Evan
28698a982d
try to faint script -> c
2020-12-11 08:05:00 -07:00
NamNguyenUTSA
ee59fab143
Allow player partner NPC's to mega evolve
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(i.e., Steven at Mossdeep)
2020-12-11 08:31:00 -06:00
Evan
aad3a800c3
c functions for ai roamers/safari/first battle
2020-12-10 22:10:21 -07:00
Evan
eac8135687
set up ai c function table
2020-12-10 21:37:37 -07:00
Kurausukun
58976ebaa8
Merge remote-tracking branch 'upstream/master' into berry_crush
2020-12-10 23:30:52 -05:00
LOuroboros
322918e280
Implemented Steam Engine
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And I also made the BattleScript created for Anger Point a bit more neutral friendly so it can be reused on situations like this.
2020-12-10 18:27:35 -03:00
ExpoSeed
76e40fe2dd
Fix incorrect bug description
2020-12-09 16:45:27 -06:00
LOuroboros
791d561f14
Reworked the effects of the X Items
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Thanks to Karathan's indications.
2020-12-08 18:24:42 -03:00
Evan
964ec53a65
port cfru shadow sneak anim
2020-12-08 11:36:19 -07:00
LOuroboros
c9824a8dd9
Fixed Cotton Down
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It was tough, but the nightmare is finally over.
Ghoulslash, Blurose, Cancer Fairy, thanks to all of you guys!
2020-12-07 20:08:36 -03:00
BuffelSaft
a3b891bd65
Cap recoil for Gen 4 Jump Kick
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Jump Kick's recoil in Gen 4 cannot exceed half of the target's maximum HP.
2020-12-07 19:41:49 +13:00
BuffelSaft
72b769ec75
Add config options for Jump Kick
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Added options for:
- Gen 4 style recoil when target is immune (user takes 50% of target's max HP)
- Gen 3 style recoil when target is immune (i.e no recoil)
- Gen 5+ recoil was already implemented but was bugged
2020-12-07 19:30:31 +13:00
Evan
d5ad14c349
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into popup
2020-12-05 21:03:20 -07:00
Evan
21cab1b7a7
better negative totem boost system, totems occur before switch in abilities
2020-12-05 21:00:51 -07:00
Evan
37aeeae277
fix terrain bg on subsequent battle start
2020-12-05 20:25:03 -07:00
BuffelSaft
ef41a4c14d
Fix Jump Kick
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* Now inflicts recoil damage on the user if the target was immune to the attack
* Gen V+ recoil damage is now half of the user's HP instead of half of the target's HP.
2020-12-06 16:14:02 +13:00
LOuroboros
b6d0681779
Included hold_effects.h in battle_anim_new.c
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Otherwise the file won't recognize HOLD_EFFECT_PLATE and will refuse to build a ROM.
2020-12-05 20:50:33 -03:00
LOuroboros
49ca76f880
Made Techno Blast's animation change depending on the Drive held
2020-12-05 20:39:05 -03:00
LOuroboros
c83c67ff8e
Implemented Stalwart
2020-12-05 14:19:25 -03:00
LOuroboros
6a0fee9c56
Fixed Intrepid Sword and Dauntless Shield
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And also introduced a new BattleString for BattleScript_BattlerAbilityStatRaiseOnSwitchIn
2020-12-05 14:03:13 -03:00
LOuroboros
002973d373
Renamed BattleScript_TargetAbilityStatRaiseOnSwitchIn
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This battlescript is meant to be called within the case ABILITYEFFECT_ON_SWITCHIN of AbilityBattleEffects, which refers to the currently selected battler as Battler instead of Attacker or Target.
2020-12-05 13:50:47 -03:00
LOuroboros
6bbd88049a
Ball Fetch tweaks
2020-12-05 03:03:55 -03:00
LOuroboros
e2f4ca27b0
BattleScript_TargetAbilityStatRaiseOnSwitchin -> BattleScript_TargetAbilityStatRaiseOnSwitchIn
2020-12-05 02:43:29 -03:00
Eduardo Quezada D'Ottone
15a587f4e9
Merge pull request #1261 from ghoulslash/u16-abilities
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Fix Buffering abilities > 255
2020-12-04 15:18:45 -03:00
LOuroboros
9e8913c698
Implemented Propeller Tail
2020-12-02 23:23:34 -03:00
LOuroboros
9e1d7cc827
Implemented Ball Fetch
2020-12-02 23:09:35 -03:00
LOuroboros
0c4c6fc778
Implemented Cotton Down
2020-12-02 22:53:00 -03:00
LOuroboros
3d8308844c
Implemented Libero
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Kappa.
2020-12-02 19:09:59 -03:00
LOuroboros
e11fa09632
Implemented Intrepid Sword and Dauntless Shield and...
...
-Renamed BattleScript_TargetAbilityStatRaise to BattleScript_TargetAbilityStatRaiseOnMoveEnd
-Added a copy, BattleScript_TargetAbilityStatRaiseOnSwitchin
Their labels reflect the instances of a battle in which they can be called.
2020-12-02 19:07:08 -03:00
Evan
5c72a89105
fix B_BUFF_ABILITY
2020-12-02 15:03:49 -05:00
Evan
dcefaf2563
anim particle changes false by default
2020-12-01 18:01:02 -05:00
Evan
4ad5e368a9
fix merge conflicts
2020-12-01 17:57:57 -05:00
Evan
1e68c46890
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into infestation
2020-12-01 17:51:38 -05:00
Evan
5478179464
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_anims
2020-12-01 17:46:26 -05:00
GriffinR
c76aaa2aa4
Merge pull request #1259 from GriffinRichards/fix-backpicindex
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Designated initializers for gTrainerBackPicTable
2020-12-01 16:26:42 -05:00
GriffinR
076b2c2edc
Designated initializers for gTrainerBackPicTable
2020-11-30 15:32:08 -05:00
ExpoSeed
aa7facf57b
Merge pull request #1243 from ghoulslash/abilities
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Finish Switch In Ability Activation Messages
2020-11-28 20:27:32 -06:00
Eduardo Quezada D'Ottone
7aa999af59
Merge pull request #1235 from ultima-soul/ability_expansion
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Expand Ability IDs to u16, Add SWSH Ability Data, and Remove Cacophony
2020-11-28 14:56:01 -03:00
GriffinR
571c5988ec
Merge pull request #1257 from Kurausukun/menu_nonmatching
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[LEAK INFORMED] match sub_819A080
2020-11-27 11:10:03 -05:00
Ashley Coleman
0f04944b81
Rename graphics files for COOLTRAINER to match define
2020-11-26 11:05:02 -08:00
Kurausukun
54becd2303
whitespace
2020-11-26 01:35:08 -05:00
Kurausukun
94cbd3ff1b
[LEAK INFORMED] match sub_819A080
2020-11-26 01:30:59 -05:00
Evan
6c0878b5fe
infestation between turn anim
2020-11-24 17:21:59 -05:00
Evan
9ec67db8fa
keep permanent terrain bg from party menu, bag
2020-11-24 17:03:40 -05:00
GriffinR
9d056e8656
Move object event pal declarations to graphics
2020-11-23 14:45:16 -05:00
GriffinR
513c7c5f45
Clarify Kecleon objects
2020-11-23 14:42:47 -05:00
GriffinR
bf65c1fb25
Name object event pals/tags
2020-11-23 14:24:48 -05:00
Evan
9472bc894f
formatting
2020-11-20 08:26:50 -07:00
Evan
ef43596a79
toggleable manual ability popup destruction
2020-11-19 15:16:27 -07:00
Evan
56c0a39206
fix pressure typo
2020-11-19 11:53:47 -07:00