ultima-soul
3ed51d6d91
Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync
2021-11-21 10:40:26 -08:00
BuffelSaft
98712e576e
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch2
2021-11-19 17:48:11 +13:00
ghoulslash
9df66f4ac1
Merge pull request #1843 from Blackforest92/battle_engine
...
Update Giga Impact's graphic and use fade-in battle animation.
2021-11-13 08:54:37 -05:00
Eduardo Quezada D'Ottone
704957efb9
Fixed Relic Song's SE
2021-11-13 07:30:12 -03:00
Blackforest92
76ba9d835a
pulled latest RHH battle_engine 08-11-2021
2021-11-08 16:38:42 +07:00
GriffinR
c4169cfd29
Disambiguate cry functions
2021-11-07 14:26:09 -05:00
GriffinR
54b254a829
Add CRY_MODE constants
2021-11-07 13:33:05 -05:00
Eduardo Quezada D'Ottone
c2a17510a9
Terrain Pulse animations
2021-11-07 11:25:08 -03:00
Eduardo Quezada D'Ottone
e9804a5023
Secret Power animation config
2021-11-06 17:32:34 -03:00
Eduardo Quezada D'Ottone
ae8de0f07a
Merge branch 'BattleEngine' into BE_TerrainMoves
...
# Conflicts:
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
# src/battle_util.c
2021-11-06 10:44:05 -03:00
LOuroboros
5f458c9cd3
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into photonGeyser
2021-11-05 10:58:53 -03:00
BuffelSaft
bf786c6c9a
Fix Magma Storm
...
Fix the strings and animation displayed when Magma Storm. Also move gTrappingMoves to battle_script_message.c as it's only sued in this file, and this allows ARRAY_COUNT(sTrappingMoves) to replace the constant in SetMoveEffect.
2021-11-05 18:22:52 +13:00
LOuroboros
af6e72ecfe
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into photonGeyser
2021-11-03 08:56:01 -03:00
Blackforest92
b9c23f7c62
Update waterfall, trick room, & focus blast BG
2021-11-03 16:29:09 +07:00
Blackforest92
0f5c9f5cb0
Adjust Giga Impact background to fade in before impact
2021-11-03 00:37:22 +07:00
Blackforest92
2d5ed4a1e2
Allow Giga Impact fadein background & upgrade its graphic
2021-11-02 12:53:11 +07:00
Eduardo Quezada D'Ottone
f3013d8ee9
Standarized Solarbeam into Solar Beam
2021-11-01 18:36:35 -03:00
Blackforest92
9b6cd383a4
Optimized Rock Wrecker and Hurricane
2021-11-01 01:06:39 +07:00
Blackforest92
c87e2433a7
Minor fix to Steel Beam
2021-10-31 21:41:39 +07:00
LOuroboros
0ddcb69c65
Fixed Move_SPECIAL_REND typo
2021-10-30 12:14:28 -03:00
Blackforest92
799852ea77
Introduce alternate Steel Beam
2021-10-30 17:00:55 +07:00
LOuroboros
de157919b0
Added animations for Shell Side Arm
2021-10-27 11:14:17 -03:00
LOuroboros
d9b8e11a9c
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into primalReversionBE
2021-10-19 07:47:42 -03:00
ghoulslash
85ce72a4d0
add shell smash anim
2021-10-14 10:47:39 -04:00
GriffinR
f23e0beeba
Rename battle anim cmds, move its data, name remaining symbols
2021-10-11 13:18:21 -04:00
LOuroboros
91a68cd5db
Implemented Primal Reversion
2021-10-09 00:36:41 -03:00
GriffinR
31b501e7eb
Start misc battle documentation
2021-10-08 16:39:46 -04:00
LOuroboros
b520fe5d89
Tweaked Strong Winds' animation
2021-10-06 08:38:19 -03:00
Eduardo Quezada D'Ottone
43d42c95cf
Terrain Pulse effect implemented
2021-10-04 22:45:37 -03:00
Eduardo Quezada D'Ottone
e2bf660c97
Secret Power field terrain animations
2021-10-04 21:51:51 -03:00
LOuroboros
b85b3094c8
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into primalAbilitiesDev
2021-10-03 07:05:56 -03:00
LOuroboros
a49ea33dd0
A lot of fixes
...
-Fixed Gulp Missile's activation. Its effects were happening even if the conditions weren't actually met in battle.
-Fixed Gulp Missile activating if the only/last target has already fainted.
-Fixed Gulp Missile's Gorging animation, though it still uses Tackle's.
-Fixed Gulp Missile's Gorging attack affecting an opponent with Magic Guard.
-Fixed Gulp Missile changing Cramorant's form if Surf failed.
2021-09-27 08:57:09 -03:00
LOuroboros
1b039062da
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gulp_missile
2021-09-25 22:20:34 -03:00
GriffinR
a66d7e1b43
Document some single-remaining symbols
2021-09-24 17:14:20 -04:00
Syreldar
4c05520bf3
Fixed Retaliate's naming.
2021-09-24 16:02:26 +02:00
ghoulslash
9d8672e3df
merge with be
2021-09-16 13:12:59 -04:00
LOuroboros
69b7910f47
Gave an entrance animation to Delta Stream
2021-08-31 00:15:17 -03:00
ExpoSeed
0f99d9d4c6
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves
2021-08-30 13:26:40 -05:00
ultima-soul
02c9e040df
Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync
2021-08-11 16:33:10 -07:00
LOuroboros
f1195e1884
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gulp_missile
2021-07-27 09:08:52 -03:00
ghoulslash
a37d4c3da9
merge with be, give life dew jungle healing effect
2021-07-25 08:22:05 -06:00
Xhyzi
c2bd046ea6
Shell Trap
2021-06-15 20:22:50 +02:00
Xhyzi
0202b75822
Beak Blast
2021-06-15 19:57:21 +02:00
ExpoSeed
c8fc141287
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves
2021-06-10 11:54:20 -05:00
ExpoSeed
3ed06c2cc2
Remove remaining grey and replace with gray
2021-06-10 11:36:10 -05:00
DizzyEggg
e2f14d43db
Fix Gravity's animation
2021-06-08 12:13:40 +02:00
DizzyEggg
dd88be659c
Get rid of SOUND_PAN_ATTACKER in launchtemplate
2021-06-01 13:44:02 +02:00
ghoulslash
c356ffaed4
merge with be. fix null ptr check in GetBattleMoveSplit
2021-05-24 10:46:53 -06:00
LOuroboros
64a86d0285
Swapped launchtemplate calls with createsprite calls
2021-05-04 15:36:00 -03:00
LOuroboros
fa0d3a351e
Fixed Overdrive's animation
2021-05-02 20:10:48 -03:00
ultima-soul
5bab9474dc
Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync
2021-03-22 23:08:19 -07:00
LOuroboros
68980cf18c
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gulp_missile
2021-03-10 03:58:21 -03:00
Evan
b130396c0e
merge with be
2021-03-01 17:05:10 -07:00
Evan
55b8538f68
merge with be
2021-03-01 11:22:37 -07:00
Marcus Huderle
a85fada314
Document more battle anim effects
2021-02-28 09:54:55 -06:00
Marcus Huderle
c323e7f061
Document some battle anim funcs and data
2021-02-27 11:04:45 -06:00
Evan
0483114a05
merge and some fixes
2021-02-02 11:45:15 -07:00
ultima-soul
2a20d50904
Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync
2021-02-01 15:54:08 -08:00
Evan
c009b51ae8
add grassy glide, misty explosion, steel roller, obstruct, behemoth, decorate, snipe shot
2021-01-28 13:27:00 -07:00
Evan
a37acb8345
coaching, lash out, burning jealousy
2021-01-28 12:21:11 -07:00
Evan
dd51edd881
add eerie spell, surging strikes, jungle healing
2021-01-28 10:51:00 -07:00
Evan
39139323f6
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into zmove
2021-01-20 17:36:37 -07:00
LOuroboros
af3dcf7543
Fixed Focus Blast animation
...
Its gSuperpowerOrbSpriteTemplate was overlapping the battle textbox.
2021-01-16 03:57:47 -03:00
LOuroboros
c2f718d3d3
Implemented Cramorant's Gulp Missile form change
2021-01-14 17:23:09 -03:00
Evan
d26605c9fe
fix bad bg fade if no permanent terrain
2021-01-13 16:01:47 -07:00
Evan
9902f6e603
merge with be
2021-01-13 14:32:14 -07:00
Evan
8ef6a2c80d
merge with be
2021-01-13 14:23:30 -07:00
ghoulslash
fba17a96a4
Merge pull request #1253 from surskitty/battle_engine
...
Increase readability of too-long names
2021-01-12 09:20:53 -07:00
GriffinR
92de664f79
List battle animation indexes alongside tables
2021-01-11 16:07:16 -05:00
surskitty
a0f1dcb9cf
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine
2021-01-10 15:40:21 -05:00
Evan
f172245ad6
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into totem
2021-01-01 08:49:43 -07:00
Evan
0c648c0071
merge with be
2021-01-01 08:34:09 -07:00
ExpoSeed
24362e8bed
Merge pull request #1250 from ghoulslash/infestation
...
infestation between turn anim
2020-12-31 18:06:13 -06:00
surskitty
aa9796a6ae
Renaming constants for High Jump Kick, Faint Attack, Smelling Salts, and Vise Grip.
2020-12-31 18:57:36 -05:00
ghoulslash
0af8cab87e
Merge pull request #1283 from LOuroboros/ct_moves_data
...
Added the data of SwSh's Crown Tundra's moves
2020-12-21 23:13:23 -07:00
LOuroboros
89989943b3
Added placeholders for the anims of CT's moves
2020-12-19 19:11:17 -03:00
ultima-soul
aefa35a04f
Merge pull request #1275 from ghoulslash/battle_anims
...
Fix Shadow Sneak Animation
2020-12-18 23:15:07 -08:00
Evan
e70e2bcd65
merge with be
2020-12-14 09:09:51 -07:00
Evan
b85dacce9d
fix conflicts
2020-12-14 08:50:41 -07:00
Evan
67fefd0261
var terrain, surge fixes
2020-12-13 19:42:48 -07:00
LOuroboros
785e23222b
Review correction
2020-12-13 21:20:27 -03:00
Evan
ead8637e4f
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into infestation
2020-12-13 17:09:04 -07:00
Evan
36b0e6dedc
fix shake duration
2020-12-13 17:08:35 -07:00
Evan
964ec53a65
port cfru shadow sneak anim
2020-12-08 11:36:19 -07:00
Evan
21cab1b7a7
better negative totem boost system, totems occur before switch in abilities
2020-12-05 21:00:51 -07:00
LOuroboros
42a06c6003
Fixed softlock caused by the majority of Techno Blast's animations
...
And made the checks that sets its animation use the Type constants instead of their internal IDs.
2020-12-05 21:23:59 -03:00
ultima-soul
e05b5fc8a3
Merge pull request #1260 from ghoulslash/BE_test
...
Fix Babydoll eyes animation
2020-12-04 15:46:17 -08:00
Evan
3102e499da
fix babydoll eyes anim priority
2020-12-02 14:23:03 -05:00
Evan
58a79a4f37
shorten between-turn infestation anim length
2020-12-01 17:52:44 -05:00
Evan
9755923cc3
light that burns the sky split, fix electric z move anims
2020-12-01 14:44:45 -05:00
Evan
752aca7698
finish z move anims
2020-11-29 09:22:31 -05:00
Evan
f114534ae3
z move anim/effect, black hole eclipse anim
2020-11-28 13:09:43 -05:00
Evan
4060b09bd6
expand top left move window. add z move init anim
2020-11-27 17:06:36 -05:00
Evan
6c0878b5fe
infestation between turn anim
2020-11-24 17:21:59 -05:00
Evan
1c398c3d4b
totem format fixes
2020-11-19 10:37:15 -07:00
Evan
99d9a36860
add totem boosts
2020-11-19 10:35:37 -07:00
Evan
c026f705b3
permanent terrain move bgs
2020-11-17 19:45:27 -07:00
Evan
479f6be51a
redo power trick anim
2020-11-17 15:31:18 -07:00
ghoulslash
686ff59b11
Merge pull request #13 from AsparagusEduardo/PR-LGPE_IOA_Moves
...
LGPE & Isle of Armor move data.
2020-11-15 08:29:10 -07:00
Eduardo Quezada D'Ottone
f0154028ff
Review changes 2
2020-11-14 09:01:43 -03:00