Commit Graph

232 Commits

Author SHA1 Message Date
GriffinR
3a6c633905 Add seteventmon 2022-01-11 02:16:25 -05:00
GriffinR
110fbc559c Make item optional for givemon and setwildbattle 2022-01-11 02:08:14 -05:00
GriffinR
ce55e58ad8 Misc cleanup 2022-01-04 10:09:42 -05:00
GriffinR
42a83ee50e Use STR_VAR names for apprentice_buff and frontier_gettrainername 2021-11-18 23:20:05 -05:00
GriffinR
c57efdba5d Allow compare + goto_if/call_if as a single statement 2021-11-18 22:06:53 -05:00
GriffinR
591ab7241f Macro comment typo fix, Object->object 2021-11-18 17:24:43 -05:00
GriffinR
c89dfd9f56 Finish updating macro comments 2021-11-18 01:47:58 -05:00
GriffinR
b5b5d95de6 Distinguish 'virtual object' names from object events 2021-11-17 23:40:53 -05:00
GriffinR
b9fa18bdd4 Merge branch 'master' of https://github.com/GriffinRichards/pokeemerald into update-macros 2021-11-17 22:03:37 -05:00
GriffinR
c4f8f4d11a Add STR_VAR_# ids to string buffer macros 2021-11-17 22:00:44 -05:00
GriffinR
c940b67716 Continue macro comment updating 2021-11-17 17:45:59 -05:00
GriffinR
c1970a4bc8 Remove dead sub references 2021-11-17 15:47:47 -05:00
GriffinR
eb95ac0b9c Document field_tasks 2021-11-17 14:44:42 -05:00
cbt6
9d18ad0b5a Make arguments for create_movement_action required 2021-11-18 03:07:09 +08:00
cbt6
f23d9ff30e Use movement action constant values over enum 2021-11-18 02:43:39 +08:00
GriffinR
61aa9c3ba9 More updating event macro comments 2021-11-16 17:46:34 -05:00
GriffinR
5d9c31a610 Label slot machine ids, fix GetPriceReduction 2021-11-16 15:43:52 -05:00
GriffinR
63c5905914 Continue updating event macro comments 2021-11-16 13:10:23 -05:00
GriffinR
04cc923d6c Handle optional arguments for warp commands, add WARP_ID_NONE 2021-11-16 10:53:00 -05:00
GriffinR
f85de6eca5 Start event macro comment updates 2021-11-15 10:54:57 -05:00
GriffinR
b14fe9dce3
Merge pull request #1547 from GriffinRichards/doc-sounddata
Clean up sound, add CRY_MODE constants
2021-11-13 15:54:40 -05:00
GriffinR
54b254a829 Add CRY_MODE constants 2021-11-07 13:33:05 -05:00
cbt6
32aaf6912f Rename movement scripts to use Faster over Fastest 2021-11-05 02:22:28 +08:00
GriffinR
13cd2a41f0 Better braille support 2021-10-30 16:19:10 -04:00
GriffinR
def6cc8158 Label battle script macro arguments 2021-10-13 17:44:04 -04:00
GriffinR
fc15b0d5f0 Add controller buffer constants, finish misc battle doc 2021-10-13 16:21:39 -04:00
GriffinR
f23e0beeba Rename battle anim cmds, move its data, name remaining symbols 2021-10-11 13:18:21 -04:00
GriffinR
31b501e7eb Start misc battle documentation 2021-10-08 16:39:46 -04:00
GriffinR
a66d7e1b43 Document some single-remaining symbols 2021-09-24 17:14:20 -04:00
LOuroboros
554210c5e3 Removed trailing spaces in the most relevant files
Command used for the job:
egrep -rl ' $' --include *.c --include *.h --include  *.s --include  *.inc --include  *.txt *  | xargs sed -i 's/\s\+$//g'

Credits to Grant Murphy from Stack Overflow.
2021-08-24 19:59:32 -03:00
GriffinR
b4f66496ed
Merge pull request #1471 from GriffinRichards/fix-lock
Fix some object lock names
2021-07-03 11:21:10 -04:00
ExpoSeed
6a977bdbfc Document second parameter of playbgm 2021-05-21 15:08:00 -05:00
GriffinR
4206359862 Fix some object lock names 2021-05-04 01:21:50 -04:00
GriffinR
dbe24f0baa Clean up contest_painting 2021-04-21 20:04:12 -04:00
GriffinR
f4d8a91ba4 Misc battle script cleanup 2021-04-03 14:07:31 -04:00
GriffinR
21fd6827b0
Merge pull request #1394 from GriffinRichards/fix-bgevent
Fix bg event macros
2021-04-01 14:22:48 -04:00
GriffinR
038505984c Fix bg event macros 2021-04-01 02:42:02 -04:00
GriffinR
f602a9dcbf Use bool for multichoice ignoreBPress 2021-03-31 00:35:56 -04:00
GriffinR
7a5c6d4d86 Standardize Friendship/Happiness 2021-03-27 17:27:20 -05:00
GriffinR
c6141fea83 Document easy chat 2021-02-24 11:03:45 -05:00
Deokishisu
7b2bf8c7e2 Rename obedient/fatefulEncounter to eventLegal
Per discussion on pret, `obedient`/`fatefulEncounter` has been renamed to `eventLegal`, and all related functions and constants have been modified with this in mind.

Additionally, fixed some whitespace alignment issues in `script_cmd_table.h`, `pokemon.h`, and `tv.c` from the last commit.
2021-02-15 14:54:35 -05:00
Deokishisu
b89c3e901e Fix giftRibbons Field in SaveBlock1 & Relabel Gift Ribbons in pokemon.h
The giftRibbons field has been split out into proper subfields. The new ExternalEvent structs deal with interconnectivity between external games/peripherals and Emerald, such as PokéCoupon storage and the flag for receiving Wishmaker Jirachi.

The giftRibbon fields in `PokemonSubstruct3` have also been renamed to their appropriate ribbons, and commented with distribution info if applicable. The previous `fatefulEncounter` field was actually filler, and relabeled as such, while the obedient bit was renamed `fatefulEncounter`. All relevant constants and functions dealing with the Pokémon data structure were renamed with these changes in mind.
2021-02-15 11:40:16 -05:00
GriffinR
64460e01ae
Merge pull request #1314 from GriffinRichards/doc-controllers
Document battle controllers, misc other battle
2021-02-02 00:24:16 -05:00
GriffinR
9e59581220 Document object lock and some trainer approach 2021-01-26 04:42:18 -05:00
GriffinR
0064333e4a Clean up scrcmd.c 2021-01-26 02:16:26 -05:00
GriffinR
4eca05ccf5 Document remainder of battle_controllers.c 2021-01-22 02:48:22 -05:00
GriffinR
769ddf22c2 Label remaining subs in battle_tower.c 2020-12-24 16:18:47 -05:00
ExpoSeed
3860551777 Mark unused script commands 2020-09-25 13:41:17 -05:00
Kurausukun
f4a49dcd1d Make all arguments for audio macros required 2020-09-17 19:56:55 -04:00
Kurausukun
b9644e9583 Update Audio Macros
Information: Our current audio macros preclude the definition of root
key and pan (applicable when used in drumsets, aka "keysplit_all") for
GB channels. However, this functionality does exist in m4a--Pokemon
Emerald just happens not to use it. However, for the sake of people
working with custom music, I believe these values should be modifiable
by users.

Additionally, given the recent events that have occurred with this repo,
I would like to make something fully clear: I have indeed looked at the
GBA SDK before, which contains notes on how these sounds are defined;
therefore, I cannot blame you if you reject this PR on the grounds that
the information is "tainted." However, this information is readily
available and matches the same macros used for directsound--it's hardly
information that one would need the source to know.
2020-09-17 03:12:19 -04:00