Commit Graph

3313 Commits

Author SHA1 Message Date
DizzyEggg
ff088752e7
Insomnia ability pop-up (#2643)
* Insomnia ability pop-up

* remove B_MSG_STAYED_AWAKE_USING constant
2023-02-07 18:47:23 +01:00
ghoulslash
7e9d40d401
Merge pull request #2645 from DizzyEggg/damp_aftermath
Damp shows ability pop-up when reacting with Aftermath
2023-02-07 10:18:23 -05:00
DizzyEggg
dcb63e1518
Merge pull request #2610 from ghoulslash/be/animsilktrap
Silk trap Animation
2023-02-07 16:13:53 +01:00
ghoulslash
a775f6f31a
Merge pull request #2642 from AlexOn1ine/strange_steam_v2
Fix Strange Steam anim
2023-02-07 09:25:04 -05:00
DizzyEggg
0dc5e1e685 aftermath damp pop-ups and string 2023-02-07 13:01:56 +01:00
ghoulslash
0c4c3fbbb7
Fix Poison Gas Anim for MOVE_TARGET_BOTH (#2608)
* poison gas anim handles MOVE_TARGET_BOTH

* fix sprite position fields

* fix it again

---------

Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-02-07 12:14:36 +01:00
Alex
2f412b206a Fix Strange Steam anim 2023-02-07 00:40:37 +01:00
DizzyEggg
04ce8ec213 Fix Volt Absorb not activating on Thunderwave 2023-02-06 20:55:56 +01:00
GriffinR
28ada9c93b Merge branch 'master' of https://github.com/pret/pokeemerald into doc-contest-bar 2023-02-01 15:52:19 -05:00
GriffinR
9003966fcc Misc field_specials cleanup 2023-02-01 11:48:55 -05:00
ghoulslash
3f616215ea add silk trap anim 2023-01-28 09:03:18 -05:00
Martin Griffin
a13ffdbfba U-turn does not switch the user out if Emergency Exit activates 2023-01-27 00:57:22 +00:00
Eduardo Quezada
7774c9727d Merge remote-tracking branch 'pret/master' into RHH/pr/sync/pret_20230125
# Conflicts:
#	tools/mapjson/mapjson.cpp
2023-01-25 20:28:55 -03:00
Eduardo Quezada D'Ottone
1bfc922c72
Merge pull request #2471 from ghoulslash/be/gen9items
Start Gen9 Hold Effects
2023-01-23 14:58:08 -03:00
Eduardo Quezada D'Ottone
2b22bdf1e7
Merge pull request #2579 from LOuroboros/allahu
Fixed Explosion & Intimidate's 'interaction'
2023-01-23 11:37:06 -03:00
ghoulslash
f97ec1975a merge w upcoming 2023-01-23 09:24:03 -05:00
GriffinR
29c1af50ca Fix Best Streak stat name 2023-01-20 11:25:04 -05:00
Eduardo Quezada
4a9515e8db Restored improvements from upstream 2023-01-20 12:34:15 -03:00
Eduardo Quezada
749225ace1 Matching merge from upstream pret
# Conflicts:
#	graphics/interface/menu_info.png
#	include/pokemon.h
#	src/battle_ai_switch_items.c
#	src/battle_anim_mons.c
#	src/battle_anim_water.c
#	src/battle_controller_opponent.c
#	src/battle_gfx_sfx_util.c
#	src/battle_main.c
#	src/battle_pike.c
#	src/battle_script_commands.c
#	src/data/pokemon/species_info.h
#	src/pokemon.c
#	src/pokemon_summary_screen.c
2023-01-20 12:31:54 -03:00
GriffinR
b7d92e8537 Revert incorrect constant usage, add new correct ones 2023-01-18 12:11:09 -05:00
GriffinR
5a906c33ac
Merge branch 'master' into sync_battle_anim_args 2023-01-18 11:47:33 -05:00
LOuroboros
773e7f0de2 Fixed Explosion & Intimidate's 'interaction' 2023-01-17 22:16:42 -03:00
GriffinR
c663154760
Merge pull request #1836 from GriffinRichards/fix-clone
Add fix for Battle Tower cloning bug
2023-01-15 00:32:24 -05:00
LOuroboros
bdcc84f019 Updated the implementation 2023-01-09 15:18:22 -03:00
LOuroboros
dccceb9689 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into iceFaceRedux 2023-01-09 14:59:41 -03:00
ghoulslash
cc7c546011
Merge pull request #2473 from LOuroboros/mimicry
Reimplemented Mimicry
2023-01-09 12:54:44 -05:00
LOuroboros
620a6a5e90 Extra review changes
-Foolproofed the ability checks in ABILITYEFFECT_ON_WEATHER and ABILITYEFFECT_ON_TERRAIN
-Made BattleScript_OverworldWeatherStarts and BattleScript_OverworldTerrain call the battle scripts that handle weather form changes, weather abilities, terrain seeds and terrain abilities.
-Consequentially, I removed the activation for weather and terrain abilities that I added to TryDoEventsBeforeFirstTurn, and the activation of Protosynthesis in ABILITYEFFECT_ON_SWITCHIN.
-Added a weatherAbilityDone to prevent abilities that lack self-checks like Protosynthesis from getting stuck in a loop.
-Removed now pointless ABILITYEFFECT_WEATHER_FORM. I think Duke/Sneed69 added it to fix Castform's form change, but it no longer serves a purpose.
2023-01-09 14:22:14 -03:00
LOuroboros
91b2e1bb50 More review changes and added lackings
-Removed unnecessary special handling of terrain-inducing overworld weather states from ChangeTypeBasedOnTerrain.
-Mimicry now activates normally for terrain-inducing overworld weather states.
-Weather abilities now activate normally when switchineffects is called, and at the beginning of a battle.
-Terrain abilities now activate normally at the beginning of a battle.
2023-01-09 07:55:55 -03:00
Eduardo Quezada
d72a3731d4 Merge branch 'RHH/upcoming' into RHH/pr/feature/reworkScald
# Conflicts:
#	include/constants/battle_move_effects.h
2023-01-06 15:25:49 -03:00
ghoulslash
a425de77a6
Merge pull request #2446 from LOuroboros/primal
Updated AnimTask_PrimalReversion
2023-01-04 09:16:28 -05:00
Eduardo Quezada
ada47831aa Fixed reusable repels/lures function forcefully using items while menu config is on 2023-01-04 00:00:13 -03:00
LOuroboros
f1ca254c28 Updated the Mimicry reimplementation
Mimicry is now a proud member of ABILITYEFFECT_ON_TERRAIN.

Misc. changes:
-Ditched the dependency on and usage of gBattlerAttacker for the effects inside ABILITYEFFECT_ON_WEATHER and ABILITYEFFECT_ON_TERRAIN.
-Made Cmd_switchineffects activate ABILITYEFFECT_ON_TERRAIN to take into account overworld weather-induced field terrains.
-Updated the text strings printed by the battle scripts inside the aforementioned AbilityBattleEffects caseIDs.
-Removed constant label of unused VARIOUS_TRY_TO_APPLY_MIMICRY which I forgot about.
-Updated ChangeTypeBasedOnTerrain, partly as a result of the aforementioned changes but also for optimization purposes.
 -There was never a reason to establish an empty scope, or to use GET_MOVE_TYPE and the variables that complemented it.
-Removed case ABILITY_QUARK_DRIVE from AbilityBattleEffects' case ABILITYEFFECT_ON_SWITCHIN.
2023-01-03 02:27:41 -03:00
LOuroboros
d0f5653f5e Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into mimicry 2023-01-02 19:00:41 -03:00
ghoulslash
8b28d4329b
Merge pull request #2525 from AsparagusEduardo/RHH/pr/fix/FixFrontierTutor2
Fixed right Frontier move tutor not loading their move list correctly.
2023-01-02 13:55:00 -05:00
LOuroboros
13d8c0d167 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dev_gen9_abilities 2023-01-02 14:34:24 -03:00
LOuroboros
ca32d43433 Streamlined ability-on-weather changes
Also renamed activateweatherabilities and activateterrainabilities.
2023-01-02 14:32:56 -03:00
LOuroboros
f2e63a2e41 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into iceFaceRedux 2022-12-31 03:33:42 -03:00
Eduardo Quezada D'Ottone
4dc72dcfc1
Merge pull request #1956 from SonikkuA-DatH/SonikkuA-DatH-Teatime2
Implementing Teatime effect
2022-12-30 17:49:54 -03:00
LOuroboros
e8dfb66c30 Adding ability effect triggers for terrains and weather
A new, probably better way to handle the announcement trigger that abilities such as Protosynthesis and Quark Drive have, when the battle weather or the field terrain change.

Misc. changes:
-EFFECT_DAMAGE_SET_TERRAIN -> EFFECT_HIT_SET_REMOVE_TERRAIN
 -It's more appropriate as the effect can be used to force set a terrain or simply to remove an active terrain, after all.
 -The main reason for the rename was the inconsistency with the battle script's label.
-Reverted accidentally committed change to B_DOUBLE_WILD_CHANCE, performed back in c8abf00c.
2022-12-30 03:25:16 -03:00
GriffinR
e88139d1b5 Add fix for Battle Tower cloning bug 2022-12-29 11:22:53 -05:00
LOuroboros
0ef148dfbb Applied more corrections
-Removed BattleScript_WindRiderActivatesEnd2
-Tweaked the condition of Wind Power in AbilityBattleEffects
-Renamed ApplySupremeOverlordModifier to GetSupremeOverlordModifier
2022-12-28 08:50:15 -03:00
SphericalIce
200b71be02 Fix Beat Up's battle script to avoid an out-of-bounds array access 2022-12-27 10:49:57 +00:00
LOuroboros
17410fa9c5 Fixed some issues of the Intimidate's rework 2022-12-26 00:50:44 -03:00
SonikkuA-DatH
3e807e5b1e
Update battle_scripts_1.s
fix ORs
2022-12-21 15:12:06 -08:00
SonikkuA-DatH
0a5154499e
Update battle_scripts_1.s
Compensating Substitute, removing item
2022-12-21 14:27:39 -08:00
Eduardo Quezada
c0d4e14a61 Merge branch 'RHH/upcoming' into RHH/pr/feature/reworkScald
# Conflicts:
#	include/config/battle.h
#	include/constants/battle_move_effects.h
2022-12-21 12:46:09 -03:00
LOuroboros
31cd076f9d Oopsie. Wind Power doesn't boost Attack lol 2022-12-21 11:21:42 -03:00
LOuroboros
d943f891c5 Applied Wind Power and Wind Rider correction
-Renamed TryActivateWindRiderLoop to BattleScript_TryTailwindAbilitiesLoop
-Modified how it handles the check for Wind Rider by using a various and incorporated Wind Power into the mix because that ability is affected by Tailwind as well.
2022-12-21 10:08:16 -03:00
SonikkuA-DatH
5eaf0e15fc
Update data/battle_scripts_1.s
-_-

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2022-12-20 18:08:01 -08:00
LOuroboros
6153b8e904 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dev_gen9_abilities 2022-12-20 07:11:36 -03:00
LOuroboros
c8abf00cac Applied corrections
Anger Shell:
 -Made it print a string from the gStatDownStringIds table while lowering Def and Sp. Def
 -Made it use the shiny new modifybattlerstatstage macro.
 -Made it activate multiple times per battle, as it should.
Well-Baked Body:
 -Turned it into an absorbing ability.
Wind Rider:
 -Turned it into an absorbing ability.
 -For its Tailwind interaction, I made it activate only when Tailwind kicks in successfully, instead of whenever it's active at the end of a turn.
Guard Dog:
 -Updated its check inside BattleScript_EffectHitEscape.
 -Moved it from Cmd_forcerandomswitch to BattleScript_EffectRoar.
Wind Power:
 -Split off its move end effect from Electromorphosis'.
Electromorphosis:
 -Split off its move end effect from Wind Power's.
Hadron Engine:
 -Merged its Switch In effect with Electric Surge's.
Protosynthesis:
 -Fixed its stat boost.
Quark Drive:
 -Fixed its stat boost.
Cud Chew:
 -Updated its ENDTURN effect's berry check.
Supreme Overlord:
 -Tweaked the looping i variable's data type, the order of the variables and the checks inside ApplySupremeOverlordModifier.
Earth Eater:
 -Turned it into an absorbing ability.

Misc changes:
-Added a variable to set the amount of stat stages raised inside AbilityMoveEffects' case ABILITYEFFECT_ABSORBING.
-Added a preproc config to update the text string that they print.
-Limited the scope of atkHighestStat and defHighestStat in CalcMoveBasePowerAfterModifiers to Protosynthesis's and Quark Drive's effects.
2022-12-20 07:08:29 -03:00
SonikkuA-DatH
f6fab92ac8
Merge branch 'upcoming' into SonikkuA-DatH-Teatime2 2022-12-19 15:52:20 -08:00
SonikkuA-DatH
562736a5e6
Update battle_scripts_1.s
Changed STAT_BUFF_ALLOW_PTR to STAT_CHANGE_ALLOW_PTR
2022-12-18 22:50:41 -08:00
SonikkuA-DatH
2dbfc1c8f5
Update data/battle_scripts_1.s
Fixes spacing. Thanks Lunos!

Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
2022-12-18 22:28:33 -08:00
SonikkuA-DatH
f0aee1f8d3
Merge branch 'upcoming' into SonikkuA-DatH-Teatime2 2022-12-18 17:50:39 -08:00
SonikkuA-DatH
9cd8d81412
Update battle_scripts_1.s
Fixed spacing
2022-12-18 15:37:44 -08:00
Eduardo Quezada
55ba9d8364 Fixed right Frontier move tutor not loading their move list correctly. 2022-12-18 13:17:33 -03:00
LOuroboros
4c9446ed0a Fixed Speed Swap's effect 2022-12-14 12:00:45 -03:00
LOuroboros
a3e58b05c1 Implemented Guard Dog's effect 2022-12-12 20:33:37 -03:00
LOuroboros
a56cfd1aa7 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dev_gen9_abilities 2022-12-12 19:55:48 -03:00
ghoulslash
340278c83b
Merge pull request #2452 from LOuroboros/intimidate
Optimized Intimidate's code
2022-12-11 22:04:16 -05:00
LOuroboros
8eff1a13c1 Updated BattleScript_IntimidateEffect to comply with BattleScript_TryAdrenalineOrb's demands 2022-12-11 23:17:59 -03:00
LOuroboros
e6a3396b0f Added Adrenaline Orb check and removed silly comment 2022-12-11 19:24:36 -03:00
ghoulslash
0a9e3c8dc8 fix stattextbuffer in BattleScript_IntimidatePrevented_Item 2022-12-11 16:16:10 -05:00
ghoulslash
e3e0d60222
Merge pull request #2467 from Bassoonian/gen9moves
Generation IX Moves
2022-12-11 14:47:47 -05:00
LOuroboros
0d1f9d9613 Reimplemented Mimicry 2022-12-09 20:46:18 -03:00
ghoulslash
6d28882e44 start gen9 hold effects 2022-12-06 09:48:36 -05:00
LOuroboros
d6b9f07681 Implemented Earth Eater's effect 2022-12-06 05:30:21 -03:00
LOuroboros
a961980e0f Implemented Toxic Debris' effect 2022-12-06 05:23:30 -03:00
LOuroboros
aa051dab02 Implemented Costar's effect 2022-12-06 05:23:30 -03:00
LOuroboros
7a52404fd3 Implemented Supreme Overlord's effect 2022-12-06 05:23:30 -03:00
LOuroboros
f96137eb5e Implemented Cud Chew's effect 2022-12-06 05:23:30 -03:00
LOuroboros
7c67f1ac27 Activated Switch In abilities during weather and terrain change
Abilities such as Protosynthesis and Quark Drive demand it.
2022-12-06 05:23:30 -03:00
LOuroboros
24465858a7 Implemented the 4 Ruin Abilities 2022-12-06 05:23:29 -03:00
LOuroboros
de05c4dd56 Implemented Good as Gold's effect 2022-12-06 05:23:29 -03:00
LOuroboros
e25f843db3 Implemented Quark Drive's effect
Also tweaked STRINGID_SUNLIGHTACTIVATEDABILITY and STRINGID_STATWASHEIGHTENED.
2022-12-06 05:23:29 -03:00
LOuroboros
a328088122 Implemented Protosynthesis' effect
Also turned GetHighestStatId into a global function since Protosynthesis' effect uses it.
2022-12-06 05:23:29 -03:00
LOuroboros
34cafa746c Implemented Electromorphosis' effect
Also added a battle preproc config to check if the STATUS3_CHARGED_UP was already applied.
Pokémon Scarlet and Violet don't check if this status flag was already applied on the target of abilities like Electromorphosis (and Wind Power until proven otherwise.)
As a result, the game will trigger the ability multiple times if they're hit by a multihit move.
This directive makes the code end the ability effect preemptively if the target does have the status flag applied.
2022-12-06 05:23:29 -03:00
LOuroboros
88cae380d0 Implemented Wind Power's effect 2022-12-06 05:23:29 -03:00
LOuroboros
c43060fbfd Tweaked BattleScript_WellBakedBodyActivates and BattleScript_WindRiderActivatesMoveEnd 2022-12-06 05:23:29 -03:00
LOuroboros
4dc44150c5 Implemented Wind Rider's effect 2022-12-06 05:23:29 -03:00
LOuroboros
ca656b63b9 Added Well Baked Body's effect and misc. changes
-Added a modifybattlerstatstage macro to handle stat stages in battle.
-Rewrote the checks inside the case ABILITYEFFECT_MOVES_BLOCK of AbilityBattleEffects.
2022-12-06 05:21:24 -03:00
LOuroboros
eb082cd1a2 Implemented Purifying Salt's effect 2022-12-03 01:51:11 -03:00
LOuroboros
acb9c31bd4 Implemented Anger Shell's effect 2022-12-03 01:19:24 -03:00
LOuroboros
b0027cb78b Implemented Seed Sower's effect 2022-12-02 23:31:41 -03:00
GriffinR
483c3d5c13 Document wonder news 2022-11-22 02:17:03 -05:00
Bassoonian
739680e425 Victory Dance effect 2022-11-18 22:23:34 +01:00
Bassoonian
29ae22183b Mystical Power effect 2022-11-18 22:17:08 +01:00
Bassoonian
9512b3a57a Implement Double Shock functionality with temporary string 2022-11-18 22:12:26 +01:00
Bassoonian
3ac3cb249e Wicked Torque effect 2022-11-18 22:00:21 +01:00
Bassoonian
f7d1a12d2d Data entry for gen9 moves 2022-11-18 12:15:44 +01:00
Eduardo Quezada
011ec16f1e Organized conffig files into their own folder and cleaned up 2022-11-14 11:03:49 -03:00
LOuroboros
11c99cac61 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into iceFaceRedux 2022-11-13 23:17:59 -03:00
LOuroboros
31a602f3b6 Optimized Intimidate's code 2022-11-12 18:03:46 -03:00
Eduardo Quezada
f2d0e547ac Merge branch 'RHH/upcoming' into RHH/pr/sync/pretmerge_20221030
# Conflicts:
#	src/rom_header_gf.c
2022-11-09 19:54:44 -03:00
LOuroboros
999a53028a Updated AnimTask_PrimalReversion 2022-11-08 09:38:27 -03:00
Eduardo Quezada D'Ottone
e6ae0bd01e
Merge pull request #2434 from LOuroboros/badDreams
Optimized Bad Dreams' code
2022-11-08 08:16:07 -03:00
BuffelSaft
1da4eb3b14
Merge pull request #2428 from AsparagusEduardo/RHH/pr/feature/DarkVoid
Config for Dark Void being only usable by Darkrai
2022-11-05 22:42:51 +13:00
LOuroboros
f56df74576 Optimized Bad Dreams' code
Misc:
-Made the ability pop up stick around until the ability's effect ends just like in ORAS.
-Updated sText_BadDreamsDmg accordingly while I was at it.
2022-11-04 14:58:58 -03:00
Eduardo Quezada
44bf4a15e3 Merge branch 'RHH/upcoming' into RHH/pr/feature/reworkScald
# Conflicts:
#	include/constants/battle_config.h
#	include/constants/battle_move_effects.h
2022-11-04 12:19:40 -03:00