Commit Graph

748 Commits

Author SHA1 Message Date
ghoulslash
93e2e09148 fix terrain seeds. create generic CompareStat function 2021-09-03 12:17:38 -04:00
ghoulslash
6ce1227447 fix throat spray bugs. move shell bell, throat spray etc to life orb moveend case 2021-09-03 11:05:11 -04:00
ExpoSeed
5a5c257f68 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves 2021-09-02 21:43:20 -05:00
ghoulslash
7c53214dad merge with be 2021-09-02 15:33:42 -04:00
ultima-soul
a10a02a536
Merge pull request #1221 from ghoulslash/battle_engine
Implement Pickpocket
2021-09-02 11:33:34 -07:00
LOuroboros
69b7910f47 Gave an entrance animation to Delta Stream 2021-08-31 00:15:17 -03:00
LOuroboros
0a38054925 Print STRINGID_ATTACKWEAKENEDBSTRONGWINDS properly 2021-08-30 21:21:07 -03:00
ExpoSeed
0f99d9d4c6 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves 2021-08-30 13:26:40 -05:00
LOuroboros
216d8f0608 Solved game freezing issue
My approach with BattleScript_AttackWeakenedByStrongWinds was incorrect and thus caused the game to freeze when Battle Scene is enabled, so I resorted to printing the string directly, which I don't like because there is no pauses between `attackstring` and `STRINGID_ATTACKWEAKENEDBSTRONGWINDS`.
2021-08-27 18:28:34 -03:00
LOuroboros
9e4f33d09e Implemented Desolate Land, Primordial Sea and Delta Stream 2021-08-27 17:56:43 -03:00
ghoulslash
85f98300ff use B_WAIT_TIME_SHORT and B_WAIT_TIME_LONG 2021-08-12 14:14:51 -06:00
ghoulslash
0bbbd1e7a9 fix electric/misty yawn/rest interactions 2021-08-12 14:08:41 -06:00
ghoulslash
c7c0fbc296 merge with be, make AI CanBeStatused functions separate from general util ones 2021-08-12 13:37:53 -06:00
ghoulslash
d218322b2c merge with be 2021-08-12 01:26:13 -04:00
ultima-soul
02c9e040df Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync 2021-08-11 16:33:10 -07:00
ghoulslash
ab529b4e89 add stuff cheeks 2021-07-27 10:31:48 -06:00
LOuroboros
f1195e1884 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gulp_missile 2021-07-27 09:08:52 -03:00
ghoulslash
4ca6d76160 add bug bite 2021-07-25 14:55:52 -06:00
ghoulslash
c914ed8572 fix sucker punch, surging strikes, obstruct, and snipe shot 2021-07-25 09:38:54 -06:00
ghoulslash
a37d4c3da9 merge with be, give life dew jungle healing effect 2021-07-25 08:22:05 -06:00
ghoulslash
fd61770c34 water bubble prevents burn 2021-07-25 07:53:44 -06:00
ghoulslash
72d346fa46
Merge pull request #1560 from rh-hideout/DizzyEggg-patch-3
Fix White Smoke affecting Shell Smash's def drop
2021-07-24 07:14:08 -06:00
GriffinR
06351bf63c Remove address comments 2021-07-20 15:18:31 -04:00
LOuroboros
02eace4574 Fixed Cotton Down
It will no longer affect fainted 'mons.
2021-07-13 13:54:33 -03:00
DizzyEggg
34f869ef40
Fix White Smoke affecting Shell Smash's def drop 2021-07-06 10:37:17 +02:00
GriffinR
d2701b51ab Combine battle script labels, add EFFECT comments 2021-07-02 15:37:59 -04:00
BuffelSaft
4c18cb7fe7 Remove EFFECT_THAW_HIT 2021-06-19 11:49:00 +12:00
Xhyzi
c2bd046ea6 Shell Trap 2021-06-15 20:22:50 +02:00
Xhyzi
155e9b6332 Court Change 2021-06-15 20:14:10 +02:00
Xhyzi
271f19e6cb Terrain Pulse 2021-06-15 20:01:57 +02:00
Xhyzi
0202b75822 Beak Blast 2021-06-15 19:57:21 +02:00
Xhyzi
7799e49e3a Corrosive Gas 2021-06-15 19:45:24 +02:00
Xhyzi
e7ec4df70b Rising Voltage 2021-06-15 17:51:59 +02:00
Xhyzi
ee3f3eb78f Meteor Beam 2021-06-15 17:06:21 +02:00
Xhyzi
62525516a4 Scale Shot 2021-06-15 16:50:19 +02:00
Xhyzi
60ce39543e Expanding Force 2021-06-15 16:29:06 +02:00
MissingNoL
32c8de5eca Finished! 2021-06-12 21:23:56 -07:00
MissingNoL
721dbe9178 Implemented all PLG effects 2021-06-12 18:01:35 -07:00
MissingNoL
610b18bfdb Implemented Double Iron Bash's effect 2021-06-12 14:27:50 -07:00
MissingNoL
beb126b534 Implemented Zippy Zap's effect 2021-06-12 13:58:54 -07:00
ExpoSeed
c8fc141287 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves 2021-06-10 11:54:20 -05:00
DizzyEggg
59ea75f99f Fix Ability-popup lag 2021-06-08 12:56:38 +02:00
LOuroboros
588b3638d3 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into inner_focus 2021-06-07 19:22:20 -03:00
LOuroboros
8726107d42 Removed BattleScript_FlinchPrevention
Also reverted a nonsensical change in SetMoveEffect's case MOVE_EFFECT_FLINCH.
2021-06-07 19:18:15 -03:00
ultima-soul
092f02f119 Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync 2021-06-07 12:00:23 -07:00
MissingNoL
bfc66a21cc gBattlescriptCurrInstr[3] is not reading species parameter 2021-06-06 19:14:11 -07:00
MissingNoL
c876de5a5b Done! Merge branch 'battle_engine' into Photon_Geyser 2021-06-05 17:40:06 -07:00
ultima-soul
6edec5bc3d
Merge pull request #1437 from LOuroboros/oblivious
Tweaked Oblivious
2021-06-04 16:51:38 -07:00
LOuroboros
b552db7193 Tweaked the Oblivious immunities
Pokémon that are infatuated or taunted and obtain Oblivious through Skill Swap will now be healed of said conditions and a text string signaling it will be printed.
2021-06-04 19:23:07 -03:00
ultima-soul
2813b4f9bf
Merge pull request #1519 from DizzyEggg/flameburst
Fix FlameBurst
2021-06-03 09:30:50 -07:00
LOuroboros
b215b44951 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into clanging_scales 2021-06-03 05:09:14 -03:00
DizzyEggg
85ff866998 Fix FlameBurst 2021-06-03 09:50:43 +02:00
LOuroboros
a60fd31b9f
Added the MOVE_EFFECT_CERTAIN arg to BattleScript_EffectAttackerDefenseDownHit
Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>
2021-06-02 16:42:02 -03:00
BuffelSaft
2a6b989c92 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into body-press 2021-06-02 12:41:28 +12:00
LOuroboros
c21a00a5d1 Replaced magic numbers with constants in BattleScript_NotAffectedAbilityPopUp 2021-06-01 18:20:33 -03:00
LOuroboros
d48a6e00d4 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into oblivious 2021-06-01 18:15:01 -03:00
MissingNoL
0f09055cfe Fixes and added Poison chance to Shell Side Arm (needs contact on physical) 2021-05-28 11:11:03 -07:00
MissingNoL
f30a9542ee Problem: Photon Geyser is calculating as Shell Side Arm?? Needs: Poison effect, contact move for Shell Side Arm 2021-05-27 22:21:55 -07:00
ghoulslash
c356ffaed4 merge with be. fix null ptr check in GetBattleMoveSplit 2021-05-24 10:46:53 -06:00
ghoulslash
5840b1f0ed utility umbrella effect 2021-05-24 09:52:45 -06:00
LOuroboros
9b46b6fb45
pause 0x40 -> pause B_WAIT_TIME_LONG
Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>
2021-05-22 16:34:39 -03:00
LOuroboros
8cbdde3fba waitmessage 0x40 -> waitmessage B_WAIT_TIME_LONG 2021-05-21 20:22:04 -03:00
LOuroboros
1bd451e232 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into 2turn_move_tweaks 2021-05-21 20:21:51 -03:00
LOuroboros
95d41524a2 Implemented Clanging Scales' effect 2021-05-09 18:20:03 -03:00
Flametix
a8fab62c89 Fix Substitute typo 2021-05-06 20:49:04 -04:00
ultima-soul
e864c39a5d Merge branch 'battle_engine' of github.com:rh-hideout/pokeemerald-expansion into battle_engine_sync 2021-05-04 10:04:35 -07:00
ghoulslash
22fc9733e5
Merge pull request #1480 from BuffelSaft/big_root_fix
Make Big Root affect absorb moves
2021-05-04 09:32:18 -06:00
BuffelSaft
5d177f0a15 Make Big Root affect absorb moves
Big Root should increase the HP recovered by Absorb, Giga Drain etc.
2021-05-04 23:20:22 +12:00
ultima-soul
14a0303e2f Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync 2021-04-27 18:36:37 -07:00
GriffinR
f4d8a91ba4 Misc battle script cleanup 2021-04-03 14:07:31 -04:00
GriffinR
9ea9ffde09 Add remaining multistring chooser constants 2021-04-03 11:49:06 -04:00
LOuroboros
480e6a1ffc Tweaked Ability PopUp for Inner Focus 2021-04-02 21:04:04 -03:00
ghoulslash
d89e2c1775 merge with be 2021-04-02 08:55:54 -06:00
GriffinR
a836bd1085 Add missing trainer constant use 2021-04-02 02:17:36 -04:00
GriffinR
87430a1ebc Add WAIT_TIME battle script constants 2021-04-02 02:16:01 -04:00
GriffinR
c9d3b26ff7 Label miss string indexes 2021-04-02 02:12:46 -04:00
LOuroboros
ed74430d26 Added a variation of BattleScript_NotAffected
This one triggers the Ability PopUp.
2021-03-31 23:33:51 -03:00
GriffinR
7a5c6d4d86 Standardize Friendship/Happiness 2021-03-27 17:27:20 -05:00
ultima-soul
5bab9474dc Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync 2021-03-22 23:08:19 -07:00
BuffelSaft
7d237d8ff6 Implement Body Press' effect
Body Press calculates damage using the user's defense stat instead of its attack. Also adds a special variant of the effect that uses the special defense stat.
2021-03-16 22:56:44 +13:00
Eduardo Quezada D'Ottone
292993e360
Merge pull request #1338 from ghoulslash/ripen
Add Ripen and Finish Gen4 Berries
2021-03-13 11:16:42 -03:00
LOuroboros
68980cf18c Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gulp_missile 2021-03-10 03:58:21 -03:00
ExpoSeed
685c8283ed
Merge pull request #1411 from BuffelSaft/Batte_Engine_Only
Fix Spiky Shield/Jump Kick freeze
2021-03-08 17:24:36 -06:00
Evan
2ccdf1d89e merge with be. magic guard checks 2021-03-03 09:21:06 -07:00
Evan
b130396c0e merge with be 2021-03-01 17:05:10 -07:00
ultima-soul
e5fa583a08
Merge pull request #1334 from ghoulslash/gen8_abilities
More Gen 8 Abilities
2021-03-01 10:40:09 -08:00
Evan
6cb8c6309a merge with be 2021-03-01 11:28:51 -07:00
Evan
55b8538f68 merge with be 2021-03-01 11:22:37 -07:00
BuffelSaft
2b90c0b945 Fix Spiky Shield/Jump Kick bug
Spiky Shield no longer tries to hurt a Pokemon that has already fainted. Previously this would freeze the game if Jump Kick recoil fainted a Pokemon due to the target using Spiky Shield.
2021-02-19 13:57:29 +13:00
LOuroboros
43d6340b92 Corrected the order of actions in BattleScript_FirstChargingTurn 2021-02-08 17:51:46 -03:00
Evan
0483114a05 merge and some fixes 2021-02-02 11:45:15 -07:00
Evan
f4d4cf262e fix screen cleaner, curious medicine, as one 2021-02-02 09:00:07 -07:00
ultima-soul
2a20d50904 Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync 2021-02-01 15:54:08 -08:00
Evan
f428e5e2dc some quick claw/custap berry fixes 2021-01-31 23:31:27 -07:00
Evan
c009b51ae8 add grassy glide, misty explosion, steel roller, obstruct, behemoth, decorate, snipe shot 2021-01-28 13:27:00 -07:00
Evan
a37acb8345 coaching, lash out, burning jealousy 2021-01-28 12:21:11 -07:00
Evan
dd51edd881 add eerie spell, surging strikes, jungle healing 2021-01-28 10:51:00 -07:00
GriffinR
4eca05ccf5 Document remainder of battle_controllers.c 2021-01-22 02:48:22 -05:00
Evan
4611c71bd1 merge with be 2021-01-21 08:55:14 -07:00
Evan
39139323f6 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into zmove 2021-01-20 17:36:37 -07:00
Evan
8ec12c665c merge with be 2021-01-20 17:36:13 -07:00
Evan
e61309dce6 merge with be 2021-01-20 17:34:24 -07:00
Evan
16d54b6d32 merge with be, add form checks to CanBattlerGetOrLoseItem 2021-01-20 14:28:03 -07:00
Evan
a49b5d1ad0 prankster updated to gen 7 2021-01-16 16:14:36 -07:00
Evan
0dabbc2d31 fix misty terrain check 2021-01-16 12:39:44 -07:00
Evan
c2dfc571b2 misty terrain blocks confusion 2021-01-16 12:21:04 -07:00
Evan
10b1d33d13 handle battler being affected by terrain 2021-01-16 12:05:51 -07:00
Evan
9e29d303ec electric and misty terrain preventions 2021-01-16 11:40:02 -07:00
Evan
0d8f804194 update mental herb to gen 5 2021-01-15 18:11:55 -07:00
LOuroboros
c2f718d3d3 Implemented Cramorant's Gulp Missile form change 2021-01-14 17:23:09 -03:00
LOuroboros
c21c0f8c37 Fixed incorrect preprocessor directive in ASM file 2021-01-13 22:42:56 -03:00
Evan
d26605c9fe fix bad bg fade if no permanent terrain 2021-01-13 16:01:47 -07:00
Evan
9902f6e603 merge with be 2021-01-13 14:32:14 -07:00
Evan
8ef6a2c80d merge with be 2021-01-13 14:23:30 -07:00
GriffinR
b9e1b050e1 Label remaining battle types 2021-01-13 15:20:29 -05:00
opakedragon
3ce4e6b24b
rename string id to reflect usage 2021-01-11 08:47:11 -05:00
Evan
1e22ae4cf2 merge with be 2021-01-10 09:08:25 -07:00
Evan
d4e4405cf5 merge with be 2021-01-10 09:04:21 -07:00
Evan
b5128be68b eject packer invisible before openpartymenu 2021-01-08 08:02:00 -07:00
Evan
6dabff1ee3 merge with be 2021-01-07 21:24:21 -07:00
Evan
2bd5167a6c eject pack 2021-01-07 21:11:56 -07:00
Evan
0118723a9c add eject button 2021-01-07 20:31:27 -07:00
Evan
5eb49722c0 add red card effect 2021-01-07 19:33:39 -07:00
LOuroboros
8511ed57e4 Tweaked Steam Engine's battle string 2021-01-07 18:13:16 -03:00
LOuroboros
339aa95c1d Review corrections
-Intrepid Sword and Dauntless Shield are now properly affecting the user
-Slightly tweaked Ball Fetch's effect, since an operation involving gBattleResults.catchAttempts was being done twice unnecessarily.
2021-01-07 04:31:26 -03:00
Evan
7fffe23e63 add terrain seeds 2021-01-06 20:22:05 -07:00
Evan
c1dd3fca21 add room service 2021-01-06 18:00:14 -07:00
Evan
db6f9d05ec add throat spray 2021-01-06 15:28:58 -07:00
Evan
c3615485f3 merge in berry branch 2021-01-06 12:54:02 -07:00
Evan
7646855e79 jaboca, rowap berry effects 2021-01-06 11:15:56 -07:00
Evan
efa4fe89ad micle berry 2021-01-06 10:47:07 -07:00
Evan
f2e486eb0d custap berry effect, custap/quick claw activation message 2021-01-06 09:37:31 -07:00
Evan
b3a6df8d57 stat raising berries 2021-01-05 22:13:32 -07:00
Evan
f046a25ce0 ripen & hp restoring berries 2021-01-05 21:15:21 -07:00
Evan
0a3908ee92 add neigh and as one abilities 2021-01-05 19:37:23 -07:00
LOuroboros
517c8ffdd0 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen8_abilities_BE 2021-01-03 22:05:14 -03:00
BuffelSaft
10cf5b3673 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into Batte_Engine_Only 2021-01-04 10:55:30 +13:00
Evan
f172245ad6 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into totem 2021-01-01 08:49:43 -07:00
Evan
0c648c0071 merge with be 2021-01-01 08:34:09 -07:00
LOuroboros
3918542b3e Corrections to Final Gambit's effect's battle script
-Restored the call to resultmessage
-Corrected its behavior against Endured, Focus Banded/Sashed and Sturdy foes
2020-12-20 21:31:36 -03:00
LOuroboros
9f2dc914ba Tweaked Final Gambit's effect
-Made the user faint before the foe like in the official games
-Removed calls to resultmessage and critmessage as those were never needed by this move's effect
2020-12-19 22:12:17 -03:00
Evan
e70e2bcd65 merge with be 2020-12-14 09:09:51 -07:00
Evan
67fefd0261 var terrain, surge fixes 2020-12-13 19:42:48 -07:00
LOuroboros
dc34ad7e83 Tweaked abilitypopup usage on Cotton Down's BattleScript 2020-12-12 21:24:39 -03:00
LOuroboros
2b0702ec04 Implemented Perish Body
Inspired by Raguzero's implementation.
2020-12-11 19:44:32 -03:00
LOuroboros
7d8b8083e8 Implemented Sand Spit 2020-12-11 16:47:23 -03:00
LOuroboros
322918e280 Implemented Steam Engine
And I also made the BattleScript created for Anger Point a bit more neutral friendly so it can be reused on situations like this.
2020-12-10 18:27:35 -03:00
Evan
34dd11448b sticky barb transfer + pickpocket combo, fix CanBattlerGetOrLoseItem 2020-12-09 10:28:18 -07:00
Evan
a93a8b2194 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine 2020-12-08 20:50:43 -07:00
LOuroboros
c9824a8dd9 Fixed Cotton Down
It was tough, but the nightmare is finally over.
Ghoulslash, Blurose, Cancer Fairy, thanks to all of you guys!
2020-12-07 20:08:36 -03:00
BuffelSaft
72b769ec75 Add config options for Jump Kick
Added options for:
- Gen 4 style recoil when target is immune (user takes 50% of target's max HP)
- Gen 3 style recoil when target is immune (i.e no recoil)
- Gen 5+ recoil was already implemented but was bugged
2020-12-07 19:30:31 +13:00
Evan
21cab1b7a7 better negative totem boost system, totems occur before switch in abilities 2020-12-05 21:00:51 -07:00
BuffelSaft
ef41a4c14d Fix Jump Kick
* Now inflicts recoil damage on the user if the target was immune to the attack
* Gen V+ recoil damage is now half of the user's HP instead of half of the target's HP.
2020-12-06 16:14:02 +13:00
LOuroboros
6a0fee9c56 Fixed Intrepid Sword and Dauntless Shield
And also introduced a new BattleString for BattleScript_BattlerAbilityStatRaiseOnSwitchIn
2020-12-05 14:03:13 -03:00
LOuroboros
002973d373 Renamed BattleScript_TargetAbilityStatRaiseOnSwitchIn
This battlescript is meant to be called within the case ABILITYEFFECT_ON_SWITCHIN of AbilityBattleEffects, which refers to the currently selected battler as Battler instead of Attacker or Target.
2020-12-05 13:50:47 -03:00
LOuroboros
6bbd88049a Ball Fetch tweaks 2020-12-05 03:03:55 -03:00
LOuroboros
e2f4ca27b0 BattleScript_TargetAbilityStatRaiseOnSwitchin -> BattleScript_TargetAbilityStatRaiseOnSwitchIn 2020-12-05 02:43:29 -03:00
Evan
39cbc21925 fix trainer theft, update config option 2020-12-03 08:42:12 -05:00
LOuroboros
9e1d7cc827 Implemented Ball Fetch 2020-12-02 23:09:35 -03:00
LOuroboros
0c4c6fc778 Implemented Cotton Down 2020-12-02 22:53:00 -03:00
LOuroboros
e11fa09632 Implemented Intrepid Sword and Dauntless Shield and...
-Renamed BattleScript_TargetAbilityStatRaise to BattleScript_TargetAbilityStatRaiseOnMoveEnd
-Added a copy, BattleScript_TargetAbilityStatRaiseOnSwitchin

Their labels reflect the instances of a battle in which they can be called.
2020-12-02 19:07:08 -03:00
Evan
4ad5e368a9 fix merge conflicts 2020-12-01 17:57:57 -05:00
Evan
5478179464 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_anims 2020-12-01 17:46:26 -05:00
Evan
2bfc7ea9b1 merge upstream 2020-12-01 15:42:04 -05:00
Evan
f54cd0b25d fix z effect scripts 2020-12-01 15:35:39 -05:00
Evan
a0bde70493 z move effects 2020-11-30 10:55:46 -05:00
ExpoSeed
aa7facf57b
Merge pull request #1243 from ghoulslash/abilities
Finish Switch In Ability Activation Messages
2020-11-28 20:27:32 -06:00
Evan
f114534ae3 z move anim/effect, black hole eclipse anim 2020-11-28 13:09:43 -05:00
Evan
4060b09bd6 expand top left move window. add z move init anim 2020-11-27 17:06:36 -05:00
ExpoSeed
914c830616 Remove Techno Blast and Judgment from battle scripts 2020-11-19 21:21:34 -06:00
Evan
07a4400d50 finish switch in ability messages 2020-11-19 11:42:00 -07:00
Evan
99d9a36860 add totem boosts 2020-11-19 10:35:37 -07:00
Evan
c026f705b3 permanent terrain move bgs 2020-11-17 19:45:27 -07:00
Evan
64bcac4589 move pickpocket to back of moveend sequence 2020-11-12 23:30:00 -07:00
Evan
e585be6f2e format fix 2020-11-11 18:37:11 -07:00
Evan
520f00f4ae add pickpocket 2020-11-11 18:08:46 -07:00
ExpoSeed
0912577ea1
Merge pull request #575 from AsparagusEduardo/BE-WishMegaEvo
Implemented Wish Mega Evolution
2020-11-11 11:05:06 -06:00
Eduardo Quezada D'Ottone
98d3427e62
Prevent Ability Popup overwrites #1218 from ghoulslash 2020-11-10 17:34:33 -03:00
Eduardo Quezada D'Ottone
e6f8d57f08 Merge remote-tracking branch 'RHH/battle_engine' into BE-WishMegaEvo
# Conflicts:
#	include/constants/battle_string_ids.h
2020-11-10 17:28:17 -03:00
LOuroboros
bb4f00737e B_EXPANDED_INTIMIDATE->B_UPDATED_INTIMIDATE 2020-11-10 14:26:47 -03:00
Evan
0683dc9c3f longer ability popup delay to prevent overwriting 2020-11-10 10:05:11 -07:00
LOuroboros
a25190f357 A few things.
-Introduced a Gen. 8 styled text string for Intimidate
-Added an ability popup to BattleScript_IntimidatePrevented
2020-11-10 10:34:51 -03:00
LOuroboros
e179b9b5fe Updated Intimidate to Gen. 8 standard 2020-11-10 10:18:16 -03:00
Eduardo Quezada D'Ottone
09a5d6c722 Implemented Wish Mega Evolution 2020-11-07 10:13:32 -03:00
Eduardo Alvaro Quezada D'Ottone
1df696c1fb
Merge pull request #17 from LOuroboros/move_updates
Updated many moves' data to Gen. 8 standards
2020-10-15 20:56:58 -03:00
LOuroboros
fcc3c6c6ba Added a way to quickly switch Rapid Spin's move effect from Gen. 3 to 8 2020-10-15 04:21:40 -03:00
DizzyEggg
97d0643110 Merge with master 2020-09-08 12:48:28 +02:00
DizzyEggg
f70a9ce153 Merge with master 2020-08-27 12:01:28 +02:00
GriffinR
3014241179 Give songs meaningful english names 2020-08-20 19:06:14 -04:00
LOuroboros
1b9aa1f023 Updated many moves' data to Gen. 8 standards 2020-08-20 15:44:58 -03:00
GriffinR
5e8ffff62f Add stat stage constants 2020-08-04 20:38:57 -04:00
DizzyEggg
0066640a1e Merge with master 2020-07-27 14:51:39 +02:00
GriffinR
a4e47f1201 Clean some battle_message.c data 2020-07-23 05:01:42 -04:00
GriffinR
aba42513d3 Clean up some battle scr cmd data 2020-07-18 18:10:15 -04:00
DizzyEggg
759bde46bb Cheek Pouch 2020-07-16 15:20:03 +02:00
DizzyEggg
1a94d27fe6 Emergency Exit 2020-07-15 17:21:12 +02:00
DizzyEggg
c93ab64e46 UTurn Battle Arena no switchin 2020-07-08 17:38:28 +02:00
DizzyEggg
5a2d9fe9fe Fix Grassy Terrain bad loop 2020-06-29 18:26:53 +02:00
DizzyEggg
5ddb4634f5 berries work like in gen4 2020-06-29 18:04:13 +02:00
DizzyEggg
3bdf675221 Hopefully illusion works as intended now 2020-06-28 19:45:48 +02:00
Eduardo Alvaro Quezada D'Ottone
9fb073ca23
Some cleanup (#454)
* Toxic Thread doesn't have power.

* Added missing commas.

* Autotomize typo.

It wasn't until today that I learned that autotomize was a word.
2020-06-27 11:21:13 +02:00
DizzyEggg
04833ef6cf Purify works on steel types 2020-06-26 21:58:37 +02:00
DizzyEggg
5698af3742 Magic Guard leech seed and slight ai tweaks 2020-06-26 15:14:15 +02:00
DizzyEggg
548a43f8d9 Rocky Helmet before Knock Off 2020-06-25 16:15:11 +02:00
DizzyEggg
d5ffdbf896 Focus Sash removed on use 2020-06-22 10:50:50 +02:00
DizzyEggg
8998e54ce7 Fix Heal Block Leech Seed 2020-06-22 10:40:08 +02:00
DizzyEggg
f2d2c1b76f
Merge pull request #438 from LOuroboros/effect_sleep_hit
Implemented Relic Song's effect
2020-06-22 10:10:15 +02:00
LOuroboros
33a45ba181 Implemented Relic Song's effect 2020-06-16 07:06:38 -03:00
LOuroboros
5f763a8380 Fixed Freeze Shock's 1st turn battle string 2020-06-16 04:11:37 -03:00
Eduardo Alvaro Quezada D'Ottone
8d848997c9
Battle Configs: The Revenge (#363)
* Turns for Uproar

* Chances for the amount of hits with multi-hit moves.

* Electric type mon's immunity to paralysis

* (Hi) Jump Kick to always do 1/2 of maxHP when crashing

* Turns for Disable.

* Minimized mons can always be hit by moves like Stomp

* Grass types immune to powder and spore moves.

* Psywave's damage formula

* Fixed random usage.
2020-05-28 10:38:27 +02:00
DizzyEggg
ee68f0f826 Fix switch-in abilities when shift style switch 2020-04-25 11:17:59 +02:00
DizzyEggg
738d92e39d Infiltrator affects mist safeguard 2020-04-23 11:29:19 +02:00
DizzyEggg
40ce053ce1 Adrenaline Orb 2020-04-22 15:12:25 +02:00
DizzyEggg
d56aaf7c0b Destiny Knot 2020-04-22 14:40:44 +02:00
DizzyEggg
c8ba013539 Power Herb 2020-04-22 10:44:19 +02:00
Eduardo Alvaro Quezada D'Ottone
c5a6acc7db
Corrosion (#306)
* Status move poisoning for Steel and Poison types.

* Can poison itself with Toxic Orb.

* Secondary effect poisoning now working.

* Created a function that checks if abilities can bypass type immunities.

* Created macro to handle typeimmunity

* Applied review changes.

* Applied review requests.

* Left more readable version of HOLD_EFFECT_TOXIC_ORB.
2020-04-21 15:59:19 +02:00
DizzyEggg
328e951afa Ally Switch, tbd 2020-04-20 20:05:04 +02:00
DizzyEggg
0f628c8ff2 Fairy Lock 2020-04-20 19:41:07 +02:00
DizzyEggg
2daf1fbbf8 Geomancy 2020-04-20 19:02:03 +02:00
DizzyEggg
d38e0d8ae5 AI dont rely on power if bad effects 2020-04-20 11:27:09 +02:00
DizzyEggg
dd17360ab0 Zen Mode and Shields Down 2020-04-19 21:18:39 +02:00
DizzyEggg
ad481c8688 Moody 2020-04-19 15:44:44 +02:00
DizzyEggg
6a3944d27c Frisk, would be easier if it didnt scan 2 opponents 2020-04-19 13:37:56 +02:00
DizzyEggg
e62f1475d4 Beast Boost and Receiver 2020-04-19 12:07:56 +02:00
DizzyEggg
e42ead10c9 Soul Heart 2020-04-18 19:59:09 +02:00
DizzyEggg
cbc0d8a57d Healer 2020-04-18 19:09:17 +02:00
DizzyEggg
7178ea6b46 Shore Up 2020-04-18 18:34:18 +02:00
DizzyEggg
1395a7d382 Loafing Around bug fix 2020-04-18 13:04:28 +02:00
DizzyEggg
a2813e63de Slow Start 2020-04-18 12:52:15 +02:00
DizzyEggg
34f5d9e2ae Burn Up And Purify 2020-04-17 21:14:26 +02:00
DizzyEggg
01b6b63e99 Some more move animations. Thanks Doesnt 2020-04-17 17:44:28 +02:00
Eduardo Alvaro Quezada D'Ottone
2b9eb00486
Mind blown (#302)
* Mind Blown Part 1 (Definition and self-damage)

* Mind Blown Part 2 (Damp interaction)
2020-04-14 09:27:29 +02:00
DizzyEggg
51e1639513 Magic Guard protects from stuff 2020-04-13 15:49:40 +02:00
DizzyEggg
cb5b673f8a Big Root and STRENGTH Sap 2020-04-13 15:00:17 +02:00
Eduardo Alvaro Quezada D'Ottone
6078cd3e15
Anticipation ability (#282) 2020-04-11 12:24:25 +02:00
DizzyEggg
6daab7a5c9 Fix Damp loop 2020-04-11 12:02:51 +02:00
DizzyEggg
1435cd4692 Change inner structure of semi invulerable moves 2020-04-11 11:47:13 +02:00
DizzyEggg
efe17d995c Fix Healing Wish 2020-03-14 12:31:42 +01:00
DizzyEggg
6968124529 Merge battle anim documentation 2020-02-29 13:59:41 +01:00
Eduardo Alvaro Quezada D'Ottone
147f954ab5
Fixed Damp ability popup (#295) 2020-02-29 09:45:37 +01:00
GriffinR
e633b57593 Document remaining status/general/special anims 2020-02-25 12:54:08 -06:00
DizzyEggg
da965700ff Draining abilities have the pop-up appear now 2020-02-22 19:25:35 +01:00
DizzyEggg
7c81accf7b Switch-in abilities for megas 2020-02-16 13:34:25 +01:00
LOuroboros
0bccf91f1a
Cleaned up the transition of many battlescripts in battle_scripts_1.s (#273) 2020-02-16 13:14:18 +01:00
Eduardo Alvaro Quezada D'Ottone
33e8e20118
Disguise ability (#258)
* Protection from attacks.

* Changes form when Busting Disguise.

* Ability changing moves set to fail.

- Simple Beam and Worry Seed now fail if the target has Disguise.
- Role Play and Skill Swap now fail if either the attacker or the target have Disguise.

* Disguise no longer triggers when transformed.

* Mimikyu reverts to Disguised

* No longer blocks from entry hazards and weather.

* Applied review changes

* Oops, new line

* yeah
2020-02-08 19:29:51 +01:00
DizzyEggg
e7d5ebb3b6 Make Charge raise sp.def 2020-02-08 11:55:16 +01:00
DizzyEggg
a6bf183653 Fix Aegi ability pop up sliding 2020-01-18 20:33:46 +01:00
DizzyEggg
5c486c15dd Fix Moxie battler 2020-01-18 19:40:49 +01:00
DizzyEggg
06a9165f75 Fix Ice Body not working 2020-01-18 19:18:57 +01:00
DizzyEggg
952bdbd9f5 Steadfast string fix 2020-01-04 18:41:59 +01:00
DizzyEggg
39e3b0b740 Form changes layout and Stance Change Aegi 2019-12-31 19:11:53 +01:00
DizzyEggg
b15f0b3bb3 Comatose 2019-12-31 16:36:53 +01:00
DizzyEggg
eb029d557b
Merge pull request #215 from LOuroboros/aftermath
Implemented Aftermath's effect
2019-12-25 12:04:09 +01:00
LOuroboros
3367bdaf51 Made Aftermath trigger the Ability Pop Up sign 2019-12-23 14:17:54 -03:00
LOuroboros
c690d577a5 Implemented Aftermath's effect 2019-12-21 05:01:42 -03:00
ultima-soul
df95c4801a
Spaces to tabs 2019-12-18 13:03:01 -08:00
ultima-soul
029ab67ff4 Implement Leaf Guard. 2019-12-16 00:29:20 -08:00
Nephrite
0343f63eda Dancer
Implemented Dancer and all relevant code for interacting with abilities, certain moves, etc
2019-12-07 10:19:01 +00:00
DizzyEggg
ea6736cd8d merge 2019-11-10 12:09:14 +01:00
huderlem
a4b4ecd470
Merge pull request #787 from GriffinRichards/rename-tablecmds
Rename table cmds
2019-11-04 16:31:27 -06:00
DizzyEggg
1d8cc9b741 Fix merge conflicts 2019-11-03 19:55:19 +01:00
DizzyEggg
48cb0d898d Fix Psycho Shift string 2019-10-26 22:39:07 +02:00
GriffinR
5fd44d1e74 Rename some STAT_CHANGE macros 2019-10-26 11:53:00 -04:00
GriffinR
a4d6ce417d Fix resetintimidatetracebits typo 2019-10-22 15:54:11 -05:00
GriffinR
73b96fe145 Rename CONTACT macros to ON_DAMAGE 2019-09-27 12:27:36 -04:00
GriffinR
3bf8129396 Clean up new Cmd macro names 2019-09-27 02:54:28 -04:00
GriffinR
bb236b490d Update BS constants for Cmd rename 2019-09-15 17:58:12 -04:00
DizzyEggg
f979987c2f Fix Intimidate and Trace on new switch in system 2019-08-30 12:25:21 +02:00
GriffinR
869d0eebc0
Rename atk## constants and states 2019-08-23 08:46:21 -04:00
DizzyEggg
c9de753ecc Illusion 2019-08-08 13:06:55 +02:00
DizzyEggg
2863045241 Fix switch-in abilities text/pop-up 2019-08-05 11:24:49 +02:00
DizzyEggg
3e476adf4a Stockpile gen4 effect and fixed spit up 2019-07-09 19:06:12 +02:00
Karathan
e9884154a9 added acupressure and wring out 2019-07-03 03:45:11 +02:00
DizzyEggg
aaea5398f4 Fix Castfrom ability pop-up and refactor one function 2019-06-14 12:58:29 +02:00
DizzyEggg
76c5287629 Bug Bite 2019-05-23 12:32:14 +02:00
DizzyEggg
1b7493e47a Fix Flame Burst crashing the game 2019-05-23 10:02:04 +02:00
DizzyEggg
e00890a555 Fix Air Baloon msg 2019-05-20 12:20:49 +02:00
DizzyEggg
e1ea4b62e9 Natural Gift 2019-05-20 12:03:00 +02:00
DizzyEggg
824a95fe07 Incinerate 2019-05-10 15:12:33 +02:00
DizzyEggg
d027bb0d7a Life Flame toxic orbs 2019-05-10 11:03:33 +02:00
DizzyEggg
875b413a09 Various battle target items 2019-05-09 20:31:58 +02:00
DizzyEggg
bb8e397e5b Gems and dmg reducing berries 2019-05-07 15:26:58 +02:00
DizzyEggg
d0f91a996d Tweak up mega evo 2019-05-02 23:10:01 +02:00
Papa Cancer
3cde800bd0 Magnetic Flux + Gear Up
Both have the same effect so they're in one commit. Uses custom script to check both user and partner for stats and abilities.
Magnetic Flux uses Charge animation.
2019-04-20 20:17:56 +01:00
Papa Cancer
b50007e861 Instruct
Re-PR'd due to excess "merges"
2019-04-20 20:11:49 +01:00
Papa Cancer
7e99272482 Laser Focus
Re-PR'd due to excess "merges"
2019-04-20 20:02:52 +01:00
Papa Cancer
c4acc3dbf8
Merge branch 'battle_engine_v2' into beta 2019-04-20 16:49:57 +01:00
DizzyEggg
5b43a9289d
Merge pull request #134 from thechurchofcage/epsilon
Baneful Bunker + King's Shield
2019-04-20 08:42:35 +02:00
Papa Cancer
e310d0f10e Core Enforcer
New code - uses Gastro Acid script instead through own move effect
2019-04-18 12:10:18 +01:00
Papa Cancer
754befe393 Baneful Bunker + King's Shield
Both apply a move effect from atk49. King's Shield swaps attacker and defender for the sake of Defiant etc. and then swaps them back!
2019-04-17 14:54:21 +01:00
Papa Cancer
e5e45bbcf5 Throat Chop
Added strings that show when Throat Chop prevents move usage. Added extra string (not present in games) to show when it ends as there is no indication otherwise. Fixed Embargo's string as well.
2019-04-17 13:52:25 +01:00
DizzyEggg
549a9cdcc2
Merge pull request #118 from thechurchofcage/beta
Stomping Tantrum
2019-04-13 14:09:15 +02:00
Papa Cancer
fd6dc98045 Hold Hands fix
Better check for valid ally. If there isn't one, the target defaults to the attacker, causing the move to fail.
2019-04-06 22:23:34 +01:00
Papa Cancer
33d484a7ed
Merge branch 'battle_engine_v2' into beta 2019-04-06 00:38:56 +01:00
Papa Cancer
43525d2a9c
Merge branch 'battle_engine_v2' into delta 2019-04-05 23:13:41 +01:00
DizzyEggg
794c9aa255
Merge pull request #121 from thechurchofcage/epsilon
Three pointless moves
2019-04-05 23:47:54 +02:00
Papa Cancer
4c8bc9d526 Three pointless moves
Celebrate, Hold Hands and Happy Hour. Yay(!)
Update: turns out Pay Day works differently to how I thought, so I added a new move effect for Happy Hour doubling prize money.
Made all three effects subset of EFFECT_SPLASH, now called EFFECT_DUMB, as per Egg's instructions ( ͡° ͜ʖ ͡°)
2019-04-05 18:10:02 +01:00
DizzyEggg
183b714ff1 Merge with master and fix web moves 2019-04-05 12:43:44 +02:00
Fontbane
90e32f4ec5 Document landmark setting and item balls 2019-04-04 19:34:35 -05:00
Papa Cancer
c9ad96d228 Stomping Tantrum
Uses timer in gBattleStruct to count time since last failed move. This is augmented by a MOVE_FAILED result in atk_49 and decreased with an ENDTURN case. EFFECT_STOMPING_TANTRUM doubles  base power if the timer is set.
2019-04-01 20:06:45 +01:00