Commit Graph

80 Commits

Author SHA1 Message Date
CallmeEchoo
60e048b83e more robust status cure tests 2023-04-25 13:44:16 +02:00
CallmeEchoo
59666a1eb4 heal powder test 2023-04-24 22:36:58 +02:00
CallmeEchoo
f74a1b0766 fix strings after update 2023-04-24 22:26:56 +02:00
CallmeEchoo
c4497bc0a8 revive tests 2023-04-24 14:16:17 +02:00
CallmeEchoo
0b66cf01ec remove no longer needed variable 2023-04-24 14:15:43 +02:00
CallmeEchoo
1b6bb3e9eb make the test fail intentionally 2023-04-22 17:53:37 +02:00
CallmeEchoo
18ac81174d Dire Hit test
currently known failing, bc of weird bug. see comment.
2023-04-22 17:41:19 +02:00
CallmeEchoo
727f1ac37c guard spec test 2023-04-22 15:04:40 +02:00
CallmeEchoo
42215c94e7 actually working restore hp tests 2023-04-22 02:39:46 +02:00
CallmeEchoo
929e4749da temporarily rename test string for easier test runs 2023-04-22 02:34:50 +02:00
CallmeEchoo
ff609f2761 healing items tests 2023-04-21 22:51:33 +02:00
CallmeEchoo
4bad450ecf Full Restore confusion test
PLS READ COMMENT THIS IS KNOWN_FAILING
2023-04-21 21:57:00 +02:00
CallmeEchoo
cbac6d0e87 Full Restore test 2023-04-21 20:57:30 +02:00
CallmeEchoo
b4aee00432 replace pokemon with battler in string 2023-04-21 20:57:19 +02:00
CallmeEchoo
1cc28c89ef X item tests 2023-04-21 20:36:41 +02:00
CallmeEchoo
94cb569c47 local specialties tests 2023-04-21 10:25:58 +02:00
CallmeEchoo
e1e8277fba batch 1 2023-04-21 00:29:58 +02:00
Martin Griffin
c81a985b5b Fix USE_ITEM explicit targets 2023-04-20 21:45:16 +01:00
Alex
76d0d8a94e
Fix battle message strings for stats (#2927)
* Fix battle message strings for stats
2023-04-18 22:02:51 +01:00
AgustinGDLV
2eabcea86e
Battle Item Refactor (#2902)
* items that can be used in battle now use battlescripts
* removed ExecuteTableBasedItemEffect_
* taught AI how to use items, removed AI_itemtype/flag
* X-Items store stages raised in holdEffectParam
* USE_ITEM in tests
2023-04-14 19:25:50 +01:00
AgustinGDLV
86242c1c70
MOVE_REVIVAL_BLESSING Effect (#2883)
* implemented Revival Blessing
2023-04-12 01:14:25 +01:00
Eduardo Quezada D'Ottone
5c1efe9419
RandomElement for structured RNG (#2868) 2023-04-09 21:20:04 -04:00
Eduardo Quezada D'Ottone
1094861667
Modify "FillPartnerParty" to work with "Everything Customized" (#2889) 2023-04-08 13:02:47 -04:00
Alex
bd4736cc97 initial commit
test multi battle

final

remove empty line
2023-04-06 20:56:44 +02:00
AgustinGDLV
d9ab2d1976 combined TerrainSeed and TerrainAbility loops + added terrain tests 2023-04-03 18:53:34 -07:00
Martin Griffin
7b306b6147 RandomElement for structured RNG
Converts Tri Attack and Dire Claw to use structured RNG.
2023-03-27 18:50:18 +01:00
Eduardo Quezada
2fba07c501 Added KNOWN_FAILING to Dire Claw and Tri Attack's force-bruted RNG failing tests 2023-03-27 11:30:38 -03:00
ghoulslash
6574e01e73
Gen. 9 Move Effects, 1st batch (#2534) 2023-03-26 16:20:47 -04:00
Eduardo Quezada
32b2c01619 Merge branch 'RHH/upcoming' into RHH/pr/fix/GassyTerrain
# Conflicts:
#	test/test.h
2023-03-26 16:06:04 -03:00
ghoulslash
dc9f0b5107
Implement Customizable NPC Trainer Parties (#2733) 2023-03-26 09:32:51 -04:00
ghoulslash
a0b95ae27e
Fix Intimidate targetting dead sides and false postpones (#2850) 2023-03-26 07:27:14 -04:00
sbird
aea5d79aa2 [trainer_parties] implement fully customizable npc trainer parties
fix nature related bug, fix hash generation, add tests
2023-03-25 20:00:04 +01:00
sbird
b9447f88fc fix compound eyes ohko test 2023-03-24 16:37:52 +01:00
Philipp AUER
4928911cd0
Speed up PASSES_RANDOMLY via structured RNG (#2720) 2023-03-24 15:16:29 +01:00
ghoulslash
dca6182ed2
remove assist array from battle struct (#2816) 2023-03-24 09:23:49 -04:00
Martin Griffin
efc9bad842 Fix Defog "Too many moves" 2023-03-24 10:29:46 +00:00
Martin Griffin
c08df20166 Fix "Too many different moves" detection 2023-03-24 10:29:46 +00:00
Eduardo Quezada D'Ottone
c922ff69b9 Added To-Do test results 2023-03-23 22:34:08 -03:00
Eduardo Quezada D'Ottone
1da65c4051 Fixed Grassy Terrain not healing 2023-03-23 22:33:47 -03:00
DizzyEggg
8cf357a37b tests for dire claw ceaseless edge barb barrage 2023-03-23 12:29:04 +01:00
tennis
299911139a Add test for intimidate on empty slot 2023-03-22 22:25:20 +00:00
May8th1995
9ec31c61bf
Fixes weirdly set value for eject buttons etc (#2846)
* Fixes weirdly set value for eject buttons etc

* Remove known fialing from fixed test

---------

Co-authored-by: tennis <May8th1995@users.noreply.github.com>
2023-03-21 20:12:46 +01:00
Alex
170ff2f422
Tests for Eject Button (#2843)
* eject button tests + 1 intim test

Add KNOWN_FAILING

Eject Button Tests = 1 Intim Test

* Update test/ability_intimidate.c

* Update test/ability_intimidate.c

* Update test/hold_effect_eject_button.c

* Update test/hold_effect_eject_button.c

* Update test/hold_effect_eject_button.c

* Update test/hold_effect_eject_button.c

* Update test/hold_effect_eject_button.c

* Update test/hold_effect_eject_button.c

* Update test/ability_intimidate.c

Eject Button Tests

Eject Button Tests

* Update test/hold_effect_eject_button.c

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>

---------

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
2023-03-21 10:41:37 +01:00
Martin Griffin
89deda0416 Allow tests to override specific RNG calls 2023-03-15 13:39:17 +00:00
Martin Griffin
509ff4c7e0 Generic TEST that executes a function 2023-03-15 13:28:46 +00:00
DizzyEggg
eead8e8e61 Tests work with new pokemon disabled 2023-03-09 09:49:50 +01:00
DizzyEggg
d695c76881 test for assist and removed assist array from battle struct 2023-03-08 22:11:28 +01:00
Eduardo Quezada D'Ottone
dd686ee606
More detailed hydra test results (#2722) 2023-03-08 10:11:11 -03:00
Eduardo Quezada
24d8d3fbee Updated switch format 2023-03-08 09:09:48 -03:00
Eduardo Quezada
eb49e28e6c Renamed TEST_RESULT_SKIP to TEST_RESULT_ASSUMPTION_FAIL 2023-03-08 08:26:33 -03:00