BuffelSaft
9d1800f53e
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch2
2022-01-27 17:18:51 +13:00
WiserVisor
8923ffb3af
Merge branch 'battle_engine' into battle_engine
2021-12-23 15:29:10 -08:00
ExpoSeed
d6747527da
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves
2021-12-16 21:44:01 -06:00
SonikkuA-DatH
7b5dfa83af
Update battle_move_effects.h
2021-11-28 19:44:02 -08:00
BuffelSaft
ff60882b29
Requested changes
2021-11-23 11:04:39 +13:00
BuffelSaft
d2eb5f0e61
Remove shell trap effect code
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Left strings and animations as those were fine, but code was non-functional and fixing it was not trivial.
2021-11-22 14:46:47 +13:00
BuffelSaft
42b8f18cb1
Remove Corrosive Gas code
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This was not working at all in testing, so it can be done by a separate PR later.
2021-11-22 14:35:01 +13:00
ultima-soul
3ed51d6d91
Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync
2021-11-21 10:40:26 -08:00
W1serV1ser
c2f81cd5f5
Added Sky Drop
2021-11-20 11:44:48 -08:00
BuffelSaft
98712e576e
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch2
2021-11-19 17:48:11 +13:00
BuffelSaft
04867ac0d3
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
2021-11-13 17:33:25 +13:00
BuffelSaft
e2599c2469
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch1
2021-11-10 14:31:32 +13:00
BuffelSaft
d30f2b5712
Fix move effects list
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Fixed it properly this time!
2021-11-07 15:22:33 +13:00
BuffelSaft
c69e7666e7
Update battle_move_effects.h
2021-11-07 12:22:55 +13:00
Eduardo Quezada D'Ottone
ae8de0f07a
Merge branch 'BattleEngine' into BE_TerrainMoves
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# Conflicts:
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
# src/battle_util.c
2021-11-06 10:44:05 -03:00
BuffelSaft
5acebe32aa
Merge pull request #1817 from LOuroboros/photonGeyser
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Implemented Photon Geyser and Shell Side Arm
2021-11-06 16:04:53 +13:00
BuffelSaft
4007a8d1f8
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into relic_song
2021-11-06 11:52:51 +13:00
LOuroboros
5f458c9cd3
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into photonGeyser
2021-11-05 10:58:53 -03:00
BuffelSaft
ee83d1142c
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch1
2021-11-05 21:40:05 +13:00
BuffelSaft
28e78cb6c4
Gen 8 moves initial commit
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Full credit to Nunuchu42 and cfmnephrite for this code.
2021-11-04 19:50:54 +13:00
BuffelSaft
6ce1f01b8c
Hunger Switch and Aura Wheel
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Implement the ability Hunger Switch and the move Aura Wheel.
2021-11-03 19:45:03 +13:00
BuffelSaft
74c85b5818
Implement Relic Song's form change
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Meloetta transforms into its pirouette form after using Relic Song, unless it has Sheer Force or the move has no effect. It also has a chance to put both targets to sleep.
2021-11-03 17:23:33 +13:00
Eduardo Quezada D'Ottone
f3013d8ee9
Standarized Solarbeam into Solar Beam
2021-11-01 18:36:35 -03:00
BuffelSaft
5d678bc2ce
Fix move effect defines
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Had a define in a comment, which offset all the new move effects and misaligned their battle scripts.
2021-11-01 23:51:03 +13:00
BuffelSaft
0345dea918
Replace EFFECT_DOUBLE_HIT with FLAG_TWO_STRIKES
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This removes the need to have separate move effects for Twineedle, Double Iron Bash, and any custom two strike moves.
2021-11-01 23:39:37 +13:00
LOuroboros
a77f058146
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into photonGeyser
2021-10-28 14:24:43 -03:00
LOuroboros
fc7f1acf20
Merge branch 'Photon_Geyser' of https://github.com/MissingNoL/pokeemerald-expansion into photonGeyser
2021-10-27 11:13:59 -03:00
LOuroboros
1ab8c84f41
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into hyperspaceFury
2021-10-26 21:23:21 -03:00
LOuroboros
a6315ffc75
Implemented Plasma Fists
2021-10-19 09:50:18 -03:00
Eduardo Quezada D'Ottone
ead5c92469
Merge branch 'battle_engine' into PLG
2021-10-17 17:38:54 -03:00
LOuroboros
59cfbe55c1
Gave Grav Apple a move effect of its own
2021-10-17 09:27:35 -03:00
ghoulslash
391cfabcac
merge with be
2021-10-06 14:31:21 -04:00
Eduardo Quezada D'Ottone
43d42c95cf
Terrain Pulse effect implemented
2021-10-04 22:45:37 -03:00
Eduardo Quezada D'Ottone
57ea20bc6d
Implemented modern effect of struggle with config
2021-10-02 13:32:36 -03:00
ghoulslash
761006a164
merge with be
2021-09-26 19:19:32 -04:00
Syreldar
4c05520bf3
Fixed Retaliate's naming.
2021-09-24 16:02:26 +02:00
ghoulslash
c2e0990aab
fix some merge conflicts
2021-09-16 13:29:36 -04:00
ghoulslash
9d8672e3df
merge with be
2021-09-16 13:12:59 -04:00
ExpoSeed
0f99d9d4c6
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves
2021-08-30 13:26:40 -05:00
ultima-soul
02c9e040df
Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync
2021-08-11 16:33:10 -07:00
ghoulslash
ab529b4e89
add stuff cheeks
2021-07-27 10:31:48 -06:00
ghoulslash
c914ed8572
fix sucker punch, surging strikes, obstruct, and snipe shot
2021-07-25 09:38:54 -06:00
ghoulslash
a37d4c3da9
merge with be, give life dew jungle healing effect
2021-07-25 08:22:05 -06:00
BuffelSaft
4c18cb7fe7
Remove EFFECT_THAW_HIT
2021-06-19 11:49:00 +12:00
Xhyzi
c2bd046ea6
Shell Trap
2021-06-15 20:22:50 +02:00
Xhyzi
155e9b6332
Court Change
2021-06-15 20:14:10 +02:00
Xhyzi
271f19e6cb
Terrain Pulse
2021-06-15 20:01:57 +02:00
Xhyzi
0202b75822
Beak Blast
2021-06-15 19:57:21 +02:00
Xhyzi
7799e49e3a
Corrosive Gas
2021-06-15 19:45:24 +02:00
Xhyzi
e7ec4df70b
Rising Voltage
2021-06-15 17:51:59 +02:00
Xhyzi
ee3f3eb78f
Meteor Beam
2021-06-15 17:06:21 +02:00
Xhyzi
62525516a4
Scale Shot
2021-06-15 16:50:19 +02:00
Xhyzi
60ce39543e
Expanding Force
2021-06-15 16:29:06 +02:00
MissingNoL
721dbe9178
Implemented all PLG effects
2021-06-12 18:01:35 -07:00
MissingNoL
610b18bfdb
Implemented Double Iron Bash's effect
2021-06-12 14:27:50 -07:00
MissingNoL
beb126b534
Implemented Zippy Zap's effect
2021-06-12 13:58:54 -07:00
ExpoSeed
c8fc141287
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves
2021-06-10 11:54:20 -05:00
MissingNoL
bfc66a21cc
gBattlescriptCurrInstr[3]
is not reading species
parameter
2021-06-06 19:14:11 -07:00
MissingNoL
c876de5a5b
Done! Merge branch 'battle_engine' into Photon_Geyser
2021-06-05 17:40:06 -07:00
LOuroboros
b215b44951
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into clanging_scales
2021-06-03 05:09:14 -03:00
MissingNoL
f30a9542ee
Problem: Photon Geyser is calculating as Shell Side Arm?? Needs: Poison effect, contact move for Shell Side Arm
2021-05-27 22:21:55 -07:00
LOuroboros
95d41524a2
Implemented Clanging Scales' effect
2021-05-09 18:20:03 -03:00
ghoulslash
71b85031e0
update NUM_BATTLE_MOVE_EFFECTS
2021-04-06 15:42:21 -06:00
BuffelSaft
7d237d8ff6
Implement Body Press' effect
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Body Press calculates damage using the user's defense stat instead of its attack. Also adds a special variant of the effect that uses the special defense stat.
2021-03-16 22:56:44 +13:00
Evan
0483114a05
merge and some fixes
2021-02-02 11:45:15 -07:00
ultima-soul
2a20d50904
Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync
2021-02-01 15:54:08 -08:00
Evan
c009b51ae8
add grassy glide, misty explosion, steel roller, obstruct, behemoth, decorate, snipe shot
2021-01-28 13:27:00 -07:00
Evan
a37acb8345
coaching, lash out, burning jealousy
2021-01-28 12:21:11 -07:00
Evan
dd51edd881
add eerie spell, surging strikes, jungle healing
2021-01-28 10:51:00 -07:00
GriffinR
564278fd49
Document battle tv data
2021-01-14 06:29:59 -05:00
Evan
a0bde70493
z move effects
2020-11-30 10:55:46 -05:00
ExpoSeed
d2566c8988
Refactor Multi-Attack, Judgment, and Techno Blast to use the same move effect
2020-11-07 23:34:04 -06:00
Eduardo Alvaro Quezada D'Ottone
9fb073ca23
Some cleanup ( #454 )
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* Toxic Thread doesn't have power.
* Added missing commas.
* Autotomize typo.
It wasn't until today that I learned that autotomize was a word.
2020-06-27 11:21:13 +02:00
LOuroboros
33a45ba181
Implemented Relic Song's effect
2020-06-16 07:06:38 -03:00
DizzyEggg
328e951afa
Ally Switch, tbd
2020-04-20 20:05:04 +02:00
DizzyEggg
0f628c8ff2
Fairy Lock
2020-04-20 19:41:07 +02:00
DizzyEggg
2daf1fbbf8
Geomancy
2020-04-20 19:02:03 +02:00
DizzyEggg
d38e0d8ae5
AI dont rely on power if bad effects
2020-04-20 11:27:09 +02:00
DizzyEggg
7178ea6b46
Shore Up
2020-04-18 18:34:18 +02:00
DizzyEggg
34f5d9e2ae
Burn Up And Purify
2020-04-17 21:14:26 +02:00
Eduardo Alvaro Quezada D'Ottone
2b9eb00486
Mind blown ( #302 )
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* Mind Blown Part 1 (Definition and self-damage)
* Mind Blown Part 2 (Damp interaction)
2020-04-14 09:27:29 +02:00
DizzyEggg
cb5b673f8a
Big Root and STRENGTH Sap
2020-04-13 15:00:17 +02:00
DizzyEggg
76c5287629
Bug Bite
2019-05-23 12:32:14 +02:00
DizzyEggg
824a95fe07
Incinerate
2019-05-10 15:12:33 +02:00
Papa Cancer
3cde800bd0
Magnetic Flux + Gear Up
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Both have the same effect so they're in one commit. Uses custom script to check both user and partner for stats and abilities.
Magnetic Flux uses Charge animation.
2019-04-20 20:17:56 +01:00
Papa Cancer
b50007e861
Instruct
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Re-PR'd due to excess "merges"
2019-04-20 20:11:49 +01:00
Papa Cancer
7e99272482
Laser Focus
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Re-PR'd due to excess "merges"
2019-04-20 20:02:52 +01:00
Papa Cancer
c4acc3dbf8
Merge branch 'battle_engine_v2' into beta
2019-04-20 16:49:57 +01:00
Papa Cancer
e310d0f10e
Core Enforcer
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New code - uses Gastro Acid script instead through own move effect
2019-04-18 12:10:18 +01:00
Papa Cancer
e5e45bbcf5
Throat Chop
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Added strings that show when Throat Chop prevents move usage. Added extra string (not present in games) to show when it ends as there is no indication otherwise. Fixed Embargo's string as well.
2019-04-17 13:52:25 +01:00
Papa Cancer
33d484a7ed
Merge branch 'battle_engine_v2' into beta
2019-04-06 00:38:56 +01:00
Papa Cancer
43525d2a9c
Merge branch 'battle_engine_v2' into delta
2019-04-05 23:13:41 +01:00
Papa Cancer
4c8bc9d526
Three pointless moves
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Celebrate, Hold Hands and Happy Hour. Yay(!)
Update: turns out Pay Day works differently to how I thought, so I added a new move effect for Happy Hour doubling prize money.
Made all three effects subset of EFFECT_SPLASH, now called EFFECT_DUMB, as per Egg's instructions ( ͡° ͜ʖ ͡°)
2019-04-05 18:10:02 +01:00
Papa Cancer
c9ad96d228
Stomping Tantrum
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Uses timer in gBattleStruct to count time since last failed move. This is augmented by a MOVE_FAILED result in atk_49 and decreased with an ENDTURN case. EFFECT_STOMPING_TANTRUM doubles base power if the timer is set.
2019-04-01 20:06:45 +01:00
Papa Cancer
1d5cf3acb5
Misc. move updates
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Bind: 75% Acc -> 85% Acc
Disable: 55% Acc. -> 100% Acc.
Freeze-Dry: 10% chance to freeze
Hammer Arm and Ice Hammer: lower user's speed
High Jump Kick: 130BP, 10 PP
Jump Kick: 100BP, 10 PP
Tail Glow: raises Sp. Atk by 3 stages
Waterfall: 20% chance to flinch
2019-03-31 18:25:37 +01:00
Papa Cancer
ebe2dc6bbb
Mat Block
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Nothing more needs to be said
2019-03-31 17:17:13 +01:00
DizzyEggg
f9ee31903d
VCreate and fix stat stage changes functions
2019-03-07 12:20:57 +01:00
DizzyEggg
dc39f76a95
Spectral Thief effect
2019-02-14 12:15:53 +01:00
Papa Cancer
62fd90caa0
Parting Shot
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Effect plus animation (looks like Snarl)
2019-02-05 21:47:50 +00:00
DizzyEggg
a3460c9e45
Code Belch effect
2019-02-01 14:17:24 +01:00