kittenchilly
063d83b58e
Fix build
2023-08-11 14:01:45 -05:00
kittenchilly
c3a8edae32
Sprites and fixes
2023-08-11 13:36:01 -05:00
kittenchilly
c3e31af5f3
Ultra burst trigger
2023-08-09 22:12:26 -05:00
Eduardo Quezada D'Ottone
fc66a8c476
Adds Mortal Spin and Population Bomb ( #3178 )
2023-08-07 08:54:18 -04:00
Alex
8ee3a3c5bb
solve conflics
2023-08-07 14:25:30 +02:00
Eduardo Quezada
34d38bdbae
Merge branch 'RHH/master' into RHH/upcoming
2023-08-06 20:31:45 -04:00
Eduardo Quezada
833f7dd9d3
LF shenanigans
2023-08-06 20:25:23 -04:00
Eclipse
5226935857
Fixed Trainer class ball not assigned to second Pokémon ( #3203 )
2023-08-04 22:56:05 -04:00
ghoulslash
a0dd77dd41
Improve AI switching, so it doesn't get killed on switch-in ( #3146 )
2023-08-04 07:34:58 -04:00
ghoulslash
dc1d44eefd
Updated Cmd_jumpifsideaffecting ( #3200 )
2023-08-04 07:32:54 -04:00
ghoulslash
4ae6ae4de3
Reset all battler IDs at battle start ( #3111 )
...
* reset battler IDs before BattleScript_OverworldTerrain and BattleScript_OverworldWeatherStarts to prevent playanimation from executing on invalid battler ids
* replace BS_SCRIPTING with BS_BATTLER_0 in BattleScript_OverworldTerrain and BattleScript_OverworldWeatherStarts
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-08-04 08:57:06 +02:00
DizzyEggg
e7bc42fcaf
use IsValidForBattle
2023-08-03 21:17:39 +02:00
LOuroboros
0bace94dc7
Updated Cmd_jumpifsideaffecting
2023-08-03 14:46:45 -03:00
Philipp AUER
7d8bcce9a5
Optimize sprite.c ( #3175 )
2023-08-03 15:57:04 +03:00
Martin Griffin
17555feb20
Animation script cleanup and fixes - Part 2 ( #3193 )
2023-08-02 12:28:29 +01:00
Martin Griffin
b08b6a37cb
Optimize BuildOamBuffer
2023-08-02 12:22:30 +01:00
Martin Griffin
b3295d1cfb
Reverted BattleMove power to u8 ( #3187 )
2023-08-02 12:20:11 +01:00
Martin Griffin
cd51471c96
Revamped GetTotalAccuracy ( #3182 )
2023-08-02 12:19:36 +01:00
Martin Griffin
5543c9da8b
[battle, movesets] revert bulbasaur's level up change ( #3194 )
2023-08-02 09:06:48 +01:00
sbird
1d8ad1b756
[battle, movesets] revert bulbasaur's level up change
2023-08-02 09:51:45 +02:00
Eduardo Quezada
f94efa94e1
Merge branch 'RHH/master' into RHH/upcoming
2023-08-02 01:18:07 -04:00
ghoulslash
7a814999e5
MOVE_CORROSIVE_GAS Effect ( #3152 )
...
# Conflicts:
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
2023-08-02 01:05:54 -04:00
Eduardo Quezada
87050d8c08
Fix Stamina/Wind Power/Electromorphosis/Rattled issues with targets ( #3143 )
2023-08-01 23:54:04 -04:00
Philipp AUER
44eb6260cc
[battle, anim] woodhammer animation overhaul ( #3192 )
...
* [battle, anim] woodhammer animation overhaul
* squashme: timings
---------
Co-authored-by: sbird <sbird@no.tld>
2023-08-01 19:10:18 -04:00
Eduardo Quezada
e21346dd67
Fixed Rage Powder's animation not turning the user red
2023-08-01 19:05:39 -04:00
Eduardo Quezada
d0277fc04f
Cleaned: createvisualtask AnimTask_BlendColorCycle
2023-08-01 19:05:18 -04:00
Eduardo Quezada
2cf7f54a6b
Cleaned: 3 more createvisualtask
...
- AnimTask_CanBattlerSwitch
- AnimTask_BlendMonInAndOut
- AnimTask_CentredFrozenIceCube
2023-08-01 19:05:11 -04:00
Eduardo Quezada
ac519bd5d3
Cleaned: createvisualtask AnimTask_FlailMovement & AnimTask_ElectricChargingParticles
2023-08-01 19:05:04 -04:00
Eduardo Quezada
eef07a9f9f
Cleaned: createvisualtask AnimTask_HorizontalShake
2023-08-01 19:04:56 -04:00
Eduardo Quezada
5fc5e5703c
Cleaned: createvisualtask AnimTask_RockMonBackAndForth & AnimTask_PositionFissureBgOnBattler
2023-08-01 19:04:47 -04:00
Eduardo Quezada
323b771630
Cleaned: createvisualtask AnimTask_ScaleMonAndRestore & AnimTask_RotateMonSpriteToSide
2023-08-01 19:03:52 -04:00
Eduardo Quezada
b4ad3be0cb
Cleaned: createvisualtask AnimTask_ShakeMon
2023-08-01 19:02:59 -04:00
Eduardo Quezada
1d25dd0c93
Cleaned: createvisualtask AnimTask_ShakeMon2
2023-08-01 19:02:57 -04:00
Eduardo Quezada
d3f170ef0f
Cleaned: createvisualtask AnimTask_ShakeMonInPlace
2023-08-01 19:02:14 -04:00
Eduardo Quezada D'Ottone
15c0ea253a
Animation script cleanup and fixes - Part 1 ( #3185 )
...
* Cleaned: visible, monbg & invisible
* Cleaned: createvisualtaskontargets AnimTask_ShakeMon
* Cleaned: createvisualtask SoundTask_PlayDoubleCry
* Fixed: createvisualtask SoundTask_PlayCryWithEcho
Checksum changed from
7a05d0b5b2cd65346597a9a598c7f7cde1570475
to
35eae7f4357391b1ce38f0d79715f47f92c82087
* Cleaned: createvisualtask SoundTask_PlayCryHighPitch
* Cleaned: createvisualtask AnimTask_WindUpLunge
* Cleaned: createvisualtask AnimTask_TranslateMonEllipticalRespectSide
* Cleaned: createvisualtask AnimTask_SwayMon
* Cleaned: createvisualtask AnimTask_Splash
* Removed bad use of: createvisualtask AnimTask_Splash in Move_ROCK_CLIMB
It wasn't breaking the animation because ANIM_ATTACKER (0) was being passed for the hop count, essentially skipping the animation.
* Cleaned: createvisualtask AnimTask_ShockWaveProgressingBolt & AnimTask_ShakeMonInPlace
* Fixed Move_PLASMA_FISTS's use of AnimTask_ShockWaveProgressingBolt
2023-07-31 23:17:50 +02:00
Eduardo Quezada D'Ottone
54816816a0
Fixed null dereferencing errors with -fanalyzer on modern ( #3165 )
2023-07-31 14:49:08 -04:00
Eduardo Quezada D'Ottone
f0d03dd99b
Set GEN_LATEST to GEN_9 ( #3186 )
2023-07-31 15:41:53 +02:00
DizzyEggg
efb98e97c7
remove unused config B_CHECK_IF_CHARGED_UP
2023-07-31 14:22:48 +02:00
DizzyEggg
5eec3b2fc3
fix various issues with primal weather blocking water/fire type moves ( #3138 )
...
* fix various issues with primal weather blocking water/fire type moves
* forgot to change return to effect=1
* fix bugs
2023-07-30 10:50:51 -04:00
Eduardo Quezada D'Ottone
8196bea2d7
Pret merge 23-07-25 ( #3176 )
2023-07-30 10:46:23 -04:00
Eclipse
c76e5deb9f
Fixed Wailord icon ( #3183 )
2023-07-30 10:08:56 -04:00
Alex
5167b01b14
var for ability + hold effect, loaded dice comparison
...
fix for small bug introduced in the latest commit
2023-07-29 23:36:01 +02:00
LOuroboros
4a657c7eaf
Revamped GetTotalAccuracy
2023-07-29 17:22:10 -03:00
Alex
5fa7a6d4c6
Skill Link Tests, Loaded Dice stuff
2023-07-28 13:20:06 +02:00
DizzyEggg
1baa57418e
Fixed copyright screen not showing up on certain emulators ( #2664 )
...
* Fix old intro not showing up on VBA
* Update intro.c
* Update intro.c
* Update intro.c
2023-07-26 21:33:01 -04:00
Alex
bca29d8586
Adds Mortal Spin and Population Bomb
2023-07-26 17:37:56 +02:00
DizzyEggg
6f31314c4a
Fix uturn typo in test
2023-07-26 09:42:29 +02:00
DizzyEggg
a3d6e31227
Merge branch 'rattled' into stamina_fix
2023-07-26 09:36:46 +02:00
DizzyEggg
c11839c648
Use isValidForBattle
2023-07-26 09:34:23 +02:00
DizzyEggg
7b7cbf506d
Merge branch 'upcoming' into ai_switching
2023-07-26 09:23:53 +02:00