Commit Graph

2396 Commits

Author SHA1 Message Date
Evan
0c648c0071 merge with be 2021-01-01 08:34:09 -07:00
ExpoSeed
b7b1b26b57
Merge pull request #1289 from LOuroboros/final_gambit
Corrected Final Gambit's move data and tweaked its effect
2020-12-31 18:39:00 -06:00
ExpoSeed
24362e8bed
Merge pull request #1250 from ghoulslash/infestation
infestation between turn anim
2020-12-31 18:06:13 -06:00
surskitty
aa9796a6ae Renaming constants for High Jump Kick, Faint Attack, Smelling Salts, and Vise Grip. 2020-12-31 18:57:36 -05:00
GriffinR
ec85c01e7c
Merge branch 'master' into doc-factscreen 2020-12-31 00:40:45 -05:00
GriffinR
769ddf22c2 Label remaining subs in battle_tower.c 2020-12-24 16:18:47 -05:00
ghoulslash
0af8cab87e
Merge pull request #1283 from LOuroboros/ct_moves_data
Added the data of SwSh's Crown Tundra's moves
2020-12-21 23:13:23 -07:00
LOuroboros
3918542b3e Corrections to Final Gambit's effect's battle script
-Restored the call to resultmessage
-Corrected its behavior against Endured, Focus Banded/Sashed and Sturdy foes
2020-12-20 21:31:36 -03:00
LOuroboros
9f2dc914ba Tweaked Final Gambit's effect
-Made the user faint before the foe like in the official games
-Removed calls to resultmessage and critmessage as those were never needed by this move's effect
2020-12-19 22:12:17 -03:00
LOuroboros
89989943b3 Added placeholders for the anims of CT's moves 2020-12-19 19:11:17 -03:00
ultima-soul
aefa35a04f
Merge pull request #1275 from ghoulslash/battle_anims
Fix Shadow Sneak Animation
2020-12-18 23:15:07 -08:00
Evan
e70e2bcd65 merge with be 2020-12-14 09:09:51 -07:00
Evan
b85dacce9d fix conflicts 2020-12-14 08:50:41 -07:00
Evan
67fefd0261 var terrain, surge fixes 2020-12-13 19:42:48 -07:00
LOuroboros
785e23222b Review correction 2020-12-13 21:20:27 -03:00
Evan
ead8637e4f Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into infestation 2020-12-13 17:09:04 -07:00
Evan
36b0e6dedc fix shake duration 2020-12-13 17:08:35 -07:00
GriffinR
81d95b9325 Use BUGFIX for some inline fixes 2020-12-12 23:30:51 -05:00
LOuroboros
dc34ad7e83 Tweaked abilitypopup usage on Cotton Down's BattleScript 2020-12-12 21:24:39 -03:00
LOuroboros
c5e04cf243 Removed the unnecessary Dragon Energy effect
The move is an Eruption clone, whose effect was already done. Thanks to BuffelSaft for the heads up.
I took the chance and fixed its target too.
2020-12-12 01:35:54 -03:00
LOuroboros
0ac026e6ca Added the data of SwSh's Crown Tundra's moves
And Dragon Energy's effect. Eerie Spell's is the only one missing out of this bunch.
2020-12-11 20:49:23 -03:00
LOuroboros
2b0702ec04 Implemented Perish Body
Inspired by Raguzero's implementation.
2020-12-11 19:44:32 -03:00
LOuroboros
7d8b8083e8 Implemented Sand Spit 2020-12-11 16:47:23 -03:00
LOuroboros
322918e280 Implemented Steam Engine
And I also made the BattleScript created for Anger Point a bit more neutral friendly so it can be reused on situations like this.
2020-12-10 18:27:35 -03:00
Evan
964ec53a65 port cfru shadow sneak anim 2020-12-08 11:36:19 -07:00
LOuroboros
c9824a8dd9 Fixed Cotton Down
It was tough, but the nightmare is finally over.
Ghoulslash, Blurose, Cancer Fairy, thanks to all of you guys!
2020-12-07 20:08:36 -03:00
BuffelSaft
72b769ec75 Add config options for Jump Kick
Added options for:
- Gen 4 style recoil when target is immune (user takes 50% of target's max HP)
- Gen 3 style recoil when target is immune (i.e no recoil)
- Gen 5+ recoil was already implemented but was bugged
2020-12-07 19:30:31 +13:00
Evan
21cab1b7a7 better negative totem boost system, totems occur before switch in abilities 2020-12-05 21:00:51 -07:00
BuffelSaft
ef41a4c14d Fix Jump Kick
* Now inflicts recoil damage on the user if the target was immune to the attack
* Gen V+ recoil damage is now half of the user's HP instead of half of the target's HP.
2020-12-06 16:14:02 +13:00
LOuroboros
42a06c6003 Fixed softlock caused by the majority of Techno Blast's animations
And made the checks that sets its animation use the Type constants instead of their internal IDs.
2020-12-05 21:23:59 -03:00
LOuroboros
6a0fee9c56 Fixed Intrepid Sword and Dauntless Shield
And also introduced a new BattleString for BattleScript_BattlerAbilityStatRaiseOnSwitchIn
2020-12-05 14:03:13 -03:00
LOuroboros
002973d373 Renamed BattleScript_TargetAbilityStatRaiseOnSwitchIn
This battlescript is meant to be called within the case ABILITYEFFECT_ON_SWITCHIN of AbilityBattleEffects, which refers to the currently selected battler as Battler instead of Attacker or Target.
2020-12-05 13:50:47 -03:00
LOuroboros
6bbd88049a Ball Fetch tweaks 2020-12-05 03:03:55 -03:00
LOuroboros
e2f4ca27b0 BattleScript_TargetAbilityStatRaiseOnSwitchin -> BattleScript_TargetAbilityStatRaiseOnSwitchIn 2020-12-05 02:43:29 -03:00
ultima-soul
e05b5fc8a3
Merge pull request #1260 from ghoulslash/BE_test
Fix Babydoll eyes animation
2020-12-04 15:46:17 -08:00
LOuroboros
9e1d7cc827 Implemented Ball Fetch 2020-12-02 23:09:35 -03:00
LOuroboros
0c4c6fc778 Implemented Cotton Down 2020-12-02 22:53:00 -03:00
LOuroboros
e11fa09632 Implemented Intrepid Sword and Dauntless Shield and...
-Renamed BattleScript_TargetAbilityStatRaise to BattleScript_TargetAbilityStatRaiseOnMoveEnd
-Added a copy, BattleScript_TargetAbilityStatRaiseOnSwitchin

Their labels reflect the instances of a battle in which they can be called.
2020-12-02 19:07:08 -03:00
Evan
3102e499da fix babydoll eyes anim priority 2020-12-02 14:23:03 -05:00
Evan
4ad5e368a9 fix merge conflicts 2020-12-01 17:57:57 -05:00
Evan
58a79a4f37 shorten between-turn infestation anim length 2020-12-01 17:52:44 -05:00
Evan
1e68c46890 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into infestation 2020-12-01 17:51:38 -05:00
Evan
5478179464 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_anims 2020-12-01 17:46:26 -05:00
Evan
2bfc7ea9b1 merge upstream 2020-12-01 15:42:04 -05:00
Evan
f54cd0b25d fix z effect scripts 2020-12-01 15:35:39 -05:00
Evan
9755923cc3 light that burns the sky split, fix electric z move anims 2020-12-01 14:44:45 -05:00
Evan
fd8951d040 trainer z move ai 2020-12-01 08:24:33 -05:00
Evan
a0bde70493 z move effects 2020-11-30 10:55:46 -05:00
Evan
752aca7698 finish z move anims 2020-11-29 09:22:31 -05:00
ExpoSeed
aa7facf57b
Merge pull request #1243 from ghoulslash/abilities
Finish Switch In Ability Activation Messages
2020-11-28 20:27:32 -06:00
Evan
f114534ae3 z move anim/effect, black hole eclipse anim 2020-11-28 13:09:43 -05:00
Evan
4060b09bd6 expand top left move window. add z move init anim 2020-11-27 17:06:36 -05:00
Evan
6c0878b5fe infestation between turn anim 2020-11-24 17:21:59 -05:00
GriffinR
513c7c5f45 Clarify Kecleon objects 2020-11-23 14:42:47 -05:00
Eduardo Quezada D'Ottone
47fe30f0a1
Merge pull request #1246 from ExpoSeed/BE-patch
Remove Techno Blast and Judgment from battle scripts
2020-11-20 20:49:38 -03:00
ExpoSeed
914c830616 Remove Techno Blast and Judgment from battle scripts 2020-11-19 21:21:34 -06:00
Evan
07a4400d50 finish switch in ability messages 2020-11-19 11:42:00 -07:00
Evan
1c398c3d4b totem format fixes 2020-11-19 10:37:15 -07:00
Evan
99d9a36860 add totem boosts 2020-11-19 10:35:37 -07:00
Evan
c026f705b3 permanent terrain move bgs 2020-11-17 19:45:27 -07:00
Evan
479f6be51a redo power trick anim 2020-11-17 15:31:18 -07:00
ghoulslash
686ff59b11
Merge pull request #13 from AsparagusEduardo/PR-LGPE_IOA_Moves
LGPE & Isle of Armor move data.
2020-11-15 08:29:10 -07:00
Eduardo Quezada D'Ottone
f0154028ff Review changes 2 2020-11-14 09:01:43 -03:00
Eduardo Quezada D'Ottone
e87f0f1ddb Review changes 2020-11-13 14:51:50 -03:00
ExpoSeed
0912577ea1
Merge pull request #575 from AsparagusEduardo/BE-WishMegaEvo
Implemented Wish Mega Evolution
2020-11-11 11:05:06 -06:00
Eduardo Quezada D'Ottone
98d3427e62
Prevent Ability Popup overwrites #1218 from ghoulslash 2020-11-10 17:34:33 -03:00
Eduardo Quezada D'Ottone
e6f8d57f08 Merge remote-tracking branch 'RHH/battle_engine' into BE-WishMegaEvo
# Conflicts:
#	include/constants/battle_string_ids.h
2020-11-10 17:28:17 -03:00
LOuroboros
bb4f00737e B_EXPANDED_INTIMIDATE->B_UPDATED_INTIMIDATE 2020-11-10 14:26:47 -03:00
Evan
0683dc9c3f longer ability popup delay to prevent overwriting 2020-11-10 10:05:11 -07:00
LOuroboros
a25190f357 A few things.
-Introduced a Gen. 8 styled text string for Intimidate
-Added an ability popup to BattleScript_IntimidatePrevented
2020-11-10 10:34:51 -03:00
LOuroboros
e179b9b5fe Updated Intimidate to Gen. 8 standard 2020-11-10 10:18:16 -03:00
Eduardo Quezada D'Ottone
09a5d6c722 Implemented Wish Mega Evolution 2020-11-07 10:13:32 -03:00
LOuroboros
c66b77fbf8 Changed Hurricane's animation 2020-11-06 21:06:04 -03:00
Eduardo Quezada
b5834b617d Merge branch 'BattleEngine' into PR-LGPE_IOA_Moves
# Conflicts:
#	src/data/text/move_descriptions.h
2020-10-24 00:36:29 -03:00
Eduardo Quezada D'Ottone
c783f789ed
Merge pull request #523 from LOuroboros/eerie_impulse
Fixed Eerie Impulse's animation again
2020-10-20 18:52:36 -03:00
LOuroboros
22093e75fc Fixed Electrify's animation again
For more details, see: https://github.com/DizzyEggg/pokeemerald/pull/425#issuecomment-672012634
2020-10-20 10:30:32 -03:00
LOuroboros
ea54afbdc7 Fixed Eerie Impulse's animation again
For more details, see: https://github.com/DizzyEggg/pokeemerald/pull/425#issuecomment-672012634
2020-10-20 10:15:49 -03:00
Eduardo Quezada
d0feac8fe4 Fix comment identation. 2020-10-19 17:48:27 -03:00
Eduardo Quezada
5f7c01bd41 Replaced spaces to tabs. 2020-10-19 11:58:19 -03:00
Eduardo Quezada
8f9659f846 Fixed Pika Papow's name. 2020-10-19 11:45:54 -03:00
Eduardo Alvaro Quezada D'Ottone
1df696c1fb
Merge pull request #17 from LOuroboros/move_updates
Updated many moves' data to Gen. 8 standards
2020-10-15 20:56:58 -03:00
LOuroboros
fcc3c6c6ba Added a way to quickly switch Rapid Spin's move effect from Gen. 3 to 8 2020-10-15 04:21:40 -03:00
Eduardo Quezada
47259092e3 LGPE & Isle of Armor move data. 2020-10-14 21:50:22 -03:00
ExpoSeed
88b9847772 Merge branch 'master' of https://github.com/pret/pokeemerald into sync-battle-engine-v2 2020-10-12 12:42:37 -05:00
GriffinR
1472111c5d Fix PutAwayDecorationLoop UB comment 2020-10-11 19:02:10 -04:00
ExpoSeed
9e2c8a95c1 Sync bev2 with pret 2020-10-11 01:01:47 -05:00
Eduardo Quezada
96e4b43ce5 Documenting where each of the berries are generated in new_game.inc 2020-10-03 21:52:09 -03:00
ExpoSeed
032669e2ab Change script command table comment alignment from tabs to spaces 2020-09-25 14:05:17 -05:00
ExpoSeed
31d12383b1 Add byte comments to mystery event script command table 2020-09-25 13:27:15 -05:00
ExpoSeed
e7340ca0e1 Add byte comments to script command table 2020-09-25 13:25:36 -05:00
Eduardo Quezada
46ccb91155 Fixed "Ultra Rope" name. 2020-09-13 11:35:05 -03:00
GriffinR
921f389e4e Fix Rusboro and Lavarige typos 2020-09-11 14:47:47 -04:00
DizzyEggg
97d0643110 Merge with master 2020-09-08 12:48:28 +02:00
PikalaxALT
135ed6a162
Merge pull request #1163 from GriffinRichards/doc-animthrow
Minor battle_anim_throw cleanup
2020-09-04 19:44:33 -04:00
GriffinR
1264c4615a
Merge pull request #1158 from GriffinRichards/doc-cablecar
Document cable car
2020-09-03 16:24:27 -04:00
GriffinR
4ad147f75d
Merge pull request #1156 from GriffinRichards/doc-rayscene
Document Rayquaza cutscene
2020-09-01 14:46:14 -04:00
GriffinR
f5495d1220 Give proper names to underwater maps 2020-09-01 03:03:14 -04:00
GriffinR
bf61de01a7 Start documenting battle factory screen 2020-08-31 13:36:48 -04:00
GriffinR
5773bb8643
Merge pull request #1152 from GriffinRichards/doc-blender
Document berry blender
2020-08-30 15:33:17 -04:00
GriffinR
afb3472282 Minor battle_anim_throw cleanup 2020-08-30 15:11:44 -04:00