISE_LINE } ,
{ gBattleAnimSpritePalette_054 , ANIM_TAG_UNUSED_YELLOW_UNK } ,
{ gBattleAnimSpritePalette_050 , ANIM_TAG_UNUSED_RED_FIST } ,
{ gBattleAnimSpritePalette_056 , ANIM_TAG_SLAM_HIT } ,
{ gBattleAnimSpritePalette_057 , ANIM_TAG_UNUSED_RING } ,
{ gBattleAnimSpritePalette_058 , ANIM_TAG_ROCKS } ,
{ gBattleAnimSpritePalette_059 , ANIM_TAG_UNUSED_Z } ,
{ gBattleAnimSpritePalette_060 , ANIM_TAG_UNUSED_YELLOW_UNK_2 } ,
{ gBattleAnimSpritePalette_061 , ANIM_TAG_UNUSED_AIR_SLASH } ,
{ gBattleAnimSpritePalette_062 , ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS } ,
{ gBattleAnimSpritePalette_063 , ANIM_TAG_LEAF } ,
{ gBattleAnimSpritePalette_064 , ANIM_TAG_FINGER } ,
{ gBattleAnimSpritePalette_065 , ANIM_TAG_POISON_POWDER } ,
{ gBattleAnimSpritePalette_066 , ANIM_TAG_UNUSED_BROWN_TRIANGLE } ,
{ gBattleAnimSpritePalette_067 , ANIM_TAG_SLEEP_POWDER } ,
{ gBattleAnimSpritePalette_068 , ANIM_TAG_STUN_SPORE } ,
{ gBattleAnimSpritePalette_065 , ANIM_TAG_UNUSED_POWDER } ,
{ gBattleAnimSpritePalette_070 , ANIM_TAG_SPARKLE_3 } ,
{ gBattleAnimSpritePalette_070 , ANIM_TAG_SPARKLE_4 } ,
{ gBattleAnimSpritePalette_072 , ANIM_TAG_MUSIC_NOTES } ,
{ gBattleAnimSpritePalette_073 , ANIM_TAG_DUCK } ,
{ gBattleAnimSpritePalette_074 , ANIM_TAG_MUD_SAND } ,
{ gBattleAnimSpritePalette_075 , ANIM_TAG_ALERT } ,
{ gBattleAnimSpritePalette_076 , ANIM_TAG_UNUSED_BLUE_FLAMES } ,
{ gBattleAnimSpritePalette_076 , ANIM_TAG_UNUSED_BLUE_FLAMES_2 } ,
{ gBattleAnimSpritePalette_078 , ANIM_TAG_UNUSED_SHOCK } ,
{ gBattleAnimSpritePalette_078 , ANIM_TAG_SHOCK } ,
{ gBattleAnimSpritePalette_080 , ANIM_TAG_UNUSED_BELL } ,
{ gBattleAnimSpritePalette_081 , ANIM_TAG_UNUSED_PINK_GLOVE } ,
{ gBattleAnimSpritePalette_082 , ANIM_TAG_UNUSED_BLUE_LINES } ,
{ gBattleAnimSpritePalette_083 , ANIM_TAG_UNUSED_IMPACT } ,
{ gBattleAnimSpritePalette_084 , ANIM_TAG_UNUSED_IMPACT_2 } ,
{ gBattleAnimSpritePalette_085 , ANIM_TAG_UNUSED_RETICLE } ,
{ gBattleAnimSpritePalette_086 , ANIM_TAG_BREATH } ,
{ gBattleAnimSpritePalette_087 , ANIM_TAG_ANGER } ,
{ gBattleAnimSpritePalette_088 , ANIM_TAG_UNUSED_SNOWBALL } ,
{ gBattleAnimSpritePalette_089 , ANIM_TAG_UNUSED_VINE } ,
{ gBattleAnimSpritePalette_090 , ANIM_TAG_UNUSED_SWORD } ,
{ gBattleAnimSpritePalette_091 , ANIM_TAG_UNUSED_CLAPPING } ,
{ gBattleAnimSpritePalette_092 , ANIM_TAG_UNUSED_RED_TUBE } ,
{ gBattleAnimSpritePalette_093 , ANIM_TAG_AMNESIA } ,
{ gBattleAnimSpritePalette_094 , ANIM_TAG_UNUSED_STRING } ,
{ gBattleAnimSpritePalette_095 , ANIM_TAG_UNUSED_PENCIL } ,
{ gBattleAnimSpritePalette_096 , ANIM_TAG_UNUSED_PETAL } ,
{ gBattleAnimSpritePalette_097 , ANIM_TAG_BENT_SPOON } ,
{ gBattleAnimSpritePalette_094 , ANIM_TAG_UNUSED_WEB } ,
{ gBattleAnimSpritePalette_099 , ANIM_TAG_MILK_BOTTLE } ,
{ gBattleAnimSpritePalette_100 , ANIM_TAG_COIN } ,
{ gBattleAnimSpritePalette_101 , ANIM_TAG_UNUSED_CRACKED_EGG } ,
{ gBattleAnimSpritePalette_101 , ANIM_TAG_UNUSED_HATCHED_EGG } ,
{ gBattleAnimSpritePalette_103 , ANIM_TAG_UNUSED_FRESH_EGG } ,
{ gBattleAnimSpritePalette_104 , ANIM_TAG_UNUSED_FANGS } ,
{ gBattleAnimSpritePalette_105 , ANIM_TAG_UNUSED_EXPLOSION_2 } ,
{ gBattleAnimSpritePalette_105 , ANIM_TAG_UNUSED_EXPLOSION_3 } ,
{ gBattleAnimSpritePalette_107 , ANIM_TAG_UNUSED_WATER_DROPLET } ,
{ gBattleAnimSpritePalette_107 , ANIM_TAG_UNUSED_WATER_DROPLET_2 } ,
{ gBattleAnimSpritePalette_109 , ANIM_TAG_UNUSED_SEED } ,
{ gBattleAnimSpritePalette_109 , ANIM_TAG_UNUSED_SPROUT } ,
{ gBattleAnimSpritePalette_111 , ANIM_TAG_UNUSED_RED_WAND } ,
{ gBattleAnimSpritePalette_112 , ANIM_TAG_UNUSED_PURPLE_GREEN_UNK } ,
{ gBattleAnimSpritePalette_113 , ANIM_TAG_UNUSED_WATER_COLUMN } ,
{ gBattleAnimSpritePalette_114 , ANIM_TAG_UNUSED_MUD_UNK } ,
{ gBattleAnimSpritePalette_115 , ANIM_TAG_RAIN_DROPS } ,
{ gBattleAnimSpritePalette_116 , ANIM_TAG_UNUSED_FURY_SWIPES } ,
{ gBattleAnimSpritePalette_117 , ANIM_TAG_UNUSED_VINE_2 } ,
{ gBattleAnimSpritePalette_118 , ANIM_TAG_UNUSED_TEETH } ,
{ gBattleAnimSpritePalette_119 , ANIM_TAG_UNUSED_BONE } ,
{ gBattleAnimSpritePalette_120 , ANIM_TAG_UNUSED_WHITE_BAG } ,
{ gBattleAnimSpritePalette_121 , ANIM_TAG_UNUSED_UNKNOWN } ,
{ gBattleAnimSpritePalette_122 , ANIM_TAG_UNUSED_PURPLE_CORAL } ,
{ gBattleAnimSpritePalette_122 , ANIM_TAG_UNUSED_PURPLE_DROPLET } ,
{ gBattleAnimSpritePalette_124 , ANIM_TAG_UNUSED_SHOCK_2 } ,
{ gBattleAnimSpritePalette_125 , ANIM_TAG_UNUSED_CLOSING_EYE_2 } ,
{ gBattleAnimSpritePalette_126 , ANIM_TAG_UNUSED_METAL_BALL } ,
{ gBattleAnimSpritePalette_127 , ANIM_TAG_UNUSED_MONSTER_DOLL } ,
{ gBattleAnimSpritePalette_128 , ANIM_TAG_UNUSED_WHIRLWIND } ,
{ gBattleAnimSpritePalette_128 , ANIM_TAG_UNUSED_WHIRLWIND_2 } ,
{ gBattleAnimSpritePalette_130 , ANIM_TAG_UNUSED_EXPLOSION_4 } ,
{ gBattleAnimSpritePalette_130 , ANIM_TAG_UNUSED_EXPLOSION_5 } ,
{ gBattleAnimSpritePalette_132 , ANIM_TAG_UNUSED_TONGUE } ,
{ gBattleAnimSpritePalette_133 , ANIM_TAG_UNUSED_SMOKE } ,
{ gBattleAnimSpritePalette_133 , ANIM_TAG_UNUSED_SMOKE_2 } ,
{ gBattleAnimSpritePalette_135 , ANIM_TAG_IMPACT } ,
{ gBattleAnimSpritePalette_136 , ANIM_TAG_CIRCLE_IMPACT } ,
{ gBattleAnimSpritePalette_135 , ANIM_TAG_SCRATCH } ,
{ gBattleAnimSpritePalette_135 , ANIM_TAG_CUT } ,
{ gBattleAnimSpritePalette_139 , ANIM_TAG_SHARP_TEETH } ,
{ gBattleAnimSpritePalette_140 , ANIM_TAG_RAINBOW_RINGS } ,
{ gBattleAnimSpritePalette_141 , ANIM_TAG_ICE_CRYSTALS } ,
{ gBattleAnimSpritePalette_141 , ANIM_TAG_ICE_SPIKES } ,
{ gBattleAnimSpritePalette_143 , ANIM_TAG_HANDS_AND_FEET } ,
{ gBattleAnimSpritePalette_144 , ANIM_TAG_MIST_CLOUD } ,
{ gBattleAnimSpritePalette_139 , ANIM_TAG_CLAMP } ,
{ gBattleAnimSpritePalette_115 , ANIM_TAG_BUBBLE } ,
{ gBattleAnimSpritePalette_147 , ANIM_TAG_ORBS } ,
{ gBattleAnimSpritePalette_148 , ANIM_TAG_WATER_IMPACT } ,
{ gBattleAnimSpritePalette_148 , ANIM_TAG_WATER_ORB } ,
{ gBattleAnimSpritePalette_150 , ANIM_TAG_POISON_BUBBLE } ,
{ gBattleAnimSpritePalette_150 , ANIM_TAG_TOXIC_BUBBLE } ,
{ gBattleAnimSpritePalette_152 , ANIM_TAG_SPIKES } ,
{ gBattleAnimSpritePalette_153 , ANIM_TAG_HORN_HIT_2 } ,
{ gBattleAnimSpritePalette_154 , ANIM_TAG_AIR_WAVE_2 } ,
{ gBattleAnimSpritePalette_155 , ANIM_TAG_SMALL_BUBBLES } ,
{ gBattleAnimSpritePalette_156 , ANIM_TAG_ROUND_SHADOW } ,
{ gBattleAnimSpritePalette_157 , ANIM_TAG_SUNLIGHT } ,
{ gBattleAnimSpritePalette_158 , ANIM_TAG_SPORE } ,
{ gBattleAnimSpritePalette_159 , ANIM_TAG_FLOWER } ,
{ gBattleAnimSpritePalette_160 , ANIM_TAG_RAZOR_LEAF } ,
{ gBattleAnimSpritePalette_161 , ANIM_TAG_NEEDLE } ,
{ gBattleAnimSpritePalette_162 , ANIM_TAG_WHIRLWIND_LINES } ,
{ gBattleAnimSpritePalette_163 , ANIM_TAG_GOLD_RING } ,
{ gBattleAnimSpritePalette_164 , ANIM_TAG_PURPLE_RING } ,
{ gBattleAnimSpritePalette_165 , ANIM_TAG_BLUE_RING } ,
{ gBattleAnimSpritePalette_166 , ANIM_TAG_GREEN_LIGHT_WALL } ,
{ gBattleAnimSpritePalette_167 , ANIM_TAG_BLUE_LIGHT_WALL } ,
{ gBattleAnimSpritePalette_168 , ANIM_TAG_RED_LIGHT_WALL } ,
{ gBattleAnimSpritePalette_169 , ANIM_TAG_GRAY_LIGHT_WALL } ,
{ gBattleAnimSpritePalette_170 , ANIM_TAG_ORANGE_LIGHT_WALL } ,
{ gBattleAnimSpritePalette_171 , ANIM_TAG_BLACK_BALL_2 } ,
{ gBattleAnimSpritePalette_172 , ANIM_TAG_PURPLE_GAS_CLOUD } ,
{ gBattleAnimSpritePalette_001 , ANIM_TAG_SPARK_H } ,
{ gBattleAnimSpritePalette_174 , ANIM_TAG_YELLOW_STAR } ,
{ gBattleAnimSpritePalette_175 , ANIM_TAG_LARGE_FRESH_EGG } ,
{ gBattleAnimSpritePalette_176 , ANIM_TAG_SHADOW_BALL } ,
{ gBattleAnimSpritePalette_177 , ANIM_TAG_LICK } ,
{ gBattleAnimSpritePalette_178 , ANIM_TAG_UNUSED_VOID_LINES } ,
{ gBattleAnimSpritePalette_179 , ANIM_TAG_STRING } ,
{ gBattleAnimSpritePalette_179 , ANIM_TAG_WEB_THREAD } ,
{ gBattleAnimSpritePalette_179 , ANIM_TAG_SPIDER_WEB } ,
{ gBattleAnimSpritePalette_182 , ANIM_TAG_UNUSED_LIGHTBULB } ,
{ gBattleAnimSpritePalette_183 , ANIM_TAG_SLASH } ,
{ gBattleAnimSpritePalette_184 , ANIM_TAG_FOCUS_ENERGY } ,
{ gBattleAnimSpritePalette_185 , ANIM_TAG_SPHERE_TO_CUBE } ,
{ gBattleAnimSpritePalette_186 , ANIM_TAG_TENDRILS } ,
{ gBattleAnimSpritePalette_187 , ANIM_TAG_EYE } ,
{ gBattleAnimSpritePalette_188 , ANIM_TAG_WHITE_SHADOW } ,
{ gBattleAnimSpritePalette_189 , ANIM_TAG_TEAL_ALERT } ,
{ gBattleAnimSpritePalette_190 , ANIM_TAG_OPENING_EYE } ,
{ gBattleAnimSpritePalette_191 , ANIM_TAG_ROUND_WHITE_HALO } ,
{ gBattleAnimSpritePalette_192 , ANIM_TAG_FANG_ATTACK } ,
{ gBattleAnimSpritePalette_193 , ANIM_TAG_PURPLE_HAND_OUTLINE } ,
{ gBattleAnimSpritePalette_194 , ANIM_TAG_MOON } ,
{ gBattleAnimSpritePalette_195 , ANIM_TAG_GREEN_SPARKLE } ,
{ gBattleAnimSpritePalette_196 , ANIM_TAG_SPIRAL } ,
{ gBattleAnimSpritePalette_197 , ANIM_TAG_SNORE_Z } ,
{ gBattleAnimSpritePalette_198 , ANIM_TAG_EXPLOSION } ,
{ gBattleAnimSpritePalette_199 , ANIM_TAG_NAIL } ,
{ gBattleAnimSpritePalette_200 , ANIM_TAG_GHOSTLY_SPIRIT } ,
{ gBattleAnimSpritePalette_201 , ANIM_TAG_WARM_ROCK } ,
{ gBattleAnimSpritePalette_202 , ANIM_TAG_BREAKING_EGG } ,
{ gBattleAnimSpritePalette_203 , ANIM_TAG_THIN_RING } ,
{ gBattleAnimSpritePalette_204 , ANIM_TAG_UNUSED_PUNCH_IMPACT } ,
{ gBattleAnimSpritePalette_205 , ANIM_TAG_BELL } ,
{ gBattleAnimSpritePalette_206 , ANIM_TAG_MUSIC_NOTES_2 } ,
{ gBattleAnimSpritePalette_207 , ANIM_TAG_SPEED_DUST } ,
{ gBattleAnimSpritePalette_167 , ANIM_TAG_TORN_METAL } ,
{ gBattleAnimSpritePalette_209 , ANIM_TAG_THOUGHT_BUBBLE } ,
{ gBattleAnimSpritePalette_210 , ANIM_TAG_MAGENTA_HEART } ,
{ gBattleAnimSpritePalette_211 , ANIM_TAG_ELECTRIC_ORBS } ,
{ gBattleAnimSpritePalette_211 , ANIM_TAG_CIRCLE_OF_LIGHT } ,
{ gBattleAnimSpritePalette_211 , ANIM_TAG_ELECTRICITY } ,
{ gBattleAnimSpritePalette_064 , ANIM_TAG_FINGER_2 } ,
{ gBattleAnimSpritePalette_215 , ANIM_TAG_MOVEMENT_WAVES } ,
{ gBattleAnimSpritePalette_216 , ANIM_TAG_RED_HEART } ,
{ gBattleAnimSpritePalette_217 , ANIM_TAG_RED_ORB } ,
{ gBattleAnimSpritePalette_218 , ANIM_TAG_EYE_SPARKLE } ,
{ gBattleAnimSpritePalette_219 , ANIM_TAG_PINK_HEART } ,
{ gBattleAnimSpritePalette_220 , ANIM_TAG_ANGEL } ,
{ gBattleAnimSpritePalette_221 , ANIM_TAG_DEVIL } ,
{ gBattleAnimSpritePalette_222 , ANIM_TAG_SWIPE } ,
{ gBattleAnimSpritePalette_223 , ANIM_TAG_ROOTS } ,
{ gBattleAnimSpritePalette_224 , ANIM_TAG_ITEM_BAG } ,
{ gBattleAnimSpritePalette_225 , ANIM_TAG_JAGGED_MUSIC_NOTE } ,
{ gBattleAnimSpritePalette_226 , ANIM_TAG_POKEBALL } ,
{ gBattleAnimSpritePalette_226 , ANIM_TAG_SPOTLIGHT } ,
{ gBattleAnimSpritePalette_228 , ANIM_TAG_LETTER_Z } ,
{ gBattleAnimSpritePalette_229 , ANIM_TAG_RAPID_SPIN } ,
{ gBattleAnimSpritePalette_230 , ANIM_TAG_TRI_FORCE_TRIANGLE } ,
{ gBattleAnimSpritePalette_231 , ANIM_TAG_WISP_ORB } ,
{ gBattleAnimSpritePalette_231 , ANIM_TAG_WISP_FIRE } ,
{ gBattleAnimSpritePalette_233 , ANIM_TAG_GOLD_STARS } ,
{ gBattleAnimSpritePalette_234 , ANIM_TAG_ECLIPSING_ORB } ,
{ gBattleAnimSpritePalette_235 , ANIM_TAG_GRAY_ORB } ,
{ gBattleAnimSpritePalette_236 , ANIM_TAG_BLUE_ORB } ,
{ gBattleAnimSpritePalette_237 , ANIM_TAG_RED_ORB_2 } ,
{ gBattleAnimSpritePalette_238 , ANIM_TAG_PINK_PETAL } ,
{ gBattleAnimSpritePalette_239 , ANIM_TAG_PAIN_SPLIT } ,
{ gBattleAnimSpritePalette_240 , ANIM_TAG_CONFETTI } ,
{ gBattleAnimSpritePalette_241 , ANIM_TAG_GREEN_STAR } ,
{ gBattleAnimSpritePalette_242 , ANIM_TAG_PINK_CLOUD } ,
{ gBattleAnimSpritePalette_243 , ANIM_TAG_SWEAT_DROP } ,
{ gBattleAnimSpritePalette_244 , ANIM_TAG_GUARD_RING } ,
{ gBattleAnimSpritePalette_245 , ANIM_TAG_PURPLE_SCRATCH } ,
{ gBattleAnimSpritePalette_245 , ANIM_TAG_PURPLE_SWIPE } ,
{ gBattleAnimSpritePalette_064 , ANIM_TAG_TAG_HAND } ,
{ gBattleAnimSpritePalette_248 , ANIM_TAG_SMALL_RED_EYE } ,
{ gBattleAnimSpritePalette_249 , ANIM_TAG_HOLLOW_ORB } ,
{ gBattleAnimSpritePalette_249 , ANIM_TAG_X_SIGN } ,
{ gBattleAnimSpritePalette_251 , ANIM_TAG_BLUEGREEN_ORB } ,
{ gBattleAnimSpritePalette_252 , ANIM_TAG_PAW_PRINT } ,
{ gBattleAnimSpritePalette_253 , ANIM_TAG_PURPLE_FLAME } ,
{ gBattleAnimSpritePalette_254 , ANIM_TAG_RED_BALL } ,
{ gBattleAnimSpritePalette_255 , ANIM_TAG_SMELLINGSALT_EFFECT } ,
{ gBattleAnimSpritePalette_256 , ANIM_TAG_METEOR } ,
{ gBattleAnimSpritePalette_257 , ANIM_TAG_FLAT_ROCK } ,
{ gBattleAnimSpritePalette_258 , ANIM_TAG_MAGNIFYING_GLASS } ,
{ gBattleAnimSpritePalette_259 , ANIM_TAG_BROWN_ORB } ,
{ gBattleAnimSpritePalette_260 , ANIM_TAG_METAL_SOUND_WAVES } ,
{ gBattleAnimSpritePalette_261 , ANIM_TAG_FLYING_DIRT } ,
{ gBattleAnimSpritePalette_262 , ANIM_TAG_ICICLE_SPEAR } ,
{ gBattleAnimSpritePalette_263 , ANIM_TAG_HAIL } ,
{ gBattleAnimSpritePalette_264 , ANIM_TAG_GLOWY_RED_ORB } ,
{ gBattleAnimSpritePalette_265 , ANIM_TAG_GLOWY_GREEN_ORB } ,
{ gBattleAnimSpritePalette_266 , ANIM_TAG_GREEN_SPIKE } ,
{ gBattleAnimSpritePalette_267 , ANIM_TAG_WHITE_CIRCLE_OF_LIGHT } ,
{ gBattleAnimSpritePalette_268 , ANIM_TAG_GLOWY_BLUE_ORB } ,
{ gBattleAnimSpritePalette_269 , ANIM_TAG_UNUSED_RED_BRICK } ,
{ gBattleAnimSpritePalette_270 , ANIM_TAG_WHITE_FEATHER } ,
{ gBattleAnimSpritePalette_271 , ANIM_TAG_SPARKLE_6 } ,
{ gBattleAnimSpritePalette_272 , ANIM_TAG_SPLASH } ,
{ gBattleAnimSpritePalette_272 , ANIM_TAG_SWEAT_BEAD } ,
{ gBattleAnimSpritePalette_274 , ANIM_TAG_UNUSED_GEM_1 } ,
{ gBattleAnimSpritePalette_274 , ANIM_TAG_UNUSED_GEM_2 } ,
{ gBattleAnimSpritePalette_274 , ANIM_TAG_UNUSED_GEM_3 } ,
{ gBattleAnimSpritePalette_277 , ANIM_TAG_SLAM_HIT_2 } ,
{ gBattleAnimSpritePalette_278 , ANIM_TAG_RECYCLE } ,
{ gBattleAnimSpritePalette_279 , ANIM_TAG_UNUSED_RED_PARTICLES } ,
{ gBattleAnimSpritePalette_280 , ANIM_TAG_PROTECT } ,
{ gBattleAnimSpritePalette_281 , ANIM_TAG_DIRT_MOUND } ,
{ gBattleAnimSpritePalette_282 , ANIM_TAG_SHOCK_3 } ,
{ gBattleAnimSpritePalette_283 , ANIM_TAG_WEATHER_BALL } ,
{ gBattleAnimSpritePalette_284 , ANIM_TAG_BIRD } ,
{ gBattleAnimSpritePalette_285 , ANIM_TAG_CROSS_IMPACT } ,
{ gBattleAnimSpritePalette_286 , ANIM_TAG_SLASH_2 } ,
{ gBattleAnimSpritePalette_287 , ANIM_TAG_WHIP_HIT } ,
{ gBattleAnimSpritePalette_288 , ANIM_TAG_BLUE_RING_2 } ,
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} ;
const struct BattleAnimBackground gBattleAnimBackgroundTable [ ] =
{
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{ gBattleAnimBackgroundImage_00 , gBattleAnimBackgroundPalette_00 , gBattleAnimBackgroundTilemap_00 } ,
{ gBattleAnimBackgroundImage_00 , gBattleAnimBackgroundPalette_00 , gBattleAnimBackgroundTilemap_00 } ,
{ gBattleAnimBackgroundImage_02 , gBattleAnimBackgroundPalette_02 , gBattleAnimBackgroundTilemap_02 } ,
{ gBattleAnimBackgroundImage_03 , gBattleAnimBackgroundPalette_03 , gBattleAnimBackgroundTilemap_03 } ,
{ gBattleAnimBackgroundImage_04 , gBattleAnimBackgroundPalette_04 , gBattleAnimBackgroundTilemap_04 } ,
{ gBattleAnimBackgroundImage_04 , gBattleAnimBackgroundPalette_04 , gBattleAnimBackgroundTilemap_05 } ,
{ gBattleAnimBackgroundImage_04 , gBattleAnimBackgroundPalette_04 , gBattleAnimBackgroundTilemap_06 } ,
{ gBattleAnimBackgroundImage_07 , gBattleAnimBackgroundPalette_07 , gBattleAnimBackgroundTilemap_07 } ,
{ gBattleAnimBackgroundImage_07 , gBattleAnimBackgroundPalette_07 , gBattleAnimBackgroundTilemap_08 } ,
{ gBattleAnimBackgroundImage_09 , gBattleAnimBackgroundPalette_09 , gBattleAnimBackgroundTilemap_09 } ,
{ gBattleAnimBackgroundImage_09 , gBattleAnimBackgroundPalette_09 , gBattleAnimBackgroundTilemap_10 } ,
{ gBattleAnimBackgroundImage_11 , gBattleAnimBackgroundPalette_11 , gBattleAnimBackgroundTilemap_11 } ,
{ gBattleAnimBackgroundImage_12 , gBattleAnimBackgroundPalette_12 , gBattleAnimBackgroundTilemap_12 } ,
{ gBattleAnimBackgroundImage_12 , gBattleAnimBackgroundPalette_12 , gBattleAnimBackgroundTilemap_13 } ,
{ gBattleAnimBackgroundImage_12 , gBattleAnimBackgroundPalette_12 , gBattleAnimBackgroundTilemap_14 } ,
{ gBattleAnimBackgroundImage_15 , gBattleAnimBackgroundPalette_15 , gBattleAnimBackgroundTilemap_15 } ,
{ gBattleAnimBackgroundImage_16 , gBattleAnimBackgroundPalette_16 , gBattleAnimBackgroundTilemap_16 } ,
{ gBattleAnimBackgroundImage_17 , gBattleAnimBackgroundPalette_17 , gBattleAnimBackgroundTilemap_17 } ,
{ gBattleAnimBackgroundImage_07 , gBattleAnimBackgroundPalette_18 , gBattleAnimBackgroundTilemap_07 } ,
{ gBattleAnimBackgroundImage_07 , gBattleAnimBackgroundPalette_18 , gBattleAnimBackgroundTilemap_08 } ,
{ gBattleAnimBackgroundImage_20 , gBattleAnimBackgroundPalette_20 , gBattleAnimBackgroundTilemap_20 } ,
{ gBattleAnimBackgroundImage_21 , gBattleAnimBackgroundPalette_21 , gBattleAnimBackgroundTilemap_21 } ,
{ gBattleAnimBackgroundImage_09 , gBattleAnimBackgroundPalette_22 , gBattleAnimBackgroundTilemap_09 } ,
{ gBattleAnimBackgroundImage_09 , gBattleAnimBackgroundPalette_22 , gBattleAnimBackgroundTilemap_10 } ,
{ gBattleAnimBackgroundImage_04 , gBattleAnimBackgroundPalette_24 , gBattleAnimBackgroundTilemap_04 } ,
{ gBattleAnimBackgroundImage_04 , gBattleAnimBackgroundPalette_24 , gBattleAnimBackgroundTilemap_05 } ,
{ gBattleAnimBackgroundImage_04 , gBattleAnimBackgroundPalette_24 , gBattleAnimBackgroundTilemap_06 } ,
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} ;
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static void ( * const sScriptCmdTable [ ] ) ( void ) =
{
ScriptCmd_loadspritegfx ,
ScriptCmd_unloadspritegfx ,
ScriptCmd_createsprite ,
ScriptCmd_createvisualtask ,
ScriptCmd_delay ,
ScriptCmd_waitforvisualfinish ,
ScriptCmd_hang1 ,
ScriptCmd_hang2 ,
ScriptCmd_end ,
ScriptCmd_playse ,
ScriptCmd_monbg ,
ScriptCmd_clearmonbg ,
ScriptCmd_setalpha ,
ScriptCmd_blendoff ,
ScriptCmd_call ,
ScriptCmd_return ,
ScriptCmd_setarg ,
ScriptCmd_choosetwoturnanim ,
ScriptCmd_jumpifmoveturn ,
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ScriptCmd_goto ,
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ScriptCmd_fadetobg ,
ScriptCmd_restorebg ,
ScriptCmd_waitbgfadeout ,
ScriptCmd_waitbgfadein ,
ScriptCmd_changebg ,
ScriptCmd_playsewithpan ,
ScriptCmd_setpan ,
ScriptCmd_panse_1B ,
ScriptCmd_loopsewithpan ,
ScriptCmd_waitplaysewithpan ,
ScriptCmd_setbldcnt ,
ScriptCmd_createsoundtask ,
ScriptCmd_waitsound ,
ScriptCmd_jumpargeq ,
ScriptCmd_monbg_22 ,
ScriptCmd_clearmonbg_23 ,
ScriptCmd_jumpifcontest ,
ScriptCmd_fadetobgfromset ,
ScriptCmd_panse_26 ,
ScriptCmd_panse_27 ,
ScriptCmd_monbgprio_28 ,
ScriptCmd_monbgprio_29 ,
ScriptCmd_monbgprio_2A ,
ScriptCmd_invisible ,
ScriptCmd_visible ,
ScriptCmd_doublebattle_2D ,
ScriptCmd_doublebattle_2E ,
ScriptCmd_stopsound
} ;
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// code
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void ClearBattleAnimationVars ( void )
{
s32 i ;
gAnimFramesToWait = 0 ;
gAnimScriptActive = FALSE ;
gAnimVisualTaskCount = 0 ;
gAnimSoundTaskCount = 0 ;
gAnimDisableStructPtr = NULL ;
gAnimMoveDmg = 0 ;
gAnimMovePower = 0 ;
gAnimFriendship = 0 ;
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// Clear index array.
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for ( i = 0 ; i < ANIM_SPRITE_INDEX_COUNT ; i + + )
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sAnimSpriteIndexArray [ i ] | = 0xFFFF ;
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// Clear anim args.
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for ( i = 0 ; i < ANIM_ARGS_COUNT ; i + + )
gBattleAnimArgs [ i ] = 0 ;
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sMonAnimTaskIdArray [ 0 ] = 0xFF ;
sMonAnimTaskIdArray [ 1 ] = 0xFF ;
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gAnimMoveTurn = 0 ;
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sAnimBackgroundFadeState = 0 ;
sAnimMoveIndex = 0 ;
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gBattleAnimAttacker = 0 ;
gBattleAnimTarget = 0 ;
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gUnknown_02038440 = 0 ;
}
void DoMoveAnim ( u16 move )
{
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gBattleAnimAttacker = gBattlerAttacker ;
gBattleAnimTarget = gBattlerTarget ;
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LaunchBattleAnimation ( gBattleAnims_Moves , move , TRUE ) ;
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}
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void LaunchBattleAnimation ( const u8 * const animsTable [ ] , u16 tableId , bool8 isMoveAnim )
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{
s32 i ;
if ( ! IsContest ( ) )
{
sub_80A8278 ( ) ;
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UpdateOamPriorityInAllHealthboxes ( 0 ) ;
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for ( i = 0 ; i < MAX_BATTLERS_COUNT ; i + + )
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{
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if ( GetBattlerSide ( i ) ! = 0 )
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gAnimBattlerSpecies [ i ] = GetMonData ( & gEnemyParty [ gBattlerPartyIndexes [ i ] ] , MON_DATA_SPECIES ) ;
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else
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gAnimBattlerSpecies [ i ] = GetMonData ( & gPlayerParty [ gBattlerPartyIndexes [ i ] ] , MON_DATA_SPECIES ) ;
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}
}
else
{
for ( i = 0 ; i < 4 ; i + + )
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gAnimBattlerSpecies [ i ] = gContestResources - > field_18 - > species ;
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}
if ( ! isMoveAnim )
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sAnimMoveIndex = 0 ;
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else
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sAnimMoveIndex = tableId ;
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for ( i = 0 ; i < ANIM_ARGS_COUNT ; i + + )
gBattleAnimArgs [ i ] = 0 ;
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sMonAnimTaskIdArray [ 0 ] = 0xFF ;
sMonAnimTaskIdArray [ 1 ] = 0xFF ;
sBattleAnimScriptPtr = animsTable [ tableId ] ;
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gAnimScriptActive = TRUE ;
gAnimFramesToWait = 0 ;
gAnimScriptCallback = RunAnimScriptCommand ;
for ( i = 0 ; i < ANIM_SPRITE_INDEX_COUNT ; i + + )
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sAnimSpriteIndexArray [ i ] | = 0xFFFF ;
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if ( isMoveAnim )
{
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for ( i = 0 ; gMovesWithQuietBGM [ i ] ! = 0xFFFF ; i + + )
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{
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if ( tableId = = gMovesWithQuietBGM [ i ] )
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{
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m4aMPlayVolumeControl ( & gMPlayInfo_BGM , 0xFFFF , 128 ) ;
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break ;
}
}
}
gBattle_WIN0H = 0 ;
gBattle_WIN0V = 0 ;
gBattle_WIN1H = 0 ;
gBattle_WIN1V = 0 ;
}
void DestroyAnimSprite ( struct Sprite * sprite )
{
FreeSpriteOamMatrix ( sprite ) ;
DestroySprite ( sprite ) ;
gAnimVisualTaskCount - - ;
}
void DestroyAnimVisualTask ( u8 taskId )
{
DestroyTask ( taskId ) ;
gAnimVisualTaskCount - - ;
}
void DestroyAnimSoundTask ( u8 taskId )
{
DestroyTask ( taskId ) ;
gAnimSoundTaskCount - - ;
}
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static void AddSpriteIndex ( u16 index )
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{
s32 i ;
for ( i = 0 ; i < ANIM_SPRITE_INDEX_COUNT ; i + + )
{
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if ( sAnimSpriteIndexArray [ i ] = = 0xFFFF )
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{
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sAnimSpriteIndexArray [ i ] = index ;
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return ;
}
}
}
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static void ClearSpriteIndex ( u16 index )
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{
s32 i ;
for ( i = 0 ; i < ANIM_SPRITE_INDEX_COUNT ; i + + )
{
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if ( sAnimSpriteIndexArray [ i ] = = index )
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{
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sAnimSpriteIndexArray [ i ] | = 0xFFFF ;
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return ;
}
}
}
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static void WaitAnimFrameCount ( void )
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{
if ( gAnimFramesToWait < = 0 )
{
gAnimScriptCallback = RunAnimScriptCommand ;
gAnimFramesToWait = 0 ;
}
else
{
gAnimFramesToWait - - ;
}
}
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static void RunAnimScriptCommand ( void )
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{
do
{
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sScriptCmdTable [ sBattleAnimScriptPtr [ 0 ] ] ( ) ;
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} while ( gAnimFramesToWait = = 0 & & gAnimScriptActive ) ;
}
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static void ScriptCmd_loadspritegfx ( void )
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{
u16 index ;
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sBattleAnimScriptPtr + + ;
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index = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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LoadCompressedObjectPicUsingHeap ( & gBattleAnimPicTable [ GET_TRUE_SPRITE_INDEX ( index ) ] ) ;
LoadCompressedObjectPaletteUsingHeap ( & gBattleAnimPaletteTable [ GET_TRUE_SPRITE_INDEX ( index ) ] ) ;
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sBattleAnimScriptPtr + = 2 ;
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AddSpriteIndex ( GET_TRUE_SPRITE_INDEX ( index ) ) ;
gAnimFramesToWait = 1 ;
gAnimScriptCallback = WaitAnimFrameCount ;
}
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static void ScriptCmd_unloadspritegfx ( void )
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{
u16 index ;
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sBattleAnimScriptPtr + + ;
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index = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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FreeSpriteTilesByTag ( gBattleAnimPicTable [ GET_TRUE_SPRITE_INDEX ( index ) ] . tag ) ;
FreeSpritePaletteByTag ( gBattleAnimPicTable [ GET_TRUE_SPRITE_INDEX ( index ) ] . tag ) ;
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sBattleAnimScriptPtr + = 2 ;
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ClearSpriteIndex ( GET_TRUE_SPRITE_INDEX ( index ) ) ;
}
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static void ScriptCmd_createsprite ( void )
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{
s32 i ;
const struct SpriteTemplate * template ;
u8 argVar ;
u8 argsCount ;
s16 subpriority ;
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sBattleAnimScriptPtr + + ;
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template = ( const struct SpriteTemplate * ) ( T2_READ_32 ( sBattleAnimScriptPtr ) ) ;
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sBattleAnimScriptPtr + = 4 ;
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argVar = sBattleAnimScriptPtr [ 0 ] ;
sBattleAnimScriptPtr + + ;
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argsCount = sBattleAnimScriptPtr [ 0 ] ;
sBattleAnimScriptPtr + + ;
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for ( i = 0 ; i < argsCount ; i + + )
{
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gBattleAnimArgs [ i ] = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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sBattleAnimScriptPtr + = 2 ;
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}
if ( argVar & 0x80 )
{
argVar ^ = 0x80 ;
if ( argVar > = 0x40 )
argVar - = 0x40 ;
else
argVar * = - 1 ;
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subpriority = sub_80A82E4 ( gBattleAnimTarget ) + ( s8 ) ( argVar ) ;
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}
else
{
if ( argVar > = 0x40 )
argVar - = 0x40 ;
else
argVar * = - 1 ;
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subpriority = sub_80A82E4 ( gBattleAnimAttacker ) + ( s8 ) ( argVar ) ;
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}
if ( subpriority < 3 )
subpriority = 3 ;
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CreateSpriteAndAnimate ( template , GetBattlerSpriteCoord ( gBattleAnimTarget , 2 ) , GetBattlerSpriteCoord ( gBattleAnimTarget , 3 ) , subpriority ) ;
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gAnimVisualTaskCount + + ;
}
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static void ScriptCmd_createvisualtask ( void )
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{
TaskFunc taskFunc ;
u8 taskPriority ;
u8 taskId ;
u8 numArgs ;
s32 i ;
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sBattleAnimScriptPtr + + ;
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taskFunc = ( TaskFunc ) T2_READ_32 ( sBattleAnimScriptPtr ) ;
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sBattleAnimScriptPtr + = 4 ;
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taskPriority = sBattleAnimScriptPtr [ 0 ] ;
sBattleAnimScriptPtr + + ;
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numArgs = sBattleAnimScriptPtr [ 0 ] ;
sBattleAnimScriptPtr + + ;
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for ( i = 0 ; i < numArgs ; i + + )
{
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gBattleAnimArgs [ i ] = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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sBattleAnimScriptPtr + = 2 ;
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}
taskId = CreateTask ( taskFunc , taskPriority ) ;
taskFunc ( taskId ) ;
gAnimVisualTaskCount + + ;
}
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static void ScriptCmd_delay ( void )
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{
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sBattleAnimScriptPtr + + ;
gAnimFramesToWait = sBattleAnimScriptPtr [ 0 ] ;
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if ( gAnimFramesToWait = = 0 )
gAnimFramesToWait = - 1 ;
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sBattleAnimScriptPtr + + ;
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gAnimScriptCallback = WaitAnimFrameCount ;
}
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// Wait for visual tasks to finish.
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static void ScriptCmd_waitforvisualfinish ( void )
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{
if ( gAnimVisualTaskCount = = 0 )
{
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sBattleAnimScriptPtr + + ;
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gAnimFramesToWait = 0 ;
}
else
{
gAnimFramesToWait = 1 ;
}
}
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static void ScriptCmd_hang1 ( void )
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{
}
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static void ScriptCmd_hang2 ( void )
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{
}
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static void ScriptCmd_end ( void )
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{
s32 i ;
bool32 continuousAnim = FALSE ;
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// Keep waiting as long as there are animations to be done.
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if ( gAnimVisualTaskCount ! = 0 | | gAnimSoundTaskCount ! = 0
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| | sMonAnimTaskIdArray [ 0 ] ! = 0xFF | | sMonAnimTaskIdArray [ 1 ] ! = 0xFF )
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{
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sSoundAnimFramesToWait = 0 ;
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gAnimFramesToWait = 1 ;
return ;
}
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// Finish the sound effects.
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if ( IsSEPlaying ( ) )
{
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if ( + + sSoundAnimFramesToWait < = 90 ) // Wait 90 frames, then halt the sound effect.
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{
gAnimFramesToWait = 1 ;
return ;
}
else
{
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m4aMPlayStop ( & gMPlayInfo_SE1 ) ;
m4aMPlayStop ( & gMPlayInfo_SE2 ) ;
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}
}
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// The SE has halted, so set the SE Frame Counter to 0 and continue.
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sSoundAnimFramesToWait = 0 ;
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for ( i = 0 ; i < ANIM_SPRITE_INDEX_COUNT ; i + + )
{
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if ( sAnimSpriteIndexArray [ i ] ! = 0xFFFF )
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{
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FreeSpriteTilesByTag ( gBattleAnimPicTable [ sAnimSpriteIndexArray [ i ] ] . tag ) ;
FreeSpritePaletteByTag ( gBattleAnimPicTable [ sAnimSpriteIndexArray [ i ] ] . tag ) ;
sAnimSpriteIndexArray [ i ] | = 0xFFFF ; // set terminator.
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}
}
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if ( ! continuousAnim ) // May have been used for debug?
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{
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m4aMPlayVolumeControl ( & gMPlayInfo_BGM , 0xFFFF , 256 ) ;
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if ( ! IsContest ( ) )
{
sub_80A8278 ( ) ;
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UpdateOamPriorityInAllHealthboxes ( 1 ) ;
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}
gAnimScriptActive = FALSE ;
}
}
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static void ScriptCmd_playse ( void )
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{
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sBattleAnimScriptPtr + + ;
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PlaySE ( T1_READ_16 ( sBattleAnimScriptPtr ) ) ;
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sBattleAnimScriptPtr + = 2 ;
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}
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# define t1_MONBG_BATTLER 0
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# define t1_MON_IN_BG2 1
# define t1_CREATE_ANOTHER_TASK 2
# define t1_IS_SECONDMON_BG 3
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# define t2_BATTLER_SPRITE_ID 0
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# define t2_MON_IN_BG2 5
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# define t2_MONBG_BATTLER 6
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static void sub_80A40F4 ( u8 taskId )
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{
u8 newTaskId ;
s16 * selfData = gTasks [ taskId ] . data ;
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u8 battlerSpriteId = gBattlerSpriteIds [ selfData [ t1_MONBG_BATTLER ] ] ;
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gSprites [ battlerSpriteId ] . invisible = TRUE ;
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if ( ! selfData [ t1_CREATE_ANOTHER_TASK ] )
{
DestroyAnimVisualTask ( taskId ) ;
return ;
}
newTaskId = CreateTask ( task_pA_ma0A_obj_to_bg_pal , 10 ) ;
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gTasks [ newTaskId ] . data [ t2_BATTLER_SPRITE_ID ] = battlerSpriteId ;
gTasks [ newTaskId ] . data [ 1 ] = gSprites [ battlerSpriteId ] . pos1 . x + gSprites [ battlerSpriteId ] . pos2 . x ;
gTasks [ newTaskId ] . data [ 2 ] = gSprites [ battlerSpriteId ] . pos1 . y + gSprites [ battlerSpriteId ] . pos2 . y ;
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if ( ! selfData [ t1_MON_IN_BG2 ] )
{
gTasks [ newTaskId ] . data [ 3 ] = gBattle_BG1_X ;
gTasks [ newTaskId ] . data [ 4 ] = gBattle_BG1_Y ;
}
else
{
gTasks [ newTaskId ] . data [ 3 ] = gBattle_BG2_X ;
gTasks [ newTaskId ] . data [ 4 ] = gBattle_BG2_Y ;
}
gTasks [ newTaskId ] . data [ t2_MON_IN_BG2 ] = selfData [ t1_MON_IN_BG2 ] ;
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gTasks [ newTaskId ] . data [ t2_MONBG_BATTLER ] = selfData [ t1_MONBG_BATTLER ] ;
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sMonAnimTaskIdArray [ selfData [ t1_IS_SECONDMON_BG ] ] = newTaskId ;
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DestroyAnimVisualTask ( taskId ) ;
}
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static void ScriptCmd_monbg ( void )
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{
bool8 toBG_2 ;
u8 taskId ;
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u8 battlerId ;
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u8 animBattler ;
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sBattleAnimScriptPtr + + ;
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animBattler = sBattleAnimScriptPtr [ 0 ] ;
if ( animBattler & ANIM_TARGET )
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battlerId = gBattleAnimTarget ;
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else
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battlerId = gBattleAnimAttacker ;
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if ( IsBattlerSpriteVisible ( battlerId ) )
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{
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u8 position = GetBattlerPosition ( battlerId ) ;
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if ( position = = B_POSITION_OPPONENT_LEFT | | position = = B_POSITION_PLAYER_RIGHT | | IsContest ( ) )
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toBG_2 = FALSE ;
else
toBG_2 = TRUE ;
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sub_80A438C ( battlerId , toBG_2 , FALSE ) ;
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taskId = CreateTask ( sub_80A40F4 , 10 ) ;
gAnimVisualTaskCount + + ;
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gTasks [ taskId ] . data [ t1_MONBG_BATTLER ] = battlerId ;
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gTasks [ taskId ] . data [ t1_MON_IN_BG2 ] = toBG_2 ;
gTasks [ taskId ] . data [ t1_CREATE_ANOTHER_TASK ] = TRUE ;
gTasks [ taskId ] . data [ t1_IS_SECONDMON_BG ] = 0 ;
}
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battlerId ^ = BIT_FLANK ;
if ( IsBattlerSpriteVisible ( battlerId ) )
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{
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u8 position = GetBattlerPosition ( battlerId ) ;
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if ( position = = B_POSITION_OPPONENT_LEFT | | position = = B_POSITION_PLAYER_RIGHT | | IsContest ( ) )
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toBG_2 = FALSE ;
else
toBG_2 = TRUE ;
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sub_80A438C ( battlerId , toBG_2 , FALSE ) ;
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taskId = CreateTask ( sub_80A40F4 , 10 ) ;
gAnimVisualTaskCount + + ;
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gTasks [ taskId ] . data [ 0 ] = battlerId ;
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gTasks [ taskId ] . data [ 1 ] = toBG_2 ;
gTasks [ taskId ] . data [ t1_CREATE_ANOTHER_TASK ] = TRUE ;
gTasks [ taskId ] . data [ t1_IS_SECONDMON_BG ] = 1 ;
}
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sBattleAnimScriptPtr + + ;
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gAnimFramesToWait = 1 ;
gAnimScriptCallback = WaitAnimFrameCount ;
}
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bool8 IsBattlerSpriteVisible ( u8 battlerId )
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{
if ( IsContest ( ) )
{
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if ( battlerId = = gBattleAnimAttacker )
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return TRUE ;
else
return FALSE ;
}
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if ( ! IsBattlerSpritePresent ( battlerId ) )
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return FALSE ;
if ( IsContest ( ) )
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return TRUE ; // This line won't ever be reached.
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if ( ! gBattleSpritesDataPtr - > battlerData [ battlerId ] . invisible | | ! gSprites [ gBattlerSpriteIds [ battlerId ] ] . invisible )
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return TRUE ;
return FALSE ;
}
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void sub_80A438C ( u8 battlerId , bool8 toBG_2 , bool8 setSpriteInvisible )
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{
struct UnknownAnimStruct2 unknownStruct ;
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u8 battlerSpriteId ;
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if ( ! toBG_2 )
{
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u8 battlerPosition ;
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if ( IsContest ( ) = = TRUE )
{
RequestDma3Fill ( 0 , ( void * ) ( VRAM + 0x8000 ) , 0x2000 , 1 ) ;
RequestDma3Fill ( 0xFF , ( void * ) ( VRAM + 0xF000 ) , 0x1000 , 0 ) ;
}
else
{
RequestDma3Fill ( 0 , ( void * ) ( VRAM + 0x4000 ) , 0x2000 , 1 ) ;
RequestDma3Fill ( 0xFF , ( void * ) ( VRAM + 0xe000 ) , 0x1000 , 0 ) ;
}
sub_80A6B30 ( & unknownStruct ) ;
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CpuFill16 ( 0 , unknownStruct . bgTiles , 0x1000 ) ;
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CpuFill16 ( 0xFF , unknownStruct . unk4 , 0x800 ) ;
SetAnimBgAttribute ( 1 , BG_ANIM_PRIORITY , 2 ) ;
SetAnimBgAttribute ( 1 , BG_ANIM_SCREEN_SIZE , 1 ) ;
SetAnimBgAttribute ( 1 , BG_ANIM_AREA_OVERFLOW_MODE , 0 ) ;
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battlerSpriteId = gBattlerSpriteIds [ battlerId ] ;
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gBattle_BG1_X = - ( gSprites [ battlerSpriteId ] . pos1 . x + gSprites [ battlerSpriteId ] . pos2 . x ) + 0x20 ;
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if ( IsContest ( ) & & IsSpeciesNotUnown ( gContestResources - > field_18 - > species ) )
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gBattle_BG1_X - - ;
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gBattle_BG1_Y = - ( gSprites [ battlerSpriteId ] . pos1 . y + gSprites [ battlerSpriteId ] . pos2 . y ) + 0x20 ;
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if ( setSpriteInvisible )
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gSprites [ gBattlerSpriteIds [ battlerId ] ] . invisible = TRUE ;
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SetGpuReg ( REG_OFFSET_BG1HOFS , gBattle_BG1_X ) ;
SetGpuReg ( REG_OFFSET_BG1VOFS , gBattle_BG1_Y ) ;
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LoadPalette ( & gPlttBufferUnfaded [ 0x100 + battlerId * 16 ] , unknownStruct . unk8 * 16 , 0x20 ) ;
CpuCopy32 ( & gPlttBufferUnfaded [ 0x100 + battlerId * 16 ] , ( void * ) ( BG_PLTT + unknownStruct . unk8 * 32 ) , 0x20 ) ;
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if ( IsContest ( ) )
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battlerPosition = 0 ;
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else
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battlerPosition = GetBattlerPosition ( battlerId ) ;
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sub_8118FBC ( 1 , 0 , 0 , battlerPosition , unknownStruct . unk8 , unknownStruct . bgTiles , unknownStruct . unk4 , unknownStruct . tilesOffset ) ;
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if ( IsContest ( ) )
sub_80A46A0 ( ) ;
}
else
{
RequestDma3Fill ( 0 , ( void * ) ( VRAM + 0x6000 ) , 0x2000 , 1 ) ;
RequestDma3Fill ( 0 , ( void * ) ( VRAM + 0xF000 ) , 0x1000 , 1 ) ;
sub_80A6B90 ( & unknownStruct , 2 ) ;
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CpuFill16 ( 0 , unknownStruct . bgTiles + 0x1000 , 0x1000 ) ;
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CpuFill16 ( 0 , unknownStruct . unk4 + 0x400 , 0x800 ) ;
SetAnimBgAttribute ( 2 , BG_ANIM_PRIORITY , 2 ) ;
SetAnimBgAttribute ( 2 , BG_ANIM_SCREEN_SIZE , 1 ) ;
SetAnimBgAttribute ( 2 , BG_ANIM_AREA_OVERFLOW_MODE , 0 ) ;
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battlerSpriteId = gBattlerSpriteIds [ battlerId ] ;
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gBattle_BG2_X = - ( gSprites [ battlerSpriteId ] . pos1 . x + gSprites [ battlerSpriteId ] . pos2 . x ) + 0x20 ;
gBattle_BG2_Y = - ( gSprites [ battlerSpriteId ] . pos1 . y + gSprites [ battlerSpriteId ] . pos2 . y ) + 0x20 ;
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if ( setSpriteInvisible )
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gSprites [ gBattlerSpriteIds [ battlerId ] ] . invisible = TRUE ;
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SetGpuReg ( REG_OFFSET_BG2HOFS , gBattle_BG2_X ) ;
SetGpuReg ( REG_OFFSET_BG2VOFS , gBattle_BG2_Y ) ;
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LoadPalette ( & gPlttBufferUnfaded [ 0x100 + battlerId * 16 ] , 0x90 , 0x20 ) ;
CpuCopy32 ( & gPlttBufferUnfaded [ 0x100 + battlerId * 16 ] , ( void * ) ( BG_PLTT + 0x120 ) , 0x20 ) ;
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sub_8118FBC ( 2 , 0 , 0 , GetBattlerPosition ( battlerId ) , unknownStruct . unk8 , unknownStruct . bgTiles + 0x1000 , unknownStruct . unk4 + 0x400 , unknownStruct . tilesOffset ) ;
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}
}
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static void sub_80A46A0 ( void )
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{
s32 i , j ;
struct UnknownAnimStruct2 unknownStruct ;
u16 * ptr ;
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if ( IsSpeciesNotUnown ( gContestResources - > field_18 - > species ) )
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{
sub_80A6B30 ( & unknownStruct ) ;
ptr = unknownStruct . unk4 ;
for ( i = 0 ; i < 8 ; i + + )
{
for ( j = 0 ; j < 4 ; j + + )
{
u16 temp = ptr [ j + i * 32 ] ;
ptr [ j + i * 32 ] = ptr [ 7 - j + i * 32 ] ;
ptr [ 7 - j + i * 32 ] = temp ;
}
}
for ( i = 0 ; i < 8 ; i + + )
{
for ( j = 0 ; j < 8 ; j + + )
ptr [ j + i * 32 ] ^ = 0x400 ;
}
}
}
void sub_80A4720 ( u16 a , u16 * b , u32 c , u8 d )
{
s32 i , j ;
s32 var ;
if ( d = = 0 )
var = 32 ;
else
var = 64 ;
a < < = 12 ;
for ( i = 0 ; i < var ; i + + )
{
for ( j = 0 ; j < 32 ; j + + )
b [ j + i * 32 ] = ( ( b [ j + i * 32 ] & 0xFFF ) | a ) + c ;
}
}
void sub_80A477C ( bool8 to_BG2 )
{
struct UnknownAnimStruct2 unknownStruct ;
sub_80A6B30 ( & unknownStruct ) ;
if ( ! to_BG2 | | IsContest ( ) )
{
sub_80A6C68 ( 1 ) ;
gBattle_BG1_X = 0 ;
gBattle_BG1_Y = 0 ;
}
else
{
sub_80A6C68 ( 2 ) ;
gBattle_BG2_X = 0 ;
gBattle_BG2_Y = 0 ;
}
}
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static void task_pA_ma0A_obj_to_bg_pal ( u8 taskId )
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{
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u8 spriteId , palIndex ;
s16 x , y ;
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struct UnknownAnimStruct2 unknownStruct ;
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spriteId = gTasks [ taskId ] . data [ 0 ] ;
palIndex = gTasks [ taskId ] . data [ 6 ] ;
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sub_80A6B30 ( & unknownStruct ) ;
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x = gTasks [ taskId ] . data [ 1 ] - ( gSprites [ spriteId ] . pos1 . x + gSprites [ spriteId ] . pos2 . x ) ;
y = gTasks [ taskId ] . data [ 2 ] - ( gSprites [ spriteId ] . pos1 . y + gSprites [ spriteId ] . pos2 . y ) ;
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if ( gTasks [ taskId ] . data [ 5 ] = = 0 )
{
u16 * src ;
u16 * dst ;
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gBattle_BG1_X = x + gTasks [ taskId ] . data [ 3 ] ;
gBattle_BG1_Y = y + gTasks [ taskId ] . data [ 4 ] ;
src = gPlttBufferFaded + 0x100 + palIndex * 16 ;
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dst = gPlttBufferFaded + 0x100 + unknownStruct . unk8 * 16 - 256 ;
CpuCopy32 ( src , dst , 0x20 ) ;
}
else
{
u16 * src ;
u16 * dst ;
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gBattle_BG2_X = x + gTasks [ taskId ] . data [ 3 ] ;
gBattle_BG2_Y = y + gTasks [ taskId ] . data [ 4 ] ;
src = gPlttBufferFaded + 0x100 + palIndex * 16 ;
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dst = gPlttBufferFaded + 0x100 - 112 ;
CpuCopy32 ( src , dst , 0x20 ) ;
}
}
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static void ScriptCmd_clearmonbg ( void )
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{
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u8 animBattlerId ;
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u8 battlerId ;
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u8 taskId ;
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sBattleAnimScriptPtr + + ;
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animBattlerId = sBattleAnimScriptPtr [ 0 ] ;
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if ( animBattlerId = = ANIM_ATTACKER )
animBattlerId = ANIM_ATK_PARTNER ;
else if ( animBattlerId = = ANIM_TARGET )
animBattlerId = ANIM_DEF_PARTNER ;
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if ( animBattlerId = = ANIM_ATTACKER | | animBattlerId = = ANIM_ATK_PARTNER )
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battlerId = gBattleAnimAttacker ;
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else
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battlerId = gBattleAnimTarget ;
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if ( sMonAnimTaskIdArray [ 0 ] ! = 0xFF )
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gSprites [ gBattlerSpriteIds [ battlerId ] ] . invisible = FALSE ;
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if ( animBattlerId > 1 & & sMonAnimTaskIdArray [ 1 ] ! = 0xFF )
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gSprites [ gBattlerSpriteIds [ battlerId ^ BIT_FLANK ] ] . invisible = FALSE ;
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else
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animBattlerId = 0 ;
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taskId = CreateTask ( sub_80A4980 , 5 ) ;
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gTasks [ taskId ] . data [ 0 ] = animBattlerId ;
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gTasks [ taskId ] . data [ 2 ] = battlerId ;
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sBattleAnimScriptPtr + + ;
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}
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static void sub_80A4980 ( u8 taskId )
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{
gTasks [ taskId ] . data [ 1 ] + + ;
if ( gTasks [ taskId ] . data [ 1 ] ! = 1 )
{
u8 to_BG2 ;
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u8 position = GetBattlerPosition ( gTasks [ taskId ] . data [ 2 ] ) ;
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if ( position = = B_POSITION_OPPONENT_LEFT | | position = = B_POSITION_PLAYER_RIGHT | | IsContest ( ) )
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to_BG2 = FALSE ;
else
to_BG2 = TRUE ;
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if ( sMonAnimTaskIdArray [ 0 ] ! = 0xFF )
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{
sub_80A477C ( to_BG2 ) ;
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DestroyTask ( sMonAnimTaskIdArray [ 0 ] ) ;
sMonAnimTaskIdArray [ 0 ] = 0xFF ;
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}
if ( gTasks [ taskId ] . data [ 0 ] > 1 )
{
sub_80A477C ( to_BG2 ^ 1 ) ;
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DestroyTask ( sMonAnimTaskIdArray [ 1 ] ) ;
sMonAnimTaskIdArray [ 1 ] = 0xFF ;
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}
DestroyTask ( taskId ) ;
}
}
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static void ScriptCmd_monbg_22 ( void )
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{
bool8 toBG_2 ;
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u8 battlerId ;
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u8 animBattlerId ;
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sBattleAnimScriptPtr + + ;
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animBattlerId = sBattleAnimScriptPtr [ 0 ] ;
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if ( animBattlerId = = ANIM_ATTACKER )
animBattlerId = ANIM_ATK_PARTNER ;
else if ( animBattlerId = = ANIM_TARGET )
animBattlerId = ANIM_DEF_PARTNER ;
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if ( animBattlerId = = ANIM_ATTACKER | | animBattlerId = = ANIM_ATK_PARTNER )
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battlerId = gBattleAnimAttacker ;
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else
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battlerId = gBattleAnimTarget ;
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if ( IsBattlerSpriteVisible ( battlerId ) )
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{
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u8 position = GetBattlerPosition ( battlerId ) ;
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if ( position = = B_POSITION_OPPONENT_LEFT | | position = = B_POSITION_PLAYER_RIGHT | | IsContest ( ) )
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toBG_2 = FALSE ;
else
toBG_2 = TRUE ;
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sub_80A438C ( battlerId , toBG_2 , FALSE ) ;
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}
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battlerId ^ = BIT_FLANK ;
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if ( animBattlerId > 1 & & IsBattlerSpriteVisible ( battlerId ) )
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{
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u8 position = GetBattlerPosition ( battlerId ) ;
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if ( position = = B_POSITION_OPPONENT_LEFT | | position = = B_POSITION_PLAYER_RIGHT | | IsContest ( ) )
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toBG_2 = FALSE ;
else
toBG_2 = TRUE ;
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sub_80A438C ( battlerId , toBG_2 , FALSE ) ;
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}
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sBattleAnimScriptPtr + + ;
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}
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static void ScriptCmd_clearmonbg_23 ( void )
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{
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u8 animBattlerId ;
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u8 battlerId ;
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u8 taskId ;
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sBattleAnimScriptPtr + + ;
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animBattlerId = sBattleAnimScriptPtr [ 0 ] ;
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if ( animBattlerId = = ANIM_ATTACKER )
animBattlerId = ANIM_ATK_PARTNER ;
else if ( animBattlerId = = ANIM_TARGET )
animBattlerId = ANIM_DEF_PARTNER ;
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2018-06-17 16:48:58 +02:00
if ( animBattlerId = = ANIM_ATTACKER | | animBattlerId = = ANIM_ATK_PARTNER )
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battlerId = gBattleAnimAttacker ;
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else
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battlerId = gBattleAnimTarget ;
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2018-03-01 00:59:52 +01:00
if ( IsBattlerSpriteVisible ( battlerId ) )
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gSprites [ gBattlerSpriteIds [ battlerId ] ] . invisible = FALSE ;
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if ( animBattlerId > 1 & & IsBattlerSpriteVisible ( battlerId ^ BIT_FLANK ) )
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gSprites [ gBattlerSpriteIds [ battlerId ^ BIT_FLANK ] ] . invisible = FALSE ;
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else
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animBattlerId = 0 ;
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taskId = CreateTask ( sub_80A4BB0 , 5 ) ;
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gTasks [ taskId ] . data [ 0 ] = animBattlerId ;
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gTasks [ taskId ] . data [ 2 ] = battlerId ;
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sBattleAnimScriptPtr + + ;
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}
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static void sub_80A4BB0 ( u8 taskId )
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{
gTasks [ taskId ] . data [ 1 ] + + ;
if ( gTasks [ taskId ] . data [ 1 ] ! = 1 )
{
bool8 toBG_2 ;
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u8 battlerId = gTasks [ taskId ] . data [ 2 ] ;
u8 position = GetBattlerPosition ( battlerId ) ;
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if ( position = = B_POSITION_OPPONENT_LEFT | | position = = B_POSITION_PLAYER_RIGHT | | IsContest ( ) )
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toBG_2 = FALSE ;
else
toBG_2 = TRUE ;
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if ( IsBattlerSpriteVisible ( battlerId ) )
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sub_80A477C ( toBG_2 ) ;
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if ( gTasks [ taskId ] . data [ 0 ] > 1 & & IsBattlerSpriteVisible ( battlerId ^ BIT_FLANK ) )
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sub_80A477C ( toBG_2 ^ 1 ) ;
DestroyTask ( taskId ) ;
}
}
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# undef t1_MONBG_BATTLER
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# undef t1_MON_IN_BG2
# undef t1_CREATE_ANOTHER_TASK
# undef t1_IS_SECONDMON_BG
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# undef t2_BATTLER_SPRITE_ID
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# undef t2_MON_IN_BG2
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# undef t2_MONBG_BATTLER
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static void ScriptCmd_setalpha ( void )
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{
u16 half1 , half2 ;
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sBattleAnimScriptPtr + + ;
half1 = * ( sBattleAnimScriptPtr + + ) ;
half2 = * ( sBattleAnimScriptPtr + + ) < < 8 ;
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SetGpuReg ( REG_OFFSET_BLDCNT , 0x3F40 ) ;
SetGpuReg ( REG_OFFSET_BLDALPHA , half1 | half2 ) ;
}
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static void ScriptCmd_setbldcnt ( void )
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{
u16 half1 , half2 ;
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sBattleAnimScriptPtr + + ;
half1 = * ( sBattleAnimScriptPtr + + ) ;
half2 = * ( sBattleAnimScriptPtr + + ) < < 8 ;
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SetGpuReg ( REG_OFFSET_BLDCNT , half1 | half2 ) ;
}
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static void ScriptCmd_blendoff ( void )
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{
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sBattleAnimScriptPtr + + ;
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SetGpuReg ( REG_OFFSET_BLDCNT , 0 ) ;
SetGpuReg ( REG_OFFSET_BLDALPHA , 0 ) ;
}
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static void ScriptCmd_call ( void )
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{
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sBattleAnimScriptPtr + + ;
sBattleAnimScriptRetAddr = sBattleAnimScriptPtr + 4 ;
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sBattleAnimScriptPtr = T2_READ_PTR ( sBattleAnimScriptPtr ) ;
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}
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static void ScriptCmd_return ( void )
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{
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sBattleAnimScriptPtr = sBattleAnimScriptRetAddr ;
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}
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static void ScriptCmd_setarg ( void )
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{
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const u8 * addr = sBattleAnimScriptPtr ;
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u16 value ;
u8 argId ;
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sBattleAnimScriptPtr + + ;
argId = sBattleAnimScriptPtr [ 0 ] ;
sBattleAnimScriptPtr + + ;
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value = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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sBattleAnimScriptPtr = addr + 4 ;
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gBattleAnimArgs [ argId ] = value ;
}
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static void ScriptCmd_choosetwoturnanim ( void )
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{
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sBattleAnimScriptPtr + + ;
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if ( gAnimMoveTurn & 1 )
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sBattleAnimScriptPtr + = 4 ;
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sBattleAnimScriptPtr = T2_READ_PTR ( sBattleAnimScriptPtr ) ;
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}
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static void ScriptCmd_jumpifmoveturn ( void )
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{
u8 toCheck ;
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sBattleAnimScriptPtr + + ;
toCheck = sBattleAnimScriptPtr [ 0 ] ;
sBattleAnimScriptPtr + + ;
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if ( toCheck = = gAnimMoveTurn )
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sBattleAnimScriptPtr = T2_READ_PTR ( sBattleAnimScriptPtr ) ;
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else
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sBattleAnimScriptPtr + = 4 ;
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}
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static void ScriptCmd_goto ( void )
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{
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sBattleAnimScriptPtr + + ;
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sBattleAnimScriptPtr = T2_READ_PTR ( sBattleAnimScriptPtr ) ;
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}
// Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior. As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior.
bool8 IsContest ( void )
{
if ( ! gMain . inBattle )
return TRUE ;
else
return FALSE ;
}
# define tBackgroundId data[0]
# define tState data[10]
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static void ScriptCmd_fadetobg ( void )
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{
u8 backgroundId ;
u8 taskId ;
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sBattleAnimScriptPtr + + ;
backgroundId = sBattleAnimScriptPtr [ 0 ] ;
sBattleAnimScriptPtr + + ;
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taskId = CreateTask ( Task_FadeToBg , 5 ) ;
gTasks [ taskId ] . tBackgroundId = backgroundId ;
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sAnimBackgroundFadeState = 1 ;
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}
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static void ScriptCmd_fadetobgfromset ( void )
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{
u8 bg1 , bg2 , bg3 ;
u8 taskId ;
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sBattleAnimScriptPtr + + ;
bg1 = sBattleAnimScriptPtr [ 0 ] ;
bg2 = sBattleAnimScriptPtr [ 1 ] ;
bg3 = sBattleAnimScriptPtr [ 2 ] ;
sBattleAnimScriptPtr + = 3 ;
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taskId = CreateTask ( Task_FadeToBg , 5 ) ;
if ( IsContest ( ) )
gTasks [ taskId ] . tBackgroundId = bg3 ;
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else if ( GetBattlerSide ( gBattleAnimTarget ) = = B_SIDE_PLAYER )
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gTasks [ taskId ] . tBackgroundId = bg2 ;
else
gTasks [ taskId ] . tBackgroundId = bg1 ;
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sAnimBackgroundFadeState = 1 ;
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}
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static void Task_FadeToBg ( u8 taskId )
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{
if ( gTasks [ taskId ] . tState = = 0 )
{
BeginHardwarePaletteFade ( 0xE8 , 0 , 0 , 16 , 0 ) ;
gTasks [ taskId ] . tState + + ;
return ;
}
if ( gPaletteFade . active )
return ;
if ( gTasks [ taskId ] . tState = = 1 )
{
gTasks [ taskId ] . tState + + ;
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sAnimBackgroundFadeState = 2 ;
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}
else if ( gTasks [ taskId ] . tState = = 2 )
{
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s16 bgId = gTasks [ taskId ] . tBackgroundId ;
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if ( bgId = = - 1 )
LoadDefaultBg ( ) ;
else
LoadMoveBg ( bgId ) ;
BeginHardwarePaletteFade ( 0xE8 , 0 , 16 , 0 , 1 ) ;
gTasks [ taskId ] . tState + + ;
return ;
}
if ( gPaletteFade . active )
return ;
if ( gTasks [ taskId ] . tState = = 3 )
{
DestroyTask ( taskId ) ;
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sAnimBackgroundFadeState = 0 ;
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}
}
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static void LoadMoveBg ( u16 bgId )
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{
if ( IsContest ( ) )
{
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const u32 * tilemap = gBattleAnimBackgroundTable [ bgId ] . tilemap ;
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void * dmaSrc ;
void * dmaDest ;
LZDecompressWram ( tilemap , gDecompressionBuffer ) ;
sub_80A4720 ( sub_80A6D94 ( ) , ( void * ) ( gDecompressionBuffer ) , 0x100 , 0 ) ;
dmaSrc = gDecompressionBuffer ;
dmaDest = ( void * ) ( VRAM + 0xD000 ) ;
DmaCopy32 ( 3 , dmaSrc , dmaDest , 0x800 ) ;
LZDecompressVram ( gBattleAnimBackgroundTable [ bgId ] . image , ( void * ) ( VRAM + 0x2000 ) ) ;
LoadCompressedPalette ( gBattleAnimBackgroundTable [ bgId ] . palette , sub_80A6D94 ( ) * 16 , 32 ) ;
}
else
{
LZDecompressVram ( gBattleAnimBackgroundTable [ bgId ] . tilemap , ( void * ) ( VRAM + 0xD000 ) ) ;
LZDecompressVram ( gBattleAnimBackgroundTable [ bgId ] . image , ( void * ) ( VRAM + 0x8000 ) ) ;
LoadCompressedPalette ( gBattleAnimBackgroundTable [ bgId ] . palette , 32 , 32 ) ;
}
}
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static void LoadDefaultBg ( void )
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{
if ( IsContest ( ) )
LoadContestBgAfterMoveAnim ( ) ;
else
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DrawMainBattleBackground ( ) ;
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}
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static void ScriptCmd_restorebg ( void )
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{
u8 taskId ;
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sBattleAnimScriptPtr + + ;
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taskId = CreateTask ( Task_FadeToBg , 5 ) ;
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gTasks [ taskId ] . tBackgroundId = - 1 ;
sAnimBackgroundFadeState = 1 ;
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}
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# undef tBackgroundId
# undef tState
static void ScriptCmd_waitbgfadeout ( void )
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{
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if ( sAnimBackgroundFadeState = = 2 )
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{
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sBattleAnimScriptPtr + + ;
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gAnimFramesToWait = 0 ;
}
else
{
gAnimFramesToWait = 1 ;
}
}
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static void ScriptCmd_waitbgfadein ( void )
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{
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if ( sAnimBackgroundFadeState = = 0 )
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{
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sBattleAnimScriptPtr + + ;
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gAnimFramesToWait = 0 ;
}
else
{
gAnimFramesToWait = 1 ;
}
}
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static void ScriptCmd_changebg ( void )
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{
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sBattleAnimScriptPtr + + ;
LoadMoveBg ( sBattleAnimScriptPtr [ 0 ] ) ;
sBattleAnimScriptPtr + + ;
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}
s8 BattleAnimAdjustPanning ( s8 pan )
{
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if ( ! IsContest ( ) & & gBattleSpritesDataPtr - > healthBoxesData [ gBattleAnimAttacker ] . statusAnimActive )
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{
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if ( GetBattlerSide ( gBattleAnimAttacker ) ! = B_SIDE_PLAYER )
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pan = SOUND_PAN_TARGET ;
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else
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pan = SOUND_PAN_ATTACKER ;
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}
else if ( IsContest ( ) )
{
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if ( gBattleAnimAttacker ! = gBattleAnimTarget | | gBattleAnimAttacker ! = 2 | | pan ! = SOUND_PAN_TARGET )
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pan * = - 1 ;
}
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else if ( GetBattlerSide ( gBattleAnimAttacker ) = = B_SIDE_PLAYER )
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{
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if ( GetBattlerSide ( gBattleAnimTarget ) = = B_SIDE_PLAYER )
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{
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if ( pan = = SOUND_PAN_TARGET )
pan = SOUND_PAN_ATTACKER ;
else if ( pan ! = SOUND_PAN_ATTACKER )
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pan * = - 1 ;
}
}
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else if ( GetBattlerSide ( gBattleAnimTarget ) = = B_SIDE_OPPONENT )
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{
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if ( pan = = SOUND_PAN_ATTACKER )
pan = SOUND_PAN_TARGET ;
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}
else
{
pan * = - 1 ;
}
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if ( pan > SOUND_PAN_TARGET )
pan = SOUND_PAN_TARGET ;
else if ( pan < SOUND_PAN_ATTACKER )
pan = SOUND_PAN_ATTACKER ;
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return pan ;
}
s8 BattleAnimAdjustPanning2 ( s8 pan )
{
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if ( ! IsContest ( ) & & gBattleSpritesDataPtr - > healthBoxesData [ gBattleAnimAttacker ] . statusAnimActive )
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{
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if ( GetBattlerSide ( gBattleAnimAttacker ) ! = B_SIDE_PLAYER )
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pan = SOUND_PAN_TARGET ;
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else
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pan = SOUND_PAN_ATTACKER ;
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}
else
{
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if ( GetBattlerSide ( gBattleAnimAttacker ) ! = B_SIDE_PLAYER | | IsContest ( ) )
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pan = - pan ;
}
return pan ;
}
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s16 KeepPanInRange ( s16 panArg )
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{
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s16 pan = panArg ;
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if ( pan > SOUND_PAN_TARGET )
pan = SOUND_PAN_TARGET ;
else if ( pan < SOUND_PAN_ATTACKER )
pan = SOUND_PAN_ATTACKER ;
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return pan ;
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}
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s16 CalculatePanIncrement ( s16 sourcePan , s16 targetPan , s16 incrementPan )
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{
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s16 ret ;
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if ( sourcePan < targetPan )
ret = ( ( incrementPan < 0 ) ? - incrementPan : incrementPan ) ;
else if ( sourcePan > targetPan )
ret = - ( ( incrementPan < 0 ) ? - incrementPan : incrementPan ) ;
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else
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ret = 0 ;
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return ret ;
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}
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static void ScriptCmd_playsewithpan ( void )
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{
u16 songId ;
s8 pan ;
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sBattleAnimScriptPtr + + ;
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songId = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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pan = sBattleAnimScriptPtr [ 2 ] ;
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PlaySE12WithPanning ( songId , BattleAnimAdjustPanning ( pan ) ) ;
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sBattleAnimScriptPtr + = 3 ;
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}
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static void ScriptCmd_setpan ( void )
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{
s8 pan ;
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sBattleAnimScriptPtr + + ;
pan = sBattleAnimScriptPtr [ 0 ] ;
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SE12PanpotControl ( BattleAnimAdjustPanning ( pan ) ) ;
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sBattleAnimScriptPtr + + ;
}
# define tInitialPan data[0]
# define tTargetPan data[1]
# define tIncrementPan data[2]
# define tFramesToWait data[3]
# define tCurrentPan data[4]
# define tFrameCounter data[8]
static void ScriptCmd_panse_1B ( void )
{
u16 songNum ;
s8 currentPanArg , incrementPan , incrementPanArg , currentPan , targetPan ;
u8 framesToWait ;
u8 taskId ;
sBattleAnimScriptPtr + + ;
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songNum = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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currentPanArg = sBattleAnimScriptPtr [ 2 ] ;
incrementPan = sBattleAnimScriptPtr [ 3 ] ;
incrementPanArg = sBattleAnimScriptPtr [ 4 ] ;
framesToWait = sBattleAnimScriptPtr [ 5 ] ;
currentPan = BattleAnimAdjustPanning ( currentPanArg ) ;
targetPan = BattleAnimAdjustPanning ( incrementPan ) ;
incrementPan = CalculatePanIncrement ( currentPan , targetPan , incrementPanArg ) ;
taskId = CreateTask ( Task_PanFromInitialToTarget , 1 ) ;
gTasks [ taskId ] . tInitialPan = currentPan ;
gTasks [ taskId ] . tTargetPan = targetPan ;
gTasks [ taskId ] . tIncrementPan = incrementPan ;
gTasks [ taskId ] . tFramesToWait = framesToWait ;
gTasks [ taskId ] . tCurrentPan = currentPan ;
PlaySE12WithPanning ( songNum , currentPan ) ;
gAnimSoundTaskCount + + ;
sBattleAnimScriptPtr + = 6 ;
}
void Task_PanFromInitialToTarget ( u8 taskId )
{
bool32 destroyTask = FALSE ;
if ( gTasks [ taskId ] . tFrameCounter + + > = gTasks [ taskId ] . tFramesToWait )
{
s16 pan ;
s16 initialPanning , targetPanning , currentPan , incrementPan ;
gTasks [ taskId ] . tFrameCounter = 0 ;
initialPanning = gTasks [ taskId ] . tInitialPan ;
targetPanning = gTasks [ taskId ] . tTargetPan ;
currentPan = gTasks [ taskId ] . tCurrentPan ;
incrementPan = gTasks [ taskId ] . tIncrementPan ;
pan = currentPan + incrementPan ;
gTasks [ taskId ] . tCurrentPan = pan ;
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if ( incrementPan = = 0 ) // If we're not incrementing, just cancel the task immediately.
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{
destroyTask = TRUE ;
}
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else if ( initialPanning < targetPanning ) // Panning increasing.
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{
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if ( pan > = targetPanning ) // Target reached.
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destroyTask = TRUE ;
}
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else // Panning decreasing.
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{
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if ( pan < = targetPanning ) // Target reached.
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destroyTask = TRUE ;
}
if ( destroyTask )
{
pan = targetPanning ;
DestroyTask ( taskId ) ;
gAnimSoundTaskCount - - ;
}
SE12PanpotControl ( pan ) ;
}
}
static void ScriptCmd_panse_26 ( void )
{
u16 songId ;
s8 currentPan , targetPan , incrementPan ;
u8 framesToWait ;
u8 taskId ;
sBattleAnimScriptPtr + + ;
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songId = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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currentPan = sBattleAnimScriptPtr [ 2 ] ;
targetPan = sBattleAnimScriptPtr [ 3 ] ;
incrementPan = sBattleAnimScriptPtr [ 4 ] ;
framesToWait = sBattleAnimScriptPtr [ 5 ] ;
taskId = CreateTask ( Task_PanFromInitialToTarget , 1 ) ;
gTasks [ taskId ] . tInitialPan = currentPan ;
gTasks [ taskId ] . tTargetPan = targetPan ;
gTasks [ taskId ] . tIncrementPan = incrementPan ;
gTasks [ taskId ] . tFramesToWait = framesToWait ;
gTasks [ taskId ] . tCurrentPan = currentPan ;
PlaySE12WithPanning ( songId , currentPan ) ;
gAnimSoundTaskCount + + ;
sBattleAnimScriptPtr + = 6 ;
}
static void ScriptCmd_panse_27 ( void )
{
u16 songId ;
s8 targetPanArg , incrementPanArg , currentPanArg , currentPan , targetPan , incrementPan ;
u8 framesToWait ;
u8 taskId ;
sBattleAnimScriptPtr + + ;
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songId = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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currentPanArg = sBattleAnimScriptPtr [ 2 ] ;
targetPanArg = sBattleAnimScriptPtr [ 3 ] ;
incrementPanArg = sBattleAnimScriptPtr [ 4 ] ;
framesToWait = sBattleAnimScriptPtr [ 5 ] ;
currentPan = BattleAnimAdjustPanning2 ( currentPanArg ) ;
targetPan = BattleAnimAdjustPanning2 ( targetPanArg ) ;
incrementPan = BattleAnimAdjustPanning2 ( incrementPanArg ) ;
taskId = CreateTask ( Task_PanFromInitialToTarget , 1 ) ;
gTasks [ taskId ] . tInitialPan = currentPan ;
gTasks [ taskId ] . tTargetPan = targetPan ;
gTasks [ taskId ] . tIncrementPan = incrementPan ;
gTasks [ taskId ] . tFramesToWait = framesToWait ;
gTasks [ taskId ] . tCurrentPan = currentPan ;
PlaySE12WithPanning ( songId , currentPan ) ;
gAnimSoundTaskCount + + ;
sBattleAnimScriptPtr + = 6 ;
}
# undef tInitialPan
# undef tTargetPan
# undef tIncrementPan
# undef tFramesToWait
# undef tCurrentPan
# undef tFrameCounter
# define tSongId data[0]
# define tPanning data[1]
# define tFramesToWait data[2]
# define tNumberOfPlays data[3]
# define tFrameCounter data[8]
static void ScriptCmd_loopsewithpan ( void )
{
u16 songId ;
s8 panningArg , panning ;
u8 framesToWait , numberOfPlays ;
u8 taskId ;
sBattleAnimScriptPtr + + ;
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songId = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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panningArg = sBattleAnimScriptPtr [ 2 ] ;
framesToWait = sBattleAnimScriptPtr [ 3 ] ;
numberOfPlays = sBattleAnimScriptPtr [ 4 ] ;
panning = BattleAnimAdjustPanning ( panningArg ) ;
taskId = CreateTask ( Task_LoopAndPlaySE , 1 ) ;
gTasks [ taskId ] . tSongId = songId ;
gTasks [ taskId ] . tPanning = panning ;
gTasks [ taskId ] . tFramesToWait = framesToWait ;
gTasks [ taskId ] . tNumberOfPlays = numberOfPlays ;
gTasks [ taskId ] . tFrameCounter = framesToWait ;
gTasks [ taskId ] . func ( taskId ) ;
gAnimSoundTaskCount + + ;
sBattleAnimScriptPtr + = 5 ;
}
static void Task_LoopAndPlaySE ( u8 taskId )
{
if ( gTasks [ taskId ] . tFrameCounter + + > = gTasks [ taskId ] . tFramesToWait )
{
u16 songId ;
s8 panning ;
u8 numberOfPlays ;
gTasks [ taskId ] . tFrameCounter = 0 ;
songId = gTasks [ taskId ] . tSongId ;
panning = gTasks [ taskId ] . tPanning ;
numberOfPlays = - - gTasks [ taskId ] . tNumberOfPlays ;
PlaySE12WithPanning ( songId , panning ) ;
if ( numberOfPlays = = 0 )
{
DestroyTask ( taskId ) ;
gAnimSoundTaskCount - - ;
}
}
}
# undef tSongId
# undef tPanning
# undef tFramesToWait
# undef tNumberOfPlays
# undef tFrameCounter
# define tSongId data[0]
# define tPanning data[1]
# define tFramesToWait data[2]
static void ScriptCmd_waitplaysewithpan ( void )
{
u16 songId ;
s8 panningArg , panning ;
u8 framesToWait ;
u8 taskId ;
sBattleAnimScriptPtr + + ;
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songId = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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panningArg = sBattleAnimScriptPtr [ 2 ] ;
framesToWait = sBattleAnimScriptPtr [ 3 ] ;
panning = BattleAnimAdjustPanning ( panningArg ) ;
taskId = CreateTask ( Task_WaitAndPlaySE , 1 ) ;
gTasks [ taskId ] . tSongId = songId ;
gTasks [ taskId ] . tPanning = panning ;
gTasks [ taskId ] . tFramesToWait = framesToWait ;
gAnimSoundTaskCount + + ;
sBattleAnimScriptPtr + = 4 ;
}
static void Task_WaitAndPlaySE ( u8 taskId )
{
if ( gTasks [ taskId ] . tFramesToWait - - < = 0 )
{
PlaySE12WithPanning ( gTasks [ taskId ] . tSongId , gTasks [ taskId ] . tPanning ) ;
DestroyTask ( taskId ) ;
gAnimSoundTaskCount - - ;
}
}
# undef tSongId
# undef tPanning
# undef tFramesToWait
static void ScriptCmd_createsoundtask ( void )
{
TaskFunc func ;
u8 numArgs , taskId ;
s32 i ;
sBattleAnimScriptPtr + + ;
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func = ( TaskFunc ) T2_READ_32 ( sBattleAnimScriptPtr ) ;
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sBattleAnimScriptPtr + = 4 ;
numArgs = sBattleAnimScriptPtr [ 0 ] ;
sBattleAnimScriptPtr + + ;
for ( i = 0 ; i < numArgs ; i + + )
{
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gBattleAnimArgs [ i ] = T1_READ_16 ( sBattleAnimScriptPtr ) ;
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sBattleAnimScriptPtr + = 2 ;
}
taskId = CreateTask ( func , 1 ) ;
func ( taskId ) ;
gAnimSoundTaskCount + + ;
}
static void ScriptCmd_waitsound ( void )
{
if ( gAnimSoundTaskCount ! = 0 )
{
sSoundAnimFramesToWait = 0 ;
gAnimFramesToWait = 1 ;
}
else if ( IsSEPlaying ( ) )
{
if ( + + sSoundAnimFramesToWait > 90 )
{
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m4aMPlayStop ( & gMPlayInfo_SE1 ) ;
m4aMPlayStop ( & gMPlayInfo_SE2 ) ;
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sSoundAnimFramesToWait = 0 ;
}
else
{
gAnimFramesToWait = 1 ;
}
}
else
{
sSoundAnimFramesToWait = 0 ;
sBattleAnimScriptPtr + + ;
gAnimFramesToWait = 0 ;
}
}
static void ScriptCmd_jumpargeq ( void )
{
u8 argId ;
s16 valueToCheck ;
sBattleAnimScriptPtr + + ;
argId = sBattleAnimScriptPtr [ 0 ] ;
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valueToCheck = T1_READ_16 ( sBattleAnimScriptPtr + 1 ) ;
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if ( valueToCheck = = gBattleAnimArgs [ argId ] )
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sBattleAnimScriptPtr = T2_READ_PTR ( sBattleAnimScriptPtr + 3 ) ;
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else
sBattleAnimScriptPtr + = 7 ;
}
static void ScriptCmd_jumpifcontest ( void )
{
sBattleAnimScriptPtr + + ;
if ( IsContest ( ) )
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sBattleAnimScriptPtr = T2_READ_PTR ( sBattleAnimScriptPtr ) ;
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else
sBattleAnimScriptPtr + = 4 ;
}
static void ScriptCmd_monbgprio_28 ( void )
{
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u8 wantedBattler ;
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u8 battlerId ;
u8 battlerPosition ;
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wantedBattler = sBattleAnimScriptPtr [ 1 ] ;
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sBattleAnimScriptPtr + = 2 ;
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if ( wantedBattler ! = ANIM_ATTACKER )
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battlerId = gBattleAnimTarget ;
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else
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battlerId = gBattleAnimAttacker ;
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battlerPosition = GetBattlerPosition ( battlerId ) ;
if ( ! IsContest ( ) & & ( battlerPosition = = B_POSITION_PLAYER_LEFT | | battlerPosition = = B_POSITION_OPPONENT_RIGHT ) )
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{
SetAnimBgAttribute ( 1 , BG_ANIM_PRIORITY , 1 ) ;
SetAnimBgAttribute ( 2 , BG_ANIM_PRIORITY , 2 ) ;
}
}
static void ScriptCmd_monbgprio_29 ( void )
{
sBattleAnimScriptPtr + + ;
if ( ! IsContest ( ) )
{
SetAnimBgAttribute ( 1 , BG_ANIM_PRIORITY , 1 ) ;
SetAnimBgAttribute ( 2 , BG_ANIM_PRIORITY , 2 ) ;
}
}
static void ScriptCmd_monbgprio_2A ( void )
{
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u8 wantedBattler ;
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u8 battlerPosition ;
u8 battlerId ;
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wantedBattler = sBattleAnimScriptPtr [ 1 ] ;
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sBattleAnimScriptPtr + = 2 ;
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if ( GetBattlerSide ( gBattleAnimAttacker ) ! = GetBattlerSide ( gBattleAnimTarget ) )
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{
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if ( wantedBattler ! = ANIM_ATTACKER )
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battlerId = gBattleAnimTarget ;
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else
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battlerId = gBattleAnimAttacker ;
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battlerPosition = GetBattlerPosition ( battlerId ) ;
if ( ! IsContest ( ) & & ( battlerPosition = = B_POSITION_PLAYER_LEFT | | battlerPosition = = B_POSITION_OPPONENT_RIGHT ) )
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{
SetAnimBgAttribute ( 1 , BG_ANIM_PRIORITY , 1 ) ;
SetAnimBgAttribute ( 2 , BG_ANIM_PRIORITY , 2 ) ;
}
}
}
static void ScriptCmd_invisible ( void )
{
u8 spriteId ;
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spriteId = GetAnimBattlerSpriteId ( sBattleAnimScriptPtr [ 1 ] ) ;
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if ( spriteId ! = 0xFF )
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gSprites [ spriteId ] . invisible = TRUE ;
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sBattleAnimScriptPtr + = 2 ;
}
static void ScriptCmd_visible ( void )
{
u8 spriteId ;
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spriteId = GetAnimBattlerSpriteId ( sBattleAnimScriptPtr [ 1 ] ) ;
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if ( spriteId ! = 0xFF )
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gSprites [ spriteId ] . invisible = FALSE ;
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sBattleAnimScriptPtr + = 2 ;
}
static void ScriptCmd_doublebattle_2D ( void )
{
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u8 wantedBattler ;
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u8 r4 ;
u8 spriteId ;
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wantedBattler = sBattleAnimScriptPtr [ 1 ] ;
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sBattleAnimScriptPtr + = 2 ;
if ( ! IsContest ( ) & & IsDoubleBattle ( )
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& & GetBattlerSide ( gBattleAnimAttacker ) = = GetBattlerSide ( gBattleAnimTarget ) )
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{
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if ( wantedBattler = = ANIM_ATTACKER )
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{
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r4 = sub_80A8364 ( gBattleAnimAttacker ) ;
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spriteId = GetAnimBattlerSpriteId ( ANIM_ATTACKER ) ;
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}
else
{
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r4 = sub_80A8364 ( gBattleAnimTarget ) ;
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spriteId = GetAnimBattlerSpriteId ( ANIM_TARGET ) ;
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}
if ( spriteId ! = 0xFF )
{
gSprites [ spriteId ] . invisible = FALSE ;
if ( r4 = = 2 )
gSprites [ spriteId ] . oam . priority = 3 ;
if ( r4 = = 1 )
sub_80A477C ( FALSE ) ;
else
sub_80A477C ( TRUE ) ;
}
}
}
static void ScriptCmd_doublebattle_2E ( void )
{
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u8 wantedBattler ;
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u8 r4 ;
u8 spriteId ;
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wantedBattler = sBattleAnimScriptPtr [ 1 ] ;
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sBattleAnimScriptPtr + = 2 ;
if ( ! IsContest ( ) & & IsDoubleBattle ( )
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& & GetBattlerSide ( gBattleAnimAttacker ) = = GetBattlerSide ( gBattleAnimTarget ) )
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{
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if ( wantedBattler = = ANIM_ATTACKER )
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{
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r4 = sub_80A8364 ( gBattleAnimAttacker ) ;
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spriteId = GetAnimBattlerSpriteId ( ANIM_ATTACKER ) ;
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}
else
{
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r4 = sub_80A8364 ( gBattleAnimTarget ) ;
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spriteId = GetAnimBattlerSpriteId ( ANIM_TARGET ) ;
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}
if ( spriteId ! = 0xFF & & r4 = = 2 )
gSprites [ spriteId ] . oam . priority = 2 ;
}
}
static void ScriptCmd_stopsound ( void )
{
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m4aMPlayStop ( & gMPlayInfo_SE1 ) ;
m4aMPlayStop ( & gMPlayInfo_SE2 ) ;
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sBattleAnimScriptPtr + + ;
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}