DizzyEggg
4683783a92
remove active battler from other files
2023-08-30 10:18:31 +02:00
kittenchilly
c8aac3407e
Merge branch 'upcoming' into overworldsnow
2023-08-29 21:02:33 -05:00
kittenchilly
d540eccbb1
Merge branch 'upcoming' into ultraburst
2023-08-29 16:17:35 -05:00
DizzyEggg
0381ccdf32
remove more of gActiveBattler
2023-08-29 16:20:16 +02:00
DizzyEggg
156aa59f18
start removing gActiveBattler in controller emitters
2023-08-29 15:21:31 +02:00
DizzyEggg
44acd287f1
solve conflicts
2023-08-29 10:41:05 +02:00
DizzyEggg
6ae1ba10da
fix conflicts
2023-08-28 13:55:45 +02:00
GriffinR
d67914e114
Merge pull request #1912 from GriffinRichards/moves-mask
...
Handful of fixes related to MAX_MON_MOVES
2023-08-27 19:40:59 -04:00
kittenchilly
37f6685949
Merge branch 'upcoming' into overworldsnow
2023-08-27 14:51:57 -05:00
WhenGryphonsFly
5abeb6718d
Correct KEY_INTR_ENABLE
2023-08-27 14:30:57 -05:00
kittenchilly
48d6fe2e64
Merge branch 'upcoming' into ultraburst
2023-08-26 14:43:31 -05:00
voloved
2a2cd77cf4
Allow Cycling Through Balls in the Last Ball Used Menu ( #3039 )
2023-08-24 19:23:26 -04:00
LOuroboros
9d6953cc63
Removed the sTMHMMoves array and made TMs/HMs read moves from their secondaryId item field ( #3243 )
...
* Deleted sTMHMMoves array, TMs/HMs read moves from their secondaryId item field now
The unused "registrability" variable has been removed in order to preserve the size of the gItems array after turning the secondaryId variable into a u16.
* Made ItemIdToBattleMoveId return ITEM_NONE if an item that is not a TM/HM is passed through it
* Renamed IsMoveHm to IsMoveHM
2023-08-21 12:49:17 +01:00
DizzyEggg
9cf5376c96
use GetBattlerParty in LoadMonSprite
2023-08-21 09:43:01 +02:00
kittenchilly
a79898f1b1
Make fog cause misty terrain
2023-08-20 13:51:48 -05:00
GriffinR
4941e2602a
Merge pull request #1909 from GriffinRichards/stat-anim
...
Document stat change animation
2023-08-20 14:29:11 -04:00
kittenchilly
0ad3919f22
Fix overworld snow weather
2023-08-19 01:40:31 -05:00
Eduardo Quezada
d3333812dd
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/cleanup/customTrainer
2023-08-17 17:52:28 -04:00
GriffinR
bdc0ea1037
Add MOD to match mod with powers of 2
2023-08-16 16:44:45 -04:00
GriffinR
057928438a
Document ChooseMoveAndTargetInBattlePalace
2023-08-16 16:41:29 -04:00
GriffinR
aca7998b93
Add missing use of ALL_MOVES_MASK
2023-08-16 14:33:15 -04:00
GriffinR
10a10e914b
Merge pull request #1910 from GriffinRichards/misc-constants
...
Use miscellaneous missing constants
2023-08-15 17:53:41 -04:00
GriffinR
4c2b12541b
Merge pull request #1908 from GriffinRichards/name-buffer
...
Automatically update nickname buffer sizes
2023-08-12 23:36:19 -04:00
kittenchilly
3435c590c9
Merge branch 'upcoming' into ultraburst
2023-08-12 18:58:38 -05:00
Eduardo Quezada
09fc48461f
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# test/battle/move_flags/three_strikes.c
# test/move_flag_strike_count.c
# test/move_flag_three_strikes.c
# test/powder_moves.c
# test/status1.c
2023-08-12 16:31:44 -04:00
Eduardo Quezada D'Ottone
d62c0d6d51
Organized tests into subfolders ( #2822 )
2023-08-12 20:00:15 +01:00
kittenchilly
5e8caa8d45
Merge branch 'upcoming' into ultraburst
2023-08-12 12:36:11 -05:00
kittenchilly
2b27b0bf00
Constants
2023-08-12 12:30:36 -05:00
Eduardo Quezada
952bacd858
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# .github/ISSUE_TEMPLATE/01_battle_engine_bugs.yaml
# .github/ISSUE_TEMPLATE/02_battle_ai_issues.yaml
# .github/ISSUE_TEMPLATE/04_other_errors.yaml
2023-08-11 17:50:28 -04:00
Philipp AUER
59da940283
Refactor damage formula to match Gen5+ ( #3196 )
...
* [battle, damage] refactor damage formula to match gen5+
* [test] use exact values for dry skin, swarm tests
* fixup: assume stats for dry-skin, swarm tests
---------
Co-authored-by: sbird <sbird@no.tld>
2023-08-11 16:28:38 -04:00
GriffinR
b248791f47
Merge pull request #1904 from GriffinRichards/temp-alias
...
Add temp flag and var aliases
2023-08-11 15:45:00 -04:00
Eduardo Quezada
f026b51b48
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/cleanup/customTrainer
...
# Conflicts:
# src/battle_main.c
# src/battle_tower.c
# src/match_call.c
2023-08-11 11:41:44 -04:00
Kermalis
9226b23fb8
Remove ewram in headers
2023-08-10 20:11:07 -04:00
GriffinR
60a6c9d160
Merge pull request #1903 from GriffinRichards/frontier-gfx
...
Fix some frontier gfx, adjacent cleanup
2023-08-10 14:49:44 -04:00
GriffinR
18319e8da3
Misc missing constant use
2023-08-10 01:42:18 -04:00
GriffinR
079f2da0f6
Fix some missing constant use in Apprentice
2023-08-10 00:38:23 -04:00
kittenchilly
c3e31af5f3
Ultra burst trigger
2023-08-09 22:12:26 -05:00
GriffinR
d1c2a30149
Merge pull request #1907 from GriffinRichards/fix-tv
...
Fix Bravo Trainer Tower member names
2023-08-09 15:25:45 -04:00
GriffinR
6eaaa50ad5
Correct berry fix graphics colors, more PLTT constant use ( #1892 )
2023-08-09 12:49:21 -04:00
Martin Griffin
912a80e27a
Reference TMs and HMs by move instead of number ( #1732 )
2023-08-09 10:51:01 -04:00
DizzyEggg
fec8f14fff
IsAiAiBattle function
2023-08-09 15:57:22 +02:00
DizzyEggg
8d5ba6c6d1
allow ai vs ai battles
2023-08-09 09:15:42 +02:00
GriffinR
6598cb30bc
Document stat change animation
2023-08-08 23:56:16 -04:00
GriffinR
65fee186f8
Automatically update nickname buffer sizes
2023-08-08 16:28:09 -04:00
GriffinR
087a2cecef
Fix Bravo Trainer Tower member names
2023-08-08 14:38:00 -04:00
DizzyEggg
f72ec368fc
improve switching with ai bad moves
2023-08-08 12:55:47 +02:00
DizzyEggg
1fb42e4497
Sticky web / Court Change / Mirror Armor tests + small fixes ( #3160 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
Co-authored-by: Martin Griffin <martin.griffin@algosport.co.uk>
2023-08-07 10:27:57 -04:00
Alex
8ee3a3c5bb
solve conflics
2023-08-07 14:25:30 +02:00
DizzyEggg
ce18df46e6
replace global usage of gActiveBattler in controller files
2023-08-07 12:51:58 +02:00
DizzyEggg
b8ba6139cb
health bar update
2023-08-07 10:29:02 +02:00
DizzyEggg
546b0c7e97
handle move anim
2023-08-07 09:26:03 +02:00
DizzyEggg
e8d6c99e6d
more controllers work
2023-08-07 01:05:09 +02:00
DizzyEggg
ef8024d8c5
draw trainer pic
2023-08-06 21:50:59 +02:00
DizzyEggg
a9483c361b
trainer intro ball throw
2023-08-06 12:41:36 +02:00
DizzyEggg
ffb0e20049
hide show party status summary
2023-08-05 23:27:56 +02:00
DizzyEggg
18db0cb3b7
controller string
2023-08-05 22:41:13 +02:00
DizzyEggg
f9e131b6ac
fix recorded, exp update the same for player partner
2023-08-05 21:34:17 +02:00
DizzyEggg
0b4c1aa275
more work on controllers
2023-08-05 20:42:19 +02:00
DizzyEggg
1793b9e1da
more controller functions
2023-08-05 14:11:25 +02:00
DizzyEggg
a505cd7fb9
simplify the get mon set mon data functions more
2023-08-05 12:53:14 +02:00
DizzyEggg
cbebdf044a
handle se, bgm and fainting cry
2023-08-05 12:13:50 +02:00
DizzyEggg
5a8b6c18ef
ball throw and start removing empty controller functions
2023-08-05 11:05:37 +02:00
GriffinR
41847cd5aa
STAT_ANIM constant usage
2023-08-04 16:27:45 -04:00
DizzyEggg
c72bb27325
faint animation
2023-08-04 22:15:39 +02:00
GriffinR
866c32a735
Add temp var aliases
2023-08-04 14:17:28 -04:00
DizzyEggg
7360a4a18a
up to return mon to ball
2023-08-04 17:29:29 +02:00
DizzyEggg
7ba8a0216f
more work on controllers
2023-08-04 13:42:40 +02:00
ghoulslash
a0dd77dd41
Improve AI switching, so it doesn't get killed on switch-in ( #3146 )
2023-08-04 07:34:58 -04:00
DizzyEggg
cc30d2fb53
start removing duplicate controller functions
2023-08-04 12:10:38 +02:00
GriffinR
6d4dadd7b5
Add temp flag aliases
2023-08-03 15:55:06 -04:00
GriffinR
16c0be7ed2
Fix some frontier gfx, adjacent cleanup
2023-08-03 11:15:15 -04:00
Philipp AUER
7d8bcce9a5
Optimize sprite.c ( #3175 )
2023-08-03 15:57:04 +03:00
Martin Griffin
b3295d1cfb
Reverted BattleMove power to u8 ( #3187 )
2023-08-02 12:20:11 +01:00
Eduardo Quezada
f94efa94e1
Merge branch 'RHH/master' into RHH/upcoming
2023-08-02 01:18:07 -04:00
ghoulslash
7a814999e5
MOVE_CORROSIVE_GAS Effect ( #3152 )
...
# Conflicts:
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
2023-08-02 01:05:54 -04:00
Eduardo Quezada
87050d8c08
Fix Stamina/Wind Power/Electromorphosis/Rattled issues with targets ( #3143 )
2023-08-01 23:54:04 -04:00
Philipp AUER
44eb6260cc
[battle, anim] woodhammer animation overhaul ( #3192 )
...
* [battle, anim] woodhammer animation overhaul
* squashme: timings
---------
Co-authored-by: sbird <sbird@no.tld>
2023-08-01 19:10:18 -04:00
Eduardo Quezada D'Ottone
54816816a0
Fixed null dereferencing errors with -fanalyzer on modern ( #3165 )
2023-07-31 14:49:08 -04:00
Eduardo Quezada D'Ottone
f0d03dd99b
Set GEN_LATEST to GEN_9 ( #3186 )
2023-07-31 15:41:53 +02:00
DizzyEggg
efb98e97c7
remove unused config B_CHECK_IF_CHARGED_UP
2023-07-31 14:22:48 +02:00
DizzyEggg
5eec3b2fc3
fix various issues with primal weather blocking water/fire type moves ( #3138 )
...
* fix various issues with primal weather blocking water/fire type moves
* forgot to change return to effect=1
* fix bugs
2023-07-30 10:50:51 -04:00
Alex
bca29d8586
Adds Mortal Spin and Population Bomb
2023-07-26 17:37:56 +02:00
DizzyEggg
7b7cbf506d
Merge branch 'upcoming' into ai_switching
2023-07-26 09:23:53 +02:00
Martin Griffin
0e5c78aeb6
Merge remote-tracking branch 'pret/master' into 'rhh/master'
2023-07-25 19:49:18 +01:00
Eduardo Quezada
ad78dfcf68
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# src/battle_script_commands.c
# src/battle_util.c
2023-07-25 14:38:53 -04:00
Martin Griffin
31a3ada7de
Detect potential misalignment in modern
2023-07-24 19:42:56 +01:00
Martin Griffin
3f5daa8cf1
Add BENCHMARK to test runner
...
Counts the time spent in the block in arbitrary time units (64-cycles
currently). If the block takes more than ~4 million cycles (~0.25s) the
benchmark will wrap around.
Note that the time can be affected by the timeout IRQs, and should only
be taken as a loose indication of relative performance.
2023-07-24 15:18:28 +01:00
Martin Griffin
b53cca1a06
Declarations for 2- and 3-argument GetMonData ( #1756 )
...
* Type-safe GetMonData/GetBoxMonData
* Comments
2023-07-24 09:57:37 -04:00
ghoulslash
b5431898c2
RNG for Metronome, multi-hit moves, and Loaded Dice ( #3159 )
2023-07-23 08:15:14 -04:00
Martin Griffin
fc321965a9
RNG_HITS and RNG_LOADED_DICE
2023-07-23 10:24:58 +01:00
ghoulslash
a527d6c7de
Fix wrong color in stat move animation ( #3161 )
2023-07-23 04:38:25 -04:00
gruxor
fc8ee625b6
Fixed outstanding UB with -fanalyzer on modern
2023-07-21 15:51:03 -04:00
Alex
ad25dfe1e9
Set otGender + Moves in FillPartnerParty ( #3163 )
2023-07-21 14:43:39 -04:00
DizzyEggg
fc37345c29
Fix wrong color in stat move animation
2023-07-21 10:42:39 +02:00
Martin Griffin
b406a9c1bd
RandomUniformExcept and RNG_METRONOME
2023-07-20 10:25:03 +01:00
Eduardo Quezada
47cea526ec
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# src/battle_util.c
2023-07-19 23:22:07 -04:00
Bassoonian
7fa6ed8b05
Fix priortiy typos
2023-07-19 17:33:28 +02:00
Alex
6b5d1e7577
Adds some gen9 moves ( #3147 )
...
* Adds some gen9 moves
* Fix Test + Tabs
* Collision Course boost changed to 1.3333
2023-07-19 13:25:20 +02:00
Eduardo Quezada D'Ottone
cf29c9eb69
Fixed enemy parties not reverting to their original form post-battle ( #3150 )
2023-07-19 08:46:57 +02:00
Eclipse
ca792d43cc
Gender differences sprites, final part ( #3122 )
...
* The last survivors
* Tweaked Numel, Milotic and Relicanth
Updated their sprites according to their current depictions.
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-07-18 21:31:22 -04:00
DizzyEggg
f4dc5e931f
some more stuff
2023-07-18 12:01:25 +02:00
DizzyEggg
1bd4f9c7a8
rework incoming surviability
2023-07-18 11:36:09 +02:00
Eduardo Quezada D'Ottone
b08c8f85fc
Fixed Utility Umbrella damage calculations ( #2835 )
...
* Fixed Utility Umbrella holders not receiving regular damage when being hurt by what would've been weakened rain/sun attacks
* Fixed reading move incorrectly
* Tests: Sun, Rain, Utility Umbrella and Hydro Steam
* [STASH] Skeli changes, needs to remake tests
* Fixed tests
* Removed redundant tests
* Removed unused variable
* Removed Primal Todo tests
2023-07-18 09:22:05 +02:00
Eduardo Quezada D'Ottone
6fec0e4dd1
Ported TheXaman's latest changes to the Debug Menu ( #2815 )
...
* Added option for generating incrementing pokemon in pc boxes
# Conflicts:
# src/debug.c
* added submenu arrows, increased menu high to full screen
# Conflicts:
# src/debug.c
* combined flags and vars into one submenu
# Conflicts:
# src/debug.c
* added new window to flags/vars showing the current state and added submenu indicator
# Conflicts:
# src/debug.c
* added alligned arrows for debug submenus
# Conflicts:
# src/debug.c
* used {CLEAR_TO X} instead of manual spaces
# Conflicts:
# src/debug.c
* renamed gDebugText to proper sDebugText
# Conflicts:
# src/debug.c
* added Fill submenu, added fill function for PC items and all bag pockets @LOuroboros
# Conflicts:
# src/debug.c
* put cheat start into utility
# Conflicts:
# src/debug.c
* put fill submenu into main menu
# Conflicts:
# src/debug.c
* tiny fix
* renaming and reordering
# Conflicts:
# src/debug.c
* Added reset pokedex flags for @AsparagusEduardo
* made flag toggle list dynamic
# Conflicts:
# src/debug.c
* initial battle debug menu WIP
# Conflicts:
# src/debug.c
# src/wild_encounter.c
* fix visual bug
* added battle start
# Conflicts:
# include/debug.h
# src/battle_ai_script_commands.c
* Added faster way to add initial movesets to mon
* Added waiting music for the slow box filling
* Simplified the call to scripts
* Simplified debug scripts
* Disabled Battle Test for now
* Fixed personality on fast PC fill being always 0
* Removed BATTLE_ENGINE instances + added AI_FLAG_COUNT
* Added missing return TRUE
* Sets nickname
* Changed how GetSpeciesName to how it's used upstream
---------
Co-authored-by: TheXaman <48356183+TheXaman@users.noreply.github.com>
2023-07-18 09:17:03 +02:00
Eduardo Quezada D'Ottone
43ad1a4d3b
Unified multi-strike move flags ( #3126 )
...
* Unified twoStrikes and threeStrikes flags into strikeCount
* Decreased strikeCount max from 255 to 15.
2023-07-18 09:07:14 +02:00
Alex
38655b9d1f
Fix gem boost on multi hit moves and config for gem param ( #3144 )
2023-07-18 06:11:54 +01:00
DizzyEggg
1f1d24b3e4
Fix Primal Reversion not activating when switching in after fainting ( #3141 )
...
* Fixed Primal Reversion not activating when switching in after a fainting
* add tests for primal reversion
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2023-07-16 12:26:54 +01:00
Martin Griffin
17f8f50a59
Merge remote-tracking branch 'rhh/master' into upcoming
2023-07-16 07:46:34 +01:00
DizzyEggg
3c5c68ac58
Fix how AI categorizes Weak moves and give priority to always hits moves when needed ( #3109 )
...
* ai weak move fix and always hits move prioritarizing
2023-07-16 07:24:59 +01:00
Martin Griffin
58ede15263
Fix Roullout Fury Cutter AI power calc ( #3110 )
2023-07-16 06:45:35 +01:00
Martin Griffin
c4057cb0e0
Fix Metronome's/Mirror Move's called move to take powder moves / multi hit moves into account ( #3135 )
2023-07-16 06:41:18 +01:00
DizzyEggg
2a249654e7
fix mirror move/metronome powder/multi hit moves & tests
2023-07-15 14:00:55 +02:00
Eduardo Quezada
168b005406
Merge branch 'RHH/master' into RHH/upcoming
2023-07-14 12:40:01 -04:00
SonikkuA-DatH
6382640f8a
Castform, Cherrim Sun, Spinda, and Spheal Graphical Tweaks ( #3127 )
...
* Casrform graphics. Palette changes, edited backs, and 2 Frame anims
* Castform Graphics
* Cherrim graphics, and Castform redefinitions
* Spheal and Spinda Graphic edits. Spheal mouth adjustment, Spinda 2 frame and palette
* Revised Spinda Spot drawing function, removed tabs
* Animations for Castform forms, Spinda, Cherrim Sun, and Spheal set
* Spacing
* Forgot shiny pal. Fixed
* Delete .vs directory
* remove vs ref
2023-07-14 11:45:40 -04:00
Eduardo Quezada
240f41fc58
Reverted BattleMove power to u8
...
Nothing was using it, despite what the comment suggested
2023-07-14 10:53:40 -04:00
Eduardo Quezada D'Ottone
5f29ae6f99
Failed tests are now listed in the total ( #3073 )
...
* Failed tests are now listed in the total
2023-07-14 10:17:54 +01:00
Martin Griffin
d3d582dd70
[battle, fpmath] revert changes to Q_24_8 format ( #3125 )
2023-07-14 10:15:55 +01:00
DizzyEggg
0c0b841a80
Remove debug item effect override ( #3106 )
2023-07-13 18:47:01 -04:00
sbird
cb66e8b770
[battle, fpmath] revert changes to Q_24_8 format
2023-07-13 23:43:02 +02:00
Eduardo Quezada D'Ottone
0efc9a29ad
Disabled species now default their graphics to SPECIES_NONE ( #3116 )
2023-07-12 20:11:07 -04:00
gruxor
5fd881a1b6
Remove unused macro to fix syntax highlights
2023-07-12 14:44:23 -04:00
Eduardo Quezada
3aaa89ce71
Changed all instances of gSpeciesNames so that it uses GetSpeciesName
2023-07-07 14:37:51 -04:00
Eduardo Quezada
adfc0af372
Mon graphics are now loaded depending on their availability
...
- If it has a female sprite/palette, it's loaded.
- If it the species is enabled and it has a sprite/palette, it's loaded.
- Otherwise, load the SPECIES_NONE graphics.
2023-07-07 14:36:30 -04:00
sbird
6482279fa3
[battle, math] refactor damage calculation to use proper fp type and inlined multiplication
2023-07-07 18:51:23 +02:00
Eduardo Quezada
4405f79d24
Merge branch 'RHH/master' into RHH/upcoming
2023-07-06 13:15:06 -04:00
Eduardo Quezada
f21953f254
Merge remote-tracking branch 'pret/master' into RHH/master
2023-07-06 13:06:31 -04:00
DizzyEggg
9a09f1e3b9
Fix Roullout Fury Cutter AI power calc
2023-07-06 13:41:16 +02:00
Eduardo Quezada
b10b5fd9c3
EVERYTHING_CUSTOMIZED -> TRAINER_PARTY
2023-07-05 18:31:08 -04:00
Eduardo Quezada
e8487961c7
TrainerMonCustomized -> TrainerMon
2023-07-05 18:29:28 -04:00
Eduardo Quezada
b86184a4f6
Removed TrainerMonPtr
2023-07-05 18:23:18 -04:00
Eduardo Quezada
2f9e0ecd9f
Removed uses of F_TRAINER_PARTY_EVERYTHING_CUSTOMIZED
2023-07-05 18:22:48 -04:00
ghoulslash
1a53154324
Beat Up AI Damage Calc ( #3104 )
...
* add specific AI dmg calc for new beat up
* beat up ai calc optimizations
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-07-05 20:59:42 +02:00
Martin Griffin
eab4e32e2a
Shuffle implementation ( #3097 )
2023-07-05 19:46:40 +02:00
Eduardo Quezada
3dd7a2c09e
Removed TrainerMonNoItemDefaultMoves
2023-07-04 21:29:58 -04:00
Eduardo Quezada
9c961b4fd5
Removed TrainerMonNoItemCustomMoves
2023-07-04 21:22:27 -04:00
Eduardo Quezada
1ef56f6ae1
Removed TrainerMonItemDefaultMoves
2023-07-04 21:16:47 -04:00
Eduardo Quezada
c201cae2ee
Removed TrainerMonItemCustomMoves
2023-07-04 21:06:55 -04:00
Eduardo Quezada D'Ottone
862602233d
Gender differences sprites, part 3 ( #3095 )
2023-07-04 11:36:24 -04:00
ghoulslash
cc3a6d4d94
make special case ABILITYEFFECT_xx ids their own caseId switch cases to fix potential overlap with ability IDs 0xFF etc ( #3083 )
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Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-07-03 10:03:50 +02:00
Eduardo Quezada D'Ottone
1fa9a05470
Convert move flags and bans into GCC bitfields ( #2952 )
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* Slicing moves to new bitfield
* Wind moves to new bitfield
* Two-strike moves to new bitfield
* Forgot to add flagTwoStrikes to battle_moves.h
* Removed "flag" from field names
* FLAG_HIT_IN_SUBSTITUTE and FLAG_THAW_USER
* Airborne moves
* FLAG_POWDER, FLAG_TARGET_ABILITY_IGNORED and FLAG_DANCE
* FLAG_BALLISTIC and FLAG_PROTECTION_MOVE
* Fixed missing uses of MOVE_UNAVAILABLE in battle_ai_util.c
* FLAG_SOUND
* FLAG_DMG_UNDERGROUND and FLAG_DMG_UNDERWATER
* FLAG_DMG_MINIMIZE
* Cleanup
* FLAG_STAT_STAGES_IGNORED
* Updated Pollen Puff's ballistic flag
* FLAG_STRONG_JAW_BOOST and FLAG_MEGA_LAUNCHER_BOOST
* thaw
* FLAG_THREE_STRIKES
* FLAG_IRON_FIST_BOOST
* FLAG_RECKLESS_BOOST
* FLAG_HIGH_CRIT
* Removed empty flags
* Moves that fail when called by Me First + added missing Shell Trap
* Moves that fail when Gravity is active
* Better names for banned fields
* Moves that fail when called by Instruct
* Cleanup
* Contact Moves + Fixed Wandering Spirit skipping contact checks
* Inverted FLAG_PROTECT_AFFECTED so that there's a flag for moves that SKIP protect.
* Simplified B_MOVE_FLAGS configs
* FORBIDDEN_METRONOME
* Renamed hitsPastSubstitute to ignoresSubstitute
* FORBIDDEN_PARENTAL_BOND
* Struggle uncallable by Metronome
* FORBIDDEN_MIMIC
* FLAG_KINGS_ROCK_AFFECTED
* Made a single config for move flags
* Macro for checking move flags
* FLAG_MAGIC_COAT_AFFECTED
* Fixed HasMagicCoatAffectedMove
* FLAG_SNATCH_AFFECTED
* Removed unused EFFECT_FLINCH_MINIMIZE_HIT
* Fixed Stench/King's Rock interaction
* Removed sMovesNotAffectedByStench in favor of checking move effects
* Removed EFFECT_TWISTER, which was a repeat of EFFECT_FLINCH_HIT
* Changed Gen2 configs to less than Gen 3
* FORBIDDEN_SLEEP_TALK
* Cleanup
* Inverted FLAG_MIRROR_MOVE_AFFECTED
* FLAG_SHEER_FORCE_BOOST
* Ordered
* FORBIDDEN_ASSIST and FORBIDDEN_COPYCAT
* Removed TestMoveFlags and TestMoveFlagsInMoveset + flags field
* Fixed Triple Arrows test
2023-07-03 10:01:59 +02:00
SubzeroEclipse
23d51df7c0
Added Hisuian Sneasel
2023-07-01 11:16:31 +02:00
SubzeroEclipse
d202bdd09c
Added even more gender difference sprites, 2/2
2023-07-01 10:25:17 +02:00
Eduardo Quezada
2c4a9b754d
Merge branch 'RHH/master' into RHH/upcoming
2023-06-30 16:14:57 -04:00
SubzeroEclipse
0733e0908c
Added even more gender difference sprites, 1/2
2023-06-30 10:40:46 +02:00
Eduardo Quezada D'Ottone
81e59ace25
Cleaned up remaining Castform hack stuff ( #3063 )
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* Removed gCastformFrontSpriteCoords
* Removed sCastformElevations and IsCastformForm
* Removed sCastformBackSpriteYCoords and castformPalette in BattleStruct
* Scrubbed unused BS commands
* Removed B_ANIM_CASTFORM_CHANGE and BattleForm constants
* Removed redundant function in Pokémon Debug menu
* Removed handling in animation scripts
* Removed gBattleMonForms
* Reduced MAX_MON_PIC_FRAMES to 2
* Removed Castform/Cherrim makefile stuff
* Fixed weather form change tests not checking species.
* Fixed Castform palettes after Lunos' PR
2023-06-30 09:58:07 +02:00
Eduardo Quezada D'Ottone
4c4365b0c1
Config for LGPE friendship stat boost ( #2257 )
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* Config for LGPE friendship stat boost
* Separated Exp and Stat settings
2023-06-28 18:44:53 +02:00
Alex
20099274d8
Fix Clear Amulet visual bug + Tests ( #3074 )
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* Fix Clear Amulet visual bug + Tests
TODO Tests, additional tests + Triple Kick pp bug
* Wonder Guard message, switch instead of if, misalignments
2023-06-28 12:26:03 -04:00
Eclipse
fc52414383
Added many more gender differences sprites ( #3082 )
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Added sprites for the remaining Gen1 mons and a couple of evolutions.
2023-06-27 21:11:01 -04:00
Eclipse
a44af6f06f
Gender differences sprites, part 1 ( #3070 )
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* Added some gender difference sprites
Added sprites for:
- Pikachu/Raichu
- Doduo/Dodrio
- Goldeen/Seaking
- Xatu
- Politoed
- Meditite/Medicham
- Gible/Gabite/Garchomp
NOTE: I had to tweak Doduo's palette file because it wasn't matching the normal one and a result Doduo's beak looked weird.
* Swapped Pikachu sprites
Replaced them with the ones provided by CyanSixFour because they looked better than the ones that I had.
* Added Gloom and Vileplume
* Fixed Pikachu forms
Edited the macros so that only base Pikachu would show different forms based on gender. Big thanks to AsparagusEduardo for helping with this.
* Swapped a few more sprites
Replaced Goldeen (female back), Politoad (female back), Medicham (female all) sprites with those provided by CyanSixFour because they looked better. Also tweaked my male Meditite back
2023-06-26 19:04:19 -04:00
PacFire
4b3b9b5e0a
Added icon for Clear Amulet ( #3078 )
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* Update graphics.h
* Update item_icon_table.h
* Update items.h
* Add files via upload
added icon for clear amulet, shards still missing.
* Add files via upload
added clear amulet's palette
* Update graphics.h
2023-06-26 18:19:33 -04:00