pokeemerald/src/battle_main.c

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#include "global.h"
#include "battle.h"
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#include "battle_ai_script_commands.h"
#include "battle_arena.h"
#include "battle_controllers.h"
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#include "battle_interface.h"
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#include "battle_message.h"
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#include "battle_pyramid.h"
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#include "battle_scripts.h"
#include "battle_setup.h"
#include "battle_tower.h"
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#include "berry.h"
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#include "bg.h"
#include "data2.h"
#include "decompress.h"
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#include "dma3.h"
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#include "event_data.h"
#include "evolution_scene.h"
#include "gpu_regs.h"
#include "international_string_util.h"
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#include "item.h"
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#include "link.h"
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#include "link_rfu.h"
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#include "load_save.h"
#include "main.h"
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#include "malloc.h"
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#include "m4a.h"
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#include "palette.h"
#include "party_menu.h"
#include "pokeball.h"
#include "pokedex.h"
#include "pokemon.h"
#include "random.h"
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#include "recorded_battle.h"
#include "roamer.h"
#include "safari_zone.h"
#include "scanline_effect.h"
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#include "sound.h"
#include "sprite.h"
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#include "string_util.h"
#include "task.h"
#include "text.h"
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#include "trig.h"
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#include "tv.h"
#include "util.h"
#include "window.h"
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#include "constants/abilities.h"
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#include "constants/battle_move_effects.h"
#include "constants/battle_string_ids.h"
#include "constants/hold_effects.h"
#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
#include "constants/species.h"
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#include "constants/trainers.h"
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struct UnknownPokemonStruct4
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{
/*0x00*/ u16 species;
/*0x02*/ u16 heldItem;
/*0x04*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
/*0x0F*/ u8 level;
/*0x10*/ u16 hp;
/*0x12*/ u16 maxhp;
/*0x14*/ u32 status;
/*0x18*/ u32 personality;
/*0x1C*/ u8 gender;
/*0x1D*/ u8 language;
};
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern u8 gUnknown_0203CF00[];
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extern const u16 gBattleTextboxPalette[];
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extern const struct BgTemplate gBattleBgTemplates[];
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extern const struct WindowTemplate *const gBattleWindowTemplates[];
extern const u8 *const gBattleScriptsForMoveEffects[];
extern const u8 *const gBattlescriptsForBallThrow[];
extern const u8 *const gBattlescriptsForRunningByItem[];
extern const u8 *const gBattlescriptsForUsingItem[];
extern const u8 *const gBattlescriptsForSafariActions[];
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extern const struct ScanlineEffectParams gUnknown_0831AC70;
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// strings
extern const u8 gText_LinkStandby3[];
extern const u8 gText_BattleRecordCouldntBeSaved[];
extern const u8 gText_ShedinjaJapaneseName[];
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extern const u8 gText_Poison[];
extern const u8 gText_Sleep[];
extern const u8 gText_Paralysis[];
extern const u8 gText_Burn[];
extern const u8 gText_Ice[];
extern const u8 gText_Confusion[];
extern const u8 gText_Love[];
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// functions
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extern void sub_81B9150(void);
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extern void sub_80B3AF8(u8 taskId); // cable club
extern void sub_81B8FB0(u8, u8); // party menu
extern u8 pokemon_order_func(u8); // party menu
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// this file's functions
static void CB2_InitBattleInternal(void);
static void CB2_PreInitMultiBattle(void);
static void CB2_PreInitIngamePlayerPartnerBattle(void);
static void CB2_HandleStartMultiPartnerBattle(void);
static void CB2_HandleStartMultiBattle(void);
static void CB2_HandleStartBattle(void);
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static void TryCorrectShedinjaLanguage(struct Pokemon *mon);
static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer);
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static void BattleMainCB1(void);
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static void sub_8038538(struct Sprite *sprite);
static void sub_8038F14(void);
static void sub_8038F34(void);
static void sub_80392A8(void);
static void sub_803937C(void);
static void sub_803939C(void);
static void sub_803980C(struct Sprite *sprite);
static void sub_8039838(struct Sprite *sprite);
static void sub_8039894(struct Sprite *sprite);
static void sub_80398D0(struct Sprite *sprite);
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static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite);
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static void sub_8039AF4(struct Sprite *sprite);
static void SpriteCallbackDummy_3(struct Sprite *sprite);
static void oac_poke_ally_(struct Sprite *sprite);
static void SpecialStatusesClear(void);
static void TurnValuesCleanUp(bool8 var0);
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static void SpriteCB_BounceEffect(struct Sprite *sprite);
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static void BattleStartClearSetData(void);
static void BattleIntroGetMonsData(void);
static void BattleIntroPrepareBackgroundSlide(void);
static void BattleIntroDrawTrainersOrMonsSprites(void);
static void BattleIntroDrawPartySummaryScreens(void);
static void BattleIntroPrintTrainerWantsToBattle(void);
static void BattleIntroPrintWildMonAttacked(void);
static void BattleIntroPrintOpponentSendsOut(void);
static void BattleIntroPrintPlayerSendsOut(void);
static void BattleIntroOpponent1SendsOutMonAnimation(void);
static void BattleIntroOpponent2SendsOutMonAnimation(void);
static void BattleIntroRecordMonsToDex(void);
static void BattleIntroPlayer1SendsOutMonAnimation(void);
static void TryDoEventsBeforeFirstTurn(void);
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static void HandleTurnActionSelectionState(void);
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static void RunTurnActionsFunctions(void);
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static void SetActionsAndBattlersTurnOrder(void);
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static void sub_803CDF8(void);
static bool8 AllAtActionConfirmed(void);
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static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
static void FreeResetData_ReturnToOvOrDoEvolutions(void);
static void ReturnFromBattleToOverworld(void);
static void TryEvolvePokemon(void);
static void WaitForEvoSceneToFinish(void);
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static void HandleEndTurn_ContinueBattle(void);
static void HandleEndTurn_BattleWon(void);
static void HandleEndTurn_BattleLost(void);
static void HandleEndTurn_RanFromBattle(void);
static void HandleEndTurn_MonFled(void);
static void HandleEndTurn_FinishBattle(void);
static void HandleAction_UseMove(void);
static void HandleAction_Switch(void);
static void HandleAction_UseItem(void);
static void HandleAction_Run(void);
static void HandleAction_WatchesCarefully(void);
static void HandleAction_SafariZoneBallThrow(void);
static void HandleAction_ThrowPokeblock(void);
static void HandleAction_GoNear(void);
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static void HandleAction_SafariZoneRun(void);
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static void HandleAction_WallyBallThrow(void);
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static void HandleAction_Action11(void);
static void HandleAction_NothingIsFainted(void);
static void HandleAction_ActionFinished(void);
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// EWRAM vars
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EWRAM_DATA u16 gBattle_BG0_X = 0;
EWRAM_DATA u16 gBattle_BG0_Y = 0;
EWRAM_DATA u16 gBattle_BG1_X = 0;
EWRAM_DATA u16 gBattle_BG1_Y = 0;
EWRAM_DATA u16 gBattle_BG2_X = 0;
EWRAM_DATA u16 gBattle_BG2_Y = 0;
EWRAM_DATA u16 gBattle_BG3_X = 0;
EWRAM_DATA u16 gBattle_BG3_Y = 0;
EWRAM_DATA u16 gBattle_WIN0H = 0;
EWRAM_DATA u16 gBattle_WIN0V = 0;
EWRAM_DATA u16 gBattle_WIN1H = 0;
EWRAM_DATA u16 gBattle_WIN1V = 0;
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EWRAM_DATA u8 gDisplayedStringBattle[300] = {0};
EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0};
EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0};
EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA static u32 sUnusedUnknownArray[25] = {0};
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EWRAM_DATA u32 gBattleTypeFlags = 0;
EWRAM_DATA u8 gBattleTerrain = 0;
EWRAM_DATA u32 gUnknown_02022FF4 = 0;
EWRAM_DATA struct UnknownPokemonStruct4 gUnknown_02022FF8[3] = {0}; // what is it used for?
EWRAM_DATA struct UnknownPokemonStruct4* gUnknown_02023058 = NULL; // what is it used for?
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EWRAM_DATA u8 *gUnknown_0202305C = NULL;
EWRAM_DATA u8 *gUnknown_02023060 = NULL;
EWRAM_DATA u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200] = {0};
EWRAM_DATA u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200] = {0};
EWRAM_DATA u8 gActiveBattler = 0;
EWRAM_DATA u32 gBattleControllerExecFlags = 0;
EWRAM_DATA u8 gBattlersCount = 0;
EWRAM_DATA u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gBattlerPositions[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gCurrentTurnActionNumber = 0;
EWRAM_DATA u8 gCurrentActionFuncId = 0;
EWRAM_DATA struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gCurrMovePos = 0;
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EWRAM_DATA u8 gChosenMovePos = 0;
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EWRAM_DATA u16 gCurrentMove = 0;
EWRAM_DATA u16 gChosenMove = 0;
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EWRAM_DATA u16 gCalledMove = 0;
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EWRAM_DATA s32 gBattleMoveDamage = 0;
EWRAM_DATA s32 gHpDealt = 0;
EWRAM_DATA s32 gTakenDmg[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastUsedItem = 0;
EWRAM_DATA u8 gLastUsedAbility = 0;
EWRAM_DATA u8 gBattlerAttacker = 0;
EWRAM_DATA u8 gBattlerTarget = 0;
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EWRAM_DATA u8 gBattlerFainted = 0;
EWRAM_DATA u8 gEffectBattler = 0;
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EWRAM_DATA u8 gPotentialItemEffectBattler = 0;
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EWRAM_DATA u8 gAbsentBattlerFlags = 0;
EWRAM_DATA u8 gCritMultiplier = 0;
EWRAM_DATA u8 gMultiHitCounter = 0;
EWRAM_DATA const u8 *gBattlescriptCurrInstr = NULL;
EWRAM_DATA u32 gUnusedBattleMainVar = 0;
EWRAM_DATA u8 gChosenActionByBattler[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL};
EWRAM_DATA const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL};
EWRAM_DATA u16 gLastPrintedMoves[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastMoves[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastLandedMoves[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastHitByType[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastResultingMoves[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLockedMoves[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gLastHitBy[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gMoveResultFlags = 0;
EWRAM_DATA u32 gHitMarker = 0;
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EWRAM_DATA static u8 sUnusedBattlersArray[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gUnknown_0202428C = 0;
EWRAM_DATA u16 gSideStatuses[2] = {0};
EWRAM_DATA struct SideTimer gSideTimers[2] = {0};
EWRAM_DATA u32 gStatuses3[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gPauseCounterBattle = 0;
EWRAM_DATA u16 gPaydayMoney = 0;
EWRAM_DATA u16 gRandomTurnNumber = 0;
EWRAM_DATA u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT] = {0};
EWRAM_DATA u8 gBattleOutcome = 0;
EWRAM_DATA struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gBattleWeather = 0;
EWRAM_DATA struct WishFutureKnock gWishFutureKnock = {0};
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EWRAM_DATA u16 gIntroSlideFlags = 0;
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EWRAM_DATA u8 gSentPokesToOpponent[2] = {0};
EWRAM_DATA u16 gDynamicBasePower = 0;
EWRAM_DATA u16 gExpShareExp = 0;
EWRAM_DATA struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA struct BattleScripting gBattleScripting = {0};
EWRAM_DATA struct BattleStruct *gBattleStruct = NULL;
EWRAM_DATA u8 *gLinkBattleSendBuffer = NULL;
EWRAM_DATA u8 *gLinkBattleRecvBuffer = NULL;
EWRAM_DATA struct BattleResources *gBattleResources = NULL;
EWRAM_DATA u8 gActionSelectionCursor[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gBattlerInMenuId = 0;
EWRAM_DATA bool8 gDoingBattleAnim = FALSE;
EWRAM_DATA u32 gTransformedPersonalities[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gPlayerDpadHoldFrames = 0;
EWRAM_DATA struct BattleSpriteData *gBattleSpritesDataPtr = NULL;
EWRAM_DATA struct MonSpritesGfx *gMonSpritesGfxPtr = NULL;
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EWRAM_DATA struct BattleHealthboxInfo *gUnknown_020244D8 = NULL;
EWRAM_DATA struct BattleHealthboxInfo *gUnknown_020244DC = NULL;
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EWRAM_DATA u16 gBattleMovePower = 0;
EWRAM_DATA u16 gMoveToLearn = 0;
EWRAM_DATA u8 gBattleMonForms[MAX_BATTLERS_COUNT] = {0};
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// IWRAM common vars
void (*gPreBattleCallback1)(void);
void (*gBattleMainFunc)(void);
struct BattleResults gBattleResults;
u8 gLeveledUpInBattle;
void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
u8 gMultiUsePlayerCursor;
u8 gNumberOfMovesToChoose;
u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
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// rom const data
static const s8 gUnknown_0831ACE0[] ={-32, -16, -16, -32, -32, 0, 0, 0};
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// format: attacking type, defending type, damage multiplier
// the multiplier is a (decimal) fixed-point number:
// 20 is ×2.0 TYPE_MUL_SUPER_EFFECTIVE
// 10 is ×1.0 TYPE_MUL_NORMAL
// 05 is ×0.5 TYPE_MUL_NOT_EFFECTIVE
// 00 is ×0.0 TYPE_MUL_NO_EFFECT
const u8 gTypeEffectiveness[336] =
{
TYPE_NORMAL, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_NORMAL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIRE, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIRE, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIRE, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_WATER, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_WATER, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
TYPE_WATER, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
TYPE_WATER, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_WATER, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_WATER, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ELECTRIC, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ELECTRIC, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ELECTRIC, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ELECTRIC, TYPE_GROUND, TYPE_MUL_NO_EFFECT,
TYPE_ELECTRIC, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ELECTRIC, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GRASS, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GRASS, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GRASS, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ICE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ICE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ICE, TYPE_ICE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ICE, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ICE, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ICE, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ICE, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ICE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_NORMAL, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIGHTING, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIGHTING, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIGHTING, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIGHTING, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_POISON, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_POISON, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_POISON, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE,
TYPE_POISON, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_POISON, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE,
TYPE_POISON, TYPE_STEEL, TYPE_MUL_NO_EFFECT,
TYPE_GROUND, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GROUND, TYPE_ELECTRIC, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GROUND, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GROUND, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GROUND, TYPE_FLYING, TYPE_MUL_NO_EFFECT,
TYPE_GROUND, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GROUND, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GROUND, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FLYING, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FLYING, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FLYING, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FLYING, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FLYING, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FLYING, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_PSYCHIC, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_PSYCHIC, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_PSYCHIC, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_PSYCHIC, TYPE_DARK, TYPE_MUL_NO_EFFECT,
TYPE_PSYCHIC, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_BUG, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_BUG, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_BUG, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ROCK, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ROCK, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ROCK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ROCK, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ROCK, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ROCK, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ROCK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GHOST, TYPE_NORMAL, TYPE_MUL_NO_EFFECT,
TYPE_GHOST, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GHOST, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GHOST, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GHOST, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_DRAGON, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_DRAGON, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_DARK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_DARK, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_DARK, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_DARK, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_DARK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_STEEL, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_STEEL, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
TYPE_STEEL, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_STEEL, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_STEEL, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_STEEL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FORESIGHT, TYPE_FORESIGHT, TYPE_MUL_NO_EFFECT,
TYPE_NORMAL, TYPE_GHOST, TYPE_MUL_NO_EFFECT,
TYPE_FIGHTING, TYPE_GHOST, TYPE_MUL_NO_EFFECT,
TYPE_ENDTABLE, TYPE_ENDTABLE, TYPE_MUL_NO_EFFECT
};
const u8 gTypeNames[][TYPE_NAME_LENGTH + 1] =
{
_("NORMAL"),
_("FIGHT"),
_("FLYING"),
_("POISON"),
_("GROUND"),
_("ROCK"),
_("BUG"),
_("GHOST"),
_("STEEL"),
_("???"),
_("FIRE"),
_("WATER"),
_("GRASS"),
_("ELECTR"),
_("PSYCHC"),
_("ICE"),
_("DRAGON"),
_("DARK"),
};
// This is a factor in how much money you get for beating a trainer.
const struct TrainerMoney gTrainerMoneyTable[] =
{
{TRAINER_CLASS_TEAM_AQUA, 5},
{TRAINER_CLASS_AQUA_ADMIN, 10},
{TRAINER_CLASS_AQUA_LEADER, 20},
{TRAINER_CLASS_AROMA_LADY, 10},
{TRAINER_CLASS_RUIN_MANIAC, 15},
{TRAINER_CLASS_INTERVIEWER, 12},
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{TRAINER_CLASS_TUBER_F, 1},
{TRAINER_CLASS_TUBER_M, 1},
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{TRAINER_CLASS_SIS_AND_BRO, 3},
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{TRAINER_CLASS_COOLTRAINER, 12},
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{TRAINER_CLASS_HEX_MANIAC, 6},
{TRAINER_CLASS_LADY, 50},
{TRAINER_CLASS_BEAUTY, 20},
{TRAINER_CLASS_RICH_BOY, 50},
{TRAINER_CLASS_POKEMANIAC, 15},
{TRAINER_CLASS_SWIMMER_M, 2},
{TRAINER_CLASS_BLACK_BELT, 8},
{TRAINER_CLASS_GUITARIST, 8},
{TRAINER_CLASS_KINDLER, 8},
{TRAINER_CLASS_CAMPER, 4},
{TRAINER_CLASS_OLD_COUPLE, 10},
{TRAINER_CLASS_BUG_MANIAC, 15},
{TRAINER_CLASS_PSYCHIC, 6},
{TRAINER_CLASS_GENTLEMAN, 20},
{TRAINER_CLASS_ELITE_FOUR, 25},
{TRAINER_CLASS_LEADER, 25},
{TRAINER_CLASS_SCHOOL_KID, 5},
{TRAINER_CLASS_SR_AND_JR, 4},
{TRAINER_CLASS_POKEFAN, 20},
{TRAINER_CLASS_EXPERT, 10},
{TRAINER_CLASS_YOUNGSTER, 4},
{TRAINER_CLASS_CHAMPION, 50},
{TRAINER_CLASS_FISHERMAN, 10},
{TRAINER_CLASS_TRIATHLETE, 10},
{TRAINER_CLASS_DRAGON_TAMER, 12},
{TRAINER_CLASS_BIRD_KEEPER, 8},
{TRAINER_CLASS_NINJA_BOY, 3},
{TRAINER_CLASS_BATTLE_GIRL, 6},
{TRAINER_CLASS_PARASOL_LADY, 10},
{TRAINER_CLASS_SWIMMER_F, 2},
{TRAINER_CLASS_PICNICKER, 4},
{TRAINER_CLASS_TWINS, 3},
{TRAINER_CLASS_SAILOR, 8},
{TRAINER_CLASS_COLLECTOR, 15},
{TRAINER_CLASS_PKMN_TRAINER_3, 15},
{TRAINER_CLASS_PKMN_BREEDER, 10},
{TRAINER_CLASS_PKMN_RANGER, 12},
{TRAINER_CLASS_TEAM_MAGMA, 5},
{TRAINER_CLASS_MAGMA_ADMIN, 10},
{TRAINER_CLASS_MAGMA_LEADER, 20},
{TRAINER_CLASS_LASS, 4},
{TRAINER_CLASS_BUG_CATCHER, 4},
{TRAINER_CLASS_HIKER, 10},
{TRAINER_CLASS_YOUNG_COUPLE, 8},
{TRAINER_CLASS_WINSTRATE, 10},
{0xFF, 5},
};
#include "data/text/abilities.h"
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static void (* const sTurnActionsFuncsTable[])(void) =
{
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HandleAction_UseMove, // B_ACTION_USE_MOVE
HandleAction_UseItem, // B_ACTION_USE_ITEM
HandleAction_Switch, // B_ACTION_SWITCH
HandleAction_Run, // B_ACTION_RUN
HandleAction_WatchesCarefully, // B_ACTION_SAFARI_WATCH_CAREFULLY
HandleAction_SafariZoneBallThrow, // B_ACTION_SAFARI_BALL
HandleAction_ThrowPokeblock, // B_ACTION_SAFARI_POKEBLOCK
HandleAction_GoNear, // B_ACTION_SAFARI_GO_NEAR
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HandleAction_SafariZoneRun, // B_ACTION_SAFARI_RUN
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HandleAction_WallyBallThrow, // B_ACTION_WALLY_THROW
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HandleAction_RunBattleScript, // B_ACTION_EXEC_SCRIPT
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HandleAction_Action11, // not sure about this one
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HandleAction_ActionFinished, // B_ACTION_FINISHED
HandleAction_NothingIsFainted, // B_ACTION_NOTHING_FAINTED
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};
static void (* const sEndTurnFuncsTable[])(void) =
{
HandleEndTurn_ContinueBattle, // battle outcome 0
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HandleEndTurn_BattleWon, // B_OUTCOME_WON
HandleEndTurn_BattleLost, // B_OUTCOME_LOST
HandleEndTurn_BattleLost, // B_OUTCOME_DREW
HandleEndTurn_RanFromBattle, // B_OUTCOME_RAN
HandleEndTurn_FinishBattle, // B_OUTCOME_PLAYER_TELEPORTED
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HandleEndTurn_MonFled, // B_OUTCOME_MON_FLED
HandleEndTurn_FinishBattle, // B_OUTCOME_CAUGHT
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HandleEndTurn_FinishBattle, // B_OUTCOME_NO_SAFARI_BALLS
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HandleEndTurn_FinishBattle, // B_OUTCOME_FORFEITED
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HandleEndTurn_FinishBattle, // B_OUTCOME_MON_TELEPORTED
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};
const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$");
const u8 gStatusConditionString_SleepJpn[8] = _("ねむり$$$$");
const u8 gStatusConditionString_ParalysisJpn[8] = _("まひ$$$$$");
const u8 gStatusConditionString_BurnJpn[8] = _("やけど$$$$");
const u8 gStatusConditionString_IceJpn[8] = _("こおり$$$$");
const u8 gStatusConditionString_ConfusionJpn[8] = _("こんらん$$$");
const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$");
const u8 * const gStatusConditionStringsTable[7][2] =
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{
{gStatusConditionString_PoisonJpn, gText_Poison},
{gStatusConditionString_SleepJpn, gText_Sleep},
{gStatusConditionString_ParalysisJpn, gText_Paralysis},
{gStatusConditionString_BurnJpn, gText_Burn},
{gStatusConditionString_IceJpn, gText_Ice},
{gStatusConditionString_ConfusionJpn, gText_Confusion},
{gStatusConditionString_LoveJpn, gText_Love}
};
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static const u8 sPkblToEscapeFactor[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2, 0}, {1, 1, 0}};
static const u8 sGoNearCounterToCatchFactor[] = {4, 3, 2, 1};
static const u8 sGoNearCounterToEscapeFactor[] = {4, 4, 4, 4};
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// code
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void CB2_InitBattle(void)
{
MoveSaveBlocks_ResetHeap();
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AllocateBattleResources();
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AllocateBattleSpritesData();
AllocateMonSpritesGfx();
sub_8185F84();
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
{
CB2_InitBattleInternal();
}
else if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER))
{
HandleLinkBattleSetup();
SetMainCallback2(CB2_PreInitMultiBattle);
}
else
{
SetMainCallback2(CB2_PreInitIngamePlayerPartnerBattle);
}
gBattleCommunication[MULTIUSE_STATE] = 0;
}
else
{
CB2_InitBattleInternal();
}
}
static void CB2_InitBattleInternal(void)
{
s32 i;
SetHBlankCallback(NULL);
SetVBlankCallback(NULL);
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CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
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SetGpuReg(REG_OFFSET_MOSAIC, 0);
SetGpuReg(REG_OFFSET_WIN0H, 240);
SetGpuReg(REG_OFFSET_WIN0V, 0x5051);
SetGpuReg(REG_OFFSET_WININ, 0);
SetGpuReg(REG_OFFSET_WINOUT, 0);
gBattle_WIN0H = 240;
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER)
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{
gBattle_WIN0V = 159;
gBattle_WIN1H = 240;
gBattle_WIN1V = 32;
}
else
{
gBattle_WIN0V = 0x5051;
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ScanlineEffect_Clear();
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for (i = 0; i < 80; i++)
{
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gScanlineEffectRegBuffers[0][i] = 0xF0;
gScanlineEffectRegBuffers[1][i] = 0xF0;
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}
for (i = 80; i < 160; i++)
{
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asm(""::"r"(i));
gScanlineEffectRegBuffers[0][i] = 0xFF10;
gScanlineEffectRegBuffers[1][i] = 0xFF10;
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}
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ScanlineEffect_SetParams(gUnknown_0831AC70);
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}
ResetPaletteFade();
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
gBattleTerrain = BattleSetup_GetTerrainId();
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
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gBattleTerrain = BATTLE_TERRAIN_BUILDING;
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sub_80356D0();
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LoadBattleTextboxAndBackground();
ResetSpriteData();
ResetTasks();
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DrawBattleEntryBackground();
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FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
SetVBlankCallback(VBlankCB_Battle);
SetUpBattleVarsAndBirchZigzagoon();
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
SetMainCallback2(CB2_HandleStartMultiPartnerBattle);
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
SetMainCallback2(CB2_HandleStartMultiPartnerBattle);
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
SetMainCallback2(CB2_HandleStartMultiBattle);
else
SetMainCallback2(CB2_HandleStartBattle);
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED)))
{
CreateNPCTrainerParty(&gEnemyParty[0], gTrainerBattleOpponent_A, TRUE);
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
CreateNPCTrainerParty(&gEnemyParty[3], gTrainerBattleOpponent_B, FALSE);
SetWildMonHeldItem();
}
gMain.inBattle = TRUE;
gSaveBlock2Ptr->frontier.field_CA9_b = 0;
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for (i = 0; i < PARTY_SIZE; i++)
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AdjustFriendship(&gPlayerParty[i], 3);
gBattleCommunication[MULTIUSE_STATE] = 0;
}
static void sub_8036A5C(void)
{
u16 r6 = 0;
u16 species = 0;
u16 hp = 0;
u32 status = 0;
s32 i;
for (i = 0; i < PARTY_SIZE; i++)
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{
species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
if (species == SPECIES_NONE)
continue;
if (species != SPECIES_EGG && hp != 0 && status == 0)
r6 |= 1 << i * 2;
if (species == SPECIES_NONE)
continue;
if (hp != 0 && (species == SPECIES_EGG || status != 0))
r6 |= 2 << i * 2;
if (species == SPECIES_NONE)
continue;
if (species != SPECIES_EGG && hp == 0)
r6 |= 3 << i * 2;
}
gBattleStruct->field_182 = r6;
*(&gBattleStruct->field_183) = r6 >> 8;
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gBattleStruct->field_183 |= FlagGet(FLAG_SYS_FRONTIER_PASS) << 7;
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}
static void SetPlayerBerryDataInBattleStruct(void)
{
s32 i;
struct BattleStruct *battleStruct = gBattleStruct;
struct BattleEnigmaBerry *battleBerry = &battleStruct->battleEnigmaBerry;
if (IsEnigmaBerryValid() == TRUE)
{
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for (i = 0; i < BERRY_NAME_LENGTH; i++)
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battleBerry->name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i];
battleBerry->name[i] = EOS;
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
battleBerry->itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i];
battleBerry->holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
battleBerry->holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam;
}
else
{
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const struct Berry *berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY));
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for (i = 0; i < BERRY_NAME_LENGTH; i++)
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battleBerry->name[i] = berryData->name[i];
battleBerry->name[i] = EOS;
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
battleBerry->itemEffect[i] = 0;
battleBerry->holdEffect = HOLD_EFFECT_NONE;
battleBerry->holdEffectParam = 0;
}
}
static void SetAllPlayersBerryData(void)
{
s32 i;
s32 j;
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
if (IsEnigmaBerryValid() == TRUE)
{
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for (i = 0; i < BERRY_NAME_LENGTH; i++)
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{
gEnigmaBerries[0].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i];
gEnigmaBerries[2].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i];
}
gEnigmaBerries[0].name[i] = EOS;
gEnigmaBerries[2].name[i] = EOS;
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
{
gEnigmaBerries[0].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i];
gEnigmaBerries[2].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i];
}
gEnigmaBerries[0].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
gEnigmaBerries[2].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
gEnigmaBerries[0].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam;
gEnigmaBerries[2].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam;
}
else
{
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const struct Berry *berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY));
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for (i = 0; i < BERRY_NAME_LENGTH; i++)
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{
gEnigmaBerries[0].name[i] = berryData->name[i];
gEnigmaBerries[2].name[i] = berryData->name[i];
}
gEnigmaBerries[0].name[i] = EOS;
gEnigmaBerries[2].name[i] = EOS;
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
{
gEnigmaBerries[0].itemEffect[i] = 0;
gEnigmaBerries[2].itemEffect[i] = 0;
}
gEnigmaBerries[0].holdEffect = 0;
gEnigmaBerries[2].holdEffect = 0;
gEnigmaBerries[0].holdEffectParam = 0;
gEnigmaBerries[2].holdEffectParam = 0;
}
}
else
{
s32 numPlayers;
struct BattleEnigmaBerry *src;
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u8 battlerId;
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
numPlayers = 2;
else
numPlayers = 4;
for (i = 0; i < numPlayers; i++)
{
src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2);
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battlerId = gLinkPlayers[i].id;
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for (j = 0; j < BERRY_NAME_LENGTH; j++)
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gEnigmaBerries[battlerId].name[j] = src->name[j];
gEnigmaBerries[battlerId].name[j] = EOS;
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for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++)
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gEnigmaBerries[battlerId].itemEffect[j] = src->itemEffect[j];
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gEnigmaBerries[battlerId].holdEffect = src->holdEffect;
gEnigmaBerries[battlerId].holdEffectParam = src->holdEffectParam;
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}
}
else
{
for (i = 0; i < 2; i++)
{
src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2);
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for (j = 0; j < BERRY_NAME_LENGTH; j++)
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{
gEnigmaBerries[i].name[j] = src->name[j];
gEnigmaBerries[i + 2].name[j] = src->name[j];
}
gEnigmaBerries[i].name[j] = EOS;
gEnigmaBerries[i + 2].name[j] = EOS;
for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++)
{
gEnigmaBerries[i].itemEffect[j] = src->itemEffect[j];
gEnigmaBerries[i + 2].itemEffect[j] = src->itemEffect[j];
}
gEnigmaBerries[i].holdEffect = src->holdEffect;
gEnigmaBerries[i + 2].holdEffect = src->holdEffect;
gEnigmaBerries[i].holdEffectParam = src->holdEffectParam;
gEnigmaBerries[i + 2].holdEffectParam = src->holdEffectParam;
}
}
}
}
static void sub_8036EB8(u8 arg0, u8 arg1)
{
u8 var = 0;
if (gBlockRecvBuffer[0][0] == 256)
{
if (arg1 == 0)
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
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else
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
var++;
}
if (var == 0)
{
s32 i;
for (i = 0; i < arg0; i++)
{
if (gBlockRecvBuffer[0][0] != gBlockRecvBuffer[i][0])
break;
}
if (i == arg0)
{
if (arg1 == 0)
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
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else
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
var++;
}
if (var == 0)
{
for (i = 0; i < arg0; i++)
{
if (gBlockRecvBuffer[i][0] == 0x300)
{
if (i != arg1 && i < arg1)
break;
}
if (gBlockRecvBuffer[i][0] > 0x300 && i != arg1)
break;
}
if (i == arg0)
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
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else
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
}
}
}
static void CB2_HandleStartBattle(void)
{
u8 playerMultiplayerId;
u8 enemyMultiplayerId;
RunTasks();
AnimateSprites();
BuildOamBuffer();
playerMultiplayerId = GetMultiplayerId();
gBattleScripting.multiplayerId = playerMultiplayerId;
enemyMultiplayerId = playerMultiplayerId ^ BIT_SIDE;
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
if (!IsDma3ManagerBusyWithBgCopy())
{
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
sub_805EF14();
gBattleCommunication[MULTIUSE_STATE] = 1;
}
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if (gWirelessCommType)
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sub_800E0E8();
break;
case 1:
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (gReceivedRemoteLinkPlayers != 0)
{
if (sub_800A520())
{
*(&gBattleStruct->field_180) = 0;
*(&gBattleStruct->field_181) = 3;
sub_8036A5C();
SetPlayerBerryDataInBattleStruct();
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
{
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gLinkPlayers[0].id = 0;
gLinkPlayers[1].id = 1;
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}
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32);
gBattleCommunication[MULTIUSE_STATE] = 2;
}
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if (gWirelessCommType)
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CreateWirelessStatusIndicatorSprite(0, 0);
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}
}
else
{
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER;
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gBattleCommunication[MULTIUSE_STATE] = 15;
SetAllPlayersBerryData();
}
break;
case 2:
if ((GetBlockReceivedStatus() & 3) == 3)
{
u8 taskId;
ResetBlockReceivedFlags();
sub_8036EB8(2, playerMultiplayerId);
SetAllPlayersBerryData();
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taskId = CreateTask(sub_8035D74, 0);
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gTasks[taskId].data[1] = 0x10E;
gTasks[taskId].data[2] = 0x5A;
gTasks[taskId].data[5] = 0;
gTasks[taskId].data[3] = gBattleStruct->field_182 | (gBattleStruct->field_183 << 8);
gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1];
sub_8185F90(gBlockRecvBuffer[playerMultiplayerId][1]);
sub_8185F90(gBlockRecvBuffer[enemyMultiplayerId][1]);
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SetDeoxysStats();
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gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 3:
if (sub_800A520())
{
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 4:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
memcpy(gEnemyParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 7:
if (sub_800A520())
{
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 8:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
memcpy(gEnemyParty + 2, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 11:
if (sub_800A520())
{
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 4, sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 12:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
memcpy(gEnemyParty + 4, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
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TryCorrectShedinjaLanguage(&gEnemyParty[0]);
TryCorrectShedinjaLanguage(&gEnemyParty[1]);
TryCorrectShedinjaLanguage(&gEnemyParty[2]);
TryCorrectShedinjaLanguage(&gEnemyParty[3]);
TryCorrectShedinjaLanguage(&gEnemyParty[4]);
TryCorrectShedinjaLanguage(&gEnemyParty[5]);
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gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 15:
sub_8032768();
sub_8184E58();
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
s32 i;
Decompile TV (#80) * ClearTVShowData * special_0x44 * DoTVShow (nonmatching because align) * DoTVShowBravoTrainerPokemonProfile * Update field names * DoTVShowBravoTrainerBattleTower * Renaming of struct fields * sub_80EBFF4 and UpdateTVScreensOnMap * SetTVMetatilesOnMap * Power buttons for the TV screens on the map * special_0x45 * sub_80EC18C * special_0x4a * ResetGabbyAndTy * GabbyAndTyBeforeInterview * GabbyAndTyAfterInterview * Through IsTVShowInSearchOfTrainersAiring * GabbyAndTyGetLastQuote * GabbyAndTyGetLastBattleTrivia * GabbyAndTySetScriptVarsToFieldObjectLocalIds * InterviewAfter; use TVShow as a precursor for making the individual show structs anonymous * Make TV structs anonymous within the union * Move the TV union to its own subheader * Move TV show enums to the global.tv.h subheader * Funcion renaming * Apply static attributes where able * PutPokemonTodayCaughtOnAir * sub_80EC8A4 * PutPokemonTodayFailedOnTheAir * sub_80EC9E8, sub_80ECA10 * sub_80ECA38 * sub_80ECB00 * Put3CheersForPokeblocksOnTheAir * PutFanClubSpecialOnTheAir * ContestLiveUpdates_BeforeInterview * Other before-interview Contest Live Updates functions * ContestLiveUpdates_BeforeInterview_5 * InterviewAfter_BravoTrainerPokemonProfile * BravoTrainerPokemonProfile_BeforeInterview1 * BravoTrainerPokemonProfile_BeforeInterview2 * Disassemble TV data * Decompile TV data * InterviewAfter_BravoTrainerBattleTowerProfile * SaveRecordedItemPurchasesForTVShow * PutNameRaterShowOnTheAir * StartMassOutbreak * PutLilycoveContestLadyShowOnTheAir * InterviewAfter_FanClubLetter * Rip TV strings * InterviewAfter_RecentHappenings * InterviewAfter_PkmnFanClubOpinions * sub_80ED718 * EndMassOutbreak * sub_80ED888 * sub_80ED8B4 * UpdateMassOutbreakTimeLeft * sub_80ED950 * PutFishingAdviceShowOnTheAir * through sub_80EDA80 * ewram and common syms are now fetched from the object files * BSS symbols are taken from the tv.o file * through sub_80EDC60 * sub_80EDCE8 * sub_80EDD78 * through sub_80EDE84 * nomatching sub_80EDE98 * sub_80EDFB4 * sub_80EE104 * sub_80EE104 * sub_80EE184 * sub_80EE2CC * sub_80EE35C * sub_80EE44C * sub_80EE4DC * sub_80EE5A4 * sub_80EE69C * sub_80EE72C * sub_80EE7C0 * sub_80EE818 * sub_80EE8C8 * sub_80EEA70 * sub_80EEB98 * sub_80EEBF4 * through sub_80EED60 * Functions relating to Pokemon News * sub_80EEF6C * GetPriceReduction * IsPriceDiscounted * sub_80EF120 * through sub_80EF370 * sub_80EF40C * HasMixableShowAlreadyBeenSpawnedWithPlayerID * TV_SortPurchasesByQuantity * FindActiveBroadcastByShowType_SetScriptResult * InterviewBefore * through sub_80EF88C * through sub_80EF93C * through sub_80EFA24 * through TV_BernoulliTrial * sub_80EFB58 * sub_80EFBA4 * sub_80EFBDC * through sub_80EFD98 * ChangePokemonNickname * ChangeBoxPokemonNickname * sub_80EFF9C * through player_id_to_dword * CheckForBigMovieOrEmergencyNewsOnTV * GetMomOrDadStringForTVMessage * sub_80F01E8 * sub_80F0358 * sub_80F049C * TV record mixing functions * sub_80F06D0 * sub_80F0708 nonmatching * through sub_80F0B24 * sub_80F0B64 * through sub_80F0C04 * sub_80F0C7C * sub_80F0D60 * sub_80F0E58 * sub_80F0E84 * through sub_80F0F24 * sub_80F0F64 * sub_80F1208 * sub_80F1254 * sub_80F1290 * sub_80F12A4 * sub_80F14F8 * DoTVShowTodaysSmartShopper * DoTVShowTheNameRaterShow * DoTVShowPokemonTodaySuccessfulCapture * DoTVShowPokemonTodayFailedCapture * DoTVShowPokemonFanClubLetter * DoTVShowRecentHappenings * DoTVShowPokemonFanClubOpinions * DoTVShowPokemonNewsMassOutbreak * DoTVShowPokemonContestLiveUpdates * DoTVShowPokemonBattleUpdate * DoTVShow3CheersForPokeblocks * DoTVShowInSearchOfTrainers * Label GabbyAndTyData fields; remove ddump comments from data/text/tv.inc * DoTVShowPokemonAngler * DoTVShowTheWorldOfMasters; update RAM symbols and field names * Decorate static functions * DoTVShowTodaysRivalTrainer; region map enums * TVDewfordTrendWatcherNetworkTextGroup * DoTVShowHoennTreasureInvestigators * DoTVShowFindThatGamer * DoTVShowBreakingNewsTV * DoTVShowSecretBaseVisit * DoTVShowPokemonLotterWinnerFlashReport * DoTVShowThePokemonBattleSeminar * DoTVShowTrainerFanClubSpecial, DoTVShowTrainerFanClub * DoTVShowSpotTheCuties * DoTVShowPokemonNewsBattleFrontier * DoTVShowWhatsNo1InHoennToday * Helpers for DoTVShowSecretBaseSecrets * DoTVShowSecretBaseSecrets * DoTVShowSafariFanClub * Finish decompilation of tv.s * Some renaming * Rename text group pointers * revoke statis; pokenews enums * Labels are number one * Label all TV struct fields * Make data/text/tv.inc more readable * Split data/text/tv.inc * Rename pokenews text pointers * Frontier Symbol constants; indicate static rodata objects with 's' prefix * Fix leading spaces/tabs F*** CLion sometimes * Fix inconsequential warning
2017-10-13 17:09:36 +02:00
for (i = 0; i < 2 && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++);
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if (i == 2)
gBattleCommunication[MULTIUSE_STATE] = 16;
else
gBattleCommunication[MULTIUSE_STATE] = 18;
}
else
{
gBattleCommunication[MULTIUSE_STATE] = 18;
}
break;
case 16:
if (sub_800A520())
{
SendBlock(bitmask_all_link_players_but_self(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed));
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 17:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
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memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed));
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 18:
if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
{
gPreBattleCallback1 = gMain.callback1;
gMain.callback1 = BattleMainCB1;
SetMainCallback2(BattleMainCB2);
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
gBattleTypeFlags |= BATTLE_TYPE_20;
}
}
break;
case 5:
case 9:
case 13:
gBattleCommunication[MULTIUSE_STATE]++;
gBattleCommunication[1] = 1;
case 6:
case 10:
case 14:
if (--gBattleCommunication[1] == 0)
gBattleCommunication[MULTIUSE_STATE]++;
break;
}
}
static void CB2_HandleStartMultiPartnerBattle(void)
{
u8 playerMultiplayerId;
u8 enemyMultiplayerId;
RunTasks();
AnimateSprites();
BuildOamBuffer();
playerMultiplayerId = GetMultiplayerId();
gBattleScripting.multiplayerId = playerMultiplayerId;
enemyMultiplayerId = playerMultiplayerId ^ BIT_SIDE;
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
if (!IsDma3ManagerBusyWithBgCopy())
{
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
sub_805EF14();
gBattleCommunication[MULTIUSE_STATE] = 1;
}
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if (gWirelessCommType)
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sub_800E0E8();
// fall through
case 1:
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (gReceivedRemoteLinkPlayers != 0)
{
u8 language;
2018-07-22 12:49:49 +02:00
gLinkPlayers[0].id = 0;
gLinkPlayers[1].id = 2;
gLinkPlayers[2].id = 1;
gLinkPlayers[3].id = 3;
2017-10-01 01:12:42 +02:00
GetFrontierTrainerName(gLinkPlayers[2].name, gTrainerBattleOpponent_A);
GetFrontierTrainerName(gLinkPlayers[3].name, gTrainerBattleOpponent_B);
GetBattleTowerTrainerLanguage(&language, gTrainerBattleOpponent_A);
2017-10-01 01:12:42 +02:00
gLinkPlayers[2].language = language;
GetBattleTowerTrainerLanguage(&language, gTrainerBattleOpponent_B);
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gLinkPlayers[3].language = language;
if (sub_800A520())
{
*(&gBattleStruct->field_180) = 0;
*(&gBattleStruct->field_181) = 3;
sub_8036A5C();
SetPlayerBerryDataInBattleStruct();
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32);
gBattleCommunication[MULTIUSE_STATE] = 2;
}
2017-11-13 05:58:05 +01:00
if (gWirelessCommType)
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CreateWirelessStatusIndicatorSprite(0, 0);
2017-10-01 01:12:42 +02:00
}
}
else
{
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER;
2017-10-01 01:12:42 +02:00
gBattleCommunication[MULTIUSE_STATE] = 13;
SetAllPlayersBerryData();
}
break;
case 2:
if ((GetBlockReceivedStatus() & 3) == 3)
{
u8 taskId;
ResetBlockReceivedFlags();
sub_8036EB8(2, playerMultiplayerId);
SetAllPlayersBerryData();
2017-12-17 20:10:57 +01:00
taskId = CreateTask(sub_8035D74, 0);
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gTasks[taskId].data[1] = 0x10E;
gTasks[taskId].data[2] = 0x5A;
gTasks[taskId].data[5] = 0;
gTasks[taskId].data[3] = 0x145;
gTasks[taskId].data[4] = 0x145;
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 3:
if (sub_800A520())
{
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 4:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
2018-07-22 12:49:49 +02:00
if (gLinkPlayers[playerMultiplayerId].id != 0)
2017-10-01 01:12:42 +02:00
{
memcpy(gPlayerParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
memcpy(gPlayerParty + 3, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2);
}
else
{
memcpy(gPlayerParty, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2);
memcpy(gPlayerParty + 3, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
}
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 5:
if (sub_800A520())
{
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon));
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 6:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
2018-07-22 12:49:49 +02:00
if (gLinkPlayers[playerMultiplayerId].id != 0)
2017-10-01 01:12:42 +02:00
{
memcpy(gPlayerParty + 2, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon));
memcpy(gPlayerParty + 5, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon));
}
else
{
memcpy(gPlayerParty + 2, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon));
memcpy(gPlayerParty + 5, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon));
}
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 7:
if (sub_800A520())
{
SendBlock(bitmask_all_link_players_but_self(), gEnemyParty, sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 8:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
if (GetMultiplayerId() != 0)
{
memcpy(gEnemyParty, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
}
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 9:
if (sub_800A520())
{
SendBlock(bitmask_all_link_players_but_self(), gEnemyParty + 2, sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 10:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
if (GetMultiplayerId() != 0)
{
memcpy(gEnemyParty + 2, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
}
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 11:
if (sub_800A520())
{
SendBlock(bitmask_all_link_players_but_self(), gEnemyParty + 4, sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 12:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
if (GetMultiplayerId() != 0)
memcpy(gEnemyParty + 4, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
2017-10-01 18:54:01 +02:00
TryCorrectShedinjaLanguage(&gPlayerParty[0]);
TryCorrectShedinjaLanguage(&gPlayerParty[1]);
TryCorrectShedinjaLanguage(&gPlayerParty[2]);
TryCorrectShedinjaLanguage(&gPlayerParty[3]);
TryCorrectShedinjaLanguage(&gPlayerParty[4]);
TryCorrectShedinjaLanguage(&gPlayerParty[5]);
TryCorrectShedinjaLanguage(&gEnemyParty[0]);
TryCorrectShedinjaLanguage(&gEnemyParty[1]);
TryCorrectShedinjaLanguage(&gEnemyParty[2]);
TryCorrectShedinjaLanguage(&gEnemyParty[3]);
TryCorrectShedinjaLanguage(&gEnemyParty[4]);
TryCorrectShedinjaLanguage(&gEnemyParty[5]);
2017-10-01 01:12:42 +02:00
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 13:
sub_8032768();
sub_8184E58();
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
gBattleCommunication[MULTIUSE_STATE] = 14;
}
else
{
gBattleCommunication[MULTIUSE_STATE] = 16;
}
break;
case 14:
if (sub_800A520())
{
SendBlock(bitmask_all_link_players_but_self(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed));
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 15:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
2017-10-01 01:12:42 +02:00
memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed));
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 16:
if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
{
sub_8166188();
gPreBattleCallback1 = gMain.callback1;
gMain.callback1 = BattleMainCB1;
SetMainCallback2(BattleMainCB2);
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
gBattleTypeFlags |= BATTLE_TYPE_20;
}
}
break;
}
}
static void sub_80379F8(u8 arrayIdPlus)
{
s32 i;
for (i = 0; i < 3; i++)
{
gUnknown_02022FF8[i].species = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_SPECIES);
gUnknown_02022FF8[i].heldItem = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_HELD_ITEM);
GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_NICKNAME, gUnknown_02022FF8[i].nickname);
gUnknown_02022FF8[i].level = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_LEVEL);
gUnknown_02022FF8[i].hp = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_HP);
gUnknown_02022FF8[i].maxhp = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_MAX_HP);
gUnknown_02022FF8[i].status = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_STATUS);
gUnknown_02022FF8[i].personality = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_PERSONALITY);
gUnknown_02022FF8[i].gender = GetMonGender(&gPlayerParty[arrayIdPlus + i]);
StripExtCtrlCodes(gUnknown_02022FF8[i].nickname);
if (GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_LANGUAGE) != LANGUAGE_JAPANESE)
2017-12-16 01:18:31 +01:00
PadNameString(gUnknown_02022FF8[i].nickname, CHAR_SPACE);
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}
memcpy(gUnknown_02023058, gUnknown_02022FF8, sizeof(gUnknown_02022FF8));
}
static void CB2_PreInitMultiBattle(void)
{
s32 i;
u8 playerMultiplierId;
s32 numPlayers = 4;
u8 r4 = 0xF;
2018-06-20 23:07:51 +02:00
u32 *savedBattleTypeFlags;
2017-10-01 01:12:42 +02:00
void (**savedCallback)(void);
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
{
numPlayers = 2;
r4 = 3;
}
playerMultiplierId = GetMultiplayerId();
gBattleScripting.multiplayerId = playerMultiplierId;
savedCallback = &gBattleStruct->savedCallback;
savedBattleTypeFlags = &gBattleStruct->savedBattleTypeFlags;
RunTasks();
AnimateSprites();
BuildOamBuffer();
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
if (gReceivedRemoteLinkPlayers != 0 && sub_800A520())
{
2018-02-09 15:55:12 +01:00
gUnknown_02023058 = Alloc(sizeof(struct UnknownPokemonStruct4) * 3);
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sub_80379F8(0);
2018-02-09 15:55:12 +01:00
SendBlock(bitmask_all_link_players_but_self(), gUnknown_02023058, sizeof(struct UnknownPokemonStruct4) * 3);
2017-10-01 01:12:42 +02:00
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 1:
if ((GetBlockReceivedStatus() & r4) == r4)
{
ResetBlockReceivedFlags();
for (i = 0; i < numPlayers; i++)
{
if (i == playerMultiplierId)
continue;
if (numPlayers == 4)
{
2018-07-22 12:49:49 +02:00
if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[playerMultiplierId].id & 1))
|| (gLinkPlayers[i].id & 1 && gLinkPlayers[playerMultiplierId].id & 1))
2017-10-01 01:12:42 +02:00
{
2018-02-09 15:55:12 +01:00
memcpy(gUnknown_02022FF8, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct4) * 3);
2017-10-01 01:12:42 +02:00
}
}
else
{
2018-02-09 15:55:12 +01:00
memcpy(gUnknown_02022FF8, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct4) * 3);
2017-10-01 01:12:42 +02:00
}
}
gBattleCommunication[MULTIUSE_STATE]++;
*savedCallback = gMain.savedCallback;
*savedBattleTypeFlags = gBattleTypeFlags;
gMain.savedCallback = CB2_PreInitMultiBattle;
sub_81B9150();
}
break;
case 2:
if (sub_800A520() && !gPaletteFade.active)
{
gBattleCommunication[MULTIUSE_STATE]++;
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if (gWirelessCommType)
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sub_800ADF8();
else
sub_800AC34();
}
break;
case 3:
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if (gWirelessCommType)
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{
if (sub_8010500())
{
gBattleTypeFlags = *savedBattleTypeFlags;
gMain.savedCallback = *savedCallback;
SetMainCallback2(CB2_InitBattleInternal);
Free(gUnknown_02023058);
gUnknown_02023058 = NULL;
}
}
else if (gReceivedRemoteLinkPlayers == 0)
{
gBattleTypeFlags = *savedBattleTypeFlags;
gMain.savedCallback = *savedCallback;
SetMainCallback2(CB2_InitBattleInternal);
Free(gUnknown_02023058);
gUnknown_02023058 = NULL;
}
break;
}
}
static void CB2_PreInitIngamePlayerPartnerBattle(void)
{
2018-06-20 23:07:51 +02:00
u32 *savedBattleTypeFlags;
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void (**savedCallback)(void);
savedCallback = &gBattleStruct->savedCallback;
savedBattleTypeFlags = &gBattleStruct->savedBattleTypeFlags;
RunTasks();
AnimateSprites();
BuildOamBuffer();
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
2018-02-09 15:55:12 +01:00
gUnknown_02023058 = Alloc(sizeof(struct UnknownPokemonStruct4) * 3);
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sub_80379F8(3);
gBattleCommunication[MULTIUSE_STATE]++;
*savedCallback = gMain.savedCallback;
*savedBattleTypeFlags = gBattleTypeFlags;
gMain.savedCallback = CB2_PreInitIngamePlayerPartnerBattle;
sub_81B9150();
break;
case 1:
if (!gPaletteFade.active)
{
gBattleCommunication[MULTIUSE_STATE] = 2;
gBattleTypeFlags = *savedBattleTypeFlags;
gMain.savedCallback = *savedCallback;
SetMainCallback2(CB2_InitBattleInternal);
Free(gUnknown_02023058);
gUnknown_02023058 = NULL;
}
break;
}
}
static void CB2_HandleStartMultiBattle(void)
{
u8 playerMultiplayerId;
s32 id;
u8 var;
playerMultiplayerId = GetMultiplayerId();
gBattleScripting.multiplayerId = playerMultiplayerId;
RunTasks();
AnimateSprites();
BuildOamBuffer();
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
if (!IsDma3ManagerBusyWithBgCopy())
{
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
sub_805EF14();
gBattleCommunication[MULTIUSE_STATE] = 1;
}
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if (gWirelessCommType)
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sub_800E0E8();
break;
case 1:
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (gReceivedRemoteLinkPlayers != 0)
{
if (sub_800A520())
{
*(&gBattleStruct->field_180) = 0;
*(&gBattleStruct->field_181) = 3;
sub_8036A5C();
SetPlayerBerryDataInBattleStruct();
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32);
gBattleCommunication[MULTIUSE_STATE]++;
}
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if (gWirelessCommType)
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CreateWirelessStatusIndicatorSprite(0, 0);
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}
}
else
{
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER;
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gBattleCommunication[MULTIUSE_STATE] = 7;
SetAllPlayersBerryData();
}
break;
case 2:
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
{
ResetBlockReceivedFlags();
sub_8036EB8(4, playerMultiplayerId);
SetAllPlayersBerryData();
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SetDeoxysStats();
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var = CreateTask(sub_8035D74, 0);
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gTasks[var].data[1] = 0x10E;
gTasks[var].data[2] = 0x5A;
gTasks[var].data[5] = 0;
gTasks[var].data[3] = 0;
gTasks[var].data[4] = 0;
for (id = 0; id < MAX_LINK_PLAYERS; id++)
{
sub_8185F90(gBlockRecvBuffer[id][1]);
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switch (gLinkPlayers[id].id)
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{
case 0:
gTasks[var].data[3] |= gBlockRecvBuffer[id][1] & 0x3F;
break;
case 1:
gTasks[var].data[4] |= gBlockRecvBuffer[id][1] & 0x3F;
break;
case 2:
gTasks[var].data[3] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6;
break;
case 3:
gTasks[var].data[4] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6;
break;
}
}
ZeroEnemyPartyMons();
gBattleCommunication[MULTIUSE_STATE]++;
}
else
break;
// fall through
case 3:
if (sub_800A520())
{
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 4:
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
{
ResetBlockReceivedFlags();
for (id = 0; id < MAX_LINK_PLAYERS; id++)
{
if (id == playerMultiplayerId)
{
2018-07-22 12:49:49 +02:00
switch (gLinkPlayers[id].id)
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{
case 0:
case 3:
memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
break;
case 1:
case 2:
memcpy(gPlayerParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
break;
}
}
else
{
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if ((!(gLinkPlayers[id].id & 1) && !(gLinkPlayers[playerMultiplayerId].id & 1))
|| ((gLinkPlayers[id].id & 1) && (gLinkPlayers[playerMultiplayerId].id & 1)))
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{
2018-07-22 12:49:49 +02:00
switch (gLinkPlayers[id].id)
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{
case 0:
case 3:
memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
break;
case 1:
case 2:
memcpy(gPlayerParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
break;
}
}
else
{
2018-07-22 12:49:49 +02:00
switch (gLinkPlayers[id].id)
2017-10-01 01:12:42 +02:00
{
case 0:
case 3:
memcpy(gEnemyParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
break;
case 1:
case 2:
memcpy(gEnemyParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
break;
}
}
}
}
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 5:
if (sub_800A520())
{
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon));
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 6:
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
{
ResetBlockReceivedFlags();
for (id = 0; id < MAX_LINK_PLAYERS; id++)
{
if (id == playerMultiplayerId)
{
2018-07-22 12:49:49 +02:00
switch (gLinkPlayers[id].id)
2017-10-01 01:12:42 +02:00
{
case 0:
case 3:
memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
break;
case 1:
case 2:
memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
break;
}
}
else
{
2018-07-22 12:49:49 +02:00
if ((!(gLinkPlayers[id].id & 1) && !(gLinkPlayers[playerMultiplayerId].id & 1))
|| ((gLinkPlayers[id].id & 1) && (gLinkPlayers[playerMultiplayerId].id & 1)))
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{
2018-07-22 12:49:49 +02:00
switch (gLinkPlayers[id].id)
2017-10-01 01:12:42 +02:00
{
case 0:
case 3:
memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
break;
case 1:
case 2:
memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
break;
}
}
else
{
2018-07-22 12:49:49 +02:00
switch (gLinkPlayers[id].id)
2017-10-01 01:12:42 +02:00
{
case 0:
case 3:
memcpy(gEnemyParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
break;
case 1:
case 2:
memcpy(gEnemyParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
break;
}
}
}
}
2017-10-01 18:54:01 +02:00
TryCorrectShedinjaLanguage(&gPlayerParty[0]);
TryCorrectShedinjaLanguage(&gPlayerParty[1]);
TryCorrectShedinjaLanguage(&gPlayerParty[2]);
TryCorrectShedinjaLanguage(&gPlayerParty[3]);
TryCorrectShedinjaLanguage(&gPlayerParty[4]);
TryCorrectShedinjaLanguage(&gPlayerParty[5]);
TryCorrectShedinjaLanguage(&gEnemyParty[0]);
TryCorrectShedinjaLanguage(&gEnemyParty[1]);
TryCorrectShedinjaLanguage(&gEnemyParty[2]);
TryCorrectShedinjaLanguage(&gEnemyParty[3]);
TryCorrectShedinjaLanguage(&gEnemyParty[4]);
TryCorrectShedinjaLanguage(&gEnemyParty[5]);
2017-10-01 01:12:42 +02:00
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 7:
sub_8032768();
sub_8184E58();
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
for (id = 0; id < 4 && (gLinkPlayers[id].version & 0xFF) == 3; id++);
if (id == 4)
gBattleCommunication[MULTIUSE_STATE] = 8;
else
gBattleCommunication[MULTIUSE_STATE] = 10;
}
else
{
gBattleCommunication[MULTIUSE_STATE] = 10;
}
break;
case 8:
if (sub_800A520())
{
u32* ptr = (u32*)(&gBattleStruct->field_180);
ptr[0] = gBattleTypeFlags;
ptr[1] = gRecordedBattleRngSeed; // UB: overwrites berry data
SendBlock(bitmask_all_link_players_but_self(), ptr, 8);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 9:
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
{
ResetBlockReceivedFlags();
for (var = 0; var < 4; var++)
{
u32 blockValue = gBlockRecvBuffer[var][0];
if (blockValue & 4)
{
memcpy(&gRecordedBattleRngSeed, &gBlockRecvBuffer[var][2], sizeof(gRecordedBattleRngSeed));
break;
}
}
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 10:
if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
{
gPreBattleCallback1 = gMain.callback1;
gMain.callback1 = BattleMainCB1;
SetMainCallback2(BattleMainCB2);
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
2018-07-01 11:15:42 +02:00
gTrainerBattleOpponent_A = TRAINER_LINK_OPPONENT;
2017-10-01 01:12:42 +02:00
gBattleTypeFlags |= BATTLE_TYPE_20;
}
}
break;
}
}
2017-10-01 18:54:01 +02:00
void BattleMainCB2(void)
{
AnimateSprites();
BuildOamBuffer();
RunTextPrinters();
UpdatePaletteFade();
RunTasks();
if (gMain.heldKeys & B_BUTTON && gBattleTypeFlags & BATTLE_TYPE_RECORDED && sub_8186450())
{
2018-01-16 22:12:38 +01:00
gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED;
2017-10-01 18:54:01 +02:00
ResetPaletteFadeControl();
2018-07-16 20:23:05 +02:00
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
2017-10-01 18:54:01 +02:00
SetMainCallback2(CB2_QuitRecordedBattle);
}
}
static void FreeRestoreBattleData(void)
{
gMain.callback1 = gPreBattleCallback1;
2018-01-29 17:47:12 +01:00
gScanlineEffect.state = 3;
2017-10-01 18:54:01 +02:00
gMain.inBattle = 0;
ZeroEnemyPartyMons();
2018-05-11 07:33:32 +02:00
m4aSongNumStop(SE_HINSI);
2017-10-01 18:54:01 +02:00
FreeMonSpritesGfx();
FreeBattleSpritesData();
FreeBattleResources();
}
void CB2_QuitRecordedBattle(void)
{
UpdatePaletteFade();
if (!gPaletteFade.active)
{
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
2017-10-01 18:54:01 +02:00
FreeRestoreBattleData();
FreeAllWindowBuffers();
SetMainCallback2(gMain.savedCallback);
}
}
void sub_8038528(struct Sprite* sprite)
2017-10-01 18:54:01 +02:00
{
2017-12-02 21:44:50 +01:00
sprite->data[0] = 0;
2017-10-01 18:54:01 +02:00
sprite->callback = sub_8038538;
}
static void sub_8038538(struct Sprite *sprite)
{
u16 *arr = (u16*)(gDecompressionBuffer);
2017-12-02 21:44:50 +01:00
switch (sprite->data[0])
2017-10-01 18:54:01 +02:00
{
case 0:
2017-12-02 21:44:50 +01:00
sprite->data[0]++;
sprite->data[1] = 0;
sprite->data[2] = 0x281;
sprite->data[3] = 0;
sprite->data[4] = 1;
2017-10-01 18:54:01 +02:00
// fall through
case 1:
2017-12-02 21:44:50 +01:00
sprite->data[4]--;
if (sprite->data[4] == 0)
2017-10-01 18:54:01 +02:00
{
s32 i;
s32 r2;
s32 r0;
2017-12-02 21:44:50 +01:00
sprite->data[4] = 2;
r2 = sprite->data[1] + sprite->data[3] * 32;
r0 = sprite->data[2] - sprite->data[3] * 32;
2017-10-01 18:54:01 +02:00
for (i = 0; i < 29; i += 2)
{
arr[r2 + i] = 0x3D;
arr[r0 + i] = 0x3D;
}
2017-12-02 21:44:50 +01:00
sprite->data[3]++;
if (sprite->data[3] == 21)
2017-10-01 18:54:01 +02:00
{
2017-12-02 21:44:50 +01:00
sprite->data[0]++;
sprite->data[1] = 32;
2017-10-01 18:54:01 +02:00
}
}
break;
case 2:
2017-12-02 21:44:50 +01:00
sprite->data[1]--;
if (sprite->data[1] == 20)
2017-10-01 18:54:01 +02:00
SetMainCallback2(CB2_InitBattle);
break;
}
}
static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer)
{
u32 nameHash = 0;
u32 personalityValue;
u8 fixedIV;
s32 i, j;
u8 monsCount;
if (trainerNum == TRAINER_SECRET_BASE)
2017-10-01 18:54:01 +02:00
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_EREADER_TRAINER
2018-09-20 22:00:00 +02:00
| BATTLE_TYPE_TRAINER_HILL)))
2017-10-01 18:54:01 +02:00
{
if (firstTrainer == TRUE)
ZeroEnemyPartyMons();
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
if (gTrainers[trainerNum].partySize > 3)
monsCount = 3;
else
monsCount = gTrainers[trainerNum].partySize;
}
else
{
monsCount = gTrainers[trainerNum].partySize;
}
for (i = 0; i < monsCount; i++)
{
if (gTrainers[trainerNum].doubleBattle == TRUE)
personalityValue = 0x80;
else if (gTrainers[trainerNum].encounterMusic_gender & 0x80)
personalityValue = 0x78;
else
personalityValue = 0x88;
2018-02-08 11:17:41 +01:00
for (j = 0; gTrainers[trainerNum].trainerName[j] != EOS; j++)
2017-10-01 18:54:01 +02:00
nameHash += gTrainers[trainerNum].trainerName[j];
switch (gTrainers[trainerNum].partyFlags)
{
case 0:
{
const struct TrainerMonNoItemDefaultMoves *partyData = gTrainers[trainerNum].party.NoItemDefaultMoves;
2017-12-17 21:19:08 +01:00
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
2017-10-01 18:54:01 +02:00
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
fixedIV = partyData[i].iv * 31 / 255;
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0);
break;
}
2017-12-17 21:19:08 +01:00
case F_TRAINER_PARTY_CUSTOM_MOVESET:
2017-10-01 18:54:01 +02:00
{
const struct TrainerMonNoItemCustomMoves *partyData = gTrainers[trainerNum].party.NoItemCustomMoves;
2017-12-17 21:19:08 +01:00
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
2017-10-01 18:54:01 +02:00
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
fixedIV = partyData[i].iv * 31 / 255;
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, 2, 0);
for (j = 0; j < 4; j++)
{
SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]);
SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
}
break;
}
2017-12-17 21:19:08 +01:00
case F_TRAINER_PARTY_HELD_ITEM:
2017-10-01 18:54:01 +02:00
{
const struct TrainerMonItemDefaultMoves *partyData = gTrainers[trainerNum].party.ItemDefaultMoves;
2017-12-17 21:19:08 +01:00
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
2017-10-01 18:54:01 +02:00
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
fixedIV = partyData[i].iv * 31 / 255;
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, 2, 0);
SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
break;
}
2017-12-17 21:19:08 +01:00
case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
2017-10-01 18:54:01 +02:00
{
const struct TrainerMonItemCustomMoves *partyData = gTrainers[trainerNum].party.ItemCustomMoves;
2017-12-17 21:19:08 +01:00
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
2017-10-01 18:54:01 +02:00
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
fixedIV = partyData[i].iv * 31 / 255;
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, 2, 0);
SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
for (j = 0; j < 4; j++)
{
SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]);
SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
}
break;
}
}
}
gBattleTypeFlags |= gTrainers[trainerNum].doubleBattle;
}
return gTrainers[trainerNum].partySize;
}
void sub_8038A04(void) // unused
{
if (REG_VCOUNT < 0xA0 && REG_VCOUNT >= 0x6F)
SetGpuReg(REG_OFFSET_BG0CNT, 0x9800);
}
void VBlankCB_Battle(void)
{
2018-06-20 23:07:51 +02:00
// Change gRngSeed every vblank unless the battle could be recorded.
2017-10-01 18:54:01 +02:00
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_RECORDED)))
Random();
SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_X);
SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_Y);
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
SetGpuReg(REG_OFFSET_BG3HOFS, gBattle_BG3_X);
SetGpuReg(REG_OFFSET_BG3VOFS, gBattle_BG3_Y);
SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H);
SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN1H);
SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN1V);
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
2018-01-29 17:47:12 +01:00
ScanlineEffect_InitHBlankDmaTransfer();
2017-10-01 18:54:01 +02:00
}
2018-09-12 00:37:47 +02:00
void nullsub_17(struct Sprite *sprite)
2017-10-01 18:54:01 +02:00
{
}
static void sub_8038B04(struct Sprite *sprite)
{
2017-12-02 21:44:50 +01:00
if (sprite->data[0] != 0)
sprite->pos1.x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8);
2017-10-01 18:54:01 +02:00
else
2017-12-02 21:44:50 +01:00
sprite->pos1.x = sprite->data[1] - ((sprite->data[2] & 0xFF00) >> 8);
2017-10-01 18:54:01 +02:00
2017-12-02 21:44:50 +01:00
sprite->data[2] += 0x180;
2017-10-01 18:54:01 +02:00
if (sprite->affineAnimEnded)
{
FreeSpriteTilesByTag(0x2710);
FreeSpritePaletteByTag(0x2710);
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
}
}
void sub_8038B74(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, 1);
sprite->callback = sub_8038B04;
PlaySE(SE_BT_START);
}
static void sub_8038B94(u8 taskId)
{
struct Pokemon *sp4 = NULL;
struct Pokemon *sp8 = NULL;
u8 r2 = gBattleScripting.multiplayerId;
u32 r7;
s32 i;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
2018-07-22 12:49:49 +02:00
switch (gLinkPlayers[r2].id)
2017-10-01 18:54:01 +02:00
{
case 0:
case 2:
sp4 = gPlayerParty;
sp8 = gEnemyParty;
break;
case 1:
case 3:
sp4 = gEnemyParty;
sp8 = gPlayerParty;
break;
}
}
else
{
sp4 = gPlayerParty;
sp8 = gEnemyParty;
}
r7 = 0;
for (i = 0; i < PARTY_SIZE; i++)
2017-10-01 18:54:01 +02:00
{
u16 species = GetMonData(&sp4[i], MON_DATA_SPECIES2);
u16 hp = GetMonData(&sp4[i], MON_DATA_HP);
u32 status = GetMonData(&sp4[i], MON_DATA_STATUS);
if (species == SPECIES_NONE)
continue;
if (species != SPECIES_EGG && hp != 0 && status == 0)
r7 |= 1 << i * 2;
if (species == 0)
continue;
if (hp != 0 && (species == SPECIES_EGG || status != 0))
r7 |= 2 << i * 2;
if (species == 0)
continue;
if (species != SPECIES_EGG && hp == 0)
r7 |= 3 << i * 2;
}
gTasks[taskId].data[3] = r7;
r7 = 0;
for (i = 0; i < PARTY_SIZE; i++)
2017-10-01 18:54:01 +02:00
{
u16 species = GetMonData(&sp8[i], MON_DATA_SPECIES2);
u16 hp = GetMonData(&sp8[i], MON_DATA_HP);
u32 status = GetMonData(&sp8[i], MON_DATA_STATUS);
if (species == SPECIES_NONE)
continue;
if (species != SPECIES_EGG && hp != 0 && status == 0)
r7 |= 1 << i * 2;
if (species == SPECIES_NONE)
continue;
if (hp != 0 && (species == SPECIES_EGG || status != 0))
r7 |= 2 << i * 2;
if (species == SPECIES_NONE)
continue;
if (species != SPECIES_EGG && hp == 0)
r7 |= 3 << i * 2;
}
gTasks[taskId].data[4] = r7;
}
void sub_8038D64(void)
{
s32 i;
u8 taskId;
SetHBlankCallback(NULL);
SetVBlankCallback(NULL);
gBattleTypeFlags &= ~(BATTLE_TYPE_20);
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{
SetMainCallback2(gMain.savedCallback);
FreeBattleResources();
FreeBattleSpritesData();
FreeMonSpritesGfx();
}
else
{
CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
SetGpuReg(REG_OFFSET_MOSAIC, 0);
SetGpuReg(REG_OFFSET_WIN0H, 0xF0);
SetGpuReg(REG_OFFSET_WIN0V, 0x5051);
SetGpuReg(REG_OFFSET_WININ, 0);
SetGpuReg(REG_OFFSET_WINOUT, 0);
gBattle_WIN0H = 0xF0;
gBattle_WIN0V = 0x5051;
2018-01-29 17:47:12 +01:00
ScanlineEffect_Clear();
2017-10-01 18:54:01 +02:00
for (i = 0; i < 80; i++)
{
2018-01-29 17:47:12 +01:00
gScanlineEffectRegBuffers[0][i] = 0xF0;
gScanlineEffectRegBuffers[1][i] = 0xF0;
2017-10-01 18:54:01 +02:00
}
for (i = 80; i < 160; i++)
{
2018-06-20 23:07:51 +02:00
asm(""::"r"(i)); // Needed to stop the compiler from optimizing out the loop counter.
2018-01-29 17:47:12 +01:00
gScanlineEffectRegBuffers[0][i] = 0xFF10;
gScanlineEffectRegBuffers[1][i] = 0xFF10;
2017-10-01 18:54:01 +02:00
}
ResetPaletteFade();
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
sub_80356D0();
2017-12-17 20:10:57 +01:00
LoadCompressedPalette(gBattleTextboxPalette, 0, 64);
2018-06-17 16:48:58 +02:00
LoadBattleMenuWindowGfx();
2017-10-01 18:54:01 +02:00
ResetSpriteData();
ResetTasks();
2018-06-17 16:48:58 +02:00
DrawBattleEntryBackground();
2017-10-01 18:54:01 +02:00
SetGpuReg(REG_OFFSET_WINOUT, 0x37);
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
SetVBlankCallback(VBlankCB_Battle);
2017-12-17 20:10:57 +01:00
taskId = CreateTask(sub_8035D74, 0);
2017-10-01 18:54:01 +02:00
gTasks[taskId].data[1] = 0x10E;
gTasks[taskId].data[2] = 0x5A;
gTasks[taskId].data[5] = 1;
sub_8038B94(taskId);
SetMainCallback2(sub_8038F14);
gBattleCommunication[MULTIUSE_STATE] = 0;
}
}
static void sub_8038F14(void)
{
sub_8038F34();
AnimateSprites();
BuildOamBuffer();
RunTextPrinters();
UpdatePaletteFade();
RunTasks();
}
static void sub_8038F34(void)
{
s32 i;
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
ShowBg(0);
ShowBg(1);
ShowBg(2);
gBattleCommunication[1] = 0xFF;
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 1:
if (--gBattleCommunication[1] == 0)
{
2018-07-16 20:23:05 +02:00
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
2017-10-01 18:54:01 +02:00
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 2:
if (!gPaletteFade.active)
{
u8 monsCount;
gMain.field_439_x4 = sub_8185FAC();
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
monsCount = 4;
else
monsCount = 2;
Decompile TV (#80) * ClearTVShowData * special_0x44 * DoTVShow (nonmatching because align) * DoTVShowBravoTrainerPokemonProfile * Update field names * DoTVShowBravoTrainerBattleTower * Renaming of struct fields * sub_80EBFF4 and UpdateTVScreensOnMap * SetTVMetatilesOnMap * Power buttons for the TV screens on the map * special_0x45 * sub_80EC18C * special_0x4a * ResetGabbyAndTy * GabbyAndTyBeforeInterview * GabbyAndTyAfterInterview * Through IsTVShowInSearchOfTrainersAiring * GabbyAndTyGetLastQuote * GabbyAndTyGetLastBattleTrivia * GabbyAndTySetScriptVarsToFieldObjectLocalIds * InterviewAfter; use TVShow as a precursor for making the individual show structs anonymous * Make TV structs anonymous within the union * Move the TV union to its own subheader * Move TV show enums to the global.tv.h subheader * Funcion renaming * Apply static attributes where able * PutPokemonTodayCaughtOnAir * sub_80EC8A4 * PutPokemonTodayFailedOnTheAir * sub_80EC9E8, sub_80ECA10 * sub_80ECA38 * sub_80ECB00 * Put3CheersForPokeblocksOnTheAir * PutFanClubSpecialOnTheAir * ContestLiveUpdates_BeforeInterview * Other before-interview Contest Live Updates functions * ContestLiveUpdates_BeforeInterview_5 * InterviewAfter_BravoTrainerPokemonProfile * BravoTrainerPokemonProfile_BeforeInterview1 * BravoTrainerPokemonProfile_BeforeInterview2 * Disassemble TV data * Decompile TV data * InterviewAfter_BravoTrainerBattleTowerProfile * SaveRecordedItemPurchasesForTVShow * PutNameRaterShowOnTheAir * StartMassOutbreak * PutLilycoveContestLadyShowOnTheAir * InterviewAfter_FanClubLetter * Rip TV strings * InterviewAfter_RecentHappenings * InterviewAfter_PkmnFanClubOpinions * sub_80ED718 * EndMassOutbreak * sub_80ED888 * sub_80ED8B4 * UpdateMassOutbreakTimeLeft * sub_80ED950 * PutFishingAdviceShowOnTheAir * through sub_80EDA80 * ewram and common syms are now fetched from the object files * BSS symbols are taken from the tv.o file * through sub_80EDC60 * sub_80EDCE8 * sub_80EDD78 * through sub_80EDE84 * nomatching sub_80EDE98 * sub_80EDFB4 * sub_80EE104 * sub_80EE104 * sub_80EE184 * sub_80EE2CC * sub_80EE35C * sub_80EE44C * sub_80EE4DC * sub_80EE5A4 * sub_80EE69C * sub_80EE72C * sub_80EE7C0 * sub_80EE818 * sub_80EE8C8 * sub_80EEA70 * sub_80EEB98 * sub_80EEBF4 * through sub_80EED60 * Functions relating to Pokemon News * sub_80EEF6C * GetPriceReduction * IsPriceDiscounted * sub_80EF120 * through sub_80EF370 * sub_80EF40C * HasMixableShowAlreadyBeenSpawnedWithPlayerID * TV_SortPurchasesByQuantity * FindActiveBroadcastByShowType_SetScriptResult * InterviewBefore * through sub_80EF88C * through sub_80EF93C * through sub_80EFA24 * through TV_BernoulliTrial * sub_80EFB58 * sub_80EFBA4 * sub_80EFBDC * through sub_80EFD98 * ChangePokemonNickname * ChangeBoxPokemonNickname * sub_80EFF9C * through player_id_to_dword * CheckForBigMovieOrEmergencyNewsOnTV * GetMomOrDadStringForTVMessage * sub_80F01E8 * sub_80F0358 * sub_80F049C * TV record mixing functions * sub_80F06D0 * sub_80F0708 nonmatching * through sub_80F0B24 * sub_80F0B64 * through sub_80F0C04 * sub_80F0C7C * sub_80F0D60 * sub_80F0E58 * sub_80F0E84 * through sub_80F0F24 * sub_80F0F64 * sub_80F1208 * sub_80F1254 * sub_80F1290 * sub_80F12A4 * sub_80F14F8 * DoTVShowTodaysSmartShopper * DoTVShowTheNameRaterShow * DoTVShowPokemonTodaySuccessfulCapture * DoTVShowPokemonTodayFailedCapture * DoTVShowPokemonFanClubLetter * DoTVShowRecentHappenings * DoTVShowPokemonFanClubOpinions * DoTVShowPokemonNewsMassOutbreak * DoTVShowPokemonContestLiveUpdates * DoTVShowPokemonBattleUpdate * DoTVShow3CheersForPokeblocks * DoTVShowInSearchOfTrainers * Label GabbyAndTyData fields; remove ddump comments from data/text/tv.inc * DoTVShowPokemonAngler * DoTVShowTheWorldOfMasters; update RAM symbols and field names * Decorate static functions * DoTVShowTodaysRivalTrainer; region map enums * TVDewfordTrendWatcherNetworkTextGroup * DoTVShowHoennTreasureInvestigators * DoTVShowFindThatGamer * DoTVShowBreakingNewsTV * DoTVShowSecretBaseVisit * DoTVShowPokemonLotterWinnerFlashReport * DoTVShowThePokemonBattleSeminar * DoTVShowTrainerFanClubSpecial, DoTVShowTrainerFanClub * DoTVShowSpotTheCuties * DoTVShowPokemonNewsBattleFrontier * DoTVShowWhatsNo1InHoennToday * Helpers for DoTVShowSecretBaseSecrets * DoTVShowSecretBaseSecrets * DoTVShowSafariFanClub * Finish decompilation of tv.s * Some renaming * Rename text group pointers * revoke statis; pokenews enums * Labels are number one * Label all TV struct fields * Make data/text/tv.inc more readable * Split data/text/tv.inc * Rename pokenews text pointers * Frontier Symbol constants; indicate static rodata objects with 's' prefix * Fix leading spaces/tabs F*** CLion sometimes * Fix inconsequential warning
2017-10-13 17:09:36 +02:00
for (i = 0; i < monsCount && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++);
2017-10-01 18:54:01 +02:00
if (!gSaveBlock2Ptr->frontier.field_CA9_b && i == monsCount)
2017-10-01 18:54:01 +02:00
{
2017-11-08 22:20:10 +01:00
if (FlagGet(FLAG_SYS_FRONTIER_PASS))
2017-10-01 18:54:01 +02:00
{
FreeAllWindowBuffers();
SetMainCallback2(sub_80392A8);
}
else if (!gMain.field_439_x4)
{
SetMainCallback2(gMain.savedCallback);
FreeBattleResources();
FreeBattleSpritesData();
FreeMonSpritesGfx();
}
else if (gReceivedRemoteLinkPlayers == 0)
{
CreateTask(sub_80B3AF8, 5);
gBattleCommunication[MULTIUSE_STATE]++;
}
else
{
gBattleCommunication[MULTIUSE_STATE]++;
}
}
else
{
SetMainCallback2(gMain.savedCallback);
FreeBattleResources();
FreeBattleSpritesData();
FreeMonSpritesGfx();
}
}
break;
case 3:
CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
for (i = 0; i < 2; i++)
LoadChosenBattleElement(i);
2018-07-16 20:23:05 +02:00
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
2017-10-01 18:54:01 +02:00
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 4:
if (!gPaletteFade.active)
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 5:
if (!FuncIsActiveTask(sub_80B3AF8))
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 6:
if (sub_800A520() == TRUE)
{
sub_800ADF8();
2018-06-17 16:48:58 +02:00
BattlePutTextOnWindow(gText_LinkStandby3, 0);
2017-10-01 18:54:01 +02:00
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 7:
if (!IsTextPrinterActive(0))
{
if (sub_800A520() == TRUE)
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 8:
2017-11-13 05:58:05 +01:00
if (!gWirelessCommType)
2017-10-01 18:54:01 +02:00
sub_800AC34();
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 9:
2017-11-13 05:58:05 +01:00
if (!gMain.field_439_x4 || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
2017-10-01 18:54:01 +02:00
{
gMain.field_439_x4 = 0;
SetMainCallback2(gMain.savedCallback);
FreeBattleResources();
FreeBattleSpritesData();
FreeMonSpritesGfx();
}
break;
}
}
u32 sub_80391E0(u8 arrayId, u8 caseId)
{
u32 ret = 0;
switch (caseId)
{
case 0:
2018-06-17 16:48:58 +02:00
ret = gBattleBgTemplates[arrayId].bg;
2017-10-01 18:54:01 +02:00
break;
case 1:
2018-06-17 16:48:58 +02:00
ret = gBattleBgTemplates[arrayId].charBaseIndex;
2017-10-01 18:54:01 +02:00
break;
case 2:
2018-06-17 16:48:58 +02:00
ret = gBattleBgTemplates[arrayId].mapBaseIndex;
2017-10-01 18:54:01 +02:00
break;
case 3:
2018-06-17 16:48:58 +02:00
ret = gBattleBgTemplates[arrayId].screenSize;
2017-10-01 18:54:01 +02:00
break;
case 4:
2018-06-17 16:48:58 +02:00
ret = gBattleBgTemplates[arrayId].paletteMode;
2017-10-01 18:54:01 +02:00
break;
case 5:
2018-06-17 16:48:58 +02:00
ret = gBattleBgTemplates[arrayId].priority;
2017-10-01 18:54:01 +02:00
break;
case 6:
2018-06-17 16:48:58 +02:00
ret = gBattleBgTemplates[arrayId].baseTile;
2017-10-01 18:54:01 +02:00
break;
}
return ret;
}
static void sub_80392A8(void)
{
s32 i;
SetHBlankCallback(NULL);
SetVBlankCallback(NULL);
CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
ResetPaletteFade();
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
sub_80356D0();
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
2018-06-17 16:48:58 +02:00
LoadBattleMenuWindowGfx();
2017-10-01 18:54:01 +02:00
for (i = 0; i < 2; i++)
LoadChosenBattleElement(i);
ResetSpriteData();
ResetTasks();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
SetVBlankCallback(VBlankCB_Battle);
SetMainCallback2(sub_803937C);
2018-07-16 20:23:05 +02:00
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
2017-10-01 18:54:01 +02:00
gBattleCommunication[MULTIUSE_STATE] = 0;
}
static void sub_803937C(void)
{
sub_803939C();
AnimateSprites();
BuildOamBuffer();
RunTextPrinters();
UpdatePaletteFade();
RunTasks();
}
static void sub_803939C(void)
{
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
ShowBg(0);
ShowBg(1);
ShowBg(2);
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 1:
if (gMain.field_439_x4 && gReceivedRemoteLinkPlayers == 0)
CreateTask(sub_80B3AF8, 5);
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 2:
if (!FuncIsActiveTask(sub_80B3AF8))
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 3:
if (!gPaletteFade.active)
{
2018-06-17 16:48:58 +02:00
BattlePutTextOnWindow(gText_RecordBattleToPass, 0);
2017-10-01 18:54:01 +02:00
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 4:
if (!IsTextPrinterActive(0))
{
2017-10-29 16:15:23 +01:00
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
2018-06-17 16:48:58 +02:00
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
2017-10-01 18:54:01 +02:00
gBattleCommunication[CURSOR_POSITION] = 1;
2017-10-29 16:15:23 +01:00
BattleCreateYesNoCursorAt(1);
2017-10-01 18:54:01 +02:00
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 5:
if (gMain.newKeys & DPAD_UP)
{
if (gBattleCommunication[CURSOR_POSITION] != 0)
{
PlaySE(SE_SELECT);
2017-10-29 16:15:23 +01:00
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
2017-10-01 18:54:01 +02:00
gBattleCommunication[CURSOR_POSITION] = 0;
2017-10-29 16:15:23 +01:00
BattleCreateYesNoCursorAt(0);
2017-10-01 18:54:01 +02:00
}
}
else if (gMain.newKeys & DPAD_DOWN)
{
if (gBattleCommunication[CURSOR_POSITION] == 0)
{
PlaySE(SE_SELECT);
2017-10-29 16:15:23 +01:00
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
2017-10-01 18:54:01 +02:00
gBattleCommunication[CURSOR_POSITION] = 1;
2017-10-29 16:15:23 +01:00
BattleCreateYesNoCursorAt(1);
2017-10-01 18:54:01 +02:00
}
}
else if (gMain.newKeys & A_BUTTON)
{
PlaySE(SE_SELECT);
if (gBattleCommunication[CURSOR_POSITION] == 0)
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
2017-10-01 18:54:01 +02:00
gBattleCommunication[1] = MoveRecordedBattleToSaveData();
gBattleCommunication[MULTIUSE_STATE] = 10;
}
else
{
gBattleCommunication[MULTIUSE_STATE]++;
}
}
else if (gMain.newKeys & B_BUTTON)
{
PlaySE(SE_SELECT);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 6:
if (sub_800A520() == TRUE)
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
2017-10-01 18:54:01 +02:00
if (gMain.field_439_x4)
{
sub_800ADF8();
2018-06-17 16:48:58 +02:00
BattlePutTextOnWindow(gText_LinkStandby3, 0);
2017-10-01 18:54:01 +02:00
}
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 8:
if (--gBattleCommunication[1] == 0)
{
2017-11-13 05:58:05 +01:00
if (gMain.field_439_x4 && !gWirelessCommType)
2017-10-01 18:54:01 +02:00
sub_800AC34();
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 9:
2017-11-13 05:58:05 +01:00
if (!gMain.field_439_x4 || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
2017-10-01 18:54:01 +02:00
{
gMain.field_439_x4 = 0;
if (!gPaletteFade.active)
{
SetMainCallback2(gMain.savedCallback);
FreeBattleResources();
FreeBattleSpritesData();
FreeMonSpritesGfx();
}
}
break;
case 10:
if (gBattleCommunication[1] == 1)
{
PlaySE(SE_SAVE);
BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordedOnPass);
2018-06-17 16:48:58 +02:00
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
2017-10-01 18:54:01 +02:00
gBattleCommunication[1] = 0x80;
gBattleCommunication[MULTIUSE_STATE]++;
}
else
{
BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordCouldntBeSaved);
2018-06-17 16:48:58 +02:00
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
2017-10-01 18:54:01 +02:00
gBattleCommunication[1] = 0x80;
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 11:
if (sub_800A520() == TRUE && !IsTextPrinterActive(0) && --gBattleCommunication[1] == 0)
{
if (gMain.field_439_x4)
{
sub_800ADF8();
2018-06-17 16:48:58 +02:00
BattlePutTextOnWindow(gText_LinkStandby3, 0);
2017-10-01 18:54:01 +02:00
}
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 12:
case 7:
if (!IsTextPrinterActive(0))
{
if (gMain.field_439_x4)
{
if (sub_800A520() == TRUE)
{
2018-07-16 20:23:05 +02:00
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
2017-10-01 18:54:01 +02:00
gBattleCommunication[1] = 0x20;
gBattleCommunication[MULTIUSE_STATE] = 8;
}
}
else
{
2018-07-16 20:23:05 +02:00
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
2017-10-01 18:54:01 +02:00
gBattleCommunication[1] = 0x20;
gBattleCommunication[MULTIUSE_STATE] = 8;
}
}
break;
}
}
static void TryCorrectShedinjaLanguage(struct Pokemon *mon)
{
u8 nickname[POKEMON_NAME_LENGTH + 1];
u8 language = LANGUAGE_JAPANESE;
if (GetMonData(mon, MON_DATA_SPECIES) == SPECIES_SHEDINJA
&& GetMonData(mon, MON_DATA_LANGUAGE) != language)
{
GetMonData(mon, MON_DATA_NICKNAME, nickname);
if (StringCompareWithoutExtCtrlCodes(nickname, gText_ShedinjaJapaneseName) == 0)
SetMonData(mon, MON_DATA_LANGUAGE, &language);
}
}
u32 sub_80397C4(u32 setId, u32 tableId)
{
2018-06-17 16:48:58 +02:00
return gBattleWindowTemplates[setId][tableId].width * 8;
2017-10-01 18:54:01 +02:00
}
2018-02-06 23:09:39 +01:00
#define sBattler data[0]
#define sSpeciesId data[2]
2017-10-01 18:54:01 +02:00
void oac_poke_opponent(struct Sprite *sprite)
2017-10-01 18:54:01 +02:00
{
sprite->callback = sub_803980C;
StartSpriteAnimIfDifferent(sprite, 0);
2018-06-20 23:07:51 +02:00
BeginNormalPaletteFade(0x20000, 0, 10, 10, RGB(8, 8, 8));
2017-10-01 18:54:01 +02:00
}
static void sub_803980C(struct Sprite *sprite)
{
2018-02-08 11:17:41 +01:00
if ((gIntroSlideFlags & 1) == 0)
2017-10-01 18:54:01 +02:00
{
sprite->pos2.x += 2;
if (sprite->pos2.x == 0)
{
sprite->callback = sub_8039838;
}
}
}
static void sub_8039838(struct Sprite *sprite)
{
if (sprite->animEnded)
{
2018-02-06 23:09:39 +01:00
sub_8076918(sprite->sBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[sprite->sBattler]);
2017-10-01 18:54:01 +02:00
sprite->callback = sub_8039894;
StartSpriteAnimIfDifferent(sprite, 0);
2018-06-20 23:07:51 +02:00
BeginNormalPaletteFade(0x20000, 0, 10, 0, RGB(8, 8, 8));
2017-10-01 18:54:01 +02:00
}
}
static void sub_8039894(struct Sprite *sprite)
{
if (!gPaletteFade.active)
{
2018-02-06 23:09:39 +01:00
BattleAnimateFrontSprite(sprite, sprite->sSpeciesId, FALSE, 1);
2017-10-01 18:54:01 +02:00
}
}
void SpriteCallbackDummy_2(struct Sprite *sprite)
{
}
static void sub_80398BC(struct Sprite *sprite) // unused?
{
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sprite->data[3] = 6;
sprite->data[4] = 1;
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sprite->callback = sub_80398D0;
}
static void sub_80398D0(struct Sprite *sprite)
{
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sprite->data[4]--;
if (sprite->data[4] == 0)
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{
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sprite->data[4] = 8;
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sprite->invisible ^= 1;
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sprite->data[3]--;
if (sprite->data[3] == 0)
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{
sprite->invisible = FALSE;
sprite->callback = SpriteCallbackDummy_2;
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sUnusedUnknownArray[0] = 0;
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}
}
}
extern const struct MonCoords gMonFrontPicCoords[];
extern const struct MonCoords gCastformFrontSpriteCoords[];
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void SpriteCB_FaintOpponentMon(struct Sprite *sprite)
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{
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u8 battler = sprite->sBattler;
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u16 species;
u8 yOffset;
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if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies != 0)
species = gBattleSpritesDataPtr->battlerData[battler].transformSpecies;
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else
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species = sprite->sSpeciesId;
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GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY); // Unused return value.
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if (species == SPECIES_UNOWN)
{
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u32 personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY);
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u16 unownForm = ((((personalityValue & 0x3000000) >> 18) | ((personalityValue & 0x30000) >> 12) | ((personalityValue & 0x300) >> 6) | (personalityValue & 3)) % 0x1C);
u16 unownSpecies;
if (unownForm == 0)
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unownSpecies = SPECIES_UNOWN; // Use the A Unown form.
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else
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unownSpecies = NUM_SPECIES + unownForm; // Use one of the other Unown letters.
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yOffset = gMonFrontPicCoords[unownSpecies].y_offset;
}
else if (species == SPECIES_CASTFORM)
{
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yOffset = gCastformFrontSpriteCoords[gBattleMonForms[battler]].y_offset;
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}
else if (species > NUM_SPECIES)
{
yOffset = gMonFrontPicCoords[SPECIES_NONE].y_offset;
}
else
{
yOffset = gMonFrontPicCoords[species].y_offset;
}
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sprite->data[3] = 8 - yOffset / 8;
sprite->data[4] = 1;
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sprite->callback = SpriteCB_AnimFaintOpponent;
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}
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static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
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{
s32 i;
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if (--sprite->data[4] == 0)
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{
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sprite->data[4] = 2;
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sprite->pos2.y += 8; // Move the sprite down.
if (--sprite->data[3] < 0)
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{
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
}
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else // Erase bottom part of the sprite to create a smooth illusion of mon falling down.
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{
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u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8);
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for (i = 0; i < 0x100; i++)
*(dst++) = 0;
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StartSpriteAnim(sprite, gBattleMonForms[sprite->sBattler]);
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}
}
}
void sub_8039AD8(struct Sprite *sprite)
{
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sprite->data[3] = 8;
sprite->data[4] = sprite->invisible;
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sprite->callback = sub_8039AF4;
}
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static void sub_8039AF4(struct Sprite *sprite)
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{
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sprite->data[3]--;
if (sprite->data[3] == 0)
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{
sprite->invisible ^= 1;
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sprite->data[3] = 8;
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}
}
void sub_8039B2C(struct Sprite *sprite)
{
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sprite->invisible = sprite->data[4];
sprite->data[4] = FALSE;
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sprite->callback = SpriteCallbackDummy_2;
}
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void sub_8039B58(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
{
if (!(gHitMarker & HITMARKER_NO_ANIMATIONS) || gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
{
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if (HasTwoFramesAnimation(sprite->sSpeciesId))
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StartSpriteAnim(sprite, 1);
}
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BattleAnimateFrontSprite(sprite, sprite->sSpeciesId, TRUE, 1);
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}
}
void sub_8039BB4(struct Sprite *sprite)
{
sprite->callback = oac_poke_ally_;
}
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static void oac_poke_ally_(struct Sprite *sprite)
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{
if (!(gIntroSlideFlags & 1))
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{
sprite->pos2.x -= 2;
if (sprite->pos2.x == 0)
{
sprite->callback = SpriteCallbackDummy_3;
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sprite->data[1] = 0;
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}
}
}
void sub_80105DC(struct Sprite *sprite)
{
sprite->callback = SpriteCallbackDummy_3;
}
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static void SpriteCallbackDummy_3(struct Sprite *sprite)
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{
}
void sub_8039C00(struct Sprite *sprite)
{
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if (!(gIntroSlideFlags & 1))
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{
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sprite->pos2.x += sprite->data[1];
sprite->pos2.y += sprite->data[2];
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}
}
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#define sSinIndex data[0]
#define sDelta data[1]
#define sAmplitude data[2]
#define sBouncerSpriteId data[3]
#define sWhich data[4]
void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude)
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{
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u8 invisibleSpriteId;
u8 bouncerSpriteId;
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2018-06-20 23:07:51 +02:00
switch (which)
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{
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case BOUNCE_HEALTHBOX:
default:
if (gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing)
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return;
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break;
case BOUNCE_MON:
if (gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing)
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return;
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break;
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}
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invisibleSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_BounceEffect);
if (which == BOUNCE_HEALTHBOX)
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{
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bouncerSpriteId = gHealthboxSpriteIds[battler];
gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId = invisibleSpriteId;
gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing = 1;
gSprites[invisibleSpriteId].sSinIndex = 128; // 0
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}
else
{
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bouncerSpriteId = gBattlerSpriteIds[battler];
gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId = invisibleSpriteId;
gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 1;
gSprites[invisibleSpriteId].sSinIndex = 192; // -1
}
gSprites[invisibleSpriteId].sDelta = delta;
gSprites[invisibleSpriteId].sAmplitude = amplitude;
gSprites[invisibleSpriteId].sBouncerSpriteId = bouncerSpriteId;
gSprites[invisibleSpriteId].sWhich = which;
gSprites[bouncerSpriteId].pos2.x = 0;
gSprites[bouncerSpriteId].pos2.y = 0;
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}
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void EndBounceEffect(u8 battler, u8 which)
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{
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u8 bouncerSpriteId;
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2018-06-20 23:07:51 +02:00
if (which == BOUNCE_HEALTHBOX)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing)
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return;
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bouncerSpriteId = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId].sBouncerSpriteId;
DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId]);
gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing = 0;
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}
else
{
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing)
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return;
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bouncerSpriteId = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId].sBouncerSpriteId;
DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId]);
gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 0;
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}
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gSprites[bouncerSpriteId].pos2.x = 0;
gSprites[bouncerSpriteId].pos2.y = 0;
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}
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static void SpriteCB_BounceEffect(struct Sprite *sprite)
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{
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u8 bouncerSpriteId = sprite->sBouncerSpriteId;
s32 index;
2017-10-02 23:32:39 +02:00
2018-06-20 23:07:51 +02:00
if (sprite->sWhich == BOUNCE_HEALTHBOX)
index = sprite->sSinIndex;
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else
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index = sprite->sSinIndex;
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2018-06-20 23:07:51 +02:00
gSprites[bouncerSpriteId].pos2.y = Sin(index, sprite->sAmplitude) + sprite->sAmplitude;
sprite->sSinIndex = (sprite->sSinIndex + sprite->sDelta) & 0xFF;
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}
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#undef sSinIndex
#undef sDelta
#undef sAmplitude
#undef sBouncerSpriteId
#undef sWhich
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void sub_8039E44(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
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BattleAnimateBackSprite(sprite, sprite->sSpeciesId);
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}
void sub_8039E60(struct Sprite *sprite)
{
sub_8039E9C(sprite);
if (sprite->animEnded)
sprite->callback = SpriteCallbackDummy_3;
}
void sub_8039E84(struct Sprite *sprite)
{
StartSpriteAnim(sprite, 1);
sprite->callback = sub_8039E60;
}
void sub_8039E9C(struct Sprite *sprite)
{
if (sprite->animDelayCounter == 0)
sprite->centerToCornerVecX = gUnknown_0831ACE0[sprite->animCmdIndex];
}
void nullsub_20(void)
{
}
void BeginBattleIntro(void)
{
BattleStartClearSetData();
gBattleCommunication[1] = 0;
gBattleMainFunc = BattleIntroGetMonsData;
}
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static void BattleMainCB1(void)
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{
gBattleMainFunc();
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for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs[gActiveBattler]();
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}
static void BattleStartClearSetData(void)
{
s32 i;
u32 j;
u8 *dataPtr;
2017-10-06 00:12:01 +02:00
TurnValuesCleanUp(FALSE);
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SpecialStatusesClear();
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
gStatuses3[i] = 0;
dataPtr = (u8 *)&gDisableStructs[i];
for (j = 0; j < sizeof(struct DisableStruct); j++)
dataPtr[j] = 0;
gDisableStructs[i].isFirstTurn = 2;
2018-02-08 11:17:41 +01:00
sUnusedBattlersArray[i] = 0;
2017-11-26 18:07:00 +01:00
gLastMoves[i] = 0;
2017-11-26 14:17:02 +01:00
gLastLandedMoves[i] = 0;
gLastHitByType[i] = 0;
2017-11-26 18:07:00 +01:00
gLastResultingMoves[i] = 0;
2017-11-26 14:17:02 +01:00
gLastHitBy[i] = 0xFF;
2017-10-02 23:32:39 +02:00
gLockedMoves[i] = 0;
2017-11-26 18:07:00 +01:00
gLastPrintedMoves[i] = 0;
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gBattleResources->flags->flags[i] = 0;
2017-11-26 17:15:28 +01:00
gPalaceSelectionBattleScripts[i] = 0;
2017-10-02 23:32:39 +02:00
}
for (i = 0; i < 2; i++)
{
2018-01-16 22:12:38 +01:00
gSideStatuses[i] = 0;
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dataPtr = (u8 *)&gSideTimers[i];
for (j = 0; j < sizeof(struct SideTimer); j++)
dataPtr[j] = 0;
}
2018-02-06 23:09:39 +01:00
gBattlerAttacker = 0;
gBattlerTarget = 0;
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gBattleWeather = 0;
dataPtr = (u8 *)&gWishFutureKnock;
for (i = 0; i < sizeof(struct WishFutureKnock); i++)
dataPtr[i] = 0;
gHitMarker = 0;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
{
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gSaveBlock2Ptr->optionsBattleSceneOff == TRUE)
gHitMarker |= HITMARKER_NO_ANIMATIONS;
}
2018-11-01 15:06:50 +01:00
else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && GetBattleSceneInRecordedBattle())
2017-10-02 23:32:39 +02:00
gHitMarker |= HITMARKER_NO_ANIMATIONS;
gBattleScripting.battleStyle = gSaveBlock2Ptr->optionsBattleStyle;
gMultiHitCounter = 0;
gBattleOutcome = 0;
2018-02-06 20:48:02 +01:00
gBattleControllerExecFlags = 0;
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gPaydayMoney = 0;
gBattleResources->battleScriptsStack->size = 0;
gBattleResources->battleCallbackStack->size = 0;
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
gBattleCommunication[i] = 0;
gPauseCounterBattle = 0;
gBattleMoveDamage = 0;
2018-02-08 11:17:41 +01:00
gIntroSlideFlags = 0;
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gBattleScripting.animTurn = 0;
gBattleScripting.animTargetsHit = 0;
gLeveledUpInBattle = 0;
2018-02-06 02:46:59 +01:00
gAbsentBattlerFlags = 0;
2017-10-06 00:12:01 +02:00
gBattleStruct->runTries = 0;
2018-07-01 11:15:42 +02:00
gBattleStruct->safariGoNearCounter = 0;
gBattleStruct->safariPkblThrowCounter = 0;
*(&gBattleStruct->safariCatchFactor) = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].catchRate * 100 / 1275;
gBattleStruct->safariEscapeFactor = 3;
2017-10-02 23:32:39 +02:00
gBattleStruct->wildVictorySong = 0;
gBattleStruct->moneyMultiplier = 1;
for (i = 0; i < 8; i++)
{
2018-10-14 18:10:54 +02:00
*((u8 *)gBattleStruct->lastTakenMove + i) = 0;
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*((u8 *)gBattleStruct->usedHeldItems + i) = 0;
*((u8 *)gBattleStruct->choicedMove + i) = 0;
*((u8 *)gBattleStruct->changedItems + i) = 0;
2018-10-14 18:10:54 +02:00
*(i + 0 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i + 1 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i + 2 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i + 3 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
2017-10-02 23:32:39 +02:00
}
2018-02-06 02:46:59 +01:00
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
2018-06-28 21:06:32 +02:00
*(gBattleStruct->AI_monToSwitchIntoId + i) = PARTY_SIZE;
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}
gBattleStruct->field_DF = 0;
gBattleStruct->field_92 = 0;
gRandomTurnNumber = Random();
dataPtr = (u8 *)(&gBattleResults);
for (i = 0; i < sizeof(struct BattleResults); i++)
dataPtr[i] = 0;
2018-06-28 21:06:32 +02:00
gBattleResults.shinyWildMon = IsMonShiny(&gEnemyParty[0]);
2017-10-02 23:32:39 +02:00
2018-11-11 18:33:16 +01:00
gBattleStruct->arenaLostPlayerMons = 0;
gBattleStruct->arenaLostOpponentMons = 0;
2017-10-02 23:32:39 +02:00
}
void SwitchInClearSetData(void)
{
2018-02-06 02:46:59 +01:00
struct DisableStruct disableStructCopy = gDisableStructs[gActiveBattler];
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s32 i;
u8 *ptr;
if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS)
{
2018-11-18 20:00:36 +01:00
for (i = 0; i < NUM_BATTLE_STATS; i++)
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gBattleMons[gActiveBattler].statStages[i] = 6;
for (i = 0; i < gBattlersCount; i++)
2017-10-02 23:32:39 +02:00
{
2018-02-06 23:09:39 +01:00
if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler)
2017-10-02 23:32:39 +02:00
gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
2018-02-06 23:09:39 +01:00
if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].battlerWithSureHit == gActiveBattler)
2017-10-02 23:32:39 +02:00
{
gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
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gDisableStructs[i].battlerWithSureHit = 0;
2017-10-02 23:32:39 +02:00
}
}
}
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
2018-02-06 02:46:59 +01:00
gBattleMons[gActiveBattler].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
2018-07-01 12:16:52 +02:00
gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BATTLER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT);
2017-10-02 23:32:39 +02:00
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
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{
2018-02-06 02:46:59 +01:00
if (GetBattlerSide(gActiveBattler) != GetBattlerSide(i)
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&& (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0
2018-02-06 23:09:39 +01:00
&& (gDisableStructs[i].battlerWithSureHit == gActiveBattler))
2017-10-02 23:32:39 +02:00
{
2017-12-03 00:47:21 +01:00
gStatuses3[i] &= ~(STATUS3_ALWAYS_HITS);
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gStatuses3[i] |= 0x10;
}
}
}
else
{
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gBattleMons[gActiveBattler].status2 = 0;
gStatuses3[gActiveBattler] = 0;
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}
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for (i = 0; i < gBattlersCount; i++)
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{
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if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler))
gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBattler));
if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler)
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gBattleMons[i].status2 &= ~(STATUS2_WRAPPED);
}
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gActionSelectionCursor[gActiveBattler] = 0;
gMoveSelectionCursor[gActiveBattler] = 0;
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ptr = (u8 *)&gDisableStructs[gActiveBattler];
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for (i = 0; i < sizeof(struct DisableStruct); i++)
ptr[i] = 0;
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
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gDisableStructs[gActiveBattler].substituteHP = disableStructCopy.substituteHP;
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gDisableStructs[gActiveBattler].battlerWithSureHit = disableStructCopy.battlerWithSureHit;
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gDisableStructs[gActiveBattler].perishSongTimer = disableStructCopy.perishSongTimer;
gDisableStructs[gActiveBattler].perishSongTimerStartValue = disableStructCopy.perishSongTimerStartValue;
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gDisableStructs[gActiveBattler].battlerPreventingEscape = disableStructCopy.battlerPreventingEscape;
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}
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gMoveResultFlags = 0;
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gDisableStructs[gActiveBattler].isFirstTurn = 2;
gDisableStructs[gActiveBattler].truantUnknownBit = disableStructCopy.truantUnknownBit;
gLastMoves[gActiveBattler] = 0;
gLastLandedMoves[gActiveBattler] = 0;
gLastHitByType[gActiveBattler] = 0;
gLastResultingMoves[gActiveBattler] = 0;
gLastPrintedMoves[gActiveBattler] = 0;
gLastHitBy[gActiveBattler] = 0xFF;
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*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0;
*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
2017-10-02 23:32:39 +02:00
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gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
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for (i = 0; i < gBattlersCount; i++)
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{
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if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
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{
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*(gBattleStruct->lastTakenMove + i * 2 + 0) = 0;
*(gBattleStruct->lastTakenMove + i * 2 + 1) = 0;
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}
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*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
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}
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*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0;
2017-10-02 23:32:39 +02:00
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gBattleResources->flags->flags[gActiveBattler] = 0;
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gCurrentMove = 0;
gBattleStruct->field_DA = 0xFF;
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ClearBattlerMoveHistory(gActiveBattler);
ClearBattlerAbilityHistory(gActiveBattler);
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}
void FaintClearSetData(void)
{
s32 i;
u8 *ptr;
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for (i = 0; i < NUM_BATTLE_STATS; i++)
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gBattleMons[gActiveBattler].statStages[i] = 6;
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gBattleMons[gActiveBattler].status2 = 0;
gStatuses3[gActiveBattler] = 0;
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2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
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{
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if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler)
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gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
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if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler))
gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBattler));
if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler)
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gBattleMons[i].status2 &= ~(STATUS2_WRAPPED);
}
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gActionSelectionCursor[gActiveBattler] = 0;
gMoveSelectionCursor[gActiveBattler] = 0;
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2018-02-06 02:46:59 +01:00
ptr = (u8 *)&gDisableStructs[gActiveBattler];
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for (i = 0; i < sizeof(struct DisableStruct); i++)
ptr[i] = 0;
2018-02-06 02:46:59 +01:00
gProtectStructs[gActiveBattler].protected = 0;
gProtectStructs[gActiveBattler].endured = 0;
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gProtectStructs[gActiveBattler].noValidMoves = 0;
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gProtectStructs[gActiveBattler].helpingHand = 0;
gProtectStructs[gActiveBattler].bounceMove = 0;
gProtectStructs[gActiveBattler].stealMove = 0;
gProtectStructs[gActiveBattler].flag0Unknown = 0;
gProtectStructs[gActiveBattler].prlzImmobility = 0;
gProtectStructs[gActiveBattler].confusionSelfDmg = 0;
gProtectStructs[gActiveBattler].targetNotAffected = 0;
gProtectStructs[gActiveBattler].chargingTurn = 0;
gProtectStructs[gActiveBattler].fleeFlag = 0;
gProtectStructs[gActiveBattler].usedImprisionedMove = 0;
gProtectStructs[gActiveBattler].loveImmobility = 0;
gProtectStructs[gActiveBattler].usedDisabledMove = 0;
gProtectStructs[gActiveBattler].usedTauntedMove = 0;
gProtectStructs[gActiveBattler].flag2Unknown = 0;
gProtectStructs[gActiveBattler].flinchImmobility = 0;
gProtectStructs[gActiveBattler].notFirstStrike = 0;
gDisableStructs[gActiveBattler].isFirstTurn = 2;
gLastMoves[gActiveBattler] = 0;
gLastLandedMoves[gActiveBattler] = 0;
gLastHitByType[gActiveBattler] = 0;
gLastResultingMoves[gActiveBattler] = 0;
gLastPrintedMoves[gActiveBattler] = 0;
gLastHitBy[gActiveBattler] = 0xFF;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0;
2018-10-14 18:10:54 +02:00
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0;
*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
2018-02-06 02:46:59 +01:00
gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
for (i = 0; i < gBattlersCount; i++)
{
if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
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{
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*(gBattleStruct->lastTakenMove + i * 2 + 0) = 0;
*(gBattleStruct->lastTakenMove + i * 2 + 1) = 0;
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}
2018-10-14 18:10:54 +02:00
*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
2017-10-02 23:32:39 +02:00
}
2018-02-06 02:46:59 +01:00
gBattleResources->flags->flags[gActiveBattler] = 0;
2017-10-02 23:32:39 +02:00
2018-02-06 02:46:59 +01:00
gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
2017-10-02 23:32:39 +02:00
2018-02-06 23:09:39 +01:00
ClearBattlerMoveHistory(gActiveBattler);
ClearBattlerAbilityHistory(gActiveBattler);
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}
static void BattleIntroGetMonsData(void)
{
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
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gActiveBattler = gBattleCommunication[1];
BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
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MarkBattlerForControllerExec(gActiveBattler);
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gBattleCommunication[MULTIUSE_STATE]++;
break;
case 1:
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if (gBattleControllerExecFlags == 0)
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{
gBattleCommunication[1]++;
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if (gBattleCommunication[1] == gBattlersCount)
2017-10-02 23:32:39 +02:00
gBattleMainFunc = BattleIntroPrepareBackgroundSlide;
else
gBattleCommunication[MULTIUSE_STATE] = 0;
}
break;
}
}
static void BattleIntroPrepareBackgroundSlide(void)
{
2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags == 0)
2017-10-02 23:32:39 +02:00
{
2018-02-06 02:46:59 +01:00
gActiveBattler = GetBattlerAtPosition(0);
2018-02-06 20:48:02 +01:00
BtlController_EmitIntroSlide(0, gBattleTerrain);
MarkBattlerForControllerExec(gActiveBattler);
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gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites;
gBattleCommunication[0] = 0;
gBattleCommunication[1] = 0;
}
}
static void BattleIntroDrawTrainersOrMonsSprites(void)
{
u8 *ptr;
s32 i;
2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags)
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return;
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for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
2017-10-02 23:32:39 +02:00
{
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI)
2018-02-06 02:46:59 +01:00
&& GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
2017-10-02 23:32:39 +02:00
{
2018-02-06 02:46:59 +01:00
ptr = (u8 *)&gBattleMons[gActiveBattler];
2017-10-02 23:32:39 +02:00
for (i = 0; i < sizeof(struct BattlePokemon); i++)
ptr[i] = 0;
}
else
{
u16* hpOnSwitchout;
2018-02-06 02:46:59 +01:00
ptr = (u8 *)&gBattleMons[gActiveBattler];
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for (i = 0; i < sizeof(struct BattlePokemon); i++)
2018-02-06 02:46:59 +01:00
ptr[i] = gBattleBufferB[gActiveBattler][4 + i];
2017-10-02 23:32:39 +02:00
2018-02-06 02:46:59 +01:00
gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].altAbility);
hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(gActiveBattler)];
*hpOnSwitchout = gBattleMons[gActiveBattler].hp;
2018-11-18 20:00:36 +01:00
for (i = 0; i < NUM_BATTLE_STATS; i++)
2018-02-06 02:46:59 +01:00
gBattleMons[gActiveBattler].statStages[i] = 6;
gBattleMons[gActiveBattler].status2 = 0;
2017-10-02 23:32:39 +02:00
}
2018-02-06 02:46:59 +01:00
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
2017-10-02 23:32:39 +02:00
{
2018-02-06 20:48:02 +01:00
BtlController_EmitDrawTrainerPic(0);
MarkBattlerForControllerExec(gActiveBattler);
2017-10-02 23:32:39 +02:00
}
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
2018-02-06 02:46:59 +01:00
if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
2017-10-02 23:32:39 +02:00
{
2018-02-06 20:48:02 +01:00
BtlController_EmitDrawTrainerPic(0);
MarkBattlerForControllerExec(gActiveBattler);
2017-10-02 23:32:39 +02:00
}
2018-02-06 02:46:59 +01:00
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
2017-10-02 23:32:39 +02:00
&& !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
2018-09-20 22:00:00 +02:00
| BATTLE_TYPE_TRAINER_HILL)))
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{
2018-02-06 02:46:59 +01:00
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
2017-10-02 23:32:39 +02:00
}
}
else
{
2018-02-06 02:46:59 +01:00
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
2017-10-02 23:32:39 +02:00
{
if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
2018-09-20 22:00:00 +02:00
| BATTLE_TYPE_TRAINER_HILL)))
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{
2018-02-06 02:46:59 +01:00
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
2017-10-02 23:32:39 +02:00
}
2018-02-06 20:48:02 +01:00
BtlController_EmitLoadMonSprite(0);
MarkBattlerForControllerExec(gActiveBattler);
gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
2017-10-02 23:32:39 +02:00
}
}
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
2018-02-06 02:46:59 +01:00
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
|| GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
2017-10-02 23:32:39 +02:00
{
2018-02-06 20:48:02 +01:00
BtlController_EmitDrawTrainerPic(0);
MarkBattlerForControllerExec(gActiveBattler);
2017-10-02 23:32:39 +02:00
}
}
2018-02-06 02:46:59 +01:00
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
2017-10-02 23:32:39 +02:00
{
2018-02-06 20:48:02 +01:00
BtlController_EmitDrawTrainerPic(0);
MarkBattlerForControllerExec(gActiveBattler);
2017-10-02 23:32:39 +02:00
}
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
2018-11-11 18:33:16 +01:00
BattleArena_InitPoints();
2017-10-02 23:32:39 +02:00
}
gBattleMainFunc = BattleIntroDrawPartySummaryScreens;
}
static void BattleIntroDrawPartySummaryScreens(void)
{
s32 i;
2018-06-28 21:06:32 +02:00
struct HpAndStatus hpStatus[PARTY_SIZE];
2017-10-02 23:32:39 +02:00
2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags)
2017-10-02 23:32:39 +02:00
return;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
2017-11-26 14:17:02 +01:00
for (i = 0; i < PARTY_SIZE; i++)
2017-10-02 23:32:39 +02:00
{
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|| GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
{
hpStatus[i].hp = 0xFFFF;
hpStatus[i].status = 0;
}
else
{
hpStatus[i].hp = GetMonData(&gEnemyParty[i], MON_DATA_HP);
hpStatus[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS);
}
}
2018-02-06 02:46:59 +01:00
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
2018-02-06 20:48:02 +01:00
BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
MarkBattlerForControllerExec(gActiveBattler);
2017-10-02 23:32:39 +02:00
2017-11-26 14:17:02 +01:00
for (i = 0; i < PARTY_SIZE; i++)
2017-10-02 23:32:39 +02:00
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|| GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
{
hpStatus[i].hp = 0xFFFF;
hpStatus[i].status = 0;
}
else
{
hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
}
}
2018-02-06 02:46:59 +01:00
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
2018-02-06 20:48:02 +01:00
BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
MarkBattlerForControllerExec(gActiveBattler);
2017-10-02 23:32:39 +02:00
gBattleMainFunc = BattleIntroPrintTrainerWantsToBattle;
}
else
{
// The struct gets set here, but nothing is ever done with it since
// wild battles don't show the party summary.
// Still, there's no point in having dead code.
2018-06-28 21:06:32 +02:00
for (i = 0; i < PARTY_SIZE; i++)
2017-10-02 23:32:39 +02:00
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|| GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
{
hpStatus[i].hp = 0xFFFF;
hpStatus[i].status = 0;
}
else
{
hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
}
}
gBattleMainFunc = BattleIntroPrintWildMonAttacked;
}
}
static void BattleIntroPrintTrainerWantsToBattle(void)
{
2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags == 0)
2017-10-02 23:32:39 +02:00
{
2018-02-06 02:46:59 +01:00
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
PrepareStringBattle(STRINGID_INTROMSG, gActiveBattler);
2017-10-02 23:32:39 +02:00
gBattleMainFunc = BattleIntroPrintOpponentSendsOut;
}
}
static void BattleIntroPrintWildMonAttacked(void)
{
2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags == 0)
2017-10-02 23:32:39 +02:00
{
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
2017-10-07 15:15:47 +02:00
PrepareStringBattle(STRINGID_INTROMSG, 0);
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}
}
static void BattleIntroPrintOpponentSendsOut(void)
{
2018-01-16 23:42:31 +01:00
u32 position;
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2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags)
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return;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
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position = B_POSITION_OPPONENT_LEFT;
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else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
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position = B_POSITION_OPPONENT_LEFT;
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else
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position = B_POSITION_PLAYER_LEFT;
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}
else
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position = B_POSITION_OPPONENT_LEFT;
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2018-02-06 02:46:59 +01:00
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(position));
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gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation;
}
static void BattleIntroOpponent2SendsOutMonAnimation(void)
{
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u32 position;
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if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
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position = B_POSITION_OPPONENT_RIGHT;
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else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
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position = B_POSITION_OPPONENT_RIGHT;
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else
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position = B_POSITION_PLAYER_RIGHT;
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}
else
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position = B_POSITION_OPPONENT_RIGHT;
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2018-02-06 02:46:59 +01:00
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
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{
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if (GetBattlerPosition(gActiveBattler) == position)
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{
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BtlController_EmitIntroTrainerBallThrow(0);
MarkBattlerForControllerExec(gActiveBattler);
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}
}
gBattleMainFunc = BattleIntroRecordMonsToDex;
}
#ifdef NONMATCHING
static void BattleIntroOpponent1SendsOutMonAnimation(void)
{
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u32 position;
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if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
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position = B_POSITION_OPPONENT_LEFT;
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else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
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position = B_POSITION_OPPONENT_LEFT;
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else
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position = B_POSITION_PLAYER_LEFT;
2017-10-02 23:32:39 +02:00
}
else
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position = B_POSITION_OPPONENT_LEFT;
2017-10-02 23:32:39 +02:00
2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags)
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return;
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for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
2017-10-02 23:32:39 +02:00
{
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if (GetBattlerPosition(gActiveBattler) == position)
2017-10-02 23:32:39 +02:00
{
2018-02-06 20:48:02 +01:00
BtlController_EmitIntroTrainerBallThrow(0);
MarkBattlerForControllerExec(gActiveBattler);
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if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS))
{
gBattleMainFunc = BattleIntroOpponent2SendsOutMonAnimation;
return;
}
}
}
gBattleMainFunc = BattleIntroRecordMonsToDex;
}
#else
NAKED
2017-10-02 23:32:39 +02:00
static void BattleIntroOpponent1SendsOutMonAnimation(void)
{
asm(".syntax unified\n\
push {r4-r6,lr}\n\
ldr r0, =gBattleTypeFlags\n\
ldr r2, [r0]\n\
movs r0, 0x80\n\
lsls r0, 17\n\
ands r0, r2\n\
cmp r0, 0\n\
beq _0803B298\n\
movs r0, 0x80\n\
lsls r0, 18\n\
ands r0, r2\n\
cmp r0, 0\n\
beq _0803B298\n\
movs r1, 0x80\n\
lsls r1, 24\n\
ands r1, r2\n\
negs r0, r1\n\
orrs r0, r1\n\
lsrs r5, r0, 31\n\
b _0803B29A\n\
.pool\n\
_0803B288:\n\
ldr r1, =gBattleMainFunc\n\
ldr r0, =BattleIntroOpponent2SendsOutMonAnimation\n\
b _0803B2F0\n\
.pool\n\
_0803B298:\n\
movs r5, 0x1\n\
_0803B29A:\n\
2018-02-06 20:48:02 +01:00
ldr r0, =gBattleControllerExecFlags\n\
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ldr r2, [r0]\n\
cmp r2, 0\n\
bne _0803B2F2\n\
2018-02-06 02:46:59 +01:00
ldr r0, =gActiveBattler\n\
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strb r2, [r0]\n\
2018-02-06 02:46:59 +01:00
ldr r1, =gBattlersCount\n\
2017-10-02 23:32:39 +02:00
adds r4, r0, 0\n\
ldrb r1, [r1]\n\
cmp r2, r1\n\
bcs _0803B2EC\n\
adds r6, r4, 0\n\
_0803B2B2:\n\
ldrb r0, [r4]\n\
2018-02-06 02:46:59 +01:00
bl GetBattlerPosition\n\
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lsls r0, 24\n\
lsrs r0, 24\n\
cmp r0, r5\n\
bne _0803B2D8\n\
movs r0, 0\n\
2018-02-06 20:48:02 +01:00
bl BtlController_EmitIntroTrainerBallThrow\n\
2017-10-02 23:32:39 +02:00
ldrb r0, [r4]\n\
2018-02-06 20:48:02 +01:00
bl MarkBattlerForControllerExec\n\
2017-10-02 23:32:39 +02:00
ldr r0, =gBattleTypeFlags\n\
ldr r0, [r0]\n\
ldr r1, =0x00008040\n\
ands r0, r1\n\
cmp r0, 0\n\
bne _0803B288\n\
_0803B2D8:\n\
ldrb r0, [r6]\n\
adds r0, 0x1\n\
strb r0, [r6]\n\
2018-02-06 02:46:59 +01:00
ldr r1, =gBattlersCount\n\
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lsls r0, 24\n\
lsrs r0, 24\n\
2018-02-06 02:46:59 +01:00
ldr r4, =gActiveBattler\n\
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ldrb r1, [r1]\n\
cmp r0, r1\n\
bcc _0803B2B2\n\
_0803B2EC:\n\
ldr r1, =gBattleMainFunc\n\
ldr r0, =BattleIntroRecordMonsToDex\n\
_0803B2F0:\n\
str r0, [r1]\n\
_0803B2F2:\n\
pop {r4-r6}\n\
pop {r0}\n\
bx r0\n\
.pool\n\
.syntax divided");
}
#endif // NONMATCHING
static void BattleIntroRecordMonsToDex(void)
{
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if (gBattleControllerExecFlags == 0)
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{
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for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
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{
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if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
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&& !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
2018-09-20 22:00:00 +02:00
| BATTLE_TYPE_TRAINER_HILL)))
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{
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HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
2017-10-02 23:32:39 +02:00
}
}
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
}
}
void sub_803B3AC(void) // unused
{
2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags == 0)
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gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
}
static void BattleIntroPrintPlayerSendsOut(void)
{
2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags == 0)
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{
2018-01-16 23:42:31 +01:00
u8 position;
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if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
2018-01-16 23:42:31 +01:00
position = B_POSITION_PLAYER_LEFT;
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else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
2018-01-16 23:42:31 +01:00
position = B_POSITION_PLAYER_LEFT;
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else
2018-01-16 23:42:31 +01:00
position = B_POSITION_OPPONENT_LEFT;
2017-10-02 23:32:39 +02:00
}
else
2018-01-16 23:42:31 +01:00
position = B_POSITION_PLAYER_LEFT;
2017-10-02 23:32:39 +02:00
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
2018-02-06 02:46:59 +01:00
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(position));
2017-10-02 23:32:39 +02:00
gBattleMainFunc = BattleIntroPlayer1SendsOutMonAnimation;
}
}
static void BattleIntroPlayer2SendsOutMonAnimation(void)
{
2018-01-16 23:42:31 +01:00
u32 position;
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if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
2018-01-16 23:42:31 +01:00
position = B_POSITION_PLAYER_RIGHT;
2017-10-02 23:32:39 +02:00
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
2018-01-16 23:42:31 +01:00
position = B_POSITION_PLAYER_RIGHT;
2017-10-02 23:32:39 +02:00
else
2018-01-16 23:42:31 +01:00
position = B_POSITION_OPPONENT_RIGHT;
2017-10-02 23:32:39 +02:00
}
else
2018-01-16 23:42:31 +01:00
position = B_POSITION_PLAYER_RIGHT;
2017-10-02 23:32:39 +02:00
2018-02-06 02:46:59 +01:00
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
2017-10-02 23:32:39 +02:00
{
2018-02-06 02:46:59 +01:00
if (GetBattlerPosition(gActiveBattler) == position)
2017-10-02 23:32:39 +02:00
{
2018-02-06 20:48:02 +01:00
BtlController_EmitIntroTrainerBallThrow(0);
MarkBattlerForControllerExec(gActiveBattler);
2017-10-02 23:32:39 +02:00
}
}
gBattleStruct->switchInAbilitiesCounter = 0;
gBattleStruct->switchInItemsCounter = 0;
gBattleStruct->overworldWeatherDone = FALSE;
gBattleMainFunc = TryDoEventsBeforeFirstTurn;
}
static void BattleIntroPlayer1SendsOutMonAnimation(void)
{
2018-01-16 23:42:31 +01:00
u32 position;
2017-10-02 23:32:39 +02:00
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
2018-01-16 23:42:31 +01:00
position = B_POSITION_PLAYER_LEFT;
2017-10-02 23:32:39 +02:00
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
2018-01-16 23:42:31 +01:00
position = B_POSITION_PLAYER_LEFT;
2017-10-02 23:32:39 +02:00
else
2018-01-16 23:42:31 +01:00
position = B_POSITION_OPPONENT_LEFT;
2017-10-02 23:32:39 +02:00
}
else
2018-01-16 23:42:31 +01:00
position = B_POSITION_PLAYER_LEFT;
2017-10-02 23:32:39 +02:00
2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags)
2017-10-02 23:32:39 +02:00
return;
2018-02-06 02:46:59 +01:00
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
2017-10-02 23:32:39 +02:00
{
2018-02-06 02:46:59 +01:00
if (GetBattlerPosition(gActiveBattler) == position)
2017-10-02 23:32:39 +02:00
{
2018-02-06 20:48:02 +01:00
BtlController_EmitIntroTrainerBallThrow(0);
MarkBattlerForControllerExec(gActiveBattler);
2017-10-02 23:32:39 +02:00
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI))
{
gBattleMainFunc = BattleIntroPlayer2SendsOutMonAnimation;
return;
}
}
}
gBattleStruct->switchInAbilitiesCounter = 0;
gBattleStruct->switchInItemsCounter = 0;
gBattleStruct->overworldWeatherDone = FALSE;
gBattleMainFunc = TryDoEventsBeforeFirstTurn;
}
void sub_803B598(void) // unused
{
2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags == 0)
2017-10-02 23:32:39 +02:00
{
2018-02-06 02:46:59 +01:00
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
2017-10-02 23:32:39 +02:00
{
2018-02-06 02:46:59 +01:00
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
2017-10-02 23:32:39 +02:00
{
2018-02-06 20:48:02 +01:00
BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], FALSE);
MarkBattlerForControllerExec(gActiveBattler);
2017-10-02 23:32:39 +02:00
}
}
gBattleStruct->switchInAbilitiesCounter = 0;
gBattleStruct->switchInItemsCounter = 0;
gBattleStruct->overworldWeatherDone = FALSE;
gBattleMainFunc = TryDoEventsBeforeFirstTurn;
}
}
static void TryDoEventsBeforeFirstTurn(void)
{
s32 i;
s32 j;
u8 effect = 0;
2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags)
2017-10-02 23:32:39 +02:00
return;
if (gBattleStruct->switchInAbilitiesCounter == 0)
{
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2018-06-28 21:06:32 +02:00
gBattlerByTurnOrder[i] = i;
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount - 1; i++)
2017-10-02 23:32:39 +02:00
{
2018-02-06 02:46:59 +01:00
for (j = i + 1; j < gBattlersCount; j++)
2017-10-02 23:32:39 +02:00
{
2018-06-28 21:06:32 +02:00
if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], TRUE) != 0)
2017-10-04 19:25:14 +02:00
SwapTurnOrder(i, j);
2017-10-02 23:32:39 +02:00
}
}
}
if (!gBattleStruct->overworldWeatherDone
&& AbilityBattleEffects(0, 0, 0, ABILITYEFFECT_SWITCH_IN_WEATHER, 0) != 0)
{
gBattleStruct->overworldWeatherDone = TRUE;
return;
}
2018-06-28 21:06:32 +02:00
// Check all switch in abilities happening from the fastest mon to slowest.
2018-02-06 02:46:59 +01:00
while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount)
2017-10-02 23:32:39 +02:00
{
2018-06-28 21:06:32 +02:00
if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBattlerByTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0)
2017-10-02 23:32:39 +02:00
effect++;
gBattleStruct->switchInAbilitiesCounter++;
if (effect)
return;
}
if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) != 0)
return;
if (AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) != 0)
return;
2018-06-28 21:06:32 +02:00
// Check all switch in items having effect from the fastest mon to slowest.
2018-02-06 02:46:59 +01:00
while (gBattleStruct->switchInItemsCounter < gBattlersCount)
2017-10-02 23:32:39 +02:00
{
2018-09-01 20:00:13 +02:00
if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattlerByTurnOrder[gBattleStruct->switchInItemsCounter], FALSE))
2017-10-02 23:32:39 +02:00
effect++;
gBattleStruct->switchInItemsCounter++;
if (effect)
return;
}
2018-02-06 02:46:59 +01:00
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
2017-10-02 23:32:39 +02:00
{
2018-06-28 21:06:32 +02:00
*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
2018-02-06 23:09:39 +01:00
gChosenActionByBattler[i] = B_ACTION_NONE;
gChosenMoveByBattler[i] = MOVE_NONE;
2017-10-02 23:32:39 +02:00
}
2017-10-06 00:12:01 +02:00
TurnValuesCleanUp(FALSE);
2017-10-02 23:32:39 +02:00
SpecialStatusesClear();
2018-02-06 02:46:59 +01:00
*(&gBattleStruct->field_91) = gAbsentBattlerFlags;
2018-06-17 16:48:58 +02:00
BattlePutTextOnWindow(gText_EmptyString3, 0);
2017-10-04 19:25:14 +02:00
gBattleMainFunc = HandleTurnActionSelectionState;
2017-10-02 23:32:39 +02:00
ResetSentPokesToOpponentValue();
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
gBattleCommunication[i] = 0;
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-10-02 23:32:39 +02:00
gBattleMons[i].status2 &= ~(STATUS2_FLINCHED);
*(&gBattleStruct->turnEffectsTracker) = 0;
2018-02-07 22:53:40 +01:00
*(&gBattleStruct->turnEffectsBattlerId) = 0;
2017-12-02 14:08:55 +01:00
*(&gBattleStruct->wishPerishSongState) = 0;
2018-02-07 22:53:40 +01:00
*(&gBattleStruct->wishPerishSongBattlerId) = 0;
2017-10-02 23:32:39 +02:00
gBattleScripting.atk49_state = 0;
2017-12-02 14:08:55 +01:00
gBattleStruct->faintedActionsState = 0;
2018-02-07 22:53:40 +01:00
gBattleStruct->turnCountersTracker = 0;
2018-01-16 22:12:38 +01:00
gMoveResultFlags = 0;
2017-10-02 23:32:39 +02:00
gRandomTurnNumber = Random();
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
{
StopCryAndClearCrySongs();
2018-08-25 21:04:12 +02:00
BattleScriptExecute(BattleScript_ArenaTurnBeginning);
2017-10-02 23:32:39 +02:00
}
}
2017-10-06 19:09:37 +02:00
static void HandleEndTurn_ContinueBattle(void)
2017-10-02 23:32:39 +02:00
{
s32 i;
2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags == 0)
2017-10-02 23:32:39 +02:00
{
gBattleMainFunc = BattleTurnPassed;
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
gBattleCommunication[i] = 0;
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-10-02 23:32:39 +02:00
{
gBattleMons[i].status2 &= ~(STATUS2_FLINCHED);
2018-01-16 22:12:38 +01:00
if ((gBattleMons[i].status1 & STATUS1_SLEEP) && (gBattleMons[i].status2 & STATUS2_MULTIPLETURNS))
2017-10-02 23:32:39 +02:00
CancelMultiTurnMoves(i);
}
gBattleStruct->turnEffectsTracker = 0;
2018-02-07 22:53:40 +01:00
gBattleStruct->turnEffectsBattlerId = 0;
2017-12-02 14:08:55 +01:00
gBattleStruct->wishPerishSongState = 0;
2018-02-07 22:53:40 +01:00
gBattleStruct->wishPerishSongBattlerId = 0;
gBattleStruct->turnCountersTracker = 0;
2018-01-16 22:12:38 +01:00
gMoveResultFlags = 0;
2017-10-02 23:32:39 +02:00
}
}
void BattleTurnPassed(void)
{
s32 i;
2017-10-06 00:12:01 +02:00
TurnValuesCleanUp(TRUE);
2017-10-02 23:32:39 +02:00
if (gBattleOutcome == 0)
{
2018-08-03 00:13:44 +02:00
if (DoFieldEndTurnEffects())
2017-10-02 23:32:39 +02:00
return;
2018-08-03 00:13:44 +02:00
if (DoBattlerEndTurnEffects())
2017-10-02 23:32:39 +02:00
return;
}
2018-06-28 21:06:32 +02:00
if (HandleFaintedMonActions())
2017-10-02 23:32:39 +02:00
return;
2017-12-02 14:08:55 +01:00
gBattleStruct->faintedActionsState = 0;
2018-06-28 21:06:32 +02:00
if (HandleWishPerishSongOnTurnEnd())
2017-10-02 23:32:39 +02:00
return;
2017-10-06 00:12:01 +02:00
TurnValuesCleanUp(FALSE);
2017-10-02 23:32:39 +02:00
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
gHitMarker &= ~(HITMARKER_x400000);
gHitMarker &= ~(HITMARKER_x100000);
gBattleScripting.animTurn = 0;
gBattleScripting.animTargetsHit = 0;
gBattleScripting.atk49_state = 0;
gBattleMoveDamage = 0;
2018-01-16 22:12:38 +01:00
gMoveResultFlags = 0;
2017-10-02 23:32:39 +02:00
for (i = 0; i < 5; i++)
gBattleCommunication[i] = 0;
if (gBattleOutcome != 0)
{
2017-10-06 00:12:01 +02:00
gCurrentActionFuncId = 12;
gBattleMainFunc = RunTurnActionsFunctions;
2017-10-02 23:32:39 +02:00
return;
}
if (gBattleResults.battleTurnCounter < 0xFF)
{
gBattleResults.battleTurnCounter++;
gBattleStruct->field_DA++;
}
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-10-02 23:32:39 +02:00
{
2018-02-06 23:09:39 +01:00
gChosenActionByBattler[i] = B_ACTION_NONE;
gChosenMoveByBattler[i] = MOVE_NONE;
2017-10-02 23:32:39 +02:00
}
2018-08-03 00:13:44 +02:00
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
2018-06-28 21:06:32 +02:00
*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
2017-10-02 23:32:39 +02:00
2018-02-06 02:46:59 +01:00
*(&gBattleStruct->field_91) = gAbsentBattlerFlags;
2018-06-17 16:48:58 +02:00
BattlePutTextOnWindow(gText_EmptyString3, 0);
2017-10-04 19:25:14 +02:00
gBattleMainFunc = HandleTurnActionSelectionState;
2017-10-02 23:32:39 +02:00
gRandomTurnNumber = Random();
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
BattleScriptExecute(BattleScript_82DB881);
2017-10-02 23:32:39 +02:00
else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->field_DA == 0)
2018-08-25 21:04:12 +02:00
BattleScriptExecute(BattleScript_ArenaTurnBeginning);
2017-10-02 23:32:39 +02:00
}
u8 IsRunningFromBattleImpossible(void)
{
u8 holdEffect;
u8 side;
s32 i;
2018-02-06 02:46:59 +01:00
if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY)
holdEffect = gEnigmaBerries[gActiveBattler].holdEffect;
2017-10-02 23:32:39 +02:00
else
2018-02-06 02:46:59 +01:00
holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
2017-10-02 23:32:39 +02:00
2018-02-08 12:13:29 +01:00
gPotentialItemEffectBattler = gActiveBattler;
2017-10-02 23:32:39 +02:00
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
return 0;
2018-02-06 02:46:59 +01:00
if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY)
2017-10-02 23:32:39 +02:00
return 0;
2018-02-06 02:46:59 +01:00
side = GetBattlerSide(gActiveBattler);
2017-10-02 23:32:39 +02:00
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-10-02 23:32:39 +02:00
{
2018-02-06 02:46:59 +01:00
if (side != GetBattlerSide(i)
2017-10-02 23:32:39 +02:00
&& gBattleMons[i].ability == ABILITY_SHADOW_TAG)
{
2018-02-06 02:46:59 +01:00
gBattleScripting.battler = i;
2017-10-02 23:32:39 +02:00
gLastUsedAbility = gBattleMons[i].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
return 2;
}
2018-02-06 02:46:59 +01:00
if (side != GetBattlerSide(i)
&& gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE
2018-03-01 00:59:52 +01:00
&& !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING)
2017-10-02 23:32:39 +02:00
&& gBattleMons[i].ability == ABILITY_ARENA_TRAP)
{
2018-02-06 02:46:59 +01:00
gBattleScripting.battler = i;
2017-10-02 23:32:39 +02:00
gLastUsedAbility = gBattleMons[i].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
return 2;
}
}
2018-07-01 12:16:52 +02:00
i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0);
2018-03-01 00:59:52 +01:00
if (i != 0 && IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL))
2017-10-02 23:32:39 +02:00
{
2018-02-06 02:46:59 +01:00
gBattleScripting.battler = i - 1;
2017-10-02 23:32:39 +02:00
gLastUsedAbility = gBattleMons[i - 1].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
return 2;
}
2018-02-06 02:46:59 +01:00
if ((gBattleMons[gActiveBattler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED))
2017-10-02 23:32:39 +02:00
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
return 1;
}
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
return 1;
}
return 0;
}
2018-02-06 23:09:39 +01:00
void sub_803BDA0(u8 battler)
{
s32 i;
u8 r4;
u8 r1;
2018-02-06 23:09:39 +01:00
// gBattleStruct->field_60[battler][i]
for (i = 0; i < 3; i++)
2018-02-06 23:09:39 +01:00
gUnknown_0203CF00[i] = *(battler * 3 + i + (u8*)(gBattleStruct->field_60));
2018-02-06 23:09:39 +01:00
r4 = pokemon_order_func(gBattlerPartyIndexes[battler]);
r1 = pokemon_order_func(*(gBattleStruct->monToSwitchIntoId + battler));
sub_81B8FB0(r4, r1);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
for (i = 0; i < 3; i++)
{
2018-02-06 23:09:39 +01:00
*(battler * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
*(BATTLE_PARTNER(battler) * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
}
}
else
{
for (i = 0; i < 3; i++)
{
2018-02-06 23:09:39 +01:00
*(battler * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
}
}
}
2017-10-06 17:06:45 +02:00
enum
{
STATE_TURN_START_RECORD,
STATE_BEFORE_ACTION_CHOSEN,
STATE_WAIT_ACTION_CHOSEN,
STATE_WAIT_ACTION_CASE_CHOSEN,
STATE_WAIT_ACTION_CONFIRMED_STANDBY,
STATE_WAIT_ACTION_CONFIRMED,
STATE_SELECTION_SCRIPT,
STATE_WAIT_SET_BEFORE_ACTION,
STATE_SELECTION_SCRIPT_MAY_RUN
};
2017-10-04 19:25:14 +02:00
2017-10-06 19:09:37 +02:00
static void HandleTurnActionSelectionState(void)
{
s32 i;
2017-10-04 19:25:14 +02:00
gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0;
2018-02-06 02:46:59 +01:00
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
2018-02-06 02:46:59 +01:00
u8 position = GetBattlerPosition(gActiveBattler);
switch (gBattleCommunication[gActiveBattler])
{
2018-07-07 19:57:09 +02:00
case STATE_TURN_START_RECORD: // Recorded battle related action on start of every turn.
2018-02-08 11:17:41 +01:00
RecordedBattle_CopyBattlerMoves();
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
break;
2018-07-07 19:57:09 +02:00
case STATE_BEFORE_ACTION_CHOSEN: // Choose an action.
2018-06-28 21:06:32 +02:00
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI
2018-06-28 21:06:32 +02:00
|| (position & BIT_FLANK) == B_FLANK_LEFT
2018-02-06 23:09:39 +01:00
|| gBattleStruct->field_91 & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]
2018-06-28 21:06:32 +02:00
|| gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == STATE_WAIT_ACTION_CONFIRMED)
{
2018-02-06 02:46:59 +01:00
if (gBattleStruct->field_91 & gBitTable[gActiveBattler])
{
2018-02-06 23:09:39 +01:00
gChosenActionByBattler[gActiveBattler] = B_ACTION_NOTHING_FAINTED;
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED;
else
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
}
else
{
2018-02-06 02:46:59 +01:00
if (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS
|| gBattleMons[gActiveBattler].status2 & STATUS2_RECHARGE)
{
2018-02-06 23:09:39 +01:00
gChosenActionByBattler[gActiveBattler] = B_ACTION_USE_MOVE;
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
}
else
{
2018-02-06 23:09:39 +01:00
BtlController_EmitChooseAction(0, gChosenActionByBattler[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8));
2018-02-06 20:48:02 +01:00
MarkBattlerForControllerExec(gActiveBattler);
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
}
}
}
break;
2018-07-07 19:57:09 +02:00
case STATE_WAIT_ACTION_CHOSEN: // Try to perform an action.
2018-02-06 20:48:02 +01:00
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
2018-02-06 20:48:02 +01:00
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]);
2018-02-06 23:09:39 +01:00
gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1];
2018-02-06 02:46:59 +01:00
switch (gBattleBufferB[gActiveBattler][1])
{
2018-02-06 23:09:39 +01:00
case B_ACTION_USE_MOVE:
if (AreAllMovesUnusable())
{
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
*(gBattleStruct->moveTarget + gActiveBattler) = gBattleBufferB[gActiveBattler][3];
return;
}
2018-02-06 02:46:59 +01:00
else if (gDisableStructs[gActiveBattler].encoredMove != 0)
{
2018-02-06 23:09:39 +01:00
gChosenMoveByBattler[gActiveBattler] = gDisableStructs[gActiveBattler].encoredMove;
2018-02-06 02:46:59 +01:00
*(gBattleStruct->chosenMovePositions + gActiveBattler) = gDisableStructs[gActiveBattler].encoredMovePos;
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
return;
}
else
{
struct ChooseMoveStruct moveInfo;
2018-02-06 02:46:59 +01:00
moveInfo.species = gBattleMons[gActiveBattler].species;
moveInfo.monType1 = gBattleMons[gActiveBattler].type1;
moveInfo.monType2 = gBattleMons[gActiveBattler].type2;
for (i = 0; i < 4; i++)
{
2018-02-06 02:46:59 +01:00
moveInfo.moves[i] = gBattleMons[gActiveBattler].moves[i];
moveInfo.currentPp[i] = gBattleMons[gActiveBattler].pp[i];
2017-10-08 14:54:51 +02:00
moveInfo.maxPp[i] = CalculatePPWithBonus(
2018-02-06 02:46:59 +01:00
gBattleMons[gActiveBattler].moves[i],
gBattleMons[gActiveBattler].ppBonuses,
i);
}
2018-02-06 20:48:02 +01:00
BtlController_EmitChooseMove(0, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo);
MarkBattlerForControllerExec(gActiveBattler);
}
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_USE_ITEM:
if (gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_FRONTIER_NO_PYRAMID
| BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_x2000000))
{
2018-02-06 20:48:02 +01:00
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
2018-02-06 02:46:59 +01:00
gSelectionBattleScripts[gActiveBattler] = BattleScript_ActionSelectionItemsCantBeUsed;
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
return;
}
else
{
2018-02-06 20:48:02 +01:00
BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler);
}
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_SWITCH:
2018-02-06 20:48:02 +01:00
*(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
2018-02-06 02:46:59 +01:00
if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)
|| gBattleTypeFlags & BATTLE_TYPE_ARENA
2018-02-06 02:46:59 +01:00
|| gStatuses3[gActiveBattler] & STATUS3_ROOTED)
{
2018-07-07 19:57:09 +02:00
BtlController_EmitChoosePokemon(0, PARTY_CANT_SWITCH, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
}
2018-07-01 12:16:52 +02:00
else if ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG))
|| ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP))
2018-03-01 00:59:52 +01:00
&& !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING)
2018-02-06 02:46:59 +01:00
&& gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE)
2018-07-01 12:16:52 +02:00
|| ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0))
2018-03-01 00:59:52 +01:00
&& IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)))
{
2018-07-07 19:57:09 +02:00
BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | PARTY_ABILITY_PREVENTS, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]);
}
else
{
2018-02-06 23:09:39 +01:00
if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH)
2018-07-07 19:57:09 +02:00
BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
2018-02-06 23:09:39 +01:00
else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH)
2018-07-07 19:57:09 +02:00
BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
else
2018-07-07 19:57:09 +02:00
BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
}
2018-02-06 20:48:02 +01:00
MarkBattlerForControllerExec(gActiveBattler);
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_SAFARI_BALL:
if (IsPlayerPartyAndPokemonStorageFull())
{
2018-02-06 02:46:59 +01:00
gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintFullBox;
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
return;
}
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_SAFARI_POKEBLOCK:
2018-02-06 20:48:02 +01:00
BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler);
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_CANCEL_PARTNER:
gBattleCommunication[gActiveBattler] = STATE_WAIT_SET_BEFORE_ACTION;
gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] = STATE_BEFORE_ACTION_CHOSEN;
2018-02-06 20:48:02 +01:00
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
2018-02-06 23:09:39 +01:00
if (gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_MULTIPLETURNS
|| gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_RECHARGE)
{
2018-06-20 23:07:51 +02:00
BtlController_EmitEndBounceEffect(0);
2018-02-06 20:48:02 +01:00
MarkBattlerForControllerExec(gActiveBattler);
return;
}
2018-02-06 23:09:39 +01:00
else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_SWITCH)
{
2018-02-06 23:09:39 +01:00
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 2);
}
2018-02-06 23:09:39 +01:00
else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_RUN)
{
2018-02-06 23:09:39 +01:00
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
}
2018-02-06 23:09:39 +01:00
else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_USE_MOVE
2018-07-07 19:57:09 +02:00
&& (gProtectStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].noValidMoves
2018-02-06 23:09:39 +01:00
|| gDisableStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].encoredMove))
{
2018-02-06 23:09:39 +01:00
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
}
else if (gBattleTypeFlags & BATTLE_TYPE_PALACE
2018-02-06 23:09:39 +01:00
&& gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_USE_MOVE)
{
gRngValue = gBattlePalaceMoveSelectionRngValue;
2018-02-06 23:09:39 +01:00
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
}
else
{
2018-02-06 23:09:39 +01:00
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 3);
}
2018-06-20 23:07:51 +02:00
BtlController_EmitEndBounceEffect(0);
2018-02-06 20:48:02 +01:00
MarkBattlerForControllerExec(gActiveBattler);
return;
}
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
2018-09-20 22:00:00 +02:00
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL)
2018-02-06 23:09:39 +01:00
&& gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN)
{
2018-02-06 02:46:59 +01:00
gSelectionBattleScripts[gActiveBattler] = BattleScript_AskIfWantsToForfeitMatch;
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT_MAY_RUN;
2018-02-06 02:46:59 +01:00
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
return;
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
2018-02-06 23:09:39 +01:00
&& gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN)
{
2017-11-26 17:26:11 +01:00
BattleScriptExecute(BattleScript_PrintCantRunFromTrainer);
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
}
2017-11-26 17:26:11 +01:00
else if (IsRunningFromBattleImpossible()
2018-02-06 23:09:39 +01:00
&& gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN)
{
2018-02-06 02:46:59 +01:00
gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintCantEscapeFromBattle;
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
return;
}
else
{
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
}
}
break;
2017-10-04 19:25:14 +02:00
case STATE_WAIT_ACTION_CASE_CHOSEN:
2018-02-06 20:48:02 +01:00
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
2018-02-06 23:09:39 +01:00
switch (gChosenActionByBattler[gActiveBattler])
{
2018-02-06 23:09:39 +01:00
case B_ACTION_USE_MOVE:
2018-02-06 02:46:59 +01:00
switch (gBattleBufferB[gActiveBattler][1])
{
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
2018-02-06 23:09:39 +01:00
gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1];
return;
case 15:
2018-02-06 23:09:39 +01:00
gChosenActionByBattler[gActiveBattler] = B_ACTION_SWITCH;
sub_803CDF8();
return;
default:
sub_818603C(2);
2018-02-06 02:46:59 +01:00
if ((gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)) == 0xFFFF)
{
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
2018-02-06 20:48:02 +01:00
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
}
else if (TrySetCantSelectMoveBattleScript())
{
2018-02-06 20:48:02 +01:00
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
gBattleBufferB[gActiveBattler][1] = 0;
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CHOSEN;
return;
}
else
{
if (!(gBattleTypeFlags & BATTLE_TYPE_PALACE))
{
2018-02-06 20:48:02 +01:00
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][2]);
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][3]);
}
2018-02-06 02:46:59 +01:00
*(gBattleStruct->chosenMovePositions + gActiveBattler) = gBattleBufferB[gActiveBattler][2];
2018-02-06 23:09:39 +01:00
gChosenMoveByBattler[gActiveBattler] = gBattleMons[gActiveBattler].moves[*(gBattleStruct->chosenMovePositions + gActiveBattler)];
2018-02-06 02:46:59 +01:00
*(gBattleStruct->moveTarget + gActiveBattler) = gBattleBufferB[gActiveBattler][3];
gBattleCommunication[gActiveBattler]++;
}
break;
}
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_USE_ITEM:
2018-02-06 02:46:59 +01:00
if ((gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)) == 0)
{
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
}
else
{
2018-02-06 02:46:59 +01:00
gLastUsedItem = (gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8));
gBattleCommunication[gActiveBattler]++;
}
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_SWITCH:
2018-06-28 21:06:32 +02:00
if (gBattleBufferB[gActiveBattler][1] == PARTY_SIZE)
{
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
2018-02-06 20:48:02 +01:00
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
}
else
{
sub_803CDF8();
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
}
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_RUN:
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gHitMarker |= HITMARKER_RUN;
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_SAFARI_WATCH_CAREFULLY:
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_SAFARI_BALL:
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_SAFARI_POKEBLOCK:
2018-02-06 02:46:59 +01:00
if ((gBattleBufferB[gActiveBattler][1] | (gBattleBufferB[gActiveBattler][2] << 8)) != 0)
{
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
}
else
{
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
}
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_SAFARI_GO_NEAR:
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_SAFARI_RUN:
2017-10-06 17:06:45 +02:00
gHitMarker |= HITMARKER_RUN;
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
break;
2018-06-20 23:07:51 +02:00
case B_ACTION_WALLY_THROW:
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
break;
}
}
break;
2017-10-04 19:25:14 +02:00
case STATE_WAIT_ACTION_CONFIRMED_STANDBY:
2018-02-06 20:48:02 +01:00
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
if (AllAtActionConfirmed())
i = TRUE;
else
i = FALSE;
if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE)
|| (position & BIT_FLANK) != B_FLANK_LEFT
2018-02-06 02:46:59 +01:00
|| (*(&gBattleStruct->field_91) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)]))
{
2018-02-06 20:48:02 +01:00
BtlController_EmitLinkStandbyMsg(0, 0, i);
}
else
{
2018-02-06 20:48:02 +01:00
BtlController_EmitLinkStandbyMsg(0, 1, i);
}
2018-02-06 20:48:02 +01:00
MarkBattlerForControllerExec(gActiveBattler);
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
}
break;
2017-10-04 19:25:14 +02:00
case STATE_WAIT_ACTION_CONFIRMED:
2018-02-06 20:48:02 +01:00
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
2017-10-04 19:25:14 +02:00
gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++;
}
break;
2017-10-04 19:25:14 +02:00
case STATE_SELECTION_SCRIPT:
2018-02-06 02:46:59 +01:00
if (*(gBattleStruct->selectionScriptFinished + gActiveBattler))
{
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = *(gBattleStruct->stateIdAfterSelScript + gActiveBattler);
}
else
{
2018-02-06 23:09:39 +01:00
gBattlerAttacker = gActiveBattler;
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gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler];
2018-02-06 20:48:02 +01:00
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
2018-02-06 02:46:59 +01:00
gSelectionBattleScripts[gActiveBattler] = gBattlescriptCurrInstr;
}
break;
2017-10-04 19:25:14 +02:00
case STATE_WAIT_SET_BEFORE_ACTION:
2018-02-06 20:48:02 +01:00
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
}
break;
2017-10-04 19:25:14 +02:00
case STATE_SELECTION_SCRIPT_MAY_RUN:
2018-02-06 02:46:59 +01:00
if (*(gBattleStruct->selectionScriptFinished + gActiveBattler))
{
2018-02-06 02:46:59 +01:00
if (gBattleBufferB[gActiveBattler][1] == 13)
{
2017-10-06 17:06:45 +02:00
gHitMarker |= HITMARKER_RUN;
2018-02-06 23:09:39 +01:00
gChosenActionByBattler[gActiveBattler] = B_ACTION_RUN;
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
}
else
{
2018-02-06 20:48:02 +01:00
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = *(gBattleStruct->stateIdAfterSelScript + gActiveBattler);
}
}
else
{
2018-02-06 23:09:39 +01:00
gBattlerAttacker = gActiveBattler;
2018-02-06 02:46:59 +01:00
gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler];
2018-02-06 20:48:02 +01:00
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
2018-02-06 02:46:59 +01:00
gSelectionBattleScripts[gActiveBattler] = gBattlescriptCurrInstr;
}
break;
}
}
// Check if everyone chose actions.
2018-02-06 02:46:59 +01:00
if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount)
{
sub_818603C(1);
2018-02-08 11:17:41 +01:00
gBattleMainFunc = SetActionsAndBattlersTurnOrder;
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
{
2018-02-06 23:09:39 +01:00
if (gChosenActionByBattler[i] == B_ACTION_SWITCH)
2017-11-12 17:06:31 +01:00
sub_80571DC(i, *(gBattleStruct->monToSwitchIntoId + i));
}
}
}
}
2017-10-04 19:25:14 +02:00
static bool8 AllAtActionConfirmed(void)
2017-10-04 19:25:14 +02:00
{
s32 i, count;
2017-10-04 19:25:14 +02:00
for (count = 0, i = 0; i < gBattlersCount; i++)
2017-10-04 19:25:14 +02:00
{
if (gBattleCommunication[i] == STATE_WAIT_ACTION_CONFIRMED)
count++;
2017-10-04 19:25:14 +02:00
}
if (count + 1 == gBattlersCount)
2017-10-04 19:25:14 +02:00
return TRUE;
else
return FALSE;
}
2017-10-06 19:09:37 +02:00
static void sub_803CDF8(void)
2017-10-04 19:25:14 +02:00
{
2018-02-06 02:46:59 +01:00
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1];
2018-02-06 20:48:02 +01:00
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]);
2017-10-04 19:25:14 +02:00
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
2018-02-06 02:46:59 +01:00
*(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
*(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
*(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3];
2017-10-04 19:25:14 +02:00
2018-02-06 02:46:59 +01:00
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3];
2017-10-04 19:25:14 +02:00
}
}
void SwapTurnOrder(u8 id1, u8 id2)
{
2018-08-30 15:01:07 +02:00
u32 temp;
2018-08-30 15:01:07 +02:00
SWAP(gActionsByTurnOrder[id1], gActionsByTurnOrder[id2], temp);
SWAP(gBattlerByTurnOrder[id1], gBattlerByTurnOrder[id2], temp);
2017-10-04 19:25:14 +02:00
}
2018-02-08 11:17:41 +01:00
u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
2017-10-04 19:25:14 +02:00
{
u8 strikesFirst = 0;
2018-02-08 11:17:41 +01:00
u8 speedMultiplierBattler1 = 0, speedMultiplierBattler2 = 0;
u32 speedBattler1 = 0, speedBattler2 = 0;
2017-10-04 19:25:14 +02:00
u8 holdEffect = 0;
u8 holdEffectParam = 0;
2018-02-08 11:17:41 +01:00
u16 moveBattler1 = 0, moveBattler2 = 0;
2017-10-04 19:25:14 +02:00
if (WEATHER_HAS_EFFECT)
{
2018-02-08 11:17:41 +01:00
if ((gBattleMons[battler1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
|| (gBattleMons[battler1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
speedMultiplierBattler1 = 2;
2017-10-04 19:25:14 +02:00
else
2018-02-08 11:17:41 +01:00
speedMultiplierBattler1 = 1;
2017-10-04 19:25:14 +02:00
2018-02-08 11:17:41 +01:00
if ((gBattleMons[battler2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
|| (gBattleMons[battler2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
speedMultiplierBattler2 = 2;
2017-10-04 19:25:14 +02:00
else
2018-02-08 11:17:41 +01:00
speedMultiplierBattler2 = 1;
2017-10-04 19:25:14 +02:00
}
else
{
2018-02-08 11:17:41 +01:00
speedMultiplierBattler1 = 1;
speedMultiplierBattler2 = 1;
2017-10-04 19:25:14 +02:00
}
2018-02-08 11:17:41 +01:00
speedBattler1 = (gBattleMons[battler1].speed * speedMultiplierBattler1)
2018-02-08 12:13:29 +01:00
* (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][0])
/ (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][1]);
2017-10-04 19:25:14 +02:00
2018-02-08 11:17:41 +01:00
if (gBattleMons[battler1].item == ITEM_ENIGMA_BERRY)
2017-10-04 19:25:14 +02:00
{
2018-02-08 11:17:41 +01:00
holdEffect = gEnigmaBerries[battler1].holdEffect;
holdEffectParam = gEnigmaBerries[battler1].holdEffectParam;
2017-10-04 19:25:14 +02:00
}
else
{
2018-02-08 11:17:41 +01:00
holdEffect = ItemId_GetHoldEffect(gBattleMons[battler1].item);
holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler1].item);
2017-10-04 19:25:14 +02:00
}
// badge boost
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
2017-11-08 22:20:10 +01:00
&& FlagGet(FLAG_BADGE03_GET)
2018-02-08 11:17:41 +01:00
&& GetBattlerSide(battler1) == B_SIDE_PLAYER)
2017-10-04 19:25:14 +02:00
{
2018-02-08 11:17:41 +01:00
speedBattler1 = (speedBattler1 * 110) / 100;
2017-10-04 19:25:14 +02:00
}
if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
2018-02-08 11:17:41 +01:00
speedBattler1 /= 2;
2017-10-04 19:25:14 +02:00
2018-02-08 11:17:41 +01:00
if (gBattleMons[battler1].status1 & STATUS1_PARALYSIS)
speedBattler1 /= 4;
2017-10-04 19:25:14 +02:00
if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
2018-02-08 11:17:41 +01:00
speedBattler1 = UINT_MAX;
2017-10-04 19:25:14 +02:00
2018-02-08 11:17:41 +01:00
// check second battlerId's speed
2017-10-04 19:25:14 +02:00
2018-02-08 11:17:41 +01:00
speedBattler2 = (gBattleMons[battler2].speed * speedMultiplierBattler2)
2018-02-08 12:13:29 +01:00
* (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][0])
/ (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][1]);
2017-10-04 19:25:14 +02:00
2018-02-08 11:17:41 +01:00
if (gBattleMons[battler2].item == ITEM_ENIGMA_BERRY)
2017-10-04 19:25:14 +02:00
{
2018-02-08 11:17:41 +01:00
holdEffect = gEnigmaBerries[battler2].holdEffect;
holdEffectParam = gEnigmaBerries[battler2].holdEffectParam;
2017-10-04 19:25:14 +02:00
}
else
{
2018-02-08 11:17:41 +01:00
holdEffect = ItemId_GetHoldEffect(gBattleMons[battler2].item);
holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler2].item);
2017-10-04 19:25:14 +02:00
}
// badge boost
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
2017-11-08 22:20:10 +01:00
&& FlagGet(FLAG_BADGE03_GET)
2018-02-08 11:17:41 +01:00
&& GetBattlerSide(battler2) == B_SIDE_PLAYER)
2017-10-04 19:25:14 +02:00
{
2018-02-08 11:17:41 +01:00
speedBattler2 = (speedBattler2 * 110) / 100;
2017-10-04 19:25:14 +02:00
}
if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
2018-02-08 11:17:41 +01:00
speedBattler2 /= 2;
2017-10-04 19:25:14 +02:00
2018-02-08 11:17:41 +01:00
if (gBattleMons[battler2].status1 & STATUS1_PARALYSIS)
speedBattler2 /= 4;
2017-10-04 19:25:14 +02:00
if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
2018-02-08 11:17:41 +01:00
speedBattler2 = UINT_MAX;
2017-10-04 19:25:14 +02:00
if (ignoreChosenMoves)
{
2018-02-08 11:17:41 +01:00
moveBattler1 = MOVE_NONE;
moveBattler2 = MOVE_NONE;
2017-10-04 19:25:14 +02:00
}
else
{
2018-02-08 11:17:41 +01:00
if (gChosenActionByBattler[battler1] == B_ACTION_USE_MOVE)
2017-10-04 19:25:14 +02:00
{
2018-07-07 19:57:09 +02:00
if (gProtectStructs[battler1].noValidMoves)
2018-02-08 11:17:41 +01:00
moveBattler1 = MOVE_STRUGGLE;
2017-10-04 19:25:14 +02:00
else
2018-02-08 11:17:41 +01:00
moveBattler1 = gBattleMons[battler1].moves[*(gBattleStruct->chosenMovePositions + battler1)];
2017-10-04 19:25:14 +02:00
}
else
2018-02-08 11:17:41 +01:00
moveBattler1 = MOVE_NONE;
2017-10-04 19:25:14 +02:00
2018-02-08 11:17:41 +01:00
if (gChosenActionByBattler[battler2] == B_ACTION_USE_MOVE)
2017-10-04 19:25:14 +02:00
{
2018-07-07 19:57:09 +02:00
if (gProtectStructs[battler2].noValidMoves)
2018-02-08 11:17:41 +01:00
moveBattler2 = MOVE_STRUGGLE;
2017-10-04 19:25:14 +02:00
else
2018-02-08 11:17:41 +01:00
moveBattler2 = gBattleMons[battler2].moves[*(gBattleStruct->chosenMovePositions + battler2)];
2017-10-04 19:25:14 +02:00
}
else
2018-02-08 11:17:41 +01:00
moveBattler2 = MOVE_NONE;
2017-10-04 19:25:14 +02:00
}
// both move priorities are different than 0
2018-02-08 11:17:41 +01:00
if (gBattleMoves[moveBattler1].priority != 0 || gBattleMoves[moveBattler2].priority != 0)
2017-10-04 19:25:14 +02:00
{
// both priorities are the same
2018-02-08 11:17:41 +01:00
if (gBattleMoves[moveBattler1].priority == gBattleMoves[moveBattler2].priority)
2017-10-04 19:25:14 +02:00
{
2018-02-08 11:17:41 +01:00
if (speedBattler1 == speedBattler2 && Random() & 1)
2017-10-04 19:25:14 +02:00
strikesFirst = 2; // same speeds, same priorities
2018-02-08 11:17:41 +01:00
else if (speedBattler1 < speedBattler2)
strikesFirst = 1; // battler2 has more speed
2017-10-04 19:25:14 +02:00
2018-02-08 11:17:41 +01:00
// else battler1 has more speed
2017-10-04 19:25:14 +02:00
}
2018-02-08 11:17:41 +01:00
else if (gBattleMoves[moveBattler1].priority < gBattleMoves[moveBattler2].priority)
strikesFirst = 1; // battler2's move has greater priority
2017-10-04 19:25:14 +02:00
2018-02-08 11:17:41 +01:00
// else battler1's move has greater priority
2017-10-04 19:25:14 +02:00
}
// both priorities are equal to 0
else
{
2018-02-08 11:17:41 +01:00
if (speedBattler1 == speedBattler2 && Random() & 1)
2017-10-04 19:25:14 +02:00
strikesFirst = 2; // same speeds, same priorities
2018-02-08 11:17:41 +01:00
else if (speedBattler1 < speedBattler2)
strikesFirst = 1; // battler2 has more speed
2017-10-04 19:25:14 +02:00
2018-02-08 11:17:41 +01:00
// else battler1 has more speed
2017-10-04 19:25:14 +02:00
}
return strikesFirst;
}
2018-02-08 11:17:41 +01:00
static void SetActionsAndBattlersTurnOrder(void)
2017-10-04 19:25:14 +02:00
{
2018-06-28 21:06:32 +02:00
s32 turnOrderId = 0;
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s32 i, j;
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
{
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for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
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{
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gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
turnOrderId++;
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}
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
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for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
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{
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if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
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{
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turnOrderId = 5;
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break;
}
}
}
else
{
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if (gChosenActionByBattler[0] == B_ACTION_RUN)
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{
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gActiveBattler = 0;
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turnOrderId = 5;
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}
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if (gChosenActionByBattler[2] == B_ACTION_RUN)
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{
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gActiveBattler = 2;
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turnOrderId = 5;
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}
}
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if (turnOrderId == 5) // One of battlers wants to run.
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{
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gActionsByTurnOrder[0] = gChosenActionByBattler[gActiveBattler];
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gBattlerByTurnOrder[0] = gActiveBattler;
turnOrderId = 1;
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for (i = 0; i < gBattlersCount; i++)
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{
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if (i != gActiveBattler)
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{
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gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[i];
gBattlerByTurnOrder[turnOrderId] = i;
turnOrderId++;
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}
}
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gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
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gBattleStruct->focusPunchBattlerId = 0;
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return;
}
else
{
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for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
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{
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if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH)
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{
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gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
turnOrderId++;
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}
}
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for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
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{
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if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH)
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{
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gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
turnOrderId++;
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}
}
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for (i = 0; i < gBattlersCount - 1; i++)
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{
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for (j = i + 1; j < gBattlersCount; j++)
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{
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u8 battler1 = gBattlerByTurnOrder[i];
u8 battler2 = gBattlerByTurnOrder[j];
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if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
&& gActionsByTurnOrder[j] != B_ACTION_SWITCH)
2017-10-04 19:25:14 +02:00
{
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if (GetWhoStrikesFirst(battler1, battler2, FALSE))
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SwapTurnOrder(i, j);
}
}
}
}
}
2017-10-06 00:12:01 +02:00
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
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gBattleStruct->focusPunchBattlerId = 0;
2017-10-06 00:12:01 +02:00
}
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static void TurnValuesCleanUp(bool8 var0)
2017-10-06 00:12:01 +02:00
{
s32 i;
u8 *dataPtr;
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for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
2017-10-06 00:12:01 +02:00
{
if (var0)
{
2018-02-06 02:46:59 +01:00
gProtectStructs[gActiveBattler].protected = 0;
gProtectStructs[gActiveBattler].endured = 0;
2017-10-06 00:12:01 +02:00
}
else
{
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dataPtr = (u8*)(&gProtectStructs[gActiveBattler]);
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for (i = 0; i < sizeof(struct ProtectStruct); i++)
dataPtr[i] = 0;
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if (gDisableStructs[gActiveBattler].isFirstTurn)
gDisableStructs[gActiveBattler].isFirstTurn--;
2017-10-06 00:12:01 +02:00
2018-10-14 18:10:54 +02:00
if (gDisableStructs[gActiveBattler].rechargeTimer)
2017-10-06 00:12:01 +02:00
{
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gDisableStructs[gActiveBattler].rechargeTimer--;
if (gDisableStructs[gActiveBattler].rechargeTimer == 0)
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gBattleMons[gActiveBattler].status2 &= ~(STATUS2_RECHARGE);
2017-10-06 00:12:01 +02:00
}
}
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if (gDisableStructs[gActiveBattler].substituteHP == 0)
2018-06-28 21:06:32 +02:00
gBattleMons[gActiveBattler].status2 &= ~(STATUS2_SUBSTITUTE);
2017-10-06 00:12:01 +02:00
}
gSideTimers[0].followmeTimer = 0;
gSideTimers[1].followmeTimer = 0;
}
2017-10-06 19:09:37 +02:00
static void SpecialStatusesClear(void)
2017-10-06 00:12:01 +02:00
{
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for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
2017-10-06 00:12:01 +02:00
{
s32 i;
2018-02-06 02:46:59 +01:00
u8 *dataPtr = (u8*)(&gSpecialStatuses[gActiveBattler]);
2017-10-06 00:12:01 +02:00
for (i = 0; i < sizeof(struct SpecialStatus); i++)
dataPtr[i] = 0;
}
}
static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
{
2017-10-06 17:06:45 +02:00
if (!(gHitMarker & HITMARKER_RUN))
2017-10-06 00:12:01 +02:00
{
2018-02-07 22:53:40 +01:00
while (gBattleStruct->focusPunchBattlerId < gBattlersCount)
2017-10-06 00:12:01 +02:00
{
2018-02-07 22:53:40 +01:00
gActiveBattler = gBattlerAttacker = gBattleStruct->focusPunchBattlerId;
gBattleStruct->focusPunchBattlerId++;
2018-02-06 23:09:39 +01:00
if (gChosenMoveByBattler[gActiveBattler] == MOVE_FOCUS_PUNCH
2018-02-06 02:46:59 +01:00
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
2018-02-06 23:09:39 +01:00
&& !(gDisableStructs[gBattlerAttacker].truantCounter)
2018-07-07 19:57:09 +02:00
&& !(gProtectStructs[gActiveBattler].noValidMoves))
2017-10-06 00:12:01 +02:00
{
BattleScriptExecute(BattleScript_FocusPunchSetUp);
return;
}
}
}
TryClearRageStatuses();
gCurrentTurnActionNumber = 0;
{
// something stupid needed to match
u8 zero;
gCurrentActionFuncId = gActionsByTurnOrder[(zero = 0)];
}
gDynamicBasePower = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleMainFunc = RunTurnActionsFunctions;
gBattleCommunication[3] = 0;
gBattleCommunication[4] = 0;
gBattleScripting.multihitMoveEffect = 0;
2017-10-06 00:12:01 +02:00
gBattleResources->battleScriptsStack->size = 0;
}
static void RunTurnActionsFunctions(void)
{
if (gBattleOutcome != 0)
gCurrentActionFuncId = 12;
*(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber;
2017-10-06 19:09:37 +02:00
sTurnActionsFuncsTable[gCurrentActionFuncId]();
2017-10-06 00:12:01 +02:00
2018-02-06 02:46:59 +01:00
if (gCurrentTurnActionNumber >= gBattlersCount) // everyone did their actions, turn finished
2017-10-06 00:12:01 +02:00
{
gHitMarker &= ~(HITMARKER_x100000);
2017-10-06 19:09:37 +02:00
gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
2017-10-06 00:12:01 +02:00
}
else
{
2018-02-08 11:17:41 +01:00
if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId
2017-10-06 00:12:01 +02:00
{
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
}
}
}
2017-10-06 19:09:37 +02:00
static void HandleEndTurn_BattleWon(void)
2017-10-06 00:12:01 +02:00
{
gCurrentActionFuncId = 0;
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
{
2017-11-11 01:12:18 +01:00
gSpecialVar_Result = gBattleOutcome;
2017-10-06 00:12:01 +02:00
gBattleTextBuff1[0] = gBattleOutcome;
2018-02-06 23:09:39 +01:00
gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
2017-10-06 00:12:01 +02:00
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
2018-01-16 22:12:38 +01:00
gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
2017-10-06 00:12:01 +02:00
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
2018-09-20 22:00:00 +02:00
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_EREADER_TRAINER))
2017-10-06 00:12:01 +02:00
{
2017-11-04 16:11:13 +01:00
BattleStopLowHpSound();
2017-10-06 00:12:01 +02:00
gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon;
if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
2017-12-22 08:46:19 +01:00
PlayBGM(MUS_KACHI3);
2017-10-06 00:12:01 +02:00
else
2017-12-22 08:46:19 +01:00
PlayBGM(MUS_KACHI1);
2017-10-06 00:12:01 +02:00
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
2017-11-04 16:11:13 +01:00
BattleStopLowHpSound();
2017-10-06 00:12:01 +02:00
gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon;
switch (gTrainers[gTrainerBattleOpponent_A].trainerClass)
{
2017-12-17 21:19:08 +01:00
case TRAINER_CLASS_ELITE_FOUR:
case TRAINER_CLASS_CHAMPION:
2017-12-22 08:46:19 +01:00
PlayBGM(MUS_KACHI5);
2017-10-06 00:12:01 +02:00
break;
2017-12-17 21:19:08 +01:00
case TRAINER_CLASS_TEAM_AQUA:
case TRAINER_CLASS_TEAM_MAGMA:
case TRAINER_CLASS_AQUA_ADMIN:
case TRAINER_CLASS_AQUA_LEADER:
case TRAINER_CLASS_MAGMA_ADMIN:
case TRAINER_CLASS_MAGMA_LEADER:
2017-12-22 08:46:19 +01:00
PlayBGM(MUS_KACHI4);
2017-10-06 00:12:01 +02:00
break;
2017-12-17 21:19:08 +01:00
case TRAINER_CLASS_LEADER:
2017-12-22 08:46:19 +01:00
PlayBGM(MUS_KACHI3);
2017-10-06 00:12:01 +02:00
break;
default:
2017-12-22 08:46:19 +01:00
PlayBGM(MUS_KACHI1);
2017-10-06 00:12:01 +02:00
break;
}
}
else
{
gBattlescriptCurrInstr = BattleScript_PayDayMoneyAndPickUpItems;
}
gBattleMainFunc = HandleEndTurn_FinishBattle;
}
2017-10-06 19:09:37 +02:00
static void HandleEndTurn_BattleLost(void)
2017-10-06 00:12:01 +02:00
{
gCurrentActionFuncId = 0;
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
{
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{
2018-01-16 22:12:38 +01:00
if (gBattleOutcome & B_OUTCOME_LINK_BATTLE_RAN)
2017-10-06 00:12:01 +02:00
{
2017-12-03 00:47:21 +01:00
gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeitedLinkBattle;
2018-01-16 22:12:38 +01:00
gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
gSaveBlock2Ptr->frontier.field_CA9_b = 1;
2017-10-06 00:12:01 +02:00
}
else
{
gBattlescriptCurrInstr = BattleScript_82DAA0B;
2018-01-16 22:12:38 +01:00
gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
2017-10-06 00:12:01 +02:00
}
}
else
{
gBattleTextBuff1[0] = gBattleOutcome;
2018-02-06 23:09:39 +01:00
gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
2017-10-06 00:12:01 +02:00
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
2018-01-16 22:12:38 +01:00
gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
2017-10-06 00:12:01 +02:00
}
}
else
{
gBattlescriptCurrInstr = BattleScript_LocalBattleLost;
}
gBattleMainFunc = HandleEndTurn_FinishBattle;
}
2017-10-06 19:09:37 +02:00
static void HandleEndTurn_RanFromBattle(void)
2017-10-06 00:12:01 +02:00
{
gCurrentActionFuncId = 0;
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER && gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
2017-12-03 00:47:21 +01:00
gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited;
2018-01-16 22:12:38 +01:00
gBattleOutcome = B_OUTCOME_FORFEITED;
gSaveBlock2Ptr->frontier.field_CA9_b = 1;
2017-10-06 00:12:01 +02:00
}
2018-09-20 22:00:00 +02:00
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
2017-10-06 00:12:01 +02:00
{
2017-12-03 00:47:21 +01:00
gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited;
2018-01-16 22:12:38 +01:00
gBattleOutcome = B_OUTCOME_FORFEITED;
2017-10-06 00:12:01 +02:00
}
else
{
2018-02-06 23:09:39 +01:00
switch (gProtectStructs[gBattlerAttacker].fleeFlag)
2017-10-06 00:12:01 +02:00
{
default:
gBattlescriptCurrInstr = BattleScript_GotAwaySafely;
break;
case 1:
gBattlescriptCurrInstr = BattleScript_SmokeBallEscape;
break;
case 2:
gBattlescriptCurrInstr = BattleScript_RanAwayUsingMonAbility;
break;
}
}
gBattleMainFunc = HandleEndTurn_FinishBattle;
}
2017-10-06 19:09:37 +02:00
static void HandleEndTurn_MonFled(void)
2017-10-06 00:12:01 +02:00
{
gCurrentActionFuncId = 0;
2018-02-06 23:09:39 +01:00
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]);
2017-10-06 00:12:01 +02:00
gBattlescriptCurrInstr = BattleScript_WildMonFled;
gBattleMainFunc = HandleEndTurn_FinishBattle;
}
2017-10-06 19:09:37 +02:00
static void HandleEndTurn_FinishBattle(void)
2017-10-06 00:12:01 +02:00
{
if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC)
{
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_FIRST_BATTLE
| BATTLE_TYPE_SAFARI
| BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_WALLY_TUTORIAL
| BATTLE_TYPE_FRONTIER)))
{
2018-02-06 02:46:59 +01:00
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
2017-10-06 00:12:01 +02:00
{
2018-02-06 02:46:59 +01:00
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
2017-10-06 00:12:01 +02:00
{
if (gBattleResults.playerMon1Species == SPECIES_NONE)
{
2018-02-06 20:48:02 +01:00
gBattleResults.playerMon1Species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon1Name);
2017-10-06 00:12:01 +02:00
}
else
{
2018-02-06 20:48:02 +01:00
gBattleResults.playerMon2Species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon2Name);
2017-10-06 00:12:01 +02:00
}
}
}
Decompile TV (#80) * ClearTVShowData * special_0x44 * DoTVShow (nonmatching because align) * DoTVShowBravoTrainerPokemonProfile * Update field names * DoTVShowBravoTrainerBattleTower * Renaming of struct fields * sub_80EBFF4 and UpdateTVScreensOnMap * SetTVMetatilesOnMap * Power buttons for the TV screens on the map * special_0x45 * sub_80EC18C * special_0x4a * ResetGabbyAndTy * GabbyAndTyBeforeInterview * GabbyAndTyAfterInterview * Through IsTVShowInSearchOfTrainersAiring * GabbyAndTyGetLastQuote * GabbyAndTyGetLastBattleTrivia * GabbyAndTySetScriptVarsToFieldObjectLocalIds * InterviewAfter; use TVShow as a precursor for making the individual show structs anonymous * Make TV structs anonymous within the union * Move the TV union to its own subheader * Move TV show enums to the global.tv.h subheader * Funcion renaming * Apply static attributes where able * PutPokemonTodayCaughtOnAir * sub_80EC8A4 * PutPokemonTodayFailedOnTheAir * sub_80EC9E8, sub_80ECA10 * sub_80ECA38 * sub_80ECB00 * Put3CheersForPokeblocksOnTheAir * PutFanClubSpecialOnTheAir * ContestLiveUpdates_BeforeInterview * Other before-interview Contest Live Updates functions * ContestLiveUpdates_BeforeInterview_5 * InterviewAfter_BravoTrainerPokemonProfile * BravoTrainerPokemonProfile_BeforeInterview1 * BravoTrainerPokemonProfile_BeforeInterview2 * Disassemble TV data * Decompile TV data * InterviewAfter_BravoTrainerBattleTowerProfile * SaveRecordedItemPurchasesForTVShow * PutNameRaterShowOnTheAir * StartMassOutbreak * PutLilycoveContestLadyShowOnTheAir * InterviewAfter_FanClubLetter * Rip TV strings * InterviewAfter_RecentHappenings * InterviewAfter_PkmnFanClubOpinions * sub_80ED718 * EndMassOutbreak * sub_80ED888 * sub_80ED8B4 * UpdateMassOutbreakTimeLeft * sub_80ED950 * PutFishingAdviceShowOnTheAir * through sub_80EDA80 * ewram and common syms are now fetched from the object files * BSS symbols are taken from the tv.o file * through sub_80EDC60 * sub_80EDCE8 * sub_80EDD78 * through sub_80EDE84 * nomatching sub_80EDE98 * sub_80EDFB4 * sub_80EE104 * sub_80EE104 * sub_80EE184 * sub_80EE2CC * sub_80EE35C * sub_80EE44C * sub_80EE4DC * sub_80EE5A4 * sub_80EE69C * sub_80EE72C * sub_80EE7C0 * sub_80EE818 * sub_80EE8C8 * sub_80EEA70 * sub_80EEB98 * sub_80EEBF4 * through sub_80EED60 * Functions relating to Pokemon News * sub_80EEF6C * GetPriceReduction * IsPriceDiscounted * sub_80EF120 * through sub_80EF370 * sub_80EF40C * HasMixableShowAlreadyBeenSpawnedWithPlayerID * TV_SortPurchasesByQuantity * FindActiveBroadcastByShowType_SetScriptResult * InterviewBefore * through sub_80EF88C * through sub_80EF93C * through sub_80EFA24 * through TV_BernoulliTrial * sub_80EFB58 * sub_80EFBA4 * sub_80EFBDC * through sub_80EFD98 * ChangePokemonNickname * ChangeBoxPokemonNickname * sub_80EFF9C * through player_id_to_dword * CheckForBigMovieOrEmergencyNewsOnTV * GetMomOrDadStringForTVMessage * sub_80F01E8 * sub_80F0358 * sub_80F049C * TV record mixing functions * sub_80F06D0 * sub_80F0708 nonmatching * through sub_80F0B24 * sub_80F0B64 * through sub_80F0C04 * sub_80F0C7C * sub_80F0D60 * sub_80F0E58 * sub_80F0E84 * through sub_80F0F24 * sub_80F0F64 * sub_80F1208 * sub_80F1254 * sub_80F1290 * sub_80F12A4 * sub_80F14F8 * DoTVShowTodaysSmartShopper * DoTVShowTheNameRaterShow * DoTVShowPokemonTodaySuccessfulCapture * DoTVShowPokemonTodayFailedCapture * DoTVShowPokemonFanClubLetter * DoTVShowRecentHappenings * DoTVShowPokemonFanClubOpinions * DoTVShowPokemonNewsMassOutbreak * DoTVShowPokemonContestLiveUpdates * DoTVShowPokemonBattleUpdate * DoTVShow3CheersForPokeblocks * DoTVShowInSearchOfTrainers * Label GabbyAndTyData fields; remove ddump comments from data/text/tv.inc * DoTVShowPokemonAngler * DoTVShowTheWorldOfMasters; update RAM symbols and field names * Decorate static functions * DoTVShowTodaysRivalTrainer; region map enums * TVDewfordTrendWatcherNetworkTextGroup * DoTVShowHoennTreasureInvestigators * DoTVShowFindThatGamer * DoTVShowBreakingNewsTV * DoTVShowSecretBaseVisit * DoTVShowPokemonLotterWinnerFlashReport * DoTVShowThePokemonBattleSeminar * DoTVShowTrainerFanClubSpecial, DoTVShowTrainerFanClub * DoTVShowSpotTheCuties * DoTVShowPokemonNewsBattleFrontier * DoTVShowWhatsNo1InHoennToday * Helpers for DoTVShowSecretBaseSecrets * DoTVShowSecretBaseSecrets * DoTVShowSafariFanClub * Finish decompilation of tv.s * Some renaming * Rename text group pointers * revoke statis; pokenews enums * Labels are number one * Label all TV struct fields * Make data/text/tv.inc more readable * Split data/text/tv.inc * Rename pokenews text pointers * Frontier Symbol constants; indicate static rodata objects with 's' prefix * Fix leading spaces/tabs F*** CLion sometimes * Fix inconsequential warning
2017-10-13 17:09:36 +02:00
PutPokemonTodayCaughtOnAir();
2017-10-06 00:12:01 +02:00
}
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_TRAINER
| BATTLE_TYPE_FIRST_BATTLE
| BATTLE_TYPE_SAFARI
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_WALLY_TUTORIAL))
2018-06-28 21:06:32 +02:00
&& gBattleResults.shinyWildMon)
2017-10-06 00:12:01 +02:00
{
sub_80EE184();
}
sub_8186444();
BeginFastPaletteFade(3);
FadeOutMapMusic(5);
gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions;
2017-10-29 16:15:23 +01:00
gCB2_AfterEvolution = BattleMainCB2;
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}
else
{
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if (gBattleControllerExecFlags == 0)
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gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
}
static void FreeResetData_ReturnToOvOrDoEvolutions(void)
{
if (!gPaletteFade.active)
{
ResetSpriteData();
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if (gLeveledUpInBattle == 0 || gBattleOutcome != B_OUTCOME_WON)
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{
gBattleMainFunc = ReturnFromBattleToOverworld;
return;
}
else
{
gBattleMainFunc = TryEvolvePokemon;
}
}
FreeAllWindowBuffers();
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
FreeMonSpritesGfx();
FreeBattleResources();
FreeBattleSpritesData();
}
}
static void TryEvolvePokemon(void)
{
s32 i;
while (gLeveledUpInBattle != 0)
{
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for (i = 0; i < PARTY_SIZE; i++)
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{
if (gLeveledUpInBattle & gBitTable[i])
{
u16 species;
u8 levelUpBits = gLeveledUpInBattle;
levelUpBits &= ~(gBitTable[i]);
gLeveledUpInBattle = levelUpBits;
species = GetEvolutionTargetSpecies(&gPlayerParty[i], 0, levelUpBits);
if (species != SPECIES_NONE)
{
FreeAllWindowBuffers();
gBattleMainFunc = WaitForEvoSceneToFinish;
EvolutionScene(&gPlayerParty[i], species, TRUE, i);
return;
}
}
}
}
gBattleMainFunc = ReturnFromBattleToOverworld;
}
static void WaitForEvoSceneToFinish(void)
{
if (gMain.callback2 == BattleMainCB2)
gBattleMainFunc = TryEvolvePokemon;
}
static void ReturnFromBattleToOverworld(void)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
RandomlyGivePartyPokerus(gPlayerParty);
PartySpreadPokerus(gPlayerParty);
}
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gReceivedRemoteLinkPlayers != 0)
return;
2017-11-11 01:12:18 +01:00
gSpecialVar_Result = gBattleOutcome;
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gMain.inBattle = 0;
gMain.callback1 = gPreBattleCallback1;
if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
{
UpdateRoamerHPStatus(&gEnemyParty[0]);
2018-02-08 00:35:13 +01:00
if ((gBattleOutcome & B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT)
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SetRoamerInactive();
}
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m4aSongNumStop(SE_HINSI);
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SetMainCallback2(gMain.savedCallback);
}
void RunBattleScriptCommands_PopCallbacksStack(void)
{
if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC)
{
2018-02-06 23:09:39 +01:00
if (gBattleResources->battleCallbackStack->size != 0)
gBattleResources->battleCallbackStack->size--;
gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size];
2017-10-06 00:12:01 +02:00
}
else
{
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if (gBattleControllerExecFlags == 0)
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gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
}
void RunBattleScriptCommands(void)
{
2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags == 0)
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gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
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static void HandleAction_UseMove(void)
2017-10-06 00:12:01 +02:00
{
u8 side;
u8 var = 4;
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gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
2017-10-06 00:12:01 +02:00
2018-02-06 23:09:39 +01:00
if (*(&gBattleStruct->field_91) & gBitTable[gBattlerAttacker])
2017-10-06 00:12:01 +02:00
{
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gCurrentActionFuncId = B_ACTION_FINISHED;
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return;
}
gCritMultiplier = 1;
gBattleScripting.dmgMultiplier = 1;
gBattleStruct->atkCancellerTracker = 0;
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gMoveResultFlags = 0;
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gMultiHitCounter = 0;
gBattleCommunication[6] = 0;
2018-02-08 11:17:41 +01:00
gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
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// choose move
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if (gProtectStructs[gBattlerAttacker].noValidMoves)
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{
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gProtectStructs[gBattlerAttacker].noValidMoves = 0;
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gCurrentMove = gChosenMove = MOVE_STRUGGLE;
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gHitMarker |= HITMARKER_NO_PPDEDUCT;
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*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
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}
2018-02-06 23:09:39 +01:00
else if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE)
2017-10-06 00:12:01 +02:00
{
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gCurrentMove = gChosenMove = gLockedMoves[gBattlerAttacker];
2017-10-06 00:12:01 +02:00
}
// encore forces you to use the same move
2018-02-06 23:09:39 +01:00
else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE
&& gDisableStructs[gBattlerAttacker].encoredMove == gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos])
2017-10-06 00:12:01 +02:00
{
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gCurrentMove = gChosenMove = gDisableStructs[gBattlerAttacker].encoredMove;
2018-02-08 11:17:41 +01:00
gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos;
2018-02-06 23:09:39 +01:00
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
2017-10-06 00:12:01 +02:00
}
// check if the encored move wasn't overwritten
2018-02-06 23:09:39 +01:00
else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE
&& gDisableStructs[gBattlerAttacker].encoredMove != gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos])
2017-10-06 00:12:01 +02:00
{
2018-02-08 11:17:41 +01:00
gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos;
2018-02-06 23:09:39 +01:00
gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE;
gDisableStructs[gBattlerAttacker].encoredMovePos = 0;
2018-10-14 18:10:54 +02:00
gDisableStructs[gBattlerAttacker].encoreTimer = 0;
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*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
2017-10-06 00:12:01 +02:00
}
2018-02-06 23:09:39 +01:00
else if (gBattleMons[gBattlerAttacker].moves[gCurrMovePos] != gChosenMoveByBattler[gBattlerAttacker])
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
2017-10-06 00:12:01 +02:00
}
else
{
2018-02-06 23:09:39 +01:00
gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
2017-10-06 00:12:01 +02:00
}
2018-02-06 23:09:39 +01:00
if (gBattleMons[gBattlerAttacker].hp != 0)
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
2017-10-06 00:12:01 +02:00
gBattleResults.lastUsedMovePlayer = gCurrentMove;
else
gBattleResults.lastUsedMoveOpponent = gCurrentMove;
}
// choose target
2018-02-06 23:09:39 +01:00
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
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if (gSideTimers[side].followmeTimer != 0
&& gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED
2018-02-06 23:09:39 +01:00
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget)
2017-10-06 00:12:01 +02:00
&& gBattleMons[gSideTimers[side].followmeTarget].hp != 0)
{
2018-02-06 23:09:39 +01:00
gBattlerTarget = gSideTimers[side].followmeTarget;
2017-10-06 00:12:01 +02:00
}
else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& gSideTimers[side].followmeTimer == 0
&& (gBattleMoves[gCurrentMove].power != 0
2018-02-26 13:24:46 +01:00
|| gBattleMoves[gCurrentMove].target != MOVE_TARGET_USER)
2018-02-06 23:09:39 +01:00
&& gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_LIGHTNING_ROD
2017-10-06 00:12:01 +02:00
&& gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
{
2018-02-06 23:09:39 +01:00
side = GetBattlerSide(gBattlerAttacker);
2018-02-06 02:46:59 +01:00
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
2017-10-06 00:12:01 +02:00
{
2018-02-06 02:46:59 +01:00
if (side != GetBattlerSide(gActiveBattler)
2018-02-06 23:09:39 +01:00
&& *(gBattleStruct->moveTarget + gBattlerAttacker) != gActiveBattler
2018-02-06 02:46:59 +01:00
&& gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD
2018-02-06 20:48:02 +01:00
&& GetBattlerTurnOrderNum(gActiveBattler) < var)
2017-10-06 00:12:01 +02:00
{
2018-02-06 20:48:02 +01:00
var = GetBattlerTurnOrderNum(gActiveBattler);
2017-10-06 00:12:01 +02:00
}
}
if (var == 4)
{
2017-11-26 18:07:00 +01:00
if (gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM)
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
2017-10-06 00:12:01 +02:00
{
if (Random() & 1)
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
2017-10-06 00:12:01 +02:00
else
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
2017-10-06 00:12:01 +02:00
}
else
{
if (Random() & 1)
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
2017-10-06 00:12:01 +02:00
else
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
2017-10-06 00:12:01 +02:00
}
}
else
{
2018-02-06 23:09:39 +01:00
gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker);
2017-10-06 00:12:01 +02:00
}
2018-02-06 23:09:39 +01:00
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
2017-10-06 00:12:01 +02:00
}
else
{
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE);
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
2017-10-06 00:12:01 +02:00
}
}
}
else
{
2018-06-28 21:06:32 +02:00
gActiveBattler = gBattlerByTurnOrder[var];
2018-02-06 02:46:59 +01:00
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1;
2018-02-06 23:09:39 +01:00
gBattlerTarget = gActiveBattler;
2017-10-06 00:12:01 +02:00
}
}
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
2017-11-26 18:07:00 +01:00
&& gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM)
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
2017-10-06 00:12:01 +02:00
{
if (Random() & 1)
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
2017-10-06 00:12:01 +02:00
else
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
2017-10-06 00:12:01 +02:00
}
else
{
if (Random() & 1)
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
2017-10-06 00:12:01 +02:00
else
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
2017-10-06 00:12:01 +02:00
}
2018-02-06 23:09:39 +01:00
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
2017-10-06 00:12:01 +02:00
}
}
else
{
2018-02-06 23:09:39 +01:00
gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker);
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
2017-10-06 00:12:01 +02:00
}
else
{
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE);
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
2017-10-06 00:12:01 +02:00
}
}
}
// choose battlescript
if (gBattleTypeFlags & BATTLE_TYPE_PALACE
2018-02-06 23:09:39 +01:00
&& gProtectStructs[gBattlerAttacker].flag_x10)
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
if (gBattleMons[gBattlerAttacker].hp == 0)
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
gCurrentActionFuncId = B_ACTION_FINISHED;
2017-10-06 00:12:01 +02:00
return;
}
2018-02-06 23:09:39 +01:00
else if (gPalaceSelectionBattleScripts[gBattlerAttacker] != NULL)
2017-10-06 00:12:01 +02:00
{
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
2018-02-06 23:09:39 +01:00
gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBattlerAttacker];
gPalaceSelectionBattleScripts[gBattlerAttacker] = NULL;
2017-10-06 00:12:01 +02:00
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
}
}
else
{
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
2018-11-11 18:33:16 +01:00
BattleArena_AddMindPoints(gBattlerAttacker);
2017-10-06 00:12:01 +02:00
2018-02-06 23:09:39 +01:00
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
2017-10-06 00:12:01 +02:00
}
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static void HandleAction_Switch(void)
2017-10-06 00:12:01 +02:00
{
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gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
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gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
2018-02-06 23:09:39 +01:00
gActionSelectionCursor[gBattlerAttacker] = 0;
gMoveSelectionCursor[gBattlerAttacker] = 0;
2017-10-06 00:12:01 +02:00
2018-02-06 23:09:39 +01:00
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->field_58 + gBattlerAttacker))
2017-10-06 00:12:01 +02:00
2018-02-06 23:09:39 +01:00
gBattleScripting.battler = gBattlerAttacker;
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gBattlescriptCurrInstr = BattleScript_ActionSwitch;
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gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
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if (gBattleResults.playerSwitchesCounter < 255)
gBattleResults.playerSwitchesCounter++;
}
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static void HandleAction_UseItem(void)
2017-10-06 00:12:01 +02:00
{
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gBattlerAttacker = gBattlerTarget = gBattlerByTurnOrder[gCurrentTurnActionNumber];
2017-10-06 00:12:01 +02:00
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
2018-02-06 23:09:39 +01:00
ClearFuryCutterDestinyBondGrudge(gBattlerAttacker);
gLastUsedItem = gBattleBufferB[gBattlerAttacker][1] | (gBattleBufferB[gBattlerAttacker][2] << 8);
2017-10-06 00:12:01 +02:00
if (gLastUsedItem <= ITEM_PREMIER_BALL) // is ball
{
gBattlescriptCurrInstr = gBattlescriptsForBallThrow[gLastUsedItem];
}
else if (gLastUsedItem == ITEM_POKE_DOLL || gLastUsedItem == ITEM_FLUFFY_TAIL)
{
gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0];
}
2018-02-06 23:09:39 +01:00
else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
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{
gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0];
2017-10-06 00:12:01 +02:00
}
else
{
2018-02-06 23:09:39 +01:00
gBattleScripting.battler = gBattlerAttacker;
2017-10-06 00:12:01 +02:00
2018-02-06 23:09:39 +01:00
switch (*(gBattleStruct->AI_itemType + (gBattlerAttacker >> 1)))
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{
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case AI_ITEM_FULL_RESTORE:
case AI_ITEM_HEAL_HP:
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break;
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case AI_ITEM_CURE_CONDITION:
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gBattleCommunication[MULTISTRING_CHOOSER] = 0;
2018-02-06 23:09:39 +01:00
if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1)
2017-10-06 00:12:01 +02:00
{
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if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 0x3E)
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gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
else
{
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while (!(*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1))
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1;
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gBattleCommunication[MULTISTRING_CHOOSER]++;
}
}
break;
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case AI_ITEM_X_STAT:
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gBattleCommunication[MULTISTRING_CHOOSER] = 4;
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if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 0x80)
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{
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
else
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK)
PREPARE_STRING_BUFFER(gBattleTextBuff2, 0xD2)
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while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1))
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1;
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gBattleTextBuff1[2]++;
}
gBattleScripting.animArg1 = gBattleTextBuff1[2] + 14;
gBattleScripting.animArg2 = 0;
}
break;
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case AI_ITEM_GUARD_SPECS:
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
break;
}
2018-02-06 23:09:39 +01:00
gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBattlerAttacker / 2)];
2017-10-06 00:12:01 +02:00
}
2018-02-06 23:09:39 +01:00
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
2017-10-06 00:12:01 +02:00
}
2018-02-06 23:09:39 +01:00
bool8 TryRunFromBattle(u8 battler)
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{
bool8 effect = FALSE;
u8 holdEffect;
u8 pyramidMultiplier;
u8 speedVar;
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if (gBattleMons[battler].item == ITEM_ENIGMA_BERRY)
holdEffect = gEnigmaBerries[battler].holdEffect;
2017-10-06 00:12:01 +02:00
else
2018-02-06 23:09:39 +01:00
holdEffect = ItemId_GetHoldEffect(gBattleMons[battler].item);
2017-10-06 00:12:01 +02:00
2018-02-08 12:13:29 +01:00
gPotentialItemEffectBattler = battler;
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if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
{
2018-02-06 23:09:39 +01:00
gLastUsedItem = gBattleMons[battler].item ;
gProtectStructs[battler].fleeFlag = 1;
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effect++;
}
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else if (gBattleMons[battler].ability == ABILITY_RUN_AWAY)
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{
if (InBattlePyramid())
{
gBattleStruct->runTries++;
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pyramidMultiplier = GetPyramidRunMultiplier();
2018-02-06 23:09:39 +01:00
speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30);
2017-10-06 00:12:01 +02:00
if (speedVar > (Random() & 0xFF))
{
gLastUsedAbility = ABILITY_RUN_AWAY;
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gProtectStructs[battler].fleeFlag = 2;
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effect++;
}
}
else
{
gLastUsedAbility = ABILITY_RUN_AWAY;
2018-02-06 23:09:39 +01:00
gProtectStructs[battler].fleeFlag = 2;
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effect++;
}
}
2018-09-20 22:00:00 +02:00
else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL) && gBattleTypeFlags & BATTLE_TYPE_TRAINER)
2017-10-06 00:12:01 +02:00
{
effect++;
}
else
{
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
if (InBattlePyramid())
{
2018-11-18 17:52:22 +01:00
pyramidMultiplier = GetPyramidRunMultiplier();
2018-02-06 23:09:39 +01:00
speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30);
2017-10-06 00:12:01 +02:00
if (speedVar > (Random() & 0xFF))
effect++;
}
2018-02-06 23:09:39 +01:00
else if (gBattleMons[battler].speed < gBattleMons[BATTLE_OPPOSITE(battler)].speed)
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
speedVar = (gBattleMons[battler].speed * 128) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30);
2017-10-06 00:12:01 +02:00
if (speedVar > (Random() & 0xFF))
effect++;
}
else // same speed or faster
{
effect++;
}
}
gBattleStruct->runTries++;
}
if (effect)
{
2018-02-06 02:46:59 +01:00
gCurrentTurnActionNumber = gBattlersCount;
2018-01-16 22:12:38 +01:00
gBattleOutcome = B_OUTCOME_RAN;
2017-10-06 00:12:01 +02:00
}
return effect;
2017-10-04 19:25:14 +02:00
}
2017-10-06 17:06:45 +02:00
2017-10-06 19:09:37 +02:00
static void HandleAction_Run(void)
2017-10-06 17:06:45 +02:00
{
2018-06-28 21:06:32 +02:00
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
2017-10-06 17:06:45 +02:00
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
{
2018-02-06 02:46:59 +01:00
gCurrentTurnActionNumber = gBattlersCount;
2017-10-06 17:06:45 +02:00
2018-02-06 02:46:59 +01:00
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
2017-10-06 17:06:45 +02:00
{
2018-02-06 02:46:59 +01:00
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
2017-10-06 17:06:45 +02:00
{
2018-02-06 23:09:39 +01:00
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
2018-01-16 22:12:38 +01:00
gBattleOutcome |= B_OUTCOME_LOST;
2017-10-06 17:06:45 +02:00
}
else
{
2018-02-06 23:09:39 +01:00
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
2018-01-16 22:12:38 +01:00
gBattleOutcome |= B_OUTCOME_WON;
2017-10-06 17:06:45 +02:00
}
}
2018-01-16 22:12:38 +01:00
gBattleOutcome |= B_OUTCOME_LINK_BATTLE_RAN;
gSaveBlock2Ptr->frontier.field_CA9_b = 1;
2017-10-06 17:06:45 +02:00
}
else
{
2018-02-06 23:09:39 +01:00
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
2017-10-06 17:06:45 +02:00
{
2018-02-06 23:09:39 +01:00
if (!TryRunFromBattle(gBattlerAttacker)) // failed to run away
2017-10-06 17:06:45 +02:00
{
2018-02-06 23:09:39 +01:00
ClearFuryCutterDestinyBondGrudge(gBattlerAttacker);
2017-10-06 17:06:45 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
2018-02-06 23:09:39 +01:00
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
2017-10-06 17:06:45 +02:00
}
}
else
{
2018-02-06 23:09:39 +01:00
if (gBattleMons[gBattlerAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
2017-10-06 17:06:45 +02:00
{
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
2018-02-06 23:09:39 +01:00
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
2017-10-06 17:06:45 +02:00
}
else
{
2018-02-06 02:46:59 +01:00
gCurrentTurnActionNumber = gBattlersCount;
2018-02-08 00:35:13 +01:00
gBattleOutcome = B_OUTCOME_MON_FLED;
2017-10-06 17:06:45 +02:00
}
}
}
}
2017-10-06 19:09:37 +02:00
static void HandleAction_WatchesCarefully(void)
2017-10-06 17:06:45 +02:00
{
2018-06-28 21:06:32 +02:00
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
2017-10-06 17:06:45 +02:00
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0];
2018-02-06 23:09:39 +01:00
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
2017-10-06 17:06:45 +02:00
}
2017-10-06 19:09:37 +02:00
static void HandleAction_SafariZoneBallThrow(void)
2017-10-06 17:06:45 +02:00
{
2018-06-28 21:06:32 +02:00
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
2017-10-06 17:06:45 +02:00
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gNumSafariBalls--;
gLastUsedItem = ITEM_SAFARI_BALL;
gBattlescriptCurrInstr = gBattlescriptsForBallThrow[ITEM_SAFARI_BALL];
2018-02-06 23:09:39 +01:00
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
2017-10-06 17:06:45 +02:00
}
2017-10-06 19:09:37 +02:00
static void HandleAction_ThrowPokeblock(void)
2017-10-06 17:06:45 +02:00
{
2018-06-28 21:06:32 +02:00
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
2017-10-06 17:06:45 +02:00
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
2018-02-06 23:09:39 +01:00
gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBattlerAttacker][1] - 1;
gLastUsedItem = gBattleBufferB[gBattlerAttacker][2];
2017-10-06 17:06:45 +02:00
2018-06-28 21:06:32 +02:00
if (gBattleResults.pokeblockThrows < 0xFF)
gBattleResults.pokeblockThrows++;
2018-07-01 11:15:42 +02:00
if (gBattleStruct->safariPkblThrowCounter < 3)
gBattleStruct->safariPkblThrowCounter++;
if (gBattleStruct->safariEscapeFactor > 1)
2017-10-06 17:06:45 +02:00
{
2018-07-01 11:15:42 +02:00
if (gBattleStruct->safariEscapeFactor < sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]])
gBattleStruct->safariEscapeFactor = 1;
2017-10-06 17:06:45 +02:00
else
2018-07-01 11:15:42 +02:00
gBattleStruct->safariEscapeFactor -= sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]];
2017-10-06 17:06:45 +02:00
}
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2];
2018-02-06 23:09:39 +01:00
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
2017-10-06 17:06:45 +02:00
}
2017-10-06 19:09:37 +02:00
static void HandleAction_GoNear(void)
2017-10-06 17:06:45 +02:00
{
2018-06-28 21:06:32 +02:00
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
2017-10-06 17:06:45 +02:00
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
2018-07-01 11:15:42 +02:00
gBattleStruct->safariCatchFactor += sGoNearCounterToCatchFactor[gBattleStruct->safariGoNearCounter];
if (gBattleStruct->safariCatchFactor > 20)
gBattleStruct->safariCatchFactor = 20;
2017-10-06 17:06:45 +02:00
2018-07-01 11:15:42 +02:00
gBattleStruct->safariEscapeFactor += sGoNearCounterToEscapeFactor[gBattleStruct->safariGoNearCounter];
if (gBattleStruct->safariEscapeFactor > 20)
gBattleStruct->safariEscapeFactor = 20;
2017-10-06 17:06:45 +02:00
2018-07-01 11:15:42 +02:00
if (gBattleStruct->safariGoNearCounter < 3)
2017-10-06 17:06:45 +02:00
{
2018-07-01 11:15:42 +02:00
gBattleStruct->safariGoNearCounter++;
2017-10-06 17:06:45 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
2018-07-01 11:15:42 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = 1; // Can't get closer.
2017-10-06 17:06:45 +02:00
}
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1];
2018-02-06 23:09:39 +01:00
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
2017-10-06 17:06:45 +02:00
}
2018-11-22 02:10:50 +01:00
static void HandleAction_SafariZoneRun(void)
2017-10-06 17:06:45 +02:00
{
2018-06-28 21:06:32 +02:00
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
2017-10-06 17:06:45 +02:00
PlaySE(SE_NIGERU);
2018-02-06 02:46:59 +01:00
gCurrentTurnActionNumber = gBattlersCount;
2018-01-16 22:12:38 +01:00
gBattleOutcome = B_OUTCOME_RAN;
2017-10-06 17:06:45 +02:00
}
2018-06-20 23:07:51 +02:00
static void HandleAction_WallyBallThrow(void)
2017-10-06 17:06:45 +02:00
{
2018-06-28 21:06:32 +02:00
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
2017-10-06 17:06:45 +02:00
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
2018-02-06 23:09:39 +01:00
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker])
2017-10-06 17:06:45 +02:00
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3];
2018-02-06 23:09:39 +01:00
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
gActionsByTurnOrder[1] = B_ACTION_FINISHED;
2017-10-06 17:06:45 +02:00
}
2017-10-06 19:09:37 +02:00
static void HandleAction_Action11(void)
2017-10-06 17:06:45 +02:00
{
2017-12-02 14:08:55 +01:00
if (!HandleFaintedMonActions())
2017-10-06 17:06:45 +02:00
{
2017-12-02 14:08:55 +01:00
gBattleStruct->faintedActionsState = 0;
2018-02-06 23:09:39 +01:00
gCurrentActionFuncId = B_ACTION_FINISHED;
2017-10-06 17:06:45 +02:00
}
}
2017-10-06 19:09:37 +02:00
static void HandleAction_NothingIsFainted(void)
2017-10-06 17:06:45 +02:00
{
gCurrentTurnActionNumber++;
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
| HITMARKER_x8000000 | HITMARKER_x4000000);
}
2017-10-06 19:09:37 +02:00
static void HandleAction_ActionFinished(void)
2017-10-06 17:06:45 +02:00
{
2018-06-28 21:06:32 +02:00
*(gBattleStruct->monToSwitchIntoId + gBattlerByTurnOrder[gCurrentTurnActionNumber]) = 6;
2017-10-06 17:06:45 +02:00
gCurrentTurnActionNumber++;
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
SpecialStatusesClear();
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
| HITMARKER_x8000000 | HITMARKER_x4000000);
gCurrentMove = 0;
gBattleMoveDamage = 0;
2018-01-16 22:12:38 +01:00
gMoveResultFlags = 0;
2017-10-06 17:06:45 +02:00
gBattleScripting.animTurn = 0;
gBattleScripting.animTargetsHit = 0;
2018-02-06 23:09:39 +01:00
gLastLandedMoves[gBattlerAttacker] = 0;
gLastHitByType[gBattlerAttacker] = 0;
2017-10-06 17:06:45 +02:00
gBattleStruct->dynamicMoveType = 0;
gDynamicBasePower = 0;
gBattleScripting.atk49_state = 0;
gBattleCommunication[3] = 0;
gBattleCommunication[4] = 0;
gBattleScripting.multihitMoveEffect = 0;
2017-10-06 17:06:45 +02:00
gBattleResources->battleScriptsStack->size = 0;
}