5193 Commits

Author SHA1 Message Date
Bassoonian
b1f75569a1
Merge branch 'upcoming' into rhhupcomingdev 2023-04-25 19:50:26 +02:00
Bassoonian
2aa4d2da38 Fix Ice Heal message 2023-04-25 19:38:47 +02:00
CallmeEchoo
632668e8b2 Merge branch 'battleItemFixes' into battleItemTests 2023-04-24 21:13:12 +02:00
ghoulslash
868838a87d
Add thunder cage case to trap anim IDs (#2941) 2023-04-24 14:35:42 -04:00
LOuroboros
a128192bfe Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into trainerSlideMsgUpdate 2023-04-24 09:36:09 -03:00
LOuroboros
330e85ba64 Updates
-Undeclared size for certain trainer slide-in variables at struct BattleStruct for reasons.
-Added a BattlerHPPercentage function to make HP threshold checks in ShouldDoTrainerSlide a bit more readable.
2023-04-24 09:34:11 -03:00
Bassoonian
a2bc21d902 Update battle_ai_util.h
Co-Authored-By: Salem <65783283+callmeechoo@users.noreply.github.com>
2023-04-24 14:05:35 +02:00
Bassoonian
f13c39d784 Thawing out for frostbite 2023-04-23 21:20:23 +02:00
Bassoonian
0b8d148c26 Let AI take Frostbite into account 2023-04-23 20:53:51 +02:00
Bassoonian
13f6acf9a1 General mechanics 2023-04-23 19:20:48 +02:00
ghoulslash
909a20c27a
Reset battle vars and flags after player whites out (#2875) 2023-04-23 08:42:52 -04:00
ghoulslash
594bc831d6
Adds define B_RESTORE_HELD_BATTLE_ITEMS following Gen9 (#2932) 2023-04-23 08:26:51 -04:00
Bassoonian
a561c6da6a Add config to Frostbite & allow it to be inflicted 2023-04-22 23:14:49 +02:00
Bassoonian
9c9a1fb831 Allow for healing with items 2023-04-22 19:18:10 +02:00
Bassoonian
f50bfb3770 Frostbite hurts at the end of the turn and halves SpA 2023-04-22 18:47:36 +02:00
Bassoonian
623e7c5f25 Add Frostbite status 2023-04-22 18:23:08 +02:00
Martin Griffin
c81a985b5b Fix USE_ITEM explicit targets 2023-04-20 21:45:16 +01:00
Martin Griffin
76f02774ea Detect memory leaks in tests
Can use KNOWN_LEAKING; to specify that a test is known to leak memory.

The location information is available in regular game builds. Thus it is
available for use in debugging leaks in-game too. In the future we
should consider replacing it with NULL if NDEBUG is defined. This is not
currently possible because the tests do not force NDEBUG to be
undefined.
2023-04-20 20:35:22 +01:00
citrusbolt
6c7f5881e4
Add two EV-related configs (#2825) 2023-04-20 10:05:32 -04:00
Alex
3aec63b8cf new define to restore items after battle 2023-04-20 15:08:42 +02:00
psf
d3fed5639b
Added config to enable NEW_ROCKS_PARTICLE (#2929)
Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
2023-04-19 18:54:57 -04:00
Bassoonian
52ce399240
Fix TM reusability shortcomings (#2930) 2023-04-19 11:01:00 -04:00
Bassoonian
d5b36c7c60
Reusable TMs (#2903)
* Reusable TMs
* Forgot about Gen9 making TMs expendable again
* Change importance check based on Alex's suggestion
* Prevent items with importance from being bought more than once
* Change importance check to ghoul's suggestion
* Update include/config/item.h
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-04-18 19:52:20 -04:00
Alex
76d0d8a94e
Fix battle message strings for stats (#2927)
* Fix battle message strings for stats
2023-04-18 22:02:51 +01:00
Martin Griffin
aefe582596 GetSideParty/GetBattlerParty
Inline GetBattlerPartyData into its callers because its name is
confusing and we couldn't think of a better one.

This seems to fix a bug in one place where GetBattlerPartyData was being
used as if it had GetBattlerParty semantics.
2023-04-15 23:04:13 +01:00
AgustinGDLV
2eabcea86e
Battle Item Refactor (#2902)
* items that can be used in battle now use battlescripts
* removed ExecuteTableBasedItemEffect_
* taught AI how to use items, removed AI_itemtype/flag
* X-Items store stages raised in holdEffectParam
* USE_ITEM in tests
2023-04-14 19:25:50 +01:00
Eduardo Quezada
11beec62ee Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	src/data/pokemon/evolution.h
#	src/field_poison.c
2023-04-14 11:31:02 -04:00
Eduardo Quezada
7c29a24110 Merge remote-tracking branch 'pret/master' into RHH/pr/sync/pretsync20230413 2023-04-13 17:05:48 -04:00
AgustinGDLV
86242c1c70
MOVE_REVIVAL_BLESSING Effect (#2883)
* implemented Revival Blessing
2023-04-12 01:14:25 +01:00
ghoulslash
e3ca217d64 rename IsBattlerAIControlled 2023-04-10 11:36:17 -04:00
ghoulslash
5f4bfd9bb4 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into be/aiflag 2023-04-10 09:48:49 -04:00
Jaizu
0f958806ea Remove unused battle funcs 2023-04-10 14:39:14 +02:00
aaghaht
bd54c70020 Add PLA evo items 2023-04-10 10:47:31 +05:30
Eduardo Quezada D'Ottone
5c1efe9419
RandomElement for structured RNG (#2868) 2023-04-09 21:20:04 -04:00
Eduardo Quezada D'Ottone
1094861667
Modify "FillPartnerParty" to work with "Everything Customized" (#2889) 2023-04-08 13:02:47 -04:00
ghoulslash
ff2afb0eec
Fixed Comatose AI checks (#2866) 2023-04-07 09:27:28 -04:00
ghoulslash
c3e9f4b571
Added B_DOUBLE_WILD_REQUIRE_2_MONS to use of B_DOUBLE_WILD_CHANCE even when there is only one Pokémon in the party (#2878) 2023-04-07 09:26:22 -04:00
psf
59dfc7c3ad
Update include/config/battle.h
Took suggestions from https://github.com/rh-hideout/pokeemerald-expansion/pull/2875#discussion_r1160574308

Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
2023-04-07 06:07:12 -07:00
Alex
bd4736cc97 initial commit
test multi battle

final

remove empty line
2023-04-06 20:56:44 +02:00
Bassoonian
50b5dba655 Fix string issue as requested by Jaizu 2023-04-06 10:13:32 +02:00
Bassoonian
dfee8a4759 OW Poison configs 2023-04-06 00:26:52 +02:00
Martin Griffin
35952cf7ad Clamp RandomPercentage to 0...100 2023-04-05 13:07:02 +01:00
psf
48f90a7155
Update explanation in include/config/battle.h
Changed the comment in include/config/battle.h per PR comment: https://github.com/rh-hideout/pokeemerald-expansion/pull/2878#discussion_r1154322931

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-04-01 14:12:50 -07:00
PSF
24df9823e8 In response to PR discussion, added new preproc config for developers to toggle Overworld_ResetBattleFlagsAndVars 2023-03-30 06:35:38 -07:00
pkmnsnfrn
6a7466c929 Added B_DOUBLE_WILD_REQUIRE_2_MONS to allow use of B_DOUBLE_WILD_CHANCE even when there is only one Pokémon in the party 2023-03-29 11:11:07 -07:00
PSF
686d42709a Added documentation on resetting battle flags and vars
Added Overworld_ResetBattleFlagsAndVars to Overworld_ResetStateAfterWhiteOut
2023-03-28 15:50:58 -07:00
ghoulslash
afc4b4cdee add mirror herb 2023-03-28 15:07:37 -04:00
ghoulslash
00d695ac2b add AI_FLAG_OMNISCIENT 2023-03-28 10:38:48 -04:00
AgustinGDLV
2017bee3f8 fixed Castform + Cherrim 2023-03-27 11:35:23 -07:00
Martin Griffin
7b306b6147 RandomElement for structured RNG
Converts Tri Attack and Dire Claw to use structured RNG.
2023-03-27 18:50:18 +01:00