pokeemerald/src/field_map_obj.c

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114 KiB
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// Includes
#include "global.h"
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#include "malloc.h"
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#include "sprite.h"
#include "rom4.h"
#include "rng.h"
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#include "data3.h"
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#include "event_scripts.h"
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#include "berry.h"
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#include "palette.h"
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#include "field_player_avatar.h"
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#include "fieldmap.h"
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#include "event_data.h"
#include "rom_818CFC8.h"
#include "rom_81BE66C.h"
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#include "field_ground_effect.h"
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#include "map_obj_8097404.h"
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#include "mauville_old_man.h"
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#include "metatile_behavior.h"
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#include "field_effect.h"
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#include "field_effect_helpers.h"
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#include "field_camera.h"
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#include "field_map_obj.h"
#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51
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#define null_object_step(name, retval) \
static bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
void FieldObjectCB_##name(struct Sprite *sprite)\
{\
FieldObjectStep(&gMapObjects[sprite->data0], sprite, FieldObjectCB2_##name);\
}\
static bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
{\
return (retval);\
}
#define field_object_step(name, table) \
extern bool8 (*const (table)[])(struct MapObject *, struct Sprite *);\
static bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
void FieldObjectCB_##name(struct Sprite *sprite)\
{\
FieldObjectStep(&gMapObjects[sprite->data0], sprite, FieldObjectCB2_##name);\
}\
static bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
{\
return (table)[sprite->data1](mapObject, sprite);\
}
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#define field_object_path(idx, table, sub, path, catch, coord)\
field_object_step(GoInDirectionSequence##idx, table)\
extern const u8 path[4];\
bool8 sub(struct MapObject *mapObject, struct Sprite *sprite)\
{\
u8 route[sizeof(path)];\
memcpy(route, path, sizeof(path));\
if (mapObject->mapobj_unk_21 == (catch) && mapObject->coords1.coord == mapObject->coords2.coord)\
{\
mapObject->mapobj_unk_21 = (catch) + 1;\
}\
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, route);\
}\
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// Static struct declarations
// Static RAM declarations
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extern u8 gUnknown_020375B4;
extern u16 gUnknown_020375B6;
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// Static ROM declarations
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static void sub_808D450(void);
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static u8 GetFieldObjectIdByLocalId(u8);
static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8);
static bool8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *);
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static void FieldObjectHandleDynamicGraphicsId(struct MapObject *);
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static void RemoveFieldObjectInternal (struct MapObject *);
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/*static*/ u16 GetFieldObjectFlagIdByFieldObjectId(u8);
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void sub_8096518(struct MapObject *, struct Sprite *);
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static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
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/*static*/ void GetFieldObjectMovingCameraOffset(s16 *, s16 *);
/*static*/ struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8, u8, u8);
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static void sub_808E894(u16);
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static void RemoveFieldObjectIfOutsideView(struct MapObject *);
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static void sub_808E1B8(u8, s16, s16);
static void SetPlayerAvatarFieldObjectIdAndObjectId(u8, u8);
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/*static*/ void sub_808E38C(struct MapObject *);
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static u8 sub_808E8F4(const struct SpritePalette *);
static u8 FindFieldObjectPaletteIndexByTag(u16);
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static void sub_808EAB0(u16, u8);
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static bool8 FieldObjectDoesZCoordMatch(struct MapObject *, u8);
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//static void CameraObject_0(struct Sprite *);
/*static*/ void CameraObject_1(struct Sprite *);
//static void CameraObject_2(struct Sprite *);
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/*static*/ struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count);
void npc_reset(struct MapObject *, struct Sprite *);
void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8);
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u8 GetFaceDirectionAnimId(u32);
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u8 GetGoSpeed0AnimId(u32);
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u8 GetGoSpeed1AnimId(u32);
u8 GetGoSpeed3AnimId(u32);
u8 sub_8093438(u32);
u8 sub_80934BC(u32);
u8 sub_8093514(u32);
u8 GetJumpLedgeAnimId(u32);
void sub_8092F88(u32, s16 *, s16 *, s16, s16);
bool8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *);
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void SetFieldObjectStepTimer(struct Sprite *, s16);
bool8 RunFieldObjectStepTimer(struct Sprite *);
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bool8 npc_block_way__next_tile(struct MapObject *, u8);
u32 state_to_direction(u8, u32, u32);
void DoGroundEffects_OnSpawn(struct MapObject *, struct Sprite *);
void sub_80964E8(struct MapObject *, struct Sprite *);
bool8 FieldObjectIsSpecialAnimActive(struct MapObject *);
void FieldObjectExecSpecialAnim(struct MapObject *, struct Sprite *);
void DoGroundEffects_OnBeginStep(struct MapObject *, struct Sprite *);
void DoGroundEffects_OnFinishStep(struct MapObject *, struct Sprite *);
void npc_obj_transfer_image_anim_pause_flag(struct MapObject *, struct Sprite *);
void FieldObjectUpdateSubpriority(struct MapObject *, struct Sprite *);
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bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject2 *fieldObject, s16 x, s16 y);
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bool8 IsMetatileDirectionallyImpassable(struct MapObject *, s16, s16, u8);
bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *, s16, s16);
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void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *);
void FieldObjectClearAnim(struct MapObject *);
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// ROM data
void (*const gUnknown_08505438[NUM_FIELD_MAP_OBJECT_TEMPLATES])(struct Sprite *);
const u8 gUnknown_0850557C[NUM_FIELD_MAP_OBJECT_TEMPLATES];
const u8 gUnknown_085055CD[NUM_FIELD_MAP_OBJECT_TEMPLATES];
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const struct MapObjectGraphicsInfo *const gMauvilleOldManGraphicsInfoPointers[7];
const struct MapObjectGraphicsInfo *const gFieldObjectGraphicsInfoPointers[0xEF];
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u8 (*const gUnknown_0850D714[11])(s16, s16, s16, s16);
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// Code
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static void npc_clear_ids_and_state(struct MapObject *mapObject)
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{
*mapObject = (struct MapObject){};
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mapObject->localId = 0xFF;
mapObject->mapNum = -1;
mapObject->mapGroup = -1;
mapObject->mapobj_unk_1C = -1;
}
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static void npcs_clear_ids_and_state(void)
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{
u8 i;
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for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
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{
npc_clear_ids_and_state(&gMapObjects[i]);
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}
}
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void sub_808D438(void)
{
strange_npc_table_clear();
npcs_clear_ids_and_state();
ClearPlayerAvatarInfo();
sub_808D450();
}
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static void sub_808D450(void)
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{
u8 spriteIdx;
spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
gSprites[spriteIdx].oam.affineMode = 1;
InitSpriteAffineAnim(&gSprites[spriteIdx]);
StartSpriteAffineAnim(&gSprites[spriteIdx], 0);
gSprites[spriteIdx].invisible = TRUE;
spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
gSprites[spriteIdx].oam.affineMode = 1;
InitSpriteAffineAnim(&gSprites[spriteIdx]);
StartSpriteAffineAnim(&gSprites[spriteIdx], 1);
gSprites[spriteIdx].invisible = TRUE;
}
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u8 sub_808D4F4(void)
{
u8 i;
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for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
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{
if (!gMapObjects[i].active)
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{
break;
}
}
return i;
}
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u8 GetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId)
{
if (localId < 0xff)
{
return GetFieldObjectIdByLocalIdAndMapInternal(localId, mapId, mapGroupId);
}
return GetFieldObjectIdByLocalId(localId);
}
bool8 TryGetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId, u8 *fieldObjectId)
{
*fieldObjectId = GetFieldObjectIdByLocalIdAndMap(localId, mapId, mapGroupId);
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if (*fieldObjectId == NUM_FIELD_OBJECTS)
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{
return TRUE;
}
return FALSE;
}
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u8 GetFieldObjectIdByXY(s16 x, s16 y)
{
u8 i;
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for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
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{
if (gMapObjects[i].active && gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y)
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{
break;
}
}
return i;
}
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static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapId, u8 mapGroupId)
{
u8 i;
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for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapId && gMapObjects[i].mapGroup == mapGroupId)
{
return i;
}
}
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return NUM_FIELD_OBJECTS;
}
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static u8 GetFieldObjectIdByLocalId(u8 localId)
{
u8 i;
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for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
if (gMapObjects[i].active && gMapObjects[i].localId == localId)
{
return i;
}
}
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return NUM_FIELD_OBJECTS;
}
// This function has the same nonmatching quirk as in Ruby/Sapphire.
#ifdef NONMATCHING
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static u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapId, u8 mapGroupId)
{
u8 slot;
struct MapObject *mapObject;
u16 x;
u16 y;
if (GetAvailableFieldObjectSlot(template->localId, mapId, mapGroupId, &slot))
{
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return NUM_FIELD_OBJECTS;
}
mapObject = &gMapObjects[slot];
npc_clear_ids_and_state(mapObject);
x = template->x + 7;
y = template->y + 7;
mapObject->active = TRUE;
mapObject->mapobj_bit_2 = TRUE;
mapObject->graphicsId = template->graphicsId;
mapObject->animPattern = template->movementType;
mapObject->localId = template->localId;
mapObject->mapNum = mapId;
mapObject->mapGroup = mapGroupId;
mapObject->coords1.x = x;
mapObject->coords1.y = y;
mapObject->coords2.x = x;
mapObject->coords2.y = y;
mapObject->coords3.x = x;
mapObject->coords3.y = y;
mapObject->mapobj_unk_0B_0 = template->elevation;
mapObject->elevation = template->elevation;
mapObject->mapobj_unk_19 = template->unkA_0;
mapObject->mapobj_unk_19b = template->unkA_4;
mapObject->trainerType = template->unkC;
mapObject->trainerRange_berryTreeId = template->unkE;
mapObject->mapobj_unk_20 = gUnknown_085055CD[template->movementType];
FieldObjectSetDirection(mapObject, mapObject->mapobj_unk_20);
FieldObjectHandleDynamicGraphicsId(mapObject);
// This block is the culprit
if (gUnknown_0850557C[mapObject->animPattern])
{
if (mapObject->mapobj_unk_19 == 0)
{
mapObject->mapobj_unk_19 ++;
}
if (mapObject->mapobj_unk_19b == 0)
{
mapObject->mapobj_unk_19b ++;
}
}
return slot;
}
#else
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static __attribute__((naked)) u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapId, u8 mapGroupId)
{
asm_unified("\tpush {r4-r7,lr}\n"
"\tmov r7, r9\n"
"\tmov r6, r8\n"
"\tpush {r6,r7}\n"
"\tsub sp, 0x4\n"
"\tadds r5, r0, 0\n"
"\tlsls r1, 24\n"
"\tlsrs r6, r1, 24\n"
"\tlsls r2, 24\n"
"\tlsrs r7, r2, 24\n"
"\tldrb r0, [r5]\n"
"\tadds r1, r6, 0\n"
"\tadds r2, r7, 0\n"
"\tmov r3, sp\n"
"\tbl GetAvailableFieldObjectSlot\n"
"\tlsls r0, 24\n"
"\tcmp r0, 0\n"
"\tbeq _0808D66E\n"
"\tmovs r0, 0x10\n"
"\tb _0808D762\n"
"_0808D66E:\n"
"\tmov r0, sp\n"
"\tldrb r1, [r0]\n"
"\tlsls r0, r1, 3\n"
"\tadds r0, r1\n"
"\tlsls r0, 2\n"
"\tldr r1, =gMapObjects\n"
"\tadds r4, r0, r1\n"
"\tadds r0, r4, 0\n"
"\tbl npc_clear_ids_and_state\n"
"\tldrh r3, [r5, 0x4]\n"
"\tadds r3, 0x7\n"
"\tlsls r3, 16\n"
"\tlsrs r3, 16\n"
"\tldrh r2, [r5, 0x6]\n"
"\tadds r2, 0x7\n"
"\tlsls r2, 16\n"
"\tlsrs r2, 16\n"
"\tldrb r0, [r4]\n"
"\tmovs r1, 0x1\n"
"\torrs r0, r1\n"
"\tmovs r1, 0x4\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4]\n"
"\tldrb r0, [r5, 0x1]\n"
"\tstrb r0, [r4, 0x5]\n"
"\tldrb r0, [r5, 0x9]\n"
"\tstrb r0, [r4, 0x6]\n"
"\tldrb r0, [r5]\n"
"\tstrb r0, [r4, 0x8]\n"
"\tstrb r6, [r4, 0x9]\n"
"\tstrb r7, [r4, 0xA]\n"
"\tstrh r3, [r4, 0xC]\n"
"\tstrh r2, [r4, 0xE]\n"
"\tstrh r3, [r4, 0x10]\n"
"\tstrh r2, [r4, 0x12]\n"
"\tstrh r3, [r4, 0x14]\n"
"\tstrh r2, [r4, 0x16]\n"
"\tldrb r0, [r5, 0x8]\n"
"\tmovs r7, 0xF\n"
"\tadds r1, r7, 0\n"
"\tands r1, r0\n"
"\tldrb r2, [r4, 0xB]\n"
"\tmovs r0, 0x10\n"
"\tnegs r0, r0\n"
"\tmov r8, r0\n"
"\tands r0, r2\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0xB]\n"
"\tldrb r1, [r5, 0x8]\n"
"\tlsls r1, 4\n"
"\tands r0, r7\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0xB]\n"
"\tldrb r1, [r5, 0xA]\n"
"\tlsls r1, 28\n"
"\tmovs r0, 0xF\n"
"\tmov r9, r0\n"
"\tlsrs r1, 28\n"
"\tldrb r2, [r4, 0x19]\n"
"\tmov r0, r8\n"
"\tands r0, r2\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0x19]\n"
"\tldrb r1, [r5, 0xA]\n"
"\tlsrs r1, 4\n"
"\tlsls r1, 4\n"
"\tands r0, r7\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0x19]\n"
"\tldrh r0, [r5, 0xC]\n"
"\tstrb r0, [r4, 0x7]\n"
"\tldrh r0, [r5, 0xE]\n"
"\tstrb r0, [r4, 0x1D]\n"
"\tldr r1, =gUnknown_085055CD\n"
"\tldrb r0, [r5, 0x9]\n"
"\tadds r0, r1\n"
"\tldrb r1, [r0]\n"
"\tadds r0, r4, 0\n"
"\tadds r0, 0x20\n"
"\tstrb r1, [r0]\n"
"\tldrb r1, [r0]\n"
"\tadds r0, r4, 0\n"
"\tbl FieldObjectSetDirection\n"
"\tadds r0, r4, 0\n"
"\tbl FieldObjectHandleDynamicGraphicsId\n"
"\tldr r1, =gUnknown_0850557C\n"
"\tldrb r0, [r4, 0x6]\n"
"\tadds r0, r1\n"
"\tldrb r0, [r0]\n"
"\tcmp r0, 0\n"
"\tbeq _0808D75E\n"
"\tldrb r2, [r4, 0x19]\n"
"\tadds r0, r7, 0\n"
"\tands r0, r2\n"
"\tcmp r0, 0\n"
"\tbne _0808D746\n"
"\tlsls r0, r2, 28\n"
"\tlsrs r0, 28\n"
"\tadds r0, 0x1\n"
"\tmov r1, r9\n"
"\tands r0, r1\n"
"\tmov r1, r8\n"
"\tands r1, r2\n"
"\torrs r1, r0\n"
"\tstrb r1, [r4, 0x19]\n"
"_0808D746:\n"
"\tldrb r2, [r4, 0x19]\n"
"\tmovs r0, 0xF0\n"
"\tands r0, r2\n"
"\tcmp r0, 0\n"
"\tbne _0808D75E\n"
"\tlsrs r1, r2, 4\n"
"\tadds r1, 0x1\n"
"\tlsls r1, 4\n"
"\tadds r0, r7, 0\n"
"\tands r0, r2\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0x19]\n"
"_0808D75E:\n"
"\tmov r0, sp\n"
"\tldrb r0, [r0]\n"
"_0808D762:\n"
"\tadd sp, 0x4\n"
"\tpop {r3,r4}\n"
"\tmov r8, r3\n"
"\tmov r9, r4\n"
"\tpop {r4-r7}\n"
"\tpop {r1}\n"
"\tbx r1\n"
".pool");
}
#endif
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u8 unref_sub_808D77C(u8 localId)
{
u8 i;
u8 nObjects;
struct MapObjectTemplate *template;
if (gMapHeader.events != NULL)
{
if (InBattlePyramid())
{
nObjects = sub_81AAA40();
}
else if (InTrainerHill())
{
nObjects = 2;
}
else
{
nObjects = gMapHeader.events->mapObjectCount;
}
for (i = 0; i < nObjects; i ++)
{
template = &gSaveBlock1Ptr->mapObjectTemplates[i];
if (template->localId == localId && !FlagGet(template->flagId))
{
return InitFieldObjectStateFromTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
}
}
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return NUM_FIELD_OBJECTS;
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}
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static bool8 GetAvailableFieldObjectSlot(u16 localId, u8 mapNum, u8 mapGroup, u8 *result)
// Looks for an empty slot.
// Returns FALSE and the location of the available slot
// in *result.
// If no slots are available, or if the object is already
// loaded, returns TRUE.
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{
u8 i = 0;
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for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
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{
if (!gMapObjects[i].active)
break;
if (gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup)
return TRUE;
}
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if (i >= NUM_FIELD_OBJECTS)
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return TRUE;
*result = i;
do
{
if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup)
return TRUE;
i ++;
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} while (i < NUM_FIELD_OBJECTS);
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return FALSE;
}
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static void RemoveFieldObject(struct MapObject *mapObject)
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{
mapObject->active = FALSE;
RemoveFieldObjectInternal(mapObject);
}
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void RemoveFieldObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 index;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &index))
{
FlagSet(GetFieldObjectFlagIdByFieldObjectId(index));
RemoveFieldObject(&gMapObjects[index]);
}
}
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static void RemoveFieldObjectInternal(struct MapObject *mapObject)
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{
struct SpriteFrameImage image;
image.size = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->size;
gSprites[mapObject->spriteId].images = &image;
DestroySprite(&gSprites[mapObject->spriteId]);
}
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void unref_sub_808D958(void)
{
u8 i;
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for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
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{
if (i != gPlayerAvatar.mapObjectId)
{
RemoveFieldObject(&gMapObjects[i]);
}
}
}
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static u8 SpawnFieldObjectInternal(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
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{
struct MapObject *mapObject;
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const struct MapObjectGraphicsInfo *graphicsInfo;
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struct Sprite *sprite;
u8 mapObjectId;
u8 paletteSlot;
u8 spriteId;
mapObjectId = InitFieldObjectStateFromTemplate(mapObjectTemplate, mapNum, mapGroup);
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if (mapObjectId == NUM_FIELD_OBJECTS)
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{
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return NUM_FIELD_OBJECTS;
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}
mapObject = &gMapObjects[mapObjectId];
graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
paletteSlot = graphicsInfo->paletteSlot;
if (paletteSlot == 0)
{
npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, 0);
}
else if (paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, 10);
}
else if (paletteSlot >= 16)
{
paletteSlot -= 16;
sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
}
if (mapObject->animPattern == 0x4c)
{
mapObject->mapobj_bit_13 = TRUE;
}
*(u16 *)&spriteTemplate->paletteTag = 0xFFFF;
spriteId = CreateSprite(spriteTemplate, 0, 0, 0);
if (spriteId == MAX_SPRITES)
{
gMapObjects[mapObjectId].active = FALSE;
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return NUM_FIELD_OBJECTS;
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}
sprite = &gSprites[spriteId];
sub_8092FF0(mapObject->coords2.x + cameraX, mapObject->coords2.y + cameraY, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
sprite->oam.paletteNum = paletteSlot;
sprite->coordOffsetEnabled = TRUE;
sprite->data0 = mapObjectId;
mapObject->spriteId = spriteId;
mapObject->mapobj_bit_12 = graphicsInfo->inanimate;
if (!mapObject->mapobj_bit_12)
{
StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
}
SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1);
sub_8096518(mapObject, sprite);
return mapObjectId;
}
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static u8 SpawnFieldObject(struct MapObjectTemplate *mapObjectTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
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{
const struct MapObjectGraphicsInfo *graphicsInfo;
struct SpriteTemplate spriteTemplate;
const struct SubspriteTable *subspriteTables;
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struct SpriteFrameImage spriteFrameImage;
u8 mapObjectId;
subspriteTables = NULL;
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graphicsInfo = GetFieldObjectGraphicsInfo(mapObjectTemplate->graphicsId);
MakeObjectTemplateFromFieldObjectTemplate(mapObjectTemplate, &spriteTemplate, &subspriteTables);
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spriteFrameImage.size = graphicsInfo->size;
spriteTemplate.images = &spriteFrameImage;
mapObjectId = SpawnFieldObjectInternal(mapObjectTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY);
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if (mapObjectId == NUM_FIELD_OBJECTS)
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{
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return NUM_FIELD_OBJECTS;
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}
gSprites[gMapObjects[mapObjectId].spriteId].images = graphicsInfo->images;
if (subspriteTables != NULL)
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{
SetSubspriteTables(&gSprites[gMapObjects[mapObjectId].spriteId], subspriteTables);
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}
return mapObjectId;
}
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u8 SpawnSpecialFieldObject(struct MapObjectTemplate *mapObjectTemplate)
{
s16 cameraX;
s16 cameraY;
GetFieldObjectMovingCameraOffset(&cameraX, &cameraY);
return SpawnFieldObject(mapObjectTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
}
u8 SpawnSpecialFieldObjectParametrized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z)
{
struct MapObjectTemplate mapObjectTemplate;
x -= 7;
y -= 7;
mapObjectTemplate.localId = localId;
mapObjectTemplate.graphicsId = graphicsId;
mapObjectTemplate.unk2 = 0;
mapObjectTemplate.x = x;
mapObjectTemplate.y = y;
mapObjectTemplate.elevation = z;
mapObjectTemplate.movementType = movementBehavior;
mapObjectTemplate.unkA_0 = 0;
mapObjectTemplate.unkA_4 = 0;
mapObjectTemplate.unkC = 0;
mapObjectTemplate.unkE = 0;
return SpawnSpecialFieldObject(&mapObjectTemplate);
}
u8 show_sprite(u8 localId, u8 mapNum, u8 mapGroup)
{
struct MapObjectTemplate *mapObjectTemplate;
s16 cameraX;
s16 cameraY;
mapObjectTemplate = GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup);
if (mapObjectTemplate == NULL)
{
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return NUM_FIELD_OBJECTS;
}
GetFieldObjectMovingCameraOffset(&cameraX, &cameraY);
return SpawnFieldObject(mapObjectTemplate, mapNum, mapGroup, cameraX, cameraY);
}
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static void MakeObjectTemplateFromFieldObjectGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
{
const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(graphicsId);
sprTemplate->tileTag = gfxInfo->tileTag;
sprTemplate->paletteTag = gfxInfo->paletteTag1;
sprTemplate->oam = gfxInfo->oam;
sprTemplate->anims = gfxInfo->anims;
sprTemplate->images = gfxInfo->images;
sprTemplate->affineAnims = gfxInfo->affineAnims;
sprTemplate->callback = callback;
*subspriteTables = gfxInfo->subspriteTables;
}
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static void MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
{
MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, gUnknown_08505438[callbackIndex], sprTemplate, subspriteTables);
}
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static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
{
MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObjectTemplate->graphicsId, mapObjectTemplate->movementType, spriteTemplate, subspriteTables);
}
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u8 AddPseudoFieldObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
{
struct SpriteTemplate *spriteTemplate;
const struct SubspriteTable *subspriteTables;
struct Sprite *sprite;
u8 spriteIdx;
spriteTemplate = malloc(sizeof(struct SpriteTemplate));
MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, callback, spriteTemplate, &subspriteTables);
if (spriteTemplate->paletteTag != 0xffff)
{
sub_808E894(spriteTemplate->paletteTag);
}
spriteIdx = CreateSprite(spriteTemplate, x, y, subpriority);
free(spriteTemplate);
if (spriteIdx != MAX_SPRITES && subspriteTables != NULL)
{
sprite = &gSprites[spriteIdx];
SetSubspriteTables(sprite, subspriteTables);
sprite->subspriteMode = 2;
}
return spriteIdx;
}
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u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
{
const struct MapObjectGraphicsInfo *graphicsInfo;
struct SpriteTemplate spriteTemplate;
const struct SubspriteTable *subspriteTables;
u8 spriteId;
struct Sprite *sprite;
graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId);
MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, sub_8097AC8, &spriteTemplate, &subspriteTables);
*(u16 *)&spriteTemplate.paletteTag = 0xffff;
x += 7;
y += 7;
sub_80930E0(&x, &y, 8, 16);
spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.y += sprite->centerToCornerVecY;
sprite->oam.paletteNum = graphicsInfo->paletteSlot;
if (sprite->oam.paletteNum >= 16)
{
sprite->oam.paletteNum -= 16;
}
sprite->coordOffsetEnabled = TRUE;
sprite->data0 = a1;
sprite->data1 = z;
if (graphicsInfo->paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (graphicsInfo->paletteSlot >= 16)
{
sub_808EAB0(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot | 0xf0);
}
if (subspriteTables != NULL)
{
SetSubspriteTables(sprite, subspriteTables);
sprite->subspriteMode = 2;
}
InitObjectPriorityByZCoord(sprite, z);
SetObjectSubpriorityByZCoord(z, sprite, 1);
StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(direction));
}
return spriteId;
}
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void SpawnFieldObjectsInView(s16 cameraX, s16 cameraY)
{
u8 i;
s16 left;
s16 right;
s16 top;
s16 bottom;
u8 objectCount;
s16 npcX;
s16 npcY;
if (gMapHeader.events != NULL)
{
left = gSaveBlock1Ptr->pos.x - 2;
right = gSaveBlock1Ptr->pos.x + 17;
top = gSaveBlock1Ptr->pos.y;
bottom = gSaveBlock1Ptr->pos.y + 16;
if (InBattlePyramid())
{
objectCount = sub_81AAA40();
}
else if (InTrainerHill())
{
objectCount = 2;
}
else
{
objectCount = gMapHeader.events->mapObjectCount;
}
for (i = 0; i < objectCount; i++)
{
struct MapObjectTemplate *template = &gSaveBlock1Ptr->mapObjectTemplates[i];
npcX = template->x + 7;
npcY = template->y + 7;
if (top <= npcY && bottom >= npcY && left <= npcX && right >= npcX
&& !FlagGet(template->flagId))
SpawnFieldObject(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
}
}
}
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/*static*/ void RemoveFieldObjectsOutsideView(void)
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{
u8 i;
u8 j;
bool8 isActiveLinkPlayer;
struct MapObject *mapObject;
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for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
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{
for (j = 0, isActiveLinkPlayer = FALSE; j < ARRAY_COUNT(gLinkPlayerMapObjects); j ++)
{
if (gLinkPlayerMapObjects[j].active && i == gLinkPlayerMapObjects[j].mapObjId)
isActiveLinkPlayer = TRUE;
}
if (!isActiveLinkPlayer)
{
mapObject = &gMapObjects[i];
if (mapObject->active && !mapObject->mapobj_bit_16)
RemoveFieldObjectIfOutsideView(mapObject);
}
}
}
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static void RemoveFieldObjectIfOutsideView(struct MapObject *mapObject)
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{
s16 left;
s16 right;
s16 top;
s16 bottom;
left = gSaveBlock1Ptr->pos.x - 2;
right = gSaveBlock1Ptr->pos.x + 17;
top = gSaveBlock1Ptr->pos.y;
bottom = gSaveBlock1Ptr->pos.y + 16;
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if (mapObject->coords2.x >= left && mapObject->coords2.x <= right
&& mapObject->coords2.y >= top && mapObject->coords2.y <= bottom)
return;
if (mapObject->coords1.x >= left && mapObject->coords1.x <= right
&& mapObject->coords1.y >= top && mapObject->coords1.y <= bottom)
return;
RemoveFieldObject(mapObject);
}
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void sub_808E16C(s16 x, s16 y)
{
u8 i;
ClearPlayerAvatarInfo();
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for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
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{
if (gMapObjects[i].active)
{
sub_808E1B8(i, x, y);
}
}
sub_808D450();
}
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static void sub_808E1B8(u8 mapObjectId, s16 x, s16 y)
{
u8 spriteId;
u8 paletteSlot;
struct MapObject *mapObject;
const struct SubspriteTable *subspriteTables;
const struct MapObjectGraphicsInfo *graphicsInfo;
struct SpriteFrameImage spriteFrameImage;
struct SpriteTemplate spriteTemplate;
struct Sprite *sprite;
#define i spriteId
for (i = 0; i < ARRAY_COUNT(gLinkPlayerMapObjects); i ++)
{
if (gLinkPlayerMapObjects[i].active && mapObjectId == gLinkPlayerMapObjects[i].mapObjId)
{
return;
}
}
#undef i
mapObject = &gMapObjects[mapObjectId];
subspriteTables = NULL;
graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
spriteFrameImage.size = graphicsInfo->size;
MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObject->graphicsId, mapObject->animPattern, &spriteTemplate, &subspriteTables);
spriteTemplate.images = &spriteFrameImage;
*(u16 *)&spriteTemplate.paletteTag = 0xffff;
paletteSlot = graphicsInfo->paletteSlot;
if (paletteSlot == 0)
{
npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot >= 16)
{
paletteSlot -= 16;
sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
}
*(u16 *)&spriteTemplate.paletteTag = 0xffff;
spriteId = CreateSprite(&spriteTemplate, 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sub_8092FF0(x + mapObject->coords2.x, y + mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
sprite->images = graphicsInfo->images;
if (mapObject->animPattern == 0x0b)
{
SetPlayerAvatarFieldObjectIdAndObjectId(mapObjectId, spriteId);
mapObject->mapobj_unk_1B = sub_8154228();
}
if (subspriteTables != NULL)
{
SetSubspriteTables(sprite, subspriteTables);
}
sprite->oam.paletteNum = paletteSlot;
sprite->coordOffsetEnabled = TRUE;
sprite->data0 = mapObjectId;
mapObject->spriteId = spriteId;
if (!mapObject->mapobj_bit_12 && mapObject->animPattern != 0x0b)
{
StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
}
sub_808E38C(mapObject);
SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1);
}
}
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/*static*/ void sub_808E38C(struct MapObject *mapObject)
{
mapObject->mapobj_bit_1 = FALSE;
mapObject->mapobj_bit_2 = TRUE;
mapObject->mapobj_bit_22 = FALSE;
mapObject->mapobj_bit_17 = FALSE;
mapObject->mapobj_bit_18 = FALSE;
mapObject->mapobj_bit_19 = FALSE;
mapObject->mapobj_bit_20 = FALSE;
mapObject->mapobj_bit_21 = FALSE;
FieldObjectClearAnim(mapObject);
}
static void SetPlayerAvatarFieldObjectIdAndObjectId(u8 mapObjectId, u8 spriteId)
{
gPlayerAvatar.mapObjectId = mapObjectId;
gPlayerAvatar.spriteId = spriteId;
gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gMapObjects[mapObjectId].graphicsId);
SetPlayerAvatarExtraStateTransition(gMapObjects[mapObjectId].graphicsId, 0x20);
}
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void FieldObjectSetGraphicsId(struct MapObject *mapObject, u8 graphicsId)
{
const struct MapObjectGraphicsInfo *graphicsInfo;
struct Sprite *sprite;
u8 paletteSlot;
graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId);
sprite = &gSprites[mapObject->spriteId];
paletteSlot = graphicsInfo->paletteSlot;
if (paletteSlot == 0)
{
pal_patch_for_npc(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot >= 16)
{
paletteSlot -= 16;
sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
}
sprite->oam.shape = graphicsInfo->oam->shape;
sprite->oam.size = graphicsInfo->oam->size;
sprite->images = graphicsInfo->images;
sprite->anims = graphicsInfo->anims;
sprite->subspriteTables = graphicsInfo->subspriteTables;
sprite->oam.paletteNum = paletteSlot;
mapObject->mapobj_bit_12 = graphicsInfo->inanimate;
mapObject->graphicsId = graphicsId;
sub_8093038(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
if (mapObject->mapobj_bit_15)
{
CameraObjectReset1();
}
}
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void FieldObjectSetGraphicsIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId)
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{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
FieldObjectSetGraphicsId(&gMapObjects[mapObjectId], graphicsId);
}
}
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void FieldObjectTurn(struct MapObject *mapObject, u8 direction)
{
FieldObjectSetDirection(mapObject, direction);
if (!mapObject->mapobj_bit_12)
{
StartSpriteAnim(&gSprites[mapObject->spriteId], FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
SeekSpriteAnim(&gSprites[mapObject->spriteId], 0);
}
}
void FieldObjectTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
FieldObjectTurn(&gMapObjects[mapObjectId], direction);
}
}
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void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction)
{
FieldObjectTurn(&gMapObjects[playerAvatar->mapObjectId], direction);
}
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/*static*/ void get_berry_tree_graphics(struct MapObject *mapObject, struct Sprite *sprite)
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{
u8 berryStage;
u8 berryId;
mapObject->mapobj_bit_13 = TRUE;
sprite->invisible = TRUE;
berryStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId);
if (berryStage != 0)
{
mapObject->mapobj_bit_13 = FALSE;
sprite->invisible = FALSE;
berryId = GetBerryTypeByBerryTreeId(mapObject->trainerRange_berryTreeId) - 1;
berryStage -= 1;
if (berryId >= NUM_BERRIES)
{
berryId = 0;
}
FieldObjectSetGraphicsId(mapObject, gBerryTreeFieldObjectGraphicsIdTablePointers[berryId][berryStage]);
sprite->images = gBerryTreePicTablePointers[berryId];
sprite->oam.paletteNum = gBerryTreePaletteSlotTablePointers[berryId][berryStage];
StartSpriteAnim(sprite, berryStage);
}
}
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const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8 graphicsId)
{
u8 bard;
if (graphicsId >= SPRITE_VAR)
{
graphicsId = VarGetFieldObjectGraphicsId(graphicsId - SPRITE_VAR);
}
if (graphicsId == 0x45)
{
bard = sub_81201C8();
return gMauvilleOldManGraphicsInfoPointers[bard];
}
if (graphicsId >= NUM_OBJECT_GRAPHICS_INFO)
{
graphicsId = 0x05; // LittleBoy1
}
return gFieldObjectGraphicsInfoPointers[graphicsId];
}
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static void FieldObjectHandleDynamicGraphicsId(struct MapObject *mapObject)
{
if (mapObject->graphicsId >= SPRITE_VAR)
{
mapObject->graphicsId = VarGetFieldObjectGraphicsId(mapObject->graphicsId - SPRITE_VAR);
}
}
void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 state)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
gMapObjects[mapObjectId].mapobj_bit_13 = state;
}
}
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void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, u8 *localId, u8 *mapNum, u8 *mapGroup)
{
*localId = mapObject->localId;
*mapNum = mapObject->mapNum;
*mapGroup = mapObject->mapGroup;
}
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void sub_808E75C(s16 x, s16 y)
{
u8 mapObjectId;
struct MapObject *mapObject;
mapObjectId = GetFieldObjectIdByXY(x, y);
if (mapObjectId != NUM_FIELD_OBJECTS)
{
mapObject = &gMapObjects[mapObjectId];
mapObject->mapobj_bit_2 = TRUE;
}
}
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void sub_808E78C(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
{
u8 mapObjectId;
struct MapObject *mapObject;
struct Sprite *sprite;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
mapObject = &gMapObjects[mapObjectId];
sprite = &gSprites[mapObject->spriteId];
mapObject->mapobj_bit_26 = TRUE;
sprite->subpriority = subpriority;
}
}
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void sub_808E7E4(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
struct MapObject *mapObject;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
mapObject = &gMapObjects[mapObjectId];
mapObject->mapobj_bit_26 = FALSE;
mapObject->mapobj_bit_2 = TRUE;
}
}
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void sub_808E82C(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
{
u8 mapObjectId;
struct Sprite *sprite;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
sprite = &gSprites[gMapObjects[mapObjectId].spriteId];
sprite->pos2.x = x;
sprite->pos2.y = y;
}
}
void gpu_pal_allocator_reset__manage_upper_four(void)
{
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 12;
}
2017-09-08 21:18:03 +02:00
2017-09-08 21:27:08 +02:00
static void sub_808E894(u16 paletteTag)
2017-09-08 21:18:03 +02:00
{
u16 paletteSlot;
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paletteSlot = FindFieldObjectPaletteIndexByTag(paletteTag);
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if (paletteSlot != 0x11ff) // always true
{
sub_808E8F4(&gUnknown_0850BBC8[paletteSlot]);
}
}
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void sub_808E8C0(u16 *paletteTags)
{
u8 i;
for (i = 0; paletteTags[i] != 0x11ff; i ++)
{
sub_808E894(paletteTags[i]);
}
}
2017-09-08 21:27:08 +02:00
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static u8 sub_808E8F4(const struct SpritePalette *spritePalette)
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{
if (IndexOfSpritePaletteTag(spritePalette->tag) != 0xff)
{
return 0xff;
}
return LoadSpritePalette(spritePalette);
}
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void pal_patch_for_npc(u16 paletteTag, u8 paletteSlot)
{
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u16 paletteIdx;
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paletteIdx = FindFieldObjectPaletteIndexByTag(paletteTag);
LoadPalette(gUnknown_0850BBC8[paletteIdx].data, 16 * paletteSlot + 256, 0x20);
}
2017-09-08 23:21:58 +02:00
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void pal_patch_for_npc_range(const u16 *paletteTags, u8 minSlot, u8 maxSlot)
2017-09-08 23:21:58 +02:00
{
while (minSlot < maxSlot)
{
pal_patch_for_npc(*paletteTags, minSlot);
paletteTags ++;
minSlot ++;
}
}
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static u8 FindFieldObjectPaletteIndexByTag(u16 tag)
{
u8 i;
for (i = 0; gUnknown_0850BBC8[i].tag != 0x11ff; i ++)
{
if (gUnknown_0850BBC8[i].tag == tag)
{
return i;
}
}
return 0xff;
}
2017-09-08 23:58:41 +02:00
void npc_load_two_palettes__no_record(u16 tag, u8 slot)
{
u8 i;
pal_patch_for_npc(tag, slot);
for (i = 0; gUnknown_0850BD00[i].tag != 0x11ff; i ++)
{
if (gUnknown_0850BD00[i].tag == tag)
{
pal_patch_for_npc(gUnknown_0850BD00[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]);
return;
}
}
}
2017-09-09 00:04:23 +02:00
void npc_load_two_palettes__and_record(u16 tag, u8 slot)
{
u8 i;
gUnknown_020375B6 = tag;
pal_patch_for_npc(tag, slot);
for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i ++)
{
if (gUnknown_0850BD78[i].tag == tag)
{
pal_patch_for_npc(gUnknown_0850BD78[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]);
return;
}
}
}
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static void sub_808EAB0(u16 tag, u8 slot)
{
pal_patch_for_npc(tag, slot);
}
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void unref_sub_808EAC4(struct MapObject *mapObject, s16 x, s16 y)
{
mapObject->coords3.x = mapObject->coords2.x;
mapObject->coords3.y = mapObject->coords2.y;
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mapObject->coords2.x += x;
mapObject->coords2.y += y;
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}
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void npc_coords_shift(struct MapObject *mapObject, s16 x, s16 y)
{
mapObject->coords3.x = mapObject->coords2.x;
mapObject->coords3.y = mapObject->coords2.y;
mapObject->coords2.x = x;
mapObject->coords2.y = y;
}
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/*static*/ void npc_coords_set(struct MapObject *mapObject, s16 x, s16 y)
{
mapObject->coords3.x = x;
mapObject->coords3.y = y;
mapObject->coords2.x = x;
mapObject->coords2.y = y;
}
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void sub_808EB08(struct MapObject *mapObject, s16 x, s16 y)
{
struct Sprite *sprite;
const struct MapObjectGraphicsInfo *graphicsInfo;
sprite = &gSprites[mapObject->spriteId];
graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
npc_coords_set(mapObject, x, y);
sub_8093038(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
sub_808E38C(mapObject);
if (mapObject->mapobj_bit_15)
{
CameraObjectReset1();
}
}
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void sub_808EBA8(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
x += 7;
y += 7;
sub_808EB08(&gMapObjects[mapObjectId], x, y);
}
}
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void npc_coords_shift_still(struct MapObject *mapObject)
{
npc_coords_shift(mapObject, mapObject->coords2.x, mapObject->coords2.y);
}
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void UpdateFieldObjectCoordsForCameraUpdate(void)
{
u8 i;
s16 dx;
s16 dy;
if (gCamera.active)
{
dx = gCamera.x;
dy = gCamera.y;
for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
if (gMapObjects[i].active)
{
gMapObjects[i].coords1.x -= dx;
gMapObjects[i].coords1.y -= dy;
gMapObjects[i].coords2.x -= dx;
gMapObjects[i].coords2.y -= dy;
gMapObjects[i].coords3.x -= dx;
gMapObjects[i].coords3.y -= dy;
}
}
}
}
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u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z)
{
u8 i;
for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
if (gMapObjects[i].active)
{
if (gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y && FieldObjectDoesZCoordMatch(&gMapObjects[i], z))
{
return i;
}
}
}
return NUM_FIELD_OBJECTS;
}
static bool8 FieldObjectDoesZCoordMatch(struct MapObject *mapObject, u8 z)
{
if (mapObject->mapobj_unk_0B_0 != 0 && z != 0 && mapObject->mapobj_unk_0B_0 != z)
{
return FALSE;
}
return TRUE;
}
2017-09-10 21:56:03 +02:00
void UpdateFieldObjectsForCameraUpdate(s16 x, s16 y)
{
UpdateFieldObjectCoordsForCameraUpdate();
SpawnFieldObjectsInView(x, y);
RemoveFieldObjectsOutsideView();
}
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u8 AddCameraObject(u8 linkedSpriteId)
2017-09-10 22:02:20 +02:00
{
u8 spriteId;
spriteId = CreateSprite(&gUnknown_084975D4, 0, 0, 4);
gSprites[spriteId].invisible = TRUE;
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gSprites[spriteId].data0 = linkedSpriteId;
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return spriteId;
}
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void ObjectCB_CameraObject(struct Sprite *sprite)
{
void (*callbacks[ARRAY_COUNT(gUnknown_084975EC)])(struct Sprite *);
memcpy(callbacks, gUnknown_084975EC, sizeof gUnknown_084975EC);
callbacks[sprite->data1](sprite);
}
/*static*/ void CameraObject_0(struct Sprite *sprite)
{
sprite->pos1.x = gSprites[sprite->data0].pos1.x;
sprite->pos1.y = gSprites[sprite->data0].pos1.y;
sprite->invisible = TRUE;
sprite->data1 = 1;
CameraObject_1(sprite);
}
/*static*/ void CameraObject_1(struct Sprite *sprite)
{
s16 x;
s16 y;
y = gSprites[sprite->data0].pos1.y;
x = gSprites[sprite->data0].pos1.x;
sprite->data2 = x - sprite->pos1.x;
sprite->data3 = y - sprite->pos1.y;
sprite->pos1.x = x;
sprite->pos1.y = y;
}
/*static*/ void CameraObject_2(struct Sprite *sprite)
{
sprite->pos1.x = gSprites[sprite->data0].pos1.x;
sprite->pos1.y = gSprites[sprite->data0].pos1.y;
sprite->data2 = 0;
sprite->data3 = 0;
}
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static struct Sprite *FindCameraObject(void)
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{
u8 spriteId;
for (spriteId = 0; spriteId < MAX_SPRITES; spriteId ++)
{
if (gSprites[spriteId].inUse && gSprites[spriteId].callback == ObjectCB_CameraObject)
{
return &gSprites[spriteId];
}
}
return NULL;
}
void CameraObjectReset1(void)
{
struct Sprite *cameraObject;
cameraObject = FindCameraObject();
if (cameraObject != NULL)
{
cameraObject->data1 = 0;
cameraObject->callback(cameraObject);
}
}
void CameraObjectSetFollowedObjectId(u8 objectId)
{
struct Sprite *cameraObject;
cameraObject = FindCameraObject();
if (cameraObject != NULL)
{
cameraObject->data0 = objectId;
CameraObjectReset1();
}
}
u8 CameraObjectGetFollowedObjectId(void)
{
struct Sprite *cameraObject;
cameraObject = FindCameraObject();
if (cameraObject == NULL)
{
return MAX_SPRITES;
}
return cameraObject->data0;
}
void CameraObjectReset2(void)
{
FindCameraObject()->data1 = 2;
}
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u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
{
u8 i;
for (i = 0; i < MAX_SPRITES; i ++)
{
if (!gSprites[i].inUse)
{
gSprites[i] = *sprite;
gSprites[i].pos1.x = x;
gSprites[i].pos1.y = y;
gSprites[i].subpriority = subpriority;
break;
}
}
return i;
}
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u8 obj_unfreeze(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
{
s16 i;
for (i = MAX_SPRITES - 1; i > -1; i --)
{
if (!gSprites[i].inUse)
{
gSprites[i] = *sprite;
gSprites[i].pos1.x = x;
gSprites[i].pos1.y = y;
gSprites[i].subpriority = subpriority;
return i;
}
}
return MAX_SPRITES;
}
2017-09-10 23:04:37 +02:00
void FieldObjectSetDirection(struct MapObject *mapObject, u8 direction)
{
s8 d2;
mapObject->mapobj_unk_20 = mapObject->mapobj_unk_18;
if (!mapObject->mapobj_bit_9)
{
d2 = direction;
mapObject->mapobj_unk_18 = d2;
}
mapObject->placeholder18 = direction;
}
static const u8 *GetFieldObjectScriptPointerByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->script;
}
const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId)
{
return GetFieldObjectScriptPointerByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup);
}
static u16 GetFieldObjectFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->flagId;
}
u16 GetFieldObjectFlagIdByFieldObjectId(u8 mapObjectId)
{
return GetFieldObjectFlagIdByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup);
}
2017-09-10 23:47:37 +02:00
u8 sub_808F080(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
return 0xFF;
}
return gMapObjects[mapObjectId].trainerType;
}
2017-09-11 16:19:03 +02:00
u8 sub_808F0BC(u8 mapObjectId)
{
return gMapObjects[mapObjectId].trainerType;
}
u8 sub_808F0D4(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
return 0xFF;
}
return gMapObjects[mapObjectId].trainerRange_berryTreeId;
}
u8 FieldObjectGetBerryTreeId(u8 mapObjectId)
{
return gMapObjects[mapObjectId].trainerRange_berryTreeId;
}
2017-09-11 16:29:00 +02:00
struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
struct MapObjectTemplate *templates;
const struct MapHeader *mapHeader;
u8 count;
if (gSaveBlock1Ptr->location.mapNum == mapNum && gSaveBlock1Ptr->location.mapGroup == mapGroup)
{
templates = gSaveBlock1Ptr->mapObjectTemplates;
count = gMapHeader.events->mapObjectCount;
}
else
{
mapHeader = get_mapheader_by_bank_and_number(mapGroup, mapNum);
templates = mapHeader->events->mapObjects;
count = mapHeader->events->mapObjectCount;
}
return FindFieldObjectTemplateInArrayByLocalId(localId, templates, count);
}
struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count)
{
u8 i;
for (i = 0; i < count; i ++)
{
if (templates[i].localId == localId)
{
return &templates[i];
}
}
return NULL;
}
2017-09-11 16:40:34 +02:00
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struct MapObjectTemplate *sub_808F1B4(const struct MapObject *mapObject)
2017-09-11 16:40:34 +02:00
{
int i;
if (mapObject->mapNum != gSaveBlock1Ptr->location.mapNum || mapObject->mapGroup != gSaveBlock1Ptr->location.mapGroup)
{
return NULL;
}
for (i = 0; i < 64; i ++) // Using ARRAY_COUNT here results in the wrong conditional branch instruction (bls instead of ble)
{
if (mapObject->localId == gSaveBlock1Ptr->mapObjectTemplates[i].localId)
{
return &gSaveBlock1Ptr->mapObjectTemplates[i];
}
}
return NULL;
}
2017-09-11 16:46:26 +02:00
void sub_808F208(const struct MapObject *mapObject)
{
struct MapObjectTemplate *mapObjectTemplate;
mapObjectTemplate = sub_808F1B4(mapObject);
if (mapObjectTemplate != NULL)
{
mapObjectTemplate->x = mapObject->coords2.x - 7;
mapObjectTemplate->y = mapObject->coords2.y - 7;
}
}
void sub_808F228(const struct MapObject *mapObject, const u8 *script)
{
struct MapObjectTemplate *mapObjectTemplate;
mapObjectTemplate = sub_808F1B4(mapObject);
if (mapObjectTemplate != NULL)
{
mapObjectTemplate->script = script;
}
}
void sub_808F23C(const struct MapObject *mapObject, u8 movementType)
{
struct MapObjectTemplate *mapObjectTemplate;
mapObjectTemplate = sub_808F1B4(mapObject);
if (mapObjectTemplate != NULL)
{
mapObjectTemplate->movementType = movementType;
}
}
2017-09-12 22:17:52 +02:00
void sub_808F254(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
sub_808F208(&gMapObjects[mapObjectId]);
}
}
2017-09-12 22:47:51 +02:00
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 action)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
switch (action)
{
case 6:
sub_808F228(&gMapObjects[mapObjectId], gUnknown_082766A2);
break;
case 7:
sub_808F228(&gMapObjects[mapObjectId], gUnknown_082766A6);
break;
}
}
}
2017-09-12 23:35:08 +02:00
void npc_paltag_set_load(u8 palSlot)
2017-09-12 22:47:51 +02:00
{
gpu_pal_allocator_reset__manage_upper_four();
gUnknown_020375B6 = 0x11ff;
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gUnknown_020375B4 = palSlot;
if (palSlot == 1)
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{
pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 6);
gReservedSpritePaletteCount = 8;
}
else
{
pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 10);
}
}
2017-09-12 23:35:08 +02:00
u16 npc_paltag_by_palslot(u8 palSlot)
{
u8 i;
if (palSlot < 10)
{
return gUnknown_0850BE38[gUnknown_020375B4][palSlot];
}
for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i ++)
{
if (gUnknown_0850BD78[i].tag == gUnknown_020375B6)
{
return gUnknown_0850BD78[i].data[gUnknown_020375B4];
}
}
return 0x11ff;
}
2017-09-13 15:41:11 +02:00
// Map Object Step Callbacks
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null_object_step(NoMovement1, FALSE)
field_object_step(GoRandomDirections, gUnknown_0850D6F4)
bool8 sub_808F44C(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_808F460(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_808F48C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (!FieldObjectExecRegularAnim(mapObject, sprite))
{
return FALSE;
}
2017-09-14 14:38:21 +02:00
SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
sprite->data1 = 3;
return TRUE;
}
bool8 sub_808F4C8(struct MapObject *mapObject, struct Sprite *sprite)
{
2017-09-14 14:38:21 +02:00
if (RunFieldObjectStepTimer(sprite))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_808F4E8(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 chosenDirection;
memcpy(directions, gUnknown_0850D710, sizeof directions);
chosenDirection = directions[Random() & 0x03];
FieldObjectSetDirection(mapObject, chosenDirection);
sprite->data1 = 5;
2017-09-15 03:22:14 +02:00
if (npc_block_way__next_tile(mapObject, chosenDirection))
{
sprite->data1 = 1;
}
return TRUE;
}
bool8 sub_808F534(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 6;
return TRUE;
}
bool8 sub_808F564(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 1;
}
return FALSE;
}
2017-09-14 01:13:44 +02:00
bool8 FieldObjectIsTrainerAndCloseToPlayer(struct MapObject *mapObject)
{
s16 playerX;
s16 playerY;
s16 objX;
s16 objY;
s16 minX;
s16 maxX;
s16 minY;
s16 maxY;
if (!TestPlayerAvatarFlags(0x80))
{
return FALSE;
}
if (mapObject->trainerType != 1 && mapObject->trainerType != 3)
{
return FALSE;
}
PlayerGetDestCoords(&playerX, &playerY);
objX = mapObject->coords2.x;
objY = mapObject->coords2.y;
minX = objX - mapObject->trainerRange_berryTreeId;
minY = objY - mapObject->trainerRange_berryTreeId;
maxX = objX + mapObject->trainerRange_berryTreeId;
maxY = objY + mapObject->trainerRange_berryTreeId;
if (minX > playerX || maxX < playerX || minY > playerY || maxY < playerY)
{
return FALSE;
}
return TRUE;
}
2017-09-14 01:21:05 +02:00
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u8 GetRegularRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
2017-09-14 01:21:05 +02:00
{
u8 direction;
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if (absdx > absdy)
2017-09-14 01:21:05 +02:00
{
direction = DIR_EAST;
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if (dx < 0)
2017-09-14 01:21:05 +02:00
{
direction = DIR_WEST;
2017-09-14 01:21:05 +02:00
}
}
else
{
direction = DIR_SOUTH;
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if (dy < 0)
2017-09-14 01:21:05 +02:00
{
direction = DIR_NORTH;
2017-09-14 01:21:05 +02:00
}
}
return direction;
2017-09-14 01:21:05 +02:00
}
2017-09-14 01:45:59 +02:00
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u8 GetNorthSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
2017-09-14 01:45:59 +02:00
{
u8 direction;
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direction = DIR_SOUTH;
2017-09-14 02:34:25 +02:00
if (dy < 0)
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{
direction = DIR_NORTH;
2017-09-14 01:45:59 +02:00
}
return direction;
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}
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u8 GetEastWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
2017-09-14 01:45:59 +02:00
{
u8 direction;
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direction = DIR_EAST;
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if (dx < 0)
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{
direction = DIR_WEST;
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}
return direction;
}
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u8 GetNorthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
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direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
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direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_EAST)
{
direction = DIR_NORTH;
}
}
else if (direction == DIR_EAST)
{
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direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
direction = DIR_NORTH;
}
}
return direction;
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}
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u8 GetNorthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
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direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
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direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_WEST)
{
direction = DIR_NORTH;
}
}
else if (direction == DIR_WEST)
{
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direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
direction = DIR_NORTH;
}
}
return direction;
}
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u8 GetSouthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
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direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
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direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_EAST)
{
direction = DIR_SOUTH;
}
}
else if (direction == DIR_EAST)
{
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direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
direction = DIR_SOUTH;
}
}
return direction;
}
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u8 GetSouthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
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direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
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direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_WEST)
{
direction = DIR_SOUTH;
}
}
else if (direction == DIR_WEST)
{
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direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
direction = DIR_SOUTH;
}
}
return direction;
}
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u8 GetNonEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
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direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_EAST)
{
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direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
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u8 GetNonWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
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direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_WEST)
{
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direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
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u8 GetNonSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
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direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
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direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
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u8 GetNonNorthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
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direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
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direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
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u8 GetRunningPastFacingDirection(struct MapObject *mapObject, u8 movementType)
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{
s16 dx;
s16 dy;
s16 absdx;
s16 absdy;
if (!FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
return 0;
}
PlayerGetDestCoords(&dx, &dy);
dx -= mapObject->coords2.x;
dy -= mapObject->coords2.y;
absdx = dx;
absdy = dy;
if (absdx < 0)
{
absdx = -absdx;
}
if (absdy < 0)
{
absdy = -absdy;
}
return gUnknown_0850D714[movementType](dx, dy, absdx, absdy);
}
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field_object_step(LookRandomDirections, gUnknown_0850D740)
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bool8 sub_808F988(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_808F99C(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_808F9C8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
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SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
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mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_808FA0C(struct MapObject *mapObject, struct Sprite *sprite)
{
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if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
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{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_808FA3C(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 direction;
memcpy(directions, gUnknown_0850D710, sizeof directions);
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direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY);
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if (direction == 0)
{
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}
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field_object_step(RandomlyGoNorthOrSouth, gUnknown_0850D754)
bool8 sub_808FAC8(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_808FADC(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_808FB08(struct MapObject *mapObject, struct Sprite *sprite)
{
if (!FieldObjectExecRegularAnim(mapObject, sprite))
{
return FALSE;
}
SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
sprite->data1 = 3;
return TRUE;
}
bool8 sub_808FB44(struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_808FB64(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D770, sizeof directions);
direction = directions[Random() & 0x01];
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 5;
if (npc_block_way__next_tile(mapObject, direction))
{
sprite->data1 = 1;
}
return TRUE;
}
bool8 sub_808FBB0(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 6;
return TRUE;
}
bool8 sub_808FBE0(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 1;
}
return FALSE;
}
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field_object_step(RandomlyGoEastOrWest, gUnknown_0850D774)
bool8 sub_808FC4C(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_808FC60(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_808FC8C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (!FieldObjectExecRegularAnim(mapObject, sprite))
{
return FALSE;
}
SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
sprite->data1 = 3;
return TRUE;
}
bool8 sub_808FCC8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_808FCE8(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D790, sizeof directions);
direction = directions[Random() & 0x01];
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 5;
if (npc_block_way__next_tile(mapObject, direction))
{
sprite->data1 = 1;
}
return TRUE;
}
bool8 sub_808FD34(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 6;
return TRUE;
}
bool8 sub_808FD64(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 1;
}
return FALSE;
}
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field_object_step(FaceFixedDirection, gUnknown_0850D794)
bool8 sub_808FDD0(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 1;
return TRUE;
}
bool8 sub_808FDFC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sprite->data1 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_808FE1C(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_1 = FALSE;
return FALSE;
}
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static bool8 FieldObjectCB2_BerryTree(struct MapObject *mapObject, struct Sprite *sprite);
extern bool8 (*const gUnknown_0850D7A0[])(struct MapObject *mapObject, struct Sprite *sprite);
void FieldObjectCB_BerryTree(struct Sprite *sprite)
{
struct MapObject *mapObject;
mapObject = &gMapObjects[sprite->data0];
if (!(sprite->data7 & 0x0001))
{
get_berry_tree_graphics(mapObject, sprite);
sprite->data7 |= 0x0001;
}
FieldObjectStep(mapObject, sprite, FieldObjectCB2_BerryTree);
}
static bool8 FieldObjectCB2_BerryTree(struct MapObject *mapObject, struct Sprite *sprite)
{
return gUnknown_0850D7A0[sprite->data1](mapObject, sprite);
}
bool8 do_berry_tree_growth_sparkle_1 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 berryStage;
npc_reset(mapObject, sprite);
mapObject->mapobj_bit_13 = TRUE;
sprite->invisible = TRUE;
berryStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId);
if (berryStage == 0)
{
if (!(sprite->data7 & 0x0004) && sprite->animNum == 4)
{
gFieldEffectSpawnParams[0] = mapObject->coords2.x;
gFieldEffectSpawnParams[1] = mapObject->coords2.y;
gFieldEffectSpawnParams[2] = sprite->subpriority - 1;
gFieldEffectSpawnParams[3] = sprite->oam.priority;
FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE);
sprite->animNum = berryStage;
}
return FALSE;
}
mapObject->mapobj_bit_13 = FALSE;
sprite->invisible = FALSE;
berryStage --;
if (sprite->animNum != berryStage)
{
sprite->data1 = 2;
return TRUE;
}
get_berry_tree_graphics(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, 0x39);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_808FF48 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sprite->data1 = 0;
return TRUE;
}
return FALSE;
}
bool8 do_berry_tree_growth_sparkle_2 (struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 3;
sprite->data2 = 0;
sprite->data7 |= 0x0002;
gFieldEffectSpawnParams[0] = mapObject->coords2.x;
gFieldEffectSpawnParams[1] = mapObject->coords2.y;
gFieldEffectSpawnParams[2] = sprite->subpriority - 1;
gFieldEffectSpawnParams[3] = sprite->oam.priority;
FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE);
return TRUE;
}
bool8 sub_808FFB4 (struct MapObject *mapObject, struct Sprite *sprite)
{
sprite->data2 ++;
mapObject->mapobj_bit_13 = (sprite->data2 & 0x02) >> 1;
sprite->animPaused = TRUE;
if (sprite->data2 > 64)
{
get_berry_tree_graphics(mapObject, sprite);
sprite->data1 = 4;
sprite->data2 = 0;
return TRUE;
}
return FALSE;
}
bool8 sub_8090004 (struct MapObject *mapObject, struct Sprite *sprite)
{
sprite->data2 ++;
mapObject->mapobj_bit_13 = (sprite->data2 & 0x02) >> 1;
sprite->animPaused = TRUE;
if (sprite->data2 > 64)
{
sprite->data1 = 0;
sprite->data7 &= ~0x0002;
return TRUE;
}
return FALSE;
}
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field_object_step(RandomlyLookNorthOrSouth, gUnknown_0850D7B4)
bool8 sub_8090094 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_80900A8 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_80900D4 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_8090118 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_8090148 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D770, sizeof gUnknown_0850D770);
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direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH);
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if (direction == 0)
{
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}
2017-09-15 20:42:54 +02:00
field_object_step(RandomlyLookEastOrWest, gUnknown_0850D7C8)
bool8 sub_80901D4 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_80901E8 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_8090214 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_8090258 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_8090288 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D790, sizeof gUnknown_0850D790);
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direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_EAST_WEST);
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if (direction == 0)
{
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}
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field_object_step(RandomlyLookNorthOrWest, gUnknown_0850D7DC)
bool8 sub_8090314 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_8090328 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_8090354 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_8090398 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_80903C8 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D7F0, sizeof gUnknown_0850D7F0);
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direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_WEST);
if (direction == 0)
{
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}
field_object_step(RandomlyLookNorthOrEast, gUnknown_0850D7F4)
bool8 sub_8090454 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_8090468 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_8090494 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_80904D8 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_8090508 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D808, sizeof gUnknown_0850D808);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_EAST);
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if (direction == 0)
{
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}
2017-09-15 21:57:38 +02:00
field_object_step(RandomlyLookSouthOrWest, gUnknown_0850D80C)
bool8 sub_8090594 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_80905A8 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_80905D4 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_8090618 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_8090648 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D820, sizeof gUnknown_0850D820);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_WEST);
if (direction == 0)
{
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}
2017-09-15 22:00:39 +02:00
field_object_step(RandomlyLookSouthOrEast, gUnknown_0850D824)
bool8 sub_80906D4 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_80906E8 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_8090714 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_8090758 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_8090788 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D838, sizeof gUnknown_0850D838);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_EAST);
if (direction == 0)
{
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}
2017-09-15 22:08:01 +02:00
field_object_step(RandomlyLookNorthOrSouthOrWest, gUnknown_0850D83C)
bool8 sub_8090814 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_8090828 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_8090854 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_8090898 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_80908C8 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 direction;
memcpy(directions, gUnknown_0850D850, sizeof gUnknown_0850D850);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_WEST);
if (direction == 0)
{
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}
field_object_step(RandomlyLookNorthOrSouthOrEast, gUnknown_0850D854)
bool8 sub_8090954 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_8090968 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_8090994 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_80909D8 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_8090A08 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 direction;
memcpy(directions, gUnknown_0850D868, sizeof gUnknown_0850D868);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_EAST);
if (direction == 0)
{
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}
field_object_step(RandomlyLookNorthOrEastOrWest, gUnknown_0850D86C)
bool8 sub_8090A94 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_8090AA8 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_8090AD4 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_8090B18 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_8090B48 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 direction;
memcpy(directions, gUnknown_0850D880, sizeof gUnknown_0850D880);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_EAST_WEST);
if (direction == 0)
{
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}
field_object_step(RandomlyLookSouthOrEastOrWest, gUnknown_0850D884)
bool8 sub_8090BD4 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_8090BE8 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_8090C14 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_8090C58 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_8090C88 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 direction;
memcpy(directions, gUnknown_0850D898, sizeof gUnknown_0850D898);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_EAST_WEST);
if (direction == 0)
{
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}
2017-09-15 22:34:03 +02:00
field_object_step(LookAroundCounterclockwise, gUnknown_0850D89C)
bool8 sub_8090D14 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 1;
return TRUE;
}
bool8 sub_8090D40 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, 48);
sprite->data1 = 2;
}
return FALSE;
}
bool8 sub_8090D64 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_8090D90 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[5];
u8 direction;
memcpy(directions, gUnknown_0850D8AC, sizeof gUnknown_0850D8AC);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY);
if (direction == 0)
{
direction = directions[mapObject->mapobj_unk_18];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 0;
return TRUE;
}
field_object_step(LookAroundClockwise, gUnknown_0850D8B4)
bool8 sub_8090E18 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 1;
return TRUE;
}
bool8 sub_8090E44 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, 48);
sprite->data1 = 2;
}
return FALSE;
}
bool8 sub_8090E68 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_8090E94 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[5];
u8 direction;
memcpy(directions, gUnknown_0850D8C4, sizeof gUnknown_0850D8C4);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY);
if (direction == 0)
{
direction = directions[mapObject->mapobj_unk_18];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 0;
return TRUE;
}
2017-09-16 03:26:56 +02:00
field_object_step(AlternatelyGoInOppositeDirections, gUnknown_0850D8CC)
bool8 sub_8090F1C (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_8090F30 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 direction;
direction = gUnknown_085055CD[mapObject->animPattern];
if (mapObject->mapobj_unk_21)
{
direction = GetOppositeDirection(direction);
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 2;
return TRUE;
}
bool8 sub_8090F68 (struct MapObject *mapObject, struct Sprite *sprite)
{
bool8 blockingWay;
u8 animId;
if (mapObject->mapobj_unk_21 && mapObject->coords1.x == mapObject->coords2.x && mapObject->coords1.y == mapObject->coords2.y)
{
mapObject->mapobj_unk_21 = 0;
FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18));
}
blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18);
animId = GetGoSpeed0AnimId(mapObject->placeholder18);
if (blockingWay == TRUE)
{
mapObject->mapobj_unk_21 ++;
FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18));
animId = GetGoSpeed0AnimId(mapObject->placeholder18);
blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18);
}
if (blockingWay)
{
animId = GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18);
}
FieldObjectSetRegularAnim(mapObject, sprite, animId);
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 3;
return TRUE;
}
bool8 sub_8091020 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 1;
}
return FALSE;
}
bool8 sub_8091048(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 MoveFieldObjectInNextDirectionInSequence(struct MapObject *mapObject, struct Sprite *sprite, u8 *route)
{
u8 blockingWay;
u8 animId;
if (mapObject->mapobj_unk_21 == 3 && mapObject->coords1.x == mapObject->coords2.x && mapObject->coords1.y == mapObject->coords2.y)
{
mapObject->mapobj_unk_21 = 0;
}
FieldObjectSetDirection(mapObject, route[mapObject->mapobj_unk_21]);
animId = GetGoSpeed0AnimId(mapObject->placeholder18);
blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18);
if (blockingWay == TRUE)
{
mapObject->mapobj_unk_21 ++;
FieldObjectSetDirection(mapObject, route[mapObject->mapobj_unk_21]);
animId = GetGoSpeed0AnimId(mapObject->placeholder18);
blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18);
}
if (blockingWay)
{
animId = GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18);
}
FieldObjectSetRegularAnim(mapObject, sprite, animId);
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 2;
return TRUE;
}
2017-09-16 14:13:37 +02:00
bool8 sub_8091110(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 1;
}
return FALSE;
}
2017-09-16 14:44:43 +02:00
field_object_path( 1, gUnknown_0850D8DC, sub_809117C, gUnknown_0850D8E8, 2, x)
field_object_path( 2, gUnknown_0850D8EC, sub_8091208, gUnknown_0850D8F8, 1, x)
field_object_path( 3, gUnknown_0850D8FC, sub_8091294, gUnknown_0850D908, 1, y)
field_object_path( 4, gUnknown_0850D90C, sub_8091320, gUnknown_0850D918, 2, y)
field_object_path( 5, gUnknown_0850D91C, sub_80913AC, gUnknown_0850D928, 2, x)
field_object_path( 6, gUnknown_0850D92C, sub_8091438, gUnknown_0850D938, 1, x)
field_object_path( 7, gUnknown_0850D93C, sub_80914C4, gUnknown_0850D710, 1, y)
field_object_path( 8, gUnknown_0850D948, sub_8091550, gUnknown_0850D954, 2, y)
field_object_path( 9, gUnknown_0850D958, sub_80915DC, gUnknown_0850D964, 2, y)
field_object_path(10, gUnknown_0850D968, sub_8091668, gUnknown_0850D974, 1, y)
field_object_path(11, gUnknown_0850D978, sub_80916F4, gUnknown_0850D984, 1, x)
field_object_path(12, gUnknown_0850D988, sub_8091780, gUnknown_0850D994, 2, x)
field_object_path(13, gUnknown_0850D998, sub_809180C, gUnknown_0850D9A4, 2, y)
field_object_path(14, gUnknown_0850D9A8, sub_8091898, gUnknown_0850D9B4, 1, y)
field_object_path(15, gUnknown_0850D9B8, sub_8091924, gUnknown_0850D9C4, 1, x)
field_object_path(16, gUnknown_0850D9C8, sub_80919B0, gUnknown_0850D9D4, 2, x)
field_object_path(17, gUnknown_0850D9D8, sub_8091A3C, gUnknown_0850D9E4, 2, y)
field_object_path(18, gUnknown_0850D9E8, sub_8091AC8, gUnknown_0850D9F4, 2, y)
field_object_path(19, gUnknown_0850D9F8, sub_8091B54, gUnknown_0850DA04, 2, x)
field_object_path(20, gUnknown_0850DA08, sub_8091BE0, gUnknown_0850DA14, 2, x)
field_object_path(21, gUnknown_0850DA18, sub_8091C6C, gUnknown_0850DA24, 2, y)
field_object_path(22, gUnknown_0850DA28, sub_8091CF8, gUnknown_0850DA34, 2, y)
field_object_path(23, gUnknown_0850DA38, sub_8091D84, gUnknown_0850DA44, 2, x)
field_object_path(24, gUnknown_0850DA48, sub_8091E10, gUnknown_0850DA54, 2, x)
field_object_step(CopyPlayer1, gUnknown_0850DA58)
bool8 mss_npc_reset_oampriv3_1_unk2_unk3(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
if (mapObject->mapobj_unk_21 == 0)
{
mapObject->mapobj_unk_21 = player_get_direction_lower_nybble();
}
sprite->data1 = 1;
return TRUE;
}
bool8 sub_8091EC0(struct MapObject *mapObject, struct Sprite *sprite)
{
if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2)
{
return FALSE;
}
2017-09-16 19:54:33 +02:00
return gUnknown_0850DA64[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), NULL);
}
bool8 sub_8091F20(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 1;
}
return FALSE;
}
2017-09-16 19:54:33 +02:00
bool8 sub_8091F48(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
return FALSE;
}
2017-09-16 19:54:33 +02:00
bool8 sub_8091F4C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, playerDirection)));
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 2;
return TRUE;
}
2017-09-16 19:54:33 +02:00
bool8 sub_8091F94(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
u32 direction;
s16 x;
s16 y;
direction = playerDirection;
if (FieldObjectIsFarawayIslandMew(mapObject))
{
direction = sub_81D427C();
if (direction == 0)
{
direction = playerDirection;
direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 2;
return TRUE;
}
}
else
{
direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
}
FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(direction));
if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 2;
return TRUE;
}
2017-09-16 22:10:55 +02:00
bool8 sub_80920A4(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
u32 direction;
s16 x;
s16 y;
direction = playerDirection;
direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed1AnimId(direction));
if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 2;
return TRUE;
}
bool8 sub_809215C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
u32 direction;
s16 x;
s16 y;
direction = playerDirection;
direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed3AnimId(direction));
if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 2;
return TRUE;
}
bool8 sub_8092214(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
u32 direction;
s16 x;
s16 y;
direction = playerDirection;
direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
FieldObjectSetRegularAnim(mapObject, sprite, sub_8093438(direction));
if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 2;
return TRUE;
}
bool8 cph_IM_DIFFERENT(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
u32 direction;
direction = playerDirection;
direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
FieldObjectSetRegularAnim(mapObject, sprite, sub_80934BC(direction));
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 2;
return TRUE;
}
bool8 sub_8092314(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
u32 direction;
s16 x;
s16 y;
direction = playerDirection;
direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
FieldObjectSetRegularAnim(mapObject, sprite, sub_8093514(direction));
if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 2;
return TRUE;
}
bool8 oac_hopping(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
u32 direction;
s16 x;
s16 y;
direction = playerDirection;
direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
x = mapObject->coords2.x;
y = mapObject->coords2.y;
sub_8092F88(direction, &x, &y, 2, 2);
FieldObjectSetRegularAnim(mapObject, sprite, GetJumpLedgeAnimId(direction));
if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 2;
return TRUE;
}
2017-09-16 22:40:00 +02:00
field_object_step(CopyPlayer2, gUnknown_0850DA90)
bool8 mss_08062EA4(struct MapObject *mapObject, struct Sprite *sprite)
{
if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2)
{
return FALSE;
}
return gUnknown_0850DA64[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), sub_8088E64);
}
2017-09-16 22:53:55 +02:00
bool8 sub_80925AC(struct MapObject *, struct Sprite *);
void FieldObjectCB_TreeDisguise(struct Sprite *sprite)
{
struct MapObject *mapObject;
mapObject = &gMapObjects[sprite->data0];
if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data7))
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]);
mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_TREE_DISGUISE);
mapObject->mapobj_unk_21 = 1;
sprite->data7 ++;
}
FieldObjectStep(&gMapObjects[sprite->data0], sprite, sub_80925AC);
}
bool8 sub_80925AC(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
return FALSE;
}
void FieldObjectCB_MountainDisguise(struct Sprite *sprite)
{
struct MapObject *mapObject;
mapObject = &gMapObjects[sprite->data0];
if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data7))
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]);
mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_MOUNTAIN_DISGUISE);
mapObject->mapobj_unk_21 = 1;
sprite->data7 ++;
}
FieldObjectStep(&gMapObjects[sprite->data0], sprite, sub_80925AC);
}
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extern bool8 (*const gUnknown_0850DA9C[])(struct MapObject *, struct Sprite *);
bool8 sub_809268C(struct MapObject *, struct Sprite *);
void FieldObjectCB_Hidden1(struct Sprite *sprite)
{
if (!sprite->data7)
{
gMapObjects[sprite->data0].mapobj_bit_26 = TRUE;
sprite->subspriteMode = 2;
sprite->oam.priority = 3;
sprite->data7 ++;
}
FieldObjectStep(&gMapObjects[sprite->data0], sprite, sub_809268C);
}
bool8 sub_809268C(struct MapObject *mapObject, struct Sprite *sprite)
{
return gUnknown_0850DA9C[sprite->data1](mapObject, sprite);
}
bool8 sub_80926AC (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
return FALSE;
}
bool8 sub_80926B8 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sprite->data1 = 0;
}
return FALSE;
}
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field_object_step(WalkInPlace1, gUnknown_0850DAA0)
bool8 sub_8092718(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18));
sprite->data1 = 1;
return TRUE;
}
field_object_step(WalkInPlace4, gUnknown_0850DAA8)
bool8 sub_8092788(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay32AnimId(mapObject->mapobj_unk_18));
sprite->data1 = 1;
return TRUE;
}
field_object_step(WalkInPlace2, gUnknown_0850DAB0)
bool8 sub_80927F8(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay8AnimId(mapObject->mapobj_unk_18));
sprite->data1 = 1;
return TRUE;
}
field_object_step(WalkInPlace3, gUnknown_0850DAB8)
bool8 sub_8092868(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay4AnimId(mapObject->mapobj_unk_18));
sprite->data1 = 1;
return TRUE;
}
field_object_step(Hidden2, gUnknown_0850DAC0)
bool8 sub_80928D8(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
mapObject->mapobj_bit_13 = TRUE;
sprite->data1 = 1;
return TRUE;
}
bool8 sub_809290C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sprite->data1 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_809292C(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_1 = FALSE;
return FALSE;
}
void npc_reset(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_1 = FALSE;
mapObject->mapobj_bit_6 = FALSE;
mapObject->mapobj_bit_7 = FALSE;
mapObject->mapobj_unk_1C = 0xFF;
sprite->data1 = 0;
}
#define dirn2anim(name, table)\
extern const u8 table[4];\
u8 name(u8 direction)\
{\
return table[direction];\
}
dirn2anim(FieldObjectDirectionToImageAnimId, gUnknown_0850DACC)
dirn2anim(get_go_image_anim_num, gUnknown_0850DAD5)
dirn2anim(get_go_fast_image_anim_num, gUnknown_0850DADE)
dirn2anim(get_go_faster_image_anim_num, gUnknown_0850DAE7)
dirn2anim(get_go_fastest_image_anim_num, gUnknown_0850DAF0)
dirn2anim(sub_80929AC, gUnknown_0850DAF9)
dirn2anim(sub_80929BC, gUnknown_0850DB02)
dirn2anim(sub_80929CC, gUnknown_0850DB0B)
dirn2anim(sub_80929DC, gUnknown_0850DB14)
dirn2anim(sub_80929EC, gUnknown_0850DB1D)
dirn2anim(sub_80929FC, gUnknown_0850DB26)
dirn2anim(sub_8092A0C, gUnknown_0850DB2F)
dirn2anim(sub_8092A1C, gUnknown_0850DB38)
dirn2anim(sub_8092A2C, gUnknown_0850DB41)
dirn2anim(get_run_image_anim_num, gUnknown_0850DB4A)
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// file boundary?
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struct UnkStruct_085094AC {
const union AnimCmd *const *anims;
u8 animPos[4];
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};
extern const struct UnkStruct_085094AC gUnknown_085094AC[];
static const struct UnkStruct_085094AC *sub_8092A4C(const union AnimCmd *const *anims)
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{
const struct UnkStruct_085094AC *retval;
for (retval = gUnknown_085094AC; retval->anims != NULL; retval ++)
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{
if (retval->anims == anims)
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{
return retval;
}
}
return NULL;
}
void npc_apply_anim_looping(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum)
{
const struct UnkStruct_085094AC *unk85094AC;
if (!mapObject->mapobj_bit_12)
{
sprite->animNum = animNum;
unk85094AC = sub_8092A4C(sprite->anims);
if (unk85094AC != NULL)
{
if (sprite->animCmdIndex == unk85094AC->animPos[0])
{
sprite->animCmdIndex = unk85094AC->animPos[3];
}
else if (sprite->animCmdIndex == unk85094AC->animPos[1])
{
sprite->animCmdIndex = unk85094AC->animPos[2];
}
}
SeekSpriteAnim(sprite, sprite->animCmdIndex);
}
}
void obj_npc_animation_step(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum)
{
const struct UnkStruct_085094AC *unk85094AC;
if (!mapObject->mapobj_bit_12)
{
u8 animPos;
sprite->animNum = animNum;
unk85094AC = sub_8092A4C(sprite->anims);
if (unk85094AC != NULL)
{
animPos = unk85094AC->animPos[1];
if (sprite->animCmdIndex <= unk85094AC->animPos[0])
{
animPos = unk85094AC->animPos[0];
}
SeekSpriteAnim(sprite, animPos);
}
}
}
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// file boundary?
u8 sub_8092AF8(s16 x1, s16 y1, s16 x2, s16 y2)
{
if (x1 > x2)
{
return DIR_WEST;
}
if (x1 < x2)
{
return DIR_EAST;
}
if (y1 > y2)
{
return DIR_NORTH;
}
return DIR_SOUTH;
}
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void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 animPattern)
{
mapObject->animPattern = animPattern;
mapObject->mapobj_unk_21 = 0;
mapObject->animId = 0;
gSprites[mapObject->spriteId].callback = gUnknown_08505438[animPattern];
gSprites[mapObject->spriteId].data1 = 0;
}
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dirn2anim(npc_running_behaviour_by_direction, gUnknown_0850DB53)
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u8 npc_block_way__next_tile(struct MapObject *mapObject, u8 direction)
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{
s16 x;
s16 y;
x = mapObject->coords2.x;
y = mapObject->coords2.y;
MoveCoords(direction, &x, &y);
return npc_block_way(mapObject, x, y, direction);
}
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u8 npc_block_way(struct MapObject *mapObject, s16 x, s16 y, u32 dirn)
{
u8 direction;
direction = dirn;
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if (IsCoordOutsideFieldObjectMovementRect((struct MapObject2 *)mapObject, x, y))
2017-09-17 00:52:20 +02:00
{
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return 1;
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}
if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction))
{
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return 2;
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}
if (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction))
{
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return 2;
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}
if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y))
{
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return 3;
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}
if (CheckForCollisionBetweenFieldObjects(mapObject, x, y))
{
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return 4;
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}
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return 0;
}
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u8 sub_8092C8C(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
{
u8 retval;
retval = 0x00;
2017-09-17 03:04:52 +02:00
if (IsCoordOutsideFieldObjectMovementRect((struct MapObject2 *)mapObject, x, y))
2017-09-17 00:52:20 +02:00
{
retval |= 1;
}
if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction) || (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction)))
{
retval |= 2;
}
if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y))
{
retval |= 4;
}
if (CheckForCollisionBetweenFieldObjects(mapObject, x, y))
{
retval |= 8;
}
return retval;
}
2017-09-17 03:04:52 +02:00
bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject2 *mapObject, s16 x, s16 y)
{
s16 left;
s16 right;
s16 top;
s16 bottom;
if (mapObject->mapobj_unk_19 != 0)
{
left = mapObject->coords1.x - mapObject->mapobj_unk_19;
right = mapObject->coords1.x + mapObject->mapobj_unk_19;
if (left > x || right < x)
{
return TRUE;
}
}
if (mapObject->mapobj_unk_19b != 0)
{
top = mapObject->coords1.y - mapObject->mapobj_unk_19b;
bottom = mapObject->coords1.y + mapObject->mapobj_unk_19b;
if (top > y || bottom < y)
{
return TRUE;
}
}
return FALSE;
}
2017-09-17 03:08:44 +02:00
bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
{
if (gUnknown_0850DB5C[direction - 1](mapObject->mapobj_unk_1E) || gUnknown_0850DB6C[direction - 1](MapGridGetMetatileBehaviorAt(x, y)))
{
return TRUE;
}
return FALSE;
}
2017-09-17 03:29:04 +02:00
bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *mapObject, s16 x, s16 y)
{
u8 i;
struct MapObject *curObject;
for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
curObject = &gMapObjects[i];
if (curObject->active && curObject != mapObject)
{
if ((curObject->coords2.x == x && curObject->coords2.y == y) || (curObject->coords3.x == x && curObject->coords3.y == y))
{
if (AreZCoordsCompatible(mapObject->mapobj_unk_0B_0, curObject->mapobj_unk_0B_0))
{
return TRUE;
}
}
}
}
return FALSE;
}
2017-09-17 03:31:37 +02:00
bool8 sub_8092E9C(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId) && gSprites[gMapObjects[mapObjectId].spriteId].data7 & 0x02)
{
return TRUE;
}
return FALSE;
}
2017-09-17 03:39:29 +02:00
void sub_8092EF0(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
gSprites[gMapObjects[mapObjectId].spriteId].data7 |= 0x04;
}
}
void MoveCoords(u8 direction, s16 *x, s16 *y)
{
*x += gUnknown_0850DB7C[direction].x;
*y += gUnknown_0850DB7C[direction].y;
}
2017-09-17 03:45:18 +02:00
void sub_8092F60(u8 direction, s16 *x, s16 *y)
{
*x += gUnknown_0850DB7C[direction].x << 4;
*y += gUnknown_0850DB7C[direction].y << 4;
}
2017-09-17 03:52:55 +02:00
void sub_8092F88(u32 dirn, s16 *x, s16 *y, s16 dx, s16 dy)
{
u8 direction;
s16 dx_2;
s16 dy_2;
s16 cur_x;
s16 cur_y;
direction = dirn;
dx_2 = dx;
dy_2 = dy;
cur_x = gUnknown_0850DB7C[direction].x;
if (cur_x > 0)
{
*x += dx_2;
}
if (cur_x < 0)
{
*x -= dx_2;
}
cur_y = gUnknown_0850DB7C[direction].y;
if (cur_y > 0)
{
*y += dy_2;
}
if (cur_y < 0)
{
*y -= dy_2;
}
}
2017-09-17 03:59:14 +02:00
void sub_8092FF0(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
{
*dest_x = (x - gSaveBlock1Ptr->pos.x) << 4;
*dest_y = (y - gSaveBlock1Ptr->pos.y) << 4;
*dest_x -= gUnknown_03005DEC;
*dest_y -= gUnknown_03005DE8;
}
2017-09-17 04:15:54 +02:00
void sub_8093038(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
{
s16 dx;
s16 dy;
dx = -gUnknown_03005DEC - gUnknown_03005DD0.x;
dy = -gUnknown_03005DE8 - gUnknown_03005DD0.y;
if (gUnknown_03005DD0.x > 0)
{
dx += 0x10;
}
if (gUnknown_03005DD0.x < 0)
{
dx -= 0x10;
}
if (gUnknown_03005DD0.y > 0)
{
dy += 0x10;
}
if (gUnknown_03005DD0.y < 0)
{
dy -= 0x10;
}
*dest_x = ((x - gSaveBlock1Ptr->pos.x) << 4) + dx;
*dest_y = ((y - gSaveBlock1Ptr->pos.y) << 4) + dy;
}
2017-09-17 04:19:23 +02:00
void sub_80930E0(s16 *x, s16 *y, s16 dx, s16 dy)
{
sub_8093038(*x, *y, x, y);
*x += dx;
*y += dy;
}
2017-09-17 04:23:48 +02:00
void GetFieldObjectMovingCameraOffset(s16 *x, s16 *y)
{
*x = 0;
*y = 0;
if (gUnknown_03005DD0.x > 0)
{
(*x) ++;
}
if (gUnknown_03005DD0.x < 0)
{
(*x) --;
}
if (gUnknown_03005DD0.y > 0)
{
(*y) ++;
}
if (gUnknown_03005DD0.y < 0)
{
(*y) --;
}
}
2017-09-17 04:27:04 +02:00
void FieldObjectMoveDestCoords(struct MapObject *mapObject, u32 dirn, s16 *x, s16 *y)
{
u8 direction;
direction = dirn;
*x = mapObject->coords2.x;
*y = mapObject->coords2.y;
MoveCoords(direction, x, y);
}
2017-09-17 04:44:47 +02:00
// file boundary?
2017-09-17 04:44:47 +02:00
bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject)
{
if (mapObject->mapobj_bit_1 || mapObject->mapobj_bit_6)
{
return TRUE;
}
return FALSE;
}
bool8 FieldObjectIsSpecialAnimActive(struct MapObject *mapObject)
{
if (mapObject->mapobj_bit_6 && mapObject->mapobj_unk_1C != 0xFF)
{
return TRUE;
}
return FALSE;
}
bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId)
{
if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject))
{
return TRUE;
}
npc_sync_anim_pause_bits(mapObject);
mapObject->mapobj_unk_1C = specialAnimId;
mapObject->mapobj_bit_6 = TRUE;
mapObject->mapobj_bit_7 = FALSE;
gSprites[mapObject->spriteId].data2 = 0;
return FALSE;
}
void FieldObjectForceSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId)
{
FieldObjectClearAnimIfSpecialAnimActive(mapObject);
FieldObjectSetSpecialAnim(mapObject, specialAnimId);
}
void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *mapObject)
{
if (mapObject->mapobj_bit_6)
{
FieldObjectClearAnim(mapObject);
}
}
void FieldObjectClearAnim(struct MapObject *mapObject)
{
mapObject->mapobj_unk_1C = 0xFF;
mapObject->mapobj_bit_6 = FALSE;
mapObject->mapobj_bit_7 = FALSE;
gSprites[mapObject->spriteId].data1 = 0;
gSprites[mapObject->spriteId].data2 = 0;
}
u8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject)
{
if (mapObject->mapobj_bit_6)
{
return mapObject->mapobj_bit_7;
}
return 0x10;
}
u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *mapObject)
{
u8 specialAnimState;
specialAnimState = FieldObjectCheckIfSpecialAnimFinishedOrInactive(mapObject);
if (specialAnimState != 0 && specialAnimState != 16)
{
FieldObjectClearAnimIfSpecialAnimActive(mapObject);
}
return specialAnimState;
}
u8 FieldObjectGetSpecialAnim(struct MapObject *mapObject)
{
if (mapObject->mapobj_bit_6)
{
return mapObject->mapobj_unk_1C;
}
return 0xFF;
}
void FieldObjectStep(struct MapObject *mapObject, struct Sprite *sprite, bool8 (*callback)(struct MapObject *, struct Sprite *))
{
DoGroundEffects_OnSpawn(mapObject, sprite);
sub_80964E8(mapObject, sprite);
if (FieldObjectIsSpecialAnimActive(mapObject))
{
FieldObjectExecSpecialAnim(mapObject, sprite);
}
else if (!mapObject->mapobj_bit_8)
{
while (callback(mapObject, sprite));
}
DoGroundEffects_OnBeginStep(mapObject, sprite);
DoGroundEffects_OnFinishStep(mapObject, sprite);
npc_obj_transfer_image_anim_pause_flag(mapObject, sprite);
sub_8096518(mapObject, sprite);
FieldObjectUpdateSubpriority(mapObject, sprite);
}
#define dirn2anim_2(name, table) \
2017-09-16 22:10:55 +02:00
extern const u8 table[5]; \
u8 name(u32 direction) \
{ \
u8 dirn2; \
u8 animIds[5]; \
dirn2 = direction; \
memcpy(animIds, table, 5); \
if (dirn2 > DIR_EAST) \
{ \
dirn2 = 0; \
} \
return animIds[dirn2]; \
}
2017-09-16 22:10:55 +02:00
dirn2anim_2(GetFaceDirectionAnimId, gUnknown_0850DBA0);