Eduardo Quezada D'Ottone
4c4fa6a2b6
Merge pull request #2603 from TeamAquasHideout/upcoming
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Fix Wood Hammer To Have 1/3rd Recoil
2023-01-27 10:47:32 -03:00
Team Aqua's Hideout
e87e8d0898
Fix Wood Hammer To Have 1/3rd Recoil
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Wood Hammer was set to 1/4th recoil before
2023-01-27 08:16:37 -05:00
ghoulslash
321634ed3b
Silk Trap Effect ( #2512 )
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* add silk trap effect, analog of obstruct
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-01-23 16:42:47 -03:00
Eduardo Quezada
d72a3731d4
Merge branch 'RHH/upcoming' into RHH/pr/feature/reworkScald
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# Conflicts:
# include/constants/battle_move_effects.h
2023-01-06 15:25:49 -03:00
LOuroboros
13d8c0d167
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dev_gen9_abilities
2023-01-02 14:34:24 -03:00
LOuroboros
e8dfb66c30
Adding ability effect triggers for terrains and weather
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A new, probably better way to handle the announcement trigger that abilities such as Protosynthesis and Quark Drive have, when the battle weather or the field terrain change.
Misc. changes:
-EFFECT_DAMAGE_SET_TERRAIN -> EFFECT_HIT_SET_REMOVE_TERRAIN
-It's more appropriate as the effect can be used to force set a terrain or simply to remove an active terrain, after all.
-The main reason for the rename was the inconsistency with the battle script's label.
-Reverted accidentally committed change to B_DOUBLE_WILD_CHANCE, performed back in c8abf00c.
2022-12-30 03:25:16 -03:00
Eduardo Quezada
c0d4e14a61
Merge branch 'RHH/upcoming' into RHH/pr/feature/reworkScald
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# Conflicts:
# include/config/battle.h
# include/constants/battle_move_effects.h
2022-12-21 12:46:09 -03:00
SonikkuA-DatH
f0aee1f8d3
Merge branch 'upcoming' into SonikkuA-DatH-Teatime2
2022-12-18 17:50:39 -08:00
LOuroboros
a56cfd1aa7
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dev_gen9_abilities
2022-12-12 19:55:48 -03:00
LOuroboros
3c30e6bdc3
Implemented Sharpness' effect
2022-12-06 05:23:30 -03:00
LOuroboros
4dc44150c5
Implemented Wind Rider's effect
2022-12-06 05:23:29 -03:00
Bassoonian
06ab4fc842
Update move flags
2022-12-04 21:56:40 +01:00
Bassoonian
4ac1e4fc61
Power Shift is now a clone of Power Trick
2022-11-19 13:41:56 +01:00
Bassoonian
4da9ecbcea
Prepare FLAG_SLICING_MOVE for merger with abilities branch
2022-11-18 22:37:31 +01:00
Bassoonian
739680e425
Victory Dance effect
2022-11-18 22:23:34 +01:00
Bassoonian
29ae22183b
Mystical Power effect
2022-11-18 22:17:08 +01:00
Bassoonian
9512b3a57a
Implement Double Shock functionality with temporary string
2022-11-18 22:12:26 +01:00
Bassoonian
a250341e6c
Forgot to reset Wicked Torque effect rate
2022-11-18 22:00:46 +01:00
Bassoonian
3ac3cb249e
Wicked Torque effect
2022-11-18 22:00:21 +01:00
Bassoonian
d4c92a0a19
Fix Bitter Malice's effect
2022-11-18 21:54:46 +01:00
Bassoonian
ed33f2b9ce
Change PLA moves to SV effects
2022-11-18 20:56:25 +01:00
Bassoonian
e279185152
Update move data to GEN9 (with config)
2022-11-18 12:22:15 +01:00
Bassoonian
f7d1a12d2d
Data entry for gen9 moves
2022-11-18 12:15:44 +01:00
Eduardo Quezada
44bf4a15e3
Merge branch 'RHH/upcoming' into RHH/pr/feature/reworkScald
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# Conflicts:
# include/constants/battle_config.h
# include/constants/battle_move_effects.h
2022-11-04 12:19:40 -03:00
Eduardo Quezada
edf4e45c4d
Config for Dark Void being only usable by Darkrai
2022-11-03 21:36:12 -03:00
BuffelSaft
6035c5a280
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald into multistrike
2022-10-22 14:31:13 +13:00
Eduardo Quezada
77f24d42e4
Merge remote-tracking branch 'RHH_origin/upcoming' into RHH/pr/feature/reworkScald
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# Conflicts:
# include/constants/battle_config.h
2022-10-07 15:39:02 -03:00
Eduardo Quezada
dfdfb72365
Separate config for updated move types
2022-09-26 07:50:43 -03:00
Eduardo Quezada
720cb249d6
Merge remote-tracking branch 'RHH_origin/dev' into RHH/pr/reworkScald
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# Conflicts:
# include/constants/battle_config.h
2022-09-16 12:06:06 -03:00
Eduardo Quezada
77696ca686
Rolled EFFECT_SCALD into EFFECT_BURN_HIT with a config for its Gen6+ change
2022-09-16 10:31:02 -03:00
Eduardo Quezada
de32940fdf
Further removed trailing whitespaces
2022-09-13 16:26:36 -03:00
LOuroboros
cc86b2fd96
Added Z-Move stats for LA's moves
2022-08-30 20:29:36 -03:00
LOuroboros
c167e2c6cc
Added Legends: Arceus' move data
2022-08-30 19:32:44 -03:00
ghoulslash
462a144956
Merge pull request #2200 from AsparagusEduardo/BE_ZMove_power
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Updated Z-Move power for Gen 8 moves and moves with power varying by Gen
2022-07-20 18:10:31 -04:00
Eduardo Quezada D'Ottone
f00beac3f9
Updated Z-Move power for Gen 8 moves and moves with power varying by Gen
2022-07-20 11:32:16 -04:00
Eduardo Quezada D'Ottone
e14afd8957
Added Growth's Atk. raise to the its configuration, as that was also introduced in Gen 5.
2022-07-20 10:33:18 -04:00
ghoulslash
6b84a9f0b3
merge w be
2022-07-17 12:40:43 -04:00
LOuroboros
cec7e30ef1
Update battle_moves.h
2022-07-15 01:51:36 -03:00
BuffelSaft
bb25746e05
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
2022-05-13 22:40:43 +12:00
BuffelSaft
8693db632b
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
2022-05-07 12:27:20 +12:00
sneed
60d7d8f97e
Initial Commit
2022-05-03 03:38:44 +03:00
ExpoSeed
f50a406b18
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves
2022-03-22 12:56:23 -05:00
BuffelSaft
9d1800f53e
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch2
2022-01-27 17:18:51 +13:00
WiserVisor
8923ffb3af
Merge branch 'battle_engine' into battle_engine
2021-12-23 15:29:10 -08:00
ExpoSeed
d6747527da
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves
2021-12-16 21:44:01 -06:00
SonikkuA-DatH
ec596cf9b2
Update battle_moves.h
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Not sure why it works better with User than "All targets"
2021-11-28 19:58:18 -08:00
BuffelSaft
d2eb5f0e61
Remove shell trap effect code
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Left strings and animations as those were fine, but code was non-functional and fixing it was not trivial.
2021-11-22 14:46:47 +13:00
BuffelSaft
42b8f18cb1
Remove Corrosive Gas code
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This was not working at all in testing, so it can be done by a separate PR later.
2021-11-22 14:35:01 +13:00
BuffelSaft
70f0018c08
Partially implement Shell Trap
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Doesn't play the animation when the trap triggers, but kinda works? May also be incredibly buggy, but I'm not interested in working on this move any further.
2021-11-22 14:14:41 +13:00
ultima-soul
3ed51d6d91
Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync
2021-11-21 10:40:26 -08:00