Martin Griffin
17555feb20
Animation script cleanup and fixes - Part 2 ( #3193 )
2023-08-02 12:28:29 +01:00
Martin Griffin
b08b6a37cb
Optimize BuildOamBuffer
2023-08-02 12:22:30 +01:00
Martin Griffin
b3295d1cfb
Reverted BattleMove power to u8 ( #3187 )
2023-08-02 12:20:11 +01:00
Martin Griffin
cd51471c96
Revamped GetTotalAccuracy ( #3182 )
2023-08-02 12:19:36 +01:00
Martin Griffin
5543c9da8b
[battle, movesets] revert bulbasaur's level up change ( #3194 )
2023-08-02 09:06:48 +01:00
sbird
1d8ad1b756
[battle, movesets] revert bulbasaur's level up change
2023-08-02 09:51:45 +02:00
Eduardo Quezada
f94efa94e1
Merge branch 'RHH/master' into RHH/upcoming
2023-08-02 01:18:07 -04:00
ghoulslash
7a814999e5
MOVE_CORROSIVE_GAS Effect ( #3152 )
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# Conflicts:
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
2023-08-02 01:05:54 -04:00
Eduardo Quezada
87050d8c08
Fix Stamina/Wind Power/Electromorphosis/Rattled issues with targets ( #3143 )
2023-08-01 23:54:04 -04:00
Philipp AUER
44eb6260cc
[battle, anim] woodhammer animation overhaul ( #3192 )
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* [battle, anim] woodhammer animation overhaul
* squashme: timings
---------
Co-authored-by: sbird <sbird@no.tld>
2023-08-01 19:10:18 -04:00
Eduardo Quezada
e21346dd67
Fixed Rage Powder's animation not turning the user red
2023-08-01 19:05:39 -04:00
Eduardo Quezada
d0277fc04f
Cleaned: createvisualtask AnimTask_BlendColorCycle
2023-08-01 19:05:18 -04:00
Eduardo Quezada
2cf7f54a6b
Cleaned: 3 more createvisualtask
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- AnimTask_CanBattlerSwitch
- AnimTask_BlendMonInAndOut
- AnimTask_CentredFrozenIceCube
2023-08-01 19:05:11 -04:00
Eduardo Quezada
ac519bd5d3
Cleaned: createvisualtask AnimTask_FlailMovement & AnimTask_ElectricChargingParticles
2023-08-01 19:05:04 -04:00
Eduardo Quezada
eef07a9f9f
Cleaned: createvisualtask AnimTask_HorizontalShake
2023-08-01 19:04:56 -04:00
Eduardo Quezada
5fc5e5703c
Cleaned: createvisualtask AnimTask_RockMonBackAndForth & AnimTask_PositionFissureBgOnBattler
2023-08-01 19:04:47 -04:00
Eduardo Quezada
323b771630
Cleaned: createvisualtask AnimTask_ScaleMonAndRestore & AnimTask_RotateMonSpriteToSide
2023-08-01 19:03:52 -04:00
Eduardo Quezada
b4ad3be0cb
Cleaned: createvisualtask AnimTask_ShakeMon
2023-08-01 19:02:59 -04:00
Eduardo Quezada
1d25dd0c93
Cleaned: createvisualtask AnimTask_ShakeMon2
2023-08-01 19:02:57 -04:00
Eduardo Quezada
d3f170ef0f
Cleaned: createvisualtask AnimTask_ShakeMonInPlace
2023-08-01 19:02:14 -04:00
Eduardo Quezada D'Ottone
15c0ea253a
Animation script cleanup and fixes - Part 1 ( #3185 )
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* Cleaned: visible, monbg & invisible
* Cleaned: createvisualtaskontargets AnimTask_ShakeMon
* Cleaned: createvisualtask SoundTask_PlayDoubleCry
* Fixed: createvisualtask SoundTask_PlayCryWithEcho
Checksum changed from
7a05d0b5b2cd65346597a9a598c7f7cde1570475
to
35eae7f4357391b1ce38f0d79715f47f92c82087
* Cleaned: createvisualtask SoundTask_PlayCryHighPitch
* Cleaned: createvisualtask AnimTask_WindUpLunge
* Cleaned: createvisualtask AnimTask_TranslateMonEllipticalRespectSide
* Cleaned: createvisualtask AnimTask_SwayMon
* Cleaned: createvisualtask AnimTask_Splash
* Removed bad use of: createvisualtask AnimTask_Splash in Move_ROCK_CLIMB
It wasn't breaking the animation because ANIM_ATTACKER (0) was being passed for the hop count, essentially skipping the animation.
* Cleaned: createvisualtask AnimTask_ShockWaveProgressingBolt & AnimTask_ShakeMonInPlace
* Fixed Move_PLASMA_FISTS's use of AnimTask_ShockWaveProgressingBolt
2023-07-31 23:17:50 +02:00
Eduardo Quezada D'Ottone
54816816a0
Fixed null dereferencing errors with -fanalyzer on modern ( #3165 )
2023-07-31 14:49:08 -04:00
Eduardo Quezada D'Ottone
f0d03dd99b
Set GEN_LATEST to GEN_9 ( #3186 )
2023-07-31 15:41:53 +02:00
DizzyEggg
efb98e97c7
remove unused config B_CHECK_IF_CHARGED_UP
2023-07-31 14:22:48 +02:00
DizzyEggg
5eec3b2fc3
fix various issues with primal weather blocking water/fire type moves ( #3138 )
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* fix various issues with primal weather blocking water/fire type moves
* forgot to change return to effect=1
* fix bugs
2023-07-30 10:50:51 -04:00
Eduardo Quezada D'Ottone
8196bea2d7
Pret merge 23-07-25 ( #3176 )
2023-07-30 10:46:23 -04:00
Eclipse
c76e5deb9f
Fixed Wailord icon ( #3183 )
2023-07-30 10:08:56 -04:00
Alex
5167b01b14
var for ability + hold effect, loaded dice comparison
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fix for small bug introduced in the latest commit
2023-07-29 23:36:01 +02:00
LOuroboros
4a657c7eaf
Revamped GetTotalAccuracy
2023-07-29 17:22:10 -03:00
Alex
5fa7a6d4c6
Skill Link Tests, Loaded Dice stuff
2023-07-28 13:20:06 +02:00
DizzyEggg
1baa57418e
Fixed copyright screen not showing up on certain emulators ( #2664 )
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* Fix old intro not showing up on VBA
* Update intro.c
* Update intro.c
* Update intro.c
2023-07-26 21:33:01 -04:00
Alex
bca29d8586
Adds Mortal Spin and Population Bomb
2023-07-26 17:37:56 +02:00
DizzyEggg
6f31314c4a
Fix uturn typo in test
2023-07-26 09:42:29 +02:00
DizzyEggg
a3d6e31227
Merge branch 'rattled' into stamina_fix
2023-07-26 09:36:46 +02:00
DizzyEggg
c11839c648
Use isValidForBattle
2023-07-26 09:34:23 +02:00
DizzyEggg
7b7cbf506d
Merge branch 'upcoming' into ai_switching
2023-07-26 09:23:53 +02:00
DizzyEggg
6658899841
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into upcoming
2023-07-26 09:23:13 +02:00
Martin Griffin
0e5c78aeb6
Merge remote-tracking branch 'pret/master' into 'rhh/master'
2023-07-25 19:49:18 +01:00
Eduardo Quezada
ad78dfcf68
Merge branch 'RHH/master' into RHH/upcoming
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# Conflicts:
# src/battle_script_commands.c
# src/battle_util.c
2023-07-25 14:38:53 -04:00
GriffinR
39192725f2
Merge pull request #1901 from mrgriffin/pret-potential-misalignment
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Detect potential misalignment in modern
2023-07-25 14:21:42 -04:00
DizzyEggg
0c0373a6b9
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into upcoming
2023-07-25 12:37:00 +02:00
Alex
da9b421ae1
Fix Ruin ability calcs ( #3171 )
2023-07-25 09:59:26 +02:00
Martin Griffin
b499f41a5c
Print ticks
2023-07-25 07:40:51 +01:00
Martin Griffin
31a3ada7de
Detect potential misalignment in modern
2023-07-24 19:42:56 +01:00
Martin Griffin
3f5daa8cf1
Add BENCHMARK to test runner
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Counts the time spent in the block in arbitrary time units (64-cycles
currently). If the block takes more than ~4 million cycles (~0.25s) the
benchmark will wrap around.
Note that the time can be affected by the timeout IRQs, and should only
be taken as a loose indication of relative performance.
2023-07-24 15:18:28 +01:00
Martin Griffin
b53cca1a06
Declarations for 2- and 3-argument GetMonData ( #1756 )
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* Type-safe GetMonData/GetBoxMonData
* Comments
2023-07-24 09:57:37 -04:00
ghoulslash
b5431898c2
RNG for Metronome, multi-hit moves, and Loaded Dice ( #3159 )
2023-07-23 08:15:14 -04:00
Martin Griffin
6f40d44a23
Cleanup RandomUniform and RandomElementArray
2023-07-23 10:24:58 +01:00
Martin Griffin
fc321965a9
RNG_HITS and RNG_LOADED_DICE
2023-07-23 10:24:58 +01:00
ghoulslash
a527d6c7de
Fix wrong color in stat move animation ( #3161 )
2023-07-23 04:38:25 -04:00